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Chapter 3

Chapter 3 of 'Computer Organization and Architecture' discusses the fundamental components and functions of a computer, including the role of the Control Unit and Arithmetic Logic Unit within the Central Processing Unit. It outlines the instruction cycle, including fetching and executing instructions, as well as the handling of interrupts and I/O functions. The chapter emphasizes the importance of interconnection systems, specifically buses, in facilitating communication between various computer components.

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0% found this document useful (0 votes)
52 views43 pages

Chapter 3

Chapter 3 of 'Computer Organization and Architecture' discusses the fundamental components and functions of a computer, including the role of the Control Unit and Arithmetic Logic Unit within the Central Processing Unit. It outlines the instruction cycle, including fetching and executing instructions, as well as the handling of interrupts and I/O functions. The chapter emphasizes the importance of interconnection systems, specifically buses, in facilitating communication between various computer components.

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William Stallings

Computer Organization
and Architecture
th
8 Edition
Chapter 3
Top Level View of Computer Function and
Interconnection
Program Concept
 Hardwired systems are inflexible
 General purpose hardware can do
different tasks, given correct control
signals
 Instead of re-wiring, supply a new set of
control signals
What is a program?
 A sequence of steps
 For each step, an arithmetic or logical
operation is done
 For each operation, a different set of
control signals is needed
Function of Control Unit
 For each operation a unique code is
provided
 e.g. ADD, MOVE
 A hardware segment accepts the code
and issues the control signals

 We have a computer!
3.1 Computer Components
 The Control Unit and the Arithmetic and
Logic Unit constitute the Central
Processing Unit
 Data and instructions need to get into the
system and results out
 Input/output
 Temporary storage of code and results is
needed
 Main memory
Computer Components:
Top Level View
3.2 Computer functions
 The computer functions is:
1- instruction fetch and execute
2-Interrupts
3-I/O function
Instruction Cycle
 Two steps:
 Fetch
 Execute
Fetch Cycle
 Program Counter (PC) holds address of
next instruction to fetch
 Processor fetches instruction from
memory location pointed to by PC
 Increment PC
 Unless told otherwise
 Instruction loaded into Instruction Register
(IR)
 Processor interprets instruction and
performs required actions
Execute Cycle
 Processor-memory
 data transfer between CPU and main memory
 Processor I/O
 Data transfer between CPU and I/O module
 Data processing
 Some arithmetic or logical operation on data
 Control
 Alteration of sequence of operations
 e.g. jump
Example of Program Execution
Instruction Cycle State Diagram
 Instruction address calculation (iac)-
determines the address of the next instruction
to be executed.
 Instruction fetch(if) – Read instruction from its
memory location into the processor
 Iod- analyze instruction to determine type of
operation to be performed and operands to
be used
 Oad – if the operation involves reference to
an operand in memory or available via I/O
then determine the address of the operand.
 Operand fetch(of): fetch the operand from
memory or read it in from I/O.
 Data operation(do) – perform the
operation indicated in the instruction.
 Operand store (os) – write the result into
memory or out to I/O.
Interrupts
 Mechanism by which other modules (e.g.
I/O) may interrupt normal sequence of
processing
 Program
 e.g. overflow, division by zero
 Timer
 Generated by internal processor timer
 Used in pre-emptive multi-tasking

 I/O
 from I/O controller
Program Flow Control
Interrupt Cycle
 Added to instruction cycle
 Processor checks for interrupt
 Indicated by an interrupt signal
 If no interrupt, fetch next instruction
 If interrupt pending:
 Suspend execution of current program
 Save context
 Set PC to start address of interrupt handler
routine
 Process interrupt
Transfer of Control via
Interrupts
Instruction Cycle with Interrupts
Program Timing
Short I/O Wait
Program Timing
Long I/O Wait
Instruction Cycle (with
Interrupts) - State Diagram
Multiple Interrupts
 Disable interrupts
 Processor will ignore further interrupts whilst
processing one interrupt
 Interrupts remain pending and are checked
after first interrupt has been processed
 Interrupts handled in sequence as they occur

 Define priorities
 Low priority interrupts can be interrupted by
higher priority interrupts
 When higher priority interrupt has been
Multiple Interrupts - Sequential
Multiple Interrupts – Nested
Time Sequence of Multiple
Interrupts
I/O Function
An I/O module (e.g., a disk controller) can exchange data
directly with the processor. Just as the processor can
initiate a read or write with memory, designating the
address of a specific location, the processor can also
read data from or write data to an I/O module. In this
latter case, the processor identifies a specific device
that is controlled by a particular I/O module.
Thus, an instruction sequence
instructions In some cases, it is desirable to allow I/O
exchanges to occur directly with memory.
Connecting
 All the units must be connected
 Different type of connection for different
type of unit
 Memory
 Input/Output
 CPU
Computer Modules
Memory Connection
 Receives and sends data
 Receives addresses (of locations)
 Receives control signals
 Read
 Write
 Timing
Input/Output Connection(1)
 Similar to memory from computer’s
viewpoint
 Output
 Receive data from computer
 Send data to peripheral

 Input
 Receive data from peripheral
 Send data to computer
Input/Output Connection(2)
 Receive control signals from computer
 Send control signals to peripherals
 e.g. spin disk
 Receive addresses from computer
 e.g. port number to identify peripheral
 Send interrupt signals (control)
CPU Connection
 Reads instruction and data
 Writes out data (after processing)
 Sends control signals to other units
 Receives (& acts on) interrupts
Buses
 There are a number of possible
interconnection systems
 Single and multiple BUS structures are
most common
 e.g. Control/Address/Data bus (PC)
 e.g. Unibus (DEC-PDP)
What is a Bus?
 A communication pathway connecting two
or more devices
 Usually broadcast
 Often grouped
 A number of channels in one bus
 e.g. 32 bit data bus is 32 separate single bit
channels
 Power lines may not be shown
Data Bus
 Carries data
 Remember that there is no difference
between “data” and “instruction” at this level
 Width is a key determinant of performance
 8, 16, 32, 64 bit
Address bus
 Identify the source or destination of data
 e.g. CPU needs to read an instruction
(data) from a given location in memory
 Bus width determines maximum memory
capacity of system
 e.g. 8080 has 16 bit address bus giving 64k
address space
Control Bus
 Control and timing information
 Memory read/write signal
 Interrupt request
 Clock signals
Bus Interconnection Scheme
Big and Yellow?
 What do buses look like?
 Parallel lines on circuit boards
 Ribbon cables
 Strip connectors on mother boards
 e.g. PCI
 Sets of wires
Physical Realization of Bus Architecture

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