Soul Blazer
Soul Blazer
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^ 10 ^ 20 ^ 30 ^ 40 ^ 50 ^ 60 ^ 70 ^ 79
.JNNNNNN 4NN)
NF 4N (NN)
(NL 4 (NN)
'VMNNNNNNND. 4NN)
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/_//_ /_/ /_ /_ / / /_ / / / /\ /_
/ /_ / \ / /_ /_ / /_//_/ / /_//_
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/_ o /\ /_ /|/| / //_
_/
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| / /_ /_/ __/ / /
|/ /_ / \ o /_ o /_/
[The author apologizes to all of the readers for his crappy ASCII art.]
need to know about this game, so this is your spoiler warning. I don't
refer to this guide ONLY if you get stuck... or if you're a veteran and
WAN more theeng... This guide was written from playing the SNES
version. If you're a ROM user and see a mistake, it's probably the
difference in our game versions. If you want to check with me, drop me
a line.
the item list within each area introduction or just hit CTRL+F. It'll
bring up a text search that you can use to find a specific word(s) in
this document. There is also an item list at the end of the guide. If
you're trying to read from a specific section, use CTRL+F and type in
limit. If you want to print this entire guide, I suggest you copy and
widen the scale, and reduce the font with a word processor. You'll
this. It's way to friggin' long. In fact, don't read this guide at all.
Wan more THEENG... I don't know the proper names of the enemies or
bosses... I just name them by what they look like. Don't flood me with
monster in another FAQ because I don't really care. I didn't read the
other FAQs and I'm not going to bother with having my monster names
/=====================================================================\
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| |
| V 1.0 <10-17-02> |
| know. I had to fight off the urge to submit this guide with |
| strategy guide. With any luck, this will be the LAST version. |
| |
| V 1.1 <10-21-02> |
| Okay, maybe I'm not so lucky. Changed the above ASCII art |
| V 1.2 <10-22-02> |
| first version of the guide and they came out just fine. For |
| re-iterate: GYAAA! |
| |
| V 1.3 <01-13-03> |
| fancy symbols. Everything has been changed and made more simple |
| |
| V 1.4 <06-6-03> |
| |
| V 1.5 <07-11-03> |
| of this guide, contact me. I need serious help, as you can see. |
| |
| V 1.6 <07-19-03> |
| Updated the name suggestions from the e-mails, added some new |
| questions to the FACK, and improved the formatting. I also put |
| |
| V 2.0 <11-08-04> |
| |
| - The big addition here is the Lair Index: it will tell you |
| what kind of monsters will spawn in the near future, how many |
| there are for each lair, and what soul (if any) will be released |
| |
| easier. Just hit CTRL and F then type in the code for the |
| |
| the file size down. I'll still keep "Mail From Morons" up just |
| |
| get this update out on the guide's 2nd Birthday, but it turns |
| out that I'm a lazy bastard. Meh. This is going to be the last |
| |
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|/ \|
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| V Reader Response ................... "V" |
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| If you want to play the game to its fullest, you should know all |
| of this crap. Even if you're a vet, I'd suggest you read some of |
| it anyway. There's some info here that you won't find anywhere |
| else. Maybe. |
\------------------------------------------------------------------------/
[ "I" ================================================================ ]
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/----------------------------\
[ "I-1" ============================================================== ]
[ Yeah, I know that you probably have the instruction manual, but for ]
[ those of you who don't (ROM users mostly), here's the gist. ]
-Directional Pad: Move around. If you didn't know that, then only
-Start: Pauses the game. It also displays the area you're in and
shows how many Monster Lairs are left in the battle zone. Very useful
for a novice.
-(Y) Button: Magic. Except for the Phoenix Magic, any spell selected
-(X) Button: Equipment. This is how you access your inventory. Use
EXP, etc. Unlike other RPGs, your Strength and Defense are measured
-(B) Button: Attack. Press this button and the hero will swing his
sword. You can also use it to talk to the townfolk, but that's kinda
causes our hero to extend his weapon in front of him as long as the
button is pressed. This is good for two reasons: 1) You can move
around while still facing the same direction. 2) You can use a sword
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[ These are the basic skills you'll need for effective battle. ]
[ "I-2" ============================================================== ]
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A. Attack- |
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[ "I-2-A" ============================================================ ]
common to the beginner... mostly because they simply don't know how to
fight. The best way is to know where the power of the swing peaks.
Okay, when you first step into the game, your first instinct is to
face the enemy head-on and ram the B button like a machine gun. While
fun, this isn't always correct. In some cases the enemy keeps walking,
rule, if the enemy is approaching from the right, face up and swing. If
approaching from above, face left and so on. This works because the
damage counts 2x and slows the enemy considerably more than it would if
you were facing them head-on. It takes some practice, but you'll get it.
level, you can't swing the sword. However, you can thrust it with the
L/R buttons, so keep that in mind when you come across a powerful
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B. Magic- |
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[ "I-2-B" ============================================================ ]
Except for the Phoenix Magic, all magic originates from the soul
You don't have MP like other RPGs, instead you have to collect GEMs
for your magic. You acquire them by defeating enemies and from treasure
10, depending on the size of the GEM. You can get various amounts (1-
1000) from chests. There is no attainable limit on how many you can
carry, unless you have a Game Genie or a LOT of time on your hands.
Okay, the bad part. You will lose ALL of your GEMs if you die. This
can be remedied by simply not dying, or having the Strange Bottle item
in your inventory and equipped. When you die, you keep your GEMs but
lose the item. Later on, you should reset without saving if you die,
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[ Here are some general tips for playing the game. On occasion, I'll ]
[ "I-3" ============================================================== ]
learn where and how to refill your HP when needed. The medical herb can
be acquired from the combat zone via treasure chest, or in the towns
from the creatures you save. If it's equipped when your HP reaches
zero, ALL of your life will be restored. Should you have an herb in
inventory and find another in a chest, the one in the chest will refill
any lost HP you currently have. Also, whenever you step on a defeated
monster lair, sometimes you will be transported back to town to see the
soul you have released. When this happens, a small portion of your HP
Keep in mind that every monster has an invincibility period when it's
first released from its lair. This is your special time to STAY AWAY.
Although you can't hurt them, they can sure hurt you, so be patient and
wait until they stop flashing to attack. You should also remember that
different monster types have their own unique attacking patterns that
they ALWAYS follow. Learn them! Or just randomly bash anything that
The Master's Temple for each area always has the same setup, except
for the last area. The bottom tile takes you to town, the right tile
takes you outside of the Boss's lair, and the left tile takes you to one
of the area's earlier battle zones. Whenever you want to save your game
or move to another area, step on the top tile (for those of you with no
sense of direction, it's gold). Another thing: whenever you step into
in here if things start to heat up. To save your game, select "Record"
Don't worry too much about leveling up. If you simply kill everything
you see on your first trip through the battle zone you'll be in fine
shape to fight the bosses. You also might want to cozy up to the Start
button: the pause screen displays the number of unactivated monster
Expect to see side notes and other stuff from me. If it's crucial to
the game or just a silly extra, I'll draw special attention to it so you
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[ "I-3-A" ============================================================ ]
There are a few different types of lairs to look out for. It doesn't
add much to the game, but it does help to know what to expect.
-Single: Will only release monsters one at a time. If you are dealing
with multiple lairs in a small area, save these for last. These give
(slowly or VERY rapidly) until all of its monsters are on the field,
-Field: This type of lair has the potential to be the most dangerous.
All of the monsters that correspond to this lair are ALREADY on the
field when you encounter it. As long as you don't get too arrogant
distance. If you are too far away, it will not release its beasts, or
-Boss: There isn't anything special about these, other then the fact
that they release the area's leader... and fully revitalize you.
Unless a lair is sealed, the Start Button screen will display it among
the active lairs remaining. Make sure each lair has that symbol over it
/----------------\
____________/--==::( II. Walk-Through )::==--\______________
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| Before I begin to give you the actual strategy for each area, I |
| list all of the items it has and how to collect it. I usually get |
| |
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[ "II" ============================================================ ]
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[ "II-1" ========================================================== ]
======
|Swords|
======
> Recovery Sword ~ You have to return with the Zantetsu Sword and kill
the metallic enemies in the Evil Painting. When you release the ivy,
climb it to the cave and the Fairy Spirit will reward you with the
sword. You must have the Clubhouse Pass to access the ivy.
> Sword of Life ~ When you first start the game, go to the only blue
=====
|Armor|
=====
> Iron Armor ~ When you release the first ivy on the east side of the
river, it will lead you down to a cave with 2 chests and a Fairy Spirit.
=====
|Magic|
=====
> Flame Ball ~ After you destroy your first lair of the game, the
> Tornado ~ It's in the area of the painting with the spikes. Kill the
only metal insect and get it from the chest. Don't bother unless you
=====
|Items|
=====
> Brown Stone ~ Kill Mantis Ant and visit the Village Chief to attain
it. To get ANY stone, you have to kill the area's boss and talk to the
> Clubhouse Pass ~ Do you know where the sleeping rose is? Just push
> Dream Rod ~ You find this in the Underground Palace, after destroying
> Goat's Food ~ Talk to the tool shop owner's bratty kid. She'll give
> Leo's Brush ~ To get this, you have to visit Lisa in her dream and
step on the monster lair. Afterward, go back to the same place and the
> Master's Emblem A ~ When you come back with the Zantetsu sword, kill
the metal insects in the Leo's Paintings. One of them releases an ivy
which allows you to reach a platform. Walk on the left part of that
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Begin by selecting a name for yourself.
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| - Gabriel - Strider |
| - Zion - Redeemer |
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A. Trial Room |
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[ "II-1-A" =========================================================== ]
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tile to the left. You will be warped to the first battle of the game.
In the room, open the chest by simply walking up against it (you don't
have to press a button). Equip your new weapon via Inventory Screen
and hack away at anything that moves. When all of the monsters are
dead, the lair they were originating from will burst and reveal a green
glow; get used to this. Step on it and a Magician will appear behind
you. He'll explain the whole GEM and Magic concept and will join you.
Congrats, you just acquired your first soul! Go ahead, take a look by
Feel unconfident? Then save now and save well. After recording your
game, go to the new tile at the bottom and into the desolate town, the
Grass Valley highlands. Head down and to the left. You should see some
UNDERGROUND CASTLE!
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[ "II-1-B" =========================================================== ]
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Time for some REAL action. Get used to those blue drops of water
coming alive and trying to kill you, because any enemy that doesn't
restored and you can kill 'em again. You get more EXP this way.
There's nothing too dangerous in here, but those annoying torches that
spit fire at you sure can be a pain. You can wipe them out with the
__________________________
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When you release the tool shop owner, keep in mind that she will be
your main source of Medical Herbs for now. If you used the one you
found in the chest earlier and are about to die, I suggest you have a
little talk with her so she can give you another. Just beyond that
lair is a chest with 12 GEMs. I don't know why the designers put in
can shoot small balls of energy, so make sure you have room to dodge.
The flies aren't much of a bother; just attack when they approach.
You'll release a chest containing the Dream Rod from a lair of flies, so
keep an eye out for it. You'll also release an ivy in town leading down
to a cave with some armor in it, along with 50 GEMs and a Fairy Spirit
that is stuck. Don't fool around with it down here; go back to town and
across the bridge to the water mill. Turn the wheel for the village
idiot, then take some time off to explore the small town and talk to
everyone, and don't forget to get the Iron Armor from the cave below the
ivy. The Village Chief's wife can heal you if you need it. Now would
be a good time to save... (hint-hint). By the way, you should have the
Dream Rod by now. If you don't, then go back and look around for it.
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[ "II-1-C" =========================================================== ]
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Before even entering, make sure you have and equipped a Medical Herb.
There are more enemies here, but they're not too hard. You're going to
see a LOT of those yellow demons that fling fireballs at you, though, so
stay alert. Remember where Lisa's house is, because you'll be going
there when you leave, using the Fairy Spirit at the end of the area.
Once the area is rid of all of the monsters (almost) go back to town
and use the Dream Rod on Lisa. Step on the monster lair in her dream
talk to her. She'll yell at you when she wakes up, then calls you back
to tell you her story about her lost dad and such (sob). Go back to the
entrance to the second half of the Underground Castle and head downward.
To the right, there's the last monster lair; it's those plant things.
To the left, you'll find Leo's Brush in a treasure chest. This is your
Once you've destroyed all of the monster lairs on the East Side of the
Underground Castle, go back to town and Herb up (if you need it). Equip
Leo's Brush and go to the house on the far northeast corner of town with
the screaming wuss in it. Inside, simply touch the painting and you'll
be dragged in.
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D. Leo's Paintings |
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[ "II-1-D" =========================================================== ]
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You'll be greeted with birds that fly in a fixed pattern from both
sides. Just stay in the middle while facing north and slash them when
they come near if you want to play it safe. You can move around to get
the GEMs, but you risk HP loss because the bird's flight path will
change. Your next ordeal is a room full of blue torches that shoot fire
at you. They only have a 4-direction aim, so stay diagonal and attack
with care. The only other enemies in here are spear throwers and those
white bricks with blue eyes. The bricks aren't too tough; just approach
and destroy. The spear throwers, however, are a huge pain. They follow
you and fling spears, but can't hit you from a diagonal position.
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When you get to the room with the long vertical conveyor belt, you're
close to the end. Kill the spear throwers on the right that are guarded
upward and you'll see a row of blue torches. Wipe 'em out with one shot
of Flame Ball (this is the only time I'd ever use it). Before saving,
kill the last group of spear throwers near the entrance to open it, then
[ "II-1-E" =========================================================== ]
you don't and you're already through the door, pray that he doesn't kill
you! Here's the strategy that I used. If you follow it correctly, you
1.) Go to the right or left of the boss, but not too far that he starts
2.) Now lure him toward the middle. Make sure you're facing upward,
3.) While he is walking toward the middle, run up the center conveyor
ramp (the one pointing down) with your sword in full thrust (L/R
button). Ram it into him for a good 5 HP worth of damage, then run back
down the ramp before he starts firing or takes a swing at you. The
If you did it right, you should be undamaged and he should have 5-8
less HP. Just repeat the steps above and Mantis Ant should be finished
in no time, and DON'T USE THE B BUTTON!! Whenever you swing your sword,
you stand still. For this boss, it's an open invitation for free hits.
Don't worry if you die; simply reset the game. If you saved right
before you fought the boss, you'll have all of your GEMs back. If not,
well... you'll have to choose: Fight the boss as you are without GEMs,
When this bug is squashed, step on the lair and release the leader
of the village.
=[ Level Conclusion ]=
Go back to Grass Valley and listen the Chief's babble. He'll give you
the Brown Stone and the Master will tell you to return to the shrine
with it. When you do, walk up on the gold tile to find a new option:
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[ "II-2" ========================================================== ]
<<<Item Run-down:>>>
======
|Swords|
======
> Psycho Sword ~ Find the Delicious Seeds from the Water shrine and
bring them to the squirrel in the northeastern tree. Equip the seeds
=====
|Armor|
=====
> Ice Armor ~ Visit the snoring stump in his dream. Before talking to
the bird, head to the right and step on the lair. Back in reality, go
to the same place and walk left until you see a treasure chest. Open it
=====
|Magic|
=====
> Light Arrow ~ In the Fire Shrine. You'll come across a Fairy Spirit
who is released by a monster lair. She'll give you the magic as a gift.
=====
|Items|
=====
> Delicious Seeds ~ They're in the dimly lit basement of the Water
Shrine. You get them as soon as you destroy the first lair down there.
> Leaves of Greenwood ~ Release the bird in front of Turbo's grave, and
visit her in her dream. Step on the lair and return to the same spot
when you wake up. The leaves are under the dog bones (eeewwww!).
> Magic Bell ~ Release the deer on the westernmost island and the
crocodile that bridges the island to the main land. Talk to the deer
and he'll ram a tree, revealing a Fairy Spirit. Find the 8 Master's
Emblems and bring them back to her, and she'll give you the Magic Bell.
> Master's Emblem C ~ In the same tree with the squirrel who gave you
the Psycho Sword. Talk to the other squirrel in there and he'll give it
to you.
> Mole's Ribbon ~ When you release a mole out in the open, return and
lead her to the third hole to the right. When she's standing right over
it, talk to her and she'll disappear. Go inside the hole and find the
Ribbon in a chest.
> Red-Hot Mirror ~ After freeing the bird from the Light Shrine, sneak
up on her from behind and talk to her to get her to give you the mirror.
> Shield Bracelet ~ Give the ribbon to the mole behind the ghost.
Since he loves Monmo so much, he'll give you the bracelet in exchange
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
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the right and follow the wooden bridge off the screen. By now, you
stay alive to keep your GEM count growing because things get hellish in
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A. Lotside, A Marsh |
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[ "II-2-A" =========================================================== ]
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The main annoyances here are the dragons. They jump out of the water,
blast fire at you, then duck back in the lake. If you let them jump
back in the water partially damaged, they'll return with full health.
And don't ignore the big flowers! They can release insects if you give
them the chance. Make these two bastards your first priority so you can
concentrate on the more important enemies. You won't see any of the big
purple flowers now, but you will once you exit the Water Shrine ahead.
You're gonna see a lot of the yellow mud-men. Just stay in one spot
and slash 'till you kill them all. They're not too menacing, but the
plant-monsters will REALLY piss you off. They are armed with a vine-
whip that extends about 3x their size. You should keep your distance
because they have full invincibility while their vine is extended. Wait
Hack your way through Lotside and you'll come to the Water Shrine
patient). If you're not at level 5 (for some odd reason), spend some
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B. Water Shrine |
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[ "II-2-B" =========================================================== ]
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| Mud Man -------------- 8 | N/A |
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At the first part, you'll see the usual annoyances from outside,
including the water dragons. Just kill the enemies that you can reach.
Don't worry about the area across the water; you'll connect the bridges
later. Go to the left and down the stairs into the first basement after
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The first thing to greet you down here will be a time release lair
that spits out Mud Men quite rapidly. If you use the fighting method
that I give you, you can kill all of them while standing in one spot.
Those dragons will be appearing a lot more often, so stay away from the
If you're in the mood for some exploration (and you should be), go to
the right of the area and walk up along the narrow path. You'll fight 2
dragons on the way up. At the top you'll see a lair surrounded by plant
monsters. After killing the monsters and stepping on the lair, the
waterfall to the left will disappear and clear the path to a treasure
chest. It has 150 shiny GEMs you can add to your collection.
As you proceed onward, you'll come across a floor riddled with moving
guard. A jewel with a Fairy Spirit will cross your path, too, but don't
keep going for now. If you're low on health and don't have an herb, you
can find a chest with one in the close proximity. If you already have
an herb in inventory, the herb in the chest will revitalize you as you
Go to the left and down. Kill all the plant monsters, and use the
lair to reveal a path and a treasure chest to the right. You'll find
the Delicious Seeds inside. Use that Fairy Spirit you found earlier to
return to Greenwood.
__________________
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\=====================================================/
Now that you're in Greenwood, you can save your game. If you need a
herb, you'll have to go back to Grass Valley for one. Make sure you use
the seeds to get the Psycho Sword from the hungry squirrel. You can use
enemy for a short period. Oh yeah, it's also stronger than your first
sword... I guess that would be a plus. You should also talk to the mole
that you released. He's a great addition to your list of souls you have
because he can light up the basement. Go ahead and talk to the other
creatures if you want. Once you're satisfied, it's time to get back to
battle.
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Fight your way back to the dark basement of the Water Shrine. You'll
and step on the tile in the exact center; you'll find a Strange Bottle.
If you're about to die, equip this item (after your medical herb is gone,
of course) and you'll keep all of your GEMs when you reawaken. You'll
When you encounter the statues, use the mole's light on them and look
for the ones that remain darkened. Step up close to them, but don't
re-appear before striking them. If you leave them alone for too long,
other enemies' projectiles. Try to kill them before they can act. If
you don't have the mole's light, I'll show you a diagram of the active
statues.
[=============================]
[-----------------------------]
[ 0 = plain statue ]
[=============================]
____________________
|============================\ / Boredom: \
| | |=============\
| 0 0 0 X 0 | | | | |
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_____________________ | X|0|0 |
|============================\ | 0|X|X |
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| X 0 | \=============/
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| 0 0 |
| 0 X |
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You're almost finished with the trials of the Water Shrine! You'll
fight some mud men on the way out and they'll reveal a chest with 50
GEMs. After going up the stairs, you'll be faced with more spikes and
bridges? You can connect them now. The chest on the left contains
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Once you're outside, head to the right. After fighting a set of plant
monsters, you'll reveal a blue tile that will transport you to the Master's
Shrine. *cough* _SAVE GAME_ *cough* Go back to the battlefield and kill
more monsters. Make your way to the next temple, the Fire Shrine.
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C. Fire Shrine |
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[ "II-2-C" =========================================================== ]
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Don't even bother with the metal scorpions. They're just like the
attention to the green lizards and ghosts. If the scorpions are too
much of a bother, you can paralyze them by striking them with your
Psycho Sword. You'll find another herb in this room, by the way. Head
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Go ahead and open the first chest you see... or don't. It's empty.
This maze has more annoyances than it should. If you find yourself in
way to go through it, so don't bother unless you can do without a few
HP. You will also fight some free-floating ghosts, so be careful. Try
not to agitate more than one at a time or you'll find yourself with a
invincible and can still damage you. Since they can only move a fixed
distance, it's easy to predict where they'll end up. Just don't get too
cocky. After releasing the squirrel from the lair of Lizards, exit and go
Back in the Woods of Greenwood (again?!), go through the hole with the
mole who wants an item belonging to Monmo. On the other side, use the
Dream Rod on the sleeping stump to get the Ice Armor. For specifics,
check the Item Run-Down above. CTRL+F and "II-2" for the lazy bastards.
Retrace your steps back to the second basement in the Fire Shrine.
You'll notice that the stone bridges will heat up and cool down
rhythmically. Because you're wearing the Ice Armor, the heated bridges
don't affect you! And since you're not restricted to just the main
floors, fighting is much easier than it would be if you stuck with the
Iron Armor.
/=================================================\
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Fire demons are introduced into the fray down here. They shoot small
fireballs that travel rather slow, but are still somewhat of a threat.
You'll come across another Fairy Spirit soon. She'll give you the Light
Arrow magic, which you should immediately equip. Its GEM cost is twice
that of the Flame Ball, but it's stronger and goes in 4 directions. If
you're low on health and need to return, now would be the time to do so.
A bit further on you'll face a lair of shadow lizards on a very small
area with steel scorpions guarding the inner part. Just stay on the
outer edge and pick off the lizards when you can. The only reason you
should have for going in the center would be to activate the lair. I
know it will take some patience and restraint to stay on the outside,
After you get off of the long stone bridge, make a left. If you go
past the scorpions, you'll find a chest with 100 GEMs... very useful if
you died recently and need some magic "ammo". When you release the bird
near Turbo's grave, make a mental note of where she is; you'll be
returning there pretty soon. On your way out of the Fire Shrine, don't
forget about that lair in the maze that was walled off! On the main
floor of the shrine, take the stairs on the right and down into the
maze. It'll take you to that solitary lair. Once you've done all you
Remember where that bird was? It's time to talk to her. She's
asleep, so you'll need the Dream Rod. Once you clear the path in the
dream, return to that spot in reality via the mole hole. All you have
of Greenwood.
/=================================================\
| -=| Lair Index |=- |
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\=================================================/
Go back to the Fire Shrine and out the other side; you'll see some
wooden rafts. They require the leaves as proof that you're a resident
of Greenwood (even though you're not); you don't have to equip the
leaves for the rafts to notice them. As you ride across the marsh, make
sure you eradicate every monster that you see, and make sure you get
every lair. When the raft takes you right in front of the Light Shrine,
get off, but don't go inside! Get back on the raft and it will take you
to a Fairy Spirit. Her gift to you is 150 EXP, and an offer to take you
back to Greenwood.
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D. Light Shrine |
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[ "II-2-D" =========================================================== ]
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| Ghost ---------------- 3 | N/A |
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\=================================================/
Inside the Light Shrine are all the familiar enemies. You'll have to
ignore the round energy spirits that bounce around; they're just more
enemies that you can do nothing about yet. Paralyze them if they become
too much of a bother. Destroy what you can as you open the walls of
light. Before you go down the steps, make sure you got the lair on the
/=================================================\
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| Ghost ---------------- 3 | N/A |
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Hope you've recruited the Soul of Light earlier. For some reason, the
you don't know where to go, follow the torchlight and the floor patterns.
The shadow lizards are a bit more of a threat down here because they will
disappear completely when they phase into shadows. You get that final
blue tile down here, but don't go to the Master's Temple. You have one
more lair of ghosts to deal with just ahead that will open the way. I
advise you to make one last trip to Greenwood before you take on the boss.
Back in Greenwood, find the mole that is out in the open. She'll need
you to take her to her home, so lead her to the hole with the rock
beside it. Talk to her when she is right ON the hole. If you go inside
the hole accidentally before she does, you'll have to find her and walk
her to her hole all over again. After she disappears, go inside the
mole hole and open the chest; the Mole's Ribbon is inside. Take it to
the mole who demands an item from Monmo... he's in the next hole. After
giving him the ribbon, he'll disappear. Talk to the mole behind him and
he'll give you the valuable Shield Bracelet after telling you his story.
This item is crucial to the boss fight ahead, and many more to come.
Make sure you have a medical herb before you begin the battle. Saving
if you aren't (and you didn't miss anything), go kill more monsters.
[ "II-2-E" =========================================================== ]
Your first fight is with the Statue of Light. This one is a pushover.
Just stay close and diagonal to him and he can't damage you with his
lightning attacks. Make sure he doesn't touch you and you'll be fine.
Battle number 2 is with the Statue of Water. You can use the same
method you used against the first statue, but try to stay in one spot.
If you must move, be careful not to step in the water puddles. Wait for
The final fight pits you against the Statue of Fire. This one is
tries to ram you a LOT. If you have the Shield Bracelet equipped, you
medical herb to draw from, plus the extra defense from the Shield
Bracelet. Just make sure you don't let up with the attacks.
Once these guys are just a memory, head back to the Woods of Greenwood.
=[ Level Conclusion ]=
Get the Green Stone from the Guardian, then go to the southwestern
island with the deer and talk to him. When he stands in front of a
tree, talk to him again and he'll ram it, causing a jewel with a Fairy
Spirit to fall. She'll tell you about the 8 Master's Emblems. When you
collect all of them, bring them back to her and she'll give you an item
that will let you infinitely use your magic. I'll show you the Emblems
as you can find them so you can get this useful item as early as
stage. If you win their game they'll give you one. To make things
easier for you, the real squirrel is the one on the right. Also, you
should go to the tree where you got the Psycho Sword, because the other
squirrel in there will give you the Master's Emblem C, if you haven't
already done so. When you're ready, move on to the next level.
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
[ "II-3" ========================================================== ]
|Swords|
======
> Critical Sword ~ Found on Durean. Once you cool down the magma,
=====
|Armor|
=====
> Bubble Armor ~ After you complete Southerta, go back to town and talk
=====
|Magic|
=====
> Magic Flair ~ Found in the south building of the Seabed Sanctuary.
The mermaid in the room on the left has this magic; enter from the west
=====
|Items|
=====
> Big Pearl ~ Find the dolphin on the left wall of the Seabed
Sanctuary. He'll take you to the chest containing the pearl if you
stand on his nose.
> Master's Emblem D ~ After giving the Big Pearl to the dolphin in his
dream, return to the same area; a path has been cleared to another
> Power Bracelet ~ On the path to the Ghost Ship. It's on the right
> Thunder Ring ~ Given to you by Lue, in the Secret Cave. Talk to the
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
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As always, the town is desolate when you first enter it. Head north
and talk to the statue. She'll open the blue tile in the Master's
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A. Southerta |
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[ "II-3-A" =========================================================== ]
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least nuisance. They can only shoot their seeds at you in 4 directions,
and its range is quite short. The gorillas pose somewhat of a similar
more HP. The biggest annoyance here are the fishes: they have
relatively low HP, but they can shoot bubbles at you in 8 directions.
They should be priority. As soon as you see one you should kill it,
lest you be hit with stray bubbles while fighting the more important
them. You will come across some of them that are stranded on land; they
so keep your HP in check. Watch out for the flying birds: they can
create small tornadoes that do moderate damage if they hit you. Also,
keep an eye out for living rocks. They have no projectiles, but
they're fast and have a lot of HP. Your biggest concern with them is
the northeastern part of the island, stand on the defeated monster lair
to the left of them. They'll stop right next to you so you can safely
herb on the southeastern part of the island in the trees, if you didn't
get it already. Once you've killed all of the monsters that you can
(there's one lair you can't get to) head back to town.
You can get the Bubble Armor and the Mermaid's Tears now. Check Items
-n- Junk. If you're hurt, the mermaid who gives you the armor will also
heal you whenever you need it. At this point, saving your game isn't a
bad idea. Once you're ready, leave the building via the southern exit.
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--- //////////////////////////////////////////////////////////////////////
[ "II-3-B" =========================================================== ]
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If you didn't equip the Bubble Armor, you'll be suffering for it now.
Whenever you're underwater without the Bubble Armor equipped you lose
HP at a rapid rate. The enemies here are of the usual breed: numerous
and annoying. The sea horses move slow, but can retreat backwards with
haste. The jellyfish are also slow movers... until you're directly
above, below, or to the left or right of them. When you are, they rush
least worry down here are the urchins. They are large and move very
slow, but have a LOT of HP... about as much as the Metal Mantis. After
cleaning up the sea floor as best as you can, head to the left and walk up
the steps onto land. It'll take you to Southerta, where you can destroy
the last monster lair up there. When you're done, go back to the Seabed
Sanctuary and talk to the statue next to the blue tile for the Master's
Temple. This statue is 1 of 4 that will open paths for you on the Seabed
/=================================================\
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| Jellyfish ------------ 5 | N/A |
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Return to the seabed and find the spot where the path was opened and seal
all of the lairs in your path. Prepare yourself for some fighting, because
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C. Rockbird |
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[ "II-3-C" =========================================================== ]
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| Living Rock ---------- 3 | N/A |
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introduced here, just mass quantities of the old ones. Expect to see a
lot of those birds that create tornadoes. Don't let the monsters
discourage you; this island does have its good points. Among some of
the prizes you'll get here are treasure chests with an herb and 60 GEMs.
Be on the lookout for a Fairy Spirit; she gives you 200 EXP. You
release a lot of useful souls in this area as well: A new statue to open
recruitable soul, and a mermaid in the left room of that building where
you got the Bubble Armor. That mermaid will give you the magic Flair,
but you can't get to her yet; make a note of where she is for later.
Before you leave Rockbird, hit the Start button and make sure you've
sealed all of the lairs. When you have, return to town to recruit the
Soul of Shield and to talk to the new mermaid statue. If you didn't get
the Mermaid's Tears, get them now because you'll be needing them for the
next area... unless you enjoy going back and fourth between town and
battle zone.
/=================================================\
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The path to Durean has a few new friends for you to play with, if you
their shells, which can be a problem if you're using the Psycho Sword:
when you slash at them, they become paralyzed and can't move... and
can't come out of their shells. If they can't come out of their shells,
Life, or get them on the way back when you get the Critical Sword. It
will take a lot of hits to kill the crab with the Sword of Life, but you
can keep attacking it until it comes out of its shell. The other new
kids on the block are the stingrays. They don't move very fast and they
aren't too bright, but they can shoot balls of electricity at you, so be
alert. You'll know you're close to Durean when you encounter a Fairy
Spirit. By the way, you should have sealed all of the lairs on the
Seabed of St. Elles by now. If you haven't, back-track and find the ones
you've missed.
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D. Durean |
--- //////////////////////////////////////////////////////////////////////
[ "II-3-D" =========================================================== ]
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The first thing that you notice are the falling balls of molten rock.
You'll be safe from them if you have the Soul of Shield on your team,
but not completely. When the rocks hit the ground outside of the
shielded area they produce a pillar of flame that can still hurt you if
blessing for those of you who die like crazy. When you begin to climb
the volcano, don't touch the lava (common sense?). You'll suffer a 4
HP loss whether you're wearing the Shield Bracelet or not. And don't
even bother with the Ice Armor; it's useless. Just battle your way to
the top and try to avoid the lava as best as you can.
They're back, but in the form of metal gorillas. Just ignore them for
now. When you make it to the top, pull out those Mermaid's Tears and
use them on the rock in the center. You now have access to the
release another mermaid statue and pick up a new sword, the Critical
Sword. With a bit of luck, this blade can turn things around for you in
a pinch because it randomly deals a blow that either kills the enemy
outright, or does massive damage if they have high HP. Head back when
you've done all you can here.
There's a few things to be done in town. First, head toward the west
side of the Seabed Sanctuary and talk to the mermaid guarding a blue
tile. Choose the first option and she'll let you in. Find Lue and talk
to him; he'll tell you his story (*yawn*) and give you the Thunder Ring,
which you MUST HAVE TO COMPLETE THE NEXT AREA. When you exit the
prison, head left toward the westernmost wall and talk to the dolphin
there. Follow his directions and you'll end up with the Big Pearl. You
can enter the main building from the left now. The mermaid there bestows
you with the Magic Flair, which is a HUGE step up from the Light Arrow.
Lastly, talk to the new mermaid statue so she can open the way to your
____________
| My 2 cents |
|------------------------------------------\
\------------------------------------------/
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Once you've acquired those items, be on your way to Blester. The path
there takes you to another part of the Seabed of St. Elles, so expect to
see the same old monsters. When you walk on the underwater current,
make sure you press down on the controller to access pockets of seafloor
so you don't miss 2 monster lairs. The second lair (the one with the
seahorses) will release a Fairy Spirit who will give you 300 EXP. Don't
worry about all of the lairs on the pause screen; you have access to
all but 4 of them, so make sure you have 4 left when you enter the next
area.
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E. Blester |
--- //////////////////////////////////////////////////////////////////////
[ "II-3-E" =========================================================== ]
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Don't bring out the Thunder Ring just yet; keep the Shield Bracelet
further into the island, you'll have 2 groups of monster lairs on both
destroyed first, because they clear out the rock formations which makes
fighting the tornado birds much easier. To the right, make sure you
defeat the lair on the bottom first; it clears out the rocks and gives
you room to fight those birds. To the left, seal the lair on the top
first.
When you have 2 lairs left, equip the Thunder Ring and go to the
The only way to kill these are to lure them to the group of yellow
pyramids. When a gorilla touches one, touch the same one with the ring
equipped and you'll summon a bolt of lightning that will kill it. This
is the ONLY way to kill those gorillas, so if you missed the Thunder
Ring, you'll have to go back. The Fairy Spirit that you release here
will explain the concept of the Thunder Ring, so talk to her if you
don't understand my babble. When Blester is completely rid of monsters,
the secret cave with Lue again and talk to the sleeping dolphin on the
left using the Dream Rod. Inside the dream, equip the Big Pearl and
talk to the dolphin again and activate the monster lair when he moves.
When you're done, talk to the last mermaid statue and head for the Ghost
Ship.
/=================================================\
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| Jellyfish ------------ 3 | N/A |
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\=================================================/
The path to the Ghost Ship could be considered the calm before the
storm. Remember those 4 lairs you couldn't seal on your way to Blester?
Those are your final lairs before you fight the boss, plus one extra
(if you entered the dolphin's dream). The cave from the dolphin's dream
is on the left side of the area. Inside the cave you'll fight one lair
Master's Emblem D, 80 GEMs, and a medical herb... the last one's empty.
When you exit the cave, head to the right of the area and open up the
lonely chest to find the Power Bracelet. You'll be using it for the
boss fight. The last lair you'll encounter before the boss will be a
[ "II-3-F" =========================================================== ]
/=================================================\
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\=================================================/
Before you even fight this boss, you must navigate your way past a
number of dangers on the Ghost Ship. The pairs of torches on both sides
will shoot fireballs at you from both directions when you walk between
every now and then a purple slug will pop out of the deck. They're not
much of a menace, but the shards of wood that are scattered from the
floor can hurt you, causing you to lose precious HP. As you proceed
onward, ignore the treasure chest. It has only one GEM, and you can
When you reach the Skull, equip the Power Bracelet and stay on the
left side of the ship. Attack his hands as they come for you and don't
let them touch you... you'll lose 7 HP; 5 hits and you're dead. When
the Skull shoots a fireball, he'll lunge forward and swing to your left.
This is your chance to attack. When he swings toward you, face upward
and slash like crazy! You can drain 12 HP from him before he returns to
the front of the ship. Just make sure he can't touch you. Both the
Skull and his hands do a lot of damage to you, so as long as you stay
out of the Skull's range and attack the hands as they approach you'll
be fine.
So, why not equip the Shield Bracelet and double your defense? The
hands have a LOT of HP. You can barely hold them off with the Power
get hurt. Just grit your teeth and stick with the Power Bracelet.
=[ Level Conclusion ]=
When you send this ghost back to his grave, collect the Blue Stone
from the Mermaid Queen. There isn't anything else to do here, so just
move on to Level 4.
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
[ "II-4" ========================================================== ]
======
|Swords|
======
> Lucky Blade ~ When you first enter the Ice Field of Lanoyle, head to
the right and take the first invisible bridge. It's in the chest.
=====
|Armor|
=====
=====
|Magic|
=====
> Rotator ~ Found in a chest on a small square of land in the Ice Field
=====
|Items|
=====
> Master's Emblem E ~ Talk to the snail in the room hidden in the rock
walls.
> Master's Emblem F ~ Enter the sleeping mushroom's dream and step on
the lair. Return to the same place in reality and examine the spot
> Mushroom Shoes ~ After releasing a boy's soul in The Top of Snow
Mountain he'll tell you he has the shoes. Return to town and collect
<*> Herb Location: *shrugs* ...I dunno. Guess there isn't one. Give
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
The entrance to the battle zone is just to the left of the tile.
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--- //////////////////////////////////////////////////////////////////////
[ "II-4-A" =========================================================== ]
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| Bat (w/Fireballs) ---- 4 | Mushroom |
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\=================================================/
The enemies start to get serious now. See those moving white balls
under the snow to the right? Those are snow rats. When you get close
enough they emerge and attack, so just slash at the snow to give them a
bladed welcome when they arise. You'll see some bats, too. They only
have diagonal movement, but at high speeds. If you allow them to linger
the lookout for snow apes. These guys are equipped with wooden clubs,
which they love to use. They don't move around too quickly, but they
can lunge and strike with surprising speed. This small area's most
dangerous enemy is the moose skeleton. They lie in the snow like a dead
carcass, but quickly spring to life when you approach. It isn't their
disguise that makes them so menacing; it's their attack. Their head
will detach and fly around their stationary bodies. When this happens
they are invincible, so stay away. The best course of action is to try
There's really not much to do here, other than get used to the attack
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B. Aurora Ridge |
--- //////////////////////////////////////////////////////////////////////
[ "II-4-B" =========================================================== ]
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| Snow Rat ------------- 8 | N/A |
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\=================================================/
When you first enter the area, take care not to go near the snowball
while fighting the snow apes. If you do, it will begin to chase you!
When these snowballs begin to roll they move as fast as you do, so try
not to turn a whole lot. Your concern is to outlast it; when it rolls
deal of speed. Only then can you dispose of it. Get it to follow you
and try to lead it into a rock (or other obstacle), where it will break
and lose form. If it hasn't reached full size when it hits something,
it will merely stop - not break. There aren't any other surprises, so
don't worry too much if you're down to maybe half HP. A level up should
activate a lair that will reveal 4 chest in the snow. Their contents
are as follows, from the left chest to the right one: Magic Armor, Empty
( Why, God? WHYYY?! >_< ), Medical Herb, and 50 GEMs. Not too shabby!
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--- //////////////////////////////////////////////////////////////////////
[ "II-4-C" =========================================================== ]
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\=================================================/
There are more of those rolling snowballs to deal with, along with the
usual set of monsters. You'll come across a river of ice soon, which
you can't walk on; instead, you'll slide in whatever direction you press
on the control pad until something stops you. There's a bit of thinking
to be done if you want to make it up on the small bit of land where the
monsters are. Here's the solution, if you don't feel like figuring it
out: From the snowbank where you first step on the river, press down,
right, up, right, up, right, down, and left. From there you can walk up
on the snow and fight the monsters. After you kill as many of them as
you can, you'll have to return back to town to get the Mushroom Shoes.
Use the conveniently placed Fairy Spirit (she'll give you 300 more EXP).
When you return, you can seal that lair in the middle of the ice and
walk to the next part on the bottom right. You have one more lair of
those bats to deal with before you proceed to the next area.
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D. An Ice Hill |
--- //////////////////////////////////////////////////////////////////////
[ "II-4-D" =========================================================== ]
/=================================================\
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| Purple Mage ---------- 2 | Snail |
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\=================================================/
Don't bother with the Mushroom Shoes because they're useless on the
ice down here. It's been a long time since a new enemy has been
introduced, so I know you're dying to see some fresh new monsters. This
place doesn't disappoint: There are green blobs, purple mages, and bats
that will fly around you for you to get acquainted with. The green
blobs aren't much of a threat, they just jump around. The bats are
equally harmless because they will fly in circles around you. If you're
quick, you can make a lunge and strike, but that would take a while to
do if you don't know the timing. Instead, charge up that Magic Flair to
its fullest and let one rip. The problem enemies of the area are the
purple mages. They will begin spinning then teleport to another spot.
Soon after they will shoot a blue ball of energy at you and teleport
again and repeat the process. The best course of action is to attack
There's also a new hazard down here. The star-shaped ice formations
will shoot ice shards in 8 directions when attacked, and they'll harm
you if you touch them. Just hit it and run and you'll be fine. If you
see one on the ice slope, there won't be room to run, so you'll have to
use magic on it from a distance. There are 2 lairs of mages to deal
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-4-E" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
Before you take on the mages, destroy the ice formations to make
fighting them easier. To the right, cross the invisible bridge and
______________________________
|--------------------------------------------------\
\--------------------------------------------------/
Mushroom Shoes for this one. You'll be fighting mages (which are a pain
to deal with in confined areas) and bats. Further down you'll come
These guys are just like their purple counterparts, only they shoot
fireballs in 3 directions rather than just one energy ball. You'll
release your first blue tile down here. When you get back to town, head
for the old man standing next to a cave; it's the entrance to the next
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
At the top of the ice slope is a lair of the green blobs, and there is
an invisible bridge near them. Across, you'll fight more red mages
which will lead the way to a chest containing a Strange Bottle. But
area you'll see a small square of land. You'll probably have to wait a
while for the bridge to appear, so be patient. After fighting off the
bats, their lair will reveal a chest containing the Rotator Magic.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
F. A Passage To Lune |
--- //////////////////////////////////////////////////////////////////////
[ "II-4-F" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| Green Blob ----------- 1 | N/A |
| | |
\=================================================/
Watch out for the wooden stumps with faces on them, because they can
create white spikes that will stick out of the ground around you.
Predicting where they'll end up is easy because the ground will sparkle
where the spikes will pop up. You're going to be fighting a lot of
mages here and since you need to do a lot of moving around to fight
them, make the spike creators your priority. You'll release Nome the
snail down here as well as another Fairy Spirit; she'll reward you with
400 EXP.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-4-G" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
release his soul in this area. Happily, there aren't any new enemies
here, though the spike creators will annoy you half to death. Most of
them are out of reach, so if you really want to kill them you'll have to
use magic. You will get the final blue tile soon, which means the boss
Find the prison and enter the sleeping mushroom's dream (he's in the
only open cell). After stepping on the lair, exit town and find the
same place; the sealed lair will show up in the real world. Examine the
spot where the mushroom was and you'll pick up Master's Emblem F.
Remember the snail you released into a room surrounded by stone walls?
He holds the next Master's Emblem. From the blue tile in town, you'll see
3 torches to the south on the wall with the middle one protruding out just
a little. The secret entrance is just to the left of the middle torch.
Inside, talk to the snail and he'll give you the Master's Emblem E. It's
H. [ BOSS: Poseidon ] |
[ "II-4-H" =========================================================== ]
Poseidon's deadliest attacks are his projectiles. He can shoot fire
from his spear in 3 directions, or shoot 2 fireballs that can follow you
platform that you stand on and attempt to stab you, sometimes once on
the right then once on the left. Fortunately for you, he can't stab you
You should wait for him to fire, approach on the side of whichever
hand isn't holding the spear, center yourself in front of him and use
the thrust attack with your sword. His fireballs only take away 4 HP,
which is a small portion from your 38 HP (if you're level 16), so you
prepared to duck in one of the gaps when he shoots the pair of fireballs
that follow you. If you're having trouble, switch back to the Shield
Bracelet. It helps to hold down the L or R button for the entire fight.
=[ Level Conclusion ]=
After making fish food of him, head back to the Soul of Mountain House
and collect the Silver Stone from Nome after talking to the King. Guess
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
[ "II-5" ========================================================== ]
======
|Swords|
======
> Zantetsu Sword ~ After sealing the second lair of the basement, a
door will be released. Behind the door is a room with the sword in a
chest.
=====
|Armor|
=====
> Mystic Armor ~ Get the door key from the sleeping cat and bring it
> Light Armor ~ Found in a chest in the Power Plant near the beginning.
=====
|Magic|
=====
> Spark Bomb ~ After releasing the plant on the second floor, get its
inside the main room and lead both cats outside. Finally, talk to the
mouse and get the spell from one of the mice inside the mouse hole.
=====
|Items|
=====
> A Door Key ~ View the sleeping cat's dream and talk to him again
when he is awake.
> Master's Emblem G ~ Push the chest of drawers (the one who gave you
the Mystic Armor) to the left and examine the ground under it.
<*> Herb Location: The plant on the other side of the mouse hole.
[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
When you first enter the lab, talk to the door and go downstairs using
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A. Basement of Laboratory |
--- //////////////////////////////////////////////////////////////////////
[ "II-5-A" =========================================================== ]
/=================================================\
| =============================================== |
| | |
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\=================================================/
You've only got 2 lairs to seal before you leave, but only if you're
taking the "detour" up ahead. Walk on the large cylinder to the north
and fight off a lair of worms. They're weak, so you should be able to
make quick work of them with the Power Bracelet. After sealing the lair,
head to the right. The next group of monsters you'll face are the auto
simultaneously if you let them linger. When you seal their lair, go
back up to the lab and open the chest behind the door.
___________________________
|----------------------------------------------------------\
| Now that you have the Zantetsu Sword, you can go back to |
| quest"; you can get some new magic and emblems. If you |
| want to take part in this, skip down to "Detour: Metal |
| You'll see another Side Note for the Spirit Sword later. |
\----------------------------------------------------------/
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| Steam Racer ---------- 4 | N/A |
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\=================================================/
Go back down the steps and head north again. Be aware of the fact
that the worms can jump small gaps, so be careful when fighting them
The 'copters have the ability to fly across large gaps, so if one is
released it will chase you until you destroy it. The mini 'dozers
will charge at you if you get too close, but it's 4 direction attack.
The problem monsters for this area are the steam racers. Not only are
they EXTREMELY fast, but they will race around the entire area. If you
don't kill them when you get your chance, you'll have to wait for them
to return again. The Power Bracelet helps a lot in this area, because
it takes out the steam racers in 1 hit and quickens the destruction of
the dozers. After you seal all of the lairs, find the stairway on the
/=================================================\
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| =============================================== |
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\=================================================/
There are heated metal plates down here, so equip the Ice Armor
unprotected. When you fight the racers, don't chase them down.
Instead, wait at the entrance of the hollow pipe for them to return.
The lairs down here will release a model of town (the next battle zone)
and a Fairy Spirit who will give you 300 EXP, but you won't be using her
to return when you're finished; the first blue tile of the level is down
here.
upstairs to the sleeping cat and enter his dream. Talk to him when
he wakes up and he'll give you a door key, which opens the door
downstairs. If you talk to the chest, it will give you the Mystic
Armor, but it hides yet another treasure. Push it to the left and
to the next battle zone, examine the model upstairs. Go ahead and
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
B. Model of A Town |
--- //////////////////////////////////////////////////////////////////////
[ "II-5-B" =========================================================== ]
/=================================================\
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| =============================================== |
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The breed of enemies here are more annoying than dangerous. The small
soldiers on foot have relatively low HP and move as fast as you do. You
can make one-hit wonders out of them if you're using the Power Bracelet.
The archers are usually placed on platforms you can't reach, so expect
to use magic to kill them. The soldiers on horses will dash and strike
attack. There are some invisible enemies here, so don't let the
floating spikes and falling bombs surprise you. When that happens,
you're close to releasing a great door that can see the invisible
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| Catapault ------------ 4 | N/A |
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\=================================================/
invisible enemies you had do deal with are the catapults and the spike
throwing machines. The bombs are easy to avoid as long as you're either
too close or too far from the catapult. As far as the spike throwers
are concerned, wait till they release their spikes before attacking.
You will release another Fairy Spirit as well as another town model
soon, but make sure you get all of the treasures here: 50 GEMs, 80 GEMs,
and a Medical Herb. If you're running low on HP, the mouse in the small
--- //////////////////////////////////////////////////////////////////////
[ "II-5-C" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
This town model is just like the first, with the same enemies and all.
The only distinguishing features of this model are the souls that you
getting a new magic spell. You'll also release a set of stairs on the
first floor, which will be the entrance to the final battle zone. The
only treasure in this area is a medical herb. When you get back in the
lab, go talk to that tree you released on the second floor. You can use
its leaves to get the Spark Bomb (see "Stuff To Steal From Dr. Leo's
Lab", above).
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
D. Power Plant |
--- //////////////////////////////////////////////////////////////////////
[ "II-5-D" =========================================================== ]
/=================================================\
| -=| Lair Index |=- |
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
Again, there are no new enemies here, just a new hazard: the spike
balls. They rotate around the pipes, so you'll have to use proper
timing when walking on them. Make sure you don't miss the Light
Armor; it's at the beginning. There are more heated metal plates
down here, so keep that Ice Armor handy. Toward the end you'll
release a Fairy Spirit yielding 300 EXP, and just a little further the
[ "II-5-E" =========================================================== ]
Make sure you have both the Shield Bracelet and Light Armor equipped,
because this boss will be the hardest one you've fought. The boss will
2. He stops, then fires a large missile in the air. When the missile
The best time to attack him is just before he fires the missile. You
should strike him from above, because he will always shoot the fireballs
to the south before they change direction and fly toward you. Take care
not to get in his way when he retreats for a teleport tile. Make sure
you keep moving, because after the missile explodes you'll have falling
bombs and flying fireballs to worry about. If his life gets low enough,
he will stay on the field and shoot fireballs while moving around.
=[ Level Conclusion ]=
When the Tin Doll is reduced to an action figure, go back to the lab
and collect the Purple Stone from Marie. Just 2 levels left!
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
[ "II-6" ========================================================== ]
======
|Swords|
======
=====
|Armor|
=====
> Elemental Mail ~ Given to you by the soldier that you free from the
=====
|Items|
=====
> A Mobile Key ~ Is given to you by Dr. Leo toward the end.
> Harp String ~ In the Torture Chamber, examine the skull of the
skeleton next to the stone face and chest where you got the Spirit Sword
> Master's Emblem H ~ Is on the ground outside the castle. You must
toward the stage. Examine the spot where he was standing to pick up
the card.
> Super Bracelet ~ After talking to Dr. Leo, find the building where
you met the Queen and examine the spot where she was standing.
> VIP Card ~ Talk to the Queen and tell her she's pretty.
<*> Herb Location: From the woman in the cafe on the east side of town.
[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
The area's first battle zone is to the left and down the stairs.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-6-A" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
You've probably already guessed that the enemies here are a lot
tougher than the ones in previous levels... and you're right. You
should get used to the stone faces shooting fireballs at you, because
they can't be destroyed and won't go away. Some of the scattered bones
on the ground are skeletons that awaken when you get within striking
distance. They have a sword strike that is very much like yours, so be
prepared to dodge. It's best to attack them from the bottom. There are
numerous serpents down here as well, and they move quite fast when
provoked. You'll also run into some ghosts, but you can't kill them
the area. You have to destroy a lair of skeletons to obtain it. Search
the bones to the right of the chest to find a harp string. You can now
kill the ghosts of the chamber, which can teleport at will. Equipping the
Power Bracelet will speed things up and kill the serpents in one hit.
_________________________
|--------------------------------------------------------\
| Now that you have the Spirit Sword, you can go back |
\--------------------------------------------------------/
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-6-B" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| Monster Name Number | Soul Released |
| =============================================== |
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\=================================================/
Only one new enemy is introduced down here: the metal orbs. They can
move EXTREMELY fast and can fire energy rings at you if you let them
linger. It will take just one strike to kill them with the Power
Bracelet equipped. When you release the sleeping soldier, get the
Elemental Mail from him and return. This section is pretty small, but
them.
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
battlezones, the blue tile is given to you early in the area, which is
good whenever you get low on health. The soul of the soldier guarding
the left tower is down here, so keep an eye out for him. You're going
to see a lot of spikes down here, but they shouldn't bother you as long
When you get back to the castle, get the Platinum Card from the small
concert hall on the southwestern part of town. Just equip the harp string
you found earlier and talk to the singer. Once he starts playing, a
soldier will approach the stage; the card is on the ground where that
soldier was standing. Equip it and talk to the guard in front of the
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-6-C" =========================================================== ]
/=================================================\
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\=================================================/
All of the enemies seem to be working extra hard to kill you, unlike
the ones in previous areas. The soldiers wearing purple robes attack
with a sword and have a slash radius that is very much like yours. The
ones in the red robes throw a blade that can return to them. If you
stay close and diagonal you'll be out of range of their blade. The
chess knights that hop around are more dangerous than they look: every
directions, and they're invincible while the spikes are out. You'll
soon level up and be able to use the Recovery Sword, which will
You're going to release a soldier who knows the secret passages of the
castle; recruit him as SOON as you finish with this room of monsters.
After the soldier joins your list of souls, return to the basements of
the torture chamber. Now that the soldier is on your side, you can find
treasure and passages that were previously hidden. In the first part of
the basement you'll find a Strange Bottle, an herb, 100 GEMs, and
another monster lair of metal orbs. The orbs will release a Fairy
Spirit who reminds you to fight the invincible monsters with the special
Emblem B. When you're done collecting the hidden crap, save and go to
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
Use the ability of the soldier and search for hidden openings as you
reveal them. There are gold robots down here, but all they do is hop
around like clowns - they're a minimal threat. You're going to release
some important souls down here: The Queen is on the first floor, and
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
D. A Prison |
--- //////////////////////////////////////////////////////////////////////
[ "II-6-D" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| | |
| Soldier (Purple) ----- 2 | Dr. Leo |
| | |
\=================================================/
You'll release the soldier that guards the Right Tower pretty soon,
and Dr. Leo is toward the end. You'll release a Fairy Spirit at the end
as well, conveniently placed to give you a quick exit. When you get back,
talk to the Queen and tell her that you think she is pretty; she'll put
the VIP Card in your pocket, which you'll use to get into the Right
Tower. If you keep telling her she's an uggo, you can't proceed.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
E. Right Tower |
--- //////////////////////////////////////////////////////////////////////
[ "II-6-E" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
The hardest part about the first floor is the middle part, which is
_______________________
|------------------------------------------------------------\
| can get the last of the Master's Emblems. From the blue |
| the castle. You'll have to walk all the way toward the |
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
The second floor introduces monsters that can mimic treasure chests.
If you touch one, it will rush at you soon after. The real treasure
chests that you find here contain 80 GEMs, an herb, another 80 GEMs and
100 GEMs (kinda useless now that you have the Magic Bell). There's
nothing special in here, so just make your way to the end while killing
everything in sight. Just beyond the final blue tile is Dr. Leo.
for you. After it's over, talk to Dr. Leo again and return to town.
Remember the building where you first met the Queen? Enter it and
examine the spot where she was standing to pick up the Super Bracelet.
When you're ready to fight the boss, equip the Mobile Key that Leo gave
[ "II-6-F" =========================================================== ]
It helps a LOT to have the Recovery Sword and Super Bracelet Equipped
during this fight. The wind from the movement of the air ship will push
you back constantly, unless you're right behind the steering wheel.
This boss likes to shoot lines of firepillars, then swoop down when he
sees fit. The best thing to do is to stay behind the wheel. You won't
be thrown back, and you'll have enough time to react when he shoots fire
or swoops down. When he swoops, you should back off the wheel and
attack while letting the wind push you back. Remember, he can still
hurt you, so the only way to avoid his swoop AND attack will be to allow
the wind to push you out of harm's way. This is going to be a LONG
fight, so be patient and take the opportunity to hit only when it's
=[ Level Conclusion ]=
Return to the dock and talk to Lisa once you throw that chicken on the
skillet. Next, return to the castle and collect the Black Stone from
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
[ "II-7" ========================================================== ]
======
|Swords|
======
|Armor|
=====
=====
|Items|
=====
> Red-Hot Ball ~ Found in the first area. You must release the first
[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A. World of Evil |
--- //////////////////////////////////////////////////////////////////////
[ "II-7-A" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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\=================================================/
There's no town here, just endless fighting with VERY strong monsters.
The neon flies can phase in and out of an invincible state while moving
and are vulnerable only when they stop. They can only move a fixed
distance (like the shadow lizards from way back). There are purple
demons that can shoot beams at you, but they only have a 4 direction aim.
moving.
Fight off the monsters and use magic when you have to. The first 2
treasure chests of the area contain 200 GEMs and an herb. Toward the
end of the area you'll come across a narrow passageway, with a treasure
chest on the right side that is blocked off. You'll restore a blue tile
on that side soon, so return to the Master's Temple when you kill all
the monsters. The chest contains the final Red-Hot item, the Red-Hot
Ball. Take it to the Mountain of Souls and get the Phoenix from the
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
--- //////////////////////////////////////////////////////////////////////
[ "II-7-B" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
| | |
| | |
| Demon ---------------- 4 | N/A |
| | |
| | |
| | |
\=================================================/
At your immediate left and right are flame pillars that appear every
so often. Just avoid them as best as you can while you continue to
in this area, so you'll have to learn to cope with the new annoyance as
you fight off the neon flies. You'll receive the Soul Armor in this
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
C. Dazzling Space |
--- //////////////////////////////////////////////////////////////////////
[ "II-7-C" =========================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
| | |
| | |
| | |
\=================================================/
You've got the same tile problem in this area. You should be wearing
the Soul Armor, because every now and then phantoms or ghosts will
appear and damage you if you're not wearing the armor. As you fight
through the area, you'll come across the Soul Blade. You can now kill
the moving tiles, and they yield a LOT of EXP. If you can't swing it,
you can thrust it using the L/R buttons and still kill the tiles in
one hit. The last lair of the area restores the final blue tile, and
then his lair won't even show up, so get it if you didn't already.
[ "II-7-D" =========================================================== ]
Wizard Form:
He just teleports and shoots fireballs here and there. You can
get through this fight easily by standing in one spot and attacking
2 tracking beams at you that are VERY hard to avoid. To make him
vulnerable, destroy all of the blue pillars. When the green gem on his
head and his eyes light up, he will shoot a fireball that splits in 3
and that's when he can be damaged. You should destroy all of the
pillars except one. Kill the last one facing north, and make sure
the last pillar AND damage Deathtoll without moving from one spot. To
make things easier, you should remember the path of his fireballs and
position yourself out of harm's way when you attack him. This is
going to be a LONG fight, but it's worth it. Enjoy the ending
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
[ "II-8" ========================================================== ]
3 levels. The earlier you do this, the more useful the items are, but
this must be done at one time or another. Going back and collecting the
____________________________
|------------------------------------------------------------\
\------------------------------------------------------------/
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A. Metal Monsters |
--- //////////////////////////////////////////////////////////////////////
[ "II-8-A" =========================================================== ]
This section applies to enemies that are weak to the Zantetsu Sword.
[ "II-8-A-i" ========================================================= ]
/=================================================\
| ----------------------------------------------- |
| Monster Name Number | Soul Released |
| =============================================== |
| | |
| | |
| | |
| | |
\=================================================/
There is only one lair per room, and 3 in total to seal here, so it
shouldn't take long. They are the last 3 rooms of the area, and the
first one (or the last, depending on if you used the Master's tile)
reveals a treasure chest with the Tornado magic inside. When you're
When you get back in town, go across the bridge and down the steps to
the south. Climb the small ivy that you released and examine the left
part of the ledge to get Master's Emblem A. Next, find the rose just to
the left of the vine and push it to the side. There is a Clubhouse Pass
underneath. Take the pass to the child guarding the cave to the north
and he will move aside, granting you passage. Climb the ivy on the
other side of the cave and talk to the Fairy Spirit; she gives you the
Recovery Sword, which you probably can't use yet. You're done here!
[ "II-8-A-ii" ======================================================== ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| | |
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\=================================================/
Painting's, but the EXP is worth it. In the first room, you release a
Fairy Spirit who gives you 1 EXP each time you talk to her. In the maze
you reveal a chest with a Strange Bottle in it, but it's a pain to get
to. You have to search every nook and cranny of this maze, which could
take a WHILE. The monsters in the basement will release a bird, and if
you talk to her she tells you about the 3 Red-Hot items. One area left!
[ "II-8-A-iii" ======================================================= ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
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| | |
\=================================================/
There's just one lair in the entire area to be dealt with. After
killing the metal gorillas, go talk to the mermaid that you've just
released and she'll give you the Red-Hot Stick. There's not much
more you can do with the Zantetsu Sword now, so return to Leo's
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
B. Spirit Monsters |
--- //////////////////////////////////////////////////////////////////////
[ "II-8-B" =========================================================== ]
This section applies to enemies that are weak to the Spirit Sword.
[ "II-8-B-i" ========================================================= ]
/=================================================\
| ----------------------------------------------- |
| =============================================== |
| | |
| | |
| | |
\=================================================/
The spirit orbs here have high HP, but you'll be invincible to them if
you're wearing the Light Armor. The dark basement's lair will release a
bird, and the first floor's lair will release a chest containing the
important item.
The bird you released is VERY evasive, so you'll have to sneak up on
her from behind. You can't do this on the west side of the forest, so
scare her to the east side, where she sits out in the open. Now you can
sneak up on her from behind and get the Red-Hot Mirror. CTRL+F and
____________________________
|------------------------------------------------------------\
\------------------------------------------------------------/
/=========================\
/=====================================================================\
| |
| Time to cheat like a bastard and rip this game apart! The |
| |
\=====================================================================/
[ "III" =========================================================== ]
/===================\
[---------------------------------------------------------------------]
[ "III-1" ========================================================= ]
Dark Forsaken was gracious enough to allow me to use his Game Genie
SOUL
1 C26E-6DA7 Invincible
+ C223-0D07
10 FDE8-A761
Date: 9-8-98
/===========================\
[---------------------------------------------------------------------]
[ "III-2" ========================================================= ]
-Epilogue: Wait for about a minute after the credits to see the closing
-Goat Gourmet: Get the Goat's Food from the tool shop owner's pissy
little kid, and give it to one of the goats in the pasture. He'll
-Level Up: Having trouble with the final boss? You probably need to
level up. Check the "Getting To LEV 50" section below for a well-known
leveling method.
controller 360 degrees clockwise starting from right, then throw your
_________________
| |
| FAQ section, an Item List, and a surprise Power Rangers toy with |
| |
\=====================================================================/
[ "IV" ============================================================ ]
/==============\
| 1. Game Review |
[---------------------------------------------------------------------]
[ "IV-1" ========================================================== ]
Come on, do you REALLY care what I think about this game? I took the
don't think it sucks. I'm sure you have better things to do than to see
section for it. FAQ writers, take a hint (you know who you are).
/=======\
| 2. FACK |
[---------------------------------------------------------------------]
[ "IV-2" ========================================================== ]
You'll find the frequently asked questions here. These don't
-Q. What's with your obsession with that Jackie Chan cartoon?
-A. I just think Uncle is friggin' funny: "Ai-yaaa!" "Wan more theeng!"
-Q. I'm trying to get (item) or go to (area) but can't, and I followed
-Q. Where do you get these questions from? Did you make them up
yourself?
-A. Nope. I'm lucky enough to have a group of idiot friends who are
submitted this guide, I had them play through the game using it,
-Q. This game is WAAAYY too easy and I want a challenge, but don't have
don't collect any items unless you absolutely HAVE to, and (of
helpful items. Here's a list of all the required items that you
have at the end of the game. Getting anything else is optional and
CHEATING!!
Blade.
VIP Card.
stick with it. Use the more powerful equipment when you have to,
but take it back off when they aren't necessary anymore. You
should be fighting just about every boss with ONLY the Sword of
Life equipped (no armor!). And don't fight any monsters that you
don't have to! We wouldn't want your level to be on par, would we?
Oh, and when you fight Deathtoll, begin the battle with no GEMs, so
you'll be forced to use ONLY the ones you get from the flame
pillars.
couple of years.
-A. It depends. This guide took a LONG time to do, and if I do another
-Q. You missed (enemy name) in the bestiary! What's up with that?
-A. An enemy has to either display an HP bar or give off EXP for it to
-Q. The freakin' bird! How do I sneak up on the freakin' bird?! BWAAA!!
-A. Just scroll up to the "Spirit Monsters" section (8-Bi) and read the
-Q. What's up with the Status Screen for your Lv. 50 char? There's
100% correct.
-A. E-mail me with the correction and specific info and I'll correct
it ASAP.
-Q. Where's the fresh lemon scent?
/======================\
[---------------------------------------------------------------------]
[ "IV-3" ========================================================== ]
magic here. If you're looking for a specific item, you'll see where you
For example, if you were looking for the Ice Armor ("II-2-C"), you'd
[===========================]
[ STATISTICS KEY ]
[---------------------------]
[ + = Sword of Power ]
[ D = Shield of Defense ]
[===========================]
A. Swords |
--- //////////////////////////////////////////////////////////////////////
[ "IV-3-A" =========================================================== ]
Attack- +
Attack- ++
Attack- +++
Attack- ++++
Attack- ++++++
Attack- ++++++++
Attack- ++++++++++
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
B. Armor |
--- //////////////////////////////////////////////////////////////////////
[ "IV-3-B" =========================================================== ]
Protection- D
Protection- DD
Protection- DDD
Protection- DDDD
Protection- DDDDDD
Protection- DDDDDDDD
Protection- DDDDDDDDDD
Protection- DDDDDDDDDDDD
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
C. Magic |
--- //////////////////////////////////////////////////////////////////////
[ "IV-3-C" =========================================================== ]
Cost: 4 GEMs
distance.
Cost: 8 GEMs
Cost: 8 GEMs
[*]Rotator- Bursts with energy and causes the rotation of the soul
sphere to speed up. Rapid bursts are possible by holding down the Y
button.
Cost: 8 GEMs
Cost: 20 GEMs
Cost: 8 GEMs
Cost: 2 GEMs
Area- Soul of Mountain House. Must have all 3 Red-Hot items. ("II-7-A")
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
D. Items |
--- //////////////////////////////////////////////////////////////////////
[ "IV-3-D" =========================================================== ]
| /----|----|----|----|----|----|----|----|----|----\ |
| | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | |
| |----|----|----|----|----|----|----|----|----|----| |
| | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
| |----|----|----|----|----|----|----|----|----|----| |
| | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |
| |----|----|----|----|----|----|----|----|----|----| |
| | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |
| \----|----|----|----|----|----|----|----|----|----/ |
\=====================================================/
Below are all of the game's items. The numbers before them correspond
to the numbered positions on the chart. (Cool, huh?) I didn't write the
exact descriptions from the game because of the rampant typos and
Area: Varies
33 - Strange Bottle ~ Should you die, you will keep all of your GEMs.
Area: Varies
/===================\
| 4. Important People |
[---------------------------------------------------------------------]
[ "IV-4" ========================================================== ]
by OptiK
<>The Master: A deity who has taken it upon himself to find a way to
free the souls from the grip of Deathtoll. Much of your help comes from
him as he will transport you to other worlds, heal you, and save your
game.
<>Hero: In case you haven't guessed, this is you. You will have the
lives of many creatures in your hands as you fight to free the souls of
this world. Cold and emotionless, you will eventually learn affection.
machine that could call upon Deathtoll by King Magridd. He is also the
father of Lisa and his love for her will eventually be the deciding
<>Lisa: The teenage daughter of Dr. Leo. You will first meet her in
<>Turbo: The faithful and loyal dog belonging to Dr. Leo. Many of the
and Lisa and was close to the Mermaid Queen. It was because of the blue
stone that Dr. Leo gave Lue why the queen changed.
friend of Dr. Leo and Lisa, and he holds the rock that opens up the next
level.
<>Marie: Lisa's favorite doll. She's the one who looks after Dr. Leo's
lab, now that both he and Lisa are gone. She has the Purple Rock in her
pocket.
person in the world, he made a deal with Deathtoll: One creature's soul
for one gold piece. Unfortunately for him, his soul was on the list.
<>Queen: The king's beautiful and greedy wife. Sure, she seems nice at
first, but soon becomes a menace. Don't worry, she gets what she
the souls on Earth. IMO, Deathtoll is just collecting what the king
promised him. Yeah, Deathtoll deserves to die, but so does that greedy
king! A slow death full of PAIN and TORMENT! BWAAA!! ...Oh, sorry.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A. Souls |
--- //////////////////////////////////////////////////////////////////////
[ "IV-4-A" =========================================================== ]
your side will get you out of a tight situation more often than not.
Recruitment- After you destroy the first monster lair of the game, he
will appear behind you. He will automatically join you when you talk
to him.
[+] Soul of Light: One of the resident moles of Greenwood. The Soul of
Light has the power to light up the dark areas of the Water Temple
you release him, return to the Woods of Greenwood and talk to him;
He doesn't look like much, but he has the ability to protect you from
town, you can find him swimming along the right wall. Initiate a
[+] Soul of Detection: This soul has the most unlikely physical form:
he's a door on the second floor. The models contain many invisible
monsters and he's the only one who has the ability to see them.
Recruitment- After you release his soul from the first model, return
to the real world and talk to him. He is the door that connects the
secrets and shortcuts around the castle. You'll need his help to
Recruitment- After releasing him from the Left Tower, return to town
and talk to him. He's in the house on the southern part of town.
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
B. Bestiary |
--- //////////////////////////////////////////////////////////////////////
[ "IV-4-B" =========================================================== ]
area. I've listed the HP and the EXP you earn from them, though I'm
e-mail me. Note that some of the traps can't be destroyed until you
have the Soul Blade. And note the goofy names I gave each monster.
[=======================================]
[---------------------------------------]
[=======================================]
/=====================================\
|-------------------------------------|
| |
| ------------------------------- |
| | |
| Green Demon---------- 3 | 1 |
| | |
| Blue Puddle(L)------- 3 | 1 |
| | |
| Torch(L)------------- 5 | 2 |
| | |
| Yellow Demon--------- 4 | 2 |
| | |
| Fly------------------ 3 | 1 |
| | |
| Walking Plant-------- 3 | 1 |
| | |
| Bird----------------- 4 | 3 |
| | |
| Blue Torch----------- 9 | 4 |
| | |
| Blue-Eyed Block------ 4 | 3 |
| | |
| Spear Thrower-------- 9 | 5 |
| | |
| Metal Mantis(B)------ 50 | 50 |
| | |
| |
|-------------------------------------|
| Level 2: Greenwood |
|-------------------------------------|
| |
| --------------------------|---- |
| | |
| Mud Man-------------- 12 | 11 |
| | |
| Water Dragon(L)------ 10 | 10 |
| | |
| Purple Flower(L)----- 3 | 6 |
| | |
| Bee(L)--------------- 3 | 6 |
| | |
| Living Shrub--------- 6 | 12 |
| | |
| Statue--------------- 13 | 12 |
| | |
| Lizard--------------- 12 | 12 |
| | |
| Ghost Head----------- 8 | 14 |
| | |
| Shadow Lizard-------- 15 | 15 |
| | |
| Fire Demon----------- 12 | 13 |
| | |
| Statue of Light(B)--- 50 | 30 |
| | |
| Statue of Water(B)--- 50 | 30 |
| | |
| Statue of Fire(B)---- 50 | 30 |
| | |
| | |
| | |
| |
|-------------------------------------|
|-------------------------------------|
| |
| --------------------------|---- |
| | |
| Palm Tree------------ 10 | 22 |
| | |
| Gorilla-------------- 12 | 23 |
| | |
| Fish(L)-------------- 8 | 20 |
| | |
| Living Rock---------- 20 | 24 |
| | |
| Tornado Bird--------- 21 | 28 |
| | |
| Seahorse------------- 8 | 21 |
| | |
| Urchin(L)------------ 36 | 20 |
| | |
| Jellyfish------------ 10 | 25 |
| | |
| Hermit Crab---------- 15 | 22 |
| | |
| Sting Ray------------ 10 | 30 |
| | |
| Metal Gorilla-------- 30 | 35 |
| | |
| Purple Slug(L)------- 5 | 10 |
| | |
| |
|-------------------------------------|
|-------------------------------------|
| |
| | |
| Bat (w/Fireballs)---- 14 | 85 |
| | |
| Snow Rat------------- 8 | 65 |
| | |
| Snow Ape------------- 20 | 80 |
| | |
| Moose Skeleton------- 25 | 70 |
| | |
| Green Blob----------- 12 | 80 |
| | |
| Purple Mage---------- 17 | 85 |
| | |
| Bat(Flies in circles) 14 | 75 |
| | |
| | |
| Spike Creator(L)----- 24 | 70 |
| | |
| Poseidon(B)---------- 70 | 400 |
| | |
| Snowball(L)---------- 40 | 2000 |
| |
|-------------------------------------|
| Level 5: Leo's Laboratory |
|-------------------------------------|
| |
| ------------------------------- |
| | |
| Worm----------------- 18 | 150 |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| Catapult------------- 30 | 180 |
| | |
| |
|-------------------------------------|
|-------------------------------------|
| |
| ------------------------------- |
| | |
| Skeleton------------- 23 | 750 |
| | |
| Serpent(L)----------- 16 | 600 |
| | |
| Spirit--------------- 22 | 700 |
| | |
| | |
| Soldier(Purple)------ 30 | 750 |
| | |
| | |
| Soldier(Red)--------- 36 | 950 |
| | |
| | |
| |
|-------------------------------------|
|-------------------------------------|
| |
| ------------------------------- |
| | |
| | |
| Demon---------------- 45 | 2700 |
| | |
| | |
| Deathtoll(Mage)(B)(L) 100 | 0 |
| | |
| Deathtoll(Demon)(B)(L) ?? | 0 |
| |
\=====================================/
/====================\
| 5. Getting To LV. 50 |
[---------------------------------------------------------------------]
[ "IV-5" ========================================================== ]
the Soul Blade, Soul Armor, Phoenix Magic, and the Magic Bell. Most of
you are already doing this: Go into the entrance of Dazzling Space,
destroy the moving blocks, then go back and fourth between transport
tiles and repeat. You can kill the 2 on the side with one sword slash
and the Phoenix will destroy the one ahead, resulting in 12,000 EXP for
one swipe. The Magic Bell prevents GEM loss, so you won't be running
around collecting GEMs after the blocks are destroyed, which takes more
99,999,999 EXP.
So, how do you alleviate the boredom? I recommend muting the TV and
worth of GOOD music - something to get your mind off of the game for a
long while. You can "train" your fingers to do it by sound if you want
to and do it while you read. If you have a friend who shares your
alternate between friends. You should also keep the room well lit
because shifting between screens causes the TV to darken completely then
So, how did I do it? Well, I was lucky enough to have a friend who
let me borrow her mini LCD screen for her PSOne. I could level up while
watching regular TV at the same time, which was a HUGE help: 2 hours of
just over a month. If you have a TV that has PIP, you're one of the
--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
A. LV 50 Stats |
--- //////////////////////////////////////////////////////////////////////
[ "IV-5-A" =========================================================== ]
This is what my status screen looks like (sort of). I know it's not
________________________________________
/ ______________________________________ \
// \\
| | SeveR HP 100/100 | |
|| ||
|| +++++++++++++ | |
| | Strength : +++++++++++++ | |
|| ||
|| ||
|| DDDDDDDDDDDDD | |
| | Defence(sic): DDDDDDDDDDDDD | |
|| ||
|| ||
| | Magic : Luminaire ||
\ \______________________________________/ /
\________________________________________/
____________________________________________________________
/ \
| PLAYER |||||||||||||||||||||||||||||||||||||||||||||||||| |
\____________________________________________________________/
The base color for the life bar is Blue. Whenever you add 10 HP on it
past 50, it will change to a new color, from lighter blue to yellow and
so on. The final color for the life bar is white at 100 HP, which you
Good luck!
/==================\
/=====================================================================\
| |
| |
\=====================================================================/
[ "V" ============================================================= ]
/==================\
/-------------------------------------\
[ ACTUAL e-mails I get from people who've read this FAQ. This ]
[ reminds me of a quote... ]
[ Confucious say: "Common sense usually isn't." ]
[ "V-1" =========================================================== ]
anything about this guy, because his e-mails say more than I ever
could.
From: RedSk8R182@**********.com
/------------------------------------------------------------\
| the bird!!! wtf!!!!!! and your facks (ha ha) don't make |
\------------------------------------------------------------/
From: Demus@[Link]
/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| |
| I'll let this one go and NOT insult you or your oh-so |
| educated mind. |
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
Well, I thought I'd send this "friendly" response and just forget
From: RedSk8R182@**********.com
Subj: U SUCK!!!!
/------------------------------------------------------------\
\------------------------------------------------------------/
From: Demus@[Link]
| |
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
him, but then I wouldn't be able to post his stuff in this FAQ for
you guys to enjoy! I'll keep putting more mail in future updates.
/===================\
/=====================================================================\
| |
| This section contains the, uh... thanks and the legal info. |
| |
\=====================================================================/
[ "VI" ============================================================ ]
- God, of course, for creating the world in which we live and for
- The game developers for making such a good game, yadda yadda yadda.
It's been said before, but you guys at Quintet made a GEM. *ahem*
(Pun intended)
- Dark Forsaken for giving me permission to use his Game Genie codes.
- MxPx and Fat Joe, for making numerous albums for me to listen to while
writing this guide. Thanks also to Ludacris, Slipknot, NOFX, and Mobb
Deep.
work for my people call your people. We'll do lunch. Also, give me
a buzz if you see this guide on another site. GameFAQs is the only
site that was given permission to host this guide, and you'll be
from a settlement.
[ Okay, if you have a question, check the FACK first. I'm tired of ]
E-mail: justin_dacosta@[Link]
/=================\
| 1. Copyright Crap |
[---------------------------------------------------------------------]
[ "VI-1" ========================================================== ]
in this document that was taken from other works are copyrights of their
are the only sites authorized to host this version of the guide as of
11-08-04 (November 8th, 2004). Any other sites hosting this guide or ANY
Yes, I do know lawyers. Yes, I will sue you. And yes, I'll win.