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The Spy

The document details a character sheet for a Half-Elf Bard 2 / Warlock 1 named EchoMirage, who is a Spy of Karrnath with a Charlatan background. It includes information on abilities, skills, spells, equipment, and character traits, highlighting the character's strengths in deception and manipulation. The character is aligned with various organizations and has a complex backstory involving loyalty and ambition within the Karrnathi political landscape.

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Echo Mirage
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0% found this document useful (0 votes)
21 views5 pages

The Spy

The document details a character sheet for a Half-Elf Bard 2 / Warlock 1 named EchoMirage, who is a Spy of Karrnath with a Charlatan background. It includes information on abilities, skills, spells, equipment, and character traits, highlighting the character's strengths in deception and manipulation. The character is aligned with various organizations and has a complex backstory involving loyalty and ambition within the Karrnathi political landscape.

Uploaded by

Echo Mirage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Bard 2 / Warlock 1 EchoMirage

CLASS & LEVEL PLAYER NAME


Spy of Karrnath
Half-Elf Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +4 14 18 --
+1 -1 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
• +5 Charisma
Total 2d8 + 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION H +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 H

H
+2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 H +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Drum, Forgery Kit, Lyre, Pan
P +5 Deception CHA
Flute
H +0 History INT
INTELLIGENCE
P +3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Elvish, Goblin
-1 H +4 Intimidation CHA
P +1 Investigation INT
8 H +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES


H

WISDOM P +3 Perception WIS


H +4 Performance CHA === ACTIONS === === SPECIAL ===
+1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Dark One’s Blessing
When you reduce a hostile creature to 0 HP, you
Help, Hide, Ready, Search, Use an Object, gain 4 temp HP.
H +0 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise,
P +10 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Magical Inspiration
If a creature has a Bardic Inspiration die from you
P +5 Stealth DEX === BONUS ACTIONS === and casts a spell that restores hit points or deals
CHARISMA Bardic Inspiration • 3 / Long Rest damage, the creature can roll that die and choose a
H +2 Survival WIS
As a bonus action, a creature (other than yourself) target affected by the spell. Add the number rolled as
a bonus to the hit points regained or the damage
+3 within 60 ft. that can hear you gains an inspiration die
(1d6). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
dealt. The Bardic Inspiration die is then lost.

added after seeing the roll, but before knowing the


17 outcome.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, hand +5 1d6+3 Piercing Martial, Ammunition, Range, Light, Loading, Range (30/120)

Kris +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60), Booming Blade: Thunder, 1d8 Thunder

13 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Silvered, Finesse, Booming Blade: Thunder, 1d8 Thunder

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Stiletto +5 1d4 Piercing Simple, Dual Wield, Finesse, Light, Thrown, Range (20/60), Booming Blade: Thunder, 1d8 Thunder

Darkvision 60 ft. Eldritch Blast +5 1d10 Force V/S

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Bard 2 / Warlock 1 EchoMirage
CLASS & LEVEL PLAYER NAME
Spy of Karrnath
Half-Elf Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== BARD FEATURES === * Song of Rest • PHB 54 You have advantage on saving throws against being
If you or any friendly creatures who can hear your charmed, and magic can’t put you to sleep.
* Additional Bard Spells • TCoE 27 performance regain hit points at the end of the short
Your Bard has additional spells available to them, as rest by spending one or more Hit Dice, each of those * Skill Versatility • BR 39
designated in Tasha's Cauldron of Everything. creatures regains an extra 1d6 hit points. You gain proficiency in two skills of your choice.

* Hit Points • PHB 52 === WARLOCK FEATURES ===

* Proficiencies • PHB 52 * Additional Warlock Spells • TCoE 70

* Spellcasting • PHB 52 * Hit Points • PHB 106


You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Proficiencies • PHB 107
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a * Otherworldly Patron • PHB 107
spellcasting focus. You have struck a bargain with an otherworldly being.

* Bardic Inspiration • PHB 53 | The Fiend


As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6). * Pact Magic • PHB 107
For 10 minutes, the creature can add it to one ability You can cast known warlock spells using CHA as your
check, attack roll, or saving throw. This can be added spellcasting modifier (Spell DC 13, Spell Attack +5).
after seeing the roll, but before knowing the outcome. You can use an arcane focus as a spellcasting focus.

| 3 / Long Rest • 1 Bonus Action * Expanded Spell List • PHB 109


Additional spells are added to the warlock spell list for
* Magical Inspiration • TCoE 27 you.
If a creature has a Bardic Inspiration die from you and
casts a spell that restores hit points or deals damage, * Dark One’s Blessing • PHB 109
the creature can roll that die and choose a target When you reduce a hostile creature to 0 HP, you gain
affected by the spell. Add the number rolled as a 4 temp HP.
bonus to the hit points regained or the damage dealt.
The Bardic Inspiration die is then lost. | Special

| Special
=== HALF-ELF RACIAL TRAITS ===
* Jack of All Trades • PHB 54
You can add half your proficiency bonus, rounded * Darkvision • BR 39
down ( +1 ), to any ability check you make that doesn’t You can see in darkness (shades of gray) up to 60 ft.
already include it.
* Fey Ancestry • BR 39

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 3 Wand of Magic Missiles 1 -- Saddlebags 1 8 lb.

Gloves of Thievery 1 -- Saddle, Riding 1 25 lb.

SP 8 Cloak of Many Fashions 1 -- Crossbow Bolts 4 0.3 lb.

Ersatz Eye 1 -- Ink (1 ounce bottle) 1 --


EP 0 Glamerweave 1 -- Perfume (vial) 1 --

Leather 1 10 lb. Sealing Wax 1 --


GP 30 Crossbow, hand 1 3 lb. Soap 1 --

Kris 1 1 lb. Ink Pen 1 --


PP 0 Stiletto 1 1 lb. Clothes, Fine 3 18 lb.

Rapier 1 2 lb. Oil (flask) 1 1 lb.


WEIGHT CARRIED

82.11999999999999 lb. Case, Crossbow Bolt 1 1 lb. Paper (one sheet) 5 --

ENCUMBERED Case, Map or Scroll 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Component Pouch 1 2 lb. Ersatz Eye 1 --

PUSH/DRAG/LIFT Pouch 1 1 lb.

360 lb. Flute 1 1 lb.

EQUIPMENT

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Bard 2 / Warlock 1 EchoMirage
CLASS & LEVEL PLAYER NAME
Spy of Karrnath
Half-Elf Charlatan (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Disguise Kit 1 3 lb.

Thieves' Tools 1 1 lb.

Lute 1 2 lb.

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Spy of Karrnath Chaotic Neutral None
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I lie about almost everything, even
You like to manipulate the Paladin. The Half-Orc is when there’s no good reason to. It
a gulliable buffon, but it is worth keeping a blunt keeps me alive in my line of work.
instrument around, should the need arise.

=== Organizations === PERSONALITY TRAITS

The Faith / The Order / The Karrnathi Crown / Sul


Khatesh. Like everything else, your past and your Creativity. I never run the same con
allegiance to the Order and the Faith are a
well-kept secret. You aren't a patriot, nor a devout
twice.
seeker - you never were. The Order is gone, so be
it. The Crown promises influence. The money and IDEALS
power the Faith provides, still keep you attached.
But it truth, you serve another, far more powerful
master - for now, at least. I come from a noble family, and one
day I’ll reclaim my lands and title
from those who stole them from me.
BONDS

I care nothing for others in the Order.


Yet, I can't risk offending them, for
they provide the connections I need
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Just like the Knight, you are a Karrnathi noble from


a well-established family. But unlike the Knight,
you still hold your title, your lands and your
influence! You knew very well when to ally yourself
with the court of Kaius III and the Power that be.
Holding a grudge is unbecoming of a gentleman,
and there will be a time and a place for revenge.
Maybe. But until then, you are happy to spend
your days with song and dance - and poisonous
secrets.

Present day: You are travelling with the entourage


of the newly appointed Karrnathi minister of war.
You are merely attached, though. As always.
Friend of an elven lady in the employ of the
minister, representative of the Faith and all that.
This allows you to hear a great many things of
import and interest. To you, and to the Faith - if the
price is right, of course. That last message is... an
annoyance and an uncalculated risk.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 13 / 13 +5 / +5
Bard / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Friends <C> Bard -- 1A Self S,M Concentration, up to 1 minute PHB 244 D: 1m, S/M

O Vicious Mockery Bard WIS 13 1A 60 ft. V Instantaneous PHB 285 V

O Eldritch Blast Warlock +5 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Booming Blade Warlock +5 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

=== 1st LEVEL === 3 Slots OOO | 1 Pact O

O Charm Person Bard WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Disguise Self Bard -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V

O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M

O Silent Image <C> Bard -- 1A 60 ft./15 ft. Cube V,S,M Concentration, up to 10 minutes PHB 276 D: 10m, 15 ft. Cube, V/S/M

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Hellish Rebuke Warlock DEX 13 1R 60 ft. V,S Instantaneous PHB 250 V/S

O Magic Missile Wand of Magic Missiles -- 1A 120 ft. V,S Instantaneous PHB 257 1 Charge (7/7), V/S

SPELLS

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