ATTACKING MIDFIELDER ATTRIBUTES AND TRAITS EXPLAINED
In Football Manager, an Attacking Midfielder (AM) needs a blend of technical, mental,
and physical attributes to excel. Key attributes include vision, passing, technique,
dribbling, and off the ball movement. They also need strong mental attributes like decision-
making, composure, anticipation, and teamwork.
Technical Attributes:
Passing:
Essential for creating chances and dictating the tempo of the game.
Technique:
Helps with controlling the ball under pressure and executing passes and dribbles
effectively.
Dribbling:
Allows the AM to take on defenders and create space for themselves and teammates.
First Touch:
Enables the AM to control the ball quickly and maintain possession under pressure.
Finishing:
Crucial for AMs with an Attack duty, especially if they're expected to get into the box.
Long Shots:
Can be useful for AMs who like to shoot from distance, especially those with the "Shoots
with power" trait.
Mental Attributes:
Vision: Allows the AM to spot passes and create chances for teammates.
Composure: Helps the AM make good decisions under pressure and avoid turnovers.
Anticipation: Enables the AM to read the game, anticipate passes, and make runs into
space.
Decision: Crucial for making the right choice in various situations, like passing,
shooting, or dribbling.
Off the Ball: Allows the AM to move into space and create opportunities for
themselves and teammates.
Teamwork: Essential for effective link-up play with other players.
Physical Attributes:
Agility: Allows the AM to move quickly and change direction with the ball.
Balance: Helps the AM to stay on their feet when challenged by defenders.
Stamina: Important for covering ground and maintaining a high work rate
throughout the match.
Pace: Can be beneficial for AMs who like to run with the ball and get into attacking
positions quickly.
Player Traits:
Gets Into The Opposition Area: Encourages the AM to make runs into the box to
support attacks.
Gets Forward Whenever Possible: Similar to the previous trait, this encourages the
AM to move into attacking positions.
Plays One-Twos: Allows the AM to combine with teammates with quick passing
combinations.
Tries Killer Balls Often: Encourages the AM to attempt through balls to teammates.
Dictates Tempo: Allows the AM to control the rhythm of the game.
Arrives Late In The Opposition Area: Encourages the AM to make late runs into the
box to arrive at the end of attacks.
Likes Ball Played Into Feet: Useful for AMs who like to receive the ball to feet and
then create from there.
Examples of Roles:
Advanced Playmaker:
This role emphasizes passing, creativity, and vision, with the AM dropping into
pockets of space to receive passes and orchestrate attacks.
Shadow Striker:
This role focuses on goalscoring, with the AM making late runs into the box and finishing
chances.
Enganche:
This role is highly specialized, relying on excellent technique, dribbling, and creativity to
unlock defenses.