new ButtonInfo[] { // Main Stuff [0]
new ButtonInfo { buttonText = "Join Discord", method =() =>
[Link](), isTogglable = false, toolTip = "Invites you to join the
ii's <b>Stupid</b> Mods Discord server."},
new ButtonInfo { buttonText = "Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the settings
menu."},
new ButtonInfo { buttonText = "Favorite Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens your favorite
mods. Favorite mods with left grip."},
new ButtonInfo { buttonText = "Room Mods", method =() => [Link](),
isTogglable = false, toolTip = "Opens the room mods."},
new ButtonInfo { buttonText = "Important Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the important
mods."},
new ButtonInfo { buttonText = "Safety Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the safety mods."},
new ButtonInfo { buttonText = "Movement Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the movement
mods."},
new ButtonInfo { buttonText = "Advantage Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the advantage
giving mods."},
new ButtonInfo { buttonText = "Visual Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the visual mods."},
new ButtonInfo { buttonText = "Fun Mods", method =() => [Link](),
isTogglable = false, toolTip = "Opens the fun mods."},
new ButtonInfo { buttonText = "Spam Mods", method =() => [Link](),
isTogglable = false, toolTip = "Opens the spam mods."},
new ButtonInfo { buttonText = "Master Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the master mods."},
new ButtonInfo { buttonText = "Overpowered Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the overpowered
mods."},
new ButtonInfo { buttonText = "Experimental Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the
experimental mods."},
},
new ButtonInfo[] { // Settings [1]
new ButtonInfo { buttonText = "Exit Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Menu Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the settings
for the menu."},
new ButtonInfo { buttonText = "Room Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the settings
for the room mods."},
new ButtonInfo { buttonText = "Movement Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the
settings for the movement mods."},
new ButtonInfo { buttonText = "Projectile Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the
settings for the projectiles."}
},
new ButtonInfo[] { // Menu (in Settings) [2]
new ButtonInfo { buttonText = "Exit Menu Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Right Hand", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Puts the
menu on your right hand."},
new ButtonInfo { buttonText = "Both Hands", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Puts the menu on your both of your hands."},
new ButtonInfo { buttonText = "Wrist Menu", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Makes the menu like a weird wrist watch, click your hand to open it."},
new ButtonInfo { buttonText = "Thin Menu", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Makes the menu thin."},
new ButtonInfo { buttonText = "Change Menu Theme", method =() =>
[Link](), isTogglable = false, toolTip = "Changes the theme of
the menu."},
new ButtonInfo { buttonText = "Change Page Type", method =() =>
[Link](), isTogglable = false, toolTip = "Changes the type of page
buttons."},
new ButtonInfo { buttonText = "Change Font Type", method =() =>
[Link](), isTogglable = false, toolTip = "Changes the type of
font."},
new ButtonInfo { buttonText = "Serversided Button Sounds", toolTip = "Lets
everyone in the lobby hear the buttons."},
new ButtonInfo { buttonText = "Disable Notifications", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Disables all notifications."},
new ButtonInfo { buttonText = "Crash Amount", overlapText = "Crash Amount
<color=grey>[</color><color=green>2</color><color=grey>]</color>", method =() =>
[Link](), isTogglable = false, toolTip = "Changes the amount of
projectiles the crash mods send."},
new ButtonInfo { buttonText = "Save Preferences", method =() =>
[Link](), isTogglable = false, toolTip = "Saves your preferences
to a file."},
new ButtonInfo { buttonText = "Load Preferences", method =() =>
[Link](), isTogglable = false, toolTip = "Loads your preferences
from a file."},
new ButtonInfo { buttonText = "Panic", method =() => [Link](),
isTogglable = false, toolTip = "Disables every single active mod."},
},
new ButtonInfo[] { // Room (in Settings) [3]
new ButtonInfo { buttonText = "Exit Room Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Primary Room Mods", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Makes the room mods (disconnect,
reconnect, etc) only run when clicking primary."},
},
new ButtonInfo[] { // Movement (in Settings) [4]
new ButtonInfo { buttonText = "Exit Movement Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Change Platform Type", overlapText = "Change
Platform Type
<color=grey>[</color><color=green>Normal</color><color=grey>]</color>", method =()
=> [Link](), isTogglable = false, toolTip = "Changes the type
of the platforms."},
new ButtonInfo { buttonText = "Change Platform Shape", overlapText = "Change
Platform Shape
<color=grey>[</color><color=green>Sphere</color><color=grey>]</color>", method =()
=> [Link](), isTogglable = false, toolTip = "Changes the
shape of the platforms."},
new ButtonInfo { buttonText = "Change Fly Speed", overlapText = "Change Fly
Speed <color=grey>[</color><color=green>Normal</color><color=grey>]</color>",
method =() => [Link](), isTogglable = false, toolTip = "Changes
the speed of the fly mods, including iron man."},
new ButtonInfo { buttonText = "Change Speed Boost Amount", overlapText =
"Change Speed Boost Amount
<color=grey>[</color><color=green>Normal</color><color=grey>]</color>", method =()
=> [Link](), isTogglable = false, toolTip = "Changes the
speed of the speed boosts."},
},
new ButtonInfo[] { // Projectiles (in Settings) [5]
new ButtonInfo { buttonText = "Exit Projectile Settings", method =() =>
[Link](), isTogglable = false, toolTip = "Brings you back to the
settings menu."},
new ButtonInfo { buttonText = "Change Projectile", overlapText = "Change
Projectile <color=grey>[</color><color=green>Slingshot</color><color=grey>]</
color>", method =() => [Link](), isTogglable = false, toolTip
= "Changes the projectile of the projectile spam." },
//new ButtonInfo { buttonText = "Change Trail", overlapText = "Change Trail
<color=grey>[</color><color=green>Regular</color><color=grey>]</color>", method =()
=> [Link](), isTogglable = false, toolTip = "Changes the trail of
the projectile spam." },
new ButtonInfo { buttonText = "Random Projectile", toolTip = "Makes the
projectiles random." },
//new ButtonInfo { buttonText = "Random Trail", toolTip = "Makes the
projectiles have a random trail." },
new ButtonInfo { buttonText = "Random Direction", toolTip = "Makes the
projectiles go everywhere." },
new ButtonInfo { buttonText = "Random Color", toolTip = "Makes the projectiles
random colors." },
new ButtonInfo { buttonText = "Change Shoot Speed", overlapText = "Change Shoot
Speed <color=grey>[</color><color=green>Medium</color><color=grey>]</color>",
method =() => [Link](), isTogglable = false, toolTip =
"Changes the speed of shooting projectiles." },
new ButtonInfo { buttonText = "Shoot Projectiles", toolTip = "Shoots
projectiles like a gun." },
new ButtonInfo { buttonText = "Finger Gun Projectiles", toolTip = "Shoots
projectiles like a finger gun." },
new ButtonInfo { buttonText = "Include Hand Velocity", toolTip = "Adds the hand
velocity to the projectile velocity." },
new ButtonInfo { buttonText = "Above Players", toolTip = "Makes projectiles go
above players." },
new ButtonInfo { buttonText = "Rain Projectiles", toolTip = "Makes projectiles
fall around you like rain." },
new ButtonInfo { buttonText = "Projectile Aura", toolTip = "Makes projectiles
go around you." },
new ButtonInfo { buttonText = "Projectile Fountain", toolTip = "Makes
projectiles spurt out of your head, like a fountain." },
new ButtonInfo { buttonText = "Rainbow Projectiles", toolTip = "Makes
projectiles be rainbow (real RGB)." },
new ButtonInfo { buttonText = "Hard Rainbow Projectiles", toolTip = "Makes
projectiles be rainbow but ye rainbow tis very harsh (real RGB)." },
new ButtonInfo { buttonText = "Black Projectiles", toolTip = "Makes projectiles
black." },
new ButtonInfo { buttonText = "No Texture Projectiles", toolTip = "Makes
projectiles look like they have no texture." },
new ButtonInfo { buttonText = "Blue Team Projectiles", toolTip = "Makes
projectiles colored towards the blue team." },
new ButtonInfo { buttonText = "Orange Team Projectiles", toolTip = "Makes
projectiles colored towards the orange team." },
new ButtonInfo { buttonText = "Red", overlapText = "Red
<color=grey>[</color><color=green>1</color><color=grey>]</color>", method =() =>
[Link](), isTogglable = false, toolTip = "Makes projectiles more
red." },
new ButtonInfo { buttonText = "Green", overlapText = "Green
<color=grey>[</color><color=green>0.5</color><color=grey>]</color>", method =() =>
[Link](), isTogglable = false, toolTip = "Makes projectiles more
green." },
new ButtonInfo { buttonText = "Blue", overlapText = "Blue
<color=grey>[</color><color=green>0</color><color=grey>]</color>", method =() =>
[Link](), isTogglable = false, toolTip = "Makes projectiles more
blue." },
new ButtonInfo { buttonText = "Custom Colored Projectiles", toolTip = "Makes
the projectile color the custom color (buttons above)." },
//new ButtonInfo { buttonText = "Client Sided Projectiles", toolTip = "Only
fires the bullets for you. Impacts are still server sided." },
new ButtonInfo { buttonText = "Projectile Delay", overlapText = "Projectile
Delay <color=grey>[</color><color=green>0.1</color><color=grey>]</color>", method
=() => [Link](), isTogglable = false, toolTip = "Gives the
projectiles a delay before spawning another." },
},
new ButtonInfo[] { // Room Mods [6]
new ButtonInfo { buttonText = "Exit Room Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Disconnect", method =() =>
[Link](), isTogglable = false, toolTip = "Disconnects you from the
lobby."},
new ButtonInfo { buttonText = "Reconnect", method =() => [Link](),
isTogglable = false, toolTip = "Reconnects you from and to the lobby."},
new ButtonInfo { buttonText = "Cancel Reconnect", method =() =>
[Link](), isTogglable = false, toolTip = "Cancels the
reconnection loop."},
new ButtonInfo { buttonText = "Join Random", method =() =>
[Link](), isTogglable = false, toolTip = "Joins a random public
lobby." },
new ButtonInfo { buttonText = "Create Public", method =() =>
[Link](), isTogglable = false, toolTip = "Creates a public
lobby."},
new ButtonInfo { buttonText = "Auto Join Room \"RUN\"", method =() =>
[Link](), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"RUN\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"DAISY\"", method =() =>
[Link](), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"DAISY\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"DAISY09\"", method =() =>
RoomJoiners.AutoJoinRoomDAISY09(), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"DAISY09\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"PBBV\"", method =() =>
[Link](), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"PBBV\" every 3 seconds until connected." },
new ButtonInfo { buttonText = "Auto Join Room \"BOT\"", method =() =>
[Link](), isTogglable = false, toolTip = "Automatically
attempts to connect to room \"BOT\" every 3 seconds until connected." },
},
new ButtonInfo[] // Important Mods [7]
{
new ButtonInfo { buttonText = "Exit Important Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "First Person Camera", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Makes your camera output what you see in VR."},
new ButtonInfo { buttonText = "Anti AFK", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip
= "Doesn't let you get kicked for being AFK."},
new ButtonInfo { buttonText = "Disable Network Triggers", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Disables the network triggers, so you
can change maps without disconnecting."},
new ButtonInfo { buttonText = "Disable Quit Box", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip
= "Disables the box under the map that closes your game."},
new ButtonInfo { buttonText = "FPS Boost", enableMethod =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Makes everything low quality in an attempt to boost your FPS."},
new ButtonInfo { buttonText = "60 Hz / 60 FPS", method =() =>
[Link](), toolTip = "Caps your FPS at 60 frames per second."},
new ButtonInfo { buttonText = "Connect to US", method =() =>
[Link](), isTogglable = false, toolTip = "Connects you to the United
States servers."},
new ButtonInfo { buttonText = "Connect to US West", method =() =>
[Link](), isTogglable = false, toolTip = "Connects you to the western
United States servers."},
new ButtonInfo { buttonText = "Connect to EU", method =() =>
[Link](), isTogglable = false, toolTip = "Connects you to the Europe
servers."},
},
new ButtonInfo[] { // Safety Mods [8]
new ButtonInfo { buttonText = "Exit Safety Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Flush RPCs", method =() => RPCProtection(),
isTogglable = false, toolTip = "Flushes all RPC calls, good after you stop
spamming." },
new ButtonInfo { buttonText = "Anti Crash", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip
= "Doesn't allow projectiles from other users that are far away."},
new ButtonInfo { buttonText = "Anti Moderator", method =() =>
[Link](), toolTip = "When someone with the stick joins, you get
disconnected and their player ID and room code gets saved to a file."},
new ButtonInfo { buttonText = "Anti Report
<color=grey>[</color><color=green>Disconnect</color><color=grey>]</color>", method
=() => [Link](), toolTip = "Disconnects you from the lobby
when anyone comes near your report button."},
new ButtonInfo { buttonText = "Anti Report
<color=grey>[</color><color=green>Reconnect</color><color=grey>]</color>", method
=() => [Link](), toolTip = "Disconnects and reconnects you from
the lobby when anyone comes near your report button."},
new ButtonInfo { buttonText = "Anti Report
<color=grey>[</color><color=green>Join Random</color><color=grey>]</color>", method
=() => [Link](), toolTip = "Connects you to a random lobby
when anyone comes near your report button."},
new ButtonInfo { buttonText = "Show Anti Cheat Reports
<color=grey>[</color><color=green>Self</color><color=grey>]</color>", enableMethod
=() => [Link](), disableMethod =() =>
[Link](), toolTip = "Gives you a notification every time you
have been reported by the anti cheat."},
new ButtonInfo { buttonText = "Show Anti Cheat Reports
<color=grey>[</color><color=green>All</color><color=grey>]</color>", enableMethod
=() => [Link](), disableMethod =() =>
[Link](), toolTip = "Gives you a notification every time anyone
has been reported by the anti cheat."},
new ButtonInfo { buttonText = "Change Identity", method =() =>
[Link](), isTogglable = false, toolTip = "Changes your name on the
leaderboard to a random string, but not on your rig."},
},
new ButtonInfo[] { // Movement Mods [9]
new ButtonInfo { buttonText = "Exit Movement Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Platforms", method =() => [Link](),
toolTip = "Platforms, they do not show for other players."},
new ButtonInfo { buttonText = "Trigger Platforms", method =() =>
[Link](), toolTip = "Platforms, they do not show for other
players."},
new ButtonInfo { buttonText = "Frozone", method =() => [Link](),
toolTip = "Spawns slippery blocks under your hands using
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Platform Gun", method =() =>
[Link](), toolTip = "Spawns legacy platforms rapidly for those who
have networked platforms."},
new ButtonInfo { buttonText = "Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Sends your character forwards when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Trigger Fly
<color=grey>[</color><color=green>T</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Sends your character forwards when holding
<color=green>trigger</color>."},
new ButtonInfo { buttonText = "Joystick Fly
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
[Link](), enableMethod =() => [Link](),
disableMethod =() => [Link](), toolTip = "Sends your character in
whatever direction you are pointing your <color=green>joystick</color> in."},
new ButtonInfo { buttonText = "Bark Fly
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Acts
like the fly that Bark has. Credits to KyleTheScientist."},
new ButtonInfo { buttonText = "Slingshot Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Sends your character forwards, in a more
elastic manner, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Zero Gravity Slingshot Fly
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Sends your character forwards, in a
more elastic manner without gravity, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "WASD Fly", method =() => [Link](),
toolTip = "Moves your rig with <color=green>WASD</color>."},
new ButtonInfo { buttonText = "Drive
<color=grey>[</color><color=green>J</color><color=grey>]</color>", method =() =>
[Link](), enableMethod =() => [Link](), disableMethod =()
=> [Link](), toolTip = "Lets you drive around in your invisible
car. Use the <color=green>joystick</color> to move."},
new ButtonInfo { buttonText = "Iron Man", method =() => [Link](),
toolTip = "Turns you into iron man, rotate your hands around to change
direction."},
new ButtonInfo { buttonText = "Spider Man", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Turns you into spider
man, use your <color=green>grips</color> to shoot webs."},
new ButtonInfo { buttonText = "Up And Down", method =() =>
[Link](), toolTip = "Makes you go up when holding your trigger, and
down when holding your <color=green>grip</color>."},
new ButtonInfo { buttonText = "Auto Funny Run
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes your character automatically funny run
when folding <color=green>grip</color>."},
new ButtonInfo { buttonText = "Force Tag Freeze", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Forces tag freeze on your character."},
new ButtonInfo { buttonText = "No Tag Freeze", method =() =>
[Link](), toolTip = "Disables tag freeze on your character."},
new ButtonInfo { buttonText = "Low Gravity", method =() =>
[Link](), toolTip = "Makes gravity lower on your character."},
new ButtonInfo { buttonText = "Zero Gravity", method =() =>
[Link](), toolTip = "Disables gravity on your character."},
new ButtonInfo { buttonText = "High Gravity", method =() =>
[Link](), toolTip = "Makes gravity higher on your character."},
new ButtonInfo { buttonText = "Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you get brought towards any wall you touch
when holding <color=green>grip</color>."},
new ButtonInfo { buttonText = "Weak Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you get brought towards any wall you
touch when holding <color=green>grip</color>, but weaker."},
new ButtonInfo { buttonText = "Strong Wall Walk
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you get brought towards any wall you
touch when holding <color=green>grip</color>, but stronger."},
new ButtonInfo { buttonText = "Teleport to Random", method =() =>
[Link](), isTogglable = false, toolTip = "Teleports you to a
random player."},
new ButtonInfo { buttonText = "Teleport Gun", method =() =>
[Link](), toolTip = "Teleports to wherever your hand desires."},
new ButtonInfo { buttonText = "Airstrike", method =() => [Link](),
toolTip = "Teleports to wherever your hand desires, except farther up, then
launches you back down."},
new ButtonInfo { buttonText = "Checkpoint
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Place a checkpoint with <color=green>grip</color> and teleport to it with
<color=green>A</color>."},
new ButtonInfo { buttonText = "C4
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Place a C4
with <color=green>grip</color> and detonate it with <color=green>A</color>."},
new ButtonInfo { buttonText = "Speed Boost", method =() =>
[Link](), /*disableMethod =() => [Link](),*/
toolTip = "Changes your speed to whatever you set it to."},
new ButtonInfo { buttonText = "Noclip
<color=grey>[</color><color=green>T</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you go through objects when holding
<color=green>trigger</color>."},
new ButtonInfo { buttonText = "Invisible
<color=grey>[</color><color=green>B</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Makes you go invisible when holding <color=green>B</color>."},
new ButtonInfo { buttonText = "Ghost
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Keeps your
rig still when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Rig Gun", method =() => [Link](),
toolTip = "Moves your rig to wherever your hand desires."},
new ButtonInfo { buttonText = "Grab Rig
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Lets you grab your rig when holding
<color=green>G</color>."},
new ButtonInfo { buttonText = "Spaz Rig
<color=grey>[</color><color=green>A</color><color=grey>]</color>", enableMethod =()
=> [Link](), method =() => [Link](), disableMethod =() =>
[Link](), toolTip = "Makes every part of your rig spaz out a
little bit when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Spaz Hands
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes your hands spaz out everywhere when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Spaz Head", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Makes your head spaz out."},
new ButtonInfo { buttonText = "Random Spaz Head", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes
your head spaz out for 0 to 1 seconds every 1 to 4 seconds."},
new ButtonInfo { buttonText = "Laggy Rig", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Makes your rig laggy."},
new ButtonInfo { buttonText = "Update Rig
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Freezes
your rig in place. Whenever you click <color=green>A</color>, your rig will
update."},
new ButtonInfo { buttonText = "Freeze Rig Limbs
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes your hands and head freeze on your rig,
but not your body, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Freeze Rig Body
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes your body freeze on your rig, but not
your hands and head, when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Auto Dance
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you dance when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Helicopter
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Turns you into a helicopter when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Ghost Animations", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Puts your hands down, and makes you walk when holding <color=green>A</color>. You
can also point with <color=green>B</color>"},
new ButtonInfo { buttonText = "Stare at Nearby", method =() =>
[Link](), toolTip = "Makes you stare at the nearest player."},
new ButtonInfo { buttonText = "Floating Rig", enableMethod =() =>
[Link](), method =() => [Link](), disableMethod
=() => [Link](), toolTip = "Makes your rig float."},
new ButtonInfo { buttonText = "Bees", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Makes your rig teleport to
random players, imitating the bees ghost."},
new ButtonInfo { buttonText = "Size Changer", method =() =>
[Link](), enableMethod =() => [Link](),
disableMethod =() => [Link](), toolTip = "Increase your size by
holding <color=green>trigger</color>, and decrease your size by holding
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Slippery Hands", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Makes everything ice, as in extremely
slippery."},
new ButtonInfo { buttonText = "Grippy Hands", enableMethod =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Covers your hands in grip tape, letting you wallrun as high as you
want."},
new ButtonInfo { buttonText = "Slide Control", enableMethod =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Lets you control yourself on ice perfectly."},
new ButtonInfo { buttonText = "Weak Slide Control", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Lets you control yourself on ice a
little more perfect than before."},
new ButtonInfo { buttonText = "Punch Mod", method =() => [Link](),
toolTip = "Lets people punch you across the map."},
new ButtonInfo { buttonText = "Solid Players", method =() =>
[Link](), toolTip = "Lets you walk on top of other players."},
new ButtonInfo { buttonText = "Throw Controllers", method =() =>
[Link](), toolTip = "Lets you throw your controllers with
<color=green>X</color> and <color=green>A</color>."},
new ButtonInfo { buttonText = "Steam Long Arms", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Gives you long arms similar to override
world scale."},
new ButtonInfo { buttonText = "Stick Long Arms", method =() =>
[Link](), toolTip = "Makes you look like you're using sticks."},
new ButtonInfo { buttonText = "Flick Jump
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes your hand go down really fast when holding
<color=green>A</color>."},
new ButtonInfo { buttonText = "Long Jump
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you look like you're legitimately long
jumping when holding <color=green>A</color>."},
new ButtonInfo { buttonText = "Solid Water", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes the
water solid in the beach map." },
new ButtonInfo { buttonText = "Disable Water", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Disables
the water in the beach map." },
new ButtonInfo { buttonText = "Air Swim", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Puts you in a block of
water, letting you swim in the air." },
new ButtonInfo { buttonText = "Fast Swim", method =() => [Link](),
toolTip = "Whenever you are in water, your velocity is slowly multiplied." },
new ButtonInfo { buttonText = "Copy Movement Gun", method =() =>
[Link](), toolTip = "Makes your rig copy the movement of whoever
your hand desires."},
new ButtonInfo { buttonText = "Follow Player Gun", method =() =>
[Link](), toolTip = "Flies your rig towards whoever your hand
desires."},
new ButtonInfo { buttonText = "Orbit Player Gun", method =() =>
[Link](), toolTip = "Orbits your rig around whoever your hand
desires."},
new ButtonInfo { buttonText = "Jumpscare Gun", method =() =>
[Link](), toolTip = "Makes you jumpscare whoever your hand
desires."},
new ButtonInfo { buttonText = "Intercourse Gun", method =() =>
[Link](), toolTip = "Makes you thrust whoever your hand desires,
with sounds."}
},
new ButtonInfo[] { // Advantage Mods [10]
new ButtonInfo { buttonText = "Exit Advantage Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Tag Self", method =() => [Link](),
isTogglable = false, toolTip = "Instantly tags yourself."},
new ButtonInfo { buttonText = "Physical Tag Aura", method =() =>
[Link](), toolTip = "Moves your hand into nearby players when
tagged."},
// new ButtonInfo { buttonText = "RPC Tag Aura", method =() =>
[Link](), toolTip = "Sends the tag RPC when close enough to nearby
players."},
new ButtonInfo { buttonText = "Tag Gun", method =() => [Link](),
toolTip = "Tags whoever your hand desires."},
new ButtonInfo { buttonText = "Flick Tag Gun", method =() =>
[Link](), toolTip = "Moves your hand to wherever your hand desires
in an attempt to tag whoever your hand desires."},
new ButtonInfo { buttonText = "Tag All", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Attempts to tag everyone in
the lobby."},
new ButtonInfo { buttonText = "Tag Bot", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Automatically tags yourself
and everyone else on a loop, use <color=green>B</color> to turn it off."},
new ButtonInfo { buttonText = "No Tag on Join", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"When you join a lobby, you won't be tagged when you join."},
new ButtonInfo { buttonText = "Remove Christmas Lights", enableMethod =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Removes lights, good for
walls."},
new ButtonInfo { buttonText = "Remove Christmas Decorations", enableMethod =()
=> [Link](), disableMethod =() =>
[Link](), toolTip = "Removes snowmen and
such, good for anyone but very obvious."},
},
new ButtonInfo[] { // Visual Mods [11]
new ButtonInfo { buttonText = "Exit Visual Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Fix Rig Colors", method =() =>
[Link](), toolTip = "Fixes a steam bug where other players' color
would be wrong between servers."},
new ButtonInfo { buttonText = "Remove Leaves", enableMethod =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Removes leaves on trees, good for branching."},
new ButtonInfo { buttonText = "Casual Tracers", method =() =>
[Link](), toolTip = "Puts tracers on your right hand. Shows untagged
when tagged, vice versa."},
new ButtonInfo { buttonText = "Infection Tracers", method =() =>
[Link](), toolTip = "Puts tracers on your right hand. Shows
everyone."},
new ButtonInfo { buttonText = "Casual Bone ESP", method =() =>
[Link](), toolTip = "Acts like infection tracers color wise, but
with bones."},
new ButtonInfo { buttonText = "Infection Bone ESP", method =() =>
[Link](), toolTip = "Acts like casual tracers color wise, but
with bones."},
new ButtonInfo { buttonText = "Casual Chams", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Acts
like infection tracers color wise, but lets you see their fur through walls."},
new ButtonInfo { buttonText = "Infection Chams", method =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Acts like casual tracers color wise, but lets you see their fur through walls."},
new ButtonInfo { buttonText = "Casual Beacons", method =() =>
[Link](), toolTip = "Acts like infection tracers color wise, but
it's just a giant line."},
new ButtonInfo { buttonText = "Infection Beacons", method =() =>
[Link](), toolTip = "Acts like casual tracers color wise, but
it's just a giant line."},
new ButtonInfo { buttonText = "Show Button Colliders", method =() =>
[Link](), toolTip = "Shows dots above your hand, such as when
you open the menu."},
},
new ButtonInfo[] { // Fun Mods [12]
new ButtonInfo { buttonText = "Exit Fun Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Upside Down Head", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Flips your
head upside down."},
new ButtonInfo { buttonText = "Spin Head X", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Spins your head on the X axis."},
new ButtonInfo { buttonText = "Spin Head Y", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Spins your head on the Y axis."},
new ButtonInfo { buttonText = "Spin Head Z", method =() => [Link](),
disableMethod =() => [Link](), toolTip = "Spins your head on the Z axis."},
new ButtonInfo { buttonText = "Flip Hands", method =() => [Link](),
toolTip = "Swaps your hands, left is right and right is left."},
new ButtonInfo { buttonText = "Loud Hand Taps", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes your
hand taps really loud."},
new ButtonInfo { buttonText = "Silent Hand Taps", method =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes your
hand taps really quiet."},
new ButtonInfo { buttonText = "Instant Hand Taps", method =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Removes the hand tap cooldown."},
new ButtonInfo { buttonText = "Water Splash Hands
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Splashes water when holding
<color=green>grip</color>."},
new ButtonInfo { buttonText = "Water Splash Aura", method =() =>
[Link](), toolTip = "Splashes water around you at random positions."},
new ButtonInfo { buttonText = "Water Splash Gun", method =() =>
[Link](), toolTip = "Splashes water wherever your hand desires."},
new ButtonInfo { buttonText = "Grab Bug", method =() => [Link](), toolTip
= "Forces the bug into your hand when holding grip." },
new ButtonInfo { buttonText = "Grab Bat", method =() => [Link](), toolTip
= "Forces the bat into your hand when holding grip." },
new ButtonInfo { buttonText = "Grab Beach Ball", method =() =>
[Link](), toolTip = "Forces the beach ball into your hand when holding
grip." },
new ButtonInfo { buttonText = "Bug Gun", method =() => [Link](), toolTip =
"Moves the bug to wherever your hand desires." },
new ButtonInfo { buttonText = "Bat Gun", method =() => [Link](), toolTip =
"Moves the bat to wherever your hand desires." },
new ButtonInfo { buttonText = "Beach Ball Gun", method =() =>
[Link](), toolTip = "Moves the beach ball to wherever your hand desires."
},
new ButtonInfo { buttonText = "Destroy Bug", method =() => [Link](),
isTogglable = false, toolTip = "Sends the bug to hell." },
new ButtonInfo { buttonText = "Destroy Bat", method =() => [Link](),
isTogglable = false, toolTip = "Sends the bat to hell." },
new ButtonInfo { buttonText = "Destroy Beach Ball", method =() =>
[Link](), isTogglable = false, toolTip = "Sends the beach ball to
hell." },
new ButtonInfo { buttonText = "Pop All Balloons", method =() =>
[Link](), isTogglable = false, toolTip = "Pops every single balloon
cosmetic." },
new ButtonInfo { buttonText = "Grab Balloons", method =() =>
[Link](), toolTip = "Puts every single balloon cosmetic in your hand." },
new ButtonInfo { buttonText = "Balloon Gun", method =() => [Link](),
toolTip = "Moves every single balloon cosmetic to wherever your hand desires." },
new ButtonInfo { buttonText = "Destroy Balloons", method =() =>
[Link](), isTogglable = false, toolTip = "Sends every single balloon
cosmetic to hell." },
new ButtonInfo { buttonText = "Grab Train", method =() => [Link](),
toolTip = "Puts the train in your hand." },
new ButtonInfo { buttonText = "Train Gun", method =() => [Link](),
toolTip = "Moves the train to wherever your hand desires." },
new ButtonInfo { buttonText = "Destroy Train", method =() =>
[Link](), isTogglable = false, toolTip = "Sends the train to hell." },
new ButtonInfo { buttonText = "Slow Train", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes the train
slower." },
new ButtonInfo { buttonText = "Fast Train", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip = "Makes the train
faster." },
new ButtonInfo { buttonText = "Remove Name", method =() => [Link](),
isTogglable = false, toolTip = "Sets your name to nothing." },
new ButtonInfo { buttonText = "Set Name to \"STATUE\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name
to \"STATUE\"." },
new ButtonInfo { buttonText = "Set Name to \"RUN\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name to \"RUN\"." },
new ButtonInfo { buttonText = "Set Name to \"BEHINDYOU\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name
to \"BEHINDYOU\"." },
new ButtonInfo { buttonText = "Set Name to \"iiOnTop\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name
to \"iiOnTop\"." },
new ButtonInfo { buttonText = "PBBV Name Cycle", method =() =>
[Link](), toolTip = "Sets your name on a loop to \"PBBV\", \"IS\",
and \"HERE\"." },
new ButtonInfo { buttonText = "J3VU Name Cycle", method =() =>
Fun.J3VUNameCycle(), toolTip = "Sets your name on a loop
to \"J3VU\", \"HAS\", \"BECOME\", and \"HOSTILE\"" },
new ButtonInfo { buttonText = "Run Rabbit Name Cycle", method =() =>
[Link](), toolTip = "Sets your name on a loop to \"RUN\"
and \"RABBIT\"." },
new ButtonInfo { buttonText = "Random Name Cycle", method =() =>
[Link](), toolTip = "Sets your name on a loop to a bunch of random
characters." },
new ButtonInfo { buttonText = "Strobe Color", method =() => [Link](),
toolTip = "Makes your character flash." },
new ButtonInfo { buttonText = "Rainbow Color", method =() =>
[Link](), toolTip = "Makes your character rainbow." },
new ButtonInfo { buttonText = "Hard Rainbow Color", method =() =>
[Link](), toolTip = "Makes your character flash from red, green,
blue, and magenta." },
new ButtonInfo { buttonText = "Impossible Color
<color=grey>[</color><color=red>Stump</color><color=grey>]</color>", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your colors to above the
integer limit." },
new ButtonInfo { buttonText = "Become \"goldentrophy\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name
to \"goldentrophy\" and color to orange." },
new ButtonInfo { buttonText = "Become \"PBBV\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name to \"PBBV\" and
color to sky blue." },
new ButtonInfo { buttonText = "Become \"ECHO\"", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name to \"ECHO\" and
color to salmon." },
new ButtonInfo { buttonText = "Become \"DAISY09\"", method =() =>
Fun.BecomeDAISY09(), isTogglable = false, toolTip = "Sets your name to \"DAISY09\"
and color to a light pink." },
new ButtonInfo { buttonText = "Become Hidden on Leaderboard", method =() =>
[Link](), isTogglable = false, toolTip = "Sets your name to
nothing and your color to a dark red, matching the leaderboard." },
new ButtonInfo { buttonText = "Copy Identity Gun", method =() =>
[Link](), toolTip = "Steals the identity of whoever your hand
desires." },
new ButtonInfo { buttonText = "Change Accessories", method =() =>
[Link](), toolTip = "Use your grips to change what hat you're
wearing." },
new ButtonInfo { buttonText = "Custom Sound on Join", enableMethod =() =>
[Link](), disableMethod =() => [Link](),
toolTip = "Writes to a file when someone joins or leaves. You must use the python
script in the Discord for this to work." },
new ButtonInfo { buttonText = "Canyons Rope Control", method =() =>
[Link](), enableMethod =() => [Link](),
disableMethod =() => [Link](), toolTip = "Moves every rope based
off of your joystick." },
new ButtonInfo { buttonText = "Copy ID Gun", method =() =>
[Link](), toolTip = "Copies the player ID of whoever your hand
desires to the clipboard." },
new ButtonInfo { buttonText = "Grab Player Info", method =() =>
[Link](), isTogglable = false, toolTip = "Saves every
player's name, color, and player ID as a text file and opens it." },
},
new ButtonInfo[] { // Spam Mods [13]
new ButtonInfo { buttonText = "Exit Spam Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Sound Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the sound
mods."},
new ButtonInfo { buttonText = "Projectile Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Opens the
projectile mods."},
},
new ButtonInfo[] { // Sound Spam Mods [14]
new ButtonInfo { buttonText = "Exit Sound Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
sound page."},
new ButtonInfo { buttonText = "Random Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays random sounds when holding grip." },
new ButtonInfo { buttonText = "Bass Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the loud drum sound when holding grip." },
new ButtonInfo { buttonText = "Wolf Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the wolf howl when holding grip." },
new ButtonInfo { buttonText = "Earrape Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays a high-pitched sound when holding grip."
},
new ButtonInfo { buttonText = "Big Crystal Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays a long crystal sound when holding
grip." },
new ButtonInfo { buttonText = "AK-47 Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
Sound.AK47SoundSpam(), toolTip = "Plays a sound that sounds like an AK-47 when
holding grip." },
new ButtonInfo { buttonText = "Squeak Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the squeak sound when holding grip." },
new ButtonInfo { buttonText = "Siren Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays a siren sound when holding grip." },
new ButtonInfo { buttonText = "- Sound ID", method =() =>
[Link](), isTogglable = false, toolTip = "Lowers the Sound ID of the
Custom Sound Spam." },
new ButtonInfo { buttonText = "+ Sound ID", method =() =>
[Link](), isTogglable = false, toolTip = "Increases the Sound ID of
the Custom Sound Spam." },
new ButtonInfo { buttonText = "Custom Sound Spam", overlapText = "Custom Sound
Spam <color=grey>[</color><color=green>0</color><color=grey>]</color>", method =()
=> [Link](), toolTip = "Plays the selected sound when holding grip."
},
},
new ButtonInfo[] { // Projectile Spam Mods [15]
new ButtonInfo { buttonText = "Exit Projectile Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
projectile page."},
new ButtonInfo { buttonText = "Projectile Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Spams projectiles when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Give Projectile Spam Gun", method =() =>
[Link](), toolTip = "Acts like the projectile spam, but
you can give it to whoever your hand desires." },
new ButtonInfo { buttonText = "Projectile Bomb
<color=grey>[</color><color=green>A</color><color=grey>]</color>", method =() =>
[Link](), disableMethod =() =>
[Link](), toolTip = "Acts like C4, but instead of
launching you, it spawns 5 projectiles in random directions." },
new ButtonInfo { buttonText = "Slingshot Helper", method =() =>
[Link](), toolTip = "Automatically puts the bullet in your
right hand." },
new ButtonInfo { buttonText = "Urine
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you pee when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Feces
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you poo when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Semen
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you ejaculate when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Vomit
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Makes you throw up when holding
<color=green>grip</color>." },
new ButtonInfo { buttonText = "Urine Gun", method =() =>
[Link](), toolTip = "Makes whoever your hand desires pee." },
new ButtonInfo { buttonText = "Feces Gun", method =() =>
[Link](), toolTip = "Makes whoever your hand desires poo." },
new ButtonInfo { buttonText = "Semen Gun", method =() =>
[Link](), toolTip = "Makes whoever your hand desires ejaculate." },
new ButtonInfo { buttonText = "Vomit Gun", method =() =>
[Link](), toolTip = "Makes whoever your hand desires throw up." },
new ButtonInfo { buttonText = "Serversided Tracers", method =() =>
[Link](), toolTip = "Spams projectiles that move really
fast towards players, like tracers." },
},
new ButtonInfo[] { // Master Mods [16]
new ButtonInfo { buttonText = "Exit Master Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Untag Self", method =() =>
[Link](), isTogglable = false, toolTip = "Removes you from the list
of tagged players."},
new ButtonInfo { buttonText = "Untag All", method =() => [Link](),
isTogglable = false, toolTip = "Removes everyone from the list of tagged
players."},
new ButtonInfo { buttonText = "Spam Tag Self", method =() =>
[Link](),toolTip = "Adds and removes you from the list of tagged
players."},
new ButtonInfo { buttonText = "Spam Tag All", method =() =>
[Link](), toolTip = "Adds and removes everyone from the list of
tagged players."},
new ButtonInfo { buttonText = "Slow Monsters", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Slows down the basement monsters." },
new ButtonInfo { buttonText = "Fast Monsters", enableMethod =() =>
[Link](), disableMethod =() => [Link](), toolTip =
"Speeds up the basement monsters." },
new ButtonInfo { buttonText = "Grab Monsters
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Puts the basement monsters in your hand." },
new ButtonInfo { buttonText = "Monster Gun", method =() =>
[Link](), toolTip = "Moves the basement monsters to wherever your hand
desires." },
new ButtonInfo { buttonText = "Destroy Monsters", method =() =>
[Link](), isTogglable = false, toolTip = "Sends the basement
monsters to hell." },
new ButtonInfo { buttonText = "Bonk Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the bonk sound when holding grip." },
new ButtonInfo { buttonText = "Count Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the count sound when holding grip." },
new ButtonInfo { buttonText = "Brawl Count Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the brawl count sound when holding
grip." },
new ButtonInfo { buttonText = "Brawl Start Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the brawl start sound when holding
grip." },
new ButtonInfo { buttonText = "Tag Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the tag sound when holding grip." },
new ButtonInfo { buttonText = "Round End Sound Spam
<color=grey>[</color><color=green>G</color><color=grey>]</color>", method =() =>
[Link](), toolTip = "Plays the round end sound when holding grip."
},
new ButtonInfo { buttonText = "Battle Start Game", method =() =>
[Link](), isTogglable = false, toolTip = "Starts the game. Requires
master." },
new ButtonInfo { buttonText = "Battle End Game", method =() =>
[Link](), isTogglable = false, toolTip = "Ends the game. Requires
master." },
new ButtonInfo { buttonText = "Battle Restart Game", method =() =>
[Link](), isTogglable = false, toolTip = "Restarts the game.
Requires master." },
new ButtonInfo { buttonText = "Battle Restart Spam", method =() =>
[Link](), toolTip = "Spam starts and ends the game. Requires
master." },
new ButtonInfo { buttonText = "Battle Balloon Spam", method =() =>
[Link](), toolTip = "Spam pops and unpops balloons. Requires
master." },
new ButtonInfo { buttonText = "Slow Gun", method =() => [Link](),
toolTip = "Forces tag freeze on whoever your hand desires." },
new ButtonInfo { buttonText = "Slow All", method =() => [Link](),
toolTip = "Forces tag freeze on everyone in the lobby." },
new ButtonInfo { buttonText = "Vibrate Gun", method =() =>
[Link](), toolTip = "Makes whoever your hand desires' controllers
vibrate." },
new ButtonInfo { buttonText = "Vibrate All", method =() =>
[Link](), toolTip = "Makes everyone in the lobby's controllers
vibrate." },
},
new ButtonInfo[] { // Overpowered Mods [17]
new ButtonInfo { buttonText = "Exit Overpowered Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Blind Gun", method =() =>
[Link](), toolTip = "Spanws a bunch of black water balloons in front
of whoever your hand desires' faces." },
new ButtonInfo { buttonText = "Blind All", method =() =>
[Link](), toolTip = "Spanws a bunch of black water balloons in front
of everyone's faces." },
new ButtonInfo { buttonText = "Destroy Gun", method =() =>
[Link](), toolTip = "Makes new players not see whoever your hand
desires." },
new ButtonInfo { buttonText = "Destroy All", method =() =>
[Link](), isTogglable = false, toolTip = "Every player that joins
after you will not be able to see anyone." },
new ButtonInfo { buttonText = "Break Audio Gun", method =() =>
[Link](), toolTip = "Attempts to break the audio of whoever your
hand desires." },
new ButtonInfo { buttonText = "Break Audio All", method =() =>
[Link](), toolTip = "Attempts to breaks everyone's audio." },
},
new ButtonInfo[] { // Experimental Mods [18]
new ButtonInfo { buttonText = "Exit Experimental Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
new ButtonInfo { buttonText = "Experimental RPC Protection", toolTip = "Uses an
experimental method of protecting your RPCs. Credits to Kante."},
new ButtonInfo { buttonText = "Set Master
<color=grey>[</color><color=red>Detected</color><color=grey>]</color>", method =()
=> [Link](), isTogglable = false, toolTip = "Sets you as master
client. Use the anti ban before this if you're not in a modded."},
},
new ButtonInfo[] { // Favorite Mods [19]
new ButtonInfo { buttonText = "Exit Favorite Mods", method =() =>
[Link](), isTogglable = false, toolTip = "Returns you back to the
main page."},
}