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Dokument Bez Nazwy

This document is a Python script using Pygame to create a simple game where a player controls a spaceship that shoots at enemy mobs. The game initializes various images for the background, player, and enemies, and includes classes for Player, Mob, and Bullet with their respective behaviors. The main game loop handles events, updates game state, and renders graphics on the screen.
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0% found this document useful (0 votes)
30 views2 pages

Dokument Bez Nazwy

This document is a Python script using Pygame to create a simple game where a player controls a spaceship that shoots at enemy mobs. The game initializes various images for the background, player, and enemies, and includes classes for Player, Mob, and Bullet with their respective behaviors. The main game loop handles events, updates game state, and renders graphics on the screen.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

import pygame 2 import random 3 4 5 6 7 from os import path

img_dir1=path.join(path.dirname(_file_), 'Backgrounds')
img_dir2=path.join(path.dirname(__file__), 'PNG') WIDTH = 480 HEIGHT = 560 8
FPS = 60 9 10 pygame.init() 11 screen pygame.display.set_mode((WIDTH,
HEIGHT)) 12 13 14 15 16 17 18 19 pygame.Font.match_font('arial') font_name 20
21 22 23 24 25 26 clock pygame.time.Clock() background
pygame.image.load(path.join(img_dir1, '7.jpg')).convert() background_rect =
background.get_rect() player_img=pygame.image.load(path.join(img_dir2,
'playerShip1_green.png")).convert() mob_img-
pygame.image.load(path.join(img_dir2, 'Enemies\enemyBlack2.png")).convert()
bullet_img-pygame.image.load(path.join(img_dir2, 'Lasers\
laserGreen10.png')).convert() def draw_text(surf, text, size, x, y): font-
pygame.font.Font(font_name, size) text_surface = font.render(text, True, 'white')
text_rect = text_surface.get_rect() text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect) 27 28class Player(pygame.sprite.Sprite):
def_init_(self): pygame.sprite.Sprite._init_(self) self.image
pygame.transform.scale(player_img, (60, 48)) self.image.set_colorkey('black')
self.rect = self.image.get_rect() self.radius-int(self.rect.width*0.85/2)
self.rect.centerx = WIDTH // 2 self.rect.bottom HEIGHT - 10 self.speedx = 0 def
update(self): self.speedx = 0 keystate pygame.key.get_pressed() if
keystate[pygame.K_LEFT]: self.speedx = -5 if keystate[pygame.K_RIGHT]:
self.speedx- 5 self.rect.x += self.speedx if self.rect.right> WIDTH: self.rect.right
= WIDTHif self.rect.left < 0: self.rect.left = 0 def shoot(self): bullet
Bullet(self.rect.centerx, self.rect.top) all_sprites.add(bullet) bullets.add(bullet)
class Mob(pygame、sprite.Sprite): def init (self): pygame.sprite.Sprite._init_(self)
self.image pygame.transform.scale(mob_ing, (50, 38))
self.image.set_colorkey("BLACK") self.rect = self.image.get_rect() self.radius-
int(self.rect.width*0.85/2) self.rect.x random.randirange(WIDTH - self.rect.width)
self.rect.y self.speedy random.randrange(-180, -40) random.randirange(1, 8)
self.speedx = random.randirange(-3, 3) #9898 def update(self): self.rect.y +=
self.speedy self.rect.x += self.speedx #9898 Game if self.rect.top > HEIGHT or
self.rect.left < or self.rect.right > WIDTH: self.rect.x = random.randrange(WIDTH
self.rect.width) self.rect.y random.randrange(-100, -40) self.speedy
random.randrange(1, 8) self.speedx random.randrange(-3, 3) 19898class Bullet
(pygame.sprite.Sprite): def __init__(self,x,y): pygame.sprite.Sprite._init__(self)
self.image pygame.transform.scale(bullet_img, (10,40))
self.image.set_colorkey('BLACK') self.rect self.image.get_rect() self.rect.bottom-y
self.rect.centerx=x self.speedy-10 def update(self): self.rect.y + self.speedy if
self.rect.bottom<0: self.kill() 95 96 97 98 99 100 101 102 103 104 105 106 107
108 all_sprites pygame.sprite.Group() bullets pygame.sprite.Group() mobs
pygame.sprite.Group() player Player() all_sprites.add(player) for i in range(8): m
= Mob() all_sprites.add(m) 109 mobs.add(m) 110 111 running True 112 score-0
113 while running: 114 115 > OUTLINE 116 > TIMELINE 117 for event in
pygame.event.get(): if event.type pygame.QUIT: running False elif event,type
pygame.KEYDOWN:if event.key pygame.K_SPACE: all_sprites.update() hits
pygame.sprite.spritecollide(player, mobs, False, pygame.sprite.collide_circ if hits:
main.py laserGreen 10.png main.py >... unis 115 if event.type pygame.QUIT:
running = False 116 117 elif event.type pygame. KEYDOWN: 118 esheet 119 120
se.txt 121 122 view.png 123 124 mple.png 125 125 127 128 129 130 131 132
133 134 135 136 137 138 running = False hits-pygame.sprite.groupcollide
(bullets, mobs, True, True) for hit in hits : score+-50 m = Mob()
all_sprites.add(m) mobs.add(m) screen.fill("gold") screen.blit(background,
background_rect) all_sprites.draw(screen) draw_text screen, str (score), 18,
WIDTH/2,10 pygame.display.flip() clock.tick(FPS) 139 pygame.quit() 140 esc
OUTLINE > TIMELINE

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