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Götterdämmerung: 1945 Russian Scenario

The document outlines a fun, partially historical wargaming scenario set in Central Hungary on April 1, 1945, featuring concealed units and specific victory conditions based on controlling stone building hexes. The scenario includes special rules such as concealed units, elite Russian forces for ammo depletion, and additional victory points for controlling La Venne Crossroads. Both sides have unique setup and movement instructions, with the Russians receiving artillery support and special units.

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Juan Panadero
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0% found this document useful (0 votes)
16 views1 page

Götterdämmerung: 1945 Russian Scenario

The document outlines a fun, partially historical wargaming scenario set in Central Hungary on April 1, 1945, featuring concealed units and specific victory conditions based on controlling stone building hexes. The scenario includes special rules such as concealed units, elite Russian forces for ammo depletion, and additional victory points for controlling La Venne Crossroads. Both sides have unique setup and movement instructions, with the Russians receiving artillery support and special units.

Uploaded by

Juan Panadero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Götterdämmerung - Russian Scenario

Central Hungary, 1 April 1945:


This is a partially historical, but mainly fun scenario. Neither side knows the Victory Condition, nor the OOB
of the other side. So, please keep the Scenario Cards hidden.

German setup first

Russian move first 1 2 3 4 5 6 7 8 9 10 End


Lg Scenario Special Rules:
1 EC are Wet, with no wind at start. All on-board units are automatically
concealed at game start All Paths are treated as Open Ground (Road
Bonus NA, passable for all vehicles).

2 Russian 6-2-8 are Assault Engineers.2 squad Equivalents plus SW/SW


may setup using HIP.
3 Hand-to-Hand CC and No Quarter is in Effect for both sides.
Victory Conditions:The side controlling more Stone Building 4 The Russians receive one Module of 122mm OBA (Smoke and HE)
Hexes at game end wins. Should a draw occur, the side scoring plus 2 FB with bombs. The FB arrive on a Air Support dr < current
more CVP wins. Turn Number.
Control of La Venne Crossroads (F1, F2, G2) gains an additional
3VP’s for Building Control per hex. 5 The Russian Forces are considered Elite for Ammo Depletion purposes.

Elements of the 6th Guards Motorized Rifle BDE and 22nd Guards Tank BDE [ELR: 3]: setup east of the stream
(running from A42-TT24) {SAN:4}
E E 1 HMG MMG LMG ATR Radio

3 2 1
B11 B11
6-2-8 4-5-8 4-4-7 2-2-8 1-2-7 6-12 2-6 1-12 8
4-10
3 4 9 2 3 2 2 4 2

?
16 AT Foxhole Trench
M 11
11 OVR, OBA: +4
Other: +2
1
6
3 5 1S
OVR, OBA: +4
76L 2/4 45LL Other: +2

15 2 2 6 2

Lead Elements of the 6th Guards Tank Army [ELR:3]: enter on


Turn 1 at A45:
E E MMG LMG DC 9-2 13 16 13 16 14
2 1 26 11 14 4 6
B11 B11 X12 11 6 11 1 4
6-2-8 4-5-8 4-10 2-6 30-1 B 11 1 B 11 2
122L 1/4R2/4 85L 2/4 122L -/-/4 76L 45L -/2
4 3 2 2
4 4 2 4 4

Elements of the 181st Tank BDE : enter on


Turn 3 at TT47:
14 13 13 8-1
6 14 26
4 11 11
B 11 B 11

45L 122L -/-/4 122L 1/4 /4


R2
-/2
2 5 2

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