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Vampire, The Masquerade V5 (Brandon Parigo) Tabula Rasa An Alternative Character Creation System (2022!01!06)

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100% found this document useful (2 votes)
2K views30 pages

Vampire, The Masquerade V5 (Brandon Parigo) Tabula Rasa An Alternative Character Creation System (2022!01!06)

Uploaded by

Pedro Pereira
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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TABULA RASA

AN ALTERNATIVE CHARACTER CREATION SYSTEM


Tabula Rasa
LEGAL AND CREDITS

Brandon Parigo
W R IT T E N BY

A RT DI R EC TOR : Brandon Parigo

COV ER A RT, I N T ER IOR A RT, I L LUST R AT ION ,

GR A PH IC DESIGN A N D L AYOU T: Brandon Parigo


with art from the Storytellers Vault, images from
Unsplash.com and Brandon Parigo

World of Darkness, Vampire: The Masquerade, Vampire: The Dark Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf: The Wild
West, Mage: The Ascension, Mage: The Sorcerers Crusade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The Dreaming, Hunter: The
Reckoning, Demon: The Fallen, Mummy: The Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The Requiem, Werewolf: The Forsaken,
Mage: The Awakening, Changeling: The Lost, Hunter: The Vigil, Geist: The Sin Eaters, Demon: The Descent, Mummy: The Curse, Beast: The Primordial,
Promethean: The Created, Storyteller System™, Storytelling System™, and Storytellers Vault™ and their respective logos, icons and symbols are trade-
marks or registered trademarks of Paradox Interactive AB. All rights reserved.

This work contains material that is copyright of Paradox Interactive AB. Such material is used with permission under the Community Content Agree-
ment for the Storytellers Vault.

PROPERTY® Copyright© 2022 Paradox Interactive AB (publ). All rights reserved.


TABLE OF CONTENTS

Introduction 3

The Blood 5
Memories and Lessons 9
Masks 21

What is Tabula Rasa?


Tabula Rasa is a document designed so you can create characters via the creation of memories and what
those memories taught them. It is a set of random tables that generate, together with your imagination,
moments in time so that as you create your character, you start to know them better than just selecting
dots to put on the page.

It starts with The Blood. A section of charts to help you gain the 'big' picture of your vampire
life. This gives you something to chew on while you think about what happens in the second section of
this book.

In the Memories and Lessons section you will find a series of charts to help create key mo-
ments in the characters life. Moments that teach them what they need to know to survive as a mortal and
as a vampire.

In the Masks section we wrap it up with a tiny little bow of details. It also contains helpful
tables in case you need inspiration for a variety of topics about your character or the SPCs they may have
encountered.

This method of character creation is not a fast process. It is a mental excercise that
brings depth and introspection to your character but requires a good measure of your own
imagination. Keep that in mind and you'll be rewarded.

3
Chapter of the Book

4
TITLE OF THE BOOK

THE BLOOD
Let us start with the basics.

AGE
This is a great place to start since Age sets the power level of the game.
You were embraced in a year between:

Roll 1d10

1-3
2006 to now
Your Blood Potency starts at 1.
You take a -4 on your rolls for Generation and Sect.

4-8
1940 to 2005
Your Blood Potency starts at 1
You gain 15 xp to spend during the Mask section of this book.

9-0
1780 to 1940
Your Blood Potency starts at 2
You gain 35 xp, +2 advantages, +2 flaws and -1 humanity. All of which is
applied during the Mask section of this book.

GENERATION
1 Thin Blood
2-5 12th or 13th
6-7 10th or 11th
9 9th
0 8th

If you are thin blood, remove any blood potency you may have. You
start at 0.

Reference page 214 in the core rule book for the maximum and mini-
mum blood potency for the other generations.

These two tables make characters outside the normal restrictions of the
5th edition rulebook. Check with your storyteller before using.

5
Chapter of the Book

SECT
1 Other
2-5 Anarch
6-0 Camarilla

ANARCH CLANS
1 Brujah
2 Brujah
3 Gangrel
4 Gangrel
5 Ministry
6 Caitiff
7 Caitiff
8 Roll on Camarilla
9 Roll on Camarilla
0 Roll on Other

6
TITLE OF THE BOOK

CAMARILLA CLANS
OTHER CLANS
1 Roll on Anarch
2 Gangrel or Brujah 1-3 Hecata
3 Banu Haqim 4-6 Lasombra
4 Malkavian 7 Ravnos
5 Nosferatu 8 Salubri
6 Toreador 9-0 Tzimisce
7 Tremere
8 Ventrue
9 Choose: Malkavian,
Nosferatu, Toreador,
Tremere or Ventrue
0 Roll on Other

77
Chapter of the Book

8
TITLE OF THE BOOK

MEMORY & LESSONS


Memories Lesson Selections
The Memory tables are all rolled on, and the results When you learn a lesson it will prompt you to
are combined with your imagination to tell about a make a selection from the Lesson Selections. The
pivotal moment in your characters past. table tells you what type of Selection to make.

Example: These selections are listed on the Lesson List


I roll: Creating, Parent, Give Information, Government and are displayed as a worksheet to make it easier.
Building, Affection, Great but disappointing
When you make a selection, fill in the dot
I think possibly one of my parents was a politician, and next to it so you know you have already used it.
they took me to work to try to create a bond with me while Then add the points or option indicated to your
passing down how to do what they do. I walked away a bit character sheet.
disappointed by the attempt to bond with me, but I learned
a lot about being a politician that day. Later selections do not compound onto each
other. You can not assign a 2 point selection
You will roll memories as often as you like until into Melee and then later assign another 2 point
your character is done. Along the way you can take selection into melee to get 4.
as much time as you like with each memory. In the It may however replace selections for a new one,
above example I could detail the government office, reassigning a previous selection.
my parents name and other identities.
If at anytime you have made all the selections
that the Lesson table has indicated you should pick
Lessons from, then use the next option either below or
above it on the table.
Every memory also has a lesson that you have learned.
The seventh table in this section is the "What did you If the table has a listing with () around a num-
learn?" table. Roll on it to determine what you have ber then make that number of selections for this
learned. Memory. If it doesn't have a number by it then
assume you will be making one selection.
Example:
I roll: Attribute Time, Memory and Lessons
You may increase or decrease the number of selec-
I make a selection from the attribute selects and place tions from the "What did you learn?" table in order
those points on my character sheet. I pick Resolve since this to make the process go slower or faster. This is a
feels right. This lack of understanding from my parent and personal preference based on how many memories
the idea that I could be better for them one day gives me you want to generate.
resolve.

Vampire Lessons
Once you have three convictions switch to the "what did you learn? (vam-
pire)" table. This marks the point in your life that you were embraced.

Your next memory can be of your Embrace and/or you can use the Em-
brace chart in the Masks section to help you define exactly what hap-
pened.

9
9
WHAT WAS HAPPENING ?

1 Recreation
2 Tragedy
3 Working WHAT IS HAPPENING?
4 Intimacy
I roll a 5
5 Dining I was dining in this
6 Escaping memory.
7 Planning
8 Fighting
9 Relaxing
10 Creating

WHO WAS WITH YOU ?

1 Friend
2 Sibling / Coterie
3 Lover
WHO WAS I WITH?
4 Clerk
5 Stranger I roll a 10
6 Enemy / Rival I was with my extended
family. Cousins, aunts, uncles.
7 Mentor
8 Authority
9 Parent / Sire
10 Family / Clan Member

WHAT WAS THEIR MOTIVE ?

1 Social violence
2 Gather Information THEIR MOTIVE?
3 Give help I roll a 1.
4 Give information Social violence. My
5 Physical violence family was out to get something
6 Ask for help from me or each other in
7 Seek approval anyway they could. Even if it
8 Demand authority let feelings get trampled.
9 Negotiate value
10 Relationship building

10
10
TA B U L A R A S A S

WHERE DID THIS HAPPEN ?

1 Roadside
2 Social gathering

WHERE WERE WE??


3 Secluded area
4 Government building
I roll a 10
We were at home. 5 Restuarant
Grandparents house most 6 Place of work
likely. Maybe it was a holiday? 7 Place of worship
8 Retail store
9 School
10 Home

HOW DID YOU FEEL ?

1 Scared
2 Angry
3 Bitter
HOW DID I FEEL? 4 Content
I roll a 10 5 Nervous
It was all very confusing 6 Affection
to me. 7 Cheerful
8 Despair
9 Digust
10 Confused

HOW DID IT END ?

1 Poorly, feelings were hurt


2 Poorly, but agreeable
3 Nothing lost nothing gained
HOW DID IT END?
4 You got what you wanted at a cost
I roll a 3
5 They got what they wanted
The status quo of the
6 Nothing was settled then
our family was maintained.
7 Great, both sides felt good
8 Great, but mildly disappointing
9 You still don't really know
10 Bitter

111
1
WHAT DID YOU LEARN ? (HUMAN)
1 Attributes (3)
2 Skill (3)
3 Attribute WHAT DID I LEARN?
4 Skill
I roll a 9
5 A conviction This event was great
6 Skills (2) enough to give me a conviction,
7 Attributes (3) + Skill a touchstone and inspire why I
8 Skills (3) + Attirbute focused on a certain attribute.
9 Conviction + Attribute
10 Convction + Attribute + Skill

If you find this process is taking longer than you have or would like, then increase the number
of selections per memory or roll twice on the what you learned chart for each memory.
WHAT DID YOU LEARN ? (VAMPIRE)
1 Attributes (3)
WHAT DID I LEARN?
2 Skills (3)
I roll a 9
3 Attribute
If this was after my
4 Skill
embrace I would roll on this
5 Predator Type
charge instead. A 9 would say
6 Discipline that I learned two points in
7 Advantage disciplines.
8 Flaw
9 Discipline (2)
10 Roll twice on this table

Thin-Bloods and Exceptions


Many character types may fall out of the rules layed out in this book. When in doubt go with with the
rules from Vampire the Masquerade 5th edition core book

For example, Thin Blooded


characters would not be able to
Select Disciplines or Predator Types.
They may also choose to purchase
Thin Blood Merits and Flaws
as outlined in the core rules in
addition to the normal advantages
all other characters may gain.

12
TA B U L A R A S A S

Lessons List
ATTRIBUTES
O 4 O 3 O 2
O 3 O 2 O 2
O 3 O 2 O 1

SKILLS
O 3 O 2 O 1
O 3 O 2 O 1
O 3 O 1

Choose: Specialist or Generalist


Specialist Generalist
O 4 O 2 O 2
O 1 O 1
O 1 O 1
CONVICTIONS/TOUCHSTONES
O O O
Conviction: Conviction: Conviction:

Touchstone: Touchstone: Touchstone:

PREDATOR TYPE DISCIPLINES


O O 1 O 2

ADVANTAGES AND FLAWS


Advantages and Flaws function differently than the above. Roll for your advantage or flaw first and subtract that
many points from the total until you have zero left.

Advantages Flaws

O
O O
O O
O
O
O
O

13
13
Inspiration Tables
These tables are profivded for inspiration in the chance that you
need a prompt to move forward. Use them as you need.

ATTRIBUTES
1-3 Physical 4-6 Social 7-9 Mental 0 Choose

1-3 Strength Charisma Intelligence


4-6 Dexterity Manipulation Wits
7-9 Stamina Composure Resolve
0 Choose Choose Choose

SKILLS
1-3 One 4-6 Two 7-9 Three 0 Choose

1 Athletics Animal Ken Academics


2 Brawl Etiquette Awareness
3 Craft Insight Finance
4 Drive Intimidation Investigation
5 Firearms Leadership Medicine
6 Melee Performance Occult
7 Larceny Persausion Politics
8 Stealth Streetwise Science
9 Survival Subterfuge Technology
0 Choose Choose Choose

14 14
TA B U L A R A S A S

CONVICTIONS
Convictions are personal to your character. You should never draw them
out of a hat. Look at the Memory you are generating and decide what
type of Conviction would come from that. Use the tables below to spark
inspiration. They are designed to help, not create fully for you.

A Touchstone should be created with each Conviction. Use the primary


person generated with the memory or create a new one that is
associated.

ETHIC

1-5 One 6-o Two

1 Faith Temperence
2 Charity Pride
3 Fortitude Love
4 Murder Wrath
5 Hope Freedom
6 Gluttony Enslavement
7 Justice Protect
8 Greed Truth
9 Honor Obedience
0 Lust Vows

FREQUENCY

1-2 Always
3-4 Always for a specific group
5 Always for a specific action
6-7 Never
8-9 Never for a specific group
0 Never for a specific action

1 15
5
PREDATOR TYPE
1 Alleycat
2 Bagger
3 Blood Leech
4 Cleaver
5 Consensualist
6 Farmer
7 Osiris
8 Sandman
9 Scene Queen
0 Siren

16
TA B U L A R A S A S

DISCIPLINES
1-3 4-6 7-9
Banu Haqim Blood Sorcery Celerity Obfuscate
Brujah Celerity Potence Presence
Gangrel Animalism Fortitude Protean
Hecata Auspex Fortitude Oblivion
Lasombra Dominate Oblivion Potence
Malkavian Auspex Dominate Obfuscate
Ministry Obfuscate Presence Protean
Nosferatu Animalism Obfuscate Potence
Ravnos Animalism Obfuscate Presence
Salubri Auspex Dominate Fortitude
Toreador Auspex Celerity Presence
Tremere Auspex Blood Sorcery Dominate
Tzimisce Animalism Dominate Protean
Venture Dominate Fortitude Presence

Roll 0 on the discipline table means to choose an option:


Choose which discipline from your clan
Roll for another clan in the clan list in The Blood. Then
roll again on this table. You gain that discipline. It counts as out of
clan and probably implies an interesting time as a vampire.

Caitiff Choose. If you want to


randomly roll then use the clan charts in
The Blood section. Roll three times. Then
return here and roll on the clans you generated.

Thin-Blood You don't have


a disciplines.

Powers: Choose your individual


powers under each dicipline based on your
clan and personal thrill of the game.

17 17
18
TA B U L A R A S A S

ADVANTAGES and FLAWS


Advantages and Flaws should be chosen instead of randomly generated. Due to the amount of them re-
leased in other books this document does not provide a list of each individual advantage. Use these tables
to push you in the right direction and inspire, not to give a final say.

Thin Blood characters may choose Thin Blood Merit and Flaws outside of this system. They suffer from
additional restrictions. See the Core rule book for more information.

1-2 Merits
3-9 Backgrounds
0 Loresheets

MERITS BACKGROUNDS

1-2 Archaic or Mythic 1 Allies


3 Bonding 2 Contacts
4-5 Feeding 3 Fame
6-7 Linguistics 4 Influence or Status
8-9 Looks 5 Haven
0 Substance Abuse 6 Herd
7 Mask
8 Mawla
9 Resources
0 Retainers

LORESHEETS

Loresheets are not listed in this document. Loresheets are integrated into the story more directly than
most advantages and should be discussed with your Storyteller and group. If you need inspiration for one
to go with then go with one from the Vampire the Masquerade book that fits your character the most.
Camarilla for Camarilla vampires, Anarch for Anarch. If none of those fit, then look in the core book, or
another supplement like Chicago by Night or Cults of the Blood Gods.

19
19
20
TA B U L A R A S A S

MASKS
The last step of creating your character is to tie it all
together. Step back through the memories and lessons
and fill in the gaps.

Things you should be looking for are:

Define your Touchstones. Give them life and per-


sonality. Set them in the world with your character.

Define your Ambition. If you haven't already de-


termined this from looking over your memories now
is the time to do it

Define your Desire. Like ambition, your desire


should be noted now as well.

Determine your Humanity, Health and Will-


power. Follow the rules in the core book to do so.

Select Specialties. You start with one professional


Specialty and any specialties the core book directed
you to make, such as for Craft.

Describe your character. How old are they? What


do they look like?

Spend Experience and advancements from age.


If you are a neonate or ancillae you will start with
experience points to spend. You may also have other
modifications from your age. Spend that experi-
ence and make those choices either in the traditional
method or go back to the Memory section and keep
rolling until those points are spent.

The rest of this section is populated with tables that


you might find useful to detail your character or the
locations around them.

21
21
REASON FOR THE EMBRACE
1-2 Love
1-4 For You 5-7 For Another 8-0 For an Ideal

3-4 Duty
1-4 To Blood 5-7 To Sect 8-0 To the Past

5-6 Guilt
1-4 From Frenzy 5-7 From Feeding 8-0 From Business

7-8 Passion
1-4 Violent 5-7 Physical 8-0 Willful

9-0 Roll Twice ignoring this result, combining what you roll.

This table is to add additional reasoning to the embrace in case you need more inspiration or you didn't
include that as a Memory from above.

AGE SOCIAL CLASS STYLE


1 Child 1 Upper 1 High Fashion low budget
2-3 Young Adult 2 Upper-Middle 2 High fashion deep pockets
4-6 Adult 3-4 Middle 3 Business Casual or formal
7-8 Middle Age 5-7 Working 4 Relaxed, workout, I don't care
9 Old 8-0 Lower 5 Bohemian or Hippy Chic
0 Elder 6 Low income urban fashion
7 High income urban fashion
8 Farmer, country, rural
9 Pop punk trendy
0 Old school punk

222 2
TA B U L A R A S A S

23
GENDER
At birth? During Life? Now?
1-5 Male 1-4 Male 1-3 Male
5-8 Female 4-6 Female
6-0 Female 9-0 Non Conforming 7-8 Non Conforming
9-0 Vampire

DISPOSITION CURRENT GOAL


1-2 Helpful but Dispassionate 1 Covert Violence
3-4 Antagonistic but not violent 2 Overt Violence
5 Helpful and Caring 3 Discovery of information
6 Antagonistic and violent 4 Discovery of an object
8 Indifferent to you 5 Escape from a location
9 Indifferent to everyone 6 Escape from a social constraint
0 Nervous or paranoid 7 Preaching or Teaching
8 Creation
9 Forge a social bond
0 Relaxing

24
TA B U L A R A S A S

1 Criminal or Entertainer
1 Jailbird 1 Musician PROFESSIONS
2 Organized Crime Soldier 2 Performance Artist
3 Drug Dealer 3 Actor
4 Pimp 4 TV Host
5 Carjacker 5 Artist
6 Thug 6 Comedian
5 Outsider or Scenester
1 Artist 1 Hipster
7 Thief 7 DJ
2 Urban Farmer 2 Junkie
8 Fence 8 Clown
3 Criminal 3 Clubgoer
9 Burglar 9 Model
4 Musician 4 Predator
0 White Collar 0 Web Star
5 Urban Primitive 5 Goth
6 Religious 6 Groupie
7 Cultural 7 Skinhead
2 Drifter or Kid 8 Refugee 8 Wannabe
1 Street Beggar 1 Child 9 Junkie 9 Punk
2 Cowboy 2 Runaway 0 Conspiracy Theorist 0 Barfly
3 Grifter 3 Club Kid
4 Smuggler 4 Child Star
5 Mercenary 5 Outcast
6 Politician or Socialite
1 Prosecutor 1 Pretender
6 Prostitute 6 Street Kid
2 Judge 2 Dilettante
7 Gambler 7 Urchin
3 City Council 3 Artist
8 Biker 8 Soldier
4 State Official 4 Host
9 Junkie 9 Gangbanger
5 Federal Official 5 Academic
0 Nomad 0 University Dropout
6 Lawyer 6 Player
7 Councilor 7 Entrepreneur
3 Intellectual or Soldier 8 Paralegal 8 Sycophant
1 Student 1 Bodyguard 9 Aide 9 Royalty
2 Professor 2 Police Officer 0 Speechwriter 0 Trophy
3 Critic 3 Specialist Police
4 Writer 4 Enforcer
5 Documentarian 5 Street Soldier
7-8 Professional or Worker
1 Doctor 1 Line Cook
6 Researcher 6 Soldier
2 Architect 2 IT Support
7 Scientist 7 Mercenary
3 Engineer 3 Laborer
8 Theologist 8 Special Forces
4 Small Business Owner 4 Store Clerk
9 Philosopher 9 Assassin
5 Programmer 5 Servant
0 Artist 0 Security Guard
6 System Architect 6 Homemaker
7 Lawyer 7 Farmer
4 Investigator or Media 8 Clergy 8 Janitor
1 Lawyer 1 Media Consultant 9 Industrialist 9 Driver
2 Detective 2 Blogger 0 Corporate Climber 0 Repair Contractor
3 Forensic 3 Journalist
4 Beat Cop 4 Photojournalist
5 Federal 5 TV Personality
9 Roll again and take the first choice.
6 Criminal 6 Social Media Star
7 Extortionist 7 Vlogger 0 Roll again and take the second choice.
8 Private 8 Researcher
9 Hacker 9 Radio Host
0 Witch-hunter 0 Camera Person

25
25
LOCATIONS
One Four Seven

1 Zoo 1 Psychic’s Parlor 1 Tech Office


2 Power Station 2 Five Star Hotel 2 Museum
3 Community College Campus 3 Rental Car Agency 3 Ethnic Grocery Store
4 Restaurant 4 Morgue 4 Secret Boxing/Fight Club
5 Mechanic’s shop 5 Homeless Camp 5 Hospital
6 Airport 6 Underground Night Club 6 Primary Care Doctors Office
7 Radio or TV Station 7 Consulate 7 Skate Park or Roller Rink
8 Secret Place of Worship 8 Illegal Manufacturing/Sweatshop 8 Surplus Store
9 Poor Neighborhood Apartments 9 Aquarium 9 Dive Bar
0 Animal Shelter 0 Lawyer’s Office 0 Bank

Two Five Eight

1 Vampire Meeting House/Club 1 Bookstore 1 Abandoned Building


2 Police Station 2 Alley 2 Penthouse Condo
3 Waste Treatment Center 3 Detective Agency 3 Dojo
4 Library 4 Corporate Building/office 4 Newspaper Office
5 Hardware Store 5 Photography Studio 5 Wealthy Neighborhood
6 Race Track 6 Used Car Dealership 6 Coffee Shop
7 Corner Shop/Street Corner 7 Crematorium 7 Safe/Halfway House
8 City Hall 8 Rail Station/Subway 8 Factory
9 Amusement Park 9 Occult or Rare book shop 9 Courthouse
0 Private Club 0 Trendy Nightclub 0 Art Gallery

Three Six Nine

1 Laundromat 1 Shooting Range 1 Sewer


2 Public Pool or Community Center 2 Junk Yard 2 Local Nightclub
3 Gun Shop 3 Gas Station 3 Theater
4 Electronics Shop 4 Drug Lab 4 Pawnshop
5 Food Truck 5 University or Corporate Lab 5 Thrift Store
6 Police substation 6 Brothel 6 Meat Processing Plant
7 Bus Station 7 City Park 7 Fashion House
8 Trendy Restaurant 8 Place of Worship 8 University Campus
9 Rundown Motel 9 Asylum 9 Docks
0 Underground Parking Lot 0 Taxi/Limo Dispatch 0 Movie Theater

Roll of a 0 on your first d10 that there is some kind of conflict at the location. The domain is disputed, rival gangs
have claimed it, the landlord is closing it down soon, etc. Roll again to determine what location this event is hap-
pening at.

26
TA B U L A R A S A S

COTERIE
1-3 Lien
4-6 Portillon
7-9 Chasse
0 Background

COTERIE TYPE
1-2 Blood Cult or Day Watch or Nomads
3-4 Cerberus or Champions or Plumaire
5-6 Commando or Vehme or Sbirri
7-8 Fang Gang or Hunting Party or Watchmen
9-0 Marechal or Regency

27
27
Memory Worksheet
WHAT IS HAPPENING?

WHO WAS WITH YOU?

WHAT WAS THEIR MOTIVE?

WHERE DID THIS HAPPEN?

HOW DID YOU FEEL?

HOW DID IT END?

WHAT DID YOU LEARN?

IN THE CHARACTERS WORDS

WHAT IS HAPPENING?

WHO WAS WITH YOU?

WHAT WAS THEIR MOTIVE?

WHERE DID THIS HAPPEN?

HOW DID YOU FEEL?

HOW DID IT END?

WHAT DID YOU LEARN?

IN THE CHARACTERS WORDS

228
8
TA B U L A R A S A S

Memory Worksheet
WHAT IS HAPPENING?

WHO WAS WITH YOU?

WHAT WAS THEIR MOTIVE?

WHERE DID THIS HAPPEN?

HOW DID YOU FEEL?

HOW DID IT END?

WHAT DID YOU LEARN?

IN THE CHARACTERS WORDS

WHAT IS HAPPENING?

WHO WAS WITH YOU?

WHAT WAS THEIR MOTIVE?

WHERE DID THIS HAPPEN?

HOW DID YOU FEEL?

HOW DID IT END?

WHAT DID YOU LEARN?

IN THE CHARACTERS WORDS

29
29
TABULA
RASA
AN ALTERNATIVE CHARACTER CREATION SYSTEM
FOR VAMPIRE THE MASQUERADE 5th EDITION

Mature Advisory: contains graphic and written content of a


mature nature, including violence, sexual themes, and strong
language. Reader discretion is advised.

30

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