Umibe 2
Spider 197 / 200
Chuda Shugenja School 168
3 3 0
5 ● ● ● ● ●
3
3 3 1
3 3 4 4
3 2 5 1
5k3
0k0
5k3
20
20
0
0
0
0
15
21
27
33
39
45
51
57
8
Robes
Wakizashi
Knife
Scroll Satchel
Traveling Pack
3 0 0
School Chuda Shugenja School Affinity Fire Deficiency
The Chuda have existed for centuries, hidden among the people of Rokuganand concealing the true nature of their dark [Link] casting a maho
spell, you may declare oneRaise to conceal the corrupted nature of the [Link] spell functions exactly as normal, but there willbe no outward sign
that it is anything other than traditionalelemental magic. You may declare a secondRaise to reduce all Shadowlands Taint normally acquiredby a maho
spell to only one Point, regardlessof the spell’s Mastery level. Alternatively, you maysacrifi ce one point of Honor to reduce all Taint normallyacquired
by the spell to one Point.
School Affinity Deficiency
School Affinity Deficiency
Name Commune Level 1 Element Universal Duration Concentration Tags
Area Self Range 20' Raises See Spell Description
This spell can be cast in any element save Void. It allows the caller to speak with one of the local elemental kami, asking it a few questions, which it will answer honestly to the best of its ability. Typically
this spell will invoke the most active and energetic spirit of the chosen element in the area of effect; if all of the local spirits are quiescent. The GM may require the caster call 1 or 2 Raises to wake up a
local spirit enough answer questions. A spirit reached with Commune will answer questions. The caster may Raise to get more questions (one per Raise). The caster may also Raise for clarity, get a more
accurate and informative answer the questions. (Kami are notorious for their inability Tully comprehend human behavior, and asking questions without Raises for clarity can often result in confusing,
enigmatic, or incomplete answers.) Spirits snot forget anything. So theoretically a shugenja can ask a spirit about something that happened decades ago; however, they do not experience time in the same
way as mortals. Straying task about something from long agile usually require Raises in order make the caster's wishes clear the spirit. The nature of the information which spirits can impart varies by
element: Air spirits tend to be playful and easily distracted, conveying information as emotions or as riddles and jokes. Since they are more interested in feelings than in facts, and enjoy playing games
with those speak with them, communing with an Air spirit can sometimes be very frustrating. Earth spirits are straightforward and matter-of-fact, often blunt, but are rather uninterested in the behavior
of mortals, have a poor understanding of human emotion, and tend to be overly focused on obscure details such as the color of a piece of clothing or the weight of a horse. Fire spirits are irritable and
temperamental, and are often angry at being summoned unless they are propitiated with an offering of something burn. On the other hand, if a shugenja can please them they tend to offer the clearest
and most accurate information. Water spirits communicate their knowledge through soundless visual images. This can be very helpful ta shugenja trying investigate a past incident, but since the spirits
cannot convey scent, sound, or emotion, the information they provide can often be incomplete or misleading.
Name Sense Level 1 Element Universal Duration Instantaneous Tags
Area 50' radius from the caster Range Personal Raises Range (+10')
This spell can be cast in any of the four standard elements. It allows the caster sense the presence, quantity, and rough location of elemental spirits (not the evil spirits known as kansen) of that element
within the range of the spell. This is most frequently applied when looking for spirits with which commune (see below), but can also be useful as a crude, basic location device. For example, a caster lost in
the wilderness could cast Sense (Water) in hopes of locating a source of drinking water.
Name Summon Level 1 Element Universal Duration Permanent Tags
Area 1 cubic foot of summoned material Range 30' Raises Range (+10'), Quantity (+1 cubic foot), Composition of material (1-4 Raises)
This spell can be cast in any of the four standard elements. It allows the caster to summon a modest quantity (one cubic foot) of the chosen element. The summoned matter appears (usually in a rough hall
shape) in any open space within the spells range. This cannot place the summoned material inside another physical object or living creature. The summoned element will behave in a normal and mundane
matter - Earth falls the ground, water soaks anything it lands on, air blows away, and fire winks out unless there is something present for it burn. In general it is impossible to use this spell effectively in
combat, although clever shugenja may find a few modest combat uses, such as using Summon Fire to ignite a foe soaked in cooking oil. More commonly, the spells value is in simpler functions, such as
summoning Water while in a desert, or summoning Fire to light a campfire without flint and tinder. Raises may be used with this spell summon a more specific type of the appropriate element, such as
wood or iron with Earth, or tea with Water. The GM should choose how many Raises (generally anywhere from 1 to 4) this requires. However, these Raises cannot be used create rare/precious materials
(such as gold) or spiritually powerful substances (such as jade or crystal).
Name [MAHO] Summon Undead Champion Level 1 Element Earth Duration 1 hour Tags maho
Area One humanoid corpse Range 100 feet Raises Duration (+1 hour per two Raises), Range (+20 feet per Raise), Targets (+1 corpse per Raise)
This spell is used by maho-tsukai to quickly bring forth undead warriors to protect themselves or slaughter their enemies. It must be cast on a corpse which is within the spells range - it cannot target a
living creature. The corpse will be animated by a kansen, rising up and serving the caster as best it can. Mechanically, the animated corpse is considered a zombie (as per the Book of Void, page 331). It
obeys any simple commands (such as "kill them" or "wait here") from the maho-tsukai who summoned it. Complex or conditional orders cannot be understood, and the zombie will simply stand and wait
until it is given an order simple enough to understand. Once created, it can move freely beyond the spell's initial range. If the zombie is beheaded or destroyed, it will not re-animate unless the spell is cast
again. At the end of the spell's duration, the kansen will depart and the undead creature will collapse to the ground, becoming nothing more than a corpse.
Name [MAHO] Bleeding Level 1 Element Fire Duration Indefinite Tags maho
Area One Target person/creature Range 50 feet Raises Damage (+1 Wound of bleeding per Raise), Targets (+1 target per Raise)
This spell inflicts a malignant kansen on a wounded person. The target of the spell must be already injured (suffering from at least 1 Wound) in order for this spell to be effective. The spell causes the
injury to begin bleeding, inflicting 1 Wound per Round at the start of the victim's Turn. This effect continues every Round indefinitely, unless the injury is bandaged with a successful Medicine (Wound
Treatment) / Intelligence roll at TN 20. Magically healing the target to full Wounds will also end the bleeding.
Name [MAHO] Symbol Of Blood Level 1 Element Water Duration 12 hours Tags maho
Area 30 foot radius Range Touch Raises Area of Effect (+5 feet per Raise), Duration (+2 hours per Raise)
This spell inscribes a sinister ward onto a flat surface. The caster writes the ward in the blood he spill to cast the spell, and once inscribed the ward cannot be destroyed except by physically destroying the
surface on which it is written. The ward causes its victims’ blood to become sluggish and cold. Anyone other than the caster who enters the area of effect suffers a –2k0 penalty to all physical Actions. The
effect only applies while they are within the area of effect, and does not stack with other Symbols of Blood.
Name [MAHO] Blood Rite Level 1 Element Earth Duration 10 minutes Tags maho
Area One Target person/creature Range Touch Raises Duration (+2 minutes per Raise), Special (heals an extra +1k0 per Raise)
A deceptive spell which allows many maho-tsukai to masquerade as noble priests, healing the injured. This spell convinces the kansen to flow into the target, stimulating his flesh to heal and knit itself
closed, and stimulating his body to feats of physical prowess. The target immediately heals 1k1 Wounds, and for the duration of the spell one of his physical Traits (chosen by the caster) is treated as one
Rank higher. (This can award a temporary increase in Wounds if it causes the target's Earth Ring to increase, but the Wounds will drop back to normal when the spell expires, and this may result in the
death of the target if he has taken sufficient injury.) However, there is a cruel price for this assistance from the kansen: the target of spell immediately gains 1k1 points of Shadowlands Taint.
Name [MAHO] Heart Of The Damned Level 1 Element Earth Duration Instantaneous Tags maho
Area Caster Range Touch Raises
A foul necromantic ritual, first practiced by Iuchiban himself, this spell calls on the strength of the dead to enhance the living. The caster must touch a recently-dead human corpse (dead within the last
day) when casting the spell. The corpse shrivels and rots away as the caster draws on its essence, reddish-black energy flowing out of the dead body and into the caster. The caster heals 2k2 Wounds and
regains 1 Rank in any Ring or Trait which has been reduced below its normal level.
Name [MAHO] Purge The Weak Level 1 Element Earth Duration Permanent Tags maho
Area Food and water for up to 5 people Range 50 feet Raises Range (+20 feet per Raise), Area of Effect (supplies for 1 additional person per Raise)
This unpleasant curse ruins food and drink, rendering it foul, diseased, and inedible. The effects of the spell are obvious – food becomes rotten, water turns foul and discolored, and so forth. The food and
water lose all nutritional value and anyone who eats or drinks must roll Stamina at TN 20 or become severely ill, suffering a –3k0 penalty to all Skill, Trait, and Spell Casting rolls. The illness is incurable
with medical treatment and will last for two weeks unless magically cured.
Name [MAHO] Puppet Master Level 2 Element Fire Duration 4 hours Tags maho
Area One target undead creature Range 100 feet Raises Duration (+2 hours per Raise), Range (+20 feet per Raise), Targets (+1 undead creature per R
This spell allows a maho-tsukai to exert his will against any undead creatures in the area, taking control of them and forcing them to obey his will. If the spell targets a mindless uncontrolled creature
such as a zombie, the caster takes control of it automatically. If the spell targets a free-willed undead creature such as a pennaggalon, the caster must succeed in a Contested Willpower roll against the
creature. Likewise, if the spell targets an undead creature controlled by someone else (another maho-tsukai, oni lord, etc), the caster must succeed in a Contested Willpower roll against the controller.
Once controlled, the undead will obey the caster's commands for the duration of the spell, subject to the limits of the creature's intelligence. Zombies will typically only be able to comprehend the most
basic of orders ("kill him," etc). At the end of the spell's duration, the undead either revert to the control of their previous master (if they had one) or become free-willed once more.
Name [MAHO] Pain Level 2 Element Earth Duration 1 round Tags maho
Area One target creature Range 10 feet Raises Duration (+1 Round per Raise), Range (+5 feet per Raise), Targets (+1 target per 2 Raises)
This spell wracks the target with intense physical pain shooting up and down the limbs and through the torso. The target falls Prone, helpless with pain, and cannot act on his next Turn. In addition, the
target must make a Willpower Trait Roll at TN 20 to avoid crying aloud in pain, which could cause a loss of Honor and/or Glory.
Name [MAHO] Caress Of Fu Leng Level 2 Element Earth Duration Instantaneous Tags maho
Area One target object Range 50 feet Raises Range (+10 feet per Raise)
This spell summons dark kansen to consume and destroy the substance most inimical to them - jade. The caster may target any one jade item, weapon, or object within the spell's range (he must be able to
see it). The jade is instantly corrupted, its blessed properties annihilated by an overwhelming saturation of Taint. Only a foul black slime is left behind. This spell cannot affect an awakened nemuranai
(magical relic) that contains jade.
Skills
Skill Name Rank Trait Roll Emphases
✘ Lore (Maho) 5 Intelligence 10k5
✘ Spellcraft 5 Intelligence 10k5
✘ Lore (Shadowlands) 4 Intelligence 9k5
✘ Calligraphy 1 Intelligence 6k5 Cipher
✘ Divination 1 Intelligence 6k5
✘ Hunting 1 Perception 4k3
✘ Stealth 1 Agility 5k4