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NPC Core Troops Rules

The document introduces a chapter focused on NPCs (Non-Player Characters) for tabletop games, providing over 200 NPCs categorized by various roles such as Artisan, Courtier, and Criminal. It includes rules for modifying NPCs and running troop-based encounters, emphasizing the use of multiple creatures working together. The chapter also features guidelines for troop defenses, movement, and gear, enhancing gameplay by immersing players in encounters with large groups of foes.
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0% found this document useful (0 votes)
81 views2 pages

NPC Core Troops Rules

The document introduces a chapter focused on NPCs (Non-Player Characters) for tabletop games, providing over 200 NPCs categorized by various roles such as Artisan, Courtier, and Criminal. It includes rules for modifying NPCs and running troop-based encounters, emphasizing the use of multiple creatures working together. The chapter also features guidelines for troop defenses, movement, and gear, enhancing gameplay by immersing players in encounters with large groups of foes.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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NPC Gallery

1
Introduction
CHAPTER 1:
NPC Gallery
NPC GALLERY Introduction
Artisan
Monsters and PCs aren’t the only inhabitants of your world. Though they might not be
heroes, NPCs can play various roles in your game, such as calling PCs to adventure, serving Courtier
as obstacles in social encounters, or opposing PCs in battle. This chapter presents over 200 Criminal
NPCs for your game, plus rules to modify them to fit any particular niche. Devotee
Downtrodden
Engineer
In this chapter, you’ll nd all kinds of NPCs across a variety of categories and SECTION SUMMARIES Explorer
roles. Each section includes stat blocks that t a theme, sidebars with extra This chapter groups NPCs by theme. Healer
details, and a section of tidbits a GM can drop into a game using these NPCs. If • Artisan (page 8): Trained crafters who
Laborer
you need to nd an NPC by level, head to page 232. have joined guilds
Martial Artist
Because humans make up the majority of the population in most areas of • Courtier (page 12): People found in
Golarion, the stat blocks in this chapter are all humans. If you want to change noble courts Maverick
the ancestry of a stat block, use the ancestry adjustments found on page 168! • Criminal (page 18): Lawbreakers, Mercenary
including bandits and assassins Military
Troops • Devotee (page 28): Clerics and other Mystic
Many sections include a type of creature called a troop. Rather than being religious gures
Official
an individual, a “creature” with the troop trait consists of multiple creatures • Downtrodden (page 40): People at the
Performer
working in tandem. Usually this means several weaker foes are combining forces bottom rungs of society
to be a signicant threat to a stronger enemy, such as the PCs. Think of them • Engineer (page 42): Crafters of list
similar to swarms in that way—an individual spider isn’t a threat to a low-level machines, guns, rockets, and more
PC, and an individual soldier isn’t a threat to a high-level PC. • Explorer (page 52): Travelers in the
wilderness, like guides and hunters
Running Troops • Healer (page 60): Medics, herbalists,
The rules for troops are found in the abilities troop defenses (page 231) and alchemical healers, and more
troop movement (page 231). Troops are represented using four segments • Laborer (page 66): Physical laborers
that are 10 feet on each edge and as tall as the members of the troop (usually like servants, shers, and messengers
Small or Medium creatures). They have roughly the footprint of a Gargantuan • Martial Artist (page 72):
creature, but a more exible shape. These squares are crowded with enemies, Practitioners of martial arts, from
and when the troop is reduced to 2/3 or 1/3 of its initial HP, it loses a segment to students to masters
represent the loss of forces. On a grid with miniatures, it’s ideal to start out with • Maverick (page 76): Iconoclasts and
16 miniatures or tokens clustered in sets of four to represent troops; you can rebels—good, bad, or ugly
then remove four miniatures each time the troop’s HP drops below a threshold. • Mercenary (page 82): Soldiers for pay,
For troops made of Large creatures, (like cavalry), you can use four Large-size including bodyguards and warbands
miniatures, and in some cases, you might want to use cardboard pawns or • Military (page 88): Regimented
miniatures that represent multiple Medium or smaller creatures. groups of soldiers, including
Their troop defenses protect them to some degree against effects that have commanders and multiple troops
individual targets, and instead of standard Strikes, the troop has special actions • Mystic (page 96): Spellcasters and
representing their coordinated attacks. This usually includes an ability that others who use mysterious magic
attacks in an emanation, acting as the troop’s equivalent of a melee Strike. • Official (page 108): Authorities within
The rules for troops—especially troop defenses—cover many circumstances government and bureaucracy, from
where it’s important that troops are not all one entity. However, the rules can’t clerks to prime ministers
cover every possibility, and it’s best to use common sense. If a player uses an • Performer (page 124): Bards, circus
ability you don’t think works on a troop, discuss with that player, and “refund” performers, and performing artists
actions spent based on mistaken assumptions. • Primalist (page 132): People attuned
Though troops lose four squares at a time to make the encounter easier to to the natural world and primal
run, when they take damage troops are continually losing members, and it helps magic
immerse the players in the fantasy of ghting against a huge troop of foes to • Scholar (page 138): Intellectuals who
describe this as it happens. built their skills through study
• Seafarer (page 146): Travelers on the
Troop Gear oceans and rivers
The gear that members of a troop carry is usually of negligible use to PCs of a • Villain (page 152): Cruel and
suitable level to face the troops. Consequently, troop stat blocks don’t list items. conniving adversaries

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