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1AR Mini Project

The mini project report presents the development of an interactive object manual using Augmented Reality (AR) to enhance user engagement and simplify interactions with complex devices. The project aims to provide real-time, step-by-step visual guidance for electronics laboratory equipment, improving clarity and reducing errors compared to traditional manuals. By leveraging AR technology, the project serves as a proof-of-concept for future applications in various industries, demonstrating the potential of AR in enhancing technical documentation.

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0% found this document useful (0 votes)
24 views12 pages

1AR Mini Project

The mini project report presents the development of an interactive object manual using Augmented Reality (AR) to enhance user engagement and simplify interactions with complex devices. The project aims to provide real-time, step-by-step visual guidance for electronics laboratory equipment, improving clarity and reducing errors compared to traditional manuals. By leveraging AR technology, the project serves as a proof-of-concept for future applications in various industries, demonstrating the potential of AR in enhancing technical documentation.

Uploaded by

rakshitajoshi321
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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VISHVESHVARAYA TECHNOLOGICAL UNIVERSITY

BELAGAVI

B.V.V SANGHA’S
BASAVESHWAR ENGINEERING COLLEGE BAGALKOTE
587102

(2023-24)
DEPARTMENT OF ELECTRONICS AND COMMUNICATION
ENGINEERING
Mini Project Report
on
Object Manual Using Augmented Reality (AR)

GUIDE HOD
Dr. P. N. Kulkarni Dr. J. D. Mallapur

Project Associates:
NAME USN
Arundati V. Bhavikatti 2BA21EC021
Prerana K. Patil 2BA21EC069
Rakshita R. Joshi 2BA21EC073
B.V.V. SANGHA’S
BASAVESHWAR ENGINEERING COLLEGE
BAGALKOTE 587102

(2023-24)

Department of Electronics & Communication Engineering


CERTIFICATE
This is to certify that project entitled “Object Manual Using Augmented Reality
(AR)” is a bonafied work carried out by student team of 1. Arundati V.
Bhavikatti 2. Prerana K. Patil 3. Rakshita R. Joshi. The Project report has been
approved as it satisfies the requirements with respect to the Mini Project work
prescribed by the university curriculum for BE (6th semester) during the academic
year of 2023-24.

Guide Co-Guide & HOD


Dr. P. N. Kulkarni Dr. J. D. Mallapur

Examiner-01 Examiner-02 Examiner-03


Name: Name: Name:

Sign: Sign: Sign:

Date: Date: Date:


ACKNOWLEDGEMENT

Every project is successful largely due to the effort of a number of people


who have always given their valuable advice or lent a helping hand. We sincerely
appreciate the inspiration, support and guidance of all those people who have
been instrumental in making this project a success. We take this opportunity to
thank Dr. P. N. Kulkarni for their continuous guidance throughout the project.
We take this opportunity to thank Dr. J. D. Mallapur, Head of the Department,
Electronics and Communication Engineering for having provided us with an
academic environment which nurtured our practical skills contributing to the
success of our project. We are thankful and fortunate enough to get constant
encouragement, support and guidance from all teaching and nonteaching staff
which helped us in successfully completing our project. We owe our gratitude to
the department of Electronics and Communications, for providing us with the
resources necessary for the completion of this project.

-Arundati V. B.
Prerana K. P.
Rakshita R. J.
ABSTRACT
This mini project aims to develop an interactive object manual using
Augmented Reality (AR), demonstrating the potential of AR to simplify how
users interact with complex objects or devices. Traditional manuals, which rely
on static text and images, often lead to confusion and inefficiency during
assembly, operation, or troubleshooting processes. By leveraging AR technology,
this project will overlay dynamic, step-by-step instructions directly onto physical
objects, improving clarity and ease of use.
The AR-based manual will be implemented using a mobile application or
AR-enabled device, such as a smartphone or tablet. It will employ image
recognition and object tracking to identify the physical object and provide
relevant guidance. Users will be able to point their device at the object, and the
AR interface will display detailed visual instructions in 3D, guiding the user
through operations such as assembly or maintenance.
The project will demonstrate the effectiveness of AR in enhancing user
engagement, reducing errors, and shortening learning curves. This mini project
serves as a proof-of-concept, illustrating how AR can be applied to improve the
usability of object manuals in fields like Electronics.
By the end of this project, a functional AR prototype has been developed,
providing a foundation for further exploration and refinement in AR-based
manuals. The solution could be extended to other domains such as industrial
machinery, automotive repairs, or consumer electronics.
CONTENTS
1. INTRODUCTION
1.1 Motivation…………………………………………..01

1.2 Objectives…………………………………………...02

1.3 What is AR?...............................................................03

1.4 Scope of project……………………………………..03

2. PROJECT METHODOLOGY
2.1 About Website………………………………………04

2.2 Features of Assemblr Studio Web…………………..04

3. CONCLUSION AND FUTURE SCOPE………...05

4. IMPLEMENTATION
4.1 Bread-Board…………………………………………06

4.2 Oscilloscope…………………………………………06

4.3 Multimeter…………………………………………...07
CHAPTER 1: INTRODUCTION
This chapter depicts about the objectives of the project and the description
of the problem which is considered to solve here, also this chapter includes the
societal application and the organisation of the report.

1.1 MOTIVATION
The primary motivation for developing an AR-based object manual is to
address the limitations of traditional manuals, which often fail to provide clear,
user-friendly guidance. Conventional manuals, typically composed of static text
and images, can be difficult to navigate and understand, especially when users
need to interact with complex objects or machinery. The lack of real-time, visual
feedback frequently results in user frustration, longer learning curves, and
increased likelihood of errors during assembly, operation, or troubleshooting
processes.
In today’s technology-driven world, there is a growing expectation for
more intuitive and interactive tools that can simplify technical tasks. Augmented
Reality (AR) offers an innovative solution by merging digital content with the
physical world, providing users with real-time, visual instructions overlaid
directly onto the object in question. This immersive experience not only improves
user comprehension but also makes learning and performing tasks faster and more
efficient.
The motivation for this project is also driven by the broad applicability of
AR in various industries, from consumer electronics and automotive repairs to
industrial machinery and medical devices. By developing an AR-based object
manual, this project aims to demonstrate how AR technology can transform
traditional manuals into a dynamic, engaging experience, leading to improved
accuracy, efficiency, and user satisfaction.
Additionally, this project provides an opportunity to explore emerging AR
technologies and their practical applications, encouraging innovation in the way
technical information is delivered and understood. As AR becomes increasingly
accessible through smartphones and AR-enabled devices, it has the potential to
become a standard tool for improving user interaction with complex objects and
devices. This mini project serves as a proof-of-concept for such future
advancements.

1
1.2 OBJECTIVES: The Objectives of the proposed project are….
1. Develop a User-Friendly AR Interface: Create an intuitive and interactive
AR interface that allows users to visualize step-by-step instructions directly
overlaid onto the physical object. The interface should be easy to use and
accessible on commonly available AR-enabled devices, such as smartphones or
tablets.

2. Implement Real-Time Object Recognition and Tracking: Utilize computer


vision techniques to recognize and track the object in real-time. This ensures that
the AR instructions are dynamically positioned and aligned with the object as the
user moves around it.

3.Provide Step-by-Step Visual Guidance: Develop clear and concise visual


instructions using 3D models, animations, or labels that guide the user through
assembly, operation, or troubleshooting procedures. These instructions should be
context-aware and update based on the user’s progress.

4. Enhance User Engagement and Learning Efficiency: Design the AR manual


to improve user engagement and reduce the time required to understand and
complete tasks. By providing visual feedback and guidance, the system aims to
minimize errors and improve task performance.

5. Demonstrate Practical Applications of AR Technology: Show the potential


of AR in real-world applications, such as DIY assembly, consumer electronics,
and maintenance tasks, by delivering a proof-of-concept prototype. This will
serve as a foundation for future projects exploring AR-based technical
documentation in various industries.

1.3 WHAT IS AR?


Augmented Reality (AR) is a technology that overlays digital content (such
as images, videos, or 3D models) onto the real-world environment, typically
through devices like smartphones, tablets, or AR headsets. Unlike Virtual Reality
(VR), which creates a completely simulated environment, AR enhances the real
world by adding interactive elements. This makes it an ideal tool for instructional
purposes, including object manuals.

2
1.4 SCOPE OF PROJECT
The scope of this mini project is to develop an AR-based object manual that
provides real-time, interactive guidance for using and understanding key
electronics laboratory equipment: breadboard, oscilloscope, multimeter, and
Function Generator. This project will focus on enhancing the learning and
operational experience for users, particularly beginners, by delivering step-by-
step instructions through Augmented Reality (AR) directly onto these physical
objects. The detailed scope is as follows:

1. AR Platform and Development Tools:


• The project will utilize AR development tools such as AR Core to
create the AR-based manual.
• The solution will be deployed on AR-enabled mobile devices, such
as smartphones or tablets, ensuring widespread accessibility.

2. Equipment Covered:
• Breadboard: AR instructions will guide users through the process of
connecting components like resistors, capacitors, diodes, and integrated
circuits, including proper wiring and placement and labelling of the
breadboard.
• Oscilloscope: The AR manual will overlay guidance on how it works as
soon as we start, adjust settings, and interpret signals displayed on the
screen, enhancing understanding of the oscilloscope’s Labels.
• Multi-meter: The AR manual will demonstrate how to measure voltage,
current, and resistance using a multi-meter, showing real-time guidance on
switching modes, making connections, and reading measurements.
• Function Generator: Provide visual instructions for configuring the
function generator, including selecting waveform types (sine, square,
triangle), adjusting frequency and amplitude, and connecting it to the
circuit for signal generation.

3
CHAPTER 2: PROJECT METHODOLOGY
2.1 ABOUT WEBSITE
Assembler Studio Web is an online platform that simplifies assembly
language programming for students, hobbyists, and professionals. It features an
intuitive Integrated Development Environment (IDE) that allows users to write,
edit, and debug assembly code directly in their web browsers, complete with
syntax highlighting for improved readability.
The platform includes a code simulation tool, enabling real-time execution and
debugging of programs without the need for specific hardware. Users also benefit
from a resource library that offers tutorials, documentation, and example code
snippets, helping to enhance their understanding of assembly language concepts.
Assembler Studio fosters community collaboration by allowing users to share
their projects and engage in discussions. It supports multiple architectures, such
as x86, ARM, and MIPS, making it versatile for various applications. Accessible
from any device with an internet connection, Assembler Studio serves as a
valuable resource for anyone looking to learn or work with assembly language in
an engaging and user-friendly environment.

2.2 FEATURES OF ASSEMBLR STUDIO WEB


1. All-Around Editor
Turn our ideas into reality with a vast array of tools—from 2D & 3D objects, 3D
text, annotation, video, image, or even slide. Creating is as quick as drag and drop.
2.Thousands of 2D & 3D Objects
Choose among thousands of premade 2D & 3D objects with different themes,
ready to use for any type of creation. *Available in Free & Pro 3D Bundles.
3. Interactivity
Insert animations into our creation and level up our creativity. We create an
interactive quiz, mini-game, or anything up to our imagination!
4. Scan & View
Scan our surrounding and see how effortless it is to pop up our AR experiences.
Even better, we can upload our favorite graphic as a custom marker, and view our
AR experiences come to life above it.

4
CHAPTER 3: CONCLUSION AND FUTURE SCOPE
AR-enhanced manuals offer a promising approach to improving user
education and engagement with technical devices. By providing immersive and
interactive experiences, AR can make learning about and using complex
components like breadboards, oscilloscopes, and multimeters more efficient and
enjoyable. As AR technology continues to evolve, we can expect even more
innovative applications in the field of technical documentation.
Future Scope for AR-Enhanced Object Manuals:
• Integration with AI: Combining AR with artificial intelligence can
enable more personalized and adaptive learning experiences. For
example, AI algorithms could analyze user behavior and tailor the
AR content to their specific needs and understanding.
• Real-time Collaboration: AR can facilitate real-time
collaboration between users and experts. For instance, a remote
technician could use AR to guide a user through a complex repair
or assembly process.
• Gamification: Incorporating gamification elements, such as
challenges, rewards, and leaderboards, can make learning more
engaging and motivating. This can be particularly effective for
educational purposes.
• Multi-sensory Experiences: Expanding beyond visual and
auditory cues, future AR-enhanced manuals could incorporate
haptic feedback to provide a more immersive and realistic
experience. For example, users could feel the texture of components
or the vibration of a tool.
• Integration with IoT: Combining AR with the Internet of Things
(IoT) can enable real-time data visualization and interaction with
connected devices. For example, AR could display sensor data or
control IoT devices directly.
By exploring these areas, AR-enhanced object manuals can become even
more powerful tools for learning, training, and problem-solving.

5
CHAPTER 4: IMPLEMENTATION
This chapter includes the results of implementation.

4.1 Bread-Board

4.2 Oscilloscope

6
4.3 Multimeter

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