Stars
Stars
F AC DESCRIPTION
-1 STR ● +4 INT
PRO
83 +4 17
Set Max HP
STRENGTH +2 DEX ● +9 WIS
Shield
-1 +3 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
Psychic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on all Wis saves; Immune to +2 ARMOR
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
INTELLIGENCE -1 Athletics (Str) > Wild Shape (CR 1; 5 hours) 2 SR LANGUAGES TOOLS & OTHERS
0
-1 Deception (Cha) > Cosmic Omen 4 LR Common Herbalism kit
● +4 History (Int) > Druidic
+5 Insight (Wis) Celestial
10
>
-1 Persuasion (Cha) > Wild Shape (start) Archer Constellation (Luminous Arrow)
< Cosmic Omen <
CHARISMA 0 Religion (Int) > Mind Link (start/stop) Wild Shape (end) < <
>
Reload Reload
>
I can also do this as part of the bonus action I use to assume the starry form
◆ Chalice Constellation (Starry Form, TCoE 39) [2d8 + Wisdom modifier hit points restored]
When I cast a healing spell with a spell slot, I can heal myself or another within 30 ft of me
◆ Dragon Constellation (Starry Form, TCoE 39)
I can treat a roll below 10 as a 10 for Int/Wis checks and saves to maintain concentration
From 10th-level onwards, I also gain a flying speed of 20 ft and can hover
> FEAT:
> FEAT:
> FEAT:
FEATS
NOTES
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.9 (Printer Friendly) Made by Joost Wijnen (mpmb@[Link]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.9 (Printer Friendly) Made by Joost Wijnen (mpmb@[Link]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)