Agile Methodology: What is Agile Model in So ware
Testing?
By Thomas Hamilton Updated January 21, 2023
___
What is Agile Methodology?
Agile Methodology meaning a practice that promotes continuous iteration of
development and testing throughout the so ware development lifecycle of the project. In
the Agile model in so ware testing, both development and testing activities are
concurrent, unlike the Waterfall model.
Agile Methodology
What is Agile So ware Development?
The Agile so ware development methodology is one of the simplest and e ective
processes to turn a vision for a business need into so ware solutions. Agile is a term used
to describe so ware development approaches that employ continual planning, learning,
improvement, team collaboration, evolutionary development, and early delivery. It
encourages flexible responses to change.
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The agile so ware development emphasizes on four core values.
1. Individual and team interactions over processes and tools
2. Working so ware over comprehensive documentation
3. Customer collaboration over contract negotiation
4. Responding to change over following a plan
In this Agile project management tutorial, you will learn-
What is Agile Methodology?
Agile Model Vs Waterfall Model
Scrum
Product Backlog
Scrum Practices
Process flow of Scrum Methodologies:
Extreme Programming (XP)
Phases of eXtreme programming:
Crystal Methodologies
Dynamic So ware Development Method (DSDM)
Feature Driven Development (FDD)
Lean So ware Development
Kanban
Agile metrics
Agile Model Vs Waterfall Model
Agile and Waterfall model are two di erent methods for so ware development process.
Though they are di erent in their approach, both methods are useful at times, depending
on the requirement and the type of the project.
Agile Model Waterfall Model
Waterfall Model: Development
Agile methodology definition: Agile
of the so ware flows
methodologies propose incremental and
sequentially from start point to
iterative approach to so ware design
end point.
The Agile process in so ware engineering is The design process is not
broken into individual models that broken into an individual
designers work on models
The customer has early and frequent The customer can only see the
opportunities to look at the product and product at the end of the
make decision and changes to the project project
Waterfall model are more
Agile model is considered unstructured
secure because they are so plan
compared to the waterfall model
oriented
Small projects can be implemented very
All sorts of project can be
quickly. For large projects, it is di icult to
estimated and completed.
estimate the development time.
Error can be fixed in the middle of the Only at the end, the whole
project. product is tested. If the
requirement error is found or
any changes have to be made,
the project has to start from the
beginning
The development process is
Development process is iterative, and the phased, and the phase is much
project is executed in short (2-4) weeks bigger than iteration. Every
iterations. Planning is very less. phase ends with the detailed
description of the next phase.
Documentation is a top priority
Documentation attends less priority than and can even use for training
so ware development sta and upgrade the so ware
with another team
Every iteration has its own testing phase. It Only a er the development
allows implementing regression testing phase, the testing phase is
every time new functions or logic are executed because separate
released. parts are not fully functional.
In agile testing when an iteration end,
shippable features of the product is
All features developed are
delivered to the customer. New features are
delivered at once a er the long
usable right a er shipment. It is useful
implementation phase.
when you have good contact with
customers.
Testers and developers work together Testers work separately from
developers
At the end of every sprint, user acceptance User acceptance is performed
is performed at the end of the project.
Developer does not involve in
It requires close communication with
requirement and planning
developers and together analyze
process. Usually, time delays
requirements and planning
between tests and coding
Also Check:- Agile Vs Waterfall: Know the Di erence Between Methodologies
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Agile Process
Check the below Agile methodology process to deliver successful systems quickly.
Agile Process Model
There are various Agile methods present in agile testing, and those are listed below:
Scrum
SCRUM is an agile development method which concentrates specifically on how to
manage tasks within a team-based development environment. Basically, Scrum is
derived from activity that occurs during a rugby match. Scrum believes in empowering
the development team and advocates working in small teams (say- 7 to 9 members). Agile
and Scrum consist of three roles, and their responsibilities are explained as follows:
Scrum Method
Scrum Master
Scrum Master is responsible for setting up the team, sprint meeting and
removes obstacles to progress
Product owner
The Product Owner creates product backlog, prioritizes the backlog and is
responsible for the delivery of the functionality at each iteration
Scrum Team
Team manages its own work and organizes the work to complete the sprint or
cycle
Product Backlog
This is a repository where requirements are tracked with details on the no of
i ( i ) b l df h l h ld b i i d d
requirements(user stories) to be completed for each release. It should be maintained and
prioritized by Product Owner, and it should be distributed to the scrum team. Team can
also request for a new requirement addition or modification or deletion
Scrum Practices
Practices are described in detailed:
Scrum Practices
Process flow of Scrum Methodologies:
Process flow of scrum testing is as follows:
Each iteration of a scrum is known as Sprint
Product backlog is a list where all details are entered to get the end-product
During each Sprint, top user stories of Product backlog are selected and turned into
Sprint backlog
Team works on the defined sprint backlog
Team checks for the daily work
At the end of the sprint, team delivers product functionality
Extreme Programming (XP)
Extreme Programming technique is very helpful when there is constantly changing
demands or requirements from the customers or when they are not sure about the
functionality of the system. It advocates frequent “releases” of the product in short
development cycles, which inherently improves the productivity of the system and also
introduces a checkpoint where any customer requirements can be easily implemented.
The XP develops so ware keeping customer in the target.
Extreme Programming
Business requirements are gathered in terms of stories. All those stories are stored in a
place called the parking lot.
In this type of methodology, releases are based on the shorter cycles called Iterations
with span of 14 days time period. Each iteration includes phases like coding, unit testing
and system testing where at each phase some minor or major functionality will be built in
the application.
Phases of eXtreme programming:
There are 6 phases available in Agile XP method, and those are explained as follows:
Planning
Identification of stakeholders and sponsors
Infrastructure Requirements
Security related information and gathering
Service Level Agreements and its conditions
Analysis
Capturing of Stories in Parking lot
Prioritize stories in Parking lot
Scrubbing of stories for estimation
Define Iteration SPAN(Time)
Resource planning for both Development and QA teams
Design
Break down of tasks
Test Scenario preparation for each task
Regression Automation Framework
Execution
Coding
Unit Testing
Execution of Manual test scenarios
Defect Report generation
Conversion of Manual to Automation regression test cases
Mid Iteration review
End of Iteration review
Wrapping
Small Releases
Regression Testing
Demos and reviews
Develop new stories based on the need
Process Improvements based on end of iteration review comments
Closure
Pilot Launch
T i i
Training
Production Launch
SLA Guarantee assurance
Review SOA strategy
Production Support
There are two storyboards available to track the work on a daily basis, and those are
listed below for reference.
Story Cardboard
This is a traditional way of collecting all the stories in a board in the form of stick
notes to track daily XP activities. As this manual activity involves more e ort
and time, it is better to switch to an online form.
Online Storyboard
Online tool Storyboard can be used to store the stories. Several teams can use it
for di erent purposes.
Crystal Methodologies
Crystal Methodology is based on three concepts
1. Chartering: Various activities involved in this phase are creating a development
team, performing a preliminary feasibility analysis, developing an initial plan and
fine-tuning the development methodology
2. Cyclic delivery: The main development phase consists of two or more delivery
cycles, during which the
1. Team updates and refines the release plan
2. Implements a subset of the requirements through one or more program test
integrate iterations
3. Integrated product is delivered to real users
4. Review of the project plan and adopted development methodology
3. Wrap Up: The activities performed in this phase are deployment into the user
environment, post- deployment reviews and reflections are performed.
( )
Dynamic So ware Development Method (DSDM)
DSDM is a Rapid Application Development (RAD) approach to so ware development and
provides an agile project delivery framework. The important aspect of DSDM is that the
users are required to be involved actively, and the teams are given the power to make
decisions. Frequent delivery of product becomes the active focus with DSDM. The
techniques used in DSDM are
1. Time Boxing
2. MoSCoW Rules
3. Prototyping
The DSDM project consists of 7 phases
1. Pre-project
2. Feasibility Study
3. Business Study
4. Functional Model Iteration
5. Design and build Iteration
6. Implementation
7. Post-project
Feature Driven Development (FDD)
This method is focused around “designing & building” features. Unlike other Agile
methods in so ware engineering, FDD describes very specific and short phases of work
that has to be accomplished separately per feature. It includes domain walkthrough,
design inspection, promote to build, code inspection and design. FDD develops product
keeping following things in the target
1. Domain object Modeling
2. Development by feature
3. Component/ Class Ownership
4. Feature Teams
5. Inspections
6. Configuration Management
7. Regular Builds
8. Visibility of progress and results
Lean So ware Development
Lean so ware development method is based on the principle “Just in time production”. It
aims at increasing speed of so ware development and decreasing cost. Lean
development can be summarized in seven steps.
1. Eliminating Waste
2. Amplifying learning
3. Defer commitment (deciding as late as possible)
4. Early delivery
5. Empowering the team
6. Building Integrity
7. Optimize the whole
Kanban
Kanban originally emerged from Japanese word that means, a card containing all the
information needed to be done on the product at each stage along its path to completion.
This framework or method is quite adopted in so ware testing method especially in Agile
concepts.
Scrum Vs Kanban
Scrum Kanban
In scrum technique, test must be broken
No particular item size is
down so that they can be completed
prescribed
within one sprint
Prescribes a prioritized product backlog Prioritization is optional
Scrum team commits to a particular Commitment is optional
amount of work for the iteration
No particular item size is
Burndown chart is prescribed
prescribed
A Kanban board is persistent. It
Between each sprint, a scrum board is
limits the number of items in
reset
workflow state
It can add items whenever
It cannot add items to ongoing iteration
capacity is available
WIP limited indirectly WIP limited directly
Timeboxed iterations prescribed Timeboxed iterations optional
Also Check:- Kanban Vs. Scrum: What’s the Di erence?
Agile metrics:
Metrics that can be collected for e ective usage of Agile is:
Drag Factor
E ort in hours which do not contribute to sprint goal
Drag factor can be improved by reducing number of shared resources, reducing
the amount of non-contributing work
New estimates can be increased by percentage of drag factor -New estimate =
(Old estimate+drag factor)
Velocity
Amount of backlog(user stories) converted to shippable functionality of sprint
No of Unit Tests added
Ti i t lt k t l t d il b ild
Time interval taken to complete daily build
Bugs detected in an iteration or in previous iterations
Production defect leakage
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