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Character Sheet: Ken Namaikina

The document details a character sheet for Ken Namaikina, a Half-Elf Monk at level 2 with various attributes, skills, and abilities. It includes information on his hit points, saving throws, proficiencies, and equipment. The character has specific Monk features and traits, as well as a background as a Soldier.

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zSam
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0% found this document useful (0 votes)
36 views4 pages

Character Sheet: Ken Namaikina

The document details a character sheet for Ken Namaikina, a Half-Elf Monk at level 2 with various attributes, skills, and abilities. It includes information on his hit points, saving throws, proficiencies, and equipment. The character has specific Monk features and traits, as well as a background as a Soldier.

Uploaded by

zSam
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Monk 2 zSamuelGhost

CLASS & LEVEL PLAYER NAME


Ken Namaikina
Half-Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+3 Constitution +5 18 19 --
14 +3 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
+2
+2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
20 DEFENSES HIT DICE DEATH SAVES

+5 SAVING THROWS HEROIC INSPIRATION


=== WEAPONS ===
Crossbow, Hand, Scimitar, Shortsword,
CONSTITUTION P +7 Acrobatics DEX Simple Weapons
+2 PROFICIENCY BONUS
17 +3

+3
Animal Handling WIS
Arcana INT
=== TOOLS ===
Darts, Zulkoon

+3 P +4 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Common Sign Language, Elvish
P +4 Deception CHA
+3 History INT
INTELLIGENCE
+3 Insight WIS
40 ft. (Walking)
16 P +4 Intimidation CHA
+3 Investigation INT
+3 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+2 Performance CHA === ACTIONS === Focused Patient Defense. You can expend 1 Focus
16 +2 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Point to take both the Disengage and Dodge actions
as a Bonus Action.
Hide, Ready, Search, Utilize, Opportunity Attack,
+3 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Step of the Wind
+5 Sleight of Hand DEX Interact with an Object, Study, Influence You can take the Dash action as a Bonus Action.

P +7 Stealth DEX === BONUS ACTIONS === Focused Step of the Wind. You can expend 1 Focus
CHARISMA Flurry of Blows Point to take both the Disengage and Dash actions as
+3 Survival WIS
You can expend 1 Focus Point to make two a Bonus Action, and your jump distance is doubled for
the turn.
15 Unarmed Strikes as a Bonus Action.

Patient Defense Unarmed Strike


You can take the Disengage action as a Bonus You can make an Unarmed Strike as a Bonus
+2 action. Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Dagger +7 1d6+5 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Unarmed Strike +7 1d6+5 Bludgeoning


13 PASSIVE INSIGHT

Unarmed Strike +7 1d6+5 Bludgeoning

13 PASSIVE INVESTIGATION
Flurry of Blows +7 1d6+5 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 2 zSamuelGhost
CLASS & LEVEL PLAYER NAME
Ken Namaikina
Half-Elf Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== MONK FEATURES === Action.


Step of the Wind. You can take the Dash action as a * Languages • BR 39
* Core Monk Traits • PHB-2024 101 Bonus Action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and
* Martial Arts • PHB-2024 101 your jump distance is doubled for the turn. === FEATS ===
You gain the following benefits when unarmed or
wielding only Monk weapons, provided you aren’t Features that use Focus Points may require your * Savage Attacker • PHB-2024 201
wearing armor or wielding a Shield. target to make a saving throw. The save DC equals 8 Once per turn when you hit a target with a weapon,
+ Wis. modifier + Prof. Bonus. you can roll the weapon’s damage dice twice and use
• You can make an Unarmed Strike as a Bonus either roll against the target.
Action. | Focus Points: 2 / Short Rest • Special
• You can roll 1d6 in place of the normal damage * Soldier Ability Score Improvements • PHB-2024 185
from your Unarmed Strikes or Monk weapons. | Flurry of Blows: 1 Bonus Action
• You can use Dex. instead of Str. for the attack and | Increase two scores (+2 / +1) •
damage rolls of your Unarmed Strikes and Monk | Patient Defense: 1 Bonus Action
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use | Step of the Wind: 1 Bonus Action
Dex. instead of Str. to determine the save DC.
* Unarmored Movement • PHB-2024 102
| Unarmed Strike: 1 Bonus Action Your speed increases by 10 ft. while you aren’t
wearing armor or wielding a Shield.
* Unarmored Defense • PHB-2024 101
While you aren’t wearing armor or wielding a Shield, * Uncanny Metabolism • PHB-2024 102
your base AC equals 10 + Dex. modifier + Wisdom Once per Long Rest, when you roll Initiative you can
modifier. regain all expended Focus Points, and regain 1d6+2
HP.
* Monk’s Focus • PHB-2024 101
Your focus and martial training allows you to harness a | 1 / Long Rest • Special
well of energy within yourself called Focus Points. You
have 2 Focus Points and regain all expended points
after you finish a Short or Long Rest. === HALF-ELF SPECIES TRAITS ===

You can expend these points to enhance or fuel * Darkvision • BR 39


certain Monk features. You start knowing three such You can see in darkness (shades of gray) up to 60 ft.
features:
* Fey Ancestry • BR 39
Flurry of Blows. You can expend 1 Focus Point to You have advantage on saving throws against being
make two Unarmed Strikes as a Bonus Action. charmed, and magic can’t put you to sleep.
Patient Defense. You can take the Disengage action
as a Bonus Action or expend 1 Focus Point to take * Skill Versatility • BR 39
both the Disengage and Dodge actions as a Bonus You gain proficiency in two skills of your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Dagger 1 1 lb.

SP 0

EP 0

GP 100

PP 0
WEIGHT CARRIED

11 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Ken Namaikina
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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