I: Tech of Tomorrow Project Plan
• Project Overview
Tech for Tomorrow is a series of youth-oriented, hands-on workshops to teach the children
from your community computer programming skills. The goal is to encourage interest in
technology and help participants gain skills that will not only boost their coding proficiency
but also prepare them for bright futures.
• Objectives
Provide an understanding of basic programming concepts to participants.
Deliver projects and enable hands-on experience.
Get kids excited about tech and the possibilities of a career in one of those fields.
Build a community spirit and cooperative attitudes among players.
• Target Audience
Ages 12-18 for youth in our community.
No programming experience is needed
• Project Structure
1. Workshop Series
Duration: 8 weeks
Frequency: 2 hours weekly
Where: Your local community center or school computer lab
2. Curriculum Overview
Week 1: Programming Basics
Coding essentials and tech literacy.
Week 2: Learning About Python Basics
Syntax, Variables & Data Types.
Week 3: Control Structures
Python Programs on Conditionals and Loops
Week 4: A Little Game
Building a simple game with Python libraries.
JavaScript Week 5:DOMContentLoaded Event
JavaScript Fundamentals In Web Development
Week 06 — A Personal Website
HTML, CSS and JS essentials.
Week 7: Advanced Project Work
Participants select a project (game or website).
Last Week : Week 8 — Presentation and Coding Competition
Participants present their work and compete for prizes.
• Resources Needed
Computers — access a room with computers and internet
Software: programming environments and text editors (e.g., Python).
Supplies:Printed Handouts, Project In,structions and Additional Learning Resources.
Mentors- Working with the local tech professionals to guide and motivate these
participants.
• Budget Estimate
Computer Lab Rental: $200
Materials Printing: $50
Promotional Materials: $100
Refreshments $150 (for workshop sessions)
Total Estimated Budget: $700
• Marketing Strategy
Flyers: Hand out at schools, community centers, and places around town.
Use of Social Media: Reach out with the help community groups, local platforms.
Encourage participants to invite friends and family via word of mouth.
• Evaluation
Participant feedback: free from the participant onboarding surveys to be used at end of
each workshop for improvement.
Performance Evaluation: Review of Participants Projects evaluating outcomes
Follow-up: Start a community forum where people can find support and continue to learn
after the workshopping is over
• Timeline
What month one taught us: Planning and resource building.
Month 2 (Marketing and recruitment of participants) Fast forward to my next iteration.
Month 3: workshops and final competition
• Conclusion
Tech for Tomorrow aims to arm pupils with the tools and confidence needed to navigate
their pathway successfully through tech. We teach by doing and engage students at a
foundational level to encourage them towards the building their future in innovation.