Neural Changes from Robotic Thumb Use
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Neural Changes from Robotic Thumb Use
Topics covered
Author Manuscript
Sci Robot. Author manuscript; available in PMC 2021 November 29.
Published in final edited form as:
Sci Robot. ; 6(54): . doi:10.1126/scirobotics.abd7935.
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Abstract
Humans have long been fascinated by the opportunities afforded through augmentation. This
vision depends not only on technological innovations, but also critically relies on our brain’s
ability to learn, adapt and interface with augmentation devices. Here, we investigated whether
successful motor augmentation with an extra robotic thumb can be achieved, and what are
its implications on the neural representation and function of the biological hand. Able-bodied
participants were trained to use the Third Thumb over 5 days, including both lab-based
and unstructured daily use. We challenged participants to complete normally bimanual tasks
using only the augmented hand and examined their ability to develop hand-robot interactions.
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Participants were tested on a variety of behavioural and brain imaging tests, designed to
interrogate the augmented hand’s representation before and after the training. Training improved
Thumb motor control, dexterity and hand-robot coordination, even when cognitive load was
increased or when vision was occluded. It also resulted in increased sense of embodiment over
the Thumb. Consequently, augmentation impacted key aspects of hand representation and motor
control. Thumb usage weakened natural kinematic synergies of the biological hand. Furthermore,
brain decoding revealed mild collapse of the augmented hand’s motor representation following
training, even while the Thumb was not worn. Together, our findings demonstrate that motor
augmentation can be readily achieved, with potential for flexible use, reduced cognitive reliance
and increased sense of embodiment. Importantly though, augmentation may incur changes to
the biological hand representation. Such neurocognitive consequences are crucial for successful
implementation of future augmentation technologies.
*
Correspondence to: [Link]@[Link].
Authors contributions:
P.K., R.M and T.M. conceived and designed the study; D.C. designed the Third Thumb; P.K. and D.C. performed the experiments;
P.K. and R.M. analysed the data; P.K and T.M wrote the manuscript with input from all co-authors.
Competing interests:
Authors declare no competing interests.
Kieliba et al. Page 2
Introduction
Motor augmentation is a growing field aimed at extending our physical abilities. Engineers
are currently developing extra robotic fingers and even entire arms created to augment our
bodies by expanding our natural motor repertoire (1–6). These augmentative devices aim
to change the way we interact with the environment, which entails changes to how we
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move and operate our biological body. Yet, despite the rapid advancements in augmentative
technologies, little notice is given to the crucial question of how the human brain might
support them. Here we asked whether human brain could accommodate motor control of
an extra robotic finger, focusing on its impact on the neural representation of the biological
hand.
The hand has a well-established functional representation in the brain, with each of the
fingers represented relative to the others. This neural fingerprint of the hand develops
very early on (7, 8). It is highly consistent within (9) and across (10) participants and is
preserved even after severe loss of motor functions due to e.g. stroke (10), spinal cord injury
(11), disability (12) or even hand amputation (13–15). Similarly, recent studies on motor
learning in adults show that while premotor and parietal regions show reorganisation of hand
representation in the early stages (1st week) of intensive motor training, hand representation
in the primary motor cortex (M1) remains stable throughout training (16, 17). At the same
time, hand representation has been suggested to reflect daily hand use (10), with studies
showing that it may be altered under constrained circumstances. Most notably in musicians’
dystonia, a clinical condition involving increased finger enslavement following intensive
skill practice, the individualised representation of single fingers has been shown to collapse
(18, though see 19).
Here we trained able-bodied people to use an extra robotic thumb (the Third Thumb,
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designed by Dani Clode (20), hereafter “Thumb”) over the course of 5 days, including
both lab-based and ‘in-the-wild’, unstructured daily use. The Thumb is a supernumerary
robotic finger, with two degrees of freedom, controlled by pressure exerted with the big
toes, designed to extend the natural repertoire of hand movements (Fig. 1A-B; Fig. S1).
We examined participants’ ability to develop motor skill and dexterity with the Thumb
under daily life settings, across key aspects of hand-robot interactions, such as collaboration,
shared supervision and individuation. During training, we also tracked (biological) finger
co-use and compared it with normal hand use. We tested for changes in motor control and
embodiment of the Thumb, as well as hand-Thumb coordination before and after training.
Augmented participants were compared to a control group that underwent a similar training
regime while wearing a static version of the Thumb. We also examined how neural hand and
body representation changed following training. We hypothesised that successful hand-robot
cooperation will promote changes to finger co-use, and thus modify both biological and
artificial body representation.
Results
The Third Thumb
The Third Thumb is a 3D printed robotic thumb (20), originally designed as an
augmentative, general-use tool for able-bodied people (see Video S2). The Thumb is worn
over the ulnar side of the right palm, opposite to the user’s natural thumb (Fig. 1A-B).
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Daily training improves hand-Thumb coordination, even with reduced visual information
and increased cognitive load
We first characterised motor performance of the augmented hand throughout the 5
days of usage. Augmentation participants completed five daily in-lab training sessions
(1.58±0.22hr; mean±std) and were additionally encouraged to use the Thumb outside the
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During daily training sessions, participants were presented with a variety of reaching,
grasping and in-hand manipulation tasks designed to introduce complex hand-robot
interactions and to be purposefully challenging to perform with only one hand (see Video
S1). In the collaboration tasks, participants had to use the extra Thumb together with another
finger to pick up multiple objects. In the shared supervision tasks, participants had to use
the extra Thumb to extend the natural grip of the hand and to free up the use of their
biological fingers. Finally, in the individuation task participants had to work on the fine
motor control of the Thumb, while having their hand fully occupied with a task-irrelevant
object. Augmentation participants showed significant improvement on all the training tasks
(main effect of time for all tasks: p<0.001, ηp 2>0.5 Fig. 1D).
Motor control was further assessed using a hand-Thumb coordination task, requiring
participants to oppose the Thumb to their biological fingertips. Even though controlling the
Thumb with the big toes may seem unusual, participants were able to successfully perform
the hand-Thumb coordination task even at baseline (Fig. 2B), though this performance
was significantly improved after training. Significant improvements were observed both
during daily training (F(4,76)=28.24, p<0.001, ηp 2=0.6 Fig. 2A-C), and when comparing
the performance pre- and post- the 5 days of training, using a sequential variation of
the same task (see Materials and Methods). Here, augmentation participants showed
significant improvements, not only with vision (t(19)=8.96, p<0.001, ηp 2=0.81), but also
when blindfolded (t(19)=7.40, p<0.001, ηp 2=0.74, Fig. 2E), indicating improved Thumb
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proprioception.
As the improvements described above could be skewed due to task repetition, we also
tested a group of 11 control participants, who underwent similar pre- and post- tests and
training regime but wore a static version of the Thumb for the same duration of time -
4.11±1.06hr per day (t(29)=0.526, p=0.6, BF=0.39), out of which 2.93±1.34hr were outside
of the lab (t(29)=-0.697, p=0.49, BF=0.42 for wear-time group comparison). Similarly to
the augmentation group, the control group, who had to develop 5-fingered solutions to the
same problems, showed proportional improvements in nearly all training tasks (Fig. S2).
As control participants did not have to learn to control a new robotic device, their training
performance was significantly better, as compared to the augmentation group, with the
exception of the shared supervision tasks. This indicates that given specific task demands,
the extended motor ability provided by the Thumb can also increase participants’ functional
efficiency. Importantly, the control group was only allowed to use the Thumb during the
pre-post sequential hand-Thumb coordination test. Although control participants showed
significant pre-post improvements (with vision: t(9) = 3.74, p=0.005, without vision: t(9) =
2.35, p=0.043), those were significantly lower than the ones observed in the augmentation
group, both with vision (significant effect of group revealed by ANCOVA F(1,27)=22.86,
p<0.001, ηp 2=0.44) and blindfolded (F(1,27)=11.96, p=0.002, ηp 2=0.28).
A key component for successful augmentation is being able to multi-task, even when not
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Together, these results indicate that participants learned to operate the Thumb under a
variety of circumstances, extending beyond their specific training, and performed similarly
with and without the increased cognitive load. Yet, with the exception of the shared
supervision tasks, training performance of the augmentation group was reduced relative
to controls, highlighting that extensive, long-term practice is needed in order to functionally
benefit from motor augmentation.
Next, we examined potential changes to body image (perceptions and attitudes concerning
one’s body representation (25)). Those were tested while participants were not wearing the
Thumb. We found no significant pre- to post- changes in tactile judgements (t(18)=0.164,
p=0.87, BF=0.24). Similarly, we did not observe any convincing evidence for visual
judgement changes (see Supplementary Materials), as our findings were not specific to
the augmented hand (main effect of time: F(1,16)=6.89, p=0.018; hand x session interaction
F(1,16)=0.019, p=0.89, BF=0.326).
Together, these findings indicate that while hand augmentation impacts the sense of
embodiment over the device, it does not necessarily influence one’s own implicit body
image.
Next, we investigated the impact of hand augmentation on motor control of the augmented
(right) hand. We first examined the complexity of the hand movements (i.e. kinematic
synergies) captured with a Cyberglove during the in-lab training. We found that in general
more principal components were needed in the augmentation group, compared to the control
group, to explain the 80% of the total variance of the hand movements (F(1,22)=5.52,
p=0.03, ηp 2=0.2, Fig. S4B). This difference was, however, strongly driven by the amount
of variance explained by the first principal component, corresponding to the coordinated
flexion of all fingers (Fig. S4A). Indeed, the variance explained by this inter-finger synergy
was significantly decreased in the augmentation group compared to controls (F(1,22)=6.27,
p=0.02, ηp 2=0.22, Fig. 2G), while no difference was found between the first and the
last days of training (F(1,22)=2.57, p=0.12, BF=0.62). Since the remaining principal
components represent more intricate finger movements, the decrease of variance explained
by the first kinematic synergy suggests more finger individuation in the augmentation group.
To uncover more detailed changes in biological finger coordination, we assessed the degree
of kinematic coupling between individual digit pairs. Here again, no differences in finger
coordination were found between the first and the last days of training (main effect of
time: F(1,23)=1.3, p=0.27, BF=0.17). For the augmentation group, this finding indicates that
the strategies implemented for incorporating the Thumb into the motor repertoire during
day 1 were generally preserved throughout training. This is likely a consequence of our
experimental design involving repeating the same set of tasks over multiple days. Consistent
with the PCA results, we found significant differences in finger coordination implemented
across groups (group x finger-pair interaction: F(9,414)=2.66, p=0.005), with an overall
decrease in inter-finger coupling in the augmentation group relative to controls (main effect
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of group: F(1,23)=6.98, p=0.01, Fig. 2H-I). Together these results demonstrate small, but
robust changes to finger coordination, likely corresponding to more complex movement
patterns acquired by the augmentation group during Thumb use.
Changes in inter-finger motor control were further investigated through force enslavement
(involuntary force production by non-instructed fingers), measured pre- and post- Thumb
use. No significant group differences in force enslavement were found (F(1,27)=0.06,
p=0.81), with the results providing only anecdotal evidence for the increase of enslavement
caused by the biological thumb in the augmentation group, post- compared to pre- training
(F(1,17)=3.36, p=0.08, see Fig. S5). Given the ambiguous nature of these results, no clear
conclusions could be drawn.
We confirmed that the shrinkage of the augmented hand representation was not associated
with net differences in overall activity levels in the hand areas (hand x time interaction:
F(1,19)=1.95, p=0.18, BF=0.36), and that it did not impact the typicality of the
representational structure (t(19)=1.12, p=0.277, BF=0.4); see Supplementary Materials).
No significant changes to the hand representation were observed in the control group, as
demonstrated both in a pre-post comparison of the right hand’s representational structure
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(t(10.4)=-0.245, p=0.81, BF=0.32) and the hand x time interaction (F(1,342)=0.71, p=0.4,
BF=0.95, see Fig. S6). This further indicates that without Thumb use, the biological hand’s
representation is relatively stable, as previously demonstrated in motor training studies
(16, 17). Note however, that the 3-way interaction (hand x time x group) did not reach
significance (F(1,1064)=2.02, p=0.16), likely due to insufficient statistical power.
To further test whether the observed shrinkage of the neural hand representation may depend
on recent Thumb use, additional analysis was conducted using a partial dataset acquired
in a follow-up scan (7-10 days after the end of training) from a sub-group of available
participants (n=12). The original pre-post hand x time interaction remained significant even
with this smaller subset of people (F(1,417.99)=4.8, p=0.03), though the initial difference
between the pre- and post- representation of the right (augmented) hand was ambiguous
(t(13.7)=1.36, p=0.19, BF=0.58). We found moderate Bayesian evidence (t(13.6)=0.45,
p=0.66, BF=0.31) for a null difference between the distances measured during pre- and
follow-up sessions, suggesting that in the follow-up scan the reduction of the inter-finger
distances was at least partially diminished. Note, however, that no significant difference
between the augmented hand’s representation in post- and follow-up scans was observed
(t(12.9)=0.71, p=0.5, BF=0.37).
of the hands and the toes – the body-part controlling the Thumb’s movements
representations in the brain. We first focused on primary sensorimotor cortex and found
no significant changes relating to Thumb training (Fig. S7). Specifically, we examined
toes-specific net activity within the augmented hand area (t(19)=0.47, p=0.64, BF=0.26),
dissimilarity between multivariate activity patterns elicited by hand and toes movements
(hand x time interaction: F(1,19)=1.46, p=0.24, BF=0.38), and functional coupling between
sensorimotor hand and feet areas (resting state functional connectivity (27), t(19)=1.375,
p=0.185, BF=0.52). These results suggest that while augmentation might promote plasticity
locally (i.e. between fingers), the neural representation of the body at large remains
unchanged in the primary sensorimotor cortex.
repeated this analysis with an additional body-part unrelated to Thumb’s control (lips)
and again found a significant hand x time interaction (F(1,19)=9.1, p=0.007, ηp 2=0.35)
with no significant three-way (hand x time x body-part) interaction F(1,19)<0.001, p=0.99,
BF=0.31). In other words, the reduction in the inter-body-part distance was similar across
hand-toes and hand-lips. This finding suggests an overall decrease in selectivity that could
be attributed to increased tonic inhibition, as examined in our computational simulation,
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Discussion
Here, we provide a comprehensive demonstration of successful motor integration of a
robotic augmentation device (the Third Thumb) and explore how augmentation impacts
the user’s hand function and representation. After only 5 days of Thumb use, participants
showed significant improvements in augmented hand motor performance across multiple
tasks. In addition to individuated control of the extra Thumb, participants were able
to integrate Thumb motor control with the movements of their natural hand, requiring
collaboration, shared supervision and hand-robot coordination. Motor performance was
greatly improved even without visual feedback and remained stable under increased
cognitive load, though note that increasing cognitive load demands even further is likely
to eventually lead to increased interference with the motor performance (21). The ability
to successfully coordinate between the Thumb and the biological hand across diverse task
demands is crucial for successful adoption of augmentation devices. We further show that
hand augmentation resulted in increased explicit sense of embodiment over the Thumb
- a key goal for successful augmentation (29), while implicit body image was found to
be stable. By demonstrating successful adaptation to motor augmentation under diverse
settings, our findings extend earlier pioneering proof-of-concept accounts of successful
usage of extra robotic fingers (1, 4, 6, 30–32) or arms (3, 5) under restricted circumstances.
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Importantly, successful adoption of augmentative technologies relies not only on the user’s
proficiency in operating the robotic device. A further challenge for augmentation is to
ensure that the device usage will not impact users’ ability to control their biological body,
especially while the augmentative device is not being used or even worn. Therefore, a
critical question for anyone interested in safe motor augmentation is whether it would incur
any changes to the user’s biological body representation. This concern is rooted in previous
research of brain plasticity, demonstrating that our motor experience shapes the structure
and function of the nervous system (10, 33). As such, since motor augmentation is designed
to change the way we interact with the environment, it is reasonable to predict that it will
reshape the neural basis of our biological body. Moreover, since we were not born with
the innate capacity to control additional robotic body parts, successful motor augmentation
likely requires extensive long-term practice, as highlighted in our training results. With that
in mind, our investigation was focused on changes incurred to the body representation while
the Thumb wasn’t being operated. This approach allows for our findings to be generalised to
other forms of robotic thumb control.
perspective on its malleability (13, 14). Tools have been suggested to update the biological
body representation, for example by tool-body integration (36–38). Yet, tools are normally
used to replace the capacity of the hand, rather than to accompany it. Therefore, when
using a tool, one is not required to radically alter their hand function (for example,
the user will choose a grip for the tool’s handle that fits the natural synergies of the
fingers). As such, tool-use does not entail an updated representation of the hand itself.
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Conversely, motor augmentation invites the user to reinvent the way they use their own body.
Consequently, here, motor integration of the Thumb altered the natural finger coordination
patterns (kinematic synergies) of the augmented hand, with the augmentation group showing
more complex movement patterns than the control group. This challenge is more closely
akin to the acquisition of a new and complex motor skill – e.g. learning to play the
piano. Recent research has demonstrated that long-term training leads to changes in finger
representations (39). Specifically, trained pianists (over the course of many years, starting
in childhood) demonstrate altered hand representation (lower inter-finger representational
distances) relative to novices. This evidence further emphasises the need to examine how
long-term motor augmentation can impact the biological hand representation.
Here, we used a variety of pre- to post- measures to study changes in body representation
when the Thumb was not being used, or even worn. While some aspects of body
representation (e.g., body image, large scale connectivity profile) were found to be stable,
semi-intensive Thumb usage (2.3–6.3 hours per day) resulted in mild, yet significant
changes to the hand representation. Specifically, we observed a shrinkage of the neural
hand representation in the sensorimotor cortex. This is likely a consequence of the motor
adaptations that the users made to best cooperate with the augmentation device (10, 40,
41), as further supported by the follow-up scan taken 7-10 days after Thumb usage had
ceased. As mentioned in the introduction, inter-finger representation is highly stable even
after intensive motor training, so long as this training doesn’t introduce changed inter-finger
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As illustrated through the computational simulation shown in Fig. 4, our findings are
compatible with both adaptive and maladaptive plasticity mechanisms. As we originally
hypothesised, the shrinkage effect observed here could be disruptive, e.g. akin to other
studies reporting neural correlates of decreased motor control (18). It could also result
from homeostatic plasticity mechanisms, aimed at stabilising brain activity in presence of
abrupt input changes (43). This interpretation is supported by the reduced inter-body part
distances found in the SMA. Alternatively, the shrinkage effect could also be directed at
establishing optimal representation of the Thumb relative to the rest of the augmented hand,
and as such involved in developing motor control over a new body part. For instance, by
inducing new kinematic synergies, learning to use the extra Thumb may be pushing the
network outside of its existing manifold (44) to allow for formation of new neural activity
patterns. In other words, the observed neural changes could be reflective of a more compact,
but not necessarily less functional hand representation. At this early stage of research, it
is not yet clear whether these changes are adaptive, maladaptive or epiphenomenal. The
behavioural evidence, examining the impact of hand augmentation on finger enslavement,
was unfortunately too ambiguous to determine the answer to this key question (see Fig.
S5). Yet, regardless of the specific mechanism, our evidence nevertheless suggests that
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motor augmentation might incur some changes to the augmented hand’s representation.
Considering that neuroimaging results have previously been shown as reliable biomarkers
for behavioural outcomes, relating to both motor control (e.g. in stroke recovery, (45)) and
pain (46), we believe it is crucial to consider whether the observed neural shifts in the
biological hand representation could be incurred safely (29).
To conclude, emerging technologies designed to assist, substitute and even augment our
motor abilities hold tremendous promise for transforming the lives of both disabled and
healthy communities. Hand augmentation could benefit diverse groups of people, from
factory workers to surgeons, allowing them to perform their labour more safely, without
having to coordinate their movements with assistants or external devices; from healthy
individuals to those with temporary or chronic hand impairment (1), looking to improve
decreased hand functionality. This vision depends not only on the exciting technological
innovations, it also critically relies on our brain’s ability to learn, adapt and interface with
these devices. Therefore, as technology becomes more integrated with the human body,
we see new challenges and opportunities emerging from neural and cognitive perspectives.
Critical questions arise as to how such human-machine integration can be best achieved,
given expected neurocognitive bottlenecks of brain plasticity. Here, we demonstrate that
successful integration of motor augmentation can be readily achieved, with potential for
flexible use, reduced cognitive reliance and increased sense of embodiment. Importantly
though, such successful human-robot integration may have direct consequences on key
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aspects of body representation and motor control, be it adaptive or maladaptive, which need
to be understood and explored further before this technology can be widely implemented.
Experimental design
To assess the effects of hand augmentation on body representation, we implemented a
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All study participants were asked to wear an extra robotic thumb (the Third Thumb; Fig.
1A-B) on their right-hand throughout the day. Participants were instructed to wear the
Thumb during the in-lab training sessions and to continue wearing it outside of the lab for
at least 4 hours per day. The augmentation group had full motor control over the Thumb and
needed to actively use it to complete the training tasks. They were also encouraged to use
it as much as possible outside of the lab for a free-style environment exploration (‘in the
wild’). The control group wore a static (not-moving) version of the Thumb and completed
the training tasks without being able to control it. Due to initial equipment issues,, the first 2
control participants did not wear the Thumb during training.
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Training protocol
During the training sessions, participants were asked to complete a set of reaching and
grasping tasks. These tasks were designed to encourage the use of the Third Thumb and
allow the participants to develop complex hand-robot interactions. The task execution was
restricted to the augmented (right) hand. The augmentation group was instructed to use
the extra Thumb to complete the training tasks. The control group, wearing the static
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version of the Thumb was instructed to complete the training tasks using only their natural
fingers, i.e. without using the Thumb. Training tasks required participants to (i) use the
Thumb in collaboration with another finger to pick up multiple objects (collaboration, e.g.
building a Jenga tower); (ii) use the Thumb to extend the natural grip of the hand and
to free up the use of the biological fingers (shared supervision, e.g. stirring cups); (iii)
use the Thumb individually, while having their hand occupied with task-irrelevant objects
(individuation, e.g. stacking tapes) or to (iv) oppose the robotic Thumb to one of the natural
fingers (hand-Thumb coordination). For all of the tasks, participants were seated at a desk
facing the camera recording their hand movements. Each task was conducted for 10-15
minutes and repeated on 2-4 separate training days, with the exception of the hand robot
coordination task (see Supplementary Materials), which was performed during each of the
training sessions.
To quantify the improvement of the augmentation group on each of the training tasks, the
outcome measure of each task was averaged for each participant and each training session.
As different participants had slightly different training regimes, in terms of distribution of
tasks across the days, we sorted the average scores based on the order of task repetition (i.e.
1st, 2nd, 3rd time the task was repeated regardless of which days it was repeated on). These
data were then analysed using a repeated measures ANOVA in SPSS.
Numerical cognition
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To assess the cognitive load related to Thumb use, a numerical cognition task was performed
twice, on the first and the last training session (21). The task was adapted from previous
studies, showing that numerical cognition impacts motor performance while controlling
a virtual prosthetic arm (22) or a brain-computer interface (51). Participants were asked
to perform a cooperation task - building a Jenga tower (see Supplementary Materials),
while simultaneously presented with a set of low and high pitch auditory tones played
from a laptop. The tones were presented every 1-6s in a randomised order, for a total
duration of 1 minute per block. Starting with a number 10, participants were instructed
to add 1 to the current number after hearing a high tone, and subtract 1 from the current
number after hearing a low tone. After each mathematical operation, participants were
instructed to verbally respond with the resulting number. In order to assure participants’
engagement with the dual task, participants were explicitly instructed to pay closer attention
to the arithmetic operations, treating the motor task (Jenga building) as a secondary task.
Participants performed 5 blocks of the numerical cognition task during each session.
Numerical cognition blocks were always preceded and followed by 5 blocks of normal
(baseline) building a Jenga tower task (5 baseline blocks, 5 numerical cognition blocks, 5
baseline blocks). Note that the first 3 participants did not complete the numerical cognition
task.
For each participant, the average number of Jenga floors built was calculated from all the
numerical cognition blocks in which the correct mathematical operations were performed.
Trials in which a wrong number was given were discarded (on average 15-19% of trials were
discarded per participant). Note however, that similar results were obtained when including
the erroneous trials (see Fig. S3). To determine whether the extra cognitive load caused
by the numerical cognition task had any impact on participants’ motor performance when
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using the extra Thumb, the average score from the numerical cognition task was compared
to the baseline score. This was done separately for the first and the last day of training. The
baseline score was calculated as the average number of Jenga floors built across the two
baseline blocks (10 trials) that proceeded and followed the numerical cognition task.
Participants wore CyberGlove underneath the extra Thumb throughout all of the training
sessions. Kinematics associated with each of the training tasks performed during a given
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session were recorded onto a separate file. CyberGlove was calibrated for each participant at
the beginning of each training session, using a min-max pose calibration procedure provided
with the ROS CyberGlove package (see Supplementary Materials). Due to initial equipment
issues, the first 4 augmentation participants did not wear the CyberGlove during training.
of training was used instead. Due to calibration issues, the hand kinematics data of 1
augmentation and 2 control participants were discarded from subsequent analysis.
To quantify the complexity of the hand movements across both groups, we first conducted a
Principal Components Analysis (PCA) of the angular velocities of the PIP joints. For each
participant and session, the 5 angular velocities were z-normalised (52) and decomposed
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into subject- and session-specific kinematic synergies using PCA. 5 principal components
(PCs) were computed for each participant and session. The extracted PCs were matched
across subjects using normalised scalar product (dot product) and ordered according to
the amount of variance explained by each component. Consistent with the literature (53,
54), we found that the first PC accounted for more than 40% of total variance and
reflected a coordinated movement of all the fingers (see Fig. S4 for all the PCs). To
quantify the dimensionality of the hand movements, for each participant and day, we
recorded the number of PCs needed to explain 80% of total variance (55). These were
then compared across groups in a repeated-measures ANOVA with time (day 1, day 5)
as a within-subjects factor and group (augmentation, control) as between-subject factor.
To quantify the contribution of the alldigit movements to the complexity of the hand
kinematics, we compared the amount of variance explained by the first PC across both
groups using the same repeated-measures ANOVA design.
Next, to interrogate more detailed changes to the finger cooperation pattern caused by
the hand augmentation, we looked at the degree of coupling between digit pairs, adapting
the methods used in (53). We used linear regression to fit the angular velocity data of a
given digit as a function of the angular velocity of each of the other digits individually.
This yielded a single determination coefficient (R2) for each digit pair, expressing the
proportion of total variance of each digit’s angular velocity that could be explained by a
linear reconstruction, based on its paired regression with each of the other digits. Qualitative
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comparison between the results obtained from the control group (who did not use the Third
Thumb during the training) and outcomes of previous hand kinematics research conducted
during free movement (10, 53), confirmed that the conducted analysis resulted in a typical
finger synergy profile.
To assess the effect of Thumb use on the finger coordination profile across groups,
we performed a linear mixed model analysis (LMM) with fixed factors of time, group
(augmentation vs controls) and digit pair, a random effect of participant and a random
participant-specific slope of time. The LMM was evaluated in R (version 3.5.2) under
restricted maximum likelihood (REML) conditions with Satterthwaite adjustment for the
degrees of freedom.
Embodiment questionnaires
To assess changes in the embodiment of the Thumb, participants were asked to complete
an embodiment questionnaire before the first and again after the last training session.
The questionnaire was focused on the explicit (phenomenological) aspect of embodiment,
concerned with whether the extra Thumb feels like a part of one’s hand (56). Due to data
collection issues, 5 augmentation participants and 1 control participant only completed the
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For each participant, questionnaire scores were averaged within each embodiment category.
Note that in the body ownership category, the opposite (negative) value of the ‘foreign
body’ statement has been used while computing the average. 1 augmentation participant was
discarded from this analysis, as their averaged agency score was classified as a statistical
outlier (different from the mean score by more than 3 standard deviations).
Statistical analysis
All statistical analysis was performed using IBM SPSS Statistics for Macintosh (Version
24), R (for linear mixed models) and JASP (Version 0.11.1). Tests for normality were
carried out using a Shapiro-Wilk test. Training data that were not normally distributed
were log-transformed prior to further statistical analysis. With the exception of hand
kinematics and force enslavement datasets, that were analysed using linear mixed models
(LMM), all the within group comparisons were carried out using paired t-tests or repeated
measures ANOVAs (training tasks data). Between group comparisons were carried out using
ANCOVAs with group (augmentation, controls) as a fixed effect and the pre-score used
as a covariate (57). All non-significant results were further examined using corresponding
Bayesian tests under continuous prior distribution (Cauchy prior width r=0.707).
Scanning procedures
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Both pre- and post- neuroimaging sessions were comprised of the following functional
scans: (i) a resting state scan (see Supplementary Materials), (ii) a motor localiser scan (see
Supplementary Materials) and (iii) four finger-mapping scans. Additionally, a structural scan
and field maps were obtained during each scanning session.
Finger-mapping scans
Participants were instructed to perform visually cued movements of individual digits
of either hand, bilateral toe movements and lips movements. The different movement
conditions, as well as rest periods were presented in 9s blocks. The individual digit
movements were performed in the form of button presses on MRI-compatible button-boxes
(4 buttons per box) secured on the participant’s thighs. The movements of either of the
(biological) thumbs were performed by tapping them against the wall of the button box.
Instructions were delivered via a visual display projected into the scanner bore. Ten vertical
bars, representing the fingers flashed individually in green at a frequency of 1Hz, instructing
movements of a specific digit at that rate. Toe and lips movements were cued by flashing the
words “Feet” or “Lips” at the same rate of 1Hz. Each condition was repeated 4 times within
each run in a semi-counterbalanced order. Participants performed 4 runs of this task. Due to
timing issues 3 augmentation participants and 1 control participants completed only 3 runs
of the finger-mapping task. Additionally, due to a data acquisition issue, the finger-mapping
data of 1 control participant was discarded.
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MRI analysis
MRI analysis was implemented using tools from FSL (58, 59) and Connectome Workbench
([Link]) software, in combination with Matlab scripts (version R2016a),
both developed in-house (including FSL-compatible RSA toolbox (60)) and as part of the
RSA Toolbox (26). Cortical surface reconstructions were produced using FreeSurfer ((61,
62), [Link]).
fMRI pre-processing
Functional data was first pre-pre-processed using FSL-FEAT (version 6.00). Pre-processing
included motion correction using MCFLIRT (63), brain extraction using BET (64), temporal
high pass filtering, with a cut off of 150s for the finger-mapping scans and 100s for
resting-state and motor localiser scans, and spatial smoothing using a Gaussian kernel with a
FWHM of 3mm for the finger-mapping and 5mm for resting-state and motor localiser scans.
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To make sure that the scans from the two scanning sessions were well aligned, for each
participant we calculated a midspace between their pre- and post- scans, i.e. the average
space in which the images are minimally reoriented. Each scan was then aligned to this
pre-post midspace using FMRIB’s Linear Image Registration Tool (FLIRT, (63, 65)). See
Supplementary Materials for details.
For the finger-mapping scans, 14 contrasts were set up: each digit versus rest, all left/right
hand digits against rest, feet against rest and lips against rest. The estimates from the four
finger mapping scans were then averaged voxel-wise using fixed effects model with a cluster
forming z-threshold of 3.1 and family-wise error corrected cluster significance threshold of
p<0.05, creating 14 main activity patterns for each session and participant.
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For the motor localiser scans, 4 main contrasts were set up: right/left hand against lips,
right/left foot against lips. The activity patterns associated with those 4 contrasts were then
used to define functional regions of interest (functional ROIs, see Supplementary Materials).
note that, given the probabilistic nature of these masks, the dissociation between S1 and M1
is only an estimate, and thus our ROI should be treated as a sensorimotor one. SMA was
defined as all surface nodes along the medial wall with the highest probability for BA6 (16,
17).
For our univariate analyses (resting state connectivity, net activity analysis), we also defined
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a separate set of functional ROIs based on the sensorimotor representations of the left/right
hand and feet of each participant. See Supplementary Materials for details.
To assess the effect of 5-day Thumb usage on the overall representation structure
(dissimilarity), we performed a linear mixed model analysis (LMM) with fixed factors of
time, hand and digit pair, a random effect of participant and a random participant-specific
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slope of time. The LMM was evaluated in R (version 3.5.2) under restricted maximum
likelihood (REML) conditions with Satterthwaite adjustment for the degrees of freedom.
Supplementary Material
Refer to Web version on PubMed Central for supplementary material.
Acknowledgements
We thank Dominic Stirling, Samuel Cousins, Lydia Mardell, Maria Kromm and Mathew Kollamkulam for their
help with data collection; Ekaterina Tupitsyna for developing the script for the kinematic data analysis; James
Kilner for providing us access to the Cyberglove; Joern Diedrichsen for the custom-made force keyboards;
Howard Bowman for introducing us to information theory measures; Gionata Salvietti for invaluable technical
help during piloting; Silvestro Micera, Juan Alvaro Gallego and Daan Wesselink for helpful comments on the
manuscript; Hunter Schone for proof-reading the manuscript; Domenico Prattichizzo for inspiring discussions about
supernumerary fingers; and our participants for taking part in this study.
Funding
This work was supported by an ERC Starting Grant (715022 EmbodiedTech), awarded to TRM, who was further
funded by a Wellcome Trust Senior Research Fellowship (215575/Z/19/Z) and by Sir Halley Stewart Charitable
Trust (580).
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Summary
Skilful hand augmentation can be readily learned but may impact the user’s body
representation and motor control.
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(1), the Thumb is actuated by two motors (fixed to a wrist band), allowing for independent
control over flexion/adduction. The Thumb is powered by (2) an external battery, strapped
around the arm and wirelessly controlled by (3) two force sensors fixed to the underside
of the participant’s big toes. (D) Experimental design for the augmentation group. (E)
Examples of the in-lab training tasks used for hand-Thumb collaboration, shared and Thumb
individuation. Augmentation participants showed significant performance improvements on
all of the tasks across training session. Asterisks denote significant effect of time at ***
p<0.001. See Fig S2. For statistical quantification of the improvements seen in the control
group.
Darker colours represent the post scan, whereas lighter colours represent the pre (baseline)
scan. Blue = Toes, Orange = Hand, Black = Lips. Asterisks denote significant effects at *
p<0.05, ** p<0.01 and *** p<0.001.
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Table 1
Embodiment questions divided into 4 separate embodiment categories
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Body ownership
Agency
Body Image
1 “It seems like I am looking directly at my own finger, rather than a prosthesis”
2 “It seems like the robotic finger begins to resemble my other fingers”
Somatosensation
From the improvements observed in participants who performed well both with and without vision, it can be concluded that proprioceptive feedback played a significant role in motor performance. The significant proprioceptive improvements, as evidenced by tasks completed blindfolded, indicate that participants developed a heightened sense of Thumb control and awareness of position without relying on visual input .
Training with the extra Thumb did not negatively affect participants' motor performance even when multitasking under increased cognitive load . During dual-task conditions, participants performed arithmetic operations while using the Thumb in a Jenga tower building task. There was no significant interaction between cognitive load and motor performance, indicating that the Thumb's control was stable under cognitive demands .
The augmentation group showed significant improvements in the hand-Thumb coordination task both with and without visual guidance, whereas the control group's improvement was significantly less . The control group, who did not have to learn to control a new device, generally performed better in the training tasks except in the shared supervision tasks, pointing to the functional efficiency provided by Thumb extension .
Individuated finger representation refers to how distinct each finger's movement is in the brain's neural representation. In the study, this was measured using the Mahalanobis distance between multivariate activity patterns elicited by each finger in the sensorimotor cortex. This method provided a measure of the similarity or dissimilarity between different fingers' representations, with smaller inter-finger distances indicating more overlap, and larger distances indicating more distinctive representations .
During training sessions, participants faced dual-task conditions requiring them to solve simple arithmetic problems while using the Thumb for collaborative tasks like building a Jenga tower. Despite the cognitive challenges, there was no significant impact on Thumb motor performance, indicating that the training prepared the participants to effectively juggle cognitive and physical demands simultaneously .
The training tasks were designed to promote the use of the Third Thumb in various scenarios. Tasks included collaborating with another finger to pick up objects, extending the natural grip, freeing up natural fingers, and opposing the Thumb to natural fingers. These tasks encouraged participants to incorporate the robotic Thumb into their motor repertoire, enhancing their ability to perform complex hand-robot interactions .
The lack of significant differences in the representational structure between pre- and follow-up sessions suggests the hypothesis that once neural representation adaptations occur due to Thumb use, they can be maintained at least short-term after training cessation. This implies a stability in these neural changes despite the discontinuation of device usage .
Effectiveness of the Thumb training 'in the wild' was assessed through self-reported wear times and recorded sensor data logging the Thumb's motor positions and timestamps. This logging provided quantitative data on the number of hours the Thumb was used daily. The findings indicated similar daily wear-time between the augmentation and control group, validating that the augmentation group had sufficient exposure to training conditions .
The use of the additional robotic Thumb resulted in significantly reduced inter-finger distances of the augmented hand’s representation in the sensorimotor cortex . This means that following the use of the Thumb, the biological fingers became less distinctive from each other in their neural representation. This shrinkage of representation was specific to the augmented hand, demonstrating the impact of the Thumb on neural plasticity .
The absence of significant changes in the control group's hand representation suggests that without external intervention, such as the use of a robotic Thumb, the neural representation of the hand remains stable. This stability aligns with previous motor training studies that illustrate a maintenance of typical representation structures in the absence of new motor demands .