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Comprehensive Spell Descriptions List

The document lists various arcane and divine spells, detailing their effects and mechanics based on a specified spell level (SL). Each spell includes a brief description of its function, such as altering weather, animating objects, or healing. The spells are categorized into arcane and divine types, showcasing a diverse range of magical abilities available to spellcasters.

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0% found this document useful (0 votes)
138 views4 pages

Comprehensive Spell Descriptions List

The document lists various arcane and divine spells, detailing their effects and mechanics based on a specified spell level (SL). Each spell includes a brief description of its function, such as altering weather, animating objects, or healing. The spells are categorized into arcane and divine types, showcasing a diverse range of magical abilities available to spellcasters.

Uploaded by

chase
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Arcane Spell List Divine Spell List

Adhere cover SL objects in sticky slime Alter Weather change type of weather in SL area: self, nearby, 100 feet, mile, region
Animate Object SL objects obey your commands and gain 15 speed Awaken an animal gains 10 INT (min 1) or becomes human for SL days
Magic Eye one of your eyes pop out and can be seen through for SL hours Body Swap touch; you switch bodies with a target; your lives are linked
Attract SL+1 objects are magnetically attracted to each other when within 10 feet Break Curse use your spellcasting check to attempt ending a curse or magical effect
Curse: Babble SL targets are mute except to loudly repeat your thoughts Command target obeys a SL word command that does not harm it
Barrier reaction; surround yourself with a crystal shell that absorbs AOE DMG in a 5ft/SL area Comprehend you understand all languages for SL hours
Befuddle 30ft/SL range; SL targets suffer short-term memory loss Control Plants SL plants obey your commands and gain 15 speed
Charm SL targets treat a target you can see as a friend Control Senses a target improves or loses up to SL senses: hearing, sight, touch, smell
Conjure conjure an false object up to 5ft/SL in size for the duration Cure Wounds heal a target for 1d8/SL HP
Control Gravity change direction or magnitude of gravity for a target for SL rounds Dampen Magic concentration; SL nearby magical effects have their effectiveness halved
Counterspell reaction; contest a spellcasting check with your own Darkness cover a 20ft/SL area in magical darkness reflecting the night sky
Magic Prison SL objects freeze in time and space within invulnerable crystal shell Detect Consecration you hear nearby consecrations sing; volume signifies power, harmony signifies danger
Dancing Lights conjure up to SL lights with 30 fly speed under your control Earthquake ground shakes violently in SL area: nearby, 30ft, 100ft, mile, region
Deafen SL targets suffer deafness in 30ft/SL area Farsight you see through the eyes of a target you touched today
Detect Magic you hear nearby magic sing; volume signifies power, harmony signifies danger Flicker instantly snuff out or ignite lights in 20ft/SL area
Disguise alter appearance of SL targets Fog Cloud rolling fog fills SL area: 50ft, 100ft, 300ft, mile, region
Dismember SL of your body parts can be detatched without pain or DMG and can be controlled Glimpse Fate roll SL+1 d20 dice; you may discard one to replace the result of a nearby target's roll
Dispel use your spellcasting check to attempt ending a spell Greed SL targets gain overwhelming greed for a visible item of your choice
Displace SL objects appear to be 10ft from their actual positions Hyptnotize touch; a target enters a trance and truthfully answers up to SL yes or no questions
Elemental Touch touch; conjure an element to cover a 10ft/SL surface Illuminate touch; light emanates from your hand or an object for SL hours
Elemental Wall conjure a wall of an element 30ft/SL long, 5ft wide, and 10ft tall nearby Pacify SL targets gain an aversion to violence
Enlarge SL targets double in size Phobia SL targets gain overwhelming fear of a visible item or animal of your choice
Filch teleport SL visible items within 30ft into your hands Read Thoughts you hear the surface thoughts of SP nearby targets
Fog Cloud dense fog fills SL area: 20ft, 50ft, 100ft, mile, region Sense Object you sense an object type of your choice in SL area: nearby, 100ft, 1000ft, mile, region
Getaway Gateway open an opaque portal to a random plane or location for SL rounds Speak with Spirits a nearby spirit truthfully answers up to SL questions
Haste your speed is doubled for 10 minutes/SL Spell Lure touch; an object becomes the target of any nearby spell
Hatred a target gains overwhelming hatred for a visible target of your choice for SL rounds True Sight you see through illusions and shapeshifting
Identify a touched object truthfully answers up to SL questions about its nature, purpose, or owner Visions send a vision to a target up to SL away: touch, 50ft, mile, region, continent
Illuminate light emanates from your hand or a touched object for SL hours Wild Growth an animal grows to become huge and enraged
Illusion create SL illusory effects: sound, image, touch, smell, subtle feeling
Invisibility target you touch becomes invisible for up to SL hours or until taking an action Endure Environment a target you touch can endure hot and cold environments
Knock use a spellcasting check to attempt unlocking a mundane or magical lock Wild Call summon SL animals from the area that are not under your control
Mad Pockets SL targets' pockets conjure an infinite false supply of a tiny item or critter Banish a target returns to its native plane of existence
Magic Circle a circle appears on the ground beneath you; choose one thing that cannot cross it Command Beast an animal up to 5 HP/SL must follow your commands for 1 day
Mimic SL humanoids' appearance and voices becomes identical to a touched humanoid Bless for SL hours an item becomes magical and turns unholy targets with DC 10 + SL
Mirror Image SL illusory duplicates of yourself appear under your control Zeal SL targets automatically succeed moral checks for 1 hour
Mirrorwalk a mirror becomes a portal to another mirror you looked into today Petrify your touch petrifies a creature or object
Objectify shapeshift into a type of object you touch for SL hours Deprive your touch drains SL ability score points from a target
Polymorph target shapeshifts into animal up to SL size: tiny, small, medium, large, huge Cleanse restore a substance that is spoiled, poisoned, or dirty
Push/Pull a target is pushed away or pulled towards you as if you had 12 + SL strength score Sequester an object, target, or small area is protected from divination and scrying for SL days
Raise Dead a corpse rises to serve you and obeys simple commands for SL days Shape Element sculpt an element within a 10ft/SL area
Repel SL+1 objects are magnetically repelled from each other when within 10 feet Transmute transform a 10ft/SL surface from one element to another
Sculpt Elements elements you touch are like clay in your hands and do not harm you Restoration your touch removes up to SL illnesses, diseases, or conditions from a target
Shrink SL targets halve in size Breath of Life heal targets for 1d4/SL HP in a cone
Shroud SL targets become invisible until they move Curse: Restless a target suffers nightmares and can't rest for SL days
Curse: Sleep SL targets fall into a light sleep Dreamwalk teleport to a sleeping target that saw you up to SL days ago
Sort objects in 10ft/SL area sort themselves according to your commands Dream Send you telepathically send a message to a sleeping target that saw you up to SL days ago
Speak with Dead a corpse you touch truthfully answers up to SL yes or no questions Inflict Wounds a target you touch takes 1d12/SL necrotic damage
Swarm shapeshift into a swarm of tiny critters and only take DMG from AOE Scry concentration; a reflective surface shows you a target you touched up to SL days ago
Telekenisis move up to 50lbs/SL worth of objects; held objects require a contest Beckon ask SL questions that may be answered by an otherworldly entity
Teleport a target teleports to a visible location up to 50ft/SL away Detect Impurity you sense the presense and nature of nearby poison, disease, and illness
Time Shift time in a 50ft area halves or doubles for SL rounds Waterbreathing target can breathe underwater until they next surface
Ward reaction; your spellcasting check becomes your AC against an attack Fleetfoot golden wings sproud from a target's feet giving +20/SL speed
Whisper Send you whisper a message to a target within a SL area: 100ft, 1000ft, mile, region, continent Preserve your touch perserves a target for SL weeks
Ill Fate target automatically fails their next SL checks
Hold Person concentration; a target cannot take actions Fear target contests with a morale check; on failure flee or cower
Enchant extend the duration of a spell on an object up to level SL Thaumaturgy perform SL minor wonders of supernatural power
Imbue scribe a spell you know onto an item; the item can cast that spell SL times Detect Unholy sense unholy creatures and magic nearby
Curse: Addled target loses 10 INT (minimum 1) or becomes animalistic for SL hours Hold Portal concentration; hold a portal open
Magic Arrow fling SL arcane arrows that always hit, dealing 1d4 force damage each Creation assemble up to 10lbs/SL of raw materials into a simple finished item
Magic Rope animate rope to bind a target Fury target gains ADV on attacks and is prone to attacking the nearest creature
Magic Translation a piece of text you touch can only be understood by the addressee Telepathy SL targets can communicate telepathically for 1 day
Fireworks a flame bursts with heat, light, and sound Mysticwalk target can walk over liquids for SL rounds
Arcanist's Mark conjure an invisible rune on a surface for SL months that you can sense Aura of Peace concentration; attacks cannot harm anyone within 20ft
Detect Secrets hidden doors and traps within 20ft/SL of you glow briefly Open Pathway open a portal to another plane for SL rounds
Duplicate Decoy create SL illusory decoys of a target you touch Decay target rusts, withers, rots, or otherwise decays as if SL days passed
Blink reaction; a target you touch becomes invisible for SL rounds Phantom Hound summon a ghostly hound that obeys your commands for SL hours
Dominate Person person with up to 5 HP/SL must follow your commands for 1 day
Elemental Shield an element surrounds you dealing 1d6 damage to attackers and protecting against the element
Acidify conjure acid on a target or surface that deals 1d4/SL acid damage per round
Magic Bubble concentration; surrounds target in an invulnerable crystal sphere that can roll
Petrify your touch turns a target to stone; affects targets with up to 5 HP/SL
Cinder Ray shoot a burning ray dealing 1d8/SL fire damage in a line
Cone of Cold spray frigid air dealing 1d8/SL cold damage in a cone
Nightsight target you touch can see in the dark for SL hours
Breath of Death spray a deathly cloud dealing 1d8/SL poison damage in a cone
Choking Cloud conjure a 10ft/SL cloud that you can control which prevents breathing or causing vomiting
Curse: Laughter concentration; target laughs uncontrollably for SL hours
Curse: Dancing concentration; target dances uncontrollably for SL hours
Hurl telekinetically hurl a target; collisions deal 1d12/SL bludgeoning damage
Vampiric Touch touch a target dealing 1d8/SL necrotic damage and healing your HP by damage dealt
Lightning Strike a location exposed to the sky is struck by lightning dealing 1d10/SL lightning damage nearby
Shatter create a loud ringing blast at a location dealing 1d8/SL thunder damage in a radius
Elemental Blast blast a location with an element dealing 1d6/SL damage in a radius
Elemental Bolt fling an element dealing 1d10/SL damage
Elemental Touch touch a target dealing 1d10/SL damage
Feather Falling SL targets fall slowly and safely until reaching the ground
Mesmerize concentration; SL targets are distracted and unfocused
Scry concentration; a reflective surface shows you a target you touched up to SL days ago
Cat's Dexterity a target becomes limber and lithe, and gains +5 initiative for SL hours
Detect Impurity you sense the presense and nature of nearby poison, disease, and illness
Glyph scribe a spell you know onto a surface; when touched the spell is cast at level SL
Alarm for SL hours sense when a creature enters an area
Elemental Weapon your touch enhances a weapon; hits deal SL bonus damage: 1d4, 1d6, 1d8, 1d10, 1d12
Curse: Illness concentration; target suffers uncontrollable vomiting, shivers, and fever for SL hours
Distant Door a door becomes a portal to another door you opened today
Curse: Fool target loses 10 WIS (min 1) or becomes foolish for SL hours
Elemental Protection target has resistance to SL elements
Fly target gains 5/SL fly speed
Prestidigitation perform SL minor magic tricks
Mind Shield concentration; you are immune to scrying and mind spells up to level SL
Ice Bolt fling ice dealing 1d8/SL cold damage and reducing speed by 10
Ice Storm hail and wind deals 1d4/SL cold damage and halves speed in a 20ft radius
Wall of Fire conjure a wall of fire up to 10ft/SL in length
Dazzle quick action; your hand or an object you touch flashes with brilliant light
Crackling Ray shoot a crackling ray dealing 1d8/SL lightning damage in a line
Magic Seal magically lock an object or portal
Dominate Undead undead with up to 5 HP/SL must follow your commands for 1 day
Magewalk target can walk over amorphous areas such as air, fog, or vapors for SL rounds
Crackling Touch a target you touch takes 1d12/SL lightning damage
Gate concentration; open a portal between two points of interest you have been to in the last SL days

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