Updated for Patch 2.12.
NOTE: For the first five items in the Progress category, you may have to apply them
manually through Inventory > Backpack > Consumables.
Progress
+1-3% RAM Recovery Rate:
[Link]("[Link]",NUMBER)
+1-3% Stamina Regen Rate:
[Link]("[Link]",NUMBER)
+2 Carrying Capacity:
[Link]("[Link]",NUMBER)
+2 Max Health: [Link]("[Link]",NUMBER)
+6 Cyberware Capacity:
[Link]("Items.CWCapacityPermaReward_Legendary",NUMBER)
Attribute Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Eurodollars: [Link]("[Link]",NUMBER)
Perk Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Player Level: [Link]("Level", NUMBER, 1)
Relic Points:
[Link]([Link]()):GetDevelopmentData(G
[Link]()):AddDevelopmentPoints(NUMBER,
[Link])
Skill XP: Headhunter: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Netrunner: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Shinobi: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Solo: LvL = NUMBER; ProfType = [Link];
DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Skill XP: Engineer: LvL = NUMBER; ProfType =
[Link]; DS =
[Link]([Link]()):GetDevelopmentData(G
[Link]()); DS:SetLevel(ProfType, LvL, [Link])
Street Cred: [Link]("StreetCred", NUMBER, 1)
Crafting Components
Tier 1: [Link]("Items.CommonMaterial1",NUMBER)
Tier 2: [Link]("Items.UncommonMaterial1",NUMBER)
Tier 3: [Link]("Items.RareMaterial1",NUMBER)
Tier 4: [Link]("Items.EpicMaterial1",NUMBER)
Tier 5: [Link]("Items.LegendaryMaterial1",NUMBER)
Quickhack Components
Tier 1: [Link]("Items.QuickHackCommonMaterial1",NUMBER)
Tier 2: [Link]("Items.QuickHackUncommonMaterial1",NUMBER)
Tier 3: [Link]("Items.QuickHackRareMaterial1",NUMBER)
Tier 4: [Link]("Items.QuickHackEpicMaterial1",NUMBER)
Tier 5: [Link]("Items.QuickHackLegendaryMaterial1",NUMBER)
Iconic Weapons
Achilles x-MOD2: [Link]("Items.Preset_Achilles_Collectible", 1)
Agaou: [Link]("Items.Preset_VB_Axe",1)
Alabai: [Link]("Items.Preset_Pozhar_AirDrop",1)
Ambition: [Link]("Items.Preset_Kenshin_Spy",1)
Amnesty: [Link]("Items.Preset_Overture_Cassidy",1)
Amstaff: [Link]("Items.Preset_Crusher_Amazon",1)
Apparition: [Link]("Items.Preset_Kenshin_Frank",1)
Archangel: [Link]("Items.Preset_Overture_Kerry",1)
Ba Xing Chong: [Link]("Items.Preset_Zhuo_Eight_Star",1)
Baby Boomer: [Link]("Items.Preset_Baseball_Bat_Malina",1)
Bald Eagle: [Link]("Items.Preset_Metel_Kurt",1)
Baseball bat x-MOD2:
[Link]("Items.Preset_Baseball_Bat_Legendary",1)
BFC 9000: [Link]("Items.Preset_Dildo_SexShop",1)
Black Unicorn: [Link]("Items.Preset_Katana