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Ultramarines 10th Edition Army Roster

The document outlines an army roster for the Warhammer 40,000 10th Edition, specifically detailing a 915-point Ultramarines force. It includes configurations, character selections, and unit abilities, emphasizing the Oath of Moment rule and various weapon characteristics. The roster features key units such as Captains, Heavy Intercessors, Aggressors, and Eradicators, each with unique abilities and weaponry.
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0% found this document useful (0 votes)
123 views6 pages

Ultramarines 10th Edition Army Roster

The document outlines an army roster for the Warhammer 40,000 10th Edition, specifically detailing a 915-point Ultramarines force. It includes configurations, character selections, and unit abilities, emphasizing the Oath of Moment rule and various weapon characteristics. The roster features key units such as Captains, Heavy Intercessors, Aggressors, and Eradicators, each with unique abilities and weaponry.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Marines (Warhammer 40,000 10th Edition) [915pts]

Army Roster (Imperium - Adeptus Astartes - Ultramarines) [915pts]


Rules: Oath of Moment

Configuration

Battle Size
Selections: 1. Incursion (1000 Point limit)
Categories: Configuration

Detachment
Selections: Firestorm Assault Force
Categories: Configuration
Abilities: Close-Range Eradication

Abilities Description Ref

Close-Range Ranged weapons equipped by Adeptus Astartes models from your army have the [ASSAULT] ability, and each time an
Eradication attack made such a weapon targets a unit within 12", add 1 to the Strength characteristic of that attack.

Show/Hide Options
Selections: Legends are visible
Categories: Configuration

Character [205pts]

Captain in Gravis Armour [95pts]


Selections: Forged in Battle [15pts]
Categories: Character, Infantry, Captain, Grenades, Imperium, Faction: Adeptus Astartes, Gravis
Rules: Leader, Oath of Moment
Abilities: Forged in Battle, Invulnerable Save, Leader, Refuse to Yield, Rites of Battle, Unit: Captain in Gravis Armour

Master-crafted Heavy Bolt Rifle and Master-crafted Power Weapon


Selections: Master-crafted Heavy Bolt Rifle, Master-crafted Power Weapon
Categories: Infantry, Character, Captain, Imperium, Grenades, Gravis
Melee Weapons: Master-crafted Power Weapon (Captain), Ranged Weapons: Master-crafted Heavy Bolt Rifle

Abilities Description Ref

Forged in Adeptus Astartes model only. While the bearer is leading a unit, once per turn after making a Hit roll or a saving throw for a
Battle model in that unit, you can change the result of that roll to a 6.

Invulnerable
4+
Save

This model can be attached to the following units:

Leader ■ Aggressor Squad


■ Eradicator Squad
■ Heavy Intercessor Squad
Refuse to Yield Each time an attack is allocated to this model, halve the Damage characteristic of that attack.

Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit
Rites of Battle
from your army has already been targeted by that Stratagem this phase.

Melee Weapons Range A WS S AP D Keywords Ref

Master-crafted Power Weapon (Captain) Melee 6 2+ 5 -2 2 -

Ranged Weapons Range A BS S AP D Keywords Ref

Master-crafted Heavy Bolt Rifle 30" 2 2+ 5 -1 2

Unit M T SV W LD OC Ref

Captain in Gravis Armour 5" 6 3+ 6 6+ 1


Captain with Jump Pack [110pts]
Selections: Bolt Pistol, War-tempered Artifice [25pts], Warlord
Categories: Character, Infantry, Grenades, Captain, Imperium, Faction: Adeptus Astartes, Fly, Jump Pack, Tacticus, Warlord
Rules: Deep Strike, Leader, Oath of Moment, Pistol
Abilities: Angel's Wrath, Invulnerable Save, Leader, Rites of Battle, War-tempered Artifice, Ranged Weapons: Bolt Pistol, Unit: Captain with Jump Pack (Relic
Shield)

Thunder Hammer and Relic Shield


Selections: Relic Shield, Thunder Hammer
Abilities: Relic Shield, Melee Weapons: Thunder Hammer

Abilities Description Ref

While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, add 1 to the Strength
Angel's Wrath
characteristic of melee weapons equipped by models in that unit.

Invulnerable Save 4+

This model can be attached to the following units:

Leader
■ Assault Intercessors with Jump Packs
■ Vanguard Veteran Squad with Jump Packs
Relic Shield Add 1 to the bearer's wound characteristics

Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit
Rites of Battle
from your army has already been targeted by that Stratagem this phase.

War-tempered
Adeptus Astartes Infantry model only. Add 3 to the Strength characteristic of the bearer's melee weapons.
Artifice

Melee Weapons Range A WS S AP D Keywords Ref

Thunder Hammer Melee 5 3+ 8 -2 2 Devastating Wounds

Ranged Weapons Range A BS S AP D Keywords Ref

Bolt Pistol 12" 1 2+ 4 0 1 Pistol

Unit M T SV W LD OC Ref

Captain with Jump Pack (Relic Shield) 12" 4 3+ 6 6+ 1

Battleline [400pts]
Heavy Intercessor Squad [200pts]
Categories: Infantry, Battleline, Grenades, Imperium, Gravis, Faction: Adeptus Astartes, Heavy Intercessor Squad
Rules: Oath of Moment
Abilities: Unyielding in the Face of the Foe, Unit: Heavy intercessor Squad

Heavy Intercessor Sergeant

Heavy Bolt Rifle


Selections: Bolt Pistol, Close Combat Weapon
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle

Heavy Intercessor w/Heavy Bolter


Selections: Bolt Pistol, Close Combat Weapon, Heavy Bolter
Rules: Assault, Heavy, Pistol, Sustained Hits
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter

Heavy Intercessor w/Heavy Bolter


Selections: Bolt Pistol, Close Combat Weapon, Heavy Bolter
Rules: Assault, Heavy, Pistol, Sustained Hits
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter

7x Heavy Intercessors
Selections: 7x Bolt Pistol, 7x Close Combat Weapon, 7x Heavy Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle

Abilities Description Ref

While this unit is within range of an objective marker you control, each time an attack with a Damage
Unyielding in the Face of
characteristic of 1 is allocated to a model in
the Foe
this unit, add 1 to any armour saving throw made against that attack.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Heavy Bolt Rifle 30" 2 3+ 5 -1 1 Assault, Heavy

Heavy Bolter 36" 3 4+ 5 -1 2 Assault, Heavy, Sustained Hits 1

Unit M T SV W LD OC Ref

Heavy intercessor Squad 5" 6 3+ 3 6+ 2


Heavy Intercessor Squad [200pts]
Categories: Infantry, Battleline, Grenades, Imperium, Gravis, Faction: Adeptus Astartes, Heavy Intercessor Squad
Rules: Oath of Moment
Abilities: Unyielding in the Face of the Foe, Unit: Heavy intercessor Squad

Heavy Intercessor Sergeant

Heavy Bolt Rifle


Selections: Bolt Pistol, Close Combat Weapon
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle

Heavy Intercessor w/Heavy Bolter


Selections: Bolt Pistol, Close Combat Weapon, Heavy Bolter
Rules: Assault, Heavy, Pistol, Sustained Hits
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter

Heavy Intercessor w/Heavy Bolter


Selections: Bolt Pistol, Close Combat Weapon, Heavy Bolter
Rules: Assault, Heavy, Pistol, Sustained Hits
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolter

7x Heavy Intercessors
Selections: 7x Bolt Pistol, 7x Close Combat Weapon, 7x Heavy Bolt Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Heavy Bolt Rifle

Abilities Description Ref

While this unit is within range of an objective marker you control, each time an attack with a Damage
Unyielding in the Face of
characteristic of 1 is allocated to a model in
the Foe
this unit, add 1 to any armour saving throw made against that attack.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Heavy Bolt Rifle 30" 2 3+ 5 -1 1 Assault, Heavy

Heavy Bolter 36" 3 4+ 5 -1 2 Assault, Heavy, Sustained Hits 1

Unit M T SV W LD OC Ref

Heavy intercessor Squad 5" 6 3+ 3 6+ 2

Infantry [310pts]
Aggressor Squad [120pts]
Selections: Flamestorm Gauntlets
Categories: Infantry, Imperium, Gravis, Aggressor Squad, Faction: Adeptus Astartes
Rules: Ignores Cover, Oath of Moment, Torrent, Twin-linked
Abilities: Close-quarters Firepower, Ranged Weapons: Flamestorm Gauntlets, Unit: Aggressors

Aggressor Sergeant
Selections: Twin Power Fist
Rules: Twin-linked
Melee Weapons: Twin Power Fist

2x Aggressors
Selections: 2x Twin Power Fist
Rules: Twin-linked
Melee Weapons: Twin Power Fist

Abilities Description Ref

Each time a model in this unit makes a ranged attack that targets the closest eligible target, improve the Armour
Close-quarters
Penetration characteristic of that attack
Firepower
by 1.

Melee Weapons Range A WS S AP D Keywords Ref

Twin Power Fist Melee 3 3+ 8 -2 2 Twin-linked

Ranged Weapons Range A BS S AP D Keywords Ref

Flamestorm Gauntlets 12" D6+1 N/A 4 0 1 Ignores Cover, Torrent, Twin-linked

Unit M T SV W LD OC Ref

Aggressors 5" 6 3+ 3 6+ 1

Eradicator Squad [190pts]


Categories: Infantry, Grenades, Imperium, Gravis, Eradicator Squad, Faction: Adeptus Astartes
Rules: Oath of Moment
Abilities: Total Obliteration, Unit: Eradicator Squad

3x Eradicator
Selections: 3x Bolt Pistol, 3x Close Combat Weapon, 3x Melta Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle

Eradicator Sergeant
Selections: Bolt Pistol, Close Combat Weapon, Melta Rifle
Rules: Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Melta Rifle

Eradicator with Multi-melta


Selections: Bolt Pistol, Close Combat Weapon, Multi-melta
Rules: Heavy, Melta, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Multi-melta

Eradicator with Multi-melta


Selections: Bolt Pistol, Close Combat Weapon, Multi-melta
Rules: Heavy, Melta, Pistol
Melee Weapons: Close Combat Weapon, Ranged Weapons: Bolt Pistol, Multi-melta

Abilities Description Ref

Total Each time a ranged attack made by a model in this unit targets a Monster or Vehicle model, you can re-roll the Hit roll, you can
Obliteration re-roll the Wound roll and you can re-roll the Damage roll.

Melee Weapons Range A WS S AP D Keywords Ref

Close Combat Weapon Melee 3 3+ 4 0 1 -

Ranged Weapons Range A BS S AP D Keywords Ref

Bolt Pistol 12" 1 3+ 4 0 1 Pistol

Melta Rifle 18" 1 3+ 9 -4 D6 Heavy, Melta 2

Multi-melta 18" 2 4+ 9 -4 D6 Heavy, Melta 2

Unit M T SV W LD OC Ref

Eradicator Squad 5" 6 3+ 3 6+ 1


Force Rules
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next
Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()

Selection Rules
Assault: Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still
eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with. (10th
Edition Core Rules p25)
Deep Strike: During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in
the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
(10th Edition Core Rules p39)
Heavy: Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary
this turn, add 1 to that attack’s Hit roll. (10th Edition Core Rules p26)
Ignores Cover: Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have
the Benefit of Cover against that attack. (10th Edition Core Rules p25)
Leader: While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is
treated as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness
characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an Attached
unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this
phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to
Character models in that unit. (10th Edition Core Rules p39)
Melta: Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that
attack’s Damage characteristic is increased by the amount denoted by ‘x’. (10th Edition Core Rules p26)
Oath of Moment: If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next
Command phase, each time a model from your army with this ability makes an attack that targets that enemy unit, you can re-roll the Hit roll. ()
Pistol: Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s
Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within
Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons. Declare
whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets. (10th Edition Core Rules p25)
Sustained Hits: Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is
rolled, that attack scores a number of additional hits on the target as denoted by ‘x’ (10th Edition Core Rules p28)
Torrent: Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.
(10th Edition Core Rules p25)
Twin-linked: Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s
Wound roll. (10th Edition Core Rules p25)

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