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Log

The document provides initialization details for the Ren'Py game engine version 8.2.1, specifically for the game 'hyperbolic-helltier-chamber' version 1.1. It includes timestamps for various loading processes, error messages related to OpenGL context, and information about the graphics renderer used. Additionally, it highlights the performance metrics and settings for the display and rendering capabilities.
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0% found this document useful (0 votes)
32 views1 page

Log

The document provides initialization details for the Ren'Py game engine version 8.2.1, specifically for the game 'hyperbolic-helltier-chamber' version 1.1. It includes timestamps for various loading processes, error messages related to OpenGL context, and information about the graphics renderer used. Additionally, it highlights the performance metrics and settings for the display and rendering capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

2024-07-23 05:31:50 UTC

Emscripten-3.1.24-wasm32-32bit
Ren'Py 8.2.1.24030407

hyperbolic-helltier-chamber
1.1
Built at 2024-07-23 00:51:50 UTC

Early init took 0.18s


Loading error handling took 0.17s
Loading script took 6.72s
Loading save slot metadata took 0.06s
Loading persistent took 0.00s
Failed to initialize steam: ModuleNotFoundError("No module named '_ctypes'")
Set script version to: (8, 2, 1)
Running init code took 0.16s
Loading analysis data took 1.14s
Analyze and compile ATL took 1.03s
Reloading save slot metadata took 1.09s
Index archives took 1.00s
Dump and make backups took 0.91s
Cleaning cache took 0.00s
Making clean stores took 0.01s
Initial gc took 0.14s
DPI scale factor: 1.000000
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.12s
Build styles took 0.02s
Load screen analysis took 0.00s
Analyze screens took 0.04s
Save screen analysis took 0.04s
Prepare screens took 0.23s
Save pyanalysis. took 0.00s
Save bytecode. took 0.08s
Running _start took 0.01s
Interface start took 0.09s

Initializing gles2 renderer:


primary display bounds: (0, 0, 1440, 900)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find b'glFlushMappedBufferRange': b'No OpenGL context has been made
current'
UGUU couldn't find b'glGetBufferPointerv': b'No OpenGL context has been made
current'
UGUU couldn't find b'glMapBufferRange': b'No OpenGL context has been made current'
UGUU couldn't find b'glUnmapBuffer': b'No OpenGL context has been made current'
Vendor: "b'Mozilla'"
Renderer: b'Intel(R) HD Graphics 400, or similar'
Version: b'OpenGL ES 3.0 (WebGL 2.0)'
Display Info: None
Screen sizes: virtual=(950, 650) physical=(950, 650) drawable=(1900, 1300)
Maximum texture size: 4096x4096

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