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Stigma Logo

The document is a Lua script for a Roblox game that creates a user interface with animated elements including a trajectory indicator, a rotating Earth image, and a fading green image. It sets up various properties for these UI components and uses tweening animations to create movement and visual effects. Additionally, it prints messages to the console upon loading, welcoming the player and displaying the game's name.

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leoxanderbryan
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0% found this document useful (0 votes)
595 views2 pages

Stigma Logo

The document is a Lua script for a Roblox game that creates a user interface with animated elements including a trajectory indicator, a rotating Earth image, and a fading green image. It sets up various properties for these UI components and uses tweening animations to create movement and visual effects. Additionally, it prints messages to the console upon loading, welcoming the player and displaying the game's name.

Uploaded by

leoxanderbryan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local StigmanFroud = Instance.

new("ScreenGui")
local trajectory = Instance.new("ImageLabel")
local R = Instance.new("ImageLabel")
local Earth = Instance.new("ImageLabel")
local Green = Instance.new("ImageLabel")

StigmanFroud.Name = "Stigman Froud"


StigmanFroud.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
StigmanFroud.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
StigmanFroud.DisplayOrder = 999
StigmanFroud.ResetOnSpawn = false

trajectory.Name = "trajectory"
trajectory.Parent = StigmanFroud
trajectory.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
trajectory.BackgroundTransparency = 1.000
trajectory.Position = UDim2.new(0.5, -55, 0.5, -55) -- Center position
trajectory.Size = UDim2.new(0, 110, 0, 110)
trajectory.Image = "http://www.roblox.com/asset/?id=7102118272"
trajectory.SliceScale = 3.000

R.Name = "R"
R.Parent = StigmanFroud
R.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
R.BackgroundTransparency = 1.000
R.Position = UDim2.new(0.5, -55, 0.5, -55) -- Center position
R.Size = UDim2.new(0, 110, 0, 110)
R.ZIndex = 3
R.Image = "http://www.roblox.com/asset/?id=7102117818"
R.SliceScale = 3.000

Earth.Name = "Earth"
Earth.Parent = R
Earth.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Earth.BackgroundTransparency = 1.000
Earth.Position = UDim2.new(0.405, 0, 0.407, 0)
Earth.Size = UDim2.new(0, 20, 0, 20)
Earth.ZIndex = 4
Earth.Image = "rbxassetid://78137783929126"

Green.Name = "Green"
Green.Parent = StigmanFroud
Green.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Green.BackgroundTransparency = 1.000
Green.Position = UDim2.new(0.5, -55, 0.5, -55) -- Center position
Green.Size = UDim2.new(0, 110, 0, 110)
Green.ZIndex = 6
Green.Image = "rbxassetid://75554667916597"
Green.ImageTransparency = 1.000

spawn(function()
local targetPos = UDim2.new(0.005, 0, 0.835, 0) -- Slightly lower bottom left
trajectory:TweenPosition(UDim2.new(0.5, -55, 0.5, -55), "Out", "Linear", 0.2,
false)
wait(0.25)
trajectory:TweenPosition(targetPos, "Out", "Sine", 0.4, false)
wait(0.5)
while true do
wait(0.01)
trajectory.Rotation = trajectory.Rotation + 0.3
end
end)

spawn(function()
local Angle = 0
local AngleIncrement = 0.02
local OriginPos = Earth.Position
local Distance = 55
while wait() do
Angle = Angle + AngleIncrement
local dirX = math.cos(Angle)
local dirY = math.sin(Angle)
Earth.Position = OriginPos + UDim2.new(0, dirX * Distance, 0, dirY *
Distance)
end
end)

spawn(function()
local targetPos = UDim2.new(0.005, 0, 0.835, 0)
R:TweenPosition(UDim2.new(0.5, -55, 0.5, -55), "Out", "Linear", 0.2, false)
wait(0.25)
R:TweenPosition(targetPos, "Out", "Sine", 0.4, false)
end)

spawn(function()
local Tween = game:GetService("TweenService")
wait(2)
while true do
local fadeIn = Tween:Create(Green, TweenInfo.new(0.5), {ImageTransparency =
0})
fadeIn:Play()
wait(0.3)
local fadeOut = Tween:Create(Green, TweenInfo.new(0.5), {ImageTransparency
= 1})
fadeOut:Play()
wait(4)
end
end)

spawn(function()
local targetPos = UDim2.new(0.005, 0, 0.835, 0)
Green:TweenPosition(UDim2.new(0.5, -55, 0.5, -55), "Out", "Linear", 0.2, false)
wait(0.25)
Green:TweenPosition(targetPos, "Out", "Sine", 0.4, false)
end)

print("Loaded At",
game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name)
wait(0.1)
print("Welcome,", game.Players.LocalPlayer.Name)

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