Ficha Druida Kender 2nivel
Ficha Druida Kender 2nivel
F AC DESCRIPTION
-1 STR ● +3 INT
PRO
Armor
+2
Set Max HP
STRENGTH +2 DEX ● +5 WIS
Shield
-1 0 +2 CHA
CON
MAXIMUM PROFICIENCY ARMOR 2 Dex Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
8 Misc
Temporary Hit Points: Misc
DEXTERITY
Adv. on saves vs. frightened +2 ARMOR
0
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
+1
+2 Deception (Cha) > Wild Shape (CR 1/4, no fly/swim; 1 h) 2 SR Common Herbalism kit
+1 History (Int) > Druidic Musical instrument
+3 Insight (Wis)
12
> from Outlander (background)
+2 Persuasion (Cha) > Symbiotic Entity Taunt < Halo of Spores <
CHARISMA +1 Religion (Int) > Wild Shape (start) Wild Shape (end) < <
DESCRIPTION
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SENSES
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BACKGROUND FEATURE
Kender
• Fearless: I have adv. on saves against the frightened condition.
Once per long rest when I fail such a save, I can choose to succeed.
• Taunt: As a bonus action, I can taunt a creature within 60 ft of me
that can hear and understand me. They must make a Wisdom saving
throw or have disadvantage on attack rolls not made against me
until the start of my next turn. I can do this a number of times per
long rest equal to my proficiency bonus. The DC equals 8 + my
proficiency bonus + Intelligence, Wisdom, or Charisma modifier
(one-time choice when selecting this race).
CLASS FEATURES RACIAL TRAITS
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FEATS
NOTES
EXTRA EQUIPMENT
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EXTRA FEATS
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ACTIONS ACTIONS
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> MAGIC ITEM: Attuned
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EXTRA ACTIONS
ORGANIZATION
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SYMBOL
APPEARANCE
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Wild Shape Options
WILD SHAPES
2× per short rest 1 hour max CR 1/4, no fly/swim
MAX USES DURATION LIMITATIONS
CHARACTER NAME
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Logsheet Options
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ADVENTURE LOGSHEET Gilberto Marques 1 of 1
PLAYER NAME DCI NUMBER SHEET NUMBER
GAIN
TOTAL
LOGSHEET ENTRY 1
GAIN
TOTAL
LOGSHEET ENTRY 2
GAIN
TOTAL
LOGSHEET ENTRY 3
GAIN
TOTAL
LOGSHEET ENTRY 4
GAIN
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LOGSHEET ENTRY 5
GAIN
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LOGSHEET ENTRY 6
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)