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The document details the initialization process of a Ren'Py game on a TECNO LD7 device, including various timing metrics for loading scripts, saving data, and initializing graphics. It indicates the use of OpenGL ES 3.2 with a Mali-G52 MC2 renderer and provides information about texture sizes and screen dimensions. Overall, the interface was ready in approximately 2.36 seconds.

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luis00quispe
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0% found this document useful (0 votes)
13 views2 pages

Log

The document details the initialization process of a Ren'Py game on a TECNO LD7 device, including various timing metrics for loading scripts, saving data, and initializing graphics. It indicates the use of OpenGL ES 3.2 with a Mali-G52 MC2 renderer and provides information about texture sizes and screen dimensions. Overall, the interface was ready in approximately 2.36 seconds.

Uploaded by

luis00quispe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Sun Jun 30 [Link] 2024

Unknown platform.
Ren'Py 7.4.11.2266

Bootstrap to the start of [Link] took 0.00s


Bootstrap to the start of [Link] took 0.00s
Manufacturer TECNO MOBILE LIMITED model TECNO LD7
Screen diagonal is 7.57241018961 inches.
Early init took 0.10s
Early init took 0.10s
Android search paths: /data/data/[Link].waifuhubss5/files/game
Loader init took 0.01s
Loader init took 0.01s
Loading error handling took 0.06s
Loading error handling took 0.06s
Loading script took 0.72s
Loading script took 0.72s
Saving to /storage/emulated/0/Games-Port-HimikoS/WaifuHub s5/saves
Loading save slot metadata. took 0.02s
Loading save slot metadata. took 0.02s
Loading persistent took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 2)
Running init code took 0.17s
Running init code took 0.17s
Loading analysis data took 0.07s
Loading analysis data took 0.07s
Analyze and compile ATL took 0.07s
Analyze and compile ATL took 0.07s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.17s
Initial gc. took 0.17s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.15s
Init translation took 0.15s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.05s
Load screen analysis took 0.05s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.19s
Prepare screens took 0.19s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.32s
Interface start took 0.32s

Initializing gles renderer:


primary display bounds: (0, 0, 1495, 682)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'ARM'
Renderer: 'Mali-G52 MC2'
Version: 'OpenGL ES 3.2 v1.r20p0-01rel0.f5fa95a54aeb4b209f278b52b4102f78'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gles renderer.
Texture testing:
- Hardware max texture size: 8192
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1280, 720) physical=(1560, 720) drawable=(1560, 720)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 2.35697388649s
Hid presplash.
Entered background.

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