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Scout Auto Bond Farm Script

The document is a Lua script designed for a Roblox game that creates a user interface for an auto farming feature called 'Scout Auto Bond Farm'. It includes elements such as a blackout screen, looping fade text, music, and health monitoring to change text when the player's health reaches zero. The script also manages player interactions with game objects and handles GUI updates based on game events.

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tetiberlianhar22
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
175 views6 pages

Scout Auto Bond Farm Script

The document is a Lua script designed for a Roblox game that creates a user interface for an auto farming feature called 'Scout Auto Bond Farm'. It includes elements such as a blackout screen, looping fade text, music, and health monitoring to change text when the player's health reaches zero. The script also manages player interactions with game objects and handles GUI updates based on game events.

Uploaded by

tetiberlianhar22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local Players = game:GetService("Players")

local TweenService = game:GetService("TweenService")


local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoid = character:WaitForChild("Humanoid")

local ScreenGui = [Link]("ScreenGui")


[Link] = "BlackoutScreen"
[Link] = true
[Link] = false
[Link] = player:WaitForChild("PlayerGui")

local Frame = [Link]("Frame")


Frame.BackgroundColor3 = [Link](0, 0, 0)
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link](0, 0, 0, 0)
[Link] = 0
[Link] = ScreenGui

-- 🔺 Top Title
local TitleLabel = [Link]("TextLabel")
[Link] = "Scout Auto Bond Farm"
[Link] = [Link]
[Link] = 36
TitleLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 60)
[Link] = [Link](0, 0, 0, 0)
[Link] = 0.5
[Link] = Frame

-- 🔁 Looping Fade Text (changes later)


local LoopLabel = [Link]("TextLabel")
[Link] = "Gogogaga"
[Link] = [Link]
[Link] = 50
LoopLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 60)
[Link] = [Link](0, 0, 0.5, -30)
[Link] = 0.5
[Link] = Frame

-- 🔻 Bottom Title
local BottomLabel = [Link]("TextLabel")
[Link] = "Spooky Scary Skeleton Lol"
[Link] = [Link]
[Link] = 28
BottomLabel.TextColor3 = [Link](1, 0, 0)
[Link] = 1
[Link] = [Link](1, 0, 0, 50)
[Link] = [Link](0, 0, 1, -50)
[Link] = 0.5
[Link] = Frame

-- 🔊 Music
local Sound = [Link]("Sound")
[Link] = "rbxassetid://100828050594137"
[Link] = 1
[Link] = true
[Link] = true
[Link] = Frame

-- ✨ Fade loop
[Link](function()
while true do
local fadeIn = TweenService:Create(LoopLabel, [Link](1),
{TextTransparency = 0})
local fadeOut = TweenService:Create(LoopLabel, [Link](1),
{TextTransparency = 1})
fadeIn:Play()
[Link]:Wait()
[Link](0.5)
fadeOut:Play()
[Link]:Wait()
[Link](0.5)
end
end)

-- 💔 Change text when health hits 0


[Link]:Connect(function(health)
if health <= 0 then
[Link] = "Don't Leave"
end
end)
if not game:IsLoaded() then [Link]:Wait() end
repeat [Link]() until [Link] and
[Link]:FindFirstChild("LoadingScreenPrefab") == nil

game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion"):FireServer(false)

if not [Link]:FindFirstChild("BondFarm") then


local gui = [Link]("ScreenGui", [Link])
[Link] = "LyxxFarm"
[Link] = false
[Link] = true

local black = [Link]("Frame", gui)


[Link] = [Link](1, 0, 1, 0)
black.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0.4
[Link] = 0

local mainFrame = [Link]("Frame", gui)


[Link] = "mainFrame"
[Link] = [Link](0.4, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.5, 0)
[Link] = [Link](0.5, 0.5)
[Link] = 1
[Link] = 2

local title = [Link]("TextLabel", mainFrame)


[Link] = [Link](0.8, 0, 0.3, 0)
[Link] = [Link](0.5, 0, 0.1, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
title.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2

local author = [Link]("TextLabel", mainFrame)


[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.4, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
author.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2

local bondCount = [Link]("TextLabel", mainFrame)


[Link] = "bondCount"
[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.6, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
bondCount.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2

local sigmaPhrase = [Link]("TextLabel", mainFrame)


[Link] = "sigmaPhrase"
[Link] = [Link](0.6, 0, 0.2, 0)
[Link] = [Link](0.5, 0, 0.8, 0)
[Link] = [Link](0.5, 0)
[Link] = 1
[Link] = ""
[Link] = 1
sigmaPhrase.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = 2

local tweenService = game:GetService("TweenService")


local fadeIn = tweenService:Create(sigmaPhrase, [Link](1,
[Link]), {TextTransparency = 0})
local fadeOut = tweenService:Create(sigmaPhrase, [Link](1,
[Link]), {TextTransparency = 1})

[Link](function()
while true do
fadeIn:Play()
[Link]:Wait()
fadeOut:Play()
[Link]:Wait()
end
end)

local blur = [Link]("BlurEffect", game:GetService("Lighting"))


[Link] = 12
[Link] = "Blur"
end

_G.Bond = 0
[Link]:Connect(function(v)
if [Link]:find("Bond") and v:FindFirstChild("Part") then
[Link]:Connect(function() _G.Bond += 1 end)
end
end)

[Link](function()
while true do
local gui = [Link]:FindFirstChild("BondFarm")
if gui and gui:FindFirstChild("mainFrame") and
[Link]:FindFirstChild("bondCount") then
[Link] = ""
end
[Link](0.1)
end
end)

local player = [Link]


[Link] = "Classic"
[Link] = [Link]
[Link] = 30
local char = [Link] or [Link]:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
[Link] = hum
[Link] = true
[Link](0.2)

[Link] = [Link](80, 3, -9000)


repeat [Link]() until [Link]:FindFirstChild("MaximGun")
[Link](0.2)

for _,v in pairs([Link]:GetChildren()) do


if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") then
[Link] = false
[Link]:SetAttribute("Disabled", false)
[Link]:Sit(hum)
end
end

[Link](0.2)
for _,v in pairs([Link]:GetChildren()) do
if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") and ([Link] -
[Link]).Magnitude < 400 then
[Link] = [Link]
end
end

[Link](0.5)
[Link] = false
repeat [Link](0.1) until [Link]
[Link](0.3)
[Link] = false
[Link](0.2)
repeat
for _,v in pairs([Link]:GetChildren()) do
if [Link] == "MaximGun" and v:FindFirstChild("VehicleSeat") and
([Link] - [Link]).Magnitude < 400 then
[Link] = [Link]
end
end
[Link](0.2)
until [Link]
[Link](0.4)

for _,v in pairs(workspace:GetChildren()) do


if v:IsA("Model") and v:FindFirstChild("RequiredComponents") then
local seat = [Link]:FindFirstChild("Controls") and
[Link]:FindFirstChild("ConductorSeat") and
[Link]:FindFirstChild("VehicleSeat")
if seat then
local tp = game:GetService("TweenService"):Create(hrp,
[Link](15, [Link], [Link]), {CFrame =
[Link] * [Link](0, 20, 0)})
tp:Play()
if not hrp:FindFirstChild("VelocityHandler") then
local bv = [Link]("BodyVelocity", hrp)
[Link] = "VelocityHandler"
[Link] = [Link](1e5, 1e5, 1e5)
[Link] = [Link]
end
[Link]:Wait()
end
end
end

[Link](0.5)
while true do
if [Link] then
local tp = game:GetService("TweenService"):Create(hrp, [Link](10,
[Link], [Link]), {CFrame = [Link](0.5, -78,
-49429)})
tp:Play()
if not hrp:FindFirstChild("VelocityHandler") then
local bv = [Link]("BodyVelocity", hrp)
[Link] = "VelocityHandler"
[Link] = [Link](1e5, 1e5, 1e5)
[Link] = [Link]
end
repeat [Link]() until [Link]:FindFirstChild("Bond")
tp:Cancel()

for _,v in pairs([Link]:GetChildren()) do


if [Link]:find("Bond") and v:FindFirstChild("Part") then
repeat
if v:FindFirstChild("Part") then
[Link] = [Link]

game:GetService("ReplicatedStorage").[Link].C_Activat
eObject:FireServer(v)
end
[Link](0.1)
until not v:FindFirstChild("Part")
end
end
end
[Link](0.1)
end
print("Auto Farm Started!")
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")

[Link]:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EndDecision =
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EndDecision")

[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
gui:Destroy()
end
end)
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")

[Link]:Connect(function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local EndDecision =
ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("EndDecision")

[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
gui:Destroy()
end
end)
local endDecision =
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EndDecis
ion")

[Link]:Connect(function()
local gui = [Link]:FindFirstChild("BlackOutScreen")
if gui then
local spookySound = gui:FindFirstChild("Spooky")
if spookySound and spookySound:IsA("Sound") then
spookySound:Stop() -- optional but cleaner
spookySound:Destroy()
end
end
print("Auto Farm Ended!")
print("Gui Destroyed!")
print("Sound Destroyed!")
end)

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