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D&D Fighter Character Sheet Template

The document outlines the character Quenton, a Variant Human Fighter at level 3, detailing his attributes, skills, and abilities. Quenton has a strong focus on combat, utilizing maneuvers and features such as Second Wind and Action Surge. Additionally, it includes his personal traits, ideals, bonds, and flaws, providing a comprehensive overview of his character profile for gameplay.

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0% found this document useful (0 votes)
58 views4 pages

D&D Fighter Character Sheet Template

The document outlines the character Quenton, a Variant Human Fighter at level 3, detailing his attributes, skills, and abilities. Quenton has a strong focus on combat, utilizing maneuvers and features such as Second Wind and Action Surge. Additionally, it includes his personal traits, ideals, bonds, and flaws, providing a comprehensive overview of his character profile for gameplay.

Uploaded by

62n827ysgd
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Fighter 3 ReeveXChan

CLASS & LEVEL PLAYER NAME


Quenton
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +5 Constitution +3 14 31 --
-1 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Tinker's Tools, Vehicles (Land)
+0 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic
30 ft. (Walking)
+0 P +2 Intimidation CHA
+0 Investigation INT
10 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+0 Performance CHA === ACTIONS === to direct an ally that can see or hear you to strike
+1 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
using its reaction, adding the superiority die to the
damage roll.
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, Second Wind • 1 / Short Rest
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Once per short rest, you can use a bonus action to
regain 1d10 + 3 HP.
+3 Stealth DEX Superiority Dice • 4 / Short Rest
CHARISMA You learn maneuvers that are fueled by superiority === REACTIONS ===
+1 Survival WIS
dice. Maneuvers enhance an attack in some way. You Defensive Duelist
When you are wielding a finesse weapon with
+0 have 4d8 superiority dice per short rest.

=== BONUS ACTIONS ===


which you are proficient and another creature hits you
with a melee attack, you can use your reaction to add
Maneuvers: Commander’s Strike 2 to your AC for that attack.
10 When you take the Attack action on your turn, you
can forgo one of your attacks and use a bonus action Maneuvers: Parry
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +1 0 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 3 ReeveXChan
CLASS & LEVEL PLAYER NAME
Quenton
Variant Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === You gain one feat of your choice.
| Commander’s Strike • PHB
* Hit Points • PHB 71 When you take the Attack action on your turn, you can
forgo one of your attacks and use a bonus action to === FEATS ===
* Proficiencies • PHB 71 direct an ally that can see or hear you to strike using
its reaction, adding the superiority die to the damage * Defensive Duelist • PHB 165
* Fighting Style • PHB 72 roll. When you are wielding a finesse weapon with which
You adopt a fighting style specialty. you are proficient and another creature hits you with a
| Maneuvers: Commander’s Strike: 1 Bonus Action melee attack, you can use your reaction to add 2 to
| Two-Weapon Fighting • PHB your AC for that attack.
When you engage in two-weapon fighting, you can add | Commanding Presence • TCoE 42
your ability modifier to the damage of the second When you make a Charisma (Intimidation), a Charisma | 1 Reaction
attack. (Performance), or a Charisma (Persuasion) check, you
can expend one superiority die and add the superiority
* Second Wind • PHB 72 die to the ability check.
Once per short rest, you can use a bonus action to
regain 1d10 + 3 HP. | Maneuvers: Commanding Presence: Special

| 1 / Short Rest • 1 Bonus Action | Parry • PHB


When another creature damages you with a melee
* Action Surge • PHB 72 attack, you can use your reaction and expend one
You can take one additional action on your turn. This superiority die to reduce the damage by the number
can be used 1 times per short rest. you roll on your superiority die + 3.

| 1 / Short Rest • Special | Maneuvers: Parry: 1 Reaction

* Martial Archetype • PHB 72


=== VARIANT HUMAN RACIAL TRAITS ===
| Battle Master
* Languages • BR 31
* Combat Superiority • PHB 73 You can speak, read, and write Common and one
You learn maneuvers that are fueled by superiority extra language.
dice. Maneuvers enhance an attack in some way. You
have 4d8 superiority dice per short rest. * Ability Score Increase • BR 31
Two different ability scores of your choice increase by
| Superiority Dice: 4 / Short Rest • 1 Action 1.

* Student of War • PHB 73 * Skills • BR 31


You gain proficiency with one type of artisan’s tools. You gain proficiency in one skill of your choice.

* Maneuvers • PHB 74 * Feat • BR 31

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Crossbow, light 1 5 lb.

Longbow 1 2 lb. Crossbow Bolts 20 1.5 lb.

SP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 10 Tinderbox 1 1 lb.

Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

85.7 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Dice Set 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Clothes, Common 1 3 lb.

PUSH/DRAG/LIFT Shortsword 1 2 lb.

270 lb. Shortsword 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Quenton Neutral Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve lost too many friends,


and I’m slow to make new
ones.
PERSONALITY TRAITS

Live and Let Live. Ideals aren’t worth killing over


or going to war for. (Neutral)

IDEALS

Someone saved my life on the


battlefield. To this day, I will never
leave a friend behind.
BONDS

I have little respect for anyone who is not a


proven warrior.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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