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Computer Science Curriculum Grade VI

The Sindh Curriculum for Computer Studies for Grade VI (2024-2025) outlines six domains: ICT Fundamentals, Digital Skills, Algorithmic Thinking and Problem Solving, Programming, Digital Citizenship, and Entrepreneurship in the Digital Age. Each domain includes standards, benchmarks, and student learning outcomes that focus on developing students' understanding and skills in various aspects of computer studies. The curriculum emphasizes practical applications, ethical use of technology, and the importance of digital literacy in today's world.

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0% found this document useful (0 votes)
63 views7 pages

Computer Science Curriculum Grade VI

The Sindh Curriculum for Computer Studies for Grade VI (2024-2025) outlines six domains: ICT Fundamentals, Digital Skills, Algorithmic Thinking and Problem Solving, Programming, Digital Citizenship, and Entrepreneurship in the Digital Age. Each domain includes standards, benchmarks, and student learning outcomes that focus on developing students' understanding and skills in various aspects of computer studies. The curriculum emphasizes practical applications, ethical use of technology, and the importance of digital literacy in today's world.

Uploaded by

sawerakiyani21
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

SINDH CURRICULUM FOR COMPUTER STUDIES

GRADE VI
2024-2025
(Based On National Curriculum Standards)
The Domains in this are:
A. ICT Fundamentals
B. Digital Skills
C. Algorithmic Thinking and Problem Solving
D. Programming
E. Digital Citizenship
F. Entrepreneurship in Digital Age

Domain A: ICT Fundamentals


Standard: Students develop an understanding of ICT, ICT devices, computer systems (hardware), and
networks
Benchmarks: Students will be able to recognize computer systems and various ICT devices; differentiate
between hardware and software; analyze the importance, advantages, and uses of ICT devices; analyze the
use of emerging technologies in various walks of life; define a network, identify and analyze the core
networking components and their roles.
Student Learning Outcomes 1: Students will be able to recognize various ICT devices and their applications.

Theme Detailed SLOs Cognitive Level


K
Students will be able to:
● Define
• ICT Fundamental • Computer
U
• ICT (Information and Communication Technology)
● Summarize the different developments in the history of
Computers.
K
• Identify various ICT devices
• Discuss the applications of the ICT devices in daily life U
• Recognize a computer and its external components
• Apply their knowledge to operate computer devices (like K
mouse/ keyboard/ printer & touch devices)
• Advantages & disadvantages of ICT devices A
• Identify the application of ICT in:
• Uses of ICT o Communication
U
o Business
o Manufacturing
U

Student Learning Outcomes 2: Students will be able to define and differentiate between computer hardware
and software.

● Define hardware and software K


• Computer Hardware
and Software ● Differentiate hardware and software with examples U

Student Learning Outcomes 3: Students will be able to identify and analyze (basic) hardware components of
a computing system (e.g. input, output, storage, and processing).

● Identify Hardware components of a computer: U


o Input Devices (e.g. keyboard, mouse, scanner, microphone,
digital camera, sensors, etc.). K
o Output Devices (e.g. LCD/LED/SMD, printer, speakers,
multimedia projector, etc.)
U
● Recognize components of a computer (processor, memory,
and storage as essential)
● Computer System U
● Differentiate between data and information
● Identify various steps involved in processing data
K
● Identify types of computer memory (RAM and ROM)
● Recognize the types of storage (SSD, HDD, USB Flash, U
Memory Cards etc.)
● Compare the advantages and disadvantages of various types
of storage U

DOMAIN B: Digital Skills


Standard: Develop various digital skills about the usage of operating systems, image processing, word
processing, presentation, data handling and internet.

Benchmarks: Students will be able to navigate around an Operating System; efficiently use computer
hardware; develop and demonstrate image processing, word processing, presentation, and data handling
skills (using various software tools)
Student Learning Outcomes 1: Students will be able to explore and use Operating System (e.g. Microsoft
Windows, MAC OS, Android, iOS, etc.).

Theme Detailed SLOs Cognitive Level


K
Students will be able to:
● Define the term operating system U
● Identify the functions of an Operating System
● Discuss types of operating systems for computers and mobile U
• OS Basics phone
● Demonstrate the startup procedure of any available operating A
system
● Identify the desktop icons/tools (desktop, start button, start
K
menu, taskbar, notification area, desktop icons) and explaining
their functions
• Basic Skills of OS
● Practice how to create, name, rename and delete a new file,
folder and create a shortcut. A
● Practice how to cut, copy, and paste a file/ folder to another
folder/location, drag and drop a file/ folder to another folder/
location. A

Student Learning Outcomes 2: Students will be able to apply and demonstrate image-processing skills
(using various software tools e.g. Paint, 3D Paint, Tux, etc.), while efficiently using mouse, keyboard, etc.)

● Use image processing software (e.g. Paint, 3D Paint, Tux, A


etc.) for creating and editing images.
A
● Explore image processing applications and draw freehand
drawing using different brush types.
A
• Image Processing
● Draw an image using 2D shapes like lines, circles, polygons,
etc, and change color, outline, and position as needed. A
● Add text to a drawing.
A
● Save a file and open saved files in paint.
Student Learning Outcomes 3: Students will demonstrate how to use the internet to conduct a search query
and arrive at an authentic result.

● Define Web Browsers K


● List popular web browsers K
● List commonly performed activities using web browsers
● Describe search engines K
• Internet Basics
● Name popular search engines
U
● Demonstrate searching skills to look for certain topics using
search engine K

DOMAIN C: Algorithmic Thinking and Problem Solving


Standard: Identity, define, and analyze a problem, and apply algorithmic thinking and problem-solving
strategies to develop step-by-step solutions to solve problems.
Benchmarks: Students will be able to identify, define and analyze a problem; apply the concepts of
computational thinking and problem-solving strategies to solve complex problems; apply basic concepts and
concept of nesting in algorithmic design thinking
Student Learning Outcomes 1: Students will be able to identify, define and analyze a problem; and develop a
step-by-step solution to solve simple problems.

Theme Detailed SLOs Cognitive Level


K
Students will be able to:
● Define and identify a simple problem U
● Analyze different steps to break- down a problem. U
● Differentiate between simple and complex problems.
● Identify: U
○ What is given – facts.
○ Data needed to solve the problem – input.
○ The output of the problem when given a certain input.
○ Specific instructions vs. nonspecific instructions.
• Problem Solving Example: If a recipe is given, determine ingredients; given a
maze, a robot, and a set of instructions the robot can follow;
determine how to perform tasks using the given instructions;
determine the task completed using given a set of instructions, A
etc. A
● Practice breaking a problem into sub- problems (e.g. process
of making fries, getting ready for school, etc.).
● Design a set of step-by-step instructions to solve a problem
(e.g., giving directions using a specific set of words) through
logic and reasoning. A
● Integrate solutions of sub-problems to solve the main problem.
Student Learning Outcomes 2: Students will be able to analyze and apply basic algorithmic thinking to solve
different types of problems

● List benefits of algorithmic thinking. K


● Recognize that algorithms are a sequence of precisely described
instructions. U

● Define conditional statements/ selection statements that decide


whether certain instructions should run (e.g. if there is rain take an K
● Algorithmic Thinking
umbrella)?
● Identify loops, and analyze how they allow instructions to be U
repeated.
A
● Analyze ways to solve a problem by using a combination of
sequence, selection, and repetition.
Standard: Understand and apply fundamental programming constructs using programming tools.
Benchmarks: Students will be able to recognize the fundamentals of computer programming; analyze how
computers encode and decode information; apply fundamental programming constructs by creating various
types of programs using visual programming tools.
Student Learning Outcomes 1: Students will be able to analyze the fundamentals of computer programming..

Theme Detailed SLOs Cognitive Level


K
Students will be able to:
● Define a computer program U
● Discuss the importance of programming language.
• Programming Basics ● List different uses of computer programming.
K
● Differentiate between an algorithm and a program.
Recommendations The contents shall contain complete U
illustration about Scratch operating. The class activities shall be
comprised of scratch related tasks.
Student Learning Outcomes 2: Students will be able to analyze and apply basic programming constructs
(e.g. sequence, selection, repetition, variables, inputs/events); by creating simple single- sprite, single script
programs using visual programming tools.

Theme Detailed SLOs Cognitive Level


Students will be able to: U
● List the fundamental programming concepts
○ Command or statement is an instruction for computer
○ A variable is used to store information
○ An event is an action from the user
A
○ A sequence is a series of actions
○ A loop repeats instructions
○ A conditional statement is a selection
• Programming Skills ● Explain the environment and tools in Scratch including sprite
and scripts
A
● Build simple Scratch Program using
○ Sprite
○ Event
○ Motion
○ Condition A

○ Loop
● Run, save and open Scratch program

DOMAIN D: Programming
DOMAIN E: Digital Citizenship
Standard: Learn the basic ethics of the internet, use of safe internet, identify risks involved in an online
exchange of information and apply digital safety protocols.

Benchmarks: Students will be able to use the internet through various connections, search relevant and
authentic content, write an email for different purposes and protect the device against viruses. Students will
also be able to identify and apply ICT and internet ethics, mitigate health risks involved in using ICT devices,
familiarize themselves with cyber issues, and realize risks involved in information exchange by taking
necessary precautions against cyber issues.
Student Learning Outcomes 1: Students will be able to describe the basics of information literacy, digital
civility and appropriate uses of technology.

Theme Detailed SLOs Cognitive Level


U
Students will be able to:
 Ethical Use of ● Discuss essentials of good digital citizenship such as safe
K
Technology and responsible use of technology.
● Define copyright, plagiarism, and piracy
● Identify ethical issues that arise in ICT while surfing online. U

● Describe health-related issues of using ICT devices. U


• Proper posture
• Usage span K
• Health and Taking
• Eye Strain and Fatigue
Care
• Sleep disorder
A
● List school ICT lab rules.
● Use devices with care and responsibility
DOMAIN F: Entrepreneurship in Digital Age
Standard: Students will understand and apply the Detailed
tools and mindsets
SLOs needed to develop and launch a
Cognitive Level
business idea using technology.
Benchmarks: Students will apply the tools and mindsets needed to develop and launch a business idea.
Student Learning Outcomes 1: Students will be able to define and analyze entrepreneurship, its subtypes,
and the entrepreneurship process.

Theme
K
Students will be able to:
● Define the term ‘Entrepreneurship’. U
● Discuss different types of entrepreneurs and present a few
• Basics of examples of entrepreneurs. U
Entrepreneursh ip ● Differentiate between traditional & digital entrepreneurship
along with examples. U
● Describe the entrepreneurship process.
● Identify the use of technology in entrepreneurship
U

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