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Keybindings for Game Editor Controls

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Orosz János
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0% found this document useful (0 votes)
29 views2 pages

Keybindings for Game Editor Controls

Uploaded by

Orosz János
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

SIMISA@@@@@@@@@@JINX0I0t______

io_dev ( KEYB 0
io_map ( PAD_8 "EditUp" )
io_map ( PAD_2 "EditDown" )
io_map ( PAD_4 "EditLeft" )
io_map ( PAD_6 "EditRight" )
io_map ( N "NormalAlign" )
io_map ( H "HeightAlign" )
io_map ( R "kreverse" )
io_map ( O "resetrot" )
io_map ( V "vrot" )
io_map ( Y "TModify" )
io_map ( F "TSmooth" )
io_map ( V "Visible" )
io_map ( G "Snap to grid Toggle" )
io_map ( C "Copy" )
io_map ( V "Paste" )
io_map ( DELETE "delete" )
io_map ( INSERT "insert" )

io_map ( PAD_TIMES "errminus" )


io_map ( PAD_MINUS "errplus" )

io_map ( PAGE_UP "zplus" )


io_map ( PAGE_DOWN "zminus" )

io_map ( EQUALS "timeplus" )


io_map ( MINUS "timeminus" )

io_map ( T "SubStateToggle" )
io_map ( BACKQUOTE "EditUndo" )
io_map ( S "EditSave" )
io_map ( HOME "MoveCameraTo" )
io_map ( F2 "EditorSelect" )
io_map ( F3 "EditorMove" )
io_map ( F4 "EditorRotate" )
io_map ( F5 "EditorPlace" )
io_map ( F6 "EditorEdit" )
io_map ( F7 "EditorPatchSelect" )
io_map ( F8 "EditorPencil" )
io_map ( F9 "EditorSampleSelect" )
io_map ( M "EditorMakeCollideable" )

io_map ( SLASH "EditorCameraCollisionToggle" )

io_map ( X "EditorObjectSnappingToggle" )

io_map ( 1 "TextureSelect1" )
io_map ( 2 "TextureSelect2" )
io_map ( 3 "TextureSelect3" )
io_map ( 4 "TextureSelect4" )
io_map ( 5 "TextureSelect5" )
io_map ( 6 "TextureSelect6" )
io_map ( 7 "TextureSelect7" )
io_map ( 8 "TextureSelect8" )
io_map ( 9 "TextureSelect9" )
io_map ( SPACE "TextureSelectcurrent" )
io_map ( D "ToggleDragSel" )
io_map ( J "TerrainRefresh" )

io_map ( W "TerrainWireFrame" )
)

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