0% found this document useful (0 votes)
185 views3 pages

Fsfasf

Uploaded by

rexegoh604
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
185 views3 pages

Fsfasf

Uploaded by

rexegoh604
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Updated for Patch 2.12.

NOTE: For the first five items in the Progress category, you may have to apply them
manually through Inventory > Backpack > Consumables.

Progress
+1-3% RAM Recovery Rate:
[Link]("[Link]",NUMBER)
+1-3% Stamina Regen Rate:
[Link]("[Link]",NUMBER)
+2 Carrying Capacity:
[Link]("[Link]",NUMBER)
+2 Max Health: [Link]("[Link]",NUMBER)
+6 Cyberware Capacity:
[Link]("Items.CWCapacityPermaReward_Legendary",NUMBER)
Attribute Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Eurodollars: [Link]("[Link]",NUMBER)
Perk Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Player Level: [Link]("Level", NUMBER, 1)
Relic Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Skill XP: Headhunter: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Netrunner: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Shinobi: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Solo: LvL = NUMBER; ProfType = [Link];
DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Engineer: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Street Cred: [Link]("StreetCred", NUMBER, 1)

Crafting Components
Tier 1: [Link]("Items.CommonMaterial1",NUMBER)
Tier 2: [Link]("Items.UncommonMaterial1",NUMBER)
Tier 3: [Link]("Items.RareMaterial1",NUMBER)
Tier 4: [Link]("Items.EpicMaterial1",NUMBER)
Tier 5: [Link]("Items.LegendaryMaterial1",NUMBER)

Quickhack Components
Tier 1: [Link]("Items.QuickHackCommonMaterial1",NUMBER)
Tier 2: [Link]("Items.QuickHackUncommonMaterial1",NUMBER)
Tier 3: [Link]("Items.QuickHackRareMaterial1",NUMBER)
Tier 4: [Link]("Items.QuickHackEpicMaterial1",NUMBER)
Tier 5: [Link]("Items.QuickHackLegendaryMaterial1",NUMBER)

Iconic Weapons
Achilles x-MOD2: [Link]("Items.Preset_Achilles_Collectible", 1)
Agaou: [Link]("Items.Preset_VB_Axe",1)
Alabai: [Link]("Items.Preset_Pozhar_AirDrop",1)
Ambition: [Link]("Items.Preset_Kenshin_Spy",1)
Amnesty: [Link]("Items.Preset_Overture_Cassidy",1)
Amstaff: [Link]("Items.Preset_Crusher_Amazon",1)
Apparition: [Link]("Items.Preset_Kenshin_Frank",1)
Archangel: [Link]("Items.Preset_Overture_Kerry",1)
Ba Xing Chong: [Link]("Items.Preset_Zhuo_Eight_Star",1)
Baby Boomer: [Link]("Items.Preset_Baseball_Bat_Malina",1)
Bald Eagle: [Link]("Items.Preset_Metel_Kurt",1)
Baseball bat x-MOD2:
[Link]("Items.Preset_Baseball_Bat_Legendary",1)
BFC 9000: [Link]("Items.Preset_Dildo_SexShop",1)
Black Unicorn: [Link]("Items.Preset_Katana

You might also like