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Soul Blazer

The document is a comprehensive guide for the game 'Soul Blazer', authored by Justin DaCosta. It includes detailed instructions, walkthroughs, and tips for players, along with a humorous tone and disclaimers about its length and usefulness. The guide is structured with a table of contents for easy navigation and is intended for both new and veteran players.

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cfnmalice
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as RTF, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
53 views185 pages

Soul Blazer

The document is a comprehensive guide for the game 'Soul Blazer', authored by Justin DaCosta. It includes detailed instructions, walkthroughs, and tips for players, along with a humorous tone and disclaimers about its length and usefulness. The guide is structured with a table of contents for easy navigation and is intended for both new and veteran players.

Uploaded by

cfnmalice
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd

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^ 10 ^ 20 ^ 30 ^ 40 ^ 50 ^ 60 ^ 70 ^ 79

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`""` ""` """`

__ __ __ __ __ __ __ __ __

/_//_ /_/ /_ /_ / / /_ / / / /\ /_

/ /_ / \ / /_ /_ / /_//_/ / /_//_

__ __

/_ o /\ /_ /|/| / //_

/_//_/ o /_//_ / |/_/__/

_/

__ __ __ __

| / /_ /_/ __/ / /

|/ /_ / \ o /_ o /_/

[The author apologizes to all of the readers for his crappy ASCII art.]

Soul Blazer Perfect(?!) Guide Version 2.0 by Demus (Justin DaCosta)

- Guaranteed to be the most complete!

- And ridiculously long!

- And completely useless!

- Now with a fresh lemon scent!

A "quick" note from the author:

This is a LONG guide. Within this text is absolutely everything you

need to know about this game, so this is your spoiler warning. I don't

reveal any storyline plot twists, but I do make it embarrassingly easy


for you to get through the game. If you're like me, you'll want to

refer to this guide ONLY if you get stuck... or if you're a veteran and

you want to make fun of my lack of gaming knowledge.

WAN more theeng... This guide was written from playing the SNES

version. If you're a ROM user and see a mistake, it's probably the

difference in our game versions. If you want to check with me, drop me

a line.

Wan MORE theeng... If you're trying to find a specific item, check

the item list within each area introduction or just hit CTRL+F. It'll

bring up a text search that you can use to find a specific word(s) in

this document. There is also an item list at the end of the guide. If

you're trying to read from a specific section, use CTRL+F and type in

the corresponding case-sensitive code (found in the Table of Contents)

for the desired section, including the quotation marks.

I scaled this guide to 79 characters long, which is the exact GameFAQs

limit. If you want to print this entire guide, I suggest you copy and

paste this entire document (unformatted text) with a fixed-width font,

widen the scale, and reduce the font with a word processor. You'll

save yourself a couple of pages. In fact, don't even bother printing

this. It's way to friggin' long. In fact, don't read this guide at all.

Wan more THEENG... I don't know the proper names of the enemies or
bosses... I just name them by what they look like. Don't flood me with

e-mails about monster names or telling me what someone else called a

monster in another FAQ because I don't really care. I didn't read the

other FAQs and I'm not going to bother with having my monster names

correspond with someone else's. So there. -Justin

/=====================================================================\

| |

| /===============\ |

| --::<< Version History >>::-- |

| /-------------------------------\ |

| |

| V 1.0 <10-17-02> |

| The first version. Hopefully, this has everything you need to |

| know. I had to fight off the urge to submit this guide with |

| incompletions because I knew no one likes to see a half-baked |

| strategy guide. With any luck, this will be the LAST version. |

| |

| V 1.1 <10-21-02> |

| Okay, maybe I'm not so lucky. Changed the above ASCII art |

| (it's still pretty crappy), re-worded some of the info, and |

| revised some grammatical errors. I also changed the shield |

| icons from to D because the ? didn't translate well. Look for |

| those in the Armor descriptions. New information was added to |

| the Copyright Crap as well. |


| |

| V 1.2 <10-22-02> |

| GYAAA! The special symbols I use are appearing as question |

| marks! Hopefully, this update will rectify all of that. I |

| used a number of crosses, squares, and zero exponents on the |

| first version of the guide and they came out just fine. For |

| some reason, they were replaced by question marks today. I |

| re-iterate: GYAAA! |

| |

| V 1.3 <01-13-03> |

| Okay, so maybe it WASN'T such a good idea to use a bunch of |

| fancy symbols. Everything has been changed and made more simple |

| for the GameFAQs format. Enjoy. |

| |

| V 1.4 <06-6-03> |

| Updated the FACK and the Copyright Information, among other |

| things. Don't enjoy. Enjoy, you must not. |

| |

| V 1.5 <07-11-03> |

| Gave the walkthrough a facelift and did some house cleaning. |

| If you've written an FAQ and can beef up the visual presentation |

| of this guide, contact me. I need serious help, as you can see. |

| |

| V 1.6 <07-19-03> |

| Updated the name suggestions from the e-mails, added some new |
| questions to the FACK, and improved the formatting. I also put |

| up an "Engrish of the Moment" section, so check it out. |

| |

| V 2.0 <11-08-04> |

| HUGE Update = HUGE FILE SIZE!! HOO-HAA!! |

| |

| - The big addition here is the Lair Index: it will tell you |

| what kind of monsters will spawn in the near future, how many |

| there are for each lair, and what soul (if any) will be released |

| from said lairs. Yep, just another useless feature. |

| |

| - At the beginning of each section is a unique sequence of |

| characters used specifically to make navigating the guide |

| easier. Just hit CTRL and F then type in the code for the |

| section you're trying to find. This is also useless. |

| |

| - Unfortunately, I axed some of the unnecessary sections to keep |

| the file size down. I'll still keep "Mail From Morons" up just |

| to piss off RedSk8R182. Not useless at all! |

| |

| Thanks to all the GameFAQers who read this guide. I wanted to |

| get this update out on the guide's 2nd Birthday, but it turns |

| out that I'm a lazy bastard. Meh. This is going to be the last |

| major update for a LONG time. |

| |
\=====================================================================/

/=============================================================\

| ------------------- |

| -=|[ TABLE OF CONTENTS ]|=- |

|\ ------------------- /|

[=============================================================]

|{ Section - CTRL+F Code }|

[=============================================================]

|/ \|

| I Crap You Should Know .............. "I" |

| |

| 1. Controls .......................... "I-1" |

| 2. Combat ---------------------------- "I-2" |

| A. Attack ........................... "I-2-A" |

| B. Magic ---------------------------- "I-2-B" |

| 3. Survival .......................... "I-3" |

| A. Monster Lairs -------------------- "I-3-A" |

| |

| II Walk-through ...................... "II" |

| |

| 1. Grass Valley ...................... "II-1" |

| A. Trial Room ----------------------- "II-1-A" |

| B. Underground Castle, East ......... "II-1-B" |

| C. Underground Castle, West --------- "II-1-C" |


| D. Leo's Paintings .................. "II-1-D" |

| E. Boss: Metal Mantis --------------- "II-1-E" |

| |

| 2. Greenwood ......................... "II-2" |

| A. Lotside, A Marsh ----------------- "II-2-A" |

| B. Water Shrine ..................... "II-2-B" |

| C. Fire Shrine ---------------------- "II-2-C" |

| D. Light Shrine ..................... "II-2-D" |

| E. Boss: Elemental Statues ---------- "II-2-E" |

| |

| 3. St. Elles ......................... "II-3" |

| A. Southerta ------------------------ "II-3-A" |

| B. Seabed of St. Elles .............. "II-3-B" |

| C. Rockbird ------------------------- "II-3-C" |

| D. Durean ........................... "II-3-D" |

| E. Blester -------------------------- "II-3-E" |

| F. Boss: Skull Phantom .............. "II-3-F" |

| |

| 4. Mountain of Souls ................. "II-4" |

| A. Mountain, North Slope ------------ "II-4-A" |

| B. Aurora Ridge ..................... "II-4-B" |

| C. The Top of Snow Mountain --------- "II-4-C" |

| D. An Ice Hill ...................... "II-4-D" |

| E. Ice Field of Lanoyle ------------- "II-4-E" |

| F. A Passage To Lune ................ "II-4-F" |


| G. Underground Lake, Lune ----------- "II-4-G" |

| H. Boss: Poseidon ................... "II-4-H" |

| |

| 5. Dr. Leo's Lab ..................... "II-5" |

| A. Basement of Laboratory ----------- "II-5-A" |

| B. Model of A Town .................. "II-5-B" |

| C. Model of A Town, Part 2 ---------- "II-5-C" |

| D. Power Plant ...................... "II-5-D" |

| E. Boss: Tin Doll ------------------- "II-5-E" |

| |

| 6. Castle of King Magridd ............ "II-6" |

| A. The Torture Chamber -------------- "II-6-A" |

| B Basement of the Castle ........... "II-6-B" |

| C. The Left Tower ------------------- "II-6-C" |

| D. A Prison ......................... "II-6-D" |

| E. The Right Tower ------------------ "II-6-E" |

| F. Boss: Demon Falcon ............... "II-6-F" |

| |

| 7. World of Evil ..................... "II-7" |

| A. World of Evil -------------------- "II-7-A" |

| B. World of Evil, Part 2 ............ "II-7-B" |

| C. Dazzling Space ------------------- "II-7-C" |

| D. Final Boss: Deathtoll ............ "II-7-D" |

| |

| 8. Detours ........................... "II-8" |


| A. Metal Monsters ------------------- "II-8-A" |

| i. Grass Valley, Leo's Paintings ... "II-8-A-i" |

| ii. Greenwood, Fire Shrine ---------- "II-8-A-ii" |

| iii. St. Elles, Durean ............... "II-8-A-iii" |

| B. Spirit Monsters ------------------ "II-8-B" |

| i. Greenwood, Light Shrine ......... "II-8-B-i" |

| |

| III Cheat Like A Bastard .............. "III" |

| 1. Game Genie Codes ------------------ "III-1" |

| 2. In-game Cheats And Hints .......... "III-2" |

| |

| IV Other Stuff ....................... "IV" |

| 1. Game Review ----------------------- "IV-1" |

| 2. FACK (F.A.Q.) ..................... "IV-2" |

| 3. Equipment and Items --------------- "IV-3" |

| A. Swords ........................... "IV-3-A" |

| B. Armor ---------------------------- "IV-3-B" |

| C. Magic ............................ "IV-3-C" |

| D. Items ---------------------------- "IV-3-D" |

| 4. Important People .................. "IV-4" |

| A. Souls ---------------------------- "IV-4-A" |

| B. Bestiary ......................... "IV-4-B" |

| 5. Getting to LV. 50 ----------------- "IV-5" |

| A. Lv. 50 Stats ..................... "IV-5-A" |

| |
| V Reader Response ................... "V" |

| 1. Mail From Morons ------------------ "V-1" |

| |

| VI Thanks -n- Junk ................... "VI" |

| 1. Copyright Crap -------------------- "VI-1" |

| |

\=============================================================/

/=======================\

_________/--==::( I. Crap You Should Know )::==--\___________

/========================================================================\

| |

| If you want to play the game to its fullest, you should know all |

| of this crap. Even if you're a vet, I'd suggest you read some of |

| it anyway. There's some info here that you won't find anywhere |

| else. Maybe. |

\------------------------------------------------------------------------/

[ "I" ================================================================ ]

/===========\

--:::<< 1. Controls >>::--

/----------------------------\

[ "I-1" ============================================================== ]

[ Yeah, I know that you probably have the instruction manual, but for ]

[ those of you who don't (ROM users mostly), here's the gist. ]
-Directional Pad: Move around. If you didn't know that, then only

God knows how you got to this website.

-Start: Pauses the game. It also displays the area you're in and

shows how many Monster Lairs are left in the battle zone. Very useful

for a novice.

-(Y) Button: Magic. Except for the Phoenix Magic, any spell selected

will be executed through this button.

-(X) Button: Equipment. This is how you access your inventory. Use

the B button to confirm a selection, and use Y to cancel.

-(A) Button/Select: Player Status. It shows you your Level, Stats,

EXP, etc. Unlike other RPGs, your Strength and Defense are measured

by a quantity of swords and shields, not numbers. Pressing A again

will bring you to the list of souls attained.

-(B) Button: Attack. Press this button and the hero will swing his

sword. You can also use it to talk to the townfolk, but that's kinda

boring, isn't it?

-(L/R) Buttons: Thrust. Holding down one of the shoulder buttons

causes our hero to extend his weapon in front of him as long as the
button is pressed. This is good for two reasons: 1) You can move

around while still facing the same direction. 2) You can use a sword

beyond your own level (more on that later). CHAAAAAAAARRRRGE!

/=========\

--:::<< 2. Combat >>::--

/----------------------------\

[ These are the basic skills you'll need for effective battle. ]

[ "I-2" ============================================================== ]

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Attack- |

--- //////////////////////////////////////////////////////////////////////

[ "I-2-A" ============================================================ ]

Your sword is pretty huge compared to your player, yet death is

common to the beginner... mostly because they simply don't know how to

fight. The best way is to know where the power of the swing peaks.

Still don't get it?

Okay, when you first step into the game, your first instinct is to

face the enemy head-on and ram the B button like a machine gun. While

fun, this isn't always correct. In some cases the enemy keeps walking,

right through your barrage of slashes, and damages you.


The power of your sword always reaches its peak at the end of your

swing, which is ALWAYS to the right hand of the hero. So as a general

rule, if the enemy is approaching from the right, face up and swing. If

approaching from above, face left and so on. This works because the

damage counts 2x and slows the enemy considerably more than it would if

you were facing them head-on. It takes some practice, but you'll get it.

Every sword has a level requirement. If you're below the indicated

level, you can't swing the sword. However, you can thrust it with the

L/R buttons, so keep that in mind when you come across a powerful

sword but are not experienced enough to use it.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Magic- |

--- //////////////////////////////////////////////////////////////////////

[ "I-2-B" ============================================================ ]

Except for the Phoenix Magic, all magic originates from the soul

sphere circling you, so be sure to time your spells correctly.

You don't have MP like other RPGs, instead you have to collect GEMs

for your magic. You acquire them by defeating enemies and from treasure

chests. From enemies, they come in neat little quantities of 1, 5, or

10, depending on the size of the GEM. You can get various amounts (1-
1000) from chests. There is no attainable limit on how many you can

carry, unless you have a Game Genie or a LOT of time on your hands.

Okay, the bad part. You will lose ALL of your GEMs if you die. This

can be remedied by simply not dying, or having the Strange Bottle item

in your inventory and equipped. When you die, you keep your GEMs but

lose the item. Later on, you should reset without saving if you die,

otherwise you lose an ENTIRE game's worth of GEMs.

/===========\

--:::<< 3. Survival >>::--

/----------------------------\

[ Here are some general tips for playing the game. On occasion, I'll ]

[ reference some of the terms or techniques used here. ]

[ "I-3" ============================================================== ]

If you want to efficiently play the game, you're going to have to

learn where and how to refill your HP when needed. The medical herb can

be acquired from the combat zone via treasure chest, or in the towns

from the creatures you save. If it's equipped when your HP reaches

zero, ALL of your life will be restored. Should you have an herb in

inventory and find another in a chest, the one in the chest will refill

any lost HP you currently have. Also, whenever you step on a defeated

monster lair, sometimes you will be transported back to town to see the
soul you have released. When this happens, a small portion of your HP

is restored. Not terribly useful, but it could be the difference

between death and staying in the game.

Keep in mind that every monster has an invincibility period when it's

first released from its lair. This is your special time to STAY AWAY.

Although you can't hurt them, they can sure hurt you, so be patient and

wait until they stop flashing to attack. You should also remember that

different monster types have their own unique attacking patterns that

they ALWAYS follow. Learn them! Or just randomly bash anything that

moves. Either way is fine.

The Master's Temple for each area always has the same setup, except

for the last area. The bottom tile takes you to town, the right tile

takes you outside of the Boss's lair, and the left tile takes you to one

of the area's earlier battle zones. Whenever you want to save your game

or move to another area, step on the top tile (for those of you with no

sense of direction, it's gold). Another thing: whenever you step into

the temple, your HP is automatically refilled. Don't be afraid to duck

in here if things start to heat up. To save your game, select "Record"

from the small list of options.

Don't worry too much about leveling up. If you simply kill everything

you see on your first trip through the battle zone you'll be in fine

shape to fight the bosses. You also might want to cozy up to the Start
button: the pause screen displays the number of unactivated monster

lairs remaining, so check it before you leave ANY area.

Expect to see side notes and other stuff from me. If it's crucial to

the game or just a silly extra, I'll draw special attention to it so you

don't miss out.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. More on Monster Lairs: |

--- //////////////////////////////////////////////////////////////////////

[ "I-3-A" ============================================================ ]

There are a few different types of lairs to look out for. It doesn't

add much to the game, but it does help to know what to expect.

-Single: Will only release monsters one at a time. If you are dealing

with multiple lairs in a small area, save these for last. These give

you a guaranteed one-on-one battle, so consider them a minor threat.

-Time Release: These constantly release monsters at a fixed time rate

(slowly or VERY rapidly) until all of its monsters are on the field,

regardless of the situation. If you don't act quickly, you could be

stuck with a hoard of beasts before you know it.

-Field: This type of lair has the potential to be the most dangerous.
All of the monsters that correspond to this lair are ALREADY on the

field when you encounter it. As long as you don't get too arrogant

and reckless, you'll be fine.

-Proximity: Only releases monsters when you are a within a certain

distance. If you are too far away, it will not release its beasts, or

stop releasing if it became active. It can release them one at a time

(like a single lair), or all at once (like a time-release lair).

-Boss: There isn't anything special about these, other then the fact

that they release the area's leader... and fully revitalize you.

You can tell the status of a lair by the way it looks:

Active ~ flashes pink

Empty ~ flashes green

Sealed ~ covered with a yellow symbol

Unless a lair is sealed, the Start Button screen will display it among

the active lairs remaining. Make sure each lair has that symbol over it

before moving on.

That's pretty much it! On to the guide!

/----------------\
____________/--==::( II. Walk-Through )::==--\______________

/=====================================================================\

| |

| Before I begin to give you the actual strategy for each area, I |

| list all of the items it has and how to collect it. I usually get |

| a bit vague when it comes to how to obtain an item in the |

| strategy part, so refer to the area introductions if you need to. |

| |

\=====================================================================/

[ "II" ============================================================ ]

/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\

|--------====::::||||//( LEVEL 1: GRASS VALLEY )\\||||::::====-------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

[ "II-1" ========================================================== ]

<<< Items and Stuff: >>>

======

|Swords|

======

> Recovery Sword ~ You have to return with the Zantetsu Sword and kill

the metallic enemies in the Evil Painting. When you release the ivy,

climb it to the cave and the Fairy Spirit will reward you with the

sword. You must have the Clubhouse Pass to access the ivy.
> Sword of Life ~ When you first start the game, go to the only blue

tile available in the Master's Temple. It will be in the only treasure

chest in the Trial Room.

=====

|Armor|

=====

> Iron Armor ~ When you release the first ivy on the east side of the

river, it will lead you down to a cave with 2 chests and a Fairy Spirit.

The armor is in one of the chests.

=====

|Magic|

=====

> Flame Ball ~ After you destroy your first lair of the game, the

Magician you release will give you this spell.

> Tornado ~ It's in the area of the painting with the spikes. Kill the

only metal insect and get it from the chest. Don't bother unless you

have the Zantetsu Sword.

=====

|Items|

=====

> Brown Stone ~ Kill Mantis Ant and visit the Village Chief to attain
it. To get ANY stone, you have to kill the area's boss and talk to the

person you just released.

> Clubhouse Pass ~ Do you know where the sleeping rose is? Just push

it to the left and pick up the pass under it.

> Dream Rod ~ You find this in the Underground Palace, after destroying

a lair of flying insects.

> Goat's Food ~ Talk to the tool shop owner's bratty kid. She'll give

it to you for free no matter what choice you pick.

> Leo's Brush ~ To get this, you have to visit Lisa in her dream and

step on the monster lair. Afterward, go back to the same place and the

brush should be in a treasure chest nearby.

> Master's Emblem A ~ When you come back with the Zantetsu sword, kill

the metal insects in the Leo's Paintings. One of them releases an ivy

which allows you to reach a platform. Walk on the left part of that

ledge to get the emblem.

<*> Herb Location : Tool Shop Owner

[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]
Begin by selecting a name for yourself.

_______________________________

/ Side Note: Naming Your Player \

|===========================================\

| If you can't think of anything, here are |

| a few suggestions for you to use: |

| - Gabriel - Strider |

| - Zion - Redeemer |

| - Malachi - Link (?) |

| - Damascus - Demus (Yeah!!) |

\===========================================/

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Trial Room |

--- //////////////////////////////////////////////////////////////////////

[ "II-1-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Green Demon --------- 4 | Soul of Magician |

| | |
\=================================================/

After you choose your name (Demus is recommended!), go to the blue

tile to the left. You will be warped to the first battle of the game.

In the room, open the chest by simply walking up against it (you don't

have to press a button). Equip your new weapon via Inventory Screen

and hack away at anything that moves. When all of the monsters are

dead, the lair they were originating from will burst and reveal a green

glow; get used to this. Step on it and a Magician will appear behind

you. He'll explain the whole GEM and Magic concept and will join you.

Congrats, you just acquired your first soul! Go ahead, take a look by

pressing the A button twice. Wow. Okay, go back to the temple.

Feel unconfident? Then save now and save well. After recording your

game, go to the new tile at the bottom and into the desolate town, the

Grass Valley highlands. Head down and to the left. You should see some

stairs. Go to the right and you'll be stopped by a rose that talks to

you. After a delightful conversation with a houseplant, enter the

UNDERGROUND CASTLE!

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Underground Castle, West |

--- //////////////////////////////////////////////////////////////////////

[ "II-1-B" =========================================================== ]
/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Green Demon --------- 6 | N/A |

| | |

| Green Demon --------- 6 | an Old Woman |

| | |

| Walking Plant ------- 4 | N/A |

| | |

| Green Demon --------- 8 | N/A |

| | |

| Green Demon --------- 3 | N/A |

| | |

| Green Demon --------- 6 | Tool Shop Owner |

| | |

| Walking Plant ------- 6 | Tulip |

| | |

| Yellow Demon -------- 4 | Bridge Guard |

| | |

| Fly ----------------- 6 | N/A |

| | |

| Green Demon --------- 7 | N/A |


| | |

| Walking Plant ------- 6 | Ivy |

| | |

| Yellow Demon -------- 4 | N/A |

| | |

| Yellow Demon -------- 6 | Water Mill Keeper |

| | |

| Walking Plant ------- 6 | Old Man |

| | |

\=================================================/

Time for some REAL action. Get used to those blue drops of water

coming alive and trying to kill you, because any enemy that doesn't

belong to a lair is always going to be there when you return. So, as

a rule, kill them first before stepping on a lair because they'll be

restored and you can kill 'em again. You get more EXP this way.

There's nothing too dangerous in here, but those annoying torches that

spit fire at you sure can be a pain. You can wipe them out with the

Flame Ball magic, but it's a waste of GEMs.

__________________________

/ Side Note: Fairy Spirits \

|=======================================================\

| Keep an eye out for those blue jewels. You encounter |

| your first Fairy Spirit in this area; she gives you |

| 30 EXP. Others will give you useful items and GEMs. |


| They also offer to take you back to town, which is |

| useful if you're on the verge of dying. It's a good |

| idea to make a mental note of where the nearest one |

| is just in case you run into an emergency. |

\=======================================================/

When you release the tool shop owner, keep in mind that she will be

your main source of Medical Herbs for now. If you used the one you

found in the chest earlier and are about to die, I suggest you have a

little talk with her so she can give you another. Just beyond that

lair is a chest with 12 GEMs. I don't know why the designers put in

the conveyor bridges (annoyance, maybe?), but expect most of them to be

going in the opposite direction of your progression. The yellow demons

can shoot small balls of energy, so make sure you have room to dodge.

The flies aren't much of a bother; just attack when they approach.

You'll release a chest containing the Dream Rod from a lair of flies, so

keep an eye out for it. You'll also release an ivy in town leading down

to a cave with some armor in it, along with 50 GEMs and a Fairy Spirit

who gives you 70 EXP.

About halfway into the Underground Castle you'll come to an elevator

that is stuck. Don't fool around with it down here; go back to town and

across the bridge to the water mill. Turn the wheel for the village

idiot, then take some time off to explore the small town and talk to

everyone, and don't forget to get the Iron Armor from the cave below the
ivy. The Village Chief's wife can heal you if you need it. Now would

be a good time to save... (hint-hint). By the way, you should have the

Dream Rod by now. If you don't, then go back and look around for it.

You'll need it pretty soon.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. Underground Castle, East |

--- //////////////////////////////////////////////////////////////////////

[ "II-1-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Walking Plant ------- 8 | Goat |

| | |

| Green Demon --------- 4 | Lisa |

| | |

| Green Demon --------- 4 | Tulip |

| | |

| Walking Plant ------- 6 | Architect |

| | |

| Green Demon --------- 6 | Ivy |


| | |

| Yellow Demon -------- 6 | Shop Owner's Son |

| | |

| Fly ----------------- 8 | N/A |

| | |

| Fly ----------------- 6 | N/A |

| | |

| Fly ----------------- 6 | N/A |

| | |

| Fly ----------------- 6 | Goat |

| | |

| Green Demon --------- 6 | N/A |

| | |

| Yellow Demon -------- 5 | Old Man |

| | |

| Lisa's Dream -------- ~ | N/A |

| | |

| Walking Plant ------- 8 | Old Man |

| | |

\=================================================/

Before even entering, make sure you have and equipped a Medical Herb.

There are more enemies here, but they're not too hard. You're going to

see a LOT of those yellow demons that fling fireballs at you, though, so

stay alert. Remember where Lisa's house is, because you'll be going
there when you leave, using the Fairy Spirit at the end of the area.

Press Start to make sure you have only 1 lair left.

Once the area is rid of all of the monsters (almost) go back to town

and use the Dream Rod on Lisa. Step on the monster lair in her dream

talk to her. She'll yell at you when she wakes up, then calls you back

to tell you her story about her lost dad and such (sob). Go back to the

entrance to the second half of the Underground Castle and head downward.

To the right, there's the last monster lair; it's those plant things.

To the left, you'll find Leo's Brush in a treasure chest. This is your

key to the second battle zone of Grass Valley.

Once you've destroyed all of the monster lairs on the East Side of the

Underground Castle, go back to town and Herb up (if you need it). Equip

Leo's Brush and go to the house on the far northeast corner of town with

the screaming wuss in it. Inside, simply touch the painting and you'll

be dragged in.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. Leo's Paintings |

--- //////////////////////////////////////////////////////////////////////

[ "II-1-D" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |


| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Bird ----------------- 6 | N/A |

| | |

| Bird ----------------- 6 | Tulip |

| | |

| Blue Torch ----------- 8 | N/A |

| | |

| Spear Thrower -------- 4 | N/A |

| | |

| Spear Thrower -------- 6 | Lonely Goat |

| | |

| Bird ----------------- 4 | N/A |

| | |

| Bird ----------------- 4 | Ivy |

| | |

| Blue-Eyed Block ------ 5 | N/A |

| | |

| Spear Thrower -------- 6 | N/A |

| | |

| Spear Thrower -------- 6 | Goat |

| | |

| Blue-Eyed Block ------ 5 | Boy (In Clubhouse) |


| | |

| Bird ----------------- 6 | Tulip |

| | |

\=================================================/

You'll be greeted with birds that fly in a fixed pattern from both

sides. Just stay in the middle while facing north and slash them when

they come near if you want to play it safe. You can move around to get

the GEMs, but you risk HP loss because the bird's flight path will

change. Your next ordeal is a room full of blue torches that shoot fire

at you. They only have a 4-direction aim, so stay diagonal and attack

with care. The only other enemies in here are spear throwers and those

white bricks with blue eyes. The bricks aren't too tough; just approach

and destroy. The spear throwers, however, are a huge pain. They follow

you and fling spears, but can't hit you from a diagonal position.

You'll find a Medical Herb halfway through the area.

___________________________

/ Side Note: Metal Monsters \

|=======================================================\

| You'll be wasting your time if you try to kill them. |

| Magic won't work, so don't bother. Instead, just |

| avoid them for now. You'll come back later with a |

| stronger sword to kill them with; I'll put up a Side |

| Note for it. Really. I promise. |

\=======================================================/
/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Spear Thrower -------- 3 | N/A |

| | |

| Blue Torch ----------- 6 | Boy (In Cave) |

| | |

| Spear Thrower -------- 8 | N/A |

| | |

| Metal Mantis --------- 1 | Village Chief |

| | |

\=================================================/

When you get to the room with the long vertical conveyor belt, you're

close to the end. Kill the spear throwers on the right that are guarded

by metal insects (it's hard to avoid getting damaged). Keep traveling

upward and you'll see a row of blue torches. Wipe 'em out with one shot

of Flame Ball (this is the only time I'd ever use it). Before saving,

kill the last group of spear throwers near the entrance to open it, then

retreat back to the Master's Temple and record.


--- ~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

E. [ BOSS: Metal Mantis ] |

--- ~~~~~~~~~~~~~~~~~~ ////////////////////////////////////////////////

[ "II-1-E" =========================================================== ]

Make sure you have an herb in inventory before challenging him. If

you don't and you're already through the door, pray that he doesn't kill

you! Here's the strategy that I used. If you follow it correctly, you

can scrape by without suffering a single hit.

1.) Go to the right or left of the boss, but not too far that he starts

shooting fireballs at you. You're trying to get him to approach you.

2.) Now lure him toward the middle. Make sure you're facing upward,

and hold down that R button!

3.) While he is walking toward the middle, run up the center conveyor

ramp (the one pointing down) with your sword in full thrust (L/R

button). Ram it into him for a good 5 HP worth of damage, then run back

down the ramp before he starts firing or takes a swing at you. The

direction of the conveyor should make a hasty retreat.

If you did it right, you should be undamaged and he should have 5-8

less HP. Just repeat the steps above and Mantis Ant should be finished

in no time, and DON'T USE THE B BUTTON!! Whenever you swing your sword,
you stand still. For this boss, it's an open invitation for free hits.

Not walking up onto the platform he is on should be common sense.

Don't worry if you die; simply reset the game. If you saved right

before you fought the boss, you'll have all of your GEMs back. If not,

well... you'll have to choose: Fight the boss as you are without GEMs,

or reset and fight your way back through Leo's Painting.

When this bug is squashed, step on the lair and release the leader

of the village.

=[ Level Conclusion ]=

Go back to Grass Valley and listen the Chief's babble. He'll give you

the Brown Stone and the Master will tell you to return to the shrine

with it. When you do, walk up on the gold tile to find a new option:

Move. You now have access to the next level.

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|--------====::::||||//( LEVEL 2: GREENWOOD )\\||||::::====----------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

[ "II-2" ========================================================== ]

<<<Item Run-down:>>>

======
|Swords|

======

> Psycho Sword ~ Find the Delicious Seeds from the Water shrine and

bring them to the squirrel in the northeastern tree. Equip the seeds

and talk to him; he'll be happy to trade.

=====

|Armor|

=====

> Ice Armor ~ Visit the snoring stump in his dream. Before talking to

the bird, head to the right and step on the lair. Back in reality, go

to the same place and walk left until you see a treasure chest. Open it

and say hello to the Ice Armor.

=====

|Magic|

=====

> Light Arrow ~ In the Fire Shrine. You'll come across a Fairy Spirit

who is released by a monster lair. She'll give you the magic as a gift.

=====

|Items|

=====

> Delicious Seeds ~ They're in the dimly lit basement of the Water

Shrine. You get them as soon as you destroy the first lair down there.
> Leaves of Greenwood ~ Release the bird in front of Turbo's grave, and

visit her in her dream. Step on the lair and return to the same spot

when you wake up. The leaves are under the dog bones (eeewwww!).

> Magic Bell ~ Release the deer on the westernmost island and the

crocodile that bridges the island to the main land. Talk to the deer

and he'll ram a tree, revealing a Fairy Spirit. Find the 8 Master's

Emblems and bring them back to her, and she'll give you the Magic Bell.

> Master's Emblem C ~ In the same tree with the squirrel who gave you

the Psycho Sword. Talk to the other squirrel in there and he'll give it

to you.

> Mole's Ribbon ~ When you release a mole out in the open, return and

lead her to the third hole to the right. When she's standing right over

it, talk to her and she'll disappear. Go inside the hole and find the

Ribbon in a chest.

> Red-Hot Mirror ~ After freeing the bird from the Light Shrine, sneak

up on her from behind and talk to her to get her to give you the mirror.

> Shield Bracelet ~ Give the ribbon to the mole behind the ghost.

Since he loves Monmo so much, he'll give you the bracelet in exchange

for her ribbon.


<*> Herb Location : Animal Trio on stage

[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Stump's Dream -------- ~ | N/A |

| | |

| Tiki's Dream --------- ~ | N/A |

| | |

\=================================================/

There aren't any creatures in the Woods of Greenwood, so just head to

the right and follow the wooden bridge off the screen. By now, you

should have a healthy collection of GEMs. You'll definitely want to

stay alive to keep your GEM count growing because things get hellish in

the later levels. ProTip: Don't die.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Lotside, A Marsh |

--- //////////////////////////////////////////////////////////////////////
[ "II-2-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mud Man -------------- 6 | Bird |

| | |

| Mud Man -------------- 6 | N/A |

| | |

| Mud Man -------------- 6 | Dog |

| | |

| Living Shrub --------- 4 | N/A |

| | |

\=================================================/

The main annoyances here are the dragons. They jump out of the water,

blast fire at you, then duck back in the lake. If you let them jump

back in the water partially damaged, they'll return with full health.

And don't ignore the big flowers! They can release insects if you give

them the chance. Make these two bastards your first priority so you can

concentrate on the more important enemies. You won't see any of the big

purple flowers now, but you will once you exit the Water Shrine ahead.
You're gonna see a lot of the yellow mud-men. Just stay in one spot

and slash 'till you kill them all. They're not too menacing, but the

plant-monsters will REALLY piss you off. They are armed with a vine-

whip that extends about 3x their size. You should keep your distance

because they have full invincibility while their vine is extended. Wait

for it to retract before you strike. If your health is low, don't

hesitate to sacrifice your GEMs to survive.

Hack your way through Lotside and you'll come to the Water Shrine

pretty soon. You should be at level 5 (level 6 if you're good or REALLY

patient). If you're not at level 5 (for some odd reason), spend some

time on the dragons to bring yourself up to speed.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Water Shrine |

--- //////////////////////////////////////////////////////////////////////

[ "II-2-B" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |
| Mud Man -------------- 8 | N/A |

| | |

| Living Shrub --------- 5 | Hungry Squirrel |

| | |

\=================================================/

At the first part, you'll see the usual annoyances from outside,

including the water dragons. Just kill the enemies that you can reach.

Don't worry about the area across the water; you'll connect the bridges

later. Go to the left and down the stairs into the first basement after

you clean up the top level.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mud Man -------------- 5 | N/A |

| | |

| Living Srub ---------- 6 | Bird |

| | |

| Living Srub ---------- 3 | N/A |

| | |

| Mud Man -------------- 6 | N/A |


| | |

| Mud Man -------------- 5 | Soul of Light |

| | |

| Living Shrub --------- 4 | N/A |

| | |

\=================================================/

The first thing to greet you down here will be a time release lair

that spits out Mud Men quite rapidly. If you use the fighting method

that I give you, you can kill all of them while standing in one spot.

Those dragons will be appearing a lot more often, so stay away from the

edge of the water.

If you're in the mood for some exploration (and you should be), go to

the right of the area and walk up along the narrow path. You'll fight 2

dragons on the way up. At the top you'll see a lair surrounded by plant

monsters. After killing the monsters and stepping on the lair, the

waterfall to the left will disappear and clear the path to a treasure

chest. It has 150 shiny GEMs you can add to your collection.

As you proceed onward, you'll come across a floor riddled with moving

spikes. 2 lairs of mud men are in the immediate future, so stay on

guard. A jewel with a Fairy Spirit will cross your path, too, but don't

return to Greenwood just yet. Make a mental note of where it is and

keep going for now. If you're low on health and don't have an herb, you
can find a chest with one in the close proximity. If you already have

an herb in inventory, the herb in the chest will revitalize you as you

are. Proceed down the steps to the left.

Go to the left and down. Kill all the plant monsters, and use the

lair to reveal a path and a treasure chest to the right. You'll find

the Delicious Seeds inside. Use that Fairy Spirit you found earlier to

return to Greenwood.

__________________

/ Side Note: Souls \

|=====================================================\

| Just about every level in the game has a soul to be |

| recruited. These souls will be especially helpful |

| in the surrounding battle zones, so try not to miss |

| them. Of course, they aren't required to beat the |

| game, but they do make life a little easier. |

\=====================================================/

Now that you're in Greenwood, you can save your game. If you need a

herb, you'll have to go back to Grass Valley for one. Make sure you use

the seeds to get the Psycho Sword from the hungry squirrel. You can use

the sword to temporarily stop those moving spikes or any invincible

enemy for a short period. Oh yeah, it's also stronger than your first

sword... I guess that would be a plus. You should also talk to the mole

that you released. He's a great addition to your list of souls you have
because he can light up the basement. Go ahead and talk to the other

creatures if you want. Once you're satisfied, it's time to get back to

battle.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mud Man -------------- 8 | N/A |

| | |

| Living Shrub --------- 8 | Crocodile |

| | |

| Mud Man -------------- 4 | N/A |

| | |

| Statue --------------- 1 | Squirrel |

| | |

| Statue --------------- 2 | Mole |

| | |

| Mud Man -------------- 6 | N/A |

| | |

| Statue --------------- 1 | Deer (1st in Trio) |

| | |

| Mud Man -------------- 6 | N/A |


| | |

\=================================================/

Fight your way back to the dark basement of the Water Shrine. You'll

eventually reveal a room to your right with nothing in it. Go inside it

and step on the tile in the exact center; you'll find a Strange Bottle.

If you're about to die, equip this item (after your medical herb is gone,

of course) and you'll keep all of your GEMs when you reawaken. You'll

learn to love these of you find yourself dying a lot.

When you encounter the statues, use the mole's light on them and look

for the ones that remain darkened. Step up close to them, but don't

touch them! You'll be down by 3 HP if you do. Wait for them to

re-appear before striking them. If you leave them alone for too long,

they'll shoot a fireball at you that travels considerably faster than

other enemies' projectiles. Try to kill them before they can act. If

you don't have the mole's light, I'll show you a diagram of the active

statues.

[=============================]

[ ::::::::: Key ::::::::::: ]

[-----------------------------]

[ 0 = plain statue ]

[ X = enemy (active) statue ]

[=============================]
____________________

/ First statue room: \ __________

|============================\ / Boredom: \

| | |=============\

| 0 0 0 X 0 | | | | |

| | | X|0|X |

\============================/ | ---|---|--- |

_____________________ | X|0|0 |

/ Second statue room: \ | ---|---|--- |

|============================\ | 0|X|X |

| | | | | |

| X 0 | \=============/

| |

| 0 0 |

| 0 0 |

| 0 X |

| |

| 0 0 |

| |

\============================/

You're almost finished with the trials of the Water Shrine! You'll

fight some mud men on the way out and they'll reveal a chest with 50

GEMs. After going up the stairs, you'll be faced with more spikes and

another lair; it will release a statue. After going up another set of


steps, you'll find yourself in a familiar place. Remember those wooden

bridges? You can connect them now. The chest on the left contains

another 50 GEMs, but it's guarded by a water dragon. Carefully collect

your prize and leave via the northern exit.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mud Man -------------- 8 | Dog |

| | |

| Living Shrub --------- 3 | N/A |

| | |

| Living Shrub --------- 8 | N/A |

| | |

\=================================================/

Once you're outside, head to the right. After fighting a set of plant

monsters, you'll reveal a blue tile that will transport you to the Master's

Shrine. *cough* _SAVE GAME_ *cough* Go back to the battlefield and kill

more monsters. Make your way to the next temple, the Fire Shrine.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
C. Fire Shrine |

--- //////////////////////////////////////////////////////////////////////

[ "II-2-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Lizard --------------- 5 | N/A |

| | |

| Ghost ---------------- 3 | Dog |

| | |

| Lizard --------------- 6 | N/A |

| | |

\=================================================/

Don't even bother with the metal scorpions. They're just like the

indestructible metal insects in Leo's Painting. Instead, turn your

attention to the green lizards and ghosts. If the scorpions are too

much of a bother, you can paralyze them by striking them with your

Psycho Sword. You'll find another herb in this room, by the way. Head

down the stairs when you're finished here.


/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Lizard --------------- 6 | N/A |

| | |

| Ghost ---------------- 4 | Dog |

| | |

| Shadow Lizard -------- 6 | Crocodile |

| | |

| Lizard --------------- 7 | Squirrel |

| | |

\=================================================/

Go ahead and open the first chest you see... or don't. It's empty.

This maze has more annoyances than it should. If you find yourself in

the path of a steel scorpion, you'll have to turn around. There's no

way to go through it, so don't bother unless you can do without a few

HP. You will also fight some free-floating ghosts, so be careful. Try

not to agitate more than one at a time or you'll find yourself with a

handful of problems. One more thing: Be extra careful around the

shadow lizards. When they phase into shadows, they're COMPLETELY

invincible and can still damage you. Since they can only move a fixed
distance, it's easy to predict where they'll end up. Just don't get too

cocky. After releasing the squirrel from the lair of Lizards, exit and go

back to Greenwood. Trust me on this!

Back in the Woods of Greenwood (again?!), go through the hole with the

mole who wants an item belonging to Monmo. On the other side, use the

Dream Rod on the sleeping stump to get the Ice Armor. For specifics,

check the Item Run-Down above. CTRL+F and "II-2" for the lazy bastards.

Retrace your steps back to the second basement in the Fire Shrine.

You'll notice that the stone bridges will heat up and cool down

rhythmically. Because you're wearing the Ice Armor, the heated bridges

don't affect you! And since you're not restricted to just the main

floors, fighting is much easier than it would be if you stuck with the

Iron Armor.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Fire Demon ----------- 4 | Mole |

| | |

| Ghost ---------------- 4 | Billy the Squirrel |


| | |

| Lizard --------------- 4 | N/A |

| | |

| Shadow Lizard -------- 5 | N/A |

| | |

| Shadow Lizard -------- 5 | N/A |

| | |

| Lizard --------------- 6 | Tiki the Bird |

| | |

| Fire Demon ----------- 5 | Mole |

| | |

| Lizard --------------- 5 | Deer |

| | |

| Fire Demon ----------- 3 | N/A |

| | |

| Ghost ---------------- 4 | Squirrel |

| | |

\=================================================/

Fire demons are introduced into the fray down here. They shoot small

fireballs that travel rather slow, but are still somewhat of a threat.

You'll come across another Fairy Spirit soon. She'll give you the Light

Arrow magic, which you should immediately equip. Its GEM cost is twice

that of the Flame Ball, but it's stronger and goes in 4 directions. If

you're low on health and need to return, now would be the time to do so.
A bit further on you'll face a lair of shadow lizards on a very small

area with steel scorpions guarding the inner part. Just stay on the

outer edge and pick off the lizards when you can. The only reason you

should have for going in the center would be to activate the lair. I

know it will take some patience and restraint to stay on the outside,

but you'll have to if you want to stay healthy.

After you get off of the long stone bridge, make a left. If you go

past the scorpions, you'll find a chest with 100 GEMs... very useful if

you died recently and need some magic "ammo". When you release the bird

near Turbo's grave, make a mental note of where she is; you'll be

returning there pretty soon. On your way out of the Fire Shrine, don't

forget about that lair in the maze that was walled off! On the main

floor of the shrine, take the stairs on the right and down into the

maze. It'll take you to that solitary lair. Once you've done all you

can in the Fire Shrine, make your way back to Greenwood.

Remember where that bird was? It's time to talk to her. She's

asleep, so you'll need the Dream Rod. Once you clear the path in the

dream, return to that spot in reality via the mole hole. All you have

to do is walk over Turbo's decomposed skull (yuck!) to get the Leaves

of Greenwood.

/=================================================\
| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mud Man -------------- 6 | Mole |

| | |

| Mud Man -------------- 6 | Dog (3rd in Trio) |

| | |

\=================================================/

Go back to the Fire Shrine and out the other side; you'll see some

wooden rafts. They require the leaves as proof that you're a resident

of Greenwood (even though you're not); you don't have to equip the

leaves for the rafts to notice them. As you ride across the marsh, make

sure you eradicate every monster that you see, and make sure you get

every lair. When the raft takes you right in front of the Light Shrine,

get off, but don't go inside! Get back on the raft and it will take you

to a Fairy Spirit. Her gift to you is 150 EXP, and an offer to take you

back to Greenwood.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. Light Shrine |

--- //////////////////////////////////////////////////////////////////////

[ "II-2-D" =========================================================== ]
/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Lizard --------------- 8 | N/A |

| | |

| Ghost ---------------- 3 | N/A |

| | |

| Lizard --------------- 6 | N/A |

| | |

| Shadow Lizard -------- 6 | N/A |

| | |

| Fire Demon ----------- 6 | N/A |

| | |

| Shadow Lizard -------- 8 | N/A |

| | |

| Shadow Lizard -------- 6 | N/A |

| | |

| Fire Demon ----------- 4 | Squirrel |

| | |

| Fire Demon ----------- 4 | N/A |

| | |
| Ghost ---------------- 3 | N/A |

| | |

\=================================================/

Inside the Light Shrine are all the familiar enemies. You'll have to

ignore the round energy spirits that bounce around; they're just more

enemies that you can do nothing about yet. Paralyze them if they become

too much of a bother. Destroy what you can as you open the walls of

light. Before you go down the steps, make sure you got the lair on the

northwestern part of the shrine.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Shadow Lizard -------- 8 | N/A |

| | |

| Shadow Lizard -------- 5 | Crocodile |

| | |

| Shadow Lizard -------- 4 | N/A |

| | |

| Fire Demon ----------- 6 | Monmo the mole |

| | |
| Ghost ---------------- 3 | N/A |

| | |

| Elemental Statues ---- 3 | Guardian of Woods |

| | |

\=================================================/

Hope you've recruited the Soul of Light earlier. For some reason, the

basement of the "Light" Shrine is pitch black (a paradox, maybe?). If

you don't know where to go, follow the torchlight and the floor patterns.

The shadow lizards are a bit more of a threat down here because they will

disappear completely when they phase into shadows. You get that final

blue tile down here, but don't go to the Master's Temple. You have one

more lair of ghosts to deal with just ahead that will open the way. I

advise you to make one last trip to Greenwood before you take on the boss.

Back in Greenwood, find the mole that is out in the open. She'll need

you to take her to her home, so lead her to the hole with the rock

beside it. Talk to her when she is right ON the hole. If you go inside

the hole accidentally before she does, you'll have to find her and walk

her to her hole all over again. After she disappears, go inside the

mole hole and open the chest; the Mole's Ribbon is inside. Take it to

the mole who demands an item from Monmo... he's in the next hole. After

giving him the ribbon, he'll disappear. Talk to the mole behind him and

he'll give you the valuable Shield Bracelet after telling you his story.

This item is crucial to the boss fight ahead, and many more to come.
Make sure you have a medical herb before you begin the battle. Saving

your game now should be a no-brainer. You should be around Level 8, so

if you aren't (and you didn't miss anything), go kill more monsters.

--- ~~~~~~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

E. [ BOSS: Elemental Statues ] |

--- ~~~~~~~~~~~~~~~~~~~~~~~ ////////////////////////////////////////////

[ "II-2-E" =========================================================== ]

Your first fight is with the Statue of Light. This one is a pushover.

Just stay close and diagonal to him and he can't damage you with his

lightning attacks. Make sure he doesn't touch you and you'll be fine.

Battle number 2 is with the Statue of Water. You can use the same

method you used against the first statue, but try to stay in one spot.

If you must move, be careful not to step in the water puddles. Wait for

them to disappear before you challenge the final statue.

The final fight pits you against the Statue of Fire. This one is

definitely the toughest because his pillars of fire move in an erratic

manner, sometimes following you. He also seems to move faster and he

tries to ram you a LOT. If you have the Shield Bracelet equipped, you

can simply outlast him in a blow-by-blow fight. You'll have that

medical herb to draw from, plus the extra defense from the Shield

Bracelet. Just make sure you don't let up with the attacks.
Once these guys are just a memory, head back to the Woods of Greenwood.

=[ Level Conclusion ]=

Get the Green Stone from the Guardian, then go to the southwestern

island with the deer and talk to him. When he stands in front of a

tree, talk to him again and he'll ram it, causing a jewel with a Fairy

Spirit to fall. She'll tell you about the 8 Master's Emblems. When you

collect all of them, bring them back to her and she'll give you an item

that will let you infinitely use your magic. I'll show you the Emblems

as you can find them so you can get this useful item as early as

possible. If you need a medical herb, go talk to the trio of animals on

stage. If you win their game they'll give you one. To make things

easier for you, the real squirrel is the one on the right. Also, you

should go to the tree where you got the Psycho Sword, because the other

squirrel in there will give you the Master's Emblem C, if you haven't

already done so. When you're ready, move on to the next level.

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|----------====::::||||//( LEVEL 3: ST. ELLES )\\||||::::====--------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

[ "II-3" ========================================================== ]

<<< Items -n- Junk: >>>


======

|Swords|

======

> Critical Sword ~ Found on Durean. Once you cool down the magma,

you'll have access to the chest containing this sword.

=====

|Armor|

=====

> Bubble Armor ~ After you complete Southerta, go back to town and talk

to the mermaid in the southernmost building. She'll be happy go give

you this armor.

=====

|Magic|

=====

> Magic Flair ~ Found in the south building of the Seabed Sanctuary.

The mermaid in the room on the left has this magic; enter from the west

and talk to her to acquire it.

=====

|Items|

=====

> Big Pearl ~ Find the dolphin on the left wall of the Seabed

Sanctuary. He'll take you to the chest containing the pearl if you
stand on his nose.

> Master's Emblem D ~ After giving the Big Pearl to the dolphin in his

dream, return to the same area; a path has been cleared to another

Secret Cave. Defeat the monster to reveal 4 chests. Emblem D is in the

top left one.

> Mermaid's Tears ~ In town, go in the southernmost building from the

entrance on its right and open the treasure chest.

> Power Bracelet ~ On the path to the Ghost Ship. It's on the right

side of the area in a solitary chest.

> Thunder Ring ~ Given to you by Lue, in the Secret Cave. Talk to the

mermaid guarding the left entrance to gain access to it.

<*> Herb Location : Northeastern building

[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |
| | |

| Dolphin's Dream ------ ~ | N/A |

| | |

\=================================================/

As always, the town is desolate when you first enter it. Head north

and talk to the statue. She'll open the blue tile in the Master's

Temple which will take you to the first battle zone.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Southerta |

--- //////////////////////////////////////////////////////////////////////

[ "II-3-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Palm Tree ------------ 6 | Dolphin |

| | |

| Gorilla -------------- 6 | N/A |

| | |

| Gorilla -------------- 6 | N/A |


| | |

| Palm Tree ------------ 4 | Mermaid |

| | |

| Living Rock ---------- 1 | N/A |

| | |

| Gorilla -------------- 3 | Mermaid |

| | |

| Gorilla -------------- 4 | Mermaid |

| | |

| Living Rock ---------- 4 | N/A |

| | |

| Tornado Bird --------- 1 | N/A |

| | |

| Palm Tree ------------ 6 | N/A |

| | |

| Palm Tree ------------ 6 | N/A |

| | |

| Living Rock ---------- 5 | N/A |

| | |

| Gorilla -------------- 6 | Mermaid w/ armor |

| | |

\=================================================/

Hopefully you've gotten used to the controls by now, because you're

going to see a lot of enemies with the ability to shoot projectiles at


you; good dodging technique is a must. The moving palm trees are of the

least nuisance. They can only shoot their seeds at you in 4 directions,

and its range is quite short. The gorillas pose somewhat of a similar

threat because their rocks go in 4 directions as well... only they have

more HP. The biggest annoyance here are the fishes: they have

relatively low HP, but they can shoot bubbles at you in 8 directions.

They should be priority. As soon as you see one you should kill it,

lest you be hit with stray bubbles while fighting the more important

enemies. The fish don't belong to lairs, so expect to see a lot of

them. You will come across some of them that are stranded on land; they

can still hurt you if you touch them.

Halfway through this area you'll start encountering stronger enemies,

so keep your HP in check. Watch out for the flying birds: they can

create small tornadoes that do moderate damage if they hit you. Also,

keep an eye out for living rocks. They have no projectiles, but

they're fast and have a lot of HP. Your biggest concern with them is

not letting them touch you.

If you're having trouble fighting those gorillas out in the open on

the northeastern part of the island, stand on the defeated monster lair

to the left of them. They'll stop right next to you so you can safely

attack them. If you're low on health, there's a chest with a medical

herb on the southeastern part of the island in the trees, if you didn't

get it already. Once you've killed all of the monsters that you can
(there's one lair you can't get to) head back to town.

You can get the Bubble Armor and the Mermaid's Tears now. Check Items

-n- Junk. If you're hurt, the mermaid who gives you the armor will also

heal you whenever you need it. At this point, saving your game isn't a

bad idea. Once you're ready, leave the building via the southern exit.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Seabed of St. Elles |

--- //////////////////////////////////////////////////////////////////////

[ "II-3-B" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Seahorse ------------- 8 | N/A |

| | |

| Jellyfish ------------ 8 | N/A |

| | |

| Gorilla -------------- 6 | Mermaid Statue |

| | |

\=================================================/
If you didn't equip the Bubble Armor, you'll be suffering for it now.

Whenever you're underwater without the Bubble Armor equipped you lose

HP at a rapid rate. The enemies here are of the usual breed: numerous

and annoying. The sea horses move slow, but can retreat backwards with

haste. The jellyfish are also slow movers... until you're directly

above, below, or to the left or right of them. When you are, they rush

at you with considerable speed, so slash like crazy! The enemies of

least worry down here are the urchins. They are large and move very

slow, but have a LOT of HP... about as much as the Metal Mantis. After

cleaning up the sea floor as best as you can, head to the left and walk up

the steps onto land. It'll take you to Southerta, where you can destroy

the last monster lair up there. When you're done, go back to the Seabed

Sanctuary and talk to the statue next to the blue tile for the Master's

Temple. This statue is 1 of 4 that will open paths for you on the Seabed

of St. Elles, so expect to make more trips back to town.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Seahorse ------------- 6 | N/A |

| | |
| Jellyfish ------------ 5 | N/A |

| | |

| Jellyfish ------------ 6 | Mermaid |

| | |

\=================================================/

Return to the seabed and find the spot where the path was opened and seal

all of the lairs in your path. Prepare yourself for some fighting, because

there's going to be a LOT of it.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. Rockbird |

--- //////////////////////////////////////////////////////////////////////

[ "II-3-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Palm Tree ------------ 7 | N/A |

| | |

| Gorilla -------------- 6 | Mermaid |

| | |
| Living Rock ---------- 3 | N/A |

| | |

| Tordado Bird --------- 1 | N/A |

| | |

| Gorilla -------------- 8 | N/A |

| | |

| Gorilla -------------- 4 | N/A |

| | |

| Living Rock ---------- 3 | N/A |

| | |

| Palm Tree ------------ 6 | N/A |

| | |

| Tornado Bird --------- 2 | N/A |

| | |

| Living Rock ---------- 4 | N/A |

| | |

| Gorilla -------------- 5 | N/A |

| | |

| Gorilla -------------- 5 | N/A |

| | |

| Palm Tree ------------ 2 | Soul of Shield |

| | |

| Palm Tree ------------ 2 | Mermaid Statue |

| | |

| Gorilla -------------- 5 | N/A |


| | |

| Living Rock ---------- 2 | Mermaid |

| | |

\=================================================/

When you first step on land, you'll be greeted with a barrage of

projectiles, so be prepared. There aren't any new enemies to be

introduced here, just mass quantities of the old ones. Expect to see a

lot of those birds that create tornadoes. Don't let the monsters

discourage you; this island does have its good points. Among some of

the prizes you'll get here are treasure chests with an herb and 60 GEMs.

Be on the lookout for a Fairy Spirit; she gives you 200 EXP. You

release a lot of useful souls in this area as well: A new statue to open

another path in the Seabed of St. Elles, an angel fish who is a

recruitable soul, and a mermaid in the left room of that building where

you got the Bubble Armor. That mermaid will give you the magic Flair,

but you can't get to her yet; make a note of where she is for later.

Before you leave Rockbird, hit the Start button and make sure you've

sealed all of the lairs. When you have, return to town to recruit the

Soul of Shield and to talk to the new mermaid statue. If you didn't get

the Mermaid's Tears, get them now because you'll be needing them for the

next area... unless you enjoy going back and fourth between town and

battle zone.
/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Jellyfish ------------ 7 | N/A |

| | |

| Hermit Crab ---------- 8 | N/A |

| | |

| Seahorse ------------- 6 | Dolphin |

| | |

| Jellyfish ------------ 6 | N/A |

| | |

| Stingray ------------- 6 | N/A |

| | |

\=================================================/

The path to Durean has a few new friends for you to play with, if you

haven't explored it yet. The hermit crabs are invincible while in

their shells, which can be a problem if you're using the Psycho Sword:

when you slash at them, they become paralyzed and can't move... and

can't come out of their shells. If they can't come out of their shells,

they won't be vulnerable. I suggest you switch back to the Sword of

Life, or get them on the way back when you get the Critical Sword. It
will take a lot of hits to kill the crab with the Sword of Life, but you

can keep attacking it until it comes out of its shell. The other new

kids on the block are the stingrays. They don't move very fast and they

aren't too bright, but they can shoot balls of electricity at you, so be

alert. You'll know you're close to Durean when you encounter a Fairy

Spirit. By the way, you should have sealed all of the lairs on the

Seabed of St. Elles by now. If you haven't, back-track and find the ones

you've missed.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. Durean |

--- //////////////////////////////////////////////////////////////////////

[ "II-3-D" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Gorilla -------------- 6 | the dolphin, Lue |

| | |

| Gorilla -------------- 6 | N/A |

| | |

| Tornado Bird --------- 2 | Mermaid |


| | |

| Living Rock ---------- 5 | Mermaid |

| | |

| Tornado Bird --------- 3 | N/A |

| | |

| Gorilla -------------- 2 | N/A |

| | |

| Gorilla -------------- 6 | Mermaid |

| | |

| Gorilla -------------- 2 | N/A |

| | |

| Tornado Bird --------- 2 | N/A |

| | |

| Living Rock ---------- 4 | Dolphin |

| | |

| Gorilla -------------- 6 | Mermaid |

| | |

| Living Rock ---------- 2 | N/A |

| | |

| Gorilla -------------- 6 | N/A |

| | |

| Tornado Bird --------- 3 | N/A |

| | |

| Gorilla -------------- 5 | Mermaid Statue |

| | |
\=================================================/

The first thing that you notice are the falling balls of molten rock.

You'll be safe from them if you have the Soul of Shield on your team,

but not completely. When the rocks hit the ground outside of the

shielded area they produce a pillar of flame that can still hurt you if

walk into it.

This place is pretty straight-forward, with a few turns here and

there. You'll come across another Strange Bottle, which will be a

blessing for those of you who die like crazy. When you begin to climb

the volcano, don't touch the lava (common sense?). You'll suffer a 4

HP loss whether you're wearing the Shield Bracelet or not. And don't

even bother with the Ice Armor; it's useless. Just battle your way to

the top and try to avoid the lava as best as you can.

Remember the indestructible metal monsters from the previous levels?

They're back, but in the form of metal gorillas. Just ignore them for

now. When you make it to the top, pull out those Mermaid's Tears and

use them on the rock in the center. You now have access to the

previously inaccessible monster lairs and that treasure chest. You'll

release another mermaid statue and pick up a new sword, the Critical

Sword. With a bit of luck, this blade can turn things around for you in

a pinch because it randomly deals a blow that either kills the enemy

outright, or does massive damage if they have high HP. Head back when
you've done all you can here.

There's a few things to be done in town. First, head toward the west

side of the Seabed Sanctuary and talk to the mermaid guarding a blue

tile. Choose the first option and she'll let you in. Find Lue and talk

to him; he'll tell you his story (*yawn*) and give you the Thunder Ring,

which you MUST HAVE TO COMPLETE THE NEXT AREA. When you exit the

prison, head left toward the westernmost wall and talk to the dolphin

there. Follow his directions and you'll end up with the Big Pearl. You

can enter the main building from the left now. The mermaid there bestows

you with the Magic Flair, which is a HUGE step up from the Light Arrow.

Lastly, talk to the new mermaid statue so she can open the way to your

next battle zone.

____________

| My 2 cents |

|------------------------------------------\

| If the Blue Stone does what Lue says it |

| can do, does that mean the Mermaid Queen |

| is really evil? Kinda makes you think.. |

\------------------------------------------/

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |


| =============================================== |

| | |

| Hermit Crab ---------- 5 | Angelfish |

| | |

| Stingray ------------- 6 | Mermaid |

| | |

| Jellyfish ------------ 6 | Angelfish |

| | |

| Seahorse ------------- 5 | N/A |

| | |

| Hermit Crab ---------- 5 | N/A |

| | |

\=================================================/

Once you've acquired those items, be on your way to Blester. The path

there takes you to another part of the Seabed of St. Elles, so expect to

see the same old monsters. When you walk on the underwater current,

make sure you press down on the controller to access pockets of seafloor

so you don't miss 2 monster lairs. The second lair (the one with the

seahorses) will release a Fairy Spirit who will give you 300 EXP. Don't

worry about all of the lairs on the pause screen; you have access to

all but 4 of them, so make sure you have 4 left when you enter the next

area.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
E. Blester |

--- //////////////////////////////////////////////////////////////////////

[ "II-3-E" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Gorilla -------------- 4 | Mermaid |

| | |

| Gorilla -------------- 4 | N/A |

| | |

| Gorilla -------------- 4 | Angelfish |

| | |

| Living Rock ---------- 8 | N/A |

| | |

| Tornado Bird --------- 3 | Mermaid |

| | |

| Living Rock ---------- 8 | N/A |

| | |

| Tornado Bird --------- 3 | Dolphin (sleeping) |

| | |

| Metal Gorilla -------- 3 | Mermaid Statue |


| | |

| Tornado Bird --------- 3 | N/A |

| | |

\=================================================/

Don't bring out the Thunder Ring just yet; keep the Shield Bracelet

equipped until you're down to 2 monster lairs. You'll first fight an

army of gorillas, which should be nothing new. When you go a bit

further into the island, you'll have 2 groups of monster lairs on both

sides that are surrounded by rock formations. One lair belongs to

tornado birds. The other belongs to living rocks. These should be

destroyed first, because they clear out the rock formations which makes

fighting the tornado birds much easier. To the right, make sure you

defeat the lair on the bottom first; it clears out the rocks and gives

you room to fight those birds. To the left, seal the lair on the top

first.

When you have 2 lairs left, equip the Thunder Ring and go to the

northwestern part of the island and challenge a lair of metal gorillas.

The only way to kill these are to lure them to the group of yellow

pyramids. When a gorilla touches one, touch the same one with the ring

equipped and you'll summon a bolt of lightning that will kill it. This

is the ONLY way to kill those gorillas, so if you missed the Thunder

Ring, you'll have to go back. The Fairy Spirit that you release here

will explain the concept of the Thunder Ring, so talk to her if you
don't understand my babble. When Blester is completely rid of monsters,

go back to the Seabed Sanctuary to talk to the final mermaid statue...

now would be a good time to save, too.

You've got another set of things to do back in town. First, go visit

the secret cave with Lue again and talk to the sleeping dolphin on the

left using the Dream Rod. Inside the dream, equip the Big Pearl and

talk to the dolphin again and activate the monster lair when he moves.

When you're done, talk to the last mermaid statue and head for the Ghost

Ship.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Stingray ------------- 6 | N/A |

| | |

| Hermit Crab ---------- 5 | Angelfish |

| | |

| Hermit Crab ---------- 8 | N/A |

| | |

| Stingray ------------- 5 | Dolphin |

| | |
| Jellyfish ------------ 3 | N/A |

| | |

\=================================================/

The path to the Ghost Ship could be considered the calm before the

storm. Remember those 4 lairs you couldn't seal on your way to Blester?

Those are your final lairs before you fight the boss, plus one extra

(if you entered the dolphin's dream). The cave from the dolphin's dream

is on the left side of the area. Inside the cave you'll fight one lair

of Hermit Crabs which will reveal 4 chests with considerable spoils:

Master's Emblem D, 80 GEMs, and a medical herb... the last one's empty.

When you exit the cave, head to the right of the area and open up the

lonely chest to find the Power Bracelet. You'll be using it for the

boss fight. The last lair you'll encounter before the boss will be a

lair of jellyfish; they'll reveal the final tile of the level.

FYI: You should be at level 13 with 32 HP on the bar. Whenever you're

ready for the boss, enter the Ghost Ship.

--- ~~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

F. [ BOSS: Skull Phantom ] |

--- ~~~~~~~~~~~~~~~~~~~ ////////////////////////////////////////////////

[ "II-3-F" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |


| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Skull Phantom -------- 1 | The Mermaid Queen |

| | |

\=================================================/

Before you even fight this boss, you must navigate your way past a

number of dangers on the Ghost Ship. The pairs of torches on both sides

will shoot fireballs at you from both directions when you walk between

them, so be ready to dodge. You should also walk carefully, because

every now and then a purple slug will pop out of the deck. They're not

much of a menace, but the shards of wood that are scattered from the

floor can hurt you, causing you to lose precious HP. As you proceed

onward, ignore the treasure chest. It has only one GEM, and you can

get it on your way back.

When you reach the Skull, equip the Power Bracelet and stay on the

left side of the ship. Attack his hands as they come for you and don't

let them touch you... you'll lose 7 HP; 5 hits and you're dead. When

the Skull shoots a fireball, he'll lunge forward and swing to your left.

This is your chance to attack. When he swings toward you, face upward

and slash like crazy! You can drain 12 HP from him before he returns to

the front of the ship. Just make sure he can't touch you. Both the
Skull and his hands do a lot of damage to you, so as long as you stay

out of the Skull's range and attack the hands as they approach you'll

be fine.

So, why not equip the Shield Bracelet and double your defense? The

hands have a LOT of HP. You can barely hold them off with the Power

Bracelet, so if you were wearing the Shield Bracelet you'd definitely

get hurt. Just grit your teeth and stick with the Power Bracelet.

=[ Level Conclusion ]=

When you send this ghost back to his grave, collect the Blue Stone

from the Mermaid Queen. There isn't anything else to do here, so just

move on to Level 4.

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|-------==::::||||//( LEVEL 4: MOUNTAIN OF SOULS )\\||||::::==-------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

[ "II-4" ========================================================== ]

<<< Crap to Collect: >>>

======

|Swords|

======
> Lucky Blade ~ When you first enter the Ice Field of Lanoyle, head to

the right and take the first invisible bridge. It's in the chest.

=====

|Armor|

=====

> Magic Armor ~ In 1 of 4 chests on Aurora's Ridge.

=====

|Magic|

=====

> Rotator ~ Found in a chest on a small square of land in the Ice Field

of Lanoyle. Must take entrance from town.

=====

|Items|

=====

> Master's Emblem E ~ Talk to the snail in the room hidden in the rock

walls.

> Master's Emblem F ~ Enter the sleeping mushroom's dream and step on

the lair. Return to the same place in reality and examine the spot

where the mushroom was standing to pick up the emblem.

> Mushroom Shoes ~ After releasing a boy's soul in The Top of Snow
Mountain he'll tell you he has the shoes. Return to town and collect

them from him.

<*> Herb Location: *shrugs* ...I dunno. Guess there isn't one. Give

me an e-mail if you find one in town.

[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

The entrance to the battle zone is just to the left of the tile.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Mountain, North Slope |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Snow Rat ------------- 4 | Girl |

| | |

| Snow Rat ------------- 5 | N/A |

| | |
| Bat (w/Fireballs) ---- 4 | Mushroom |

| | |

| Snow Ape ------------- 6 | Grandpa |

| | |

| Snow Ape ------------- 5 | N/A |

| | |

| Bat (w/Fireballs) ---- 5 | N/A |

| | |

| Moose Skeleton ------- 6 | N/A |

| | |

| Snow Rat ------------- 8 | N/A |

| | |

\=================================================/

The enemies start to get serious now. See those moving white balls

under the snow to the right? Those are snow rats. When you get close

enough they emerge and attack, so just slash at the snow to give them a

bladed welcome when they arise. You'll see some bats, too. They only

have diagonal movement, but at high speeds. If you allow them to linger

for too long, they'll start shooting projectiles at you. Also, be on

the lookout for snow apes. These guys are equipped with wooden clubs,

which they love to use. They don't move around too quickly, but they

can lunge and strike with surprising speed. This small area's most

dangerous enemy is the moose skeleton. They lie in the snow like a dead

carcass, but quickly spring to life when you approach. It isn't their
disguise that makes them so menacing; it's their attack. Their head

will detach and fly around their stationary bodies. When this happens

they are invincible, so stay away. The best course of action is to try

to destroy them before they attack.

There's really not much to do here, other than get used to the attack

patterns of the enemies. The treasures are scarce as well: there's

only one chest to be found, and it contains a measly 40 GEMs. Luckily,

the next area is just ahead... and so is a slew of treasure.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Aurora Ridge |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-B" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Snow Rat ------------- 5 | N/A |

| | |

| Snow Ape ------------- 6 | N/A |

| | |
| Snow Rat ------------- 8 | N/A |

| | |

| Bat (w/Fireballs) ---- 4 | N/A |

| | |

| Snow Ape ------------- 6 | N/A |

| | |

| Snow Rat ------------- 6 | Snail |

| | |

| Snow Rat ------------- 6 | Grandpa |

| | |

| Bat (w/Fireballs) ---- 4 | N/A |

| | |

| Bat (w/Fireballs) ---- 6 | Boy |

| | |

\=================================================/

When you first enter the area, take care not to go near the snowball

while fighting the snow apes. If you do, it will begin to chase you!

When these snowballs begin to roll they move as fast as you do, so try

not to turn a whole lot. Your concern is to outlast it; when it rolls

it increases in size, and when it is at its fullest it loses a great

deal of speed. Only then can you dispose of it. Get it to follow you

and try to lead it into a rock (or other obstacle), where it will break

and lose form. If it hasn't reached full size when it hits something,

it will merely stop - not break. There aren't any other surprises, so
don't worry too much if you're down to maybe half HP. A level up should

occur around this time.

You'll get a good payoff in this area. Sooner or later you'll

activate a lair that will reveal 4 chest in the snow. Their contents

are as follows, from the left chest to the right one: Magic Armor, Empty

( Why, God? WHYYY?! >_< ), Medical Herb, and 50 GEMs. Not too shabby!

Again, this is a small area, so don't expect a grueling challenge.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. The Top of Snow Mountain |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Snow Rat ------------- 4 | Girl |

| | |

| Moose Skeleton ------- 5 | Grandma |

| | |

| Snow Rat ------------- 4 | N/A |


| | |

| Snow Ape ------------- 6 | Boy |

| | |

| Bat (w/Fireballs) ---- 3 | N/A |

| | |

\=================================================/

There are more of those rolling snowballs to deal with, along with the

usual set of monsters. You'll come across a river of ice soon, which

you can't walk on; instead, you'll slide in whatever direction you press

on the control pad until something stops you. There's a bit of thinking

to be done if you want to make it up on the small bit of land where the

monsters are. Here's the solution, if you don't feel like figuring it

out: From the snowbank where you first step on the river, press down,

right, up, right, up, right, down, and left. From there you can walk up

on the snow and fight the monsters. After you kill as many of them as

you can, you'll have to return back to town to get the Mushroom Shoes.

Use the conveniently placed Fairy Spirit (she'll give you 300 more EXP).

When you return, you can seal that lair in the middle of the ice and

walk to the next part on the bottom right. You have one more lair of

those bats to deal with before you proceed to the next area.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. An Ice Hill |
--- //////////////////////////////////////////////////////////////////////

[ "II-4-D" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Green Blob ----------- 5 | Mushroom |

| | |

| Purple Mage ---------- 3 | N/A |

| | |

| Green Blob ----------- 4 | Snail |

| | |

| Green Blob ----------- 4 | Snail |

| | |

| Bat (Flies in Circles) 3 | Girl |

| | |

| Green Blob ----------- 6 | N/A |

| | |

| Bat (Flies in Circles) 5 | N/A |

| | |

| Bat (Flies in Circles) 4 | N/A |

| | |
| Purple Mage ---------- 2 | Snail |

| | |

| Purple Mage ---------- 3 | Mushroom |

| | |

\=================================================/

Don't bother with the Mushroom Shoes because they're useless on the

ice down here. It's been a long time since a new enemy has been

introduced, so I know you're dying to see some fresh new monsters. This

place doesn't disappoint: There are green blobs, purple mages, and bats

that will fly around you for you to get acquainted with. The green

blobs aren't much of a threat, they just jump around. The bats are

equally harmless because they will fly in circles around you. If you're

quick, you can make a lunge and strike, but that would take a while to

do if you don't know the timing. Instead, charge up that Magic Flair to

its fullest and let one rip. The problem enemies of the area are the

purple mages. They will begin spinning then teleport to another spot.

Soon after they will shoot a blue ball of energy at you and teleport

again and repeat the process. The best course of action is to attack

and destroy them after the first teleportation.

There's also a new hazard down here. The star-shaped ice formations

will shoot ice shards in 8 directions when attacked, and they'll harm

you if you touch them. Just hit it and run and you'll be fine. If you

see one on the ice slope, there won't be room to run, so you'll have to
use magic on it from a distance. There are 2 lairs of mages to deal

with on your way out.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

E. Ice Field of Lanoyle |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-E" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Purple Mage ---------- 4 | Grandpa |

| | |

| Bat (Flies in Circles) 6 | Snail |

| | |

| Purple Mage ---------- 3 | N/A |

| | |

| Bat (Flies in Circles) 5 | N/A |

| | |

| Bat (Flies in Circles) 4 | Grandpa |

| | |

| Red Mage ------------- 3 | Grandpa |


| | |

| Purple Mage ---------- 4 | Grandpa |

| | |

| Green Blob ----------- 6 | N/A |

| | |

\=================================================/

Before you take on the mages, destroy the ice formations to make

fighting them easier. To the right, cross the invisible bridge and

collect the Lucky Blade.

______________________________

/ Side Note: Invisible Bridges \

|--------------------------------------------------\

| These are kind of hard to spot because they make |

| themselves known for only fractions of a second |

| at a time. If you see a gap between 2 large |

| blocks of land, keep an eye out for a bridge. |

| They usually lead to treasure and monster lairs. |

\--------------------------------------------------/

To the south is a small "maze" of ice. You'll definitely need the

Mushroom Shoes for this one. You'll be fighting mages (which are a pain

to deal with in confined areas) and bats. Further down you'll come

across another invisible bridge, which leads to a lair of red mages.

These guys are just like their purple counterparts, only they shoot
fireballs in 3 directions rather than just one energy ball. You'll

release your first blue tile down here. When you get back to town, head

for the old man standing next to a cave; it's the entrance to the next

battle zone, the second part of the Ice Field of Lanoyle.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Green Blob ----------- 4 | N/A |

| | |

| Red Mage ------------- 4 | N/A |

| | |

| Bat (Flies in Circles) 5 | N/A |

| | |

\=================================================/

At the top of the ice slope is a lair of the green blobs, and there is

an invisible bridge near them. Across, you'll fight more red mages

which will lead the way to a chest containing a Strange Bottle. But

there's yet another invisible bridge! At the northeastern part of the

area you'll see a small square of land. You'll probably have to wait a

while for the bridge to appear, so be patient. After fighting off the
bats, their lair will reveal a chest containing the Rotator Magic.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

F. A Passage To Lune |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-F" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Red Mage ------------- 2 | Boy |

| | |

| Purple Mage ---------- 4 | N/A |

| | |

| Red Mage ------------- 3 | Nome the snail |

| | |

| Green Blob ----------- 4 | N/A |

| | |

| Red Mage ------------- 2 | N/A |

| | |

| Bat (Flies in Circles) 5 | N/A |

| | |
| Green Blob ----------- 1 | N/A |

| | |

\=================================================/

Watch out for the wooden stumps with faces on them, because they can

create white spikes that will stick out of the ground around you.

Predicting where they'll end up is easy because the ground will sparkle

where the spikes will pop up. You're going to be fighting a lot of

mages here and since you need to do a lot of moving around to fight

them, make the spike creators your priority. You'll release Nome the

snail down here as well as another Fairy Spirit; she'll reward you with

400 EXP.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

G. Underground Lake, Lune |

--- //////////////////////////////////////////////////////////////////////

[ "II-4-G" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Red Mage ------------- 4 | N/A |


| | |

| Green Blob ----------- 5 | a Mushroom |

| | |

| Bat (Flies in Circles) 3 | N/A |

| | |

| Red Mage ------------- 5 | N/A |

| | |

| Purple Mage ---------- 3 | N/A |

| | |

| Green Blob ----------- 5 | Grandma |

| | |

| Purple Mage ---------- 5 | N/A |

| | |

| Green Blob ----------- 6 | N/A |

| | |

| Bat (Flies in Circles) 7 | N/A |

| | |

| Red Mage ------------- 3 | N/A |

| | |

| Bat (Flies in Circles) 8 | Grandma |

| | |

| Bat (Flies in Circles) 5 | a Snail |

| | |

| Poseidon ------------- 1 | the King |

| | |
\=================================================/

One of the town's people mentions a sleeping mushroom, and you'll

release his soul in this area. Happily, there aren't any new enemies

here, though the spike creators will annoy you half to death. Most of

them are out of reach, so if you really want to kill them you'll have to

use magic. You will get the final blue tile soon, which means the boss

is near. When the area is purged of enemies, go back to town.

Find the prison and enter the sleeping mushroom's dream (he's in the

only open cell). After stepping on the lair, exit town and find the

same place; the sealed lair will show up in the real world. Examine the

spot where the mushroom was and you'll pick up Master's Emblem F.

Remember the snail you released into a room surrounded by stone walls?

He holds the next Master's Emblem. From the blue tile in town, you'll see

3 torches to the south on the wall with the middle one protruding out just

a little. The secret entrance is just to the left of the middle torch.

Inside, talk to the snail and he'll give you the Master's Emblem E. It's

time to fight the boss now, so make the proper preparations.

--- ~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

H. [ BOSS: Poseidon ] |

--- ~~~~~~~~~~~~~~ /////////////////////////////////////////////////////

[ "II-4-H" =========================================================== ]
Poseidon's deadliest attacks are his projectiles. He can shoot fire

from his spear in 3 directions, or shoot 2 fireballs that can follow you

to an extent. After firing the 3 fireballs, he will approach the

platform that you stand on and attempt to stab you, sometimes once on

the right then once on the left. Fortunately for you, he can't stab you

if you're RIGHT in front of him.

You should wait for him to fire, approach on the side of whichever

hand isn't holding the spear, center yourself in front of him and use

the thrust attack with your sword. His fireballs only take away 4 HP,

which is a small portion from your 38 HP (if you're level 16), so you

should switch to the Power Bracelet to speed things up. Just be

prepared to duck in one of the gaps when he shoots the pair of fireballs

that follow you. If you're having trouble, switch back to the Shield

Bracelet. It helps to hold down the L or R button for the entire fight.

=[ Level Conclusion ]=

After making fish food of him, head back to the Soul of Mountain House

and collect the Silver Stone from Nome after talking to the King. Guess

what time it is? Time to move to a new level! Yay.

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|-------====::::||||//( LEVEL 5: DR. LEO'S LAB )\\||||::::====-------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
[ "II-5" ========================================================== ]

<<< Stuff To Steal From Dr. Leo's Lab: >>>

======

|Swords|

======

> Zantetsu Sword ~ After sealing the second lair of the basement, a

door will be released. Behind the door is a room with the sword in a

chest.

=====

|Armor|

=====

> Mystic Armor ~ Get the door key from the sleeping cat and bring it

downstairs to the locked door. There is a chest of drawers in that room

and it contains the Mystic Armor.

> Light Armor ~ Found in a chest in the Power Plant near the beginning.

=====

|Magic|

=====

> Spark Bomb ~ After releasing the plant on the second floor, get its

leaves and go to the first floor. After equipping the leaves, go

inside the main room and lead both cats outside. Finally, talk to the
mouse and get the spell from one of the mice inside the mouse hole.

=====

|Items|

=====

> A Door Key ~ View the sleeping cat's dream and talk to him again

when he is awake.

> Master's Emblem G ~ Push the chest of drawers (the one who gave you

the Mystic Armor) to the left and examine the ground under it.

<*> Herb Location: The plant on the other side of the mouse hole.

[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

When you first enter the lab, talk to the door and go downstairs using

the stairway to the left.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Basement of Laboratory |

--- //////////////////////////////////////////////////////////////////////

[ "II-5-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |


| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Worm ----------------- 4 | N/A |

| | |

| Auto Sweeper --------- 2 | a Great Door |

| | |

\=================================================/

You've only got 2 lairs to seal before you leave, but only if you're

taking the "detour" up ahead. Walk on the large cylinder to the north

and fight off a lair of worms. They're weak, so you should be able to

make quick work of them with the Power Bracelet. After sealing the lair,

head to the right. The next group of monsters you'll face are the auto

sweepers, which have the ability to shoot bubbles in 8 directions

simultaneously if you let them linger. When you seal their lair, go

back up to the lab and open the chest behind the door.

___________________________

/ Side Note: Zantetsu Sword \

|----------------------------------------------------------\

| Now that you have the Zantetsu Sword, you can go back to |

| the first 3 levels and kill the monsters that were |

| previously unbeatable. I highly recommend this "side- |

| quest"; you can get some new magic and emblems. If you |
| want to take part in this, skip down to "Detour: Metal |

| Monsters" to go further into it. It can be done at any |

| time from now, but it MUST be done to complete the game. |

| You'll see another Side Note for the Spirit Sword later. |

| Hit CTRL+F and type in "II-8-A" to get to that section. |

\----------------------------------------------------------/

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Worm ----------------- 5 | N/A |

| | |

| Mini 'Copter --------- 4 | N/A |

| | |

| Mini 'Dozer ---------- 2 | a Cat |

| | |

| Mini 'Copter --------- 4 | N/A |

| | |

| Worm ----------------- 3 | N/A |

| | |

| Mini 'Dozer ---------- 2 | N/A |

| | |
| Steam Racer ---------- 4 | N/A |

| | |

| Auto Sweeper --------- 4 | a Cat |

| | |

| Steam Racer ---------- 4 | a Great Door |

| | |

| Steam Racer ---------- 3 | N/A |

| | |

| Steam Racer ---------- 4 | a Chest of Drawers |

| | |

| Mini 'Copter --------- 5 | N/A |

| | |

| Auto Sweeper --------- 5 | a Cat |

| | |

| Auto Sweeper --------- 3 | N/A |

| | |

| Worm ----------------- 4 | N/A |

| | |

| Auto Sweeper --------- 3 | a Plant |

| | |

| Mini 'Dozer ---------- 5 | a Plant |

| | |

\=================================================/

Go back down the steps and head north again. Be aware of the fact
that the worms can jump small gaps, so be careful when fighting them

on the pipes. You'll be introduced to some new monsters (as usual),

which include small helicopters, mini bulldozers, and steam racers.

The 'copters have the ability to fly across large gaps, so if one is

released it will chase you until you destroy it. The mini 'dozers

will charge at you if you get too close, but it's 4 direction attack.

The problem monsters for this area are the steam racers. Not only are

they EXTREMELY fast, but they will race around the entire area. If you

don't kill them when you get your chance, you'll have to wait for them

to return again. The Power Bracelet helps a lot in this area, because

it takes out the steam racers in 1 hit and quickens the destruction of

the dozers. After you seal all of the lairs, find the stairway on the

northeastern part of the area to go deeper into the basement.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Mini 'Copter --------- 5 | N/A |

| | |

| Worm ----------------- 4 | N/A |

| | |

| Worm ----------------- 4 | a Cat |


| | |

| Mini 'Dozer ---------- 4 | a Mouse |

| | |

| Steam Racer ---------- 3 | N/A |

| | |

| Mini 'Dozer ---------- 4 | N/A |

| | |

| Mini 'Dozer ---------- 6 | N/A |

| | |

| Mini 'Copter --------- 5 | N/A |

| | |

| Mini 'Copter --------- 4 | Steps |

| | |

| Auto Sweeper --------- 4 | N/A |

| | |

| Mini 'Dozer ---------- 6 | a Great Door |

| | |

| Steam Racer ---------- 4 | N/A |

| | |

| Auto Sweeper --------- 2 | a Model of Town |

| | |

| Auto Sweeper --------- 2 | N/A |

| | |

| Mini 'Copter --------- 4 | N/A |

| | |
\=================================================/

There are heated metal plates down here, so equip the Ice Armor

because they'll do considerable damage if you walk over them

unprotected. When you fight the racers, don't chase them down.

Instead, wait at the entrance of the hollow pipe for them to return.

The lairs down here will release a model of town (the next battle zone)

and a Fairy Spirit who will give you 300 EXP, but you won't be using her

to return when you're finished; the first blue tile of the level is down

here.

You can collect some worthwhile items back in town. First, go

upstairs to the sleeping cat and enter his dream. Talk to him when

he wakes up and he'll give you a door key, which opens the door

downstairs. If you talk to the chest, it will give you the Mystic

Armor, but it hides yet another treasure. Push it to the left and

examine the floor under it to receive the Master's Emblem G. To get

to the next battle zone, examine the model upstairs. Go ahead and

switch to the Mystic Armor if you haven't already.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Model of A Town |

--- //////////////////////////////////////////////////////////////////////

[ "II-5-B" =========================================================== ]
/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Small Soldier -------- 6 | N/A |

| | |

| Small Archer --------- 4 | a Mouse |

| | |

| Small Soldier -------- 5 | N/A |

| | |

| Small Soldier -------- 4 | N/A |

| | |

| Small Soldier -------- 10 | a Mouse |

| | |

| Small Archer --------- 3 | a Mouse |

| | |

| Small Archer --------- 4 | a Plant |

| | |

| Soldier On Horse ----- 6 | a Chest of Drawers |

| | |

| Soldier On Horse ----- 6 | N/A |

| | |

| Small Soldier -------- 8 | Soul of Detection |


\=================================================/

The breed of enemies here are more annoying than dangerous. The small

soldiers on foot have relatively low HP and move as fast as you do. You

can make one-hit wonders out of them if you're using the Power Bracelet.

The archers are usually placed on platforms you can't reach, so expect

to use magic to kill them. The soldiers on horses will dash and strike

using an unexpectedly long lance, so keep your distance before you

attack. There are some invisible enemies here, so don't let the

floating spikes and falling bombs surprise you. When that happens,

you're close to releasing a great door that can see the invisible

enemies, so exit and recruit him when you do.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Soldier On Horse ----- 5 | N/A |

| | |

| Small Archer --------- 5 | N/A |

| | |

| Small Soldier -------- 6 | N/A |

| | |
| Catapault ------------ 4 | N/A |

| | |

| Small Archer --------- 5 | N/A |

| | |

| Catapault ------------ 1 | a Mouse |

| | |

| Catapault ------------ 1 | Steps |

| | |

| Soldier On Horse ----- 4 | N/A |

| | |

| Small Soldier -------- 8 | N/A |

| | |

| Small Archer --------- 4 | a Model of Town |

| | |

\=================================================/

The model is fairly straight-forward when you return. The once-

invisible enemies you had do deal with are the catapults and the spike

throwing machines. The bombs are easy to avoid as long as you're either

too close or too far from the catapult. As far as the spike throwers

are concerned, wait till they release their spikes before attacking.

You will release another Fairy Spirit as well as another town model

soon, but make sure you get all of the treasures here: 50 GEMs, 80 GEMs,

and a Medical Herb. If you're running low on HP, the mouse in the small

chapel can heal you.


--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. Model of A Town, Part 2 |

--- //////////////////////////////////////////////////////////////////////

[ "II-5-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Small Soldier -------- 5 | a Mouse |

| | |

| Soldier On Horse ----- 4 | N/A |

| | |

| Small Soldier -------- 8 | a Plant |

| | |

| Catapault ------------ 5 | N/A |

| | |

| Small Archer --------- 5 | a Chest of Drawers |

| | |

| Small Archer --------- 6 | N/A |

| | |

| Small Archer --------- 10 | N/A |


| | |

| Small Soldier -------- 6 | a Cat |

| | |

| Catapault ------------ 6 | Steps |

| | |

| Soldier On Horse ----- 6 | N/A |

| | |

\=================================================/

This town model is just like the first, with the same enemies and all.

The only distinguishing features of this model are the souls that you

release. The plant on the second floor will be an important part to

getting a new magic spell. You'll also release a set of stairs on the

first floor, which will be the entrance to the final battle zone. The

only treasure in this area is a medical herb. When you get back in the

lab, go talk to that tree you released on the second floor. You can use

its leaves to get the Spark Bomb (see "Stuff To Steal From Dr. Leo's

Lab", above).

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. Power Plant |

--- //////////////////////////////////////////////////////////////////////

[ "II-5-D" =========================================================== ]

/=================================================\
| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Worm ----------------- 6 | N/A |

| | |

| Mini 'Copter --------- 5 | N/A |

| | |

| Mini 'Dozer ---------- 5 | N/A |

| | |

| Auto Sweeper --------- 2 | N/A |

| | |

| Mini 'Dozer ---------- 4 | N/A |

| | |

| Mini 'Copter --------- 6 | N/A |

| | |

| Worm ----------------- 6 | a Doll |

| | |

| Mini 'Copter --------- 6 | N/A |

| | |

| Mini 'Copter --------- 5 | N/A |

| | |

| Tin Doll ------------- 1 | the doll, Marie |

| | |
\=================================================/

Again, there are no new enemies here, just a new hazard: the spike

balls. They rotate around the pipes, so you'll have to use proper

timing when walking on them. Make sure you don't miss the Light

Armor; it's at the beginning. There are more heated metal plates

down here, so keep that Ice Armor handy. Toward the end you'll

release a Fairy Spirit yielding 300 EXP, and just a little further the

last blue tile of the level will appear.

--- ~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

E. [ BOSS: Tin Doll ] |

--- ~~~~~~~~~~~~~~ /////////////////////////////////////////////////////

[ "II-5-E" =========================================================== ]

Make sure you have both the Shield Bracelet and Light Armor equipped,

because this boss will be the hardest one you've fought. The boss will

follow a set pattern of attacks, as listed below:

1. He races around the field until you're within striking distance.

2. He stops, then fires a large missile in the air. When the missile

explodes, it disperses into smaller bombs that fall on the field.

3. After firing the missile, he shoots numerous fireballs that can


track you to a small extent.

4. He will head for the nearest teleportation tile, sometimes firing

more fireballs as he runs. When he re-appears, the process repeats.

The best time to attack him is just before he fires the missile. You

should strike him from above, because he will always shoot the fireballs

to the south before they change direction and fly toward you. Take care

not to get in his way when he retreats for a teleport tile. Make sure

you keep moving, because after the missile explodes you'll have falling

bombs and flying fireballs to worry about. If his life gets low enough,

he will stay on the field and shoot fireballs while moving around.

=[ Level Conclusion ]=

When the Tin Doll is reduced to an action figure, go back to the lab

and collect the Purple Stone from Marie. Just 2 levels left!

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|------==:::||||//( LEVEL 6: CASTLE OF KING MAGRIDD )\\||||:::==-----|

\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/

[ "II-6" ========================================================== ]

<<< Loot The Castle!: >>>

======
|Swords|

======

> Spirit Sword ~ Found in the torture chamber in a chest.

=====

|Armor|

=====

> Elemental Mail ~ Given to you by the soldier that you free from the

Basement of the Castle.

=====

|Items|

=====

> A Mobile Key ~ Is given to you by Dr. Leo toward the end.

> Harp String ~ In the Torture Chamber, examine the skull of the

skeleton next to the stone face and chest where you got the Spirit Sword

and you'll pick up the string.

> Master's Emblem B ~ Found in the Basement of the Castle inside a

hidden treasure chest.

> Master's Emblem H ~ Is on the ground outside the castle. You must

restore the castle for it to appear.


> Platinum Card ~ After the singer begins playing, a soldier will move

toward the stage. Examine the spot where he was standing to pick up

the card.

> Super Bracelet ~ After talking to Dr. Leo, find the building where

you met the Queen and examine the spot where she was standing.

> VIP Card ~ Talk to the Queen and tell her she's pretty.

<*> Herb Location: From the woman in the cafe on the east side of town.

[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-]

The area's first battle zone is to the left and down the stairs.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. The Torture Chamber |

--- //////////////////////////////////////////////////////////////////////

[ "II-6-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |
| | |

| Skeleton ------------- 1 | N/A |

| | |

| Skeleton ------------- 4 | a Soldier |

| | |

| Skeleton ------------- 1 | N/A |

| | |

| Spirit --------------- 3 | a Soldier |

| | |

| Skeleton ------------- 3 | N/A |

| | |

| Spirit --------------- 4 | N/A |

| | |

\=================================================/

You've probably already guessed that the enemies here are a lot

tougher than the ones in previous levels... and you're right. You

should get used to the stone faces shooting fireballs at you, because

they can't be destroyed and won't go away. Some of the scattered bones

on the ground are skeletons that awaken when you get within striking

distance. They have a sword strike that is very much like yours, so be

prepared to dodge. It's best to attack them from the bottom. There are

numerous serpents down here as well, and they move quite fast when

provoked. You'll also run into some ghosts, but you can't kill them

until you get the Spirit Sword, which is just ahead.


The chest containing the Spirit Sword is at the northeastern part of

the area. You have to destroy a lair of skeletons to obtain it. Search

the bones to the right of the chest to find a harp string. You can now

kill the ghosts of the chamber, which can teleport at will. Equipping the

Power Bracelet will speed things up and kill the serpents in one hit.

The next area is down the stairs.

_________________________

/ Side Note: Spirit Sword \

|--------------------------------------------------------\

| Now that you have the Spirit Sword, you can go back |

| to Greenwood and destroy the remaining monsters there. |

| Skip down to Section 8 for details. Again, this is |

| optional for now, but it must be done. |

| CTRL+F and "II-8-B-i" for quickness. |

\--------------------------------------------------------/

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Basement of the Castle |

--- //////////////////////////////////////////////////////////////////////

[ "II-6-B" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |
| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Metal Orb ------------ 4 | N/A |

| | |

| Skeleton ------------- 4 | a Soldier |

| | |

| Skeleton ------------- 2 | N/A |

| | |

| Metal Orb ------------ 2 | a Soldier |

| | |

| Spirit --------------- 3 | a Singer |

| | |

| Spirit --------------- 6 | a Soldier |

| | |

| Skeleton ------------- 2 | N/A |

| | |

| Spirit --------------- 2 | a Soldier |

| | |

| Spirit --------------- 2 | a Soldier |

| | |

| Metal Orb ------------ 3 | N/A |

| | |

\=================================================/
Only one new enemy is introduced down here: the metal orbs. They can

move EXTREMELY fast and can fire energy rings at you if you let them

linger. It will take just one strike to kill them with the Power

Bracelet equipped. When you release the sleeping soldier, get the

Elemental Mail from him and return. This section is pretty small, but

it does hide a lot of secrets. Expect to return here later to reveal

them.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Spirit --------------- 5 | a Maid |

| | |

| Skeleton ------------- 1 | N/A |

| | |

| Spirit --------------- 5 | N/A |

| | |

| Skeleton ------------- 4 | N/A |

| | |

| Spirit --------------- 6 | a Soldier |

| | |

| Metal Orb ------------ 2 | N/A |


| | |

| Spirit --------------- 4 | a Singer |

| | |

| Metal Orb ------------ 3 | N/A |

| | |

| Metal Orb ------------ 3 | a Soldier |

| | |

| Metal Orb ------------ 2 | a Soldier |

| | |

| Metal Orb ------------ 2 | N/A |

| | |

\=================================================/

There are a lot of spear traps downstairs, so if you have a hoard of

ghosts to fight, try to lead them to an open area. Unlike most

battlezones, the blue tile is given to you early in the area, which is

good whenever you get low on health. The soul of the soldier guarding

the left tower is down here, so keep an eye out for him. You're going

to see a lot of spikes down here, but they shouldn't bother you as long

as you're wearing the Elemental Mail.

When you get back to the castle, get the Platinum Card from the small

concert hall on the southwestern part of town. Just equip the harp string

you found earlier and talk to the singer. Once he starts playing, a

soldier will approach the stage; the card is on the ground where that
soldier was standing. Equip it and talk to the guard in front of the

Left Tower to gain access.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. The Left Tower |

--- //////////////////////////////////////////////////////////////////////

[ "II-6-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Soldier (Purple) ----- 4 | N/A |

| | |

| Soldier (Purple) ----- 5 | N/A |

| | |

| Chess Knight --------- 4 | N/A |

| | |

| Soldier (Purple) ----- 3 | N/A |

| | |

| Soldier (Red) -------- 3 | Soul of Reality |

| | |

| Soldier (Red) -------- 1 | N/A |


| | |

| Chess Knight --------- 2 | N/A |

| | |

| Soldier (Purple) ----- 4 | N/A |

| | |

| Chess Knight --------- 3 | N/A |

| | |

\=================================================/

All of the enemies seem to be working extra hard to kill you, unlike

the ones in previous areas. The soldiers wearing purple robes attack

with a sword and have a slash radius that is very much like yours. The

ones in the red robes throw a blade that can return to them. If you

stay close and diagonal you'll be out of range of their blade. The

chess knights that hop around are more dangerous than they look: every

so often they thrust retractable spikes out of their bodies in four

directions, and they're invincible while the spikes are out. You'll

soon level up and be able to use the Recovery Sword, which will

make things easier because it refills your HP as you kill monsters.

You're going to release a soldier who knows the secret passages of the

castle; recruit him as SOON as you finish with this room of monsters.

After the soldier joins your list of souls, return to the basements of

the torture chamber. Now that the soldier is on your side, you can find

treasure and passages that were previously hidden. In the first part of
the basement you'll find a Strange Bottle, an herb, 100 GEMs, and

another monster lair of metal orbs. The orbs will release a Fairy

Spirit who reminds you to fight the invincible monsters with the special

swords. The second basement hides a chest containing the Master's

Emblem B. When you're done collecting the hidden crap, save and go to

the second floor of the Left Tower.

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Soldier (Purple) ----- 3 | N/A |

| | |

| Soldier (Red) -------- 4 | the Queen |

| | |

| Soldier (Red) -------- 4 | N/A |

| | |

| Gold Robot ----------- 2 | a Maid |

| | |

\=================================================/

Use the ability of the soldier and search for hidden openings as you

reveal them. There are gold robots down here, but all they do is hop
around like clowns - they're a minimal threat. You're going to release

some important souls down here: The Queen is on the first floor, and

she promises to give you something "special" when you return...

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. A Prison |

--- //////////////////////////////////////////////////////////////////////

[ "II-6-D" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Gold Robot ----------- 3 | a Soldier |

| | |

| Soldier (Purple) ----- 4 | N/A |

| | |

| Soldier (Red) -------- 1 | a Soldier |

| | |

| Soldier (Red) -------- 1 | a Soldier |

| | |

| Soldier (Purple) ----- 2 | N/A |

| | |
| Soldier (Purple) ----- 2 | Dr. Leo |

| | |

\=================================================/

You'll release the soldier that guards the Right Tower pretty soon,

and Dr. Leo is toward the end. You'll release a Fairy Spirit at the end

as well, conveniently placed to give you a quick exit. When you get back,

talk to the Queen and tell her that you think she is pretty; she'll put

the VIP Card in your pocket, which you'll use to get into the Right

Tower. If you keep telling her she's an uggo, you can't proceed.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

E. Right Tower |

--- //////////////////////////////////////////////////////////////////////

[ "II-6-E" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Chess Knight --------- 4 | a Maid |

| | |

| Soldier (Red) -------- 2 | a Soldier |


| | |

| Gold Robot ----------- 3 | N/A |

| | |

| Soldier (Purple) ----- 3 | N/A |

| | |

| Soldier (Red) -------- 6 | N/A |

| | |

| Soldier (Red) -------- 2 | N/A |

| | |

| Chess Knight --------- 4 | a Soldier |

| | |

\=================================================/

The hardest part about the first floor is the middle part, which is

guarded by 4 stone faces. If you're using the Recovery Sword, you'll

be gaining back some needed HP as you pick off the monsters.

_______________________

/ Side Note: Magic Bell \

|------------------------------------------------------------\

| Once you restore the castle, return to town because you |

| can get the last of the Master's Emblems. From the blue |

| tile, go outside and walk to the west on the grass outside |

| the castle. You'll have to walk all the way toward the |

| center entrance to pick up the Master's Emblem B. Return |

| to Greenwood and clam your prize: the Magic Bell. |


\------------------------------------------------------------/

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Soldier (Red) -------- 5 | N/A |

| | |

| Chess Knight --------- 5 | a Soldier |

| | |

| Gold Robot ----------- 1 | a Soldier |

| | |

| Gold Robot ----------- 5 | N/A |

| | |

| Soldier (Red) -------- 2 | a Soldier |

| | |

| Chess Knight --------- 4 | N/A |

| | |

| Soldier (Red) -------- 4 | N/A |

| | |

| Demon Falcon --------- 1 | King Magridd |

| | |

\=================================================/
The second floor introduces monsters that can mimic treasure chests.

If you touch one, it will rush at you soon after. The real treasure

chests that you find here contain 80 GEMs, an herb, another 80 GEMs and

100 GEMs (kinda useless now that you have the Magic Bell). There's

nothing special in here, so just make your way to the end while killing

everything in sight. Just beyond the final blue tile is Dr. Leo.

There's some important storyline stuff to be seen, so I won't spoil it

for you. After it's over, talk to Dr. Leo again and return to town.

Remember the building where you first met the Queen? Enter it and

examine the spot where she was standing to pick up the Super Bracelet.

When you're ready to fight the boss, equip the Mobile Key that Leo gave

you and plug it in the steering wheel of the airship.

--- ~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

F. [ BOSS: Demon Falcon ] |

--- ~~~~~~~~~~~~~~~~~~ /////////////////////////////////////////////////

[ "II-6-F" =========================================================== ]

It helps a LOT to have the Recovery Sword and Super Bracelet Equipped

during this fight. The wind from the movement of the air ship will push

you back constantly, unless you're right behind the steering wheel.

This boss likes to shoot lines of firepillars, then swoop down when he

sees fit. The best thing to do is to stay behind the wheel. You won't

be thrown back, and you'll have enough time to react when he shoots fire
or swoops down. When he swoops, you should back off the wheel and

attack while letting the wind push you back. Remember, he can still

hurt you, so the only way to avoid his swoop AND attack will be to allow

the wind to push you out of harm's way. This is going to be a LONG

fight, so be patient and take the opportunity to hit only when it's

safe. Magic is completely ineffective, so don't waste your time.

=[ Level Conclusion ]=

Return to the dock and talk to Lisa once you throw that chicken on the

skillet. Next, return to the castle and collect the Black Stone from

King Magridd and head toward the final level.

/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\

|-------====::::||||//( LEVEL 7: WORLD OF EVIL )\\||||::::====-------|

\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/

[ "II-7" ========================================================== ]

<<< Snatch 'n' Run!: >>>

======

|Swords|

======

> The Soul Blade ~ Taken from a chest in Dazzling Space.


=====

|Armor|

=====

> Soul Armor ~ In a chest in the World of Evil, Part 2.

=====

|Items|

=====

> Red-Hot Ball ~ Found in the first area. You must release the first

blue tile of the level to have access to it.

<*> Herb Location: N/A

[=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. World of Evil |

--- //////////////////////////////////////////////////////////////////////

[ "II-7-A" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |
| | |

| Demon ---------------- 3 | N/A |

| | |

| Demon ---------------- 3 | N/A |

| | |

| Neon Fly ------------- 2 | N/A |

| | |

| Neon Fly ------------- 2 | N/A |

| | |

| Demon ---------------- 4 | N/A |

| | |

| Neon Fly ------------- 4 | N/A |

| | |

| Neon Fly ------------- 4 | N/A |

| | |

| Demon ---------------- 2 | N/A |

| | |

\=================================================/

There's no town here, just endless fighting with VERY strong monsters.

The neon flies can phase in and out of an invincible state while moving

and are vulnerable only when they stop. They can only move a fixed

distance (like the shadow lizards from way back). There are purple

demons that can shoot beams at you, but they only have a 4 direction aim.

Finally, there are indestructible statues that shoot fireballs at you


every so often (much like the stone faces of the previous level), so keep

moving.

Fight off the monsters and use magic when you have to. The first 2

treasure chests of the area contain 200 GEMs and an herb. Toward the

end of the area you'll come across a narrow passageway, with a treasure

chest on the right side that is blocked off. You'll restore a blue tile

on that side soon, so return to the Master's Temple when you kill all

the monsters. The chest contains the final Red-Hot item, the Red-Hot

Ball. Take it to the Mountain of Souls and get the Phoenix from the

king, then return afterward.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. World of Evil, Part 2 |

--- //////////////////////////////////////////////////////////////////////

[ "II-7-B" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Demon ---------------- 4 | N/A |

| | |
| Demon ---------------- 4 | N/A |

| | |

| Neon Fly ------------- 3 | N/A |

| | |

| Neon Fly ------------- 3 | N/A |

| | |

\=================================================/

At your immediate left and right are flame pillars that appear every

so often. Just avoid them as best as you can while you continue to

eradicate the monsters. There are silver moving tiles to be avoided

in this area, so you'll have to learn to cope with the new annoyance as

you fight off the neon flies. You'll receive the Soul Armor in this

area, which I'm sure you'll immediately equip.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

C. Dazzling Space |

--- //////////////////////////////////////////////////////////////////////

[ "II-7-C" =========================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |
| | |

| Neon Fly ------------- 6 | N/A |

| | |

| Demon ---------------- 6 | N/A |

| | |

\=================================================/

You've got the same tile problem in this area. You should be wearing

the Soul Armor, because every now and then phantoms or ghosts will

appear and damage you if you're not wearing the armor. As you fight

through the area, you'll come across the Soul Blade. You can now kill

the moving tiles, and they yield a LOT of EXP. If you can't swing it,

you can thrust it using the L/R buttons and still kill the tiles in

one hit. The last lair of the area restores the final blue tile, and

Deathtoll's lair is just ahead. If you didn't acquire the Phoenix,

then his lair won't even show up, so get it if you didn't already.

--- ~~~~~~~~~~~~~~~~~~~~~ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. [ FINAL BOSS: Deathtoll ] |

--- ~~~~~~~~~~~~~~~~~~~~~ //////////////////////////////////////////////

[ "II-7-D" =========================================================== ]

Wizard Form:

He just teleports and shoots fireballs here and there. You can
get through this fight easily by standing in one spot and attacking

with the Phoenix.

Demon (Final) Form:

Things start to get dangerous now. Deathtoll's scepters will fire

2 tracking beams at you that are VERY hard to avoid. To make him

vulnerable, destroy all of the blue pillars. When the green gem on his

head and his eyes light up, he will shoot a fireball that splits in 3

and that's when he can be damaged. You should destroy all of the

pillars except one. Kill the last one facing north, and make sure

Deathtoll is within range of the Phoenix. You'll be able to kill

the last pillar AND damage Deathtoll without moving from one spot. To

make things easier, you should remember the path of his fireballs and

position yourself out of harm's way when you attack him. This is

going to be a LONG fight, but it's worth it. Enjoy the ending

when you're finished.

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\

|-------====::::||||//( 8: SPECIAL DETOURS )\\||||::::====-------|

\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

[ "II-8" ========================================================== ]

This is a special section dedicated to the monsters of the first

3 levels. The earlier you do this, the more useful the items are, but
this must be done at one time or another. Going back and collecting the

Red-Hot items is required to defeat the last boss.

____________________________

/ Side Note: SPOILER WARNING \

|------------------------------------------------------------\

| The following text assumes that you've made it past |

| certain points in the game. If you don't want to spoil |

| anything for yourself, I'd advise you to read ONLY what |

| is recommended by the Side Note that directed you here. |

| Well, there isn't a lot to spoil... just read whatever. |

\------------------------------------------------------------/

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Metal Monsters |

--- //////////////////////////////////////////////////////////////////////

[ "II-8-A" =========================================================== ]

This section applies to enemies that are weak to the Zantetsu Sword.

i. Grass Valley, Leo's Paintings

[ "II-8-A-i" ========================================================= ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |
| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Metal Insect --------- 1 | N/A |

| | |

| Metal Insect --------- 6 | Ivy |

| | |

| Metal Insect --------- 7 | Ivy |

| | |

\=================================================/

These monsters will be a breeze with the Power Bracelet equipped.

There is only one lair per room, and 3 in total to seal here, so it

shouldn't take long. They are the last 3 rooms of the area, and the

first one (or the last, depending on if you used the Master's tile)

reveals a treasure chest with the Tornado magic inside. When you're

done, head back to town to collect your spoils.

When you get back in town, go across the bridge and down the steps to

the south. Climb the small ivy that you released and examine the left

part of the ledge to get Master's Emblem A. Next, find the rose just to

the left of the vine and push it to the side. There is a Clubhouse Pass

underneath. Take the pass to the child guarding the cave to the north

and he will move aside, granting you passage. Climb the ivy on the

other side of the cave and talk to the Fairy Spirit; she gives you the
Recovery Sword, which you probably can't use yet. You're done here!

ii. Greenwood, Fire Shrine

[ "II-8-A-ii" ======================================================== ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Steel Scorpion ------- 3 | N/A |

| | |

| Steel Scorpion ------- 6 | N/A |

| | |

| Steel Scorpion ------- 10 | a Bird |

| | |

\=================================================/

The Fire Shrine's treasures aren't nearly as good as the Evil

Painting's, but the EXP is worth it. In the first room, you release a

Fairy Spirit who gives you 1 EXP each time you talk to her. In the maze

you reveal a chest with a Strange Bottle in it, but it's a pain to get

to. You have to search every nook and cranny of this maze, which could

take a WHILE. The monsters in the basement will release a bird, and if
you talk to her she tells you about the 3 Red-Hot items. One area left!

iii. St. Elles, Durean

[ "II-8-A-iii" ======================================================= ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Metal Gorilla -------- 4 | a Mermaid |

| | |

\=================================================/

There's just one lair in the entire area to be dealt with. After

killing the metal gorillas, go talk to the mermaid that you've just

released and she'll give you the Red-Hot Stick. There's not much

more you can do with the Zantetsu Sword now, so return to Leo's

Laboratory if you're at that point. CTRL+F and "II-5-A" for those of

you who don't feel like scrolling back up.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Spirit Monsters |

--- //////////////////////////////////////////////////////////////////////
[ "II-8-B" =========================================================== ]

This section applies to enemies that are weak to the Spirit Sword.

i. Greenwood, Light Shrine

[ "II-8-B-i" ========================================================= ]

/=================================================\

| -=| Lair Index |=- |

| ----------------------------------------------- |

| Monster Name Number | Soul Released |

| =============================================== |

| | |

| Spirit Orb ----------- 5 | a Bird |

| | |

| Spirit Orb ----------- 4 | N/A |

| | |

\=================================================/

The spirit orbs here have high HP, but you'll be invincible to them if

you're wearing the Light Armor. The dark basement's lair will release a

bird, and the first floor's lair will release a chest containing the

Flame Pillar magic. When you're finished, go back to town to collect an

important item.
The bird you released is VERY evasive, so you'll have to sneak up on

her from behind. You can't do this on the west side of the forest, so

scare her to the east side, where she sits out in the open. Now you can

sneak up on her from behind and get the Red-Hot Mirror. CTRL+F and

"II-6-A" to get back to the Torture Chamber section.

____________________________

/ Side Note: SPOILER WARNING \

|------------------------------------------------------------\

| The above text is the set of instructions for killing |

| the "indestructable" monsters that are found in the game. |

| If you don't want to spoil anything for yourself (there |

| isn't much to spoil anyway), then don't read the text. |

\------------------------------------------------------------/

/=========================\

________/--==::( III. Cheat Like A Bastard )::==--\_________

/=====================================================================\

| |

| Time to cheat like a bastard and rip this game apart! The |

| following segments contain strong language, mature themes, graphic |

| violence and full frontal nudity. Viewer discretion advised. |

| |

\=====================================================================/

[ "III" =========================================================== ]
/===================\

| 1. Game Genie Codes |

[---------------------------------------------------------------------]

[ "III-1" ========================================================= ]

Dark Forsaken was gracious enough to allow me to use his Game Genie

Guide, so here it is. Enjoy... you cheating bastard.

Soul Blazer(tm) Game

Help yourself defeat those bosses with SOUL Code 1, invincibility.

Experts, try starting with 4 hit points using Code 2.

SOUL

CODE KEY IN... EFFECT...

1 C26E-6DA7 Invincible

+ C223-0D07

2 D0E6-0FB4 Start with 4 hit points

3 DEE6-0FB4 Start with 15 hit points

4 FBE6-0FB4 Start with 25 hit points

5 74E6-0FB4 Start with 50 hit points

6 08E6-0FB4 Start with 75 hit points

7 10E6-0FB4 Start with 100 hit points


8 5EE6-0FB4 Start with 127 hit points

9 DDE8-64BF Gems set to 999999 every time one is picked up

10 FDE8-A761

+ DDE8-A7A1 10 EXP instead of 100 for level 2

11 DFEA-ADA1 180 EXP instead of 280 for level 3

12 D7EA-AFA1 380 EXP instead of 580 for level 4

13 D1EA-A4A1 600 EXP instead of 1000 for level 5

14 F4EA-A7A1 1200 EXP instead of 2000 for level 6

15 40E2-ADA1 2400 EXP instead of 3200 for level 7

16 79E2-AFA1 3500 EXP instead of 4500 for level 8

17 06E2-A4A1 4800 EXP instead of 5800 for level 9

18 11E2-A7A1 6600 EXP instead of 7600 for level 10

19 61E3-ADA1 8600 EXP instead of 9600 for level 11

20 DDE3-AFA1 10000 EXP instead of 12400 for level 12

21 7DE3-A4A1 13000 EXP instead of 15000 for level 13

22 9DE3-A7A1 15000 EXP instead of 19000 for level 14

Created by: Dark Forsaken (darkforsaken@[Link])

Date: 9-8-98

23 EE68-646D No gems from enemies.

24 2264-6FD4 A perfect walk through walls code.


25 DD6B-D764 Walk funny.

/===========================\

| 2. In-game Cheats And Hints |

[---------------------------------------------------------------------]

[ "III-2" ========================================================= ]

-Epilogue: Wait for about a minute after the credits to see the closing

scene. Not really a cheat, but most gamers miss this.

-Goat Gourmet: Get the Goat's Food from the tool shop owner's pissy

little kid, and give it to one of the goats in the pasture. He'll

hint to the position of a hidden Medical Herb.

-Level Up: Having trouble with the final boss? You probably need to

level up. Check the "Getting To LEV 50" section below for a well-known

leveling method.

-Nude Code: At the title screen, press X, B, Y, A, rotate the

controller 360 degrees clockwise starting from right, then throw your

SNES out of a 3rd story window.

_________________

____________/--==::( IV. Other Stuff )::==--\_______________


/=====================================================================\

| |

| This section contains all of the misc. information that really |

| couldn't be put anywhere else. Inside you'll find a Review, an |

| FAQ section, an Item List, and a surprise Power Rangers toy with |

| each Happy Meal purchase. Collect them all! |

| |

\=====================================================================/

[ "IV" ============================================================ ]

/==============\

| 1. Game Review |

[---------------------------------------------------------------------]

[ "IV-1" ========================================================== ]

Come on, do you REALLY care what I think about this game? I took the

time to play through it write a strategy guide on it, so I obviously

don't think it sucks. I'm sure you have better things to do than to see

how I rated this game's graphics. If you want a review, there's a

section for it. FAQ writers, take a hint (you know who you are).

/=======\

| 2. FACK |

[---------------------------------------------------------------------]

[ "IV-2" ========================================================== ]
You'll find the frequently asked questions here. These don't

necessarily cover actual gameplay, just stuff that might be on your

mind. Thanks to Crystalis, JLM2k1, DeadKnight and DemonSeed24 for

some of the questions.

-Q. What's with your obsession with that Jackie Chan cartoon?

-A. I just think Uncle is friggin' funny: "Ai-yaaa!" "Wan more theeng!"

-Q. I'm trying to get (item) or go to (area) but can't, and I followed

all of the requirements. Help?

-A. Either you DIDN'T fulfill the requirements... or I goofed. Double-

check to make sure. If it's my mistake, feel free to e-mail me and

chew me out for it and I'll change it as soon as I can.

-Q. Where do you get these questions from? Did you make them up

yourself?

-A. Nope. I'm lucky enough to have a group of idiot friends who are

willing to ask me stupid questions about this game. Before I

submitted this guide, I had them play through the game using it,

and then I listened to their feedback.

-Q. This game is WAAAYY too easy and I want a challenge, but don't have

a Game Genie. What can I do besides trying to beat it by bashing

the controller against my face?


-A. You can try to get through using only required items. For example,

don't collect any items unless you absolutely HAVE to, and (of

course) don't use any medical herbs, Strange Bottles or other

helpful items. Here's a list of all the required items that you

have at the end of the game. Getting anything else is optional and

CHEATING!!

Swords: Sword of Life, Zantetsu Sword, Spirit Sword, The Soul

Blade.

Armor: Bubble Armor, Soul Armor.

Magic: Flame Ball, Phoenix.

Items: Dream Rod, Leo's Brush, Leaves, Mushroom Shoes, A Mobile

Key, Thunder Ring, A Door Key, Platinum Card, The

VIP Card.

Remember, if you REALLY want it to be a challenge, you have to

stick with it. Use the more powerful equipment when you have to,

but take it back off when they aren't necessary anymore. You

should be fighting just about every boss with ONLY the Sword of

Life equipped (no armor!). And don't fight any monsters that you

don't have to! We wouldn't want your level to be on par, would we?

Oh, and when you fight Deathtoll, begin the battle with no GEMs, so
you'll be forced to use ONLY the ones you get from the flame

pillars.

Think you can do it?

UPDATE: I'm currently working on a small FAQ on how to accomplish

this challenge. Considering my procrastination, expect it in a

couple of years.

-Q. Are you going to create another guide?

-A. It depends. This guide took a LONG time to do, and if I do another

one I'm going to want it to be of the same quality of this one or

better. In other words: probably not... unless one is needed.

[ UPDATE ] I'm working on an Actraiser guide, which will cover the

game as much as this guide did for Soul Blazer.

-Q. You missed (enemy name) in the bestiary! What's up with that?

-A. An enemy has to either display an HP bar or give off EXP for it to

be listed in the Bestiary. Some enemies, like the torches on the

Ghost Ship, give neither one so I didn't bother to list them.

-Q. The freakin' bird! How do I sneak up on the freakin' bird?! BWAAA!!

(Rips hair out of head and flails arms)

-A. Just scroll up to the "Spirit Monsters" section (8-Bi) and read the

second paragraph. And here's an afro wig. Have fun.


-Q. I got to LV. 50 before you did!

-A. Good for you. Here's a dollar.

-Q. Where's MY dollar?!

-A. Ambush and mug the LV. 50 guy.

-Q. What's up with the Status Screen for your Lv. 50 char? There's

no way you could've gotten the Rainbow Sword or Luminaire!!

(Someone actually e-mailed me about this!)

-A. Okay, maybe I'm over-estimating the ability of some people to

take a joke. That status screen is obviously an homage to

Chrono Trigger. All of the info (except the equipment) is

100% correct.

-Q. You misspelled mistake (mistayke) on the bottom.

-A. I know. It was intentional and I'll leave it as such.

-Q. Your guide sucks.

-A. ...oh YEAH? *shakes fist*

-Q. Your lair index has a mistake and you're ugly.

-A. E-mail me with the correction and specific info and I'll correct

it ASAP.
-Q. Where's the fresh lemon scent?

-A. It's gone because you farted, ugly!

Send questions and hate mail to justin_dacosta@[Link].

/======================\

| 3. Equipment And Items |

[---------------------------------------------------------------------]

[ "IV-3" ========================================================== ]

You'll find a listing of all of the collectible items, equipment and

magic here. If you're looking for a specific item, you'll see where you

can find it and where in this guide it is listed.

For example, if you were looking for the Ice Armor ("II-2-C"), you'd

hit CTRL+F and type in "II-2-C". Complicated, eh?

[===========================]

[ STATISTICS KEY ]

[---------------------------]

[ + = Sword of Power ]

[ D = Shield of Defense ]

[===========================]

(Sorry, that's the best I can do. No fancy graphics.)


--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Swords |

--- //////////////////////////////////////////////////////////////////////

[ "IV-3-A" =========================================================== ]

{+}Sword of Life ~ A sword from the Master.

The first sword you obtain. It gets the job done.

Attack- +

Must be at Level 1 to use.

Area- Grass Valley, Trial Room ("II-1-A")

{+}Psycho Sword ~ Invincible monsters temporarily paralyzed.

An improvement of the first, but not by much.

Attack- ++

Must be at Level 5 to use.

Area- Woods of Greenwood ("II-2-B")

{+}Critical Sword ~ Defeats monsters at once.

Randomly deals a deathblow or a critical hit.

Attack- +++

Must be at Level 11 to use.

Area- St. Elles, Durean ("II-3-D")

{+}Lucky Blade ~ The chance of getting larger GEMs increases.


It still takes some luck, though.

Attack- ++++

Must be at Level 15 to use.

Area- Mountain of Souls, Ice Field of Lanoyle (4-E)

{+}Zantetsu Sword ~ Defeats monsters with special armor.

Works great against cocky metallic enemies.

Attack- ++++++

Must be at Level 16 to use.

Area- Leo's Laboratory ("II-5-A")

{+}Spirit Sword ~ Defeats the "spirit" type monsters.

If it's a ghost, it can be damaged by this sword.

Attack- ++++++++

Must be at Level 19 to use.

Area- Castle of King Magridd, The Torture Chamber ("II-6-A")

{+}Recovery Sword ~ HP will be filled when monster is defeated.

For each foe destroyed, you get healed by 1 HP.

Attack- ++++++++++

Must be at Level 22 to use.

Area- Grass Valley highlands ("II-8-A-i")

{+}The Soul Blade ~ The strongest sword you may use.

Also, the only sword able to kill the last boss.


Attack- ++++++++++++

Must be at Level 24 to use.

Area- World of Evil, Dazzling Space ("II-7-C")

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

B. Armor |

--- //////////////////////////////////////////////////////////////////////

[ "IV-3-B" =========================================================== ]

(~)Iron Armor ~ Your defense power becomes stronger.

Well, it's better than nothing.

Protection- D

Area- Grass Valley highlands ("II-1-C")

(~)Ice Armor ~ You can cross fire without damage.

Includes hot stone bridges and heated metal platforms.

Protection- DD

Area- Greenwood, Fire Shrine ("II-2-C")

(~)Bubble Armor ~ Enables you to walk under the sea.

Without it, you'd die. DIE!!!!

Protection- DDD

Area- Seabed Sanctuary ("II-3-A")

(~)Magic Armor ~ Cuts the necessary GEMs in half.


Cast magic using half the usual GEMs.

Protection- DDDD

Area- Mountain of Souls, Aurora's Ridge ("II-4-2")

(~)Mystic Armor ~ Invincible for longer period of time.

When hit, you stay invincible (flashing) longer.

Protection- DDDDDD

Area- Leo's Laboratory ("II-5-A")

(~)Light Armor ~ Receive no damage from weaker monsters.

Works great at higher experience levels.

Protection- DDDDDDDD

Area- Leo's Laboratory, Power Plant ("II-5-D")

(~)Elemental Mail ~ Protects (PLAYER NAME) from the damage zones.

Specifically, the spikes on the floor.

Protection- DDDDDDDDDD

Area- Castle of King Magridd ("II-6-A")

(~)Soul Armor ~ Enables you to walk in space.

Referring to the Dazzling Space area.

Protection- DDDDDDDDDDDD

Area- World of Evil, Part 2 ("II-7-B")

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
C. Magic |

--- //////////////////////////////////////////////////////////////////////

[ "IV-3-C" =========================================================== ]

[*]Flame Ball- Shoots 1 fireball in the direction the hero is facing.

Cost: 4 GEMs

Area- Grass Valley, Trial Room ("II-1-A")

[*]Light Arrow- Shoots 4 arrows of light in 4 directions for a short

distance.

Cost: 8 GEMs

Area- Greenwood, Fire Shrine ("II-2-C")

[*]Magic Flair- Hold the Y button to create a ring of energy. It

explodes when the button is released, and can be charged to 3 levels

of power and size.

Cost: 8 GEMs

Area- Seabed Sanctuary ("II-3-D")

[*]Rotator- Bursts with energy and causes the rotation of the soul

sphere to speed up. Rapid bursts are possible by holding down the Y

button.

Cost: 1 GEM per burst

Area- Mountain of Souls, Ice Field of Lanoyle ("II-4-F")


[*]Spark Bomb- Drops 4 mines that explode soon after. Pure crap.

Cost: 8 GEMs

Area- Leo's Laboratory ("II-5-C")

[*]Flame Pillar- Creates 4 pillars of flame that last for about 6

seconds each. Very crappy.

Cost: 20 GEMs

Area- Greenwood, Light Shrine ("II-8-B-i")

[*]Tornado- Creates an uncontrollable tornado. Also crap.

Cost: 8 GEMs

Area- Grass Valley, Leo's Paintings ("II-8-A-i")

[*]Phoenix- Summons the legendary Phoenix. A bird of fire emerges from

the Soul Blade and flies infinitely in one direction.

Cost: 2 GEMs

Area- Soul of Mountain House. Must have all 3 Red-Hot items. ("II-7-A")

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

D. Items |

--- //////////////////////////////////////////////////////////////////////

[ "IV-3-D" =========================================================== ]

Here is a chart of the item list as it appears in the game.


/=====================================================\

| /----|----|----|----|----|----|----|----|----|----\ |

| | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | |

| |----|----|----|----|----|----|----|----|----|----| |

| | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |

| |----|----|----|----|----|----|----|----|----|----| |

| | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |

| |----|----|----|----|----|----|----|----|----|----| |

| | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | |

| \----|----|----|----|----|----|----|----|----|----/ |

\=====================================================/

Below are all of the game's items. The numbers before them correspond

to the numbered positions on the chart. (Cool, huh?) I didn't write the

exact descriptions from the game because of the rampant typos and

misleading text therein.

01 - Goat's Food ~ Given to a goat in exchange for a hint.

Area: Grass Valley highlands ("III-2")

02 - Harp String ~ Is to be given to a singer.

Area: Castle of Magridd, The Torture Chamber ("II-6-A")

03 - A Pass ~ Used to move a boy from a cave entrance.

Area: Grass Valley highlands ("II-8-A-i")


04 - Dream Rod ~ Allows you to enter the dreams of sleeping creatures.

Area: Grass Valley, Underground Castle: East ("II-1-B")

05 - Leo's Brush ~ Grants access to the Leo's Paintings.

Area: Grass Valley, Underground Castle: West ("II-1-C")

06 - Leaves ~ Enables the rafts to trust you.

Area: Woods of Greenwood ("II-2-C")

07 - Mole's Ribbon ~ Item to be used to get the Shield Bracelet.

Area: Woods of Greenwood ("II-2-D")

08 - Big Pearl ~ Used to open up a secret cave on Seabed of St. Elles.

Area: Seabed Sanctuary ("II-3-D")

09 - Mermaid's Tears ~ Cools the molten rock on Durean.

Area: Seabed Sanctuary ("II-3-C")

10 - Mushroom Shoes ~ Allows you to walk on ice.

Area: Soul of Mountain House ("II-4-C")

11 - A Mobile Key ~ Activates the Airship.

Area: Castle of King Magridd, A Corridor To The Dock ("II-8-E")


12 - Thunder Ring ~ Summons a bolt of lighting upon touching a pyramid.

Area: St. Elles, Secret Cave ("II-3-D")

13 - Delicious Seeds ~ An item to be traded for the Psycho Sword.

Area: Greenwood, Water Shrine ("II-2-B")

14 - Leaves ~ Its scent causes cats to follow you.

Area: Leo's Laboratory ("II-5-C")

15 - A Door Key ~ Opens the locked door on the first floor.

Area: Leo's Laboratory ("II-5-A")

16 - Platinum Card ~ Allows access to the Left Tower.

Area: Castle of Magridd ("II-6-A")

17 - VIP Card ~ Allows access to the Right Tower.

Area: Castle of Magridd ("II-6-C")

18 - Master's Emblem A ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Grass Valley highlands ("II-8-A-i")

19 - Master's Emblem B ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Castle of King Magridd, Basement of the Castle ("II-6-C")

20 - Master's Emblem C ~ 1 of 8 emblems to be traded for the Magic Bell.


Area: Woods of Greenwood ("II-2-E")

21 - Master's Emblem D ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: St. Elles, Secret Cave ("II-3-E")

22 - Master's Emblem E ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Soul of Mountain House ("II-4-G")

23 - Master's Emblem F ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Mountain of Souls, Underground Lake Lune ("II-4-G")

24 - Master's Emblem G ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Leo's Laboratory ("II-5-A")

25 - Master's Emblem H ~ 1 of 8 emblems to be traded for the Magic Bell.

Area: Castle of King Magridd ("II-6-D")

26 - Red-Hot Mirror ~ 1 of 3 items used to summon the Phoenix.

Area: Woods of Greenwood ("II-8-B-i")

27 - Red-Hot Ball ~ 1 of 3 items used to summon the Phoenix.

Area: World of Evil ("II-7-A")

28 - Red-Hot Stick ~ 1 of 3 items used to summon the Phoenix.

Area: Seabed Sanctuary ("II-8-A-iii")


29 - Power Bracelet ~ Doubles your attack power.

Area: St. Elles, Seabed of St. Elles ("II-3-E")

30 - Shield Bracelet ~ Doubles your defense against monster attacks.

Area: Woods of Greenwood ("II-2-D")

31 - Super Bracelet ~ Raises attack and defensive strength by 2 points.

Area: Castle of King Magridd ("II-6-E")

32 - Medical Herb ~ Completely revitalizes you when your HP reaches zero.

Area: Varies

33 - Strange Bottle ~ Should you die, you will keep all of your GEMs.

Area: Varies

34 - Brown Stone ~ Enables access to Greenwood.

Area: Grass Valley highlands ("II-1-E")

35 - Green Stone ~ Enables access to St. Elles.

Area: Woods of Greenwood ("II-2-E")

36 - Blue Stone ~ Enables access to Mountain of Souls.

Area: Seabed Sanctuary ("II-3-F")


37 - Silver Stone ~ Enables access to Leo's Laboratory.

Area: Soul of Mountain House ("II-4-H")

38 - Purple Stone ~ Enables access to Castle of King Magridd.

Area: Leo's Laboratory ("II-5-E")

39 - Black Stone ~ Enables access to the World of Evil.

Area: Castle of Magridd ("II-6-E")

40 - Magic Bell ~ Allows you to cast magic without using GEMs.

Area: Woods of Greenwood ("II-6-E")

/===================\

| 4. Important People |

[---------------------------------------------------------------------]

[ "IV-4" ========================================================== ]

by OptiK

<>The Master: A deity who has taken it upon himself to find a way to

free the souls from the grip of Deathtoll. Much of your help comes from

him as he will transport you to other worlds, heal you, and save your

game.

<>Hero: In case you haven't guessed, this is you. You will have the
lives of many creatures in your hands as you fight to free the souls of

this world. Cold and emotionless, you will eventually learn affection.

<>Dr. Leo: A brilliant inventor and artist. He was forced to create a

machine that could call upon Deathtoll by King Magridd. He is also the

father of Lisa and his love for her will eventually be the deciding

factor of his fate.

<>Lisa: The teenage daughter of Dr. Leo. You will first meet her in

Grass Valley. She is an important part of your journey, so her safety

is second only to freeing the sealed souls of Deathtoll.

<>Turbo: The faithful and loyal dog belonging to Dr. Leo. Many of the

creatures of Greenwood looked up to Turbo for his bravery and

determination. Sadly, he passed away some time ago.

<>Lue: A dolphin living in St. Elles. He is a good friend of Dr. Leo

and Lisa and was close to the Mermaid Queen. It was because of the blue

stone that Dr. Leo gave Lue why the queen changed.

<>Nome: The "energetic" snail in the Mountain of Souls. He is also a

friend of Dr. Leo and Lisa, and he holds the rock that opens up the next

level.

<>Marie: Lisa's favorite doll. She's the one who looks after Dr. Leo's
lab, now that both he and Lisa are gone. She has the Purple Rock in her

pocket.

<>King Magridd: The money-hungry king. He always gets what he wants,

regardless of the cost. In an attempt to become the richest (only?)

person in the world, he made a deal with Deathtoll: One creature's soul

for one gold piece. Unfortunately for him, his soul was on the list.

<>Queen: The king's beautiful and greedy wife. Sure, she seems nice at

first, but soon becomes a menace. Don't worry, she gets what she

deserves in the end.

<>Deathtoll: The existing evil of this world, Deathtoll sealed all of

the souls on Earth. IMO, Deathtoll is just collecting what the king

promised him. Yeah, Deathtoll deserves to die, but so does that greedy

king! A slow death full of PAIN and TORMENT! BWAAA!! ...Oh, sorry.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. Souls |

--- //////////////////////////////////////////////////////////////////////

[ "IV-4-A" =========================================================== ]

This is a list of all of the recruitable souls you can find.

[+] Soul of Magician: A legendary magician with the ability to cast


various and powerful spells with the energy from GEMs. Having him on

your side will get you out of a tight situation more often than not.

Actually, he really sucks.

Area- Grassvalley, Trial Room ("II-1-A")

Recruitment- After you destroy the first monster lair of the game, he

will appear behind you. He will automatically join you when you talk

to him.

[+] Soul of Light: One of the resident moles of Greenwood. The Soul of

Light has the power to light up the dark areas of the Water Temple

and Light Temple.

Area- Woods of Greenwood ("II-2-B")

Recruitment- His soul is trapped in a lair in the Water Shrine. Once

you release him, return to the Woods of Greenwood and talk to him;

he'll be happy to join up with you.

[+] Soul of Shield: A free roaming angelfish in the Seabed Sanctuary.

He doesn't look like much, but he has the ability to protect you from

the falling rocks of lava on Durean.

Area- Seabed Sanctuary ("II-3-C")


Recruitment- You will free his soul on Rockbird. When you go back to

town, you can find him swimming along the right wall. Initiate a

conversation with him to have him join you.

[+] Soul of Detection: This soul has the most unlikely physical form:

he's a door on the second floor. The models contain many invisible

monsters and he's the only one who has the ability to see them.

Area- Leo's Laboratory ("II-5-B")

Recruitment- After you release his soul from the first model, return

to the real world and talk to him. He is the door that connects the

hallway to the small chapel within the lab.

[+] Soul of Reality: An experienced palace guard, he knows of all the

secrets and shortcuts around the castle. You'll need his help to

fully explore the depths of the dungeons.

Area- Castle of King Magridd ("II-6-C")

Recruitment- After releasing him from the Left Tower, return to town

and talk to him. He's in the house on the southern part of town.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
B. Bestiary |

--- //////////////////////////////////////////////////////////////////////

[ "IV-4-B" =========================================================== ]

This is a listing of all of the monsters in the game, classified by

area. I've listed the HP and the EXP you earn from them, though I'm

sure I made a couple of mistakes. If I've missed a monster, please

e-mail me. Note that some of the traps can't be destroyed until you

have the Soul Blade. And note the goofy names I gave each monster.

[=======================================]

[ -----==<<:[( KEY )]:>>==------ ]

[---------------------------------------]

[ (L) = Enemy doesn't belong to a lair ]

[ (B) = Area Boss Monster ]

[=======================================]

/=====================================\

| Level 1: Grass Valley |

|-------------------------------------|

| |

| Monster Name HP | EXP |

| ------------------------------- |

| | |

| Green Demon---------- 3 | 1 |
| | |

| Blue Puddle(L)------- 3 | 1 |

| | |

| Torch(L)------------- 5 | 2 |

| | |

| Yellow Demon--------- 4 | 2 |

| | |

| Fly------------------ 3 | 1 |

| | |

| Walking Plant-------- 3 | 1 |

| | |

| Bird----------------- 4 | 3 |

| | |

| Blue Torch----------- 9 | 4 |

| | |

| Blue-Eyed Block------ 4 | 3 |

| | |

| Spear Thrower-------- 9 | 5 |

| | |

| Metal Mantis(B)------ 50 | 50 |

| | |

| Metal Insect--------- 24 | 250 |

| |

|-------------------------------------|

| Level 2: Greenwood |
|-------------------------------------|

| |

| Monster Name HP | EXP |

| --------------------------|---- |

| | |

| Mud Man-------------- 12 | 11 |

| | |

| Water Dragon(L)------ 10 | 10 |

| | |

| Purple Flower(L)----- 3 | 6 |

| | |

| Bee(L)--------------- 3 | 6 |

| | |

| Living Shrub--------- 6 | 12 |

| | |

| Statue--------------- 13 | 12 |

| | |

| Lizard--------------- 12 | 12 |

| | |

| Ghost Head----------- 8 | 14 |

| | |

| Shadow Lizard-------- 15 | 15 |

| | |

| Fire Demon----------- 12 | 13 |

| | |
| Statue of Light(B)--- 50 | 30 |

| | |

| Statue of Water(B)--- 50 | 30 |

| | |

| Statue of Fire(B)---- 50 | 30 |

| | |

| Steel Scorpion------- 30 | 350 |

| | |

| Spirit Orb----------- 40 | 1100 |

| | |

| Floor Spear(L)------- 1 | 3000 |

| |

|-------------------------------------|

| Level 3: St. Elles |

|-------------------------------------|

| |

| Monster Name HP | EXP |

| --------------------------|---- |

| | |

| Palm Tree------------ 10 | 22 |

| | |

| Gorilla-------------- 12 | 23 |

| | |

| Fish(L)-------------- 8 | 20 |

| | |
| Living Rock---------- 20 | 24 |

| | |

| Tornado Bird--------- 21 | 28 |

| | |

| Seahorse------------- 8 | 21 |

| | |

| Urchin(L)------------ 36 | 20 |

| | |

| Jellyfish------------ 10 | 25 |

| | |

| Hermit Crab---------- 15 | 22 |

| | |

| Sting Ray------------ 10 | 30 |

| | |

| Metal Gorilla-------- 30 | 35 |

| | |

| Purple Slug(L)------- 5 | 10 |

| | |

| Skull Phantom(B)----- 70 | 200 |

| |

|-------------------------------------|

| Level 4: Mountain of Souls |

|-------------------------------------|

| |

| Monster Name HP | EXP |


| ------------------------------- |

| | |

| Bat (w/Fireballs)---- 14 | 85 |

| | |

| Snow Rat------------- 8 | 65 |

| | |

| Snow Ape------------- 20 | 80 |

| | |

| Moose Skeleton------- 25 | 70 |

| | |

| Green Blob----------- 12 | 80 |

| | |

| Purple Mage---------- 17 | 85 |

| | |

| Bat(Flies in circles) 14 | 75 |

| | |

| Red Mage------------- 20 | 100 |

| | |

| Spike Creator(L)----- 24 | 70 |

| | |

| Poseidon(B)---------- 70 | 400 |

| | |

| Snowball(L)---------- 40 | 2000 |

| |

|-------------------------------------|
| Level 5: Leo's Laboratory |

|-------------------------------------|

| |

| Monster Name HP | EXP |

| ------------------------------- |

| | |

| Worm----------------- 18 | 150 |

| | |

| Auto Sweeper--------- 24 | 140 |

| | |

| Mini 'Copter--------- 18 | 160 |

| | |

| Mini 'Dozer---------- 14 | 145 |

| | |

| Steam Racer---------- 12 | 150 |

| | |

| Small Soldier-------- 16 | 165 |

| | |

| Small Archer--------- 20 | 170 |

| | |

| Soldier On Horse----- 29 | 175 |

| | |

| Spike Flinger(L)----- 36 | 160 |

| | |

| Catapult------------- 30 | 180 |
| | |

| Tin Doll(B)---------- 80 | 800 |

| |

|-------------------------------------|

| Level 6: Castle of King Magridd |

|-------------------------------------|

| |

| Monster Name HP | EXP |

| ------------------------------- |

| | |

| Skeleton------------- 23 | 750 |

| | |

| Serpent(L)----------- 16 | 600 |

| | |

| Spirit--------------- 22 | 700 |

| | |

| Metal Orb------------ 20 | 900 |

| | |

| Soldier(Purple)------ 30 | 750 |

| | |

| Chess Knight--------- 28 | 850 |

| | |

| Soldier(Red)--------- 36 | 950 |

| | |

| Gold Robot----------- 20 | 800 |


| | |

| Fake Treasure Box(L)- 25 | 1000 |

| | |

| Demon Falcon(B)------ 90 | 5000 |

| |

|-------------------------------------|

| Level 7: World of Evil |

|-------------------------------------|

| |

| Monster Name HP | EXP |

| ------------------------------- |

| | |

| Neon Fly------------- 23 | 3000 |

| | |

| Demon---------------- 45 | 2700 |

| | |

| Silver Tile(L)------- 10 | 4000 |

| | |

| Deathtoll(Mage)(B)(L) 100 | 0 |

| | |

| Deathtoll(Demon)(B)(L) ?? | 0 |

| |

\=====================================/

/====================\
| 5. Getting To LV. 50 |

[---------------------------------------------------------------------]

[ "IV-5" ========================================================== ]

Of course, you shouldn't try to get to LV 50 until the end of the

game. You only need to be at LV 24 to finish the game, so only

dedicated gamers would bother to do this. Preferably, you should have

the Soul Blade, Soul Armor, Phoenix Magic, and the Magic Bell. Most of

you are already doing this: Go into the entrance of Dazzling Space,

destroy the moving blocks, then go back and fourth between transport

tiles and repeat. You can kill the 2 on the side with one sword slash

and the Phoenix will destroy the one ahead, resulting in 12,000 EXP for

one swipe. The Magic Bell prevents GEM loss, so you won't be running

around collecting GEMs after the blocks are destroyed, which takes more

time than you think. Your goal is to go from 570,000 EXP to

99,999,999 EXP.

Realistically, this is going to take about a month and a half to do.

So, how do you alleviate the boredom? I recommend muting the TV and

listening to the radio or your favorite CD, with at least an hour's

worth of GOOD music - something to get your mind off of the game for a

long while. You can "train" your fingers to do it by sound if you want

to and do it while you read. If you have a friend who shares your

passion, do it in shifts. It will seem like a lot less work of you

alternate between friends. You should also keep the room well lit
because shifting between screens causes the TV to darken completely then

immediately brighten, which can be irritating to the eyes. The hardest

part of getting to LV 50 isn't the time, it's sticking to it. If you

get discouraged, do something else or read about how everyone else is on

LV 50 except you. That's what kept me going. Okay, maybe not.

So, how did I do it? Well, I was lucky enough to have a friend who

let me borrow her mini LCD screen for her PSOne. I could level up while

watching regular TV at the same time, which was a HUGE help: 2 hours of

leveling would go by without much notice from me. I did it on my own in

just over a month. If you have a TV that has PIP, you're one of the

lucky ones... and I hate you.

--- \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

A. LV 50 Stats |

--- //////////////////////////////////////////////////////////////////////

[ "IV-5-A" =========================================================== ]

This is what my status screen looks like (sort of). I know it's not

much, but it was worth it.

________________________________________

/ ______________________________________ \

// \\

| | SeveR HP 100/100 | |

| | Next level : 99999999 | |


|| ||

|| ||

|| +++++++++++++ | |

| | Strength : +++++++++++++ | |

|| ||

|| ||

|| DDDDDDDDDDDDD | |

| | Defence(sic): DDDDDDDDDDDDD | |

|| ||

|| ||

| | Weapon : Rainbow Sword ||

| | Armor : Moon Armor ||

| | Magic : Luminaire ||

| | Item : Gold Stud ||

\ \______________________________________/ /

\________________________________________/

Below is what the top of my game screen looks like.

____________________________________________________________

/ \

| LEV 50 EXP 99999999 GEM 24045 |

| PLAYER |||||||||||||||||||||||||||||||||||||||||||||||||| |

\____________________________________________________________/

The base color for the life bar is Blue. Whenever you add 10 HP on it
past 50, it will change to a new color, from lighter blue to yellow and

so on. The final color for the life bar is white at 100 HP, which you

will attain at about Level 47 or 48.

Good luck!

/==================\

________/--==::( V. Reader Response )::==--\_________

/=====================================================================\

| |

| Everything in this section is kind of a special "thanks" from me |

| to everyone who actually reads this crappy guide. Actually, this |

| section is just for RedSk8R182. Keep up the good work, buddy! |

| |

\=====================================================================/

[ "V" ============================================================= ]

/==================\

--:::<< 1. Mail From Morons >>:::--

/-------------------------------------\

[ I never knew writing a walkthrough for GameFAQs could be so durn ]

[ annoying. To paint you a picture, I'll show you some of the ]

[ ACTUAL e-mails I get from people who've read this FAQ. This ]

[ reminds me of a quote... ]
[ Confucious say: "Common sense usually isn't." ]

[ "V-1" =========================================================== ]

This section is for RdSk8R182. I don't think I need to say

anything about this guy, because his e-mails say more than I ever

could.

From: RedSk8R182@**********.com

Subj: UR GUDIE SUXXXXX!!!

<-- Message -->

/------------------------------------------------------------\

| wtf! i read yur faq and u didn't say how to sneak up on |

| the bird!!! wtf!!!!!! and your facks (ha ha) don't make |

| sense!!! wtf!!! and how do u know how much hp teh bosses |

| have????? huh answer THAT!!! |

\------------------------------------------------------------/

Such intelligence in the world! Check out my response.

From: Demus@[Link]

Subj: Re:UR GUDIE SUXXXXX!!!

<-- Message -->

/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\

| Thanks for reading my GUDIE... or not. Apparently, you |

| completely skipped over the "Special Detours" section. |


| As for the bosses, all you have to do is attack them and |

| look at the color of their life bar. The shade of blue |

| or yellow tells you how much HP they have. Understand? |

| |

| I'll let this one go and NOT insult you or your oh-so |

| educated mind. |

\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

Well, I thought I'd send this "friendly" response and just forget

about the guy. It seems I thought wrong.

From: RedSk8R182@**********.com

Subj: U SUCK!!!!

<-- Message -->

/------------------------------------------------------------\

| ha ha! i am oh so educated!! u can't even spell guide! |

| and u think your so smart becauseu use big words, but i |

| know u have a dictionary!! face it, your guide SUXXX!! |

\------------------------------------------------------------/

Remember, he actually thinks he outwitted me on this one.

From: Demus@[Link]

Subj: Hooray public school system!

<-- Message -->


/=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\

| First of all, you're the one who misspelled "guide", |

| second, I didn't use any "big" words in my e-mail, and |

| third: try not to flunk English this year. |

| |

| Seriously, it would be AWESOME if you'd stop mailing me |

| because you keep making yourself look stupid. |

\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/

I still get mail from this guy. I even considered blocking

him, but then I wouldn't be able to post his stuff in this FAQ for

you guys to enjoy! I'll keep putting more mail in future updates.

Because I love you guys.

/===================\

________/--==::( VI. Thanks 'n' Junk )::==--\_________

/=====================================================================\

| |

| This section contains the, uh... thanks and the legal info. |

| |

\=====================================================================/

[ "VI" ============================================================ ]

- God, of course, for creating the world in which we live and for

blessing me with the ability to type at 60 wpm. I could never hope to


list all of the things he's done for me. I also wanna give a big

shout-out to Pookie, Boo, and Lil' Tron back at the heezie.

Fuh sheezy. (Throws up goofy gang signs)

- The game developers for making such a good game, yadda yadda yadda.

It's been said before, but you guys at Quintet made a GEM. *ahem*

(Pun intended)

- The good people at ([Link] for hosting my guide.

- Dark Forsaken for giving me permission to use his Game Genie codes.

- OptiK for the Important People section.

- Crystalis, JLM2k1, DeadKnight and DemonSeed24 for most of the

questions in the FACK.

- EternalSyn for helping me edit and proofread this monstrosity.

- MxPx and Fat Joe, for making numerous albums for me to listen to while

writing this guide. Thanks also to Ludacris, Slipknot, NOFX, and Mobb

Deep.

UPDATE: The awesome video game remixes on [Link] are

awesome. Check 'em out.


- And anyone who bothered to read this far. Seriously, thanks.

[-[-[-|-]-]-] ---===---===---===---===---===---===--- [-[-[-|-]-]-]

See a mistayke or typpo? Want to use my guide on your site? Drop me

a line at justin_dacosta@[Link] and I'll have the people that

work for my people call your people. We'll do lunch. Also, give me

a buzz if you see this guide on another site. GameFAQs is the only

site that was given permission to host this guide, and you'll be

entitled to a proportion of any awards (money) I receive resulting

from a settlement.

[-[-[-|-]-]-] ===---===---===---===---===---===---=== [-[-[-|-]-]-]

How to reach Demus:

[ Okay, if you have a question, check the FACK first. I'm tired of ]

[ answering e-mail questions that have already been answered in the ]

[ FAQ section. And I only speak English, so any e-mail written in ]

[ anything else will be disregarded. Mmm-kay? Mmm-kay. ]

E-mail: justin_dacosta@[Link]

Send me your credit card numbers.

GameFAQs: I check the message boards every now-and-then, especially the

board for this game. If you can't reach me by e-mail, post a


message and I'll get back to you.

Across The Street: Yell "HEY, JAG-OFF!!"

Psychic: Think long and hard about me winning the lottery.

/=================\

| 1. Copyright Crap |

[---------------------------------------------------------------------]

[ "VI-1" ========================================================== ]

This work is copyright 2002-2004 Justin DaCosta. Any other information

in this document that was taken from other works are copyrights of their

respective authors/owners. Any unauthorized distribution, reproduction,

or modifications made to this document without express written

permission from me will be punishable to the fullest extent of the law.

GameFAQs ([Link] and [Link] ([Link]

are the only sites authorized to host this version of the guide as of

11-08-04 (November 8th, 2004). Any other sites hosting this guide or ANY

of its altered incarnations are subject to the same previously stated

legal action, unless otherwise stated. This is your warning.

Yes, I do know lawyers. Yes, I will sue you. And yes, I'll win.

I won't allow my guide to be posted on other sites (maybe), but I will


allow fellow FAQ writers to use snippets from it... but ONLY if they ask

my permission via e-mail.

Have a nice day.

(c) 2002-2004 Justin DaCosta

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