Chapter 3: Processes
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
Operating System Concepts – 10th Edition 3.2 Silberschatz, Galvin and Gagne ©2018
Objectives
To introduce the notion of a process -- a program in
execution, which forms the basis of all computation
To describe the various features of processes, including
scheduling, creation and termination, and communication
To explore interprocess communication using shared memory
and message passing
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PROCESS CONCEPT
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Process Concept
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms job and process almost interchangeably
Process – a program in execution; process execution must
progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, processor
registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
Operating System Concepts – 10th Edition 3.5 Silberschatz, Galvin and Gagne ©2018
Process Concept (Cont.)
Program is passive entity stored on disk (executable file),
process is active
Program becomes process when executable file loaded into
memory
Execution of program started via GUI mouse clicks, command
line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
Operating System Concepts – 10th Edition 3.6 Silberschatz, Galvin and Gagne ©2018
Process in Memory
Stack segment
(holds the called function parameters,
local variables)
Storage for dynamically allocated
variables
Data segment
(includes global
variables, arrays, etc., you use)
Text segment
(code segment)
A process needs this to
(instructions are here)
be in memory
(address space; memory image)
Operating System Concepts – 10th Edition 3.7 Silberschatz, Galvin and Gagne ©2018
Process: program in execution
CPU
registers
Main
Memory
PC
(RAM)
IR
CPU state
of the process
(CPU context) process address space
(currently used portion of the address space
must be in memory)
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Process State
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a processor
terminated: The process has finished execution
In a single-CPU system, only one process may be in running state;
many processes may be in ready and waiting states.
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Diagram of Process State
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Diagram of Process State
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Diagram of Process State
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Diagram of Process State
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Diagram of Process State
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Diagram of Process State
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Process: program in execution
If we have a single program running in the system, then the task of OS is
easy:
load the program, start it and program runs in CPU
(from time to time it calls OS to get some service done)
But if we want to start several processes, then the running program in CPU
(current process) has to be stopped for a while and other program (process)
has to run in CPU.
To do this switch, we have to save the state/context (register values) of the
CPU which belongs to the stopped program, so that later the stopped
program can be re-started again as if nothing has happened.
Operating System Concepts – 10th Edition 3.18 Silberschatz, Galvin and Gagne ©2018
Process Control Block (PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of
instruction to next execute
CPU registers – contents of all process-
centric registers
CPU scheduling information- priorities,
scheduling queue pointers
Memory-management information –
memory allocated to the process
Accounting information – CPU used,
clock time elapsed since start, time
limits
I/O status information – I/O devices
allocated to process, list of open files
Operating System Concepts – 10th Edition 3.19 Silberschatz, Galvin and Gagne ©2018
Context Switch
When CPU switches to another process, the system must save
the state of the old process and load the saved state for the
new process via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no useful
work while switching
The more complex the OS and the PCB the longer the
context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU
multiple contexts loaded at once
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Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program
counters in PCB
See next chapter
Operating System Concepts – 10th Edition 3.25 Silberschatz, Galvin and Gagne ©2018
PROCESS SCHEDULING
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Process Scheduling
Maximize CPU use, quickly switch processes onto CPU for
time sharing
Process scheduler selects among available processes for
next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main
memory, ready and waiting to execute
Device queues – set of processes waiting for an I/O device
Processes migrate among the various queues
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Ready Queue And A Wait Queue
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Representation of Process Scheduling
Queueing diagram represents queues, resources, flows.
Two types of queues are present: the ready queue and a set of wait queues.
The circles represent the resources that serve the queues, and the arrows
indicate the flow of processes in the system.
Short term (CPU)
scheduler
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Schedulers
Short-term scheduler (or CPU scheduler) – selects which process should be
executed next and allocates CPU
Sometimes the only scheduler in a system
Short-term scheduler is invoked frequently (milliseconds) (must be fast)
Long-term scheduler (or job scheduler) – selects which processes should be
brought into the ready queue
Long-term scheduler is invoked infrequently (seconds, minutes) (may be
slow)
The long-term scheduler controls the degree of multiprogramming (the
number of processes in memory)
Short-term
scheduler
CPU
Long-term
scheduler ready queue
Main Memory
job queue
Operating System Concepts – 10th Edition 3.30 Silberschatz, Galvin and Gagne ©2018
Schedulers- Cont.
CPU burst: the execution of the program in CPU between two I/O requests
(i.e. time period during which the process wants to continuously run in the
CPU without making I/O)
We may have a short or long CPU burst.
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations,
many short CPU bursts
CPU-bound process – spends more time doing computations; few
very long CPU bursts
Long-term scheduler strives for good process mix
Operating System Concepts – 10th Edition 3.31 Silberschatz, Galvin and Gagne ©2018
Addition of Medium Term Scheduling
Medium-term scheduler can be added if degree of multiple
programming needs to decrease
Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Medium term Medium term
scheduler scheduler
Short term (CPU)
scheduler
Operating System Concepts – 10th Edition 3.32 Silberschatz, Galvin and Gagne ©2018
OPERATIONS ON PROCESSES
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Operations on Processes
System must provide mechanisms for:
process creation,
process termination,
and so on as detailed next
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Process Creation
Parent process create children processes, which, in turn
create other processes, forming a tree of processes
Generally, process identified and managed via a process
identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
Operating System Concepts – 10th Edition 3.35 Silberschatz, Galvin and Gagne ©2018
A Tree of Processes in Linux
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Process Creation (Cont.)
Address space Parent Child
1)
AS AS
1) Child duplicate of parent
2) Child has a program loaded into it Parent Child
2)
AS AS
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the
process’ memory space with a new program
Operating System Concepts – 10th Edition 3.37 Silberschatz, Galvin and Gagne ©2018
Process Creation (Cont.)
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Execution Trace: fork() with execlp()
Process-Parent Process-Child
stack n y stack n 0
PC
data data
…. ….
text n=fork(); text n=fork();
If (n == 0) If (n == 0)
new code
…exec() …exec()
else if (n>0) else if (n>0)
CPU ... ...
PC PC
x pid y pid
PCB-Parent PCB-Child
sys_fork() sys_execve()
Kernel {….} {….}
RAM
Slide borrowed from Dr. İbrahim Körpeoğlu, Bilkent University
Operating System Concepts – 10th Edition 3.39 Silberschatz, Galvin and Gagne ©2018
C
Program
Forking
Separate
Process
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Process via Windows API
Creating a Separate
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Process Termination
Process executes last statement and then asks the operating
system to delete it using the exit() system call.
Returns status data from child to parent (via wait())
Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes using
the abort() system call. Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting and the operating systems does not
allow a child to continue if its parent terminates
Operating System Concepts – 10th Edition 3.42 Silberschatz, Galvin and Gagne ©2018
Process Termination
Some operating systems do not allow child to exists if its parent
has terminated. If a process terminates, then all its children must
also be terminated.
cascading termination. All children, grandchildren, etc. are
terminated.
The termination is initiated by the operating system.
The parent process may wait for termination of a child process by
using the wait()system call. The call returns status information
and the pid of the terminated process
pid = wait(&status);
Operating System Concepts – 10th Edition 3.43 Silberschatz, Galvin and Gagne ©2018
Process Termination
Parent Child
fork();
….
….
….
….
….
x = wait ();
exit (code);
PCB of parent PCB of child
sys_wait() sys_exit(..)
{ {
…return(..) …
Kernel } }
Slide borrowed from Dr. İbrahim Körpeoğlu, Bilkent University
Operating System Concepts – 10th Edition 3.44 Silberschatz, Galvin and Gagne ©2018
INTER-PROCESS
COMMUNICATION
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Cooperating Processes
Independent process cannot affect or be affected by the execution
of another process
Cooperating process can affect or be affected by the execution of
another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
Operating System Concepts – 10th Edition 3.46 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication
Processes within a system may be independent or cooperating
Cooperating processes require a facility/mechanism for interprocess
communication (IPC)
Two models of IPC
a) Shared memory
b) Message passing
(a) (b)
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Interprocess Communication – Shared Memory
A region of shared memory is established among
two or more processes.
Establishment of that shared region is done via the
help of the kernel (via a system call).
Then, processes can read and write shared
Process
memory region directly as ordinary memory access A
During this time, kernel is not involved: the shared
communication is under the control of the users
region
processes not the operating system.
Hence it is faster than message passing. Process
Major issues is to provide mechanism that will B
allow the user processes to synchronize their
actions when they access shared memory.
Synchronization is discussed in great details in
Chapter 5.
Kernel
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Producer-Consumer Problem
Paradigm for cooperating processes, producer process produces
information that is consumed by a consumer process.
E.g., a compiler may produce assembly code, which is consumed by
an assembler.
E.g., client–server paradigm: a Web server produces (that is,
provides) HTML files and images, which are consumed (that is, read)
by the client Web browser requesting the resource.
One solution to the producer–consumer problem uses shared memory:
use a buffer of items that can be filled by the producer and emptied by
the consumer.
Producer Buffer Consumer
process process
Operating System Concepts – 10th Edition 3.49 Silberschatz, Galvin and Gagne ©2018
Producer-Consumer Problem
Two types of buffers can be used:
unbounded-buffer places no practical limit on the size of the buffer
Consumer may have to wait for new items,
Producer can always produce new items.
bounded-buffer assumes that there is a fixed buffer size
Consumer must wait if the buffer is empty,
Producer must wait if the buffer is full.
The producer and consumer must be synchronized, so that the
consumer does not try to consume an item that has not yet been
produced.
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Buffer State in Shared Memory
item buffer[BUFFER_SIZE]
Producer Consumer
int out;
int in;
Shared Memory
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
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Buffer State in Shared Memory
Buffer Full
in out
((in+1) % BUFFER_SIZE == out) : considered full buffer
Buffer Empty
in out
In == out : empty buffer
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Producer-Consumer Code
Bounded-Buffer
item next_produced;
while (true) { Producer
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
item next_consumed;
while (true) { Consumer
while (in == out)
; /* do nothing */
item
next_consumed = buffer[out];
buffer[BUFFER_SIZE];
int in = 0; out = (out + 1) % BUFFER_SIZE;
int out = 0;
/* consume the item in next consumed */
Shared Memory }
Operating System Concepts – 10th Edition 3.54 Silberschatz, Galvin and Gagne ©2018
Interprocess Communication – Message Passing
Mechanism for processes to communicate
and to synchronize their actions
Message system – processes
communicate with each other without
resorting to shared variables
Particularly useful in a distributed
environment, where the communicating
processes may reside on different
computers connected by a network
E.g. chat program used on the World Wide
Web: chat participants communicate by
exchanging messages.
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable
Operating System Concepts – 10th Edition 3.55 Silberschatz, Galvin and Gagne ©2018
Message Passing (Cont.)
If processes P and Q wish to communicate, they need to:
Establish a communication link between them
Exchange messages via send/receive
Implementation issues:
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of
communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or
variable?
Is a link unidirectional or bi-directional?
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Message Passing (Cont.)
Implementation of communication link
Physical:
Shared memory
Hardware bus
Network
Logical:
Direct or indirect
Synchronous or asynchronous
Automatic or explicit buffering
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Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating
processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
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Indirect Communication
Messages are directed and received from mailboxes (also referred
to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
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Indirect Communication
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Process Process
send() receive()
Mailbox
{.. {…
{ }
Kernel
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Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive
operation
Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send -- the sender is blocked until the message is
received
Blocking receive -- the receiver is blocked until a message is
available
Non-blocking is considered asynchronous
Non-blocking send -- the sender sends the message and
continue
Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
If both send and receive are blocking, we have a rendezvous
Operating System Concepts – 10th Edition 3.62 Silberschatz, Galvin and Gagne ©2018
Synchronization (Cont.)
Producer-consumer becomes trivial
message next_produced;
while (true) {
/* produce an item in next produced */
send(next_produced);
}
message next_consumed;
while (true) {
receive(next_consumed);
/* consume the item in next consumed */
}
Operating System Concepts – 10th Edition 3.63 Silberschatz, Galvin and Gagne ©2018
Buffering
Queue of messages attached to the link.
implemented in one of three ways
1. Zero capacity
No messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity
Finite length of n messages
Sender must wait if link full
3. Unbounded capacity
Infinite length
Sender never waits
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End of Chapter 3
Operating System Concepts – 10th Edition Silberschatz, Galvin and Gagne ©2018