0% found this document useful (0 votes)
17 views4 pages

Heavy F

The document outlines a character's statistics, abilities, and features for a role-playing game, including hit points, armor class, and various actions. It details the character's skills, weapon attacks, and special abilities, such as Second Wind and Action Surge. Additionally, it describes racial abilities and class features specific to the Heavy Gunner class, including critical hit enhancements and movement bonuses.

Uploaded by

tixida9220
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views4 pages

Heavy F

The document outlines a character's statistics, abilities, and features for a role-playing game, including hit points, armor class, and various actions. It details the character's skills, weapon attacks, and special abilities, such as Second Wind and Action Surge. Additionally, it describes racial abilities and class features specific to the Heavy Gunner class, including critical hit enhancements and movement bonuses.

Uploaded by

tixida9220
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Total HP 112 AC Current HPSpeed

20 30ft
Temp HP

Hit Dice 15d10 Initiative -1


AC Break Down
Heavy ArmorWhen taking Bludgeoning, Piercing, or
Master Slashing dmg it is reduced by 3.
Ballistic 18 Disadv on Stealth
Armor Type Light Medium Heavy
Half Shield +1
Defense +1

Limited Class Features


Feature Uses Recover
Second Wind (Gain 1d10+15 HP) 1 SR
Action Surge (Gain a 2nd Action) 1 SR
Indomitable (Reroll a Save) 2 LR

Actions
Action Bonus Action Reaction
Attack/Cast Second Wind Suppression
Dodge Charge
Disengage Burst Fire
Dash
Reload
Abilities Score Modifie Saves
r
*Strength 20 5 10 Proficiency +5
All Armor All
*Constituti 20 5 10 Weapons
on Pilot
Dexterity 8 -1 -1
Charisma 13 1 1
Intelligenc 10 0 0
e
Wisdom 12 1 1

Skills (*=Proficiency)
Acrobatics (Dex) -1 *Perception (Wis) 6
Animal Handling (Wis) 1 *Performance (Cha) 6
Arcana (Int) 0 Persuasion (Cha) 1
*Athletics (Str) 10 Religion (Int) 0
Deception (Cha) 1 Sleight of Hand (Dex) -1
History (Int) 0 Stealth (Dex) -1
Insight (Wis) 0 *Survival (Wis) 6
*Intimidation 10 Tool ()
(Cha/Str)
Investigation (Int) 0 Tool ()
Medicine (Wis) 1 Tool ()
Nature (Int) 0 Tool ()

Senses Normal
Languag Common
es
3 Attacks
Attack Range To Damage Type
Name Hit
Data Dagger 20/60 +10 1d4 + 5 P

Description: Stabbing yourself with this dagger causes you to


explode
SAW 80/240 +12 2d10 + 5 P
Description: Two-handed, Heavy, Burst, Suppression,
Mags 2, Reload 50 |
Mounted 15ft +12 2d8 Fire
Flamethrow Cone
er
Description:Two-handed, Heavy, 1 Fuel Canister, Reload 4
|

Push/Drag/ Long Jump High Jump Reach S/R


Lift S/R S/R
600lb 10/25ft 4/8ft 13/17ft
Weapon –Actions
Heavy: Small creatures have disadvantage on attack rolls with
heavy weapons. A heavy weapon’s size and bulk make it too large
for a Small creature to use effectively. Additionally, they take an
action to reload.
Burst: Can make an extra attack as a Bonus Action when it takes
the attack action, however this attack has a -5 to hit. For every
consecutive turn this extra burst attack is taken the to hit penalty
is increased by 5.
Suppression: As a Reaction, I can spend 10 rounds of ammo to
attack and the next enemy in my attack range when it moves or
attacks on its turn.
Flamethrower- As an action, exhales fire in an adjacent 15ft
cone that you designate. Each creature in that area must make a
Dexterity saving vs. the users to hit, taking 2d8 fire damage on a
failed save or half as much damage on a successful one. The fire
ignites any flammable objects in the area; any creature that failed
its save is on fire and takes 2d8 fire damage until it uses its action
to put itself out with a dc 15 DEX check or by smothering the
flames.

Human - Racial Abilities


Tough: Increase HP by 30, ignore the first lvl of exhaustion

Heavy Gunner - Features


Lvl 3: Superior Critical: Crit on a 18-20
Lvl 4: Chager: If you move 10ft in a straight you can spend your
BA to gain +5 to attack dmg or push a target 10ft away from you.

You might also like