Uncle’s Avatar Cycle Solitaire
By SkudPaiSho
Uncle’s Avatar Cycle Solitaire is a game that symbolizes how the Order of the White Lotus
tracks the acts of the Avatar throughout history. The cycle of Water, Earth, Fire, Air repeats
throughout generations. All the while, the Order of the White Lotus is watching.
Game Setup
The game is played with one deck of the Iroh's Element Cards (one 16-card deck, 4 cards of
each element).
Shuffle cards and deal four face up piles, creating piles alternating between 3 and 2 cards:
3-2-3-2
The cards on top of other cards should overlap the bottom part of the cards below them, so the
element symbol of all cards in the face-up piles are visible.
Above face up piles, deal four face down piles, called the “reserve piles”, creating piles
alternating between 1 and 2 cards:
1-2-1-2
Example Game Setup:
Objective
The objective of Avatar Cycle Solitaire is to form four complete Avatar Cycles.
An Avatar Cycle is a linked stack of four cards with the bottom card being the beginning
element in the cycle. The next card from the bottom is the element that comes after the first,
and so on until one of each element is present in the cycle, making it complete. Each card has a
large Main Element Symbol shown in the center of the card and a Previous Element Symbol
in the upper right. Each card in an Avatar Cycle is placed on top of a card matching its Previous
Element Symbol.
During the game, in-progress Avatar Cycles are shown by having cards overlapping the
element of the cards underneath, showing only the Previous Element Symbol of the previous
cards in the cycle. Complete Avatar Cycles are stacked fully, only showing the topmost card.
Note that during Game Setup, the cards may be dealt so that some of the face-up piles have
cards in them that are in Avatar Cycle order. However, they are not in an Avatar Cycle and
cards should not be linked as such until they have moved during the game.
Example of an in progress Avatar Cycle on a face-up pile, and a complete Avatar Cycle:
Playing a Turn
On a turn, do one of the following:
● Identify Avatar: Move the topmost card from a face-up pile onto another face-up pile to
create or add to an Avatar Cycle. (The Previous Element Symbol of the card being
moved must match the Main Element Symbol of the top card of the pile being moved to.
Link the cards to show that they are part of an Avatar Cycle.)
○ For a much harder game, do not allow moving a card off of a one-card pile.
● Seek Avatar: Draw a card from the top of a reserve pile and do one of the following:
○ Play it onto a face-up pile to create or add to an Avatar Cycle. (Place it onto the
pile, linking it as if you were Identifying Avatar.)
○ Play it onto the top of a face up pile that does not have an Avatar Cycle in
progress. You may place the drawn card onto an empty face-up pile. (Place the
card so it is overlapping only the bottom of the top card of the face-up pile, if
any, to show that it is not part of an Avatar Cycle).
When an Avatar Cycle is started or added to after Identifying or Seeking (when completing an
Avatar Cycle, see below instead), reveal the top card of the reserve pile above the face-up pile
the Avatar Cycle was added to.
● For a harder game, skip this revealing step.
When an Avatar Cycle is completed after Identifying or Seeking, do all of the following:
● Take any cards underneath the Avatar Cycle and stack them on top of the reserve pile
directly above the face-up pile the completed Avatar Cycle is in (whether the reserve
pile has cards in it or not). Place them on the reserve pile face up, in the order they were
in as part of the face-up pile.
○ For a much easier game, place the underneath cards face-up onto the reserve
piles in any order you choose, spread across whichever reserve piles you choose.
● If there were no cards underneath, reveal the top card of the reserve pile above the
face-down pile of the completed Avatar Cycle.
● Neatly stack the Complete Avatar Cycle in place of the face-up pile they were formed
in. This face-up pile is not used for the rest of the game.
When four Complete Avatar Cycles are formed, you win. When no more moves are possible,
you lose.