Effect of Integrated Simulator Training Program (ISTP) on Marine Engineering
Cadets’ Skills Development.
-----------------------------------------
A Research Paper Submitted
in Partial Fulfillment
of the Requirements for the Degree of
Bachelor of Science in Marine Engineering
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By
2CL Abaya, Brian Chester I.
2CL Jaro, Rey Mark G.
2CL Medina, Joshua M.
2CL Yutiga, Kiel A.
05 June 2024
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Chapter 1
Introduction
Background of the Study
The adaptation of simulator training in Maritime Education and Training has been well
embraced in the education programs, as they provide enhanced learning, as well as
possibilities of simulating abnormalities and malfunctions (Nazir & Hjelmervik,
2019). Maritime education requires a blend of theoretical knowledge and practical
skills to prepare students for the dynamic and complex nature of the maritime industry.
Integrated Simulator Training Program (ISTP) integrate various simulation
technologies, replicating real-world scenarios to immerse students in practical, hands-
on experiences. This research aims to explore and quantify the impact of ISTPs on
maritime student learning outcomes, providing a comprehensive analysis of the
effectiveness of this integrated approach.
Maritime education, with its unique challenges and demands, necessitates innovative
approaches to training that go beyond traditional methodologies. In this context,
Integrated Simulator Training Programs (ISTPs) have emerged as a cutting-edge tool
designed to enhance the learning experience of maritime students. One of the most
powerful tools in the (Maritime Education Training) MET section is simulation- based
training, which is an effective tool for enhancing competency of seafarers (Pham,
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2019).
The use of simulators in maritime education and training is an essential component for
developing seafarer competencies. Emerging immersive technologies, such as virtual
reality (VR), augmented reality (AR) and mixed reality (MR) have created new and
different possibilities for maritime simulations and simulators (Mallam et.al 2019).
These programs utilize advanced simulators that replicate real-life maritime
engineering scenarios, allowing students to gain hands-on experience in a controlled
environment. By engaging in simulated practical exercises, students can develop their
skills, problem-solving abilities, and decision-making capabilities. Technologies are
not necessarily intended to replace traditional teaching methods and experienced well-
trained instructors, but rather be implemented as a supplemental and complementary
tool to the teaching and learning framework (Muirhead, 2019).
The importance of this research lies in its potential to revolutionize maritime
engineering education. By quantitatively analyzing the impact of integrated simulator
training programs on learning outcomes, the study aims to provide empirical evidence
of their effectiveness. This evidence can inform curriculum developers, educators, and
policymakers in designing and implementing more effective instructional practices.
Furthermore, the findings of this research can have broader implications for the
maritime industry as a whole. Well-trained maritime engineers are essential for the
safe and efficient operation of vessels, offshore structures, and port facilities. By
enhancing the learning outcomes of maritime engineering students, integrated
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simulator training programs can contribute to the development of a highly skilled
workforce that is better equipped to tackle the challenges of the industry
Theoretical/Conceptual Framework
As Kolb's theory on experiential learning reveals, the Effect of Integrated Simulator
Training Program (ISTP) on Marine Engineering Student’s Learning Outcomes is
based on David Kolb’s theory (Kolb, 1984). ISTP provides a platform for students to
engage in experiential learning, aligning closely with the four stages of Kolb's
Experiential Learning Cycle: Episode of concrete experience, reflective observation,
stage of abstract conceptualization and, finally, active experimentation.
In the concrete play, students engage in simulated maritime activities, dealing with
equipment and procedures in the simulation setting which forms a controlled
environment of the simulator (Smith, 2019). Laboratories provide practical, dynamic
challenges and operations, the basis of the students’ learning.
Reflective observation then proceeds, which includes critically reviewing simulator
events through either guided debriefing or self-reflection work from (Chang et al.,
2019). Students have self-reflective skills during this stage hence metacognitive
awareness and self-directed learning.
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In case of abstract conceptualization, students show an ability to transfer their
theoretical knowledge with practical experience, which they gain from simulator
applications (Brown et Williams, 2020). The build idealistic frameworks and theories
touching on the basics concept.
Finally, active experimentation is associated with transfer of learned knowledge and
perceptions acquired from the simulator into real-life settings (Mitchell, 2019). They
bring skills and knowledge learned in synthetic environments and translate them to
real maritime undertakings such as engine room maintenance and emergency response.
As a result of incorporation the Experiential Learning theory into the research on ISTP
enables researchers to develop insights into simulator-based experiential learning in
terms of how it impacts marine engineering students’ learning outcomes. Simulator
training programs, designed and implemented through such a holistic approach to the
study of learning outcomes, can benefit the needs of maritime education to improve
the student’s competency and readiness to the maritime counterpart.
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Statement of the Problem
The study generally aimed to evaluate and determine the effectiveness of the
Integrated Simulator Training Program (ISTP) on Skills Development of Marine
Engineering Cadet. Specifically, it seeks to answer the following questions:
1. What is/ are the skills developed of BS Marine Engineering Cadets through
Integrated Simulator Training Program (ISTP)?
2. What is the level of efficacy of ISTP among Marine Engineering Cadets in terms
of specific skills developed?
3. What are the problems faced by Marine Engineering Cadets during the ISTP?
Significance of the Study
The influence of the ISTP on the skills development are directly connected to the
concept of useful materials is what this research seeks to demonstrate; hence, one
reaps the benefits fully in the enrichment of situational tools and learning programs to
the benefit of a number of beneficiaries.
1. For MAAP. Conducting an analysis on research data is an opportunity for the
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academy to know the ins and outs of the Integrated Simulator Training Program by
looking at the strengths and weaknesses of a given programme they want to know and
learn more. And in pull-over, these details are right in the core of curriculum
development, instructional design and also putting this knowledge into practice to
teach better and more anything areas of interest.
2. For the ISTP Progra,m. It assists the program as well by shaping the program’s
effectiveness which will have a positive impact on its performance. This validation
presents the legitimacy with the program, therefore, the cadets, as well as the academy,
accept and benefit from the program. The study can emphasize the points at which
such a program has to be addressed or fixed for its development.
3. For Future Researchers. The study will align primarily with charting an acceptable
course making a firm basis for future researchers to acquire information on simulator
training programs in the maritime field mainly engineering department. Such results
can be further used by researchers for the development of studies that are related to the
discussion of topics such as the likelihood of multiple variables of instructional
approach within simulator training etc., also the effectiveness of equal programs in
other educational sectors.
4. For the Marine Engineering Program. As technology and regulations advance, the
marine engineering sector undergoes constant development. Insofar as students
acquire knowledge and skills in time to meet industry expectations, this study validates
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the congruence of ISTP with the industry sector under reference.
Review of Related Literature
This chapter presents the relevant literature and studies that the researcher considered
in strengthening the importance of the present study. It also presents the synthesis of
the art to fully understand the research for better comprehension of the study.
According to Sellberg et al. (2019) using simulators is a must in certain parts of
maritime education and training. These rules come from international agreements,
specifically the Standards of Training, Certification, and Watchkeeping for Seafarers
(STCW). The 2010 Manila amendments to the STCW Convention stress the
importance of simulators for training and evaluating both technical and non-technical
skills. Technical skills involve operating ship equipment, while non-technical skills
include things like critical thinking, communication, awareness of surroundings,
decision-making, leadership, and communication skills.
This study highlights the role that simulators play in training personnel, in industries
where safety's critical, specifically focusing on their application in the maritime sector.
In Maritime Education and Training (MET) a combination of education and hands-on
experience at sea is traditionally followed. The curriculum includes both theory based
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learning (classroom instruction, textbooks and theoretical education) as practical
training using simulators and real life scenarios. Simulators used in bridge and
machine room simulations provide a cost safe environment for trainees to practice and
improve their skills efficiently. The effectiveness of simulators can be attributed to
their ability to recreate aspects of the working environment ranging from task trainers,
to comprehensive bridge simulators (Renganayagalu et al., 2019)
The study 'Assessment in the zone of proximal development: ‘Simulator-based
competence tests and the dynamic evaluation of knowledge-in-action’ addresses the
analysis of professional competence assessment in the educational context of higher
education, particularly in the sphere of maritime navigation. The deck department’s
literature review related to the deck department and the research topic of determining
the effectiveness of ISTP in the context of the engineering department thoroughly
speak about the use of simulators in maritime education and training. They put an
accent on the abundant advantages of simulators including the possibility to acquire
practical skills in a safe and controlled environment. Though simulators are not a
substitute for real-life experience, ISTP aims to complement normal training
techniques and provide a comprehensive education to marine engineering students.
The literature review proves that the use of the ISTP positively affects the educational
performances of the students in this discipline. With simulators as part of the
curriculum, the students are able to deal with situations in real life and get to be more
efficient professionals in the maritime industry. The researchers obtained video data
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from a course where the students worked in a bridge simulator. The research sought to
determine how students indicated their knowledge of calculating the connection
between rate of turn, turn rate, and speed while navigating, as well as how their results
were scored.
According to Yushan et al. (2021). The study conducts qualitative inquiry and is
guided by actor network theory in analysis of the shared concept of use of simulators
by these organizations. Indeed, in accordance with the proposal suggested in this
paper, simulators take the part of actors, in this case, who can merge the interests of
other actors and create an actor-network. The simulator as the actor-network,
therefore, presents itself as the element that goes beyond training, thus placing
simulator as the core medium between the maritime academy, the industry and
makeup as the why and how on the definition of learning outcomes in simulator based
training in the paper. It gives an incompletely developed perception of those who may
be left behind in future and the state of affairs and norms on the basis of which the
benefit depends. Second, the paper critiques ecological fallacy in case multiplication.
When implied meaning is implied in the review, then the effects of the simulator based
program on the engineering cadets can be compared with the ones that establish the
difference in conditions and criteria that authorize the ISTP’s superiority. This paper
compares the benefits and disadvantages of the use of simulators with regard to
initiating ISTP, thus providing an analytical report of the ISTP capacity to improve
learning achievements.
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The research-based virtual reality–reconstructed operational situations can be
discussed in terms of an ISTP structure. Such cases build up an artificial atmosphere
where the users, especially the navigators, interact freely yet connect with the
maritime situations and difficulties. With a motive of developing the success of the
marine engineering study; the ISTP uses virtual reality technology. The work brings
attention to user centered design as the fundamental principle of design workplaces for
hazardous Arctic missions. In a manner analogous to that, the theme of integrated
simulator training program outcome refers to the results of the training program in that
much as it affects knowledge assimilation by the trainees. One could notice through
the survey and the respondent that the perspective of the user and her need to discover
the best training kits suited for maritime cases is highlighted with both the study as
well as the participant. This is concerning the issues of three data collections of
qualitative nature and the use of thematic analysis on the experiences, and outcomes
for the virtual reality – reconstructed operational scenarios in the literature. The thesis
issue of an incorporative simulator program can be estimated as roughly affected by
performance rating and reactions of marine engineering cadets that can be in different
cases involved in the learning plan. The study is linked to the operational scenarios
recreated in virtual reality and stated in relation to the integrated simulator training
program that influences learning results; thus, this practice could be relevant for
maritime education and training.
The effect of Integrated Simulator Training Program (ISTP) on Marine Engineering
Student’s Learning Outcomes catches one’s eye because there are parallels between
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passages from the training area and VR immersive simulations. Both passages
generally talk about a point about VR reality as just an opportunity; comparatively,
refers to how engineering cadets are influenced by the ISTP as part of their learning. It
reveals that, purporting as Immersive Simulation, virtual reality technologies deliver a
better performance in the retrieved knowledge, particularly they provide just in the
time training opportunities that would be available anywhere and at anytime
Makransky, G., & Klingenberg, S. L. (2022). This translates to the overall benefit that
can be associated with techniques triggering for example VR in training programs in
the common setting encompassing challenges focused on as integrated into events
relevant to particular industries and the shift of teams to safety outcomes occasioned
by changing teams.
In regards to maritime education, researchers in the last decade have studied the use of
simulators.The role of simulators is to give the students real training opportunities that
could be too impossible or dangerous to replicate in real life. However, the evidence
suggests that simulator training is capable of helping students achieve better
performance results compared to standardized learning. However, Klinger, Murphy,
and Mulligan (2008) conducted a study showing that the simulator training helped
improve the performance of students on Engine Watchkeeping with Resource
Management. Simulator training was beneficial according to Chen et al. (2012) in that
it was able to improve students’ ability to make critical decisions in emergency
situations.
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Interaction of teaching and learning for a marine simulation program is analyzed in
this study. Student perceptions were gathered from a maritime school in the UK
through various study designs. The reflective survey was filled by 112 respondents.
Second, a total of 11 students took part in three focus groups. In there, defining
specific learning outcomes, enhancing education supplies to help increase curiosity
and ability to learn from errors, keeping the equilibrium between skills and
knowledge, fostering practices that prepare and expand learning, and organizing the
simulation and evaluation methods throughout the whole curriculum, all also play an
important role played part substitutes role. Deep learning is emphasized in the
maritime simulation study and suggestions are provided that can be used to improve
current practices.Other academic fields that rely on simulation can be enhanced by
marine education.
There have been significant advancements in marine training through full-mission,
desktop, cloud, also VR simulators brought upon by simulation technology. In
technical terms, each simulator modality has strong and weak points in their present
technical capabilities of the simulator itself, its ability for educational purposes and
also structure. The opportunities and diversity in training are better assured when
simulator use is right. The absence of an objective and impartial, thoroughly
conducted simulator selection process puts decision makers of institution and marine
instructors at the heart of the dilemma in making critical decisions. For the evaluation
of four crucial simulator modalities, this paper provides a hybrid MCDM approach. A
MCDM framework is applied to assess final decisions on simulator choice considering
13 sub-criteria grouped under 3 umbrella criteria—technical, instructional, and
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organizational. Subject matter experts participated in a structured BWM. Bayesian
BWM plots the 13 sub criteria and PROMETHEE applies the BWM rankings to
evaluate the four simulator modalities. While assessing simulator selection
considerations, the results indicate that regulatory compliance is the most important
while cost is the least. The most popular to the least are full-mission simulators, VR,
cloud-based and desktop simulators.The context-dependent preferences for the
simulator type were revealed by sensitivity analysis.
The notion of fidelity, in simulators and its impact on training outcomes. It brings
attention to the debate surrounding whether higher levels of fidelity result in training
results. The study conducted a review of literature from 2005 to 2021 analyzing thirty
six sources and conducting bibliometric, authorship and content analyses. The findings
revealed that simulator fidelity can be categorized into functional aspects, which have
implications for the bridges ergonomics, visual system, vessel maneuverability and
training program design. Moreover the study highlighted a lack of consensus in
existing literature, limited citation numbers and references scattered across sources.
These findings indicate the need for research in this field.
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Chapter ll
Methodology
This chapter describes the method of research design, the respondents of the study, the
instrument used, data gathering procedures, and statistical treatment of data.
Research Design
The researchers used quantitative research as a characteristic of descriptive analysis
that is used to gain an understanding of underlying reasons, opinions, perceptions, and
motivations. Data collection involves a survey research as the most common type of
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descriptive analysis that involves asking questions to individuals which will represent
group or groups that are being studied. The advantage of survey research is that the
researcher would be able to gather data and information by using a single instrument.
The data collected and gathered from descriptive research can then be further
researched using different research techniques.
Participants/Population of the Study
The respondents of the said study are composed of 30 from the Class of 2024, Class of
2025 and Class of 2026 BS Marine Engineering Cadets of the Maritime Academy of
Asia and the Pacific. The cadets were then given 10 to 15 minutes to answer all the
items in the questionnaire without leaving anything blank. After collecting the data, it
was then processed, analyzed and classified individually based on the classification.
Research Locale
This study was conducted at the Maritime Academy of Asia and the Pacific (MAAP)
which is a maritime institution located at Kamaya Point, Brgy. Alas-asin. Mariveles,
Bataan. The institution was chosen due to its world-class facilities and equipment
which can develop the skills and abilities of the midshipman by means of theoretical
and practical simulations by the use of Engine Room Simulator (ERS).
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Data Gathering Tools
The researchers will be using a self-made questionnaire. The questionnaires were
structured based on the main research question. They are composed of the title of the
research profile of the respondents, such as Name, Class, and Section. Part one deals
with the skills acquired of Marine Engineering cadets through ISTP?. Part two deals
with the level of efficacy of ISTP among maritime students in terms of specific skills
developed. Part three deals with the difficulties faced by maritime students during the
ISTP?
Data Gathering Procedure
The researchers surveyed 30 MAAP cadets from the Class of 2024, 2025 and 2026
using google document format. The researchers will automatically retrieve the survey
questionnaire answered immediately when respondents have turned them in. Experts
validated the survey questionnaire in maritime education and research through content
validation. Experts from the MAAP read and analyzed the questionnaire. Thus, giving
their feedback and suggestions into consideration. Respondents' privacy will ensure
their names will not be required as they answer their questionnaires on google
document.
Data Analysis or Treatment of Data
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Researchers often utilize Likert scales in their research studies due to their versatility,
simplicity, and effectiveness in measuring attitudes, perceptions, and opinions. Likert
scales offer a structured format where respondents indicate their level of agreement or
disagreement with a series of statements, providing quantifiable data that can be
analyzed statistically (Sullivan & Artino, 2013). This method enables researchers to
collect nuanced information about respondents' attitudes and opinions across various
domains, including psychology, education, healthcare, and social sciences. Likert
scales are also highly adaptable, allowing researchers to tailor the scale to the specific
context of their study and the constructs they wish to measure. Additionally, Likert
scales facilitate comparability across different groups or conditions within a study,
enabling researchers to identify patterns and trends in respondents' responses.
Moreover, Likert scales have demonstrated reliability and validity in numerous
research studies, ensuring the accuracy and robustness of the data collected through
this method. Overall, the use of Likert scales enhances the rigor and credibility of
research findings by providing a standardized and systematic approach to measuring
respondents' attitudes and perceptions.
Likert scale was used in the self-made questionnaires; it is imperative to report the internal
consistency reliability determined by Cronbach's Alpha coefficient. A 5 point Likert Scale with
the level and range according to the problem stated was used. Interpretation of the obtained
mean will be based on the following.
Table 1. Interpretation of the Skills developed of Marine Engineering Cadets in Integrated
Simulator Training Program (ISTP).
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SCALE INTERPRETATION
1 to 1.5 VERY POOR
1.6 to 2.5 POOR
2.6 to 3.5 ACCEPTABLE
3.6 to 4.5 VERY GOOD
4.5 to 5 EXCELLENT
Table 2. Interpretation of the level of efficacy of Integrated Simulator Training Program (ISTP)
among Marine Engineering Cadets in terms of specific skills developed.
SCALE INTERPRETATION
1 to 1.5 VERY LOW
1.6 to 2.5 LOW
2.6 to 3.5 ACCEPTABLE
3.6 to 4.5 HIGH
4.5 to 5 VERY HIGH
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Statistical Treatment
The researchers conducted a study that aimed to determine the development of the
skills of BSMAR-E Cadets through Integrated Bridge Simulator Training Program. The
results from the survey questionnaires given to the respondents were collected and
analyzed to gather data and information that helps the study to determine how the
simulation exercises contribute to developing the skills of the Cadets. Researchers
used descriptive analysis of data as statistical treatment. In this analysis, it is
necessary to present the results obtained for each type of data being collected from
the respondents.
Chapter lll
Results and Discussion
This chapter presents the analysis and interpretation of the data gathered with regards to the
problems stated in Chapter I. The data below was tabulated, graphed, analyzed and
interpreted.
Table
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Table 1.1 Shows the result of Questionnaire number 1 for Team Management Skills in
tabulated form.
TEAM MEAN STANDARD DECISION
MANAGEMENT DEVIATION
SKILLS
COACHING 3.875 0.5535807194 VERY GOOD
COMMANDING 4 0.5679618342 VERY GOOD
VISIONARY 3.875 0.6090712125 VERY GOOD
LEADERSHIP 4.03125 0.5948366542 VERY GOOD
The data indicates that the Leadership Skills was the most acquired skills in Team
Management Skills with a mean of 4.03125 which indicates VERY GOOD. Followed by
Commanding Skills with a mean of 4 that indicates VERY GOOD as well. When it comes to
Coaching and Visionary skills, the result shows that the mean is 3.875
Table 1.2 Shows the result of Questionnaire number 1 for Communication Skills in tabulated
form.
COMMUNICATION MEAN STANDARD DECISION
SKILLS DEVIATION
VERBAL 4.125 0.7931155389 VERY GOOD
COMMUNICATION
NON- VERBAL 3.90625 0.734380362 VERY GOOD
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COMMUNICATION
LISTENING SKILLS 4.25 0.5679618342 VERY GOOD
WRITTEN 4.03125 0.6948833738 VERY GOOD
COMMUNICATION
The data indicates that the Listening Skills was the most acquired skills in Communication
Skills with a mean of 4.25 which indicates VERY GOOD. Followed by Verbal Communication
Skills with a mean of 4.125 that indicates VERY GOOD as well. Written Communication Skills
acquired a mean of 4.03125 and 3.90625 for Non- Verbal Communication Skills that indicates
VERY GOOD.
Table 1.3 Shows the result of Questionnaire number 1 for Operational Skills in tabulated
form.
OPERATIONAL MEAN STANDARD DECISION
SKILLS DEVIATION
ENGINE START- UP 3.9375 0.8007053342 VERY GOOD
AND SHUTDOWN
PROCEDURE
WATCHKEEPING 4.25 0.5679618342 VERY GOOD
DUTIES
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EMERGENCY 4.125 0.7513428838 VERY GOOD
RESPONSE
GENERATOR START- 4.21875 0.6082431072 VERY GOOD
UP AND SHUTDOWN
PROCEDURE
BOILER START- UP 4.0625 0.7156093726 VERY GOOD
AND SHUTDOWN
PROCEDURES
STEERING GEAR 4.25 0.7184212081 VERY GOOD
TESTING
The data indicates that the Watchkeeping Duties and Steering Gear Testing were the most
acquired skills in Operational Skills with a mean of 4.25 which indicates VERY GOOD.
Followed by Generator Start-Up and Shutdown Procedure with a mean of 4.21875 that
indicates VERY GOOD as well, while Emergency Response has a mean score of 4.125, Boiler
Start- Up and Shutdown Procedure has a mean score of 4.0625 and Engine Start- Up and
Shutdown Procedure with a mean of 3.9375.
Table 2.1 Shows result of Questionnaire number 2 for the level of efficacy of ISTP for Team
Management Skills in tabulated form.
TEAM MEAN STANDARD DECISION
MANAGEMENT DEVIATION
SKILLS
COACHING 3.875 0.5535807194 HIGH
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COMMANDING 4 0.5679618342 HIGH
VISIONARY 3.875 0.6090712125 HIGH
LEADERSHIP 4.03125 0.5948366542 HIGH
The data indicates that the Commanding and Leadership Skills were the most highest Skills in
Team Management Skills with a mean of 4.03125 and 4. Followed by Coaching Skills and
Visionary Skills with a mean of 3.875.
Table 2.2 Shows result of Questionnaire number 2 for the level of efficacy of ISTP for
Communication Skills in tabulated form.
COMMUNICATION MEAN STANDARD DECISION
SKILLS DEVIATION
VERBAL 4.125 0.7931155389 HIGH
COMMUNICATION
NON- VERBAL 3.90625 0.734380362 HIGH
COMMUNICATION
LISTENING SKILLS 4.25 0.5679618342 HIGH
WRITTEN 4.03125 0.6948833738 HIGH
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COMMUNICATION
The data indicates that the Listening Skills were the most highest skills in Communication
Skills with a mean of 4.25. Followed by Verbal Communication Skills with a mean of 4.125.
Written Communication Skills acquired a mean of 4.03125 and 3.90625 for Non- Verbal
Communication Skills that indicates.
Table 2.3 Shows result of Questionnaire number 2 for the level of efficacy of ISTP for
Operational Skills in tabulated form.
OPERATIONAL MEAN STANDARD DECISION
SKILLS DEVIATION
ENGINE START- UP 3.9375 0.8007053342 HIGH
AND SHUTDOWN
PROCEDURE
WATCHKEEPING 4.25 0.5679618342 HIGH
DUTIES
EMERGENCY 4.125 0.7513428838 HIGH
RESPONSE
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GENERATOR START- 4.21875 0.6082431072 HIGH
UP AND SHUTDOWN
PROCEDURE
BOILER START- UP 4.0625 0.7156093726 HIGH
AND SHUTDOWN
PROCEDURES
STEERING GEAR 4.25 0.7184212081 VERY GOOD
TESTING
The data indicates that the Watchkeeping Duties and Steering Gear Testing were the most
highest skills in Operational Skills with a mean of 4.25. Followed by Generator Start-Up and
Shutdown Procedure with a mean of 4.21875 that indicates, while Emergency Response has a
mean score of 4.125, Boiler Start- Up and Shutdown Procedure has a mean score of 4.0625
and Engine Start- Up and Shutdown Procedure with a mean of 3.9375.
Table 3. Shows result of Questionnaire number 3 difficulties faced by maritime students
during the ISTP?
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The graph for Research Question 3 shows that 17 responded for Bug in the System, 16
responded for Delay in Program and 13 responded for Connection Lost. The graph shows that
the difficulties faced by Marine Engineering Cadets during ISTP is Bug in the System with a
frequency of 17 and 56.7 perecentage.
Chapter V
Summary, Conclusions, and Recommendations
This chapter provides summary of findings, conclusion derived from the findings, and
recommendations derived from the conclusion. The findings of the study are as follows:
Summary
Based on the results of the data gathered, as perceived by the respondents, the Integrated
Simulator Training Program (ISTP) helps the Marine Engineering Cadets to develop their skills.
As you can see on the data results, almost all the skills were developed through ISTP and
among others skills, the most developed skills in Team Management skills was Leadership
Skills, while the most developed skills in Communication skills was Listening Skills and the
most developed skills in Operational Skills were Watchkeeping Duties and Steering Gear
Testing.
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Recommendations
Based on the results of the study, the researchers recommend the following in order for
Maritime Academy of Asia and the Pacific to provide the most efficient Integrated Simulator
Training Program under the program of Bachelor of Science in Marine Engineering and also to
determine which simulation and practices need more attention and must be included for the
development of the skills of the MAAP cadets.
1. MAAP must give more attention and must add guidance in ISTP with regards to
Communication Skills, specifically to Coaching to develop the Communication Skills of the
cadets and to apply it on board since the skills has been proven to be used on board.
2. Integrated Simulator Training Program must focus on developing the skills which are
applicable on board such as Engine Start- Up and Shutdown Procedure.
3. Implement a schedule for regular software updates and patches to address known
issues and improve system stability.
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