Chapter 3
RESEARCH METHODOLOGY
This section presents research design, the research locale, the
respondents, and the data gathering procedure, the research
instrument, and the statistical tools used.
Research Design
This study aims to investigate the effectiveness of interactive math
games in enhancing problem-solving skills among high school
students.
Utilizing a mixed-methods research design, this study will involve a
comparative analysis between an experimental group, which will
engage in interactive math games, and a control group, which will be
taught using traditional teaching methods. The research will collect
quantitative data through pre-tests and post-tests to measure
improvements in students' problem-solving abilities, along with
qualitative data from student surveys and interviews to gauge
perceptions regarding engagement and motivation in mathematics. By
employing this comprehensive approach, the study seeks to determine
the impact of interactive math games on critical thinking, decision-
making skills, and overall academic performance in mathematics,
thereby aiming to provide insights for educators on effective
pedagogical strategies
In the research design for "Exploring the Effectiveness of Interactive
Math Games in Developing Problem-Solving Skills in High School
Students," both quantitative and qualitative data will be utilized to
provide a comprehensive understanding of the research objectives.
Quantitative Data
The quantitative data will involve measurable and objective
assessments of students' problem-solving skills before and after the
introduction of interactive math games. This data will be collected
through standardized pre- and post-tests that assess students’ abilities
in areas such as logical reasoning, critical thinking, and computational
skills. Additionally, surveys will be administered to quantify students'
engagement levels and perceptions regarding the effectiveness of
math games. Statistical analyses will be conducted to determine the
significance of any observed changes in scores, using techniques such
as t-tests or ANOVA to compare the performance of students who
engaged with interactive games against those who participated in
traditional math instruction.
Qualitative Data
The qualitative data will focus on gathering in-depth insights into
students’ experiences and perceptions while using interactive math
games as a learning tool. This will be achieved through semi-structured
interviews and focus group discussions, allowing students to express
their thoughts on how these games impact their problem-solving
abilities, motivation, and overall attitudes towards mathematics. The
qualitative data will be analyzed thematically, identifying common
patterns and sentiments in student feedback, which will complement
the quantitative findings and provide a richer understanding of how
interactive math games influence learning outcomes.
By employing both quantitative and qualitative data, the study aims to
create a robust and nuanced picture of the effectiveness of interactive
math games in enhancing problem-solving skills among high school
students
Research Locale
This research was conducted in the Balubal National High School in
Cagayan de Oro City during this academic year 2024-2025. It is one of
the public schools in the Division of Cagayan de Oro, East II District. It
is located in Barangay Balubal, Cagayan de Oro City, the school has 20
sections; four sections from grade 7, four from grade 8, four from
grade
9, four from grade 10, two section from grade 11 and grade 12 senior
high school.
Sampling Design
The researcher used a purposive sampling design in the study. In
choosing the single grade level out of six sections, the researchers let
the
six advisers pick one of the six folded papers wherein the two of it has
numbers one, two, three, four and five, and the other paper is a blank
one. For the adviser who got the blank paper, it means that his\her
section is not included as respondents in the study.
The Respondents
The respondents of the study were the high school students who
were officially enrolled for this academic school year 2024-2025. There
are 4 sections Junior High and 2 section each Senior High in this school,
this school is composed of 735 students. Each Grade level students
were used in the study. To get the experimental and control group, the
Researcher made a Problem Solving Methods to determine the
capacity of the students in terms in problem solving. As a result, Senior
High School level was the experimental group who underwent the
intervention; while Grade 10 was the control group in this study. This
Grade level is purposely chosen by the Researcher to test the efficacy
of the student engagement through Game Based Learning strategy in
improving the problem solving skills of the students particularly in
Pedagogical strategies effectively. The critical thinking and problem
solving tactics are purposely chosen by the Researcher because it is
observed by the Researchers that students really find difficulty in
expressing their skills using the Pedagogical strategies as well as their
problem solving skills. The researcher aims to improve their problems
solving skills of the students.
Research Instrument
The instrument for the pre-test and post-test was adapted from
University of Chicago consortium on School Research(2016) of David
W. DeAngelis.
For the intervention, the experimental group underwent varied
activities for the pre-during-post reading. The paper of the students
was checked by the student- researcher and was returned to the
students. Discussion of answers followed. There
were High School students reading selections used for pre-during-post
reading which involved varied activities to improve the understanding
problem, revising a plan, carrying out a plan. The intervention was
administered for three (3) consecutive weeks. Then, the post-test
activity was conducted.
Data Gathering Procedure
The following steps were undertaken in obtaining the data required
to satisfy the requirements of the experiment. Initially, the researcher
sought the approval of the teacher. The researcher requested a letter
of recommendation from the Principal of Balubal National High School,
Cagayan de Oro City. The approved permit to the principal of the
prospect schools. A waiver of consent was presented by the researcher
to the participants
requesting their full participation in the study. The waiver also
contained an agreement that the responses of the respondents would
be kept confidential. The researcher then got the respondents using
stratified sampling design. The researcher informed the respondents of
the objectives of the study. The data gathered would provide some
questionnaires to foster students' proficiency in Problem-Solving
Skills. Prior to the experiment, all participants were given an
orientation on February 20-21 covering such areas; the activities
during the pre-during-post test, understanding the problem, devising a
plan, and carrying out the plan.
In the actual class of the respondents, the problem solving test will
be given on February 23, 2025, followed by a pretest for February 25,
2025.
Intervention. A timetable is set for the implementation of the lesson in
connection with the understanding the problem, devising a plan, and
carrying out the plan. The survey were based on the researcher
selected questionnaire from DepEd Modules in Matatag Curriculum.
Post tests were administered after the intervention. Scores of the
pretest and posttest were compared to measure the effectiveness of
the intervention.
Scoring Procedure
The evaluation of students' problem-solving skills in this study
involved the use of a systematic and objective scoring procedure. The
following steps outline the specific criteria and methods employed to
assess both the pre-test and post-test results.
A. Scoring for Understanding the problem
Points Interpretation
4 points Exemplary
3 points Proficiency
2 points Satisfactory
1 point Needs Improvement
B. Devising a Plan
Points Interpretation
4 points Exemplary
3 points Proficiency
2 points Satisfactory
1 point Needs Improvement
C. Carrying Out the Plan
Points Interpretation
4 points Exemplary
3 points Proficiency
2 points Satisfactory
1 point Needs Improvement
Total Scoring:
Each dimension is scored on a scale of 1 to 4, resulting in a
maximum
possible score of 16 points for each student on the problem-solving
test. The total scores are categorized as follows:
Excellent (13-16 points)– Demonstrates a high level of proficiency in
problem-solving skills.
Above Average (9-12 points) - Shows a good understanding with
some
areas needing improvement.n
Average (5-8 points) – Displays basic problem-solving skills but
requires additional support.
Poor (1-4 points) – Lacks foundational problem-solving skills.
Statistical Tools Used
The analysis of data involved descriptive methods. The following
Statistical treatment was used to answer the problem.
Problem 1: The mean was calculated to determine the English
proficiency levels of the students between the control and
experimental groups during both the pre-test and post-test
assessments. This measure provides an average score that gives
insight into the overall performance of each group.
Problem 2 & 3: The T-test was employed to ascertain the significant
difference in the pre-test and post-test scores of both the control group
and the experimental group. This statistical method allowed for the
comparison of means to evaluate if the intervention had a statistically
significant impact on the students proficiency. Specifically:
- Independent Samples T-Test: Used to compare the pre-test scores of
the
Control group and the experimental group to understand any baseline
differences before the intervention.
- Paired Samples T-Test: Used to evaluate the differences between pre-
test and post- test scores within each group to determine the effect of
the intervention.
Problem 4: Descriptive analysis was utilized to summarize the
findings and provide an
overview of the data collected. This analysis helped in interpreting the
results and in designing learning modules based on the research
findings. These statistical tools were essential in measuring the impact
of the intervention on the English proficiency of the students and
provided meaningful insights for educational improvements.