Monk 1 Lalset
CLASS & LEVEL PLAYER NAME
Shamalaya
Variant Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +3 15 11 --
+0 -1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3 DEFENSES HIT DICE DEATH SAVES
16 SAVING THROWS INSPIRATION
=== WEAPONS ===
Shortsword, Simple Weapons
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== TOOLS ===
+2
-1 +2
-1
Animal Handling WIS
Arcana INT
Flute
=== LANGUAGES ===
8 +0 Athletics STR Celestial, Common
ABILITY SAVE DC
+3 Deception CHA
-1 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
-1 +3 Intimidation CHA
-1 Investigation INT
8 +2 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
+3 Performance CHA === ACTIONS ===
+2 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
-1 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Unarmed Strike
+2 Survival WIS
When you use the Attack action with an unarmed
+3 strike or a monk weapon on your turn, you can make
one unarmed strike as a bonus action.
16
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Quarterstaff +5 1d6+3 Bludgeoning Simple, Versatile
Unarmed Strike +5 1d4+3 Bludgeoning
14 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +5 1d4+3 Bludgeoning
9 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 1 Lalset
CLASS & LEVEL PLAYER NAME
Shamalaya
Variant Human Custom Background 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === * Grappler • BR 167
You have advantage on attack rolls against a creature
* Hit Points • PHB 77 you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
* Proficiencies • PHB 77 check. If you succeed, you and the creature are both
restrained until the grapple ends.
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your | Grappling Pin: 1 Action
AC equals 10 + DEX modifier + WIS modifier.
* Martial Arts • PHB 78
While you are unarmed or wielding only monk
weapons and you aren’t wearing armor or wielding a
shield, you can use DEX instead of STR for the attack
and damage rolls, you can roll your Martial Arts
damage die in place of the normal damage, and when
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action.
| Unarmed Strike: 1 Bonus Action
=== VARIANT HUMAN RACIAL TRAITS ===
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
* Ability Score Increase • BR 31
Two different ability scores of your choice increase by
1.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
=== FEATS ===
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Quarterstaff 1 4 lb.
SP 0
EP 0
GP 0
PP 0
WEIGHT CARRIED
4 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb.
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Shamalaya Neutral Good Amém
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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