GENERAL RULES- IISM 2023
A) COMMON RULES:
1. We have Synthetic (Basketball, Badminton, and Kabbadi) courts on the concrete
floor, clay court (Volleyball and KhoKho) in our campus, so players need proper
non-marking gum sole shoes and outdoor non-marking shoes for the clay
court(Volleyball), kho-kho will be played barefoot. Otherwise, the player will not be
allowed to participate.
2. The tournament is based on a league cum knockout basis.
3. The referee's decision shall be final and binding in all events.
4. Due to unforeseen circumstances, the schedule of the matches might change.
Some events/games may be canceled at short notice for reasons beyond our
control such as unfavorable weather.
5. Kindly abide by the rules of IISER TVM.
6. Every player should have a valid Institute ID card. Failure to provide an ID card will
result in disqualification of the player.
7. If someone doesn’t have an ID card due to unexpected reasons like delay in
completion of a project then a bonafide certificate issued by the dean's office will
be considered after review from our authorities. For the above mentioned students
the institute shall send us the bonafide certificate in advance.
B) MARCH PAST GUIDELINES:
March Past accounts for a considerable amount of points so ,we have made well defined
rules for it this year. Every team is required to get their trained members to participate in
March Past.
Following are the rules:
1. March past of each institute should be led by their Sports Captain and
Vice-Captain.
2. The Captain and Vice-Captain are evaluated for their marching.
3. Each March Past team must have a minimum of 30 and maximum of 40
participants.
4. Each March Past team must have a minimum of 15 girls and 15 boys.
5. The March Past will be graded on the basis of coordination,
command,synchronization, attendance, marching, discipline, appearance and
dispersal.
6. The Institute that comes first will be awarded 800 points, second will get 640, the
third will get 480 and the fourth institute will be awarded 320 points.
C) DRAWS:
1. The winners and runner-up team of IISM22 will be placed in different pools.
2. The remaining teams will be placed in a group by a draw of lots.
D) POINTS AWARDED DURING A LEAGUE MATCH:
1. 3 Points for a win.
2. 1 Point for Technical Forfeit and draw.
3. 0 Point for a lost match.
E) POINT SYSTEM:
GOLD SILVER BRONZE 4th
Athletics ,Table Tennis Singles 100 80 60 40
Relay(4*100M And 4*400M) 300 240 180 120
500 400 300 200
Badminton, Carrom, Chess,
Lawn Tennis, Table Tennis
(-Mixed doubles and Team)
(Team size 5-9)
March Past 800 640 480 320
Basketball, Cricket, Football, 1000 800 600 400
Kabaddi,Kho-Kho,
Volleyball(Team size 10-18)
For the team events, the third and fourth position will only be given if there will be at least
eight participating teams.
Justification of point system :
● We are taking team size as the criteria for normalizing the point system.
● Athletics is altogether a different sport event thus we have a different point system.
This is also normalized according to the point system of team events.
● Relay races accounted for the only team event in athletics. Thus considering it as
an intermediate between both we have chosen the point system for the relay
F) SEMI FINAL SCENARIO:
1. In the case of a 4-3-3 pool split, the team at the top of the table from each group,
after all the matches have been played, will qualify for the semi-finals. The top two
teams will be selected from the group that has four teams.
2. In the case of a 3-3-3 pool split, the team with the highest points in each group will
qualify. The fourth qualifying team will be chosen from those that finished 2nd in
each group with the highest points.
3. If only two groups exist, the top two teams from each group will qualify for the
semi-finals.
4. The Loser's final will be played to decide the third and fourth place.
_______________________________________________________________________
1. ATHLETICS
1. 100 M (Men and Women)
2. 200 M (Men and Women)
3. 400 M (Men and Women)
4. 800 M (Men and Women)
5. 1500 M (Men and Women)
6. 3000 M (Women)
7. 5000 M (Men and women)
8. 10000 M (Men)
9. 4X100 M Relay (Men and Women)
10. 4X400 M Relay (Men and Women)
11. Long Jump (Men and Women)
12. Shot Put (Men and Women)
13. Discus Throw (Men and Women)
14. Javelin Throw (Men and Women)
15. Triple Jump (Men and Women)
1. An athlete can participate in (2 tracks, 1 field event) or (1 track, 2 field events) and
any number of relays.
2. Each institute can send a maximum of three participants for events (Men &
Women).
Best Athlete:
The best athlete will be decided on the basis of the following priority order:
● First points would be calculated according to the table given below:
Gold medal Silver medal Bronze medal
5 Points 3 Points 1 Point
● If points calculated are the same, then priority order will be: No. of gold > No. of
silver > No. of bronze
2. BADMINTON (MEN,WOMEN AND MIXED)
1. The tournament will adhere to the standard Badminton World Federation (BWF)
rules.
2. It is mandatory for players to wear non-marking indoor shoes designed for
badminton.
3. There are three categories. (Men's team event, Women's team event and mixed
doubles)
4. Each men's and women's team can have a maximum of six players, with at least
four players required to participate against an opposing team.
5. An event comprises three games: singles, doubles, and reverse singles. Points
are awarded to a team winning two out of the three matches in that event.
6. Prior to the commencement of the first match, both teams must submit the names
of their players in the order of singles, doubles, and mixed doubles.
7. In the event of a player sustaining an injury during their match, it will be counted as
a forfeit.
8. Only one pair from each institute is allowed to participate in mixed doubles.
9. During the play-off stage, teams will compete in a best-of-three format, involving
two singles matches and one doubles match. To win the play-off, a team must
secure victory in at least two out of three matches. This format applies separately
to both men's and women's categories.
10. The order of matches is singles, doubles, and reverse singles. Matches consist of
three sets of 21 points each [subjected to time constraints] with best of three, for
singles, doubles, and mixed doubles.
11. The head-to-head rule will be considered in the event of two teams winning the
same number of matches.
12. Initially, all three categories will follow a league format with matches in three
pools. Pools with three teams will have only one team advancing, while pools with
four teams will have two teams progressing to the next round.
13. The decision of the umpire/referee is final.
3. BASKETBALL(MEN AND WOMEN)
1. Standard International Basketball Federation (FIBA) rules will be applied
throughout the tournament.
2. A team consists of at most 12 players, out of which 5 will play in a given match.
Substitution rules apply.
3. The game shall consist of 4 quarters of 10 minutes each.
4. During matches, if the score is the same after the end of the scheduled time,
basketball federation rules will be applied, i.e the game shall continue for an extra
5 minutes until the tie is resolved.
5. Forfeiting 2 matches in the tournament will lead to dismissal of the team from the
tournament and the gains of that team will be dismissed.
6. If a team forfeits the game by either refusing to play or not being able to have 5
players on the court even after 15 min. At the start of the match, the FIBA rules will
be applied and the team will lose that match.
7. On completion of league matches, If two or more teams are on the same points,
then the tie shall be resolved according to the rules of Standard International
Basketball Federation(FIBA).
8. All players are required to remove any jewelry accessories or ornaments and
should keep their nails trimmed to a reasonable length before entering the court to
prevent any injury to other players .
4. CHESS(MIXED)
1. This is a team event for both boys and girls (mixed).
2. Teams of 5 (4 + 1 substitute) from each institute will play.
3. The team must submit their general team order at the start of the tournament. They
also must submit the team order before each round. Reserve players can only play
on board 4.
4. There will be a time control of 60 min each with a 30-sec increment.
5. For any dispute, Standard FIDE rules of gameplay will be followed.
6. In case of a tie, it will be resolved as follows:
I. Board points in total.
II. Points obtained by tying teams against each other.
III. Board count will be decided as follow:
● Win on board 1 – 4 points
● Win on board 2 – 3 points
● Win on board 3 – 2 points
● Win on board 4 – 1 points
● Win on board 5 – 1 point.
IV. In the case of draw games, these points will be shared. If the board count
results are in no victory for either side then the boarding point of board 4 is
canceled and so on upward until. The tie is broken.
V. The tying teams will play a match against each other at a fast time rate (15
min per player with sudden death).
VI. The winner will be decided by drawing lots.
5. CRICKET
1. Standard ICC T-20 rules will be followed.
2. The squad can be extended to 16 (Maximum) members. However, 15 names will
be submitted as part of the team before the start of the match.
3. All Matches will be 20 overs where each bowler can bowl a maximum of 4 overs.
4. The match ball will be white. Team jerseys will be colored.
5. Matches will be played on matted pitches.
6. Each innings has to be completed in 90 [Link] will be the responsibility of
the fielding team. If a team exceeds this time limit they will be penalized by
allowing only four fielders outside the 30 yard circle.
7. If the play is interrupted by rain then following rules will apply:
● The match is suspended without a ball being bowled then each team will be
awarded one point
● The first innings of the match is done and it rains before the first 5 overs of
the second innings then each team will be awarded a point each.
● If one innings is done and it rains after 5 overs are completed in the second
innings, then the DLS method will be applied.
Note: DLS will be calculated by Umpires from Kerala Cricket Association (KCA) and
hence players should abide by it.
6. CARROMS
General rule:
● A team consists of 5 members (2 doubles pairs and 1 for singles.)
● A team should consist of at least one woman.
Note: Rules of the carrom varies from region to region and we are following the below
mentioned rules:
Preparation:
To decide who goes first, one player should hold a piece concealed in one hand. If the
opponent guesses correctly on which hand, the opponent chooses who goes first,
otherwise, the player concealing the piece chooses. The person who plays first aims to
pocket the white pieces. The game is played by two opponents sitting opposite each
other. To begin, the Queen is placed in the center of the board. Six pieces are put
around the Queen directly in a circle, each touching the Queen and their neighbors.
The remaining twelve pieces are positioned around the inner circle of six pieces so that
each outer piece touches the inner circle. Both circles should have pieces alternating in
color. The two circles are oriented so that the Queen, a white piece from the inner
circle and a white piece from the outer circle lies in a straight line pointing towards the
center of the side of the board where the player who will play first is sitting.
Objective:
Players take turns to play. A turn consists of one or more strikes. A player wins by
pocketing all of the pieces of their chosen color first. However, neither player can win
until one or the other player has "covered the Queen". To cover the Queen, a player
must pocket one of her own pieces immediately after pocketing the queen. If the
Queen is pocketed but not covered, the Queen is returned to the board (by the
umpire). Both players normally try to cover the Queen in addition to trying to win the
game because a player who wins and also covers the Queen receives 5 bonus points.
Striking:
● For each strike, the player must position the striker within the baseline OR on
one of the two circles at either end of the baseline. Only 30 seconds will be
given per strike.
● A striker within the baseline must touch both the front line and the rear line.
● The striker may not "cut the moon" - be placed partially within the baseline and
partially within the circle.
● The player must flick the striker with one finger or with the help of two fingers so
that it crosses the front baseline - it is not permitted to flick backward or
horizontally.
● A piece that is on or behind the front baseline must not be struck by the striker
until the striker has crossed the front baseline.
● In striking, the player's hand or arm must not cross the diagonal foul lines at
either end of the baseline.
Basic rules:
● For the very first turn, the player is allowed one attempts to "break”
● It doesn't matter which piece the striker hits first and it doesn't matter if the
striker hits no pieces.
● If a striker pockets the Queen and/or one or more pieces of her own
colour, the player retrieves the striker and takes another strike.
● If the player pockets no pieces or commits a foul, the turn finishes.
● If a player pockets the last coin of the opponent before covering the
queen, the opponent wins.
Covering the Queen:
● A player may only pocket and cover the Queen if that player has already
pocketed at least one piece of that player's color.
● Should a player pocket the Queen before being permitted to cover it, the turn
continues but the Queen is returned to the center at the end of the turn.
● If a player pockets the Queen and one of his/her own pieces in the same turn,
this count is considered as the player has covered the Queen. Such a player
must have already pocketed at least one piece of his/her own.
● When a player pockets the Queen but does not cover it, the Queen is
returned as near as possible to the center circle by the umpire.
● If the player pockets the queen and one of the opponents coin together, the
player gets a chance to cover their own coin to cover the queen while the
opponent's coin is considered as covered
● If the winner gets the queen, 5 bonus points will be added to the score of the
winner.
● If the player pockets the queen and one of the opponents coins as follow
coin, the queen will be returned back to the board and the opponent's coin is
considered covered.
● If the player pockets the queen and the opponent's last coin the opponent
wins.
Other Rules:
● Pieces returned to the center cannot be placed on top of other pieces within
the main circle (done by umpire only).
● If pieces come to rest standing on their edge or overlapping another piece,
they are left as they are until they move again in the normal course of play.
● If the striker comes to rest under another piece, the striker should be removed
with as little disturbance to the covering piece as possible by the umpire.
Fouls:
When a player commits a foul, the turn comes to an end immediately and a penalty is
incurred. The penalty is that one pocketed piece is returned to the board by the
opponent anywhere within the main circle. Any other pieces required to be returned to
the board are also placed within the main circle by the opponent. It is normal for pieces
to be positioned in order to confer an advantage for the opponent.
A foul is recorded in the following situations:
● The striker is pocketed.
● If striker and queen pocketed simultaneously in one strike then the queen will
come at the centre (will be kept by the umpire) and a penalty piece will come (will
be kept by the opposition).
● The striker or any other piece leaves the board (the piece which went out of
board during striking will come to the centre as much as possible near centre
moon by the umpire, in case of multiple pieces, the remaining pieces will be kept
opposite to the next player touching the first piece by umpires but foul will be
kept by the opponent only).
● Pieces that leave the playing area and then come back to the playing area by
touching foreign objects will be considered as it happened naturally and no foul
will be taken but the coin will return to the centre as much as possible closer to
the centre moon by the umpire.
● The player is not supposed to directly strike any of the opponent's coin and will
be considered a foul unless it touches one of their own coins or the striker
touches the opponent's coin after getting hit from one of the boundaries.
● A player contravenes the rules for striking
● A player touches any piece in play, other than the striker.
● The first player to strike fails to break the counters in three attempts.
Where a penalty is incurred but no pocketed pieces exist to return, the
penalty is "owed" until a piece becomes available. If a penalty is owed,
when a piece becomes available due to being pocketed, the piece is
returned to the center by the opponent at the end of the turn.
Should the opponent forget to do this before the start of the next turn, any owed
penalties are lost.
● Other unusual playing activity can cancel the board at any time and the action
will be decided by the umpires on the spot.
Other Fouls:
● Repositioning the chairs (little bit unintentional vibrations are okay but
major displacement recognised by the umpires can lead to a foul)
● If the player’s striking hand crosses the imaginary diagonal partition.
● If the player talks with his partner or any other person, however, he can ask
about the rules or any complication that occurred to the umpire.
● Arguing with umpires can lead to disqualification from further rounds
of the tournament.
Scoring:
● At the end of the round, the winner scores 1 point for each opponent's piece
left on the board. The total score for three rounds is therefore 12 points.
Note: The timing and scoring of each match will be finalised by the umpire at
the time of the event.
Doubles:
● Carrom is played by four people just as often as by two. For the doubles game,
partners sit opposite one another and turn to proceed in clockwise order. Other
than that, play is exactly the same as for the singles game.
NOTE : If any other situation occurred regarding the rules then the decision of
the umpire will be followed.
7. FOOTBALL
7.1 FOOTBALL MENS
1. Each squad should consist of 18 players (11 playing + 7 substitutes)
2. Each team member, playing or substitute should have stockings, shins and football
shoes on them.
3. Goalkeepers should have a distinct colored jersey. Bibs will be available, but it’s
recommended that everyone gets their own team jersey.
4. Each match will have 30 min halves with a 10 minute break.
5. Standard FIFA rules apply (with exceptions stated as below).
6. The teams will either be split into 3 groups containing 4-3-3 teams or 3 groups
containing 3-3-3 teams depending on the number of teams registering.
7. Each team in each group will play a single match against every other member of
that group.
8. A team will be only allowed to make 5 substitutions in 3 different occasions only.
9. Point System:
❖ 3 points for a win
❖ 1 point for a draw
❖ 0 point for a loss
❖ 1 point for a technical forfeit
10. In the case of equal points, the following things will be compared in this order
Criteria (ranked priority wise)
I)Goal difference (higher G.D wins)
II)Goals scored (teams which scores more goals in the league stage)
III)Fair play standings (highest fair-play score wins, refer to the table below)
Event [Fair Play points] Points
First Yellow Card to any Player -1
Second Yellow Card to any Player -3
(leading to a Red card)
Straight Red to any Player -4
● Please note that the same criteria will be followed to decide the group toppers in
the case of equal points.
● Red card at any stage of the tournament will give you a ban for the next match.
● No cards are carried to the next match except the red card.
● If two teams are still tied on all of these counts, then there would be penalties
between them to decide the dispute as to the last option.
● If more than two teams are tied on all counts listed above, we will have to resort to
a random pick.
● The result of Semifinals and Finals if tied will be decided by playing 20 minutes
extra time (total) and then, a penalty shootout, if required
7.2 FOOTBALL WOMENS
1. Each squad should consist of 10 players (7 playing + 3 substitutes)
2. Each team member, playing or substitute should have stockings, shins and football
shoes on them.
3. Goalkeepers should have a distinct colored jersey. Bibs will be available, but it’s
recommended that everyone gets their own team jersey.
4. Each match will have 15 min halves with a 7 minute break.
5. Standard FIFA rules apply (with exceptions stated as below).
6. The teams will either be split into 3 groups containing 4-3-3 teams or 3 groups
containing 3-3-3 teams depending on the number of teams registering.
7. A team is allowed to make rolling substitutions.
8. There will be no offside rule in the game.
9. Point System and comparison in case of equal points will be the same as
mentioned in men’s football (7.1) except that if the result of Semifinals and Finals if
tied will be decided by playing 15 minutes extra time (total) and then, a penalty
shootout, if required
8. KABADDI
1. Amateur Kabaddi Federation of India (AKFI) rules will be followed.
2. The duration of the match is 40 minutes, which will be divided into two halves of 20
minutes with a 5-minute break in between.
3. The weight of each participant must be below 85 Kg or equal to 85 Kg.
4. A squad shall consist of at most 12 members, out of which 7 will be part of a team
for a given match. Substitution rules apply.
5. The substitution of players is not allowed during the tie-break and golden raid
plays.
6. There will be a do or die raid
7. In the case of a tie, both the teams are given five raids by different raiders to raid
alternatively.
8. If the tie still persists, then a Golden Raid will be given after a toss
9. All players are required to remove any jewelry accessories or ornaments and
should keep their nails trimmed to a reasonable length before entering the court to
prevent any injury to other players
10. One point will be given to the raider for crossing the bonus line if there are at least
6 players on the ground. When 5 players or less are on the ground, bonus points
are not awarded.
11. A team will be awarded 3 points for a win, 1 for a draw and 0 for a lost match.
9. KHO-KHO (MEN AND WOMEN)
1. Kho-Kho Federation of India (KKFI) rules will be followed.
2. A squad shall consist of at most 12 and at least 9 members, out of which 9 will play
at a time. Substitution rules apply.
3. The chasing side will score 1 point after they get one runner out each time. So, the
total score of the chasing team is equal to the number of defenders who got out.
4. There will be two innings each of 14 minutes duration. In each inning, a team will
chase for 7 minutes and defend for 7 minutes. There will be a 5 minute break after
each running/chasing.
5. Each innings in the semi final and Final matches will be of 9 minutes.
6. If there is a draw in the semi finals or finals, one more innings will be played. If the
draw still persists, winners will be determined by sudden death.
7. A team will be awarded 3 points for a win, 1 for a draw and 0 for a lost match
10. LAWN TENNIS (MEN AND WOMEN)
1. Standard International Tennis Federation rules will be followed.
2. The team shall have at most 5 players, and at least 3 will play in a match.
Substitution rules apply.
3. The league matches shall be best of 17 games if it becomes 8 all then the 17th
game will be a tie-breaker.
4. Best-of-three play-off (2 singles and a doubles match) among the teams in each
group. Order of matches followed will be singles, doubles and the reverse singles.
5. Final matches would be best of 3 sets unless both teams negotiate to play a best
of 17 instead.
11. TABLE TENNIS (MEN AND WOMEN)
1. The table tennis contingent of a particular college can consist of a maximum of 4
players for the men's events and 4 for the women’s events. There are going to be
three separate events.
A. Team Event:
● A team can consist of 4 players at the most, of which any of the 4
players can play in a particular round.
● All team matches shall be played on the ITTF Rule with a maximum
of 5 singles matches. The first team to win 3 out of the 5 will be
considered the winner.
● Points awarded for winning Gold, silver and bronze 500,400,300 and
200
Team Match Systems:
Best of 5 Matches (New Swaythling Cup system i.e., 5 singles)
Match Number Team 1 Team 2
1 A X
2 B Y
3 C Z
4 A Y
5 B X
● Each of these ties will be played as a best of 5 games, each game won by the first
player to eleven points (the 10-10 case will be decided by the first player to win two
consecutive points after 10-10).
● Teams on either side will be asked to nominate three players as either A, B, and C
or X, Y, and Z (ABC/XYZ will be decided by a toss).
● Assuming that team 1 wins the toss and chooses ABC, the sequence of the 5
subsequent matches is as follows
B. Mixed Doubles:
● A team shall consist of 2 players from a single college. Any given
college can field a maximum of 3 teams.
● All matches will be played on the best of five bases.
● Seeding shall be decided based on previous (table tennis)
performances of the college being represented.
● The points awarded for winning Gold, Silver, Bronze, and fourth are
500,400,300,200, respectively.
C. Singles(Men and Women):
● Each college shall nominate 6 players (3 men and 3 women) from its
table tennis contingent to take part in this event.
● Rounds lower than the semifinals shall be played as a best of five
and from the semifinal, matches will be played on a best of seven
basis.
● Seeding shall be decided based on previous (table tennis)
performances of the college being represented.
● The points awarded for winning Gold, Silver, Bronze, and fourth are
100,80,60,40, respectively.
Some General rules(According to ITTF):
● THE RACKET:-
1. The racket(blade and rubber) should be in good condition.
2. The rubber should extend up to but not beyond the limits of the [Link]
deviations from continuity of surface or protective fittings may be allowed
provided that they do not significantly change the characteristics of the
surface.
3. Before the start of a match and whenever he or she changes his or her
racket during a match, a player shall show his or her opponent and the
umpire the racket he or she is about to use and shall allow them to examine
it.
● THE SERVICE:-
1. Service shall start with the ball resting freely on the open palm of the
server’s stationary free hand. Toss and service contact must be behind the
table surface (not over).
2. )The server shall then project the ball nearly vertically upwards, without
imparting spin, so that it rises at least 16 cm after leaving the palm of the
free hand and then falls without touching anything before it is stuck.
● MISBEHAVIOUR:-
Players or coaches or any other advisors shall refrain from behavior that may
affect an opponent, offend spectators, or bring the sport into disrepute, such as
abusive language, deliberately breaking the ball or hitting it out of the playing area,
kicking the table or surrounds and disrespecting the match officials.
● TIMEOUT:-Players or pairs are allowed to claim one time-out period of up to one
minute during an individual [Link] request for a time-out can be made by the
player or pair or by the designated adviser in an individual event, by the team
captain in a team event.
● If the ball hits the white line or the top edge of the table, it is considered “in” and
the play continues. However, if the ball hits the vertical side of the table, it is
considered “out” and the point goes to the opponent. It is important to note that
the vertical sides of the table are not part of the playing surface.
● If a table tennis ball hits you and it did not bounce on the table and was past the
end line, you will get the point. If the ball was over the table’s playing surface, you
will lose the point.
● The ball can hit the player’s finger or the net as long as it lands on the other side of
the table.
● Players are allowed to hit the ball around the net as long as it lands on their
opponent’s side of the table.
● Players should maintain a proper dress code and wear non-marking
shoes(preferred) or any proper sports shoes.
12. VOLLEYBALL (MEN AND WOMEN)
1. Standard International Volleyball Federation(FIVB) rules will be followed.
2. A team shall consist of at most 12 players, out of which 6 will be part of a team for
a given match. Substitution rules apply.
3. Each match shall be played on the basis of best of 3 sets and the finals shall be
played on the basis of best of 5 sets.
4. For league matches, a team shall be awarded 3 points for a win, 1 technical forfeit
and 0 for a lost match.
5. Any team refusing to play a match without any justification will be eliminated from
the competition and the result of the matches already played will be canceled.
6. The teams will be split into 3 groups containing 4,3,3 teams.
7. Each team in each group will play a match against every other member of that
group. The team at the top after all the matches have been played will qualify for
the semi-finals.
8. The fourth team will be chosen from the best 2nd place in each group.
9. In the case of teams having equal points, the ranking will be decided by the
following criteria:
● The total number of sets won divided by the total number of sets lost.
● The total number of winning points divided by the total number of losing
points.
● Two teams involved: The team winning the match in which they played
against each other will be ranked higher.
● The tally of all matches played in a league fixture will be considered. In no
case, an extra match will be played to determine the rank.
10. The libero (if present) should have a distinct colored jersey than the entire team.
Everyone is requested to strictly abide by the prescribed set of rules and
guidelines that have been formulated here. We wish all the participants good
luck and implore everyone to play fairly and at your level best.