local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoid = character:WaitForChild("Humanoid")
local ScreenGui = [Link]("ScreenGui")
[Link] = "BlackoutScreen"
[Link] = true
[Link] = false
[Link] = player:WaitForChild("PlayerGui")
local Frame = [Link]("Frame")
Frame.BackgroundColor3 = [Link](0, 0, 0)
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link](0, 0, 0, 0)
[Link] = 0
[Link] = ScreenGui
-- 🔺 Top Title
local TitleLabel = [Link]("TextLabel")
[Link] = "Scout Auto Bond Farm"
[Link] = [Link]
[Link] = 36
TitleLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 60)
[Link] = [Link](0, 0, 0, 0)
[Link] = 0.5
[Link] = Frame
-- 🔁 Looping Fade Text (changes later)
local LoopLabel = [Link]("TextLabel")
[Link] = "Gogogaga"
[Link] = [Link]
[Link] = 50
LoopLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 60)
[Link] = [Link](0, 0, 0.5, -30)
[Link] = 0.5
[Link] = Frame
-- 🔻 Bottom Title
local BottomLabel = [Link]("TextLabel")
[Link] = "Spooky Scary Skeleton Lol"
[Link] = [Link]
[Link] = 28
BottomLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 50)
[Link] = [Link](0, 0, 1, -50)
[Link] = 0.5
[Link] = Frame
-- 🔊 Music
local Sound = [Link]("Sound")
[Link] = "rbxassetid://100828050594137"
[Link] = 1
[Link] = true
[Link] = true
[Link] = Frame
-- ✨ Fade loop
[Link](function()
while true do
local fadeIn = TweenService:Create(LoopLabel, [Link](1),
{TextTransparency = 0})
local fadeOut = TweenService:Create(LoopLabel, [Link](1),
{TextTransparency = 1})
fadeIn:Play()
[Link]:Wait()
[Link](0.5)
fadeOut:Play()
[Link]:Wait()
[Link](0.5)
end
end)
-- 💔 Change text when health hits 0
[Link]:Connect(function(health)
if health <= 0 then
[Link] = "Don't Leave"
end
end)
if not game:IsLoaded() then [Link]:Wait() end
repeat [Link]() until [Link] and
[Link]:FindFirstChild("LoadingScreenPrefab") == nil
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion"):FireServer(false)
if not [Link]:FindFirstChild("BondFarm") then
local gui = [Link]("ScreenGui", [Link])
[Link] = "LyxxFarm"
[Link] = false
[Link] = true
local black = [Link]("Frame", gui)
[Link] = [Link](1, 0, 1, 0)
black.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0.4
[Link] = 0
local mainFrame = [Link]("Frame", gui)
[Link] = "mainFrame"
[Link] = [Link](0.4, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.5, 0)
[Link] = [Link](0.5, 0.5)
[Link] = 1
[Link] = 2
local title = [Link]("TextLabel", mainFrame)
[Link] = [Link](0.8, 0, 0.3, 0)
[Link] = [Link](0.5, 0, 0.1, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
title.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2
local author = [Link]("TextLabel", mainFrame)
[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.4, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
author.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2
local bondCount = [Link]("TextLabel", mainFrame)
[Link] = "bondCount"
[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.6, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
bondCount.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2
local sigmaPhrase = [Link]("TextLabel", mainFrame)
[Link] = "sigmaPhrase"
[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.8, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
[Link] = 1
sigmaPhrase.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2
local tweenService = game:GetService("TweenService")
local fadeIn = tweenService:Create(sigmaPhrase, [Link](1,
[Link]), {TextTransparency = 0})
local fadeOut = tweenService:Create(sigmaPhrase, [Link](1,
[Link]), {TextTransparency = 1})
[Link](function()
while true do
fadeIn:Play()
[Link]:Wait()
fadeOut:Play()
[Link]:Wait()
end
end)
local blur = [Link]("BlurEffect", game:GetService("Lighting"))
[Link] = 12
[Link] = "Blur"
end
_G.Bond = 0
[Link]:Connect(function(v)
if [Link]:find("Bond") and v:FindFirstChild("Part") then
[Link]:Connect(function() _G.Bond += 1 end)
end
end)
[Link](function()
while true do
local gui = [Link]:FindFirstChild("BondFarm")
if gui and gui:FindFirstChild("mainFrame") and
[Link]:FindFirstChild("bondCount") then
[Link] = ""
end
[Link](0.1)
end
end)
local player = [Link]
[Link] = "Classic"
[Link] = [Link]
[Link] = 30
local char = [Link] or [Link]:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
[Link] = hum
[Link] = true
[Link](0.2)
[Link] = [Link](80, 3, -9000)
repeat [Link]() until [Link]:FindFirstChild("MaximGun")
[Link](0.2)
for _,v in pairs([Link]:GetChildren()) do
if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") then
[Link] = false
[Link]:SetAttribute("Disabled", false)
[Link]:Sit(hum)
end
end
[Link](0.2)
for _,v in pairs([Link]:GetChildren()) do
if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") and ([Link] -
[Link]).Magnitude < 400 then
[Link] = [Link]
end
end
[Link](0.5)
[Link] = false
repeat [Link](0.1) until [Link]
[Link](0.3)
[Link] = false
[Link](0.2)
repeat
for _,v in pairs([Link]:GetChildren()) do
if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") and
([Link] - [Link]).Magnitude < 400 then
[Link] = [Link]
end
end
[Link](0.2)
until [Link]
[Link](0.4)
for _,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("RequiredComponents") then
local seat = [Link]:FindFirstChild("Controls") and
[Link]:FindFirstChild("ConductorSeat") and
[Link]:FindFirstChild("VehicleSeat")
if seat then
local tp = game:GetService("TweenService"):Create(hrp,
[Link](15, [Link], [Link]), {CFrame =
[Link] * [Link](0, 20, 0)})
tp:Play()
if not hrp:FindFirstChild("VelocityHandler") then
local bv = [Link]("BodyVelocity", hrp)
[Link] = "VelocityHandler"
[Link] = [Link](1e5, 1e5, 1e5)
[Link] = [Link]
end
[Link]:Wait()
end
end
end
[Link](0.5)
while true do
if [Link] then
local tp = game:GetService("TweenService"):Create(hrp, [Link](10,
[Link], [Link]), {CFrame = [Link](0.5, -78,
-49429)})
tp:Play()
if not hrp:FindFirstChild("VelocityHandler") then
local bv = [Link]("BodyVelocity", hrp)
[Link] = "VelocityHandler"
[Link] = [Link](1e5, 1e5, 1e5)
[Link] = [Link]
end
repeat [Link]() until [Link]:FindFirstChild("Bond")
tp:Cancel()
for _,v in pairs([Link]:GetChildren()) do
if [Link]:find("Bond") and v:FindFirstChild("Part") then
repeat
if v:FindFirstChild("Part") then
[Link] = [Link]
game:GetService("ReplicatedStorage").[Link].C_Activat
eObject:FireServer(v)
end
[Link](0.1)
until not v:FindFirstChild("Part")
end
end
end
[Link](0.1)
end
print("Auto Farm Started!")
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")
[Link]:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EndDecision =
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EndDecision")
[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
gui:Destroy()
end
end)
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")
[Link]:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EndDecision =
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EndDecision")
[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
gui:Destroy()
end
end)
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")
[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
local spookySound = gui:FindFirstChild("Spooky")
if spookySound and spookySound:IsA("Sound") then
spookySound:Stop() -- optional but cleaner
spookySound:Destroy()
end
end
print("Auto Farm Ended!")
print("Gui Destroyed!")
print("Sound Destroyed!")
end)