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Lofi Fox 143237186

The document details a character sheet for a Wood Elf Ranger 4 / Cleric 1 named Kay, who has various attributes, skills, and abilities. It includes information on hit points, saving throws, proficiencies, spells, and equipment. The character has a background as a Haunted One and features traits typical of both Ranger and Cleric classes.

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0% found this document useful (0 votes)
13 views6 pages

Lofi Fox 143237186

The document details a character sheet for a Wood Elf Ranger 4 / Cleric 1 named Kay, who has various attributes, skills, and abilities. It includes information on hit points, saving throws, proficiencies, spells, and equipment. The character has a background as a Haunted One and features traits typical of both Ranger and Cleric classes.

Uploaded by

kylewodel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ranger 4 / Cleric 1 lofi_fox

CLASS & LEVEL PLAYER NAME


kay
Wood Elf Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +4 14 32 --
10 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+0
-2 Charisma
Total
4d10 + 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
18 being charmed DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +4 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
17 P +5

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+3 +0 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Elvish, Gnomish, Kharolian, Sylvan
-2 Deception CHA
+2 History INT
INTELLIGENCE
+2 Insight WIS
35 ft. (Walking)
14 -2 Intimidation CHA
P +5 Investigation INT
+2 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +5 Perception WIS


-2 Performance CHA === ACTIONS === You can attempt to hide even when you are only
15 -2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
lightly obscured.

Hide, Ready, Search, Utilize, Opportunity Attack,


P +5 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+4 Sleight of Hand DEX Interact with an Object, Study, Influence

+4 Stealth DEX === SPECIAL ===


CHARISMA Horde Breaker
P +5 Survival WIS
Once on each of your turns when you make a

7 weapon attack, you can make another attack with the


same weapon against a different creature that is within
5 ft. of the original target and within range of your
weapon.
-2
Mask of the Wild
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Unarmed Strike +3 1 Bludgeoning

12 PASSIVE INSIGHT

15 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4 / Cleric 1 lofi_fox
CLASS & LEVEL PLAYER NAME
kay
Wood Elf Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES ===


| Two-Weapon Fighting • PHB * Proficiencies • PHB 57
* Hit Points • PHB 90 When you engage in two-weapon fighting, you can add
your ability modifier to the damage of the second * Spellcasting • PHB 58
* Proficiencies • PHB 90 attack. You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
* Favored Enemy • PHB 91 * Spellcasting • PHB 91 and prepared cleric spells as rituals if they have the
You have advantage on Survival checks to track your You can cast known ranger spells using WIS as your ritual tag. You can use a holy symbol as a spellcasting
favored enemies, as well as on INT checks to recall spellcasting modifier (Spell DC 13, Spell Attack +5). focus.
information about them. You also learn one language
of your choice that is spoken by your favored enemies, * Ranger Archetype • PHB 92 * Divine Domain • PHB 58
if they speak one at all. You choose a divine domain that grants you additional
| Hunter spells and other features related to your deity.
| Elementals • PHB
Elementals are creatures native to the elemental * Primeval Awareness • PHB 92 | Life Domain
planes. Some creatures of this type are little more than As an action, you can expend one ranger spell slot (1
animate masses of their respective elements, including minute per level of spell slot) to sense whether any * Bonus Proficiency • PHB 60
the creatures simply called elementals. aberrations, celestials, dragons, elementals, fey, You gain proficiency with heavy armor.
fiends, or undead are present within 1 mile of you (or
* Natural Explorer • PHB 91 within up to 6 miles if you are in your favored terrain). * Disciple of Life • PHB 60
You have a favored terrain type. Your proficiency This feature doesn’t reveal the creatures’ location or Whenever you use a spell of 1st level or higher to
bonus is doubled for proficient skills when you make number. restore HP, the creature regains additional HP equal to
an INT or WIS check related to it. While traveling for 2 + the spell’s level.
an hour or more in your chosen terrain, difficult terrain | 1 Action
doesn’t slow your group’s travel, your group can’t
become lost except by magical means, you remain * Hunter’s Prey • PHB 93 === WOOD ELF SPECIES TRAITS ===
alert to danger even when you are engaged in another You gain an additional attack feature.
activity, you can move stealthily at a normal pace * Ability Score Increase • BR 23
(while alone), you find twice as much food while | Horde Breaker • PHB Your Dexterity score increases by 2.
foraging, and while tracking creatures, you learn the Once on each of your turns when you make a weapon
exact number, sizes, and how long ago they passed attack, you can make another attack with the same * Darkvision • BR 23
through the area. weapon against a different creature that is within 5 ft. You can see in darkness (shades of gray) up to 60 ft.
of the original target and within range of your weapon.
| Forest • PHB * Keen Senses • BR 23
You are particularly familiar with one type of natural | Special You have proficiency in the Perception skill.
environment and are adept at traveling and surviving in
such regions. * Ability Score Improvement • PHB 92 * Fey Ancestry • BR 23
You have advantage on saves against being charmed,
* Fighting Style • PHB 91 === CLERIC FEATURES === and magic can’t put you to sleep.
You adopt a particular style of fighting as your
specialty. * Hit Points • PHB 57 * Trance • BR 23

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 20 Leather 1 10 lb. Waterskin 1 5 lb.

water elemental trident 1 -- Crowbar 1 5 lb.

SP 13 Longbow 1 2 lb. Hammer 1 3 lb.

Axe 1 3 lb. Holy Water (flask) 1 1 lb.


EP 0 Axe 1 3 lb. Manacles 1 6 lb.

Arrows 20 1 lb. Mirror, Steel 1 0.5 lb.


GP 52 Backpack 1 5 lb. Oil (flask) 1 1 lb.

Chest 1 25 lb. Tinderbox 1 1 lb.


PP 1 Clothes, Common 1 3 lb. Torch 3 3 lb.

Bedroll 1 7 lb. Stake (Wooden) 9 --


WEIGHT CARRIED

126.5 lb. Mess Kit 1 1 lb. Holy Symbol 1 --

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

300 lb. Torch 10 10 lb.

EQUIPMENT

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Ranger 4 / Cleric 1 lofi_fox
CLASS & LEVEL PLAYER NAME
kay
Wood Elf Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You don't need to sleep, but meditate semiconsciously


for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

* Ability Score Increase • BR 24


Your Wisdom score increases by 1.

* Elf Weapon Training • BR 24


You have proficiency with the longsword, shortsword,
shortbow, and longbow.

* Fleet of Foot • BR 24
Your base walking speed increases to 35 feet.

* Mask of the Wild • BR 24


You can attempt to hide even when you are only lightly
obscured.

| Special

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 / Cleric 1 lofi_fox
CLASS & LEVEL PLAYER NAME
kay
Wood Elf Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

water elemental trident 1 --

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
kay Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS / WIS 13 / 13 +5 / +5
Ranger / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Sacred Flame Cleric DEX 13 1A 60 ft. V,S Instantaneous free-rules 313 V/S

O Spare the Dying Cleric -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S

O Light Cleric -- 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M

=== 1st LEVEL === 4 Slots OOOO

O Animal Friendship Ranger WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Speak with Animals Ranger -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Purify Food and Drink [R] Cleric -- 1A 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S

P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Bane Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M

O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V Instantaneous free-rules 251 V

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M

O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous free-rules 284 V

O Inflict Wounds Cleric CON 13 1A Touch V,S Instantaneous free-rules 288 V/S

SPELLS

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