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The document contains a series of questions and answers related to UI/UX design principles, methodologies, and concepts. It covers topics such as usability, user experience (UX), wireframing, prototyping, and design thinking. The content is structured as a quiz format, testing knowledge on various aspects of UI/UX design.

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0% found this document useful (0 votes)
57 views92 pages

Document

The document contains a series of questions and answers related to UI/UX design principles, methodologies, and concepts. It covers topics such as usability, user experience (UX), wireframing, prototyping, and design thinking. The content is structured as a quiz format, testing knowledge on various aspects of UI/UX design.

Uploaded by

manojpokemon0
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BCS456C- UI/UX

1. Usability is an established, as a part of the


a) Technology World
b) Computation World
c) Designer’s World
d) None of these

2. Example of extracting a requirement statement for ______

a) Ticket Kiosk system


b) Software system
c) Website design system
d) All of these

3. The term translate each user need into one or more introduction design that is _____

Ezoic
a) Extracting statement
b) Requirement statement
c) Requirement structure
d) Terminology statement

4. What UX encompasses
a) Only visual elements
b) Only functional element
c) Both visual and functional element
d) Either visual nor functional element

5. A business – a – case a user experience typically includes


a) Technical specification of the product
b) Analysis of competitor pricing strategies
c) Justification of investment based on quotation of ROI
d) Historical data on employee turn over rate

6. The primary goal of UI design is to _____


a) To maximize user satisfaction and usability
b) To optimize loading times
c) To minimize user engagement
d) All of these

7. Which of the following is not a usability principle?


a) Learnability
b) Efficiency
c) Cost-effectiveness
d) Memorability

8. In concern to design UI stands for _____


a) User involvement
b) User interface
c) User interaction
d) User inspection

9. The difference between UI and UX is/are:


a) UI focuses on virtual elements, while UX focuses on functionality and user satisfaction
b) UI and UX are interchangeable terms
c) UI focuses on functionality, while UX focuses on elements
d) UI focus on functionality, while UX focuses on user satisfaction

10. Emotional impact is user experience design refers to:


a) The psychological effects of color choices on users
b) How user feel when they interact with a product or service
c) The technical performance of the website or app
d) The number of features available to users

11. Design concept includes _____


a) Usability
b) Accessibility
c) Both (a) and (b)
d) None of these

12. _____ is a human centered approach to problems solving that emphasizes empathy, creativity and
collaboration.
a) Design
b) Design thinking
c) User perspectives
d) User collaboration

13. Generation of new idea is


a) Critiquing
b) Designing
c) Idea creation
d) Sketching

14. Interaction perspective is _____


a) How the system work
b) How the user operate the system
c) How the system communicate
d) How a system interface

15. The long term design documentation is _____


a) Sketching
b) Design
c) Drawing
d) Ideation

16. Critiquing is about


a) Review and judgment
b) Joy and enjoyment
c) Idea creation
d) Theme or ideas

17. Rapid creation of freehand drawing is


a) Drawing
b) Sketching
c) Designing
d) Intellectual drawing

18. Story board is a sequence of


a) Frame clips
b) Visual frames
c) Sketches
d) Graphics frames

19. Ideation is an
a) Active
b) Fast moving
c) Collaboration
d) All of these

20. Use mental model is a description of


a) How the system work
b) Explanation of someone’s thought
c) Something works in the real world
d) None of these

21. The purpose of wireframing in UI/UX design is to


a) to create a final polished design
b) to communicate layout and function
c) to select color schemes
d) to add animations

22. UX measure is
a) Usage of your interaction design
b) Usage of conceptual design
c) Usage of design thinking
d) Usage of ideations

23. Measuring instrument is a description of


a) Providing values for the particular UX measure
b) Providing values for the UX targets
c) Providing values for the UX metrics
d) Providing values for UX goals

24. Detailed design includes


a) Visual frames
b) Visual clips
c) Visual comps
d) Visual wire frames

25. Bread and butter tool of interaction design is


a) Sketching
b) Wireframes
c) Detailed design
d) None of these

26. In which software tool is used in wireframe


a) Adobe XD
b) Keil
c) Xilinx
d) None of these

27. Subjective of the UX design is


a) UX metrics
b) UX goals
c) UX measure
d) UX target

28. Quantitative statement is


a) UX metrics
b) UX goals
c) UX measure
d) UX target

29. Wire frames are ____ frames


a) Low fidelity wire frames
b) High fidelity wireframes
c) Median fidelity wireframes
d) None of these

30. The drawing aspects of wireframes are user of ____ boxes


a) Square boxes
b) Rectangular boxes
c) Parallelogram boxes
d) None of these

31. A sense is a design representation is


a) Interaction design
b) Wire frame
c) Prototype
d) Design thinking

32. The ideas of prototyping are


a) Timeless and universal
b) Build and real thing
c) Choice and approach
d) All of these

33. Which prototype is demonstrating the product concept and for conveying an entire product overview?
a) Vertical prototype
b) Upper prototype
c) Horizontal prototype
d) None of these

34. In which prototype combines the advantages of both horizontal and vertical, offering good compress
for system evaluation?
a) ‘R’ prototype
b) ‘Y’ prototype
c) ‘T’ prototype
d) ‘D’ prototype

35. A vertical prototype is associated with


a) User actions, in depth
b) Customer actions, in depth
c) Stakeholder actions in depth
d) All of these

36. Prototype that are not faithful representations of the details of look, feel and behavior
a) Vertical prototype
b) Local prototype
c) Low fidelity prototype
d) None of these

37. In which prototype are more detailed representation of designs


a) High fidelity prototype
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype

38. Which one of the fidelity is not independent


a) Interactivity of prototype
b) Local prototype
c) Horizontal prototype
d) Low fidelity prototype
39. Paper prototype can act as
a) Coding blocker
b) View blocker
c) Prototype blocker
d) All of these

40. A ‘T’ prototype combines


a) Both paper and local prototype
b) Both low fidelity and high fidelity
c) Both horizontal and local prototype
d) None of these

41. Some of the guidelines and much of practical user performance depend on
a) The concepts of over satisfaction
b) The concepts of UX guidelines
c) The concepts of human working memory
d) All of these

42. Sensory memory is of


a) Small brief duration
b) Large brief duration
c) Very brief duration
d) None of these

43. The selected UX design guidelines are generally organized by the


a) UAF structure
b) API structure
c) GUI structure
d) All of these

44. Design examples of UX guidelines from everyday things such as


a) Hair dryers
b) Automobiles
c) Public doorways
d) All of these

45. Planning guidelines are the support


a) Users
b) Servants
c) Public
d) None of these

46. User actions to determine


a) When tasks or steps to do
b) What tasks or steps to do
c) How tasks or steps to do
d) Why tasks or steps to do
47. Translation guidelines are to support
a) Users
b) Customers
c) Peoples
d) None of these

48. Including human memory support in the task structure


a) Design simplicity
b) Flexibility
c) Efficiency
d) Concurrency

49. Physical actions guidelines support users is doing physical actions including
a) Typing
b) Clicking
c) Dragging in a GUI, scrolling on a web page
d) All of these

50. The outcomes part of the interaction cycle is about supporting


a) Users through complete and correct “backend” functionality
b) User’s interaction cycle functionality
c) Dragging in a GUI, scrolling on a web page functionality
d) All of these

1. Plays a role to bridge up the gap between the interfaces of machines and human understanding.
A) Human
B) Computer
C) Human Computer Interaction
D) None of these
Answer: C) Human Computer Interaction

---

2. What does UX stand for in web design?


A) Universal Experience
B) User Experience
C) User Expertise
D) Universal Expertise
Answer: B) User Experience

---

3. Which of the following statement is correct?


A) Lack of attention to user inputs affects project success
B) Lack of usability is a secret shame of the industry
C) UX is not an overhead for companies
D) All of these
Answer: D) All of these

---

4. Building things from user's perspective is called:


A) Functionality
B) Usability
C) Portability
D) None of these
Answer: B) Usability

---

5. What is needed to design a system that will fulfill user and customer goals?
A) Requirements
B) Software
C) Computers
D) Planning
Answer: A) Requirements

---

6. Which is an output from the requirement extraction process?


A) Questions about missing data
B) Validating with customers
C) Resolving personal issues with customers
D) All of these
Answer: D) All of these

---

7. Crafting point of view (POV) includes all EXCEPT:


A) Design
B) User
C) Insight
D) Need
Answer: A) Design

---

8. Detailed formal requirements cannot ever be 100% correct.


A) True
B) False
Answer: A) True

---

9. What is the relationship between usability and UX?


A) They are unrelated
B) Usability is one factor in UX
C) Usability is quantified UX
D) UX improves usability
Answer: B) Usability is one factor in UX

---

10. POOR UX means people want to use your product.


A) True
B) False
Answer: B) False

---

11. What are the steps in the design thinking process?


A) Understand → Draw → Ideate → Create → Test
B) Empathize → Define → Ideate → Prototype → Test
C) Empathize → Design → Implement → Produce → Test
D) Understand → Define → Ideate → Produce → Test
Answer: B) Empathize → Define → Ideate → Prototype → Test

---

12. Which is NOT a characteristic of design thinking?


A) Linear process
B) Human-centered
C) Collaborative
D) Iterative
Answer: A) Linear process

---

13. Which stage involves understanding user needs?


A) Ideation
B) Prototyping
C) Empathize
D) Define
Answer: C) Empathize

---

14. Ecological design is about:


A) System in its external environment
B) User system operation
C) Emotional impact
D) None of these
Answer: A) System in its external environment

---

15. Important while constructing a primary persona:


A) Specificity
B) Accuracy
C) Simplicity
D) None
Answer: A) Specificity

---

16. A mental model explains how someone understands the real world.
A) True
B) False
Answer: A) True

---

17. Design thinking helps in:


A) Innovation
B) Data analytics
C) Finance
D) Operations
Answer: A) Innovation

---

18. Which firm is most associated with Design Thinking?


A) Ikea
B) Ideo
C) Idea
D) Ikei
Answer: B) Ideo

---

19. Pixel-perfect graphical mockups are called:


A) Visual comp
B) Visual design
C) Wireframes
D) All of these
Answer: A) Visual comp

---

20. Early-stage designs without visuals are called:


A) Visual design
B) Wireframes
C) Prototypes
D) All of these
Answer: B) Wireframes

---

21. Wireframes can be built using:


A) iWork Page
B) Keynote
C) MS Word
D) All of these
Answer: D) All of these

---

22. A __ is a usage attribute to be evaluated in __.


A) UX goal, UX measure
B) UX measure, UX goal
C) UI measure, UI goal
D) UI goal, UI measure
Answer: A) UX goal, UX measure

---

23. UX goals are:


A) High-level
B) Experience-focused
C) Business-driven
D) All of these
Answer: D) All of these

---

24. UX measure reflects general characteristics of user experience.


A) True
B) False
Answer: A) True

---

25. UX targets are based on:


A) Observable performance
B) User satisfaction
C) Both
D) None
Answer: C) Both

---

26. Objective of UX measure includes:


A) First impression
B) Last impression
C) User satisfaction
D) Initial performance, learnability, retainability
Answer: D) Initial performance, learnability, retainability

---

27. Primary purpose of wireframing in web design:


A) Functional pages
B) Layout and structure
C) Optimize performance
D) Design animations
Answer: B) Layout and structure

---

28. Time, errors, clicks are examples of:


A) UX metrics
B) UX goals
C) UX targets
D) None
Answer: A) UX metrics

---

29. Primary goal of UX is:


A) Increase revenue
B) Help disabled users
C) Help users achieve goals easily
D) Extend site usage
Answer: C) Help users achieve goals easily

---

30. Which are heavyweight methods?


A) Object-oriented
B) Agile
C) Waterfall
D) All of these
Answer: C) Waterfall

---

31. A prototype lets you evaluate before building the real thing.
A) True
B) False
Answer: A) True

---

32. Prototype helps design team to observe:


A) Ideas
B) Alternatives
C) What works/doesn't
D) All of these
Answer: D) All of these

---

33. Which prototype shows product concept overview best?


A) Horizontal
B) Vertical
C) Low-fidelity
D) High-fidelity
Answer: A) Horizontal

---

34. Which supports realistic user experience?


A) Horizontal
B) Vertical
C) Paper
D) Functional
Answer: B) Vertical

---

35. __ prototypes are not faithful to look/feel/behavior:


A) Horizontal
B) Vertical
C) Low-fidelity
D) High-fidelity
Answer: C) Low-fidelity

---

36. Prototype with detailed appearance + interaction:


A) Horizontal
B) Vertical
C) Low-fidelity
D) High-fidelity
Answer: D) High-fidelity

---

37. Paper prototypes are about:


A) Interaction, not function
B) No real widgets
C) Coding blockers
D) All of these
Answer: D) All of these

---
38. Tools to make printable screens for low-fidelity prototypes:
A) OmniGraffle
B) MS Visio
C) Word/Excel
D) All of these
Answer: D) All of these

---

39. Foundations of SE–UX success include:


A) Communication
B) Coordination
C) Anticipating changes
D) All of these
Answer: D) All of these

---

40. UX design continues even after last testing session.


A) True
B) False
Answer: A) True

---

41. Smith & Mosier developed 944 __ guidelines for UIs.


A) Requirements
B) Design
C) Interface
D) Testing
Answer: C) Interface

---

42. Popular UX guideline includes:


A) Be consistent
B) Keep it simple
C) Menus < X items
D) All of these
Answer: D) All of these

---
43. Memory area most supported by UX psychology:
A) Short-term
B) Sensory
C) Human
D) Working memory
Answer: D) Working memory

---

44. Movie image sequencing uses:


A) Sensory memory
B) Short memory
C) Working memory
D) Chunked memory
Answer: A) Sensory memory

---

45. Load on working memory at a moment is:


A) Sensory memory
B) Working memory
C) Chunking
D) Cognitive load
Answer: D) Cognitive load

---

46. Short-term memory transfers to long-term by:


A) Transferring
B) Learning
C) Modifying
D) Updating
Answer: B) Learning

---

47. Simplest interaction cycle includes:


A) Planning, translation, physical actions, outcomes, assessments
Answer: A

---

48. Stage with “user task progress” in interaction cycle:


A) Physical actions
B) Translation
C) Planning
D) Outcomes
Answer: D) Outcomes

---

49. Fitts’ Law relates to:


A) Movement distance
B) Object size
C) Proximity
D) All of these
Answer: D) All of these

---

50. Physical actions in UI include:


A) Hand, leg, body
B) Typing, scrolling
C) Voice, gestures
D) Both B and C
Answer: D) Both B and C
Q1. What does UX stand for?
A) User Xperience
B) User Exchange
C) User Experience
D) Ultimate Experience
Answer: C

Q2. Which of the following is a usability factor?


A) Memory usage
B) Task completion time
C) Bandwidth
D) Source code readability
Answer: B

Q3. Emotional design relates to:


A) Internal software structure
B) User’s feelings during interaction
C) Cloud memory
D) Server efficiency
Answer: B

Q4. The “U” in UI/UX stands for:


A) Universal
B) Unified
C) User
D) Unique
Answer: C

Q5. What is WAAD in UX?


A) Web App Access Diagram
B) Work Activity Affinity Diagram
C) Wireframe Adaptive Arrangement Design
D) Workflow Admin Access Design
Answer: B

Q6. Usability testing is primarily focused on:


A) Checking memory leaks
B) Evaluating server logs
C) Assessing user task success
D) Verifying software license
Answer: C

Q7. A UX goal is:


A) User confusion
B) User frustration
C) User delight
D) Higher loading time
Answer: C

Q8. Contextual inquiry is:


A) A lab-based usability test
B) A method to observe users in their real environment
C) A database optimization tool
D) An API development practice
Answer: B

Q9. Which of these is NOT a usability attribute?


A) Learnability
B) Efficiency
C) System logs
D) Memorability
Answer: C

Q10. Requirement gathering is done to:


A) Make the UI colorful
B) Add more buttons
C) Understand real user needs
D) Optimize server cost
Answer: C

Q11. Which is a correct usability metric?


A) Number of wires in system
B) Frame rate
C) Task success rate
D) Number of programmers
Answer: C

Q12. Which of these contributes to a usability breakdown?


A) Clear task flows
B) Helpful feedback
C) Confusing navigation
D) Proper error handling
Answer: C

Q13. Emotional impact design improves:


A) User retention and satisfaction
B) Server logging
C) RAM usage
D) Database efficiency
Answer: A

Q14. Which of the following is an output of requirement extraction?


A) User stories
B) SQL schema
C) Source code
D) Wi-Fi speed
Answer: A

Q15. The main goal of UX design is to:


A) Focus on backend integration
B) Ignore user goals
C) Enhance user interaction and satisfaction
D) Test load balancing
Answer: C

Q16. WAAD helps to:


A) Configure servers
B) Store passwords
C) Organize observed work activity
D) Generate HTML
Answer: C

Q17. A usability test typically involves:


A) Writing code
B) Observing user behavior while doing tasks
C) Launching app in market
D) Adding new features
Answer: B
Q18. Usability is a subset of:
A) UX
B) Marketing
C) SEO
D) Wireframing
Answer: A

Q19. Which one is an example of a usability goal?


A) Task completion without error
B) Increased RAM
C) Lower bandwidth
D) Higher CPU cycles
Answer: A

Q20. Which usability factor impacts first-time use?


A) Efficiency
B) Learnability
C) Memory usage
D) Emotional appeal
Answer: B

Q21. The term “UX” includes:


A) Server logs
B) Emotional reactions, usability, and performance
C) Wire color
D) Password settings
Answer: B

Q22. Requirement extraction may involve:


A) Only guessing
B) Direct user observation
C) UI theming
D) Testing libraries
Answer: B

Q23. A UX business case should include:


A) Memory allocation
B) ROI, user metrics, and engagement
C) Security logs
D) Source code
Answer: B

Q24. What is a usability bottleneck?


A) When memory exceeds limits
B) When task flow confuses the user
C) When server runs hot
D) When admin logs out
Answer: B
Q25. What is the result of successful requirement extraction?
A) Misaligned workflows
B) Redundant features
C) Clear understanding of user needs and tasks
D) Less UX involvement
Answer: C
Q26. A key method to gather UX requirements is:
A) File compression
B) Direct user interviews and observations
C) UI color testing
D) Benchmarking hardware
Answer: B

Q27. A “breakdown” in UX means:


A) Smooth system behavior
B) Task completion with ease
C) Design hinders user’s mental flow
D) Code crashes
Answer: C

Q28. A usable system must be:


A) Hidden and secure
B) Easy to learn, efficient, and satisfying
C) Very colorful
D) Server-dependent
Answer: B

Q29. In usability testing, what is commonly measured?


A) Number of screens
B) Developer mood
C) Error rate and success rate
D) Load balancing
Answer: C

Q30. UX differs from UI in that it:


A) Focuses only on visuals
B) Focuses on user journey and satisfaction
C) Controls only typography
D) Refers to server-side memory
Answer: B

Q31. Which of the following improves emotional impact?


A) Hidden options
B) Confusing navigation
C) Intuitive interaction
D) Complex passwords
Answer: C
Q32. UX design begins with:
A) Backend scripting
B) Frontend frameworks
C) Understanding users and their tasks
D) UI theming
Answer: C

Q33. WAAD is mainly used during:


A) Code compilation
B) Testing stage
C) Analysis and synthesis of user tasks
D) UI beautification
Answer: C

Q34. Which of these is most critical to UX?


A) Budget
B) Hosting provider
C) User behavior and satisfaction
D) DNS configuration
Answer: C

Q35. UX metrics typically include:


A) Server memory
B) User completion rate
C) Data encryption
D) Wi-Fi strength
Answer: B

Q36. Contextual inquiry requires:


A) Survey forms only
B) User manuals
C) Observing users in their natural work environment
D) Code review
Answer: C

Q37. Good usability leads to:


A) Frequent errors
B) User confusion
C) Task success with fewer errors
D) Network slowdown
Answer: C

Q38. Emotional impact can lead to:


A) System crash
B) Increased loyalty
C) Code optimization
D) Layout bugs
Answer: B

Q39. Requirement extraction leads to:


A) Better memory usage
B) More app downloads
C) Designs aligned with user goals
D) Random animations
Answer: C

Q40. WAAD clusters represent:


A) UI themes
B) Color palettes
C) Common user activities and insights
D) Server timings
Answer: C

Q41. What causes usability issues?


A) Simple layouts
B) Clear feedback
C) Inconsistent design
D) Organized labels
Answer: C

Q42. Which of these increases usability?


A) Overloaded pages
B) Predictable user flow
C) Hidden navigation
D) Random messages
Answer: B

Q43. The end result of contextual inquiry is:


A) App UI
B) Color styles
C) Rich understanding of user workflow
D) Wireframe color
Answer: C

Q44. UX failure results in:


A) Frustration and abandonment
B) Better battery life
C) Increased load times
D) Admin access
Answer: A

Q45. UX includes which of the following?


A) Backend load
B) Server memory
C) Emotional response, usability, interaction quality
D) File size
Answer: C

Q46. When users feel frustrated, UX:


A) Is successful
B) Needs improvement
C) Is complete
D) Can be ignored
Answer: B

Q47. Which is a poor usability practice?


A) Consistent layout
B) Clear call to action
C) No labels on buttons
D) Simple navigation
Answer: C

Q48. Business case for UX proves:


A) Speed optimization
B) RAM performance
C) Value of UX in terms of ROI
D) Network configuration
Answer: C

Q49. A well-defined UX goal is:


A) More JavaScript
B) Reduced CSS
C) User task completion with satisfaction
D) Server load balancing
Answer: C

Q50. WAAD helps bridge the gap between:


A) Developer and database
B) Tasks and wireframes
C) User observation and requirement modeling
D) Testing and backend
Answer: C
Q51. A usable interface should be:
A) Hard to learn
B) Engaging and efficient
C) Random and creative
D) Overloaded with options
Answer: B

Q52. Which approach provides the most accurate UX requirements?


A) Coding reviews
B) Observing real user behavior
C) UI testing only
D) Team brainstorming
Answer: B

Q53. Which of the following is NOT typically observed in contextual inquiry?


A) Actual tasks
B) User environment
C) Internal code structure
D) Work challenges
Answer: C

Q54. UX design must consider:


A) Business logos
B) User needs, goals, and emotions
C) Hardware specs
D) File compression
Answer: B

Q55. Which technique clusters user activities into themes?


A) Log sorting
B) WAAD
C) Backend tracing
D) SQL optimization
Answer: B

Q56. What is a measurable usability outcome?


A) Developer hours
B) Task time and error rates
C) Server latency
D) Code lines
Answer: B

Q57. When UX is ignored, the result is often:


A) Fast deployment
B) Delighted users
C) Frustration and abandonment
D) High conversions
Answer: C

Q58. Good UX leads to:


A) High bounce rate
B) Confused users
C) Increased task efficiency
D) Shorter documentation
Answer: C

Q59. What is the goal of affinity diagramming?


A) Structure backend
B) Sort design specs
C) Organize user research findings
D) Identify APIs
Answer: C

Q60. A system with good usability is likely to have:


A) Complex interactions
B) Low error rates
C) Unpredictable outcomes
D) Long load times
Answer: B
Q61. Which of the following is a usability evaluation method?
A) Server log analysis
B) Heuristic evaluation
C) Security testing
D) File system check
Answer: B

Q62. Which of the following would best improve usability?


A) More animations
B) Clear navigation and consistent layout
C) Complex menus
D) Hiding system feedback
Answer: B

Q63. A common cause of UX failure is:


A) Task alignment
B) Lack of error messages
C) Intuitive flow
D) Consistent interaction
Answer: B

Q64. Which tool helps organize user observation notes?


A) Figma
B) Affinity diagram
C) Photoshop
D) Adobe XD
Answer: B

Q65. A system with poor usability may lead to:


A) Faster task completion
B) High user satisfaction
C) Increased user frustration
D) User loyalty
Answer: C

Q66. Which method is used during requirement extraction?


A) A/B testing
B) Code linting
C) Contextual inquiry
D) Code review
Answer: C

Q67. What is the purpose of usability testing?


A) Evaluate hardware
B) Debug code
C) Assess user interaction and ease of use
D) Design APIs
Answer: C

Q68. Emotional impact in UX aims to:


A) Reduce screen resolution
B) Create functional UI only
C) Elicit positive emotional response
D) Track server logs
Answer: C

Q69. WAAD stands for:


A) Wireframe Architecture and Application Design
B) Work Activity Affinity Diagram
C) Web Analysis Architecture Diagram
D) Workflow Assignment and Distribution
Answer: B

Q70. A well-designed UX helps users to:


A) Feel frustrated
B) Accomplish goals with ease and satisfaction
C) Take longer to complete tasks
D) Memorize backend logic
Answer: B

Q71. Usability can be improved by:


A) Complicating the interface
B) Removing feedback
C) Maintaining consistency
D) Adding more pages
Answer: C

Q72. Which of the following defines a “usable” system?


A) One that’s hard to learn
B) One with frequent errors
C) Efficient, effective, and satisfying
D) Developer-friendly only
Answer: C

Q73. Why should UX designers use personas?


A) To avoid testing
B) To define user expectations and behaviors
C) To design backend architecture
D) To increase memory speed
Answer: B

Q74. Requirement extraction typically results in:


A) Source code
B) Conceptual models and use cases
C) Code templates
D) Database migrations
Answer: B

Q75. Emotional design can enhance:


A) Software bugs
B) Server downtime
C) Positive user experiences
D) Load speed only
Answer: C

Q76. A primary focus of contextual inquiry is:


A) UI design
B) Server logs
C) Real-time user behavior and environment
D) Performance profiling
Answer: C

Q77. Which of the following is a usability attribute?


A) Complexity
B) Efficiency
C) Storage
D) Debug log
Answer: B

Q78. The purpose of a business case for UX is to:


A) Enhance database design
B) Improve UI coding
C) Justify investment in user-centered design
D) Add more server instances
Answer: C

Q79. Requirement analysis includes:


A) Observing server loads
B) Debugging
C) Understanding user tasks, goals, and context
D) Marketing automation
Answer: C

Q80. A successful UX design leads to:


A) Reduced user satisfaction
B) Confusing layouts
C) Higher bounce rate
D) Increased engagement and user satisfaction
Answer: D

Q81. When usability is ignored:


A) Users enjoy the app
B) Error rate decreases
C) User frustration increases
D) Design consistency improves
Answer: C

Q82. Affinity diagramming is useful in:


A) Organizing raw field data
B) Writing HTML
C) Measuring page size
D) Debugging code
Answer: A

Q83. One of the main objectives of UX testing is to:


A) Identify network delays
B) Improve code reuse
C) Ensure user satisfaction and task ease
D) Replace developers
Answer: C

Q84. A usability goal should be:


A) Hard to measure
B) Technical only
C) Focused on task effectiveness
D) Ignored in agile projects
Answer: C

Q85. UX metrics can help measure:


A) Developer productivity
B) Server load
C) Time to complete a task
D) Battery usage
Answer: C

Q86. Emotional impact affects:


A) Code quality
B) User’s perception and trust
C) UI testing
D) Backend logic
Answer: B
Q87. A contextual inquiry session includes:
A) Marketing research
B) Background processing
C) Natural user observation and questions
D) UI layout analysis
Answer: C

Q88. Usability engineering ensures:


A) Code optimization
B) Server response
C) Design aligns with user capabilities
D) UI is dynamic
Answer: C

Q89. Good UX encourages users to:


A) Uninstall the app
B) Spend more time frustrated
C) Return and reuse the system
D) Clear cache often
Answer: C

Q90. Which phase produces WAADs?


A) Requirement analysis
B) Design validation
C) Prototyping
D) Development
Answer: A

Q91. Business benefits of UX include:


A) Higher hosting cost
B) Increased frustration
C) Greater customer retention
D) Lower emotional response
Answer: C

Q92. Which of these helps evaluate usability?


A) Data mining
B) Analytics only
C) User task observations and performance metrics
D) Code linting
Answer: C

Q93. UX evaluation is done to:


A) Increase download size
B) Reduce button clicks
C) Assess usability, emotional impact, and task flow
D) Design wireframes
Answer: C
Q94. The user’s experience is most affected by:
A) Server IP
B) Interface responsiveness and feedback
C) Data types
D) Syntax errors
Answer: B

Q95. What does a UX designer gain from contextual inquiry?


A) Page rank
B) Task analysis insights
C) HTML templates
D) Admin credentials
Answer: B

Q96. WAAD is useful for identifying:


A) CSS properties
B) Task patterns and grouping user needs
C) JavaScript functions
D) SQL performance
Answer: B

Q97. Usability ensures:


A) Database availability
B) Backend modularity
C) Interface effectiveness and ease of use
D) Cookie management
Answer: C

Q98. An emotional design failure leads to:


A) Positive retention
B) Better animations
C) User anxiety and mistrust
D) Minimal task time
Answer: C

Q99. One output of requirement extraction is:


A) Security policy
B) Technical debt
C) Work activity models
D) Hosting plans
Answer: C

Q100. A good business case for UX includes:


A) Hosting vendor details
B) Developer skills
C) Return on investment and user satisfaction projections
D) Marketing color scheme
Answer: C
Q76. A major component of emotional design is:
A) Data caching
B) Visual hierarchy
C) User feelings and responses
D) API tokens
Answer: C

Q77. Which of these is a UX metric?


A) Code complexity
B) Task completion time
C) Log size
D) Number of developers
Answer: B

Q78. Affinity diagramming helps to:


A) Document error logs
B) Prioritize server needs
C) Organize patterns from user data
D) Choose a hosting platform
Answer: C

Q79. Good requirement extraction ensures:


A) Marketing campaigns
B) Code deployment
C) System meets user expectations
D) SEO ranking
Answer: C

Q80. Business value from UX is demonstrated by:


A) User frustration
B) High conversion and retention
C) Bug reports
D) Traffic speed
Answer: B

Q81. Usability contributes most to:


A) Backend logic
B) Smooth admin login
C) Effective user interaction
D) Code performance
Answer: C

Q82. Observing users helps to:


A) Build wireframes
B) Understand real pain points
C) Automate databases
D) Design the UI color palette
Answer: B

Q83. UX failure includes:


A) Happy users
B) Seamless task flows
C) Task abandonment and negative emotion
D) Responsive layout
Answer: C

Q84. An affinity diagram uses what input?


A) Server logs
B) User activity notes
C) System errors
D) Code tests
Answer: B

Q85. Emotional design includes:


A) Color theory only
B) Interface layout
C) User delight and feedback
D) API response
Answer: C

Q86. Which of these is NOT part of contextual inquiry?


A) User shadowing
B) Active questioning
C) Post-release testing
D) Field interviews
Answer: C

Q87. UX goals should be:


A) Developer-centered
B) General and vague
C) Measurable and user-driven
D) Based on competitors
Answer: C

Q88. Work activity models describe:


A) Database layout
B) UI components
C) Tasks users perform in real settings
D) Server architecture
Answer: C

Q89. A usability test measures:


A) Time spent on task and number of errors
B) Server storage
C) Color combinations
D) JavaScript execution
Answer: A

Q90. What makes a task satisfying in UX?


A) Clear goals, intuitive flow, feedback
B) Shortcuts
C) Color themes
D) Speed of backend
Answer: A

Q91. UX success can be validated through:


A) Browser compatibility
B) Developer opinion
C) Metrics and user testing
D) Load time
Answer: C

Q92. Requirement gathering is essential to:


A) Meet tech standards
B) Save budget
C) Align design with user expectations
D) Build advanced features
Answer: C

Q93. UX breakdowns are best found via:


A) Automated tests
B) Design software
C) Real user testing
D) Static analysis
Answer: C

Q94. What tool helps categorize large user insights?


A) SQL query
B) Figma
C) WAAD
D) IDE
Answer: C
Q101. What is the first phase of Design Thinking?
A) Define
B) Ideate
C) Empathize
D) Test
Answer: C

Q102. Which of the following is a core principle of Design Thinking?


A) Business-centric thinking
B) User-centered iterative process
C) Waterfall process
D) Static UI sketching
Answer: B

Q103. Ideation is a stage in Design Thinking that involves:


A) Testing color palettes
B) Brainstorming and generating ideas
C) Analyzing logs
D) Coding solutions
Answer: B

Q104. A persona in UX is defined as:


A) A test script
B) A real user
C) A fictional representation of a user based on research
D) A server configuration
Answer: C

Q105. The Define stage in Design Thinking focuses on:


A) Designing prototypes
B) Understanding emotional appeal
C) Framing the right problem
D) Styling the interface
Answer: C

Q106. Sketching is a technique used to:


A) Debug code
B) Explore design ideas visually
C) Write specifications
D) Minimize server load
Answer: B

Q107. Mental models in UX refer to:


A) A user’s technical skill level
B) Developer documentation
C) The user’s internal understanding of how a system works
D) The business logic of a system
Answer: C
08. Storyboarding is useful for:
A) Generating personas
B) Code optimization
C) Visualizing user interaction over time
D) Creating admin panels
Answer: C

Q109. Conceptual design in UX is concerned with:


A) Frontend tools
B) Database mapping
C) Structure and flow of interaction before visuals
D) Server optimization
Answer: C

Q110. Which phase involves synthesizing user data into a problem statement?
A) Ideate
B) Prototype
C) Define
D) Empathize
Answer: C

Q111. Personas help the design team by:


A) Improving backend speed
B) Representing user goals and behaviors
C) Writing code faster
D) Designing admin tools
Answer: B

Q112. Which tool is typically used for low-fidelity ideation?


A) UML
B) Paper sketches
C) JavaScript
D) MySQL
Answer: B

Q113. A key benefit of sketching is:


A) Documenting code
B) Exploring many ideas quickly and cheaply
C) Finalizing user interfaces
D) Testing backend integration
Answer: B

Q114. A mental model mismatch results in:


A) Happy users
B) Seamless UX
C) User confusion and errors
D) Clean code
Answer: C

Q115. Conceptual design takes place:


A) After testing
B) After launch
C) Before detailed UI and prototyping
D) During server deployment
Answer: C

Q116. The role of empathy in Design Thinking is to:


A) Improve logic
B) Understand backend
C) Connect emotionally with user needs and pain points
D) Style the interface
Answer: C

Q117. In a persona, which of the following is typically included?


A) Server names
B) Database type
C) Goals, frustrations, behaviors
D) File formats
Answer: C

Q118. Design Thinking is:


A) A coding strategy
B) A linear engineering process
C) An iterative problem-solving method
D) A marketing model
Answer: C

Q119. A storyboard is most useful for:


A) Building UIs
B) Depicting task flows and context visually
C) Designing databases
D) Configuring APIs
Answer: B

Q120. Which of the following is a divergent thinking method?


A) Binary decision tree
B) Brainstorming ideas
C) Usability testing
D) Regression testing
Answer: B
Q121. Sketching allows teams to:
A) Design backend APIs
B) Visually test multiple interface ideas
C) Test database models
D) Avoid user feedback
Answer: B

Q122. Personas are based on:


A) Fictional assumptions
B) Marketing ads
C) User research and observation
D) Server logs
Answer: C

Q123. Storyboarding is typically used in:


A) Coding
B) Wireframe development
C) Mapping user scenarios and interactions
D) System administration
Answer: C

Q124. A persona helps:


A) Reduce server time
B) Replace analytics
C) Understand target user behavior and needs
D) Hide test results
Answer: C

Q125. Design Thinking is effective for solving:


A) Hardware issues
B) Complex, human-centered problems
C) Compiler errors
D) Load balancing
Answer: B

Q126. Which stage of Design Thinking requires framing user challenges?


A) Prototype
B) Define
C) Test
D) Evaluate
Answer: B

Q127. Mental models are useful in:


A) Improving layout color
B) Tracking cookies
C) Aligning design with user expectations
D) Monitoring server ports
Answer: C

Q128. A mismatch between system behavior and mental model leads to:
A) Delight
B) Performance
C) Confusion
D) System updates
Answer: C

Q129. Sketching is generally:


A) High-fidelity prototyping
B) Final UI creation
C) Quick, rough, low-fidelity ideation
D) Static coding model
Answer: C

Q130. Personas help avoid:


A) Excess testing
B) UI issues
C) One-size-fits-all designs
D) Load issues
Answer: C

Q131. A Design Thinking mindset encourages:


A) Fear of iteration
B) Designer bias
C) User-focused creativity and empathy
D) Monolithic planning
Answer: C

Q132. A key input for persona creation is:


A) Server analytics
B) Fiction writing
C) Real interviews and user behavior analysis
D) CSS templates
Answer: C

Q133. Storyboards show:


A) User journeys and interaction steps
B) HTML structure
C) Code versions
D) UI animations
Answer: A

Q134. Conceptual design helps define:


A) Security architecture
B) Overall structure and function before visuals
C) Final CSS
D) Database relations
Answer: B

Q135. Sketches can help:


A) Create final layouts
B) Stimulate creative discussion
C) Build backend
D) Validate hosting plans
Answer: B

Q136. Which tool is commonly used for sketching?


A) Post-it notes and pen
B) Python IDE
C) SQL console
D) HTML editor
Answer: A

Q137. A persona includes:


A) RAM specs
B) UI modules
C) Background, goals, frustrations
D) Load test result
Answer: C

Q138. Design Thinking emphasizes:


A) Backend security
B) UI color testing
C) Understanding users through empathy
D) Pixel-perfect graphics
Answer: C

Q139. A conceptual model includes:


A) Code flowcharts
B) Backend schemas
C) Abstract representation of system behavior
D) Hosting setups
Answer: C

Q140. Empathy helps teams to:


A) Analyze server memory
B) Understand what users need, feel, and struggle with
C) Track login stats
D) Evaluate technical specs
Answer: B

Q141. Divergent thinking results in:


A) System crashes
B) Broader solution space
C) Load time decrease
D) Uniform structure
Answer: B

Q142. A well-designed persona avoids:


A) User quotes
B) Stereotyping and bias
C) Contextual data
D) Goals
Answer: B

Q143. Sketching is valuable because:


A) It defines brand identity
B) It improves SQL structure
C) It helps test visual ideas early and cheaply
D) It avoids feedback
Answer: C
Q144. Mental models originate from:
A) App design
B) User's personal experiences
C) Backend errors
D) Typography
Answer: B

Q145. A storyboard frame represents:


A) A backend service
B) A single step in a user interaction
C) A server process
D) A log file
Answer: B

Q146. Personas guide:


A) Hosting providers
B) Content generation
C) User-focused design decisions
D) Security updates
Answer: C

Q147. Which phase uses brainstorming most directly?


A) Ideate
B) Test
C) Define
D) Debug
Answer: A

Q148. Design Thinking helps teams:


A) Skip testing
B) Ignore emotions
C) Innovate based on user understanding
D) Code faster
Answer: C

Q149. Sketches are usually:


A) Final high-fidelity screens
B) Backend code
C) Initial low-fidelity visuals
D) Functional APIs
Answer: C

Q150. The goal of conceptual design is to:


A) Create pixel visuals
B) Generate SQL
C) Build a mental structure of system interaction
D) Add APIs
Answer: C
Q151. Personas are fictional but:
A) Based on real user data
B) Based on creative writing
C) Based on wireframes
D) Ignored in agile
Answer: A

Q152. Mental model mismatch can result in:


A) Smooth navigation
B) User trust
C) Frustration and errors
D) Higher sales
Answer: C

Q153. Sketches allow:


A) Legal approval
B) Coding efficiency
C) Fast design validation
D) Server balancing
Answer: C

Q154. Which of the following is NOT a design thinking phase?


A) Empathize
B) Define
C) Ideate
D) Validate server logs
Answer: D

Q155. A good persona helps avoid:


A) Brand development
B) Scope alignment
C) Misguided assumptions about user needs
D) UI performance issues
Answer: C

Q156. Ideation requires:


A) Database backup
B) Rapid code generation
C) Creativity without judgment
D) Security audit
Answer: C

Q157. Which method helps visualize system logic before coding?


A) Empathy map
B) Conceptual design
C) Load test
D) Deployment pipeline
Answer: B

Q158. Storyboards are best used to:


A) Represent visual transitions in a user’s task
B) Encrypt data
C) Define admin permissions
D) Run A/B tests
Answer: A

Q159. Divergent thinking results in:


A) Technical documentation
B) A wide range of ideas
C) Narrow final answers
D) Execution time logs
Answer: B

Q160. Empathy is used during which phase?


A) Define
B) Empathize
C) Prototype
D) Evaluate
Answer: B
Q161. Ideation helps teams to:
A) Focus only on branding
B) Generate creative solutions to user problems
C) Perform server maintenance
D) Improve encryption
Answer: B

Q162. A user persona helps prevent:


A) Feature alignment
B) Code redundancy
C) Design decisions based on assumptions
D) System architecture issues
Answer: C

Q163. Which tool can best be used in early ideation?


A) Photoshop
B) Pen and paper
C) Load balancer
D) Java framework
Answer: B

Q164. Mental models are shaped by:


A) The designer’s opinion
B) App themes
C) User’s past experiences with similar systems
D) Server security levels
Answer: C

Q165. Sketches encourage:


A) High-fidelity visuals
B) Early feedback and exploration
C) Page optimization
D) Final decision-making
Answer: B

Q166. Which method represents a user’s thinking?


A) Testing scenario
B) Flow diagram
C) Mental model
D) Color chart
Answer: C

Q167. Personas are created from:


A) Imaginary use cases
B) Creative fiction
C) Field research, interviews, and user behavior
D) Code documentation
Answer: C

Q168. Which of the following best represents the Define phase?


A) Creating visuals
B) Writing unit tests
C) Synthesizing findings into user problems
D) Wireframing
Answer: C

Q169. Sketching is part of which phase?


A) Deploy
B) Empathize
C) Ideate
D) Debug
Answer: C

Q170. What drives empathy in Design Thinking?


A) Server performance
B) Observing and connecting with users
C) UX color styles
D) Log filters
Answer: B

Q171. The goal of storyboarding is to:


A) Create databases
B) Automate code
C) Show user journey step-by-step
D) Style components
Answer: C

Q172. A good persona should NOT include:


A) Realistic goals
B) Fictional names
C) Technical specs of user’s phone
D) Behavior patterns
Answer: C

Q173. Sketching helps teams to:


A) Program features
B) Quickly explore multiple UI directions
C) Create SEO
D) Audit logs
Answer: B

Q174. Which is a symptom of mental model mismatch?


A) User delight
B) Clear navigation
C) User confusion and abandonment
D) Efficient flow
Answer: C

Q175. Personas are essential because they:


A) Secure logins
B) Represent system APIs
C) Make users relatable to the team
D) Act as wireframes
Answer: C

Q176. Design Thinking encourages:


A) Linear planning
B) Rigid structure
C) Iterative exploration and creativity
D) Predefined workflows only
Answer: C

Q177. Conceptual models define:


A) App themes
B) Code test cases
C) High-level logic of system interaction
D) Graphic branding
Answer: C

Q178. Which is not a typical persona component?


A) Goals
B) Frustrations
C) Favorite color
D) Behavior
Answer: C

Q179. Ideation benefits from:


A) Server monitoring
B) Creative, non-judgmental brainstorming
C) Wireframe fidelity
D) Performance charts
Answer: B

Q180. Empathy leads to:


A) Misalignment
B) Better system uptime
C) Solutions aligned with user needs
D) UI rendering bugs
Answer: C

Q181. Mental model mapping helps:


A) Improve server specs
B) Match user expectations with system behavior
C) Debug CSS
D) Run simulations
Answer: B

Q182. Sketching before prototyping allows:


A) Creative risk and discussion
B) Final feature lock
C) Bug tracking
D) Performance load check
Answer: A

Q183. Personas are used in UX to:


A) Monitor data usage
B) Write back-end APIs
C) Design with specific users in mind
D) List HTML tags
Answer: C

Q184. Design Thinking applies best to:


A) Known, repeatable solutions
B) Ambiguous, user-centered problems
C) Hardware design
D) Animation control
Answer: B

Q185. Storyboards are different from wireframes because they:


A) Use backend diagrams
B) Focus on emotional flow and tasks
C) Display layout grids
D) Map data relations
Answer: B

Q186. A conceptual model provides:


A) Page CSS
B) Final interface details
C) Mental structure of functionality
D) File encryption
Answer: C

Q187. A mental model is influenced by:


A) User interface design
B) Prior digital experiences
C) Application language
D) App size
Answer: B

Q188. A persona's “pain points” refer to:


A) Technical problems
B) Backend issues
C) Frustrations or difficulties the user faces
D) Color mismatch
Answer: C

Q189. A prototype is more:


A) Detailed than a sketch
B) Sketchy
C) Abstract
D) Analytical
Answer: A

Q190. Design Thinking is fundamentally:


A) User-driven
B) Hardware focused
C) A marketing tool
D) UI scripting method
Answer: A

Q191. Personas improve UX by:


A) Increasing code reuse
B) Simplifying scripts
C) Focusing on real user needs
D) Reducing hosting cost
Answer: C

Q192. Sketching is a good way to:


A) Design final backend
B) Test system cache
C) Iterate early with visual ideas
D) Test security
Answer: C

Q193. A mental model mismatch can be avoided by:


A) Adding memory
B) Improving database
C) Aligning system design with user expectations
D) Using APIs
Answer: C

Q194. Storyboarding helps UX designers to:


A) Simulate database load
B) Capture user context and flow
C) Program faster
D) Generate login forms
Answer: B

Q195. Which Design Thinking phase creates many creative options?


A) Define
B) Prototype
C) Ideate
D) Evaluate
Answer: C

Q196. Personas help create:


A) A general-purpose UI
B) Security tokens
C) Focused and relevant user experiences
D) System-level tests
Answer: C

Q197. Conceptual design includes:


A) Feature code
B) API schema
C) Task flow and interaction structure
D) Network setup
Answer: C

Q198. Sketches are:


A) High-detail UI
B) Blueprint for deployment
C) Informal, flexible representations of design ideas
D) Server documents
Answer: C
Q199. Design Thinking focuses on:
A) Developer tools
B) Hardware bugs
C) Understanding problems before solving
D) Backward compatibility
Answer: C

Q200. Which best defines empathy in UX?


A) Secure login
B) Feeling what the user feels to solve real problems
C) Creating code
D) Enabling 3D layout
Answer: B
Q201. What is a wireframe in UI/UX design?
A) Final colorful layout
B) Basic visual guide representing interface layout
C) Code structure
D) API function
Answer: B

Q202. Wireframes are usually:


A) Fully interactive
B) Visual-only design templates
C) Low-fidelity visual mockups
D) Final design elements
Answer: C

Q203. Which of the following is a UX goal?


A) Add complex animations
B) Increase backend queries
C) Improve task efficiency and user satisfaction
D) Reduce wireframes
Answer: C

Q204. UX metrics help measure:


A) Code readability
B) Interface aesthetics
C) User experience quantitatively
D) Design file size
Answer: C

Q205. A key reason to use wireframes is:


A) Reduce battery usage
B) Track traffic
C) Plan screen layout and user flow
D) Design API routes
Answer: C
Q206. A good UX goal should be:
A) General and vague
B) Focused on UI color
C) Specific, measurable, and user-focused
D) Based on developer comfort
Answer: C

Q207. A common UX metric is:


A) Screen brightness
B) Task completion rate
C) RAM usage
D) App installation size
Answer: B

Q208. Which tool is often used to create wireframes?


A) Python
B) MySQL
C) Figma
D) Docker
Answer: C

Q209. What does a wireframe typically exclude?


A) Fonts and images
B) Navigation structure
C) Button placement
D) Screen hierarchy
Answer: A

Q210. What is measured by time-on-task in UX metrics?


A) Network delay
B) User’s time spent completing a task
C) Server boot-up
D) Storage consumption
Answer: B

Q211. UX metrics can be used to:


A) Track developer progress
B) Generate marketing slogans
C) Evaluate usability and performance
D) Replace UI testing
Answer: C

Q212. UX goals are aligned with:


A) Backend features
B) Developer logs
C) Business and user success criteria
D) App encryption
Answer: C
Q213. What defines a successful wireframe?
A) Server response rate
B) Detailed code logic
C) Clarity in structure, layout, and flow
D) Number of layers
Answer: C

Q214. UX design production includes:


A) Wireframing, prototyping, and developer handoff
B) SQL scripting
C) CSS templates only
D) Testing backends
Answer: A

Q215. Which is a tool for wireframing and prototyping?


A) Visual Studio
B) Postman
C) Balsamiq
D) MongoDB
Answer: C

Q216. What is the purpose of a clickable wireframe?


A) Add backend logic
B) Generate marketing data
C) Simulate navigation without visual design
D) Optimize code
Answer: C

Q217. One way to measure UX success is by:


A) Database size
B) Task error rate
C) Code modularity
D) Server CPU usage
Answer: B

Q218. UX design production results in:


A) User flow improvements and interaction prototypes
B) Source code
C) Data storage
D) Security planning
Answer: A

Q219. High-fidelity wireframes include:


A) Backend behavior
B) Placeholder logic
C) Fonts, colors, and branding
D) Server log output
Answer: C

Q220. What does a design spec document provide?


A) UX testing results
B) Detailed UI requirements for developers
C) Server paths
D) Login authentication
Answer: B
Q221. Which of the following is a quantitative UX metric?
A) Font style
B) Task success rate
C) Button color
D) Layout trend
Answer: B

Q222. UX goals must always be:


A) Developer-friendly
B) Cost-optimized
C) Measurable and tied to user needs
D) Based on industry colors
Answer: C

Q223. What is the role of a wireframe in UX design?


A) Visual branding
B) Creating logos
C) Laying out content and interface elements
D) Choosing backend architecture
Answer: C

Q224. One UX metric used to evaluate user performance is:


A) Frame rate
B) Emotional feedback
C) Error rate
D) Security token time
Answer: C

Q225. Design production refers to:


A) Debugging
B) Creating APIs
C) Translating UX ideas into interactive prototypes
D) Server scripting
Answer: C

Q226. Which of the following best defines a low-fidelity wireframe?


A) High-res mockup
B) Sketch showing basic UI structure
C) Server-side drawing
D) HTML template
Answer: B

Q227. High time-on-task usually indicates:


A) User frustration or inefficiency
B) More productivity
C) Better engagement
D) System updates
Answer: A

Q228. Wireframes typically contain:


A) Full interaction
B) Button placement and screen flow
C) Animations
D) System logs
Answer: B

Q229. UX production includes collaboration between:


A) Data analysts and testers
B) Designers, developers, and researchers
C) CEOs and marketing
D) Database admins
Answer: B

Q230. What is the ideal goal of UX metrics?


A) Code linting
B) Enhancing aesthetic quality
C) Quantifying user experience
D) Reducing color usage
Answer: C

Q231. In UX production, "handoff" refers to:


A) Server migration
B) Passing designs to development teams
C) Deleting backup
D) API testing
Answer: B

Q232. Which of the following is a UX success indicator?


A) Low task error rate
B) High CPU usage
C) Frequent page reloads
D) Large page size
Answer: A

Q233. Wireframes help teams:


A) Debug code
B) Avoid visuals
C) Align layout expectations before development
D) Choose web hosting
Answer: C

Q234. A/B testing is a method to:


A) Compare user responses to design variations
B) Train developers
C) Install themes
D) Balance server load
Answer: A

Q235. What does “UX goal alignment” ensure?


A) Server optimization
B) Design supports user needs and business outcomes
C) Colors match brand
D) Frontend matches backend
Answer: B

Q236. Which of the following is NOT usually part of a wireframe?


A) Navigation layout
B) Brand-specific colors
C) Placeholder text
D) Button positions
Answer: B

Q237. Design production process begins after:


A) Server log analysis
B) UI testing
C) Design validation
D) Marketing launch
Answer: C

Q238. Wireframes serve as:


A) Backend documentation
B) Layout and navigation planning tools
C) API routes
D) SEO strategies
Answer: B

Q239. A key benefit of UX metrics is:


A) Helping developers write CSS
B) Making assumptions about user needs
C) Providing data to support design improvements
D) Tracking software versions
Answer: C

Q240. When is it best to use high-fidelity wireframes?


A) Early ideation
B) Final design approval and developer handoff
C) Debugging
D) User interviews
Answer: B
Q241. Which UX metric directly relates to efficiency?
A) Number of images
B) Task completion time
C) Server load
D) Number of screens
Answer: B

Q242. Wireframes are most helpful during which design stage?


A) Market testing
B) Early layout planning
C) Performance optimization
D) Server migration
Answer: B

Q243. What is the main goal of UX metrics?


A) Improve system caching
B) Evaluate user behavior quantitatively
C) Change backend code
D) Animate layout
Answer: B

Q244. Wireframes focus on:


A) UI layout and functionality, not visuals
B) Animation effects
C) Backend security
D) Password encryption
Answer: A

Q245. What tool is NOT typically used for wireframing?


A) Balsamiq
B) Figma
C) Sketch
D) XAMPP
Answer: D

Q246. Task success rate is defined as:


A) User memory recall
B) Percentage of users who complete a given task successfully
C) Design feedback score
D) Network load
Answer: B

Q247. A UX designer uses metrics to:


A) Hide errors
B) Make backend reports
C) Analyze usability and inform iterations
D) Change programming language
Answer: C

Q248. A good wireframe:


A) Includes full animations
B) Is detailed and pixel-perfect
C) Shows layout, flow, and element placement
D) Runs backend functions
Answer: C

Q249. High-fidelity wireframes are ideal for:


A) Stakeholder reviews
B) Brainstorming
C) Bug fixing
D) Conceptual modeling
Answer: A

Q250. UX production includes which of the following?


A) Creating marketing emails
B) Sketching, prototyping, validating, and handoff
C) UI coloring only
D) Installing plug-ins
Answer: B

Q251. What is one benefit of using a clickable prototype over a static wireframe?
A) Lower development time
B) Realistic interaction testing
C) Brand design
D) Typography consistency
Answer: B

Q252. Which is an example of a high-level UX goal?


A) Reduce loading time
B) Increase file size
C) Add more JavaScript
D) Confuse user to explore more
Answer: A

Q253. The difference between a wireframe and a mockup is:


A) Wireframes include code
B) Wireframes show structure, mockups show visual design
C) Mockups are more abstract
D) Both are prototypes
Answer: B

Q254. UX metrics are best gathered through:


A) Observation and logging during real tasks
B) Database queries
C) HTML analysis
D) UI downloads
Answer: A

Q255. A UX handoff should include:


A) JavaScript files
B) PDF of business model
C) Design specs, assets, and interaction guidelines
D) Email list
Answer: C

Q256. What is the importance of feedback loops in UX design production?


A) They add server memory
B) They help teams iterate based on test results
C) They reduce click rate
D) They replace design testing
Answer: B

Q257. In wireframes, elements like buttons and inputs are:


A) Decorated and styled
B) Shown with content labels and placeholder text
C) Animated
D) Color-coded
Answer: B

Q258. Which metric shows if users struggle with a task?


A) Success rate
B) Error rate
C) Color palette
D) Server time
Answer: B

Q259. What happens in the production phase of UX design?


A) Coding the backend
B) Testing SEO
C) Building prototypes and finalizing design
D) Writing SQL
Answer: C

Q260. Which phase comes immediately after wireframing?


A) Deployment
B) Ideation
C) Prototyping
D) Hosting
Answer: C
Q261. A wireframe provides:
A) Backend schema
B) Visual hierarchy and layout planning
C) Real data visualization
D) Browser security
Answer: B

Q262. Which of the following is a subjective UX metric?


A) Task error rate
B) Time on task
C) Satisfaction rating
D) Click-through rate
Answer: C

Q263. UX production finalizes:


A) Only visual styling
B) HTML rendering
C) High-fidelity design and handoff for development
D) Test cases
Answer: C

Q264. A low task success rate indicates:


A) High efficiency
B) UX failure
C) High engagement
D) Server overload
Answer: B

Q265. A good UX goal focuses on:


A) Brand visuals
B) User delight and goal completion
C) Developer availability
D) File conversion
Answer: B

Q266. Which is a tool for both wireframing and prototyping?


A) Notepad++
B) Adobe XD
C) FileZilla
D) Firebase
Answer: B

Q267. The purpose of interactive wireframes is to:


A) Secure backend access
B) Simulate user interactions
C) Encrypt passwords
D) Track cookies
Answer: B

Q268. Wireframes are built during which stage?


A) Requirement extraction
B) Ideation and design planning
C) System optimization
D) Deployment
Answer: B

Q269. Which of these is a usability-focused UX metric?


A) Server access time
B) Error rate
C) Encryption key size
D) Content size
Answer: B

Q270. UX production typically results in:


A) Final branding documents
B) Hosting reports
C) A developer-ready interactive prototype
D) JavaScript functions
Answer: C

Q271. UX metrics must be:


A) Assumption-based
B) Server-focused
C) Measurable and task-related
D) Network-driven
Answer: C

Q272. What’s a benefit of a high-fidelity prototype?


A) Faster queries
B) More abstraction
C) More detailed and interactive design experience
D) Lighter memory usage
Answer: C

Q273. A wireframe is:


A) A detailed user flow chart
B) A system test
C) A basic structural layout of an interface
D) A browser log file
Answer: C

Q274. A UX success metric could be:


A) Time spent loading images
B) System cache size
C) Task completion rate
D) Layout brightness
Answer: C
Q275. Design production is the phase where:
A) Wireframes are built
B) Conceptual models are discussed
C) Design is translated into working interfaces
D) Unit testing is performed
Answer: C

Q276. UX metric: "Time on task" evaluates:


A) Code load
B) Interaction time needed to complete an action
C) User emotion
D) Hosting time
Answer: B

Q277. Wireframes are often created before:


A) Personas
B) Backend setup
C) Visual mockups
D) System architecture
Answer: C

Q278. A UX goal should include:


A) Server path
B) Measurable criteria like task success or delight
C) Backend modules
D) Animation templates
Answer: B

Q279. The purpose of UX handoff is to:


A) Transfer backend code
B) Provide developers with design assets and specifications
C) Disable buttons
D) Share cookies
Answer: B

Q280. A wireframe guides:


A) Backend logs
B) Visual coding
C) UI layout and user journey planning
D) RAM usage
Answer: C

Q281. High error rate means:


A) Clear design
B) Poor UX usability
C) Better functionality
D) Optimized speed
Answer: B
Q282. Wireframes should be:
A) Detailed with colors
B) Functionally coded
C) Quick, low-fidelity sketches
D) Security tested
Answer: C

Q283. What comes after UX design production?


A) Marketing launch
B) Development handoff
C) Hosting setup
D) Font selection
Answer: B

Q284. Which element is commonly left out in wireframes?


A) Button layout
B) Font styles
C) Navigation flow
D) Screen hierarchy
Answer: B

Q285. Time-on-task is most helpful to measure:


A) Server response
B) User performance and efficiency
C) Code depth
D) Admin approval
Answer: B

Q286. A/B testing is used during UX production to:


A) Test APIs
B) Compare UI versions
C) Install plug-ins
D) Secure data
Answer: B

Q287. Design specs in UX contain:


A) RAM settings
B) Screen layouts, UI elements, spacing
C) Server logs
D) Source code
Answer: B

Q288. A prototype allows:


A) Image testing
B) Early user interaction testing
C) Code deployment
D) CSS setup
Answer: B

Q289. Which tool is best for UX design and handoff?


A) Figma
B) Terminal
C) Excel
D) Visual Basic
Answer: A

Q290. UX metric benchmarks are used to:


A) Replace testing
B) Compare before-and-after improvements
C) Style the layout
D) Reduce loading time
Answer: B

Q291. Wireframes improve team collaboration by:


A) Showing backend dependencies
B) Sharing code
C) Providing a shared visual reference
D) Compressing images
Answer: C

Q292. A good UX goal must be tied to:


A) Brand colors
B) User success
C) Debugging
D) Hosting
Answer: B

Q293. UX metrics help designers:


A) Change SQL
B) Replace visuals
C) Justify design decisions with data
D) Optimize backend
Answer: C

Q294. Design production ends with:


A) Prototype validation and developer-ready assets
B) Data entry
C) Brand identity
D) SEO testing
Answer: A

Q295. Wireframe annotations are used to:


A) Add code
B) Explain layout and element behavior
C) Encrypt visuals
D) Test UI
Answer: B

Q296. A major benefit of wireframes is:


A) Animating buttons
B) Guiding screen structure before visual design
C) Showing RAM use
D) Automating features
Answer: B

Q297. Click-through rate is a:


A) Usability metric
B) Server delay
C) Data encryption method
D) System error
Answer: A

Q298. In UX, validation happens through:


A) Emotional testing
B) Data-based evaluation and feedback loops
C) CSS review
D) Coding velocity
Answer: B

Q299. UX production bridges the gap between:


A) Code and wireframes
B) Prototypes and visual layout
C) Concept and implementation
D) Server and user
Answer: C

Q300. Task flow diagrams are often paired with:


A) Sketches
B) Wireframes
C) High-fidelity prototypes
D) Backend scripts
Answer: B
Q301. What is a prototype in UI/UX?
A) Final product
B) Early interactive model of a design
C) Test server
D) Static document
Answer: B

Q302. Paper prototypes are:


A) Final UI models
B) High-fidelity design systems
C) Hand-drawn representations for quick feedback
D) HTML templates
Answer: C

Q303. What is the main goal of prototyping?


A) Building backend APIs
B) Validating user interactions early
C) Speeding up the server
D) Writing production code
Answer: B

Q304. Low-fidelity prototypes are used for:


A) Testing memory usage
B) Rough interaction design and feedback
C) Secure UI encryption
D) Performance debugging
Answer: B

Q305. A clickable prototype is:


A) A non-functional layout
B) Fully coded backend
C) Simulated interactive UI
D) Wireframe only
Answer: C

Q306. What makes paper prototyping effective?


A) Easy server setup
B) Inexpensive, quick, and interactive testing
C) Supports high-end visuals
D) Integrates databases
Answer: B

Q307. SE-UX integration ensures that:


A) Designers only focus on color
B) UX design aligns with engineering processes
C) Development is skipped
D) Server is optimized
Answer: B

Q308. The fidelity of a prototype refers to:


A) Network strength
B) Realism and interactivity level
C) RAM efficiency
D) Number of colors
Answer: B

Q309. Why integrate UX into software engineering?


A) Reduce branding
B) Improve source code
C) Deliver better, user-friendly software
D) Cut animation time
Answer: C

Q310. Which is best used in early design feedback?


A) High-fidelity prototype
B) Live product
C) Paper prototype
D) SQL schema
Answer: C

Q311. Prototyping encourages:


A) Final coding
B) Legal approval
C) Iterative testing and learning
D) Server partitioning
Answer: C

Q312. High-fidelity prototypes include:


A) Hand-drawn sketches
B) Backend code
C) Fonts, images, and animations
D) Flowcharts
Answer: C

Q313. Paper prototyping is best for:


A) Finalizing layouts
B) Presenting animations
C) Testing concepts quickly
D) Launching products
Answer: C

Q314. SE–UX integration helps avoid:


A) UI collaboration
B) Misalignment between design and implementation
C) Wireframe feedback
D) Server load
Answer: B

Q315. One benefit of prototyping is:


A) Avoiding testing
B) Increasing development time
C) Reducing misunderstandings between stakeholders
D) Enhancing system logs
Answer: C

Q316. Prototypes can be used to:


A) Replace final code
B) Run servers
C) Simulate interaction and test flow
D) Create passwords
Answer: C

Q317. Software Engineering (SE) focuses more on:


A) Visual themes
B) Technical implementation
C) Emotions
D) Color psychology
Answer: B

Q318. UX focuses on:


A) Hardware
B) Developer tools
C) User needs and satisfaction
D) Network speeds
Answer: C

Q319. Paper prototypes help reduce:


A) Testing clarity
B) Resource usage during design
C) User involvement
D) UI visuals
Answer: B

Q320. Prototypes help validate:


A) Hosting plan
B) System logs
C) User experience and design flow
D) Code deployment
Answer: C
Q321. What’s the advantage of paper prototyping over digital prototyping?
A) Detailed graphics
B) Backend integration
C) Speed and simplicity
D) Final visuals
Answer: C

Q322. A high-fidelity prototype is useful for:


A) Final branding decisions
B) Coding algorithms
C) User testing with realistic visuals and interactions
D) Sketching concepts
Answer: C

Q323. Which of the following is a typical tool for digital prototyping?


A) MySQL
B) Figma
C) Apache
D) Git
Answer: B

Q324. In SE–UX collaboration, developers benefit from:


A) UI colors
B) Clear design specifications and logic
C) Server logs
D) Marketing materials
Answer: B

Q325. The term “fidelity” in prototyping refers to:


A) File size
B) Realism of design and interactivity
C) Code structure
D) Encryption
Answer: B

Q326. Paper prototypes are:


A) High-cost methods
B) Slower than coding
C) Effective for low-tech user testing
D) Rarely used
Answer: C

Q327. Why is SE–UX integration important in agile workflows?


A) It improves backend performance
B) It aligns fast-paced development with user needs
C) It saves graphic design time
D) It reduces team sizes
Answer: B

Q328. A prototype can help in:


A) Hosting deployment
B) App monetization
C) Detecting usability issues early
D) Source code creation
Answer: C

Q329. During SE–UX integration, UX designers must:


A) Learn Python
B) Focus only on aesthetics
C) Collaborate with devs on interaction behavior
D) Debug database
Answer: C
Q330. An interactive prototype allows users to:
A) Watch tutorials
B) Use and navigate the design as if it were real
C) Open source code
D) Access admin panel
Answer: B

Q331. One downside of paper prototyping is:


A) Low cost
B) No interactivity for remote testing
C) Fast feedback
D) Quick sketching
Answer: B

Q332. What is the first step in creating a paper prototype?


A) Add animations
B) Draw layout of interface screens
C) Connect database
D) Upload to server
Answer: B

Q333. In SE–UX collaboration, UX insights contribute to:


A) Animation speed
B) System testing
C) Better-informed software features
D) CSS class naming
Answer: C

Q334. High-fidelity prototypes are most useful:


A) At the final development handoff
B) Before ideation
C) During requirement gathering
D) After server deployment
Answer: A

Q335. What type of prototype allows quick iteration before development?


A) HTML page
B) Wireframe
C) Paper prototype
D) Software demo
Answer: C

Q336. Why involve users during prototyping?


A) To finalize the code
B) To test server performance
C) To gather feedback and refine UX
D) To compare hosting plans
Answer: C
Q337. A prototype is a:
A) Final product
B) Fully functional backend
C) Model of user experience for testing
D) UI theme
Answer: C

Q338. Design validation is often done using:


A) Wireframes only
B) Clickable prototypes and user testing
C) Raw code
D) System logs
Answer: B

Q339. During SE–UX integration, both teams must:


A) Share databases
B) Work in isolation
C) Communicate user expectations and technical constraints
D) Use the same IDE
Answer: C

Q340. SE–UX integration is best when:


A) UX is skipped
B) Testing is outsourced
C) Collaboration begins from early design
D) Colors are finalized
Answer: C
Q341. The main benefit of prototyping in UX is:
A) Saving hosting costs
B) Coding faster
C) Early identification of design issues
D) Reducing font load
Answer: C

Q342. A mid-fidelity prototype may include:


A) Full animations
B) Hand-drawn sketches
C) Basic visuals with limited interactivity
D) Admin dashboards
Answer: C

Q343. The purpose of SE–UX integration is to:


A) Create test cases
B) Align UX goals with engineering realities
C) Share passwords
D) Enable SEO
Answer: B
Q344. Which of the following would be best for remote user testing?
A) Paper prototype
B) Interactive digital prototype
C) Wireframe
D) Mood board
Answer: B

Q345. Paper prototypes are best used when:


A) Bandwidth is low
B) Users are highly technical
C) Quick feedback is needed before digital design
D) Database testing is required
Answer: C

Q346. UX designers use prototypes to:


A) Code backends
B) Hide flaws
C) Test and refine interface behavior
D) Write SQL
Answer: C

Q347. SE–UX collaboration can fail if:


A) Teams work in silos without communication
B) Sketching is used
C) Prototypes are shared
D) Stakeholders are informed
Answer: A

Q348. High-fidelity prototypes simulate:


A) Raw data flow
B) Interaction, visuals, and transitions
C) Backend APIs
D) Storage memory
Answer: B

Q349. During SE–UX integration, designers can:


A) Control hosting
B) Test bandwidth
C) Advocate for user needs in implementation
D) Encrypt backend
Answer: C

Q350. Prototyping supports which development model best?


A) Waterfall
B) Spiral
C) Agile
D) Black-box
Answer: C

Q351. A clickable prototype provides:


A) Visual flow and test navigation
B) Final HTML
C) SEO tags
D) Hosting setup
Answer: A

Q352. SE–UX integration requires:


A) Same programming language
B) Designer-developer collaboration
C) Ignoring UI
D) Testing load balancer
Answer: B

Q353. A benefit of paper prototyping is:


A) Easy data export
B) Reduces system crash
C) Supports quick user feedback
D) Faster SQL queries
Answer: C

Q354. In SE–UX, UX team’s role is to:


A) Debug code
B) Design server architecture
C) Represent the user’s perspective throughout development
D) Handle security
Answer: C

Q355. A mid-fidelity prototype includes:


A) Final colors and transitions
B) Backend functions
C) Grey-scale screens with interactive buttons
D) Static sketches
Answer: C

Q356. A prototype allows validation of:


A) File compression
B) Network logs
C) Design assumptions and user workflows
D) Database indexes
Answer: C

Q357. SE–UX integration improves:


A) Server response
B) UI aesthetics
C) Feature relevance and usability
D) Memory allocation
Answer: C

Q358. High-fidelity prototypes should be created:


A) Before user interviews
B) Right after paper testing
C) During development handoff
D) At system launch
Answer: C

Q359. Involving engineers in early UX discussions helps:


A) Avoid bandwidth issues
B) Track user accounts
C) Align feasibility and implementation early
D) Prevent frontend rendering
Answer: C

Q360. Which of the following best describes prototyping in UX?


A) Final design release
B) Draft version for testing ideas and interactions
C) Legal documentation
D) System logs
Answer: B
Q361. One main goal of SE–UX integration is to:
A) Keep UX and dev separate
B) Use cloud hosting
C) Collaborate early between design and development
D) Delay testing
Answer: C

Q362. Prototypes allow testing of:


A) CSS versions
B) Network drivers
C) User tasks and flows
D) Server latency
Answer: C

Q363. High-fidelity prototypes are more effective for:


A) Early brainstorming
B) Colorless sketches
C) Stakeholder presentations and usability tests
D) Server configurations
Answer: C

Q364. In UX, prototyping is essential because it:


A) Skips testing
B) Confirms backend specs
C) Helps visualize and test ideas early
D) Encrypts data
Answer: C

Q365. SE–UX integration requires what type of team culture?


A) Waterfall structure
B) Siloed development
C) Cross-functional collaboration
D) Designer-only decision making
Answer: C

Q366. Paper prototyping is least useful for:


A) Gathering user feedback
B) Testing interaction flow
C) Simulating final animations
D) Exploring concepts cheaply
Answer: C

Q367. The output of prototyping is:


A) Deployed software
B) Full-stack architecture
C) Tested design concepts
D) Final database schema
Answer: C

Q368. In agile, when is prototyping most valuable?


A) Post-launch
B) After branding
C) Early and iteratively
D) During database tuning
Answer: C

Q369. A key reason to prototype before building is to:


A) Increase budget
B) Delay delivery
C) Minimize development rework
D) Finalize server configuration
Answer: C

Q370. In SE–UX workflows, user feedback should:


A) Be skipped
B) Be gathered only after release
C) Drive iteration during prototyping
D) Focus on passwords
Answer: C

Q371. What is a limitation of paper prototypes?


A) High cost
B) No early feedback
C) No digital interactivity
D) Excessive colors
Answer: C

Q372. A prototype's primary goal is to:


A) Track server errors
B) Replace engineering
C) Improve and validate user flows
D) Create animations
Answer: C

Q373. A UI engineer uses a high-fidelity prototype to:


A) Run system logs
B) Debug SQL
C) Build production-ready interfaces
D) Store backups
Answer: C

Q374. What drives prototype iteration?


A) Hosting cost
B) User feedback and usability insights
C) Coding constraints
D) Marketing trends
Answer: B

Q375. The main use of prototyping is to:


A) Add functionality
B) Improve brand identity
C) Test ideas before development
D) Validate backend
Answer: C

Q376. A clickable prototype simulates:


A) HTML hosting
B) Final deployment
C) User interaction through screen transitions
D) Developer performance
Answer: C

Q377. SE–UX integration prevents:


A) Rapid testing
B) Design confusion during development
C) Frontend builds
D) Sketching errors
Answer: B

Q378. Paper prototyping can be digitized by:


A) Coding in C++
B) Photographing and uploading sketches
C) Hosting on cloud
D) Integrating APIs
Answer: B

Q379. Effective SE–UX collaboration includes:


A) Strict boundaries
B) Avoiding design input
C) Shared understanding of user tasks
D) Backend-first delivery
Answer: C

Q380. A UX team can use what tool to create a high-fidelity prototype?


A) Post-it notes
B) Terminal
C) Adobe XD
D) WordPad
Answer: C

Q381. One key benefit of prototyping is:


A) Shortened codebase
B) Early detection of UX issues
C) Stronger encryption
D) Clearer test cases
Answer: B

Q382. Why are low-fidelity prototypes valuable?


A) To skip user testing
B) For emotional impact
C) To quickly explore layout and flow
D) To optimize RAM
Answer: C

Q383. In SE–UX, aligning mental models helps:


A) App branding
B) Server uptime
C) Meet user expectations effectively
D) Avoid paper usage
Answer: C

Q384. Which of these describes SE–UX integration best?


A) Handing off designs post-launch
B) Adding more CSS
C) Close cooperation between design and engineering
D) Ignoring feedback
Answer: C

Q385. A high-fidelity prototype includes:


A) Wireframe only
B) Sketches with no content
C) Final visuals, fonts, and partial interactivity
D) Security checks
Answer: C

Q386. SE–UX alignment helps reduce:


A) Design iterations
B) Scope confusion and late-stage design changes
C) Developer testing
D) UI downloads
Answer: B

Q387. Paper prototypes are helpful in:


A) Conceptual testing
B) Server optimization
C) Browser caching
D) Cloud setup
Answer: A

Q388. Which prototyping stage involves the most collaboration?


A) UI polishing
B) Testing backend
C) Iterative testing and refining flow
D) Branding
Answer: C

Q389. The best format for fast user testing is:


A) High-fidelity prototype
B) Paper sketches with task flow
C) HTML/CSS build
D) Interactive dashboard
Answer: B

Q390. High-fidelity prototyping is important when:


A) Testing databases
B) Deploying servers
C) Getting detailed feedback on visual and interaction design
D) Updating CSS
Answer: C

Q391. In software engineering, UX improves:


A) Source control
B) Function reuse
C) Task completion rate and satisfaction
D) Port number usage
Answer: C
Q392. SE–UX integration helps teams:
A) Avoid UX research
B) Code faster
C) Align design choices with technical feasibility
D) Reduce interface detail
Answer: C

Q393. A prototype is “validated” when:


A) Code compiles
B) Tests pass
C) Users complete tasks with ease and satisfaction
D) Designs are printed
Answer: C

Q394. Paper prototypes are most valuable in:


A) Backend review
B) High-fidelity UI
C) Early design brainstorming
D) HTML layout
Answer: C

Q395. Agile encourages:


A) No testing
B) Finalized sketches
C) Continuous prototyping and feedback
D) Delayed collaboration
Answer: C

Q396. A design assumption should be:


A) Ignored
B) Printed
C) Tested via prototyping
D) Skipped in dev
Answer: C

Q397. In SE–UX, cross-discipline teams improve:


A) Code reuse
B) UX validation speed
C) Server uptime
D) Admin login
Answer: B

Q398. Prototypes allow testing of:


A) Final code
B) Feature usability and flow
C) App security
D) Hosting fees
Answer: B
Q399. The closer a prototype is to the final product, the higher its:
A) Cost
B) Aesthetics
C) Fidelity
D) Storage
Answer: C

Q400. UX integration into SE results in:


A) Longer development
B) Better usability, design alignment, and happier users
C) More visual clutter
D) Server optimization
Answer: B
Q401. What is the purpose of UX guidelines?
A) Improve server speed
B) Ensure consistency and usability in interfaces
C) Encrypt user data
D) Optimize load time
Answer: B

Q402. One of Nielsen’s heuristics is:


A) Server monitoring
B) Error prevention
C) Page loading
D) Data compression
Answer: B

Q403. UX guidelines are often derived from:


A) Branding documents
B) User behavior and cognitive psychology
C) Programming standards
D) Internet protocols
Answer: B

Q404. Human memory is limited in:


A) Visual processing
B) Bandwidth
C) Short-term retention
D) RAM size
Answer: C

Q405. A good UI minimizes memory load by:


A) Hiding options
B) Requiring user recall
C) Making information visible
D) Encrypting passwords
Answer: C

Q406. Feedback in UX refers to:


A) Developer responses
B) User surveys
C) System responses to user actions
D) Code reviews
Answer: C

Q407. Which heuristic supports “visibility of system status”?


A) Shneiderman’s law
B) Nielsen’s heuristic
C) ISO 9001
D) GDPR
Answer: B

Q408. Progress indicators are a form of:


A) Animation
B) Backend call
C) Feedback
D) Branding
Answer: C

Q409. Immediate system response helps with:


A) SEO
B) User trust and satisfaction
C) Network speed
D) Admin control
Answer: B

Q410. One guideline to reduce memory load is:


A) Display system state clearly
B) Ask user to remember steps
C) Remove navigation
D) Show logs
Answer: A

Q411. Recognition is better than recall because:


A) Users enjoy guessing
B) It reduces cognitive load
C) It’s more secure
D) It’s faster to program
Answer: B

Q412. In testing, what does “think aloud protocol” involve?


A) Server debug
B) Users speaking their thoughts during tasks
C) Visual analysis
D) Admin input
Answer: B

Q413. Heuristic evaluation is conducted by:


A) System admins
B) Real users
C) Expert reviewers
D) AI tools
Answer: C

Q414. A/B testing compares:


A) Servers
B) UI versions for effectiveness
C) Backend responses
D) Color palettes
Answer: B

Q415. UX testing helps detect:


A) Database errors
B) Programming bugs
C) Usability issues before launch
D) Load balancing
Answer: C

Q416. Shneiderman’s golden rules are about:


A) User interface design principles
B) File compression
C) App testing
D) Server protocol
Answer: A

Q417. User control and freedom means:


A) Restricting navigation
B) Undo/redo and exit options
C) Removing settings
D) Locking user sessions
Answer: B

Q418. A usability goal should be:


A) Server-focused
B) Abstract
C) Specific, measurable, achievable
D) Marketing-driven
Answer: C

Q419. Which cognitive law supports minimal information at a time?


A) Hick’s Law
B) Miller’s Law
C) Fitts’s Law
D) Norman’s Law
Answer: B

Q420. UX testing methods include:


A) Unit testing
B) Heuristic evaluation, A/B testing, usability testing
C) Code testing
D) UX logging
Answer: B

Q421. What is a usability metric?


A) Frame size
B) Task success rate
C) CSS style
D) JavaScript count
Answer: B

Q422. Human memory affects UI design by:


A) Allowing long instructions
B) Encouraging multitasking
C) Limiting complexity and requiring clear cues
D) Ignoring context
Answer: C

Q423. A well-designed system should:


A) Increase cognitive load
B) Offer clear and consistent cues
C) Avoid user control
D) Be unpredictable
Answer: B

Q424. Visibility of system status means:


A) Showing code to users
B) Feedback on system’s current state
C) Branding updates
D) Process hiding
Answer: B

Q425. Feedback should be:


A) Delayed
B) Ignored
C) Immediate and contextual
D) Random
Answer: C

Q426. A “user journey” is evaluated through:


A) Navigation tests
B) Server logs
C) Usability testing
D) Load testing
Answer: C

Q427. Which is NOT a UX guideline?


A) Provide help and documentation
B) Consistency and standards
C) User frustration
D) Match between system and real world
Answer: C
Q428. Nielsen’s heuristic “error prevention” suggests:
A) Always show errors
B) Make it hard for users to make mistakes
C) Block input
D) Save logs
Answer: B

Q429. Which cognitive psychology principle helps improve recognition?


A) Flash memory
B) Visual cues and affordance
C) Debug mode
D) Server tracking
Answer: B

Q430. Why test with real users?


A) For backend info
B) To validate admin UX
C) To identify actual usability problems
D) For API feedback
Answer: C

Q431. A good example of feedback is:


A) Static button
B) Spinning loader
C) No response
D) Hidden menus
Answer: B

Q432. Which is used to measure satisfaction?


A) Task time
B) Completion rate
C) User surveys
D) DNS logs
Answer: C

Q433. A prototype is tested in UX for:


A) Code security
B) Visual rendering
C) Functionality and usability
D) Packet loss
Answer: C

Q434. Hick’s Law relates to:


A) Decision time increases with number of choices
B) Backend speed
C) Navigation speed
D) Eye tracking
Answer: A

Q435. Usability is tested by:


A) Backend integration
B) Observing real users
C) Debugging scripts
D) File structure
Answer: B

Q436. In UX, consistency refers to:


A) Same fonts everywhere
B) Predictable interaction patterns
C) Branding
D) Hosting
Answer: B

Q437. Memory limitations are addressed by:


A) Repetition
B) Displaying info on screen instead of recall
C) Removing help
D) Reducing contrast
Answer: B

Q438. Affordance means:


A) Cost saving
B) Visual cues showing how to interact with elements
C) Delaying user action
D) Animation feedback
Answer: B

Q439. A successful UX test should result in:


A) UI downgrade
B) More server calls
C) Actionable feedback and improvements
D) Longer instructions
Answer: C

Q440. Which guideline enhances learnability?


A) Familiar layouts and structure
B) Hidden features
C) Delayed responses
D) Forced scrolling
Answer: A

Q441. Evaluation is important in UX to:


A) Finalize branding
B) Skip prototyping
C) Validate design assumptions
D) Reduce dev time
Answer: C

Q442. Why use design guidelines?


A) Prevent development
B) Ensure consistent design and usability
C) Save hosting
D) Avoid teamwork
Answer: B

Q443. Usability is NOT improved by:


A) Feedback
B) Visibility
C) Random layout
D) Error prevention
Answer: C

Q444. A/B testing helps by:


A) Hiding features
B) Comparing user preference for two designs
C) Encrypting UI
D) Launching servers
Answer: B

Q445. Which factor reduces usability?


A) Unpredictable navigation
B) Clear feedback
C) Simple forms
D) Logical structure
Answer: A

Q446. An example of poor feedback is:


A) Loading spinner
B) Form submits with no visual cue
C) Toast message
D) Button glow
Answer: B

Q447. A test scenario in UX is:


A) Load chart
B) Defined task given to users
C) Code snippet
D) Debug output
Answer: B

Q448. Which law guides how size and distance affect speed of pointing?
A) Miller’s Law
B) Fitts’s Law
C) Shneiderman’s Law
D) UX Law
Answer: B

Q449. Evaluation ensures:


A) Security
B) Code updates
C) UX meets user needs
D) Hosting success
Answer: C

Q450. Cognitive load is:


A) Server time
B) Mental effort required to complete tasks
C) RAM usage
D) Page size
Answer: B

Q451. Which method is NOT a usability evaluation technique?


A) Heuristic evaluation
B) Think aloud
C) A/B testing
D) Server tracing
Answer: D

Q452. Why is feedback important?


A) To confuse users
B) To provide confirmation of actions
C) To optimize DNS
D) To reduce page weight
Answer: B

Q453. Good UX reduces user:


A) Trust
B) Completion
C) Frustration
D) Confidence
Answer: C

Q454. Help and documentation are needed when:


A) UI is complex or unfamiliar
B) Users are experts
C) Code is optimized
D) Servers are fast
Answer: A

Q455. Recognition in UI is:


A) Forcing user recall
B) Highlighting available options
C) Showing server memory
D) Using debug logs
Answer: B

Q456. UX evaluation is best done:


A) After development only
B) Iteratively throughout design
C) Once after testing
D) During login setup
Answer: B
Q457. Error messages should be:
A) Confusing
B) Technical
C) Clear and helpful
D) Omitted
Answer: C

Q458. UX feedback loops are part of:


A) Branding
B) Code review
C) Design iteration and improvement
D) Security update
Answer: C

Q459. In UX testing, a scenario helps users:


A) Change DNS
B) Guess tasks
C) Simulate realistic usage
D) Edit CSS
Answer: C

Q460. UX guidelines help ensure:


A) UI variety
B) Server access
C) Consistency and effectiveness
D) Personal branding
Answer: C

Q461. UX memory principle recommends:


A) Using complex menus
B) Making users remember info
C) Providing visible cues and simplification
D) Hiding tooltips
Answer: C

Q462. When should user testing be done?


A) Never
B) Before final coding
C) Post-release only
D) After branding
Answer: B

Q463. User satisfaction is measured using:


A) Hosting speed
B) Developer logs
C) Surveys, ratings, and qualitative feedback
D) CSS linting
Answer: C

Q464. Visibility of system status helps with:


A) Server feedback
B) User understanding and trust
C) Debugging
D) Load testing
Answer: B

Q465. Error prevention helps UX by:


A) Forcing retry
B) Guiding users to avoid mistakes
C) Showing raw logs
D) Removing help
Answer: B

Q466. UX testing validates:


A) Load balancing
B) User needs and design goals
C) Security keys
D) Browser compatibility
Answer: B

Q467. User frustration increases when:


A) Tasks are smooth
B) Feedback is clear
C) Help is present
D) Interaction is confusing or inconsistent
Answer: D

Q468. A test plan in UX contains:


A) DNS setup
B) Budget
C) Tasks, goals, and success criteria
D) Server logs
Answer: C

Q469. UX evaluation helps improve:


A) RAM
B) APIs
C) Design quality
D) Server speed
Answer: C

Q470. Help and documentation should be:


A) Hidden
B) Short and easy to search
C) Verbose and detailed
D) In PDF only
Answer: B

Q471. UX feedback should:


A) Be annoying
B) Reinforce user action clearly
C) Show logs
D) Block tasks
Answer: B

Q472. UX evaluation aims to:


A) Improve branding
B) Find and fix usability issues
C) Optimize security
D) Print layout
Answer: B

Q473. UX testing types include:


A) Load, compile, refactor
B) Think-aloud, A/B, remote testing
C) CSS, HTML, JS
D) SQL, Mongo, Redis
Answer: B

Q474. A good error message:


A) Blames the user
B) Gives unclear info
C) Helps solve the problem
D) Shows backend error
Answer: C

Q475. Which is a user-focused evaluation method?


A) Performance profiling
B) Usability testing
C) Server logging
D) HTML rendering
Answer: B

Q476. UX principles recommend:


A) Random menus
B) Predictable, familiar layouts
C) Frequent login prompts
D) Error-based navigation
Answer: B

Q477. A/B testing compares:


A) Memory load
B) Time spent
C) User responses to two variants
D) Developer logs
Answer: C

Q478. Feedback should be:


A) Delayed
B) Noisy
C) Relevant and timely
D) Optional
Answer: C

Q479. Evaluation phase checks:


A) Fonts
B) Branding
C) Whether design meets goals
D) Server access
Answer: C

Q480. Clear UI reduces:


A) Server load
B) User confusion
C) Hosting cost
D) Button clicks
Answer: B

Q481. UX memory guideline supports:


A) Showing system status
B) Increasing font size
C) Saving passwords
D) Hiding interactions
Answer: A

Q482. Think-aloud method captures:


A) Server speed
B) User thoughts during tasks
C) CSS bugs
D) Page structure
Answer: B

Q483. A UX evaluation is successful if:


A) Logs match
B) Memory is freed
C) User issues are identified and resolved
D) Marketing grows
Answer: C

Q484. UX testing can help reduce:


A) Server time
B) Brand confusion
C) Redesign cost
D) Admin work
Answer: C

Q485. Human-centered design focuses on:


A) Developer ease
B) Backend flow
C) User needs and usability
D) Color palette
Answer: C
Q486. Fitts’s Law suggests:
A) Cognitive load is fixed
B) Short-term memory varies
C) Time to click depends on size and distance
D) Branding matters most
Answer: C

Q487. Usability testing evaluates:


A) Developer effort
B) User task success
C) Server capacity
D) File export
Answer: B

Q488. Consistency improves:


A) Server timing
B) User trust and navigation
C) Database queries
D) Layout randomness
Answer: B

Q489. Nielsen recommends:


A) Error increase
B) Match between system and real-world language
C) Log users
D) Hide help
Answer: B

Q490. UX feedback closes the loop between:


A) Input and output
B) Design and code
C) User action and system response
D) Developer and tester
Answer: C

Q491. Memory limits suggest:


A) Showing info at once
B) Supporting user recognition over recall
C) Hiding content
D) Encouraging long forms
Answer: B

Q492. Evaluation includes:


A) Random testing
B) UX feedback and improvement
C) Code formatting
D) Email alerts
Answer: B

Q493. System status visibility helps:


A) User control
B) User awareness
C) Branding
D) Server logs
Answer: B

Q494. Help systems should be:


A) Ignored
B) Consistent and searchable
C) Branded only
D) Shown in code
Answer: B

Q495. UX evaluation methods include:


A) API mapping
B) Heuristics and usability testing
C) Deployment checks
D) SQL queries
Answer: B

Q496. Think-aloud helps designers:


A) Monitor CPU
B) Hear user struggles and successes
C) Optimize hosting
D) Edit color themes
Answer: B

Q497. Effective feedback enables:


A) Better security
B) Faster login
C) Smoother user flow
D) Higher bounce
Answer: C

Q498. Evaluation data leads to:


A) Bug fixing
B) Design iteration
C) Server migration
D) Branding
Answer: B

Q499. UX evaluation ends with:


A) Deployment
B) Backend logs
C) Insights to refine the design
D) CSS updates
Answer: C

Q500. Goal of UX testing is to:


A) Impress investors
B) Finalize wireframes
C) Ensure usability and user satisfaction
D) Upgrade APIs
Answer: C

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