Rogue 3 edxnwrld
CLASS & LEVEL PLAYER NAME
Pandora
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+1 Constitution +4 14 21 --
+0 • +5 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+4 DEFENSES HIT DICE DEATH SAVES
18 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 P +2
+3
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons
12 +0 Athletics STR === TOOLS ===
ABILITY SAVE DC Dice Set, Disguise Kit, Thieves' Tools
E +5 Deception CHA
+3 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Draconic, Thieves’ Cant
30 ft. (Walking)
+3 +1 Intimidation CHA
+3 Investigation INT
16 +0 Medicine WIS SPEED
+3 Nature INT PROFICIENCIES & LANGUAGES
WISDOM P +2 Perception WIS
+1 Performance CHA === ACTIONS === take the Use an Object action.
+0 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Sneak Attack
+3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, Once per turn, you can deal an extra 2d6 damage
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
E +8 Stealth DEX === BONUS ACTIONS === roll. You don’t need advantage on the attack roll if
CHARISMA Cunning Action another enemy of the target is within 5 ft. of it, that
+0 Survival WIS
You can take a bonus action on each of your turns enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.
+1 to take the Dash, Disengage, or Hide action.
Fast Hands
You can use the bonus action granted by your
13 Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +2 1 Bludgeoning
10 PASSIVE WISDOM (INSIGHT)
13 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 3 edxnwrld
CLASS & LEVEL PLAYER NAME
Pandora
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.
* Proficiencies • PHB 95 | 1 Bonus Action
* Expertise • PHB 96 * Second-Story Work • PHB 97
Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +4 feet.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to === HUMAN RACIAL TRAITS ===
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Ability Score Increase • BR 31
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Languages • BR 31
enemy isn’t incapacitated, and you don’t have You can speak, read, and write Common and one
disadvantage on the attack roll. extra language.
| Special
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.
| 1 Bonus Action
* Roguish Archetype • PHB 96
| Thief
* Fast Hands • PHB 97
You can use the bonus action granted by your
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Oil (flask) 2 2 lb.
Dagger 1 1 lb. Piton 10 2.5 lb.
SP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.
Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.
EP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.
Backpack 1 5 lb. Waterskin 1 5 lb.
GP 30 Clothes, Common 1 3 lb. String 10 --
Crowbar 1 5 lb. Leather 1 10 lb.
PP 0 Thieves' Tools 1 1 lb. Dagger 1 1 lb.
Ball Bearings (bag of 1,000) 1,000 2 lb. Dagger 1 1 lb.
WEIGHT CARRIED
93.5 lb. Bell 1 -- Thieves' Tools 1 1 lb.
ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Crowbar 1 5 lb.
PUSH/DRAG/LIFT Hammer 1 3 lb.
300 lb. Lantern, Hooded 1 2 lb.
EQUIPMENT
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Rogue 3 edxnwrld
CLASS & LEVEL PLAYER NAME
Pandora
Human Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Crowbar 1 5 lb.
Clothes, Common 1 3 lb.
ADDITIONAL EQUIPMENT
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female Medium
GENDER AGE SIZE HEIGHT WEIGHT
Pandora Chaotic Evil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I blow up at the slightest insult.
The first thing I do in a new place is
note the locations of everything
valuable—or where such things could
PERSONALITY TRAITS
Freedom. Chains are meant to be
broken, as are those who would forge
them. (Chaotic)
IDEALS
Something important was taken from me, and
I aim to steal it back.
BONDS
When I see something valuable, I can’t
think about anything but how to steal it.
When faced with a choice between
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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