Death Guard 2160pts Army Roster
Death Guard 2160pts Army Roster
The
While this model is leading a unit, each time a melee attack targets that unit, subtract 1 from the
Destroyer
Hive
Hit roll.
In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER
(excluding units with the Lone Operative ability that are not part of an Attached unit and are not
The Eater
within 12" of this PSYKER) and roll one D6: on a 1, this PSYKER's unit suffers D3 mortal wounds;
Plague
on a 2-5, that enemy unit suffers D6 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal
wounds.
Rules Nurgle's Gift (Aura), Deep Strike, Leader, Spread the Sickness, Lethal Hits
Categories Chaos, Character, Epic Hero, Faction: Death Guard, Infantry, Nurgle, Psyker, Terminator, Typhus
50 PTS BIOLOGUS PUTRIFIER
Models Options
1x Biologus Putrifier Hyper blight grenades, Injector pistol, Plague knives
Unit M T SV W LD OC
Biologus Putrifier 5" 5 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Hyper blight grenades 12" D6 3+ 5 -1 2 Assault, Blast, Lethal Hits
Injector pistol 3" 1 3+ 4 -1 3 Pistol
Melee Weapons Range A WS S AP D Keywords
Plague knives Melee 4 3+ 4 0 1 Lethal Hits
Abilities Description
While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS]
Foul
ability. In addition, each time a model in that unit makes an attack, a Critical Hit is scored on an
Infusion
unmodified Hit roll of 5+, instead of only a 6.
Explosive Once per battle round, you can target one unit from your army with this ability with the Grenade
Maladies Stratagem for 0CP.
This model can be attached to the following unit:
■ PLAGUE MARINES
You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been
Leader
attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and
that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their
original Starting Strengths.
Rules Leader, Deadly Demise 1, Nurgle's Gift (Aura), Spread the Sickness, Assault, Lethal Hits, Blast, Pistol
Categories Biologus Putrifier, Chaos, Character, Faction: Death Guard, Grenades, Infantry, Nurgle
65 PTS DEATH GUARD CHAOS LORD
Models Options
1x Death Guard Chaos Lord Astartes chainsword, Plague bolt pistol
Unit M T SV W LD OC
Death Guard Chaos Lord 5" 5 3+ 5 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague bolt pistol 12" 1 2+ 4 0 1 Lethal Hits, Pistol
Melee Weapons Range A WS S AP D Keywords
Astartes chainsword Melee 7 2+ 4 -1 1 -
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
This model can be attached to the following unit:
Leader
■ PLAGUE MARINES
While this model is leading a unit, each time a model in that unit makes an attack, re-roll a
Chaos Lord
Hit roll of 1.
Dessication Conduit While an enemy unit is within Contagion Range of this model, at the end of the turn, roll one
(Aura) D6: on a 4+, that enemy unit suffers D3 mortal wounds.
Rules Nurgle's Gift (Aura), Spread the Sickness, Leader, Lethal Hits, Pistol
Categories Chaos, Chaos Lord, Character, Faction: Death Guard, Grenades, Infantry, Nurgle
85 PTS DEATH GUARD CHAOS LORD IN TERMINATOR ARMOUR
Models Options
1x Death Guard Chaos Lord in Terminator Armour Plague combi-bolter, Plague-encrusted exalted weapon
Unit M T SV W LD OC
Death Guard Chaos Lord in Terminator Armour 5" 6 2+ 6 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague combi-bolter 24" 2 2+ 4 0 1 Lethal Hits, Rapid Fire 2
Melee Weapons Range A WS S AP D Keywords
Plague-encrusted exalted weapon Melee 6 2+ 5 -2 1 Lethal Hits
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
This model can be attached to the following units:
Leader ■ BLIGHTLORD TERMINATORS
■ DEATHSHROUD TERMINATORS
While this model is leading a unit, each time a model in that unit makes an attack, re-roll a
Chaos Lord
Hit roll of 1.
Dessication Conduit While an enemy unit is within Contagion Range of this model, at the end of the turn, roll one
(Aura) D6: on a 4+, that enemy unit suffers D3 mortal wounds.
Rules Leader, Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Rapid Fire
Categories Chaos, Chaos Lord, Character, Faction: Death Guard, Infantry, Nurgle, Terminator
60 PTS FOUL BLIGHTSPAWN
Models Options
1x Foul Blightspawn Close combat weapon, Plague sprayer
Unit M T SV W LD OC
Foul Blightspawn 5" 5 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague sprayer 12" D6 N/A 7 -2 2 Anti-INFANTRY 2+, Ignores Cover, Torrent
Melee Weapons Range A WS S AP D Keywords
Close combat weapon Melee 4 3+ 4 0 1 -
Abilities Description
Putrefying
While this model is leading a unit, models in that unit have the Fights First ability.
Stink
This model can be attached to the following unit:
■ PLAGUE MARINES
You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already been
Leader
attached to it (you cannot attach more than one of the same Leader to the same unit). If you do, and
that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their
original Starting Strengths.
Rules Leader, Nurgle's Gift (Aura), Spread the Sickness, Anti-, Torrent, Ignores Cover
Categories Chaos, Character, Faction: Death Guard, Foul Blightspawn, Grenades, Infantry, Nurgle
80 PTS LORD OF CONTAGION
Models Options
1x Lord of Contagion Plagueblade
Unit M T SV W LD OC
Lord of Contagion 4" 6 2+ 6 6+ 1
Melee Weapons Range A WS S AP D Keywords
➤ Plagueblade - strike Melee 5 2+ 8 -2 3 Lethal Hits
➤ Plagueblade - sweep Melee 10 2+ 5 0 1 Lethal Hits
Abilities Description
Invulnerable Save This model has a 4+ invulnerable save.
While this model is leading a unit, each time a model in that unit makes a melee attack, you can
Vector of Disease
re-roll the Hit roll.
Abundance of In the Fight phase, each time this model loses a wound, roll one D6: on a 4+, the closest
Sickness enemy unit within Engagement Range of this model suffers 1 mortal wound.
This model can be attached to the following units:
Leader ■ BLIGHTLORD TERMINATORS
■ DEATHSHROUD TERMINATORS
Rules Spread the Sickness, Nurgle's Gift (Aura), Deep Strike, Leader, Lethal Hits
Categories Chaos, Character, Faction: Death Guard, Grenades, Infantry, Lord of Contagion, Nurgle, Terminator
65 PTS MALIGNANT PLAGUECASTER
Models Options
1x Malignant Plaguecaster Corrupted staff, Plague bolt pistol, Plague Wind
Unit M T SV W LD OC
Malignant Plaguecaster 5" 5 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague bolt pistol 12" 1 3+ 4 0 1 Lethal Hits, Pistol
➤ Plague Wind - witchfire 12" D6 N/A 4 -1 D3 Psychic, Torrent
➤ Plague Wind - focused witchfire 12" D6+3 N/A 6 -2 D3 Hazardous, Psychic, Torrent
Melee Weapons Range A WS S AP D Keywords
Corrupted staff Melee 4 3+ 6 -1 D3 Lethal Hits, Psychic
Abilities Description
In your Shooting phase, you can select one enemy unit within 18" of and visible to this PSYKER
Gift of
and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of
Contagion
your next Shooting phase, each time a model in that enemy unit makes a melee attack, subtract 1
(Psychic)
from the Wound roll.
In your Shooting phase, after this model has shot, if one or more of those attacks made with its
Pestilent
Plague Wind scored a wound against an enemy Infantry unit,
Fallout
until the start of your next turn, subtract 2 from that unit’s Move characteristic and subtract 2 from
(Psychic)
Advance and Charge rolls made for that unit.
This model can be attached to the following unit:
Leader
■ Plague Marines
Rules Leader, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits, Pistol, Hazardous, Psychic, Torrent
Categories Chaos, Character, Faction: Death Guard, Infantry, Malignant Plaguecaster, Nurgle, Psyker
50 PTS PLAGUE SURGEON
Models Options
1x Plague Surgeon Balesword, Plague bolt pistol
Unit M T SV W LD OC
Plague Surgeon 5" 5 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague bolt pistol 12" 1 3+ 4 0 1 Lethal Hits, Pistol
Melee Weapons Range A WS S AP D Keywords
Balesword Melee 4 3+ 5 -2 2 Lethal Hits
Abilities Description
Tainted While this model is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard
Narthecium model to that unit.
At the end of your Movement phase, you can select one friendly DEATH GUARD INFANTRY
Diseased
CHARACTER model within 3" of this model. That model regains up to 3 lost wounds. Each model can
Healing
only be selected for this ability once per turn.
This model can be attached to the following unit:
■ PLAGUE MARINES
You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already
Leader
been attached to it (you cannot attach more than one of the same Leader to the same unit). If you
do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units,
with their original Starting Strengths.
Rules Leader, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits, Pistol
Categories Chaos, Character, Faction: Death Guard, Infantry, Nurgle, Plague Surgeon
45 PTS TALLYMAN
Models Options
1x Tallyman Close combat weapon, Infected plasma pistol
Unit M T SV W LD OC
Tallyman 5" 5 3+ 4 6+ 1
Ranged Weapons Range A BS S AP D Keywords
➤ Infected plasma pistol - standard 12" 1 3+ 7 -2 1 Pistol, Sustained Hits D3
➤ Infected plasma pistol - supercharge 12" 1 3+ 8 -3 2 Hazardous, Pistol, Sustained Hits D3
Melee Weapons Range A WS S AP D Keywords
Close combat weapon Melee 4 3+ 4 0 1 -
Abilities Description
Malicious While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit
Calculations roll.
The Seven-
In your Command phase, if this model is on the battlefield, roll 2D6: on a 7+, you gain 1CP.
fold Chant
This model can be attached to the following unit:
■ PLAGUE MARINES
You can attach this model to a PLAGUE MARINES unit, even if one other Leader unit has already
Leader
been attached to it (you cannot attach more than one of the same Leader to the same unit). If you
do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units,
with their original Starting Strengths.
Rules Leader, Nurgle's Gift (Aura), Spread the Sickness, Hazardous, Pistol
Categories Battleline, Chaos, Faction: Death Guard, Grenades, Infantry, Nurgle, Plague Marines
125 PTS PLAGUE MARINES
Models Options
1x Plague Champion Plague boltgun, Plague knives
6x Plague Marine w/ boltgun Plague boltgun, Plague knives
Unit M T SV W LD OC
Plague Marine 5" 5 3+ 2 6+ 2
Ranged Weapons Range A BS S AP D Keywords
Plague boltgun (x7) 24" 2 3+ 4 0 1 Lethal Hits
Melee Weapons Range A WS S AP D Keywords
Plague knives (x7) Melee 3 3+ 4 0 1 Lethal Hits
Abilities Description
While this unit is within range of an objective marker you control, each time you take a Battle-shock
Remorseless
test for this unit, add 1 to that test.
Rules Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Categories Battleline, Chaos, Faction: Death Guard, Grenades, Infantry, Nurgle, Plague Marines
90 PTS PLAGUE MARINES
Models Options
1x Plague Champion Plague boltgun, Plague knives
4x Plague Marine w/ boltgun Plague boltgun, Plague knives
Unit M T SV W LD OC
Plague Marine 5" 5 3+ 2 6+ 2
Ranged Weapons Range A BS S AP D Keywords
Plague boltgun (x5) 24" 2 3+ 4 0 1 Lethal Hits
Melee Weapons Range A WS S AP D Keywords
Plague knives (x5) Melee 3 3+ 4 0 1 Lethal Hits
Abilities Description
While this unit is within range of an objective marker you control, each time you take a Battle-shock
Remorseless
test for this unit, add 1 to that test.
Rules Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Categories Battleline, Chaos, Faction: Death Guard, Grenades, Infantry, Nurgle, Plague Marines
155 PTS BLIGHTLORD TERMINATORS x2
Models Options
5x Terminator w/ plague combi-bolter Bubotic blade, Plague combi-bolter
Unit M T SV W LD OC
Blightlord Terminators 4" 6 2+ 3 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plague combi-bolter (x5) 24" 2 3+ 4 0 1 Lethal Hits, Rapid Fire 2
Melee Weapons Range A WS S AP D Keywords
Bubotic blade (x5) Melee 4 3+ 5 -2 1 Lethal Hits
Abilities Description
Invulnerable
Models in this unit have a 4+ invulnerable save.
Save
Blistering Each time a model in this unit makes a ranged attack, if it targets the closest eligible enemy unit,
Fusillade re-roll a Wound roll of 1.
Rules Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Rapid Fire
Categories Blightlord Terminators, Chaos, Faction: Death Guard, Infantry, Nurgle, Terminator
110 PTS DEATHSHROUD TERMINATORS x2
Models Options
1x Deathshroud Terminator Champion Manreaper, Plaguespurt gauntlet
2x Deathshroud Terminator Manreaper, Plaguespurt gauntlet
Unit M T SV W LD OC
Deathshroud Terminators 4" 6 2+ 3 6+ 1
Ranged Weapons Range A BS S AP D Keywords
Plaguespurt gauntlet (x3) 12" D6 N/A 3 0 1 Anti-INFANTRY 4+, Ignores Cover, Pistol, Torrent
Melee Weapons Range A WS S AP D Keywords
➤ Manreaper - strike (x3) Melee 4 2+ 8 -2 2 Lethal Hits
➤ Manreaper - sweep (x3) Melee 6 2+ 5 0 1 Lethal Hits
Abilities Description
While a CHARACTER model is leading this unit, each time an attack targets this unit, if the
Silent
Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1
Bodyguard
from the Wound roll.
Invulnerable
Models in this unit have a 4+ invulnerable save.
Save
Rules Nurgle's Gift (Aura), Spread the Sickness, Deep Strike, Lethal Hits, Anti-, Pistol, Torrent, Ignores Cover
Categories Chaos, Deathshroud Terminators, Faction: Death Guard, Infantry, Nurgle, Terminator
100 PTS POXWALKERS
Models Options
20x Poxwalker Improvised weapons
Unit M T SV W LD OC
Poxwalkers 4" 4 7+ 1 8+ 1
Melee Weapons Range A WS S AP D Keywords
Improvised weapons (x20) Melee 2 5+ 3 0 1 Lethal Hits
Abilities Description
Each time a model in this unit makes an attack that destroys an enemy model (excluding
MONSTER and VEHICLE models), you can return one destroyed Poxwalker model to this unit.
Curse of the
While TYPHUS is leading this unit, enemy models destroyed as a result of TYPHUS’ The Eater
Walking Pox
Plague ability count as enemy models destroyed by an attack made by a model in this unit for the
purposes of this ability.
Rules Feel No Pain 5+, Nurgle's Gift (Aura), Spread the Sickness, Lethal Hits
Categories Chaos, Daemon, Faction: Death Guard, Myphitic Blight-haulers, Nurgle, Smoke, Vehicle
75 PTS DEATH GUARD RHINO
Models Options
1x Death Guard Rhino Armoured tracks, Plague combi-bolter
Unit M T SV W LD OC
Death Guard Rhino 12" 9 3+ 10 6+ 2
Ranged Weapons Range A BS S AP D Keywords
Plague combi-bolter 24" 2 3+ 4 0 1 Lethal Hits, Rapid Fire 2
Melee Weapons Range A WS S AP D Keywords
Armoured tracks Melee 3 4+ 6 0 1 -
Abilities Description
Self-repair At the start of your Command phase, this model regains 1 lost wound.
Transport Capacity
Death Guard This model has a transport capacity of 12 DEATH GUARD INFANTRY models. It cannot transport
Rhino TERMINATOR, CULTIST or POXWALKER models.
Rules Deadly Demise D3, Nurgle's Gift (Aura), Firing Deck 2, Lethal Hits, Rapid Fire
Categories Chaos, Dedicated Transport, Faction: Death Guard, Nurgle, Rhino, Smoke, Transport, Vehicle
Selection Rules
Anti-:
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with
such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a
Critical Wound.
Assault:
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains
any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit
is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.
Blast:
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks.
Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models
that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to
make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army
(including its own unit).
Deep Strike:
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves
instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you
can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to
be set up either using the rules for Strategic Reserves or using the Deep Strike ability.
Devastating Wounds:
Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an
attack is made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made
against that attack (including invulnerable saving throws). Such attacks are only allocated to models after all other
attacks made by the attacking unit have been allocated and resolved. After that attack is allocated and after any
modifiers are applied, it inflicts a number of mortal wounds on the target equal to the Damage characteristic of that
attack, instead of inflicting damage normally.
Firing Deck 2:
Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in
the Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase.
Then, for each of those embarked models, you can select one ranged weapon that embarked model is equipped with
(excluding weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it
counts as being equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the
end of the phase, those selected models’ units are not eligible to shoot.
Hazardous:
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot
or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for
when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is
failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):
■ If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more
Hazardous weapons.
■ Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more
Hazardous weapons.
■ Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.
If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be
allocated to the selected model.
If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge
phase, any mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge
move.
Ignores Cover:
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made
with such a weapon, the target cannot have the Benefit of Cover against that attack.
Leader:
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are
triggered when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack
targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness
characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness
characteristic. Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a
Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks
allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks
made against that unit that have yet to be allocated can then be allocated to Character models in that unit.
Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit
becomes a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become
separate units after the attacking unit has resolved all of its attacks.
Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not
another CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original
Starting Strength. If this happens as the result of an attack, they become separate units after the attacking unit has
resolved all of its attacks.
Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that
make up that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that
would be triggered when that unit is destroyed.
Lethal Hits:
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with
such a weapon, a Critical Hit automatically wounds the target.
Melta:
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a
weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the
amount denoted by ‘x’.
Pistol:
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that
unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or
more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only
target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy
unit even if other friendly units are within Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with
its Pistols or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other
ranged weapons before selecting targets.
Psychic:
Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word
'Psychic'. If a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is
considered to have been inflicted by a Psychic Attack.
Rapid Fire:
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a
unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted
by ‘x’.
Sustained Hits:
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is
made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as
denoted by ‘x’
Torrent:
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a
weapon, that attack automatically hits the target.