The
Voyage
Islands dot the endless sea,Each one a source of mystery.
Omens
1. The Pillored Isle - This whole Island over 6. The Hermit at the Worlds Edge - The
shadows the ocean on top of a great basalt pillar. sea surges and roars over the edge, amidst
An oversized door sits in the base of the piller the tempest a rocky isle holds a hermit, clad
with a huge handle and keyhole but no way to only in his beard and hair wrapped and pleated
open it. Still a safe anchorage with no dire artfully around him and in which birds
weather. nest, a few always perched on his arm. He
survives on fish and the contents of a magic
2. Ant Isle - This island is infested with huge fountain in the grotto in which he makes his
ants the size of foals, black, white and scarlet, home.
going about their business. They do not attack Cast
unless attacked first, in which case 1d6 will Giant Ants
swarm the knights. 1d6 also attack the boat. VIG 10 CLA 11 SPI 8
Mandibles (2d8) Acid Spray (d8, attracts more
3. The Mill Island - two islands with a narrow
ants to target) Carapace (A1)
channel running down the middle, a giant mill
built across the channel turns by the powerful
tides that run between. The Miller claims he has Cat-Headed Warriors
a limitless source of grain, for he grinds the VIG 12, CLA 15, SPI 10, 6GD.
grudges and distrust of men. He gives bread in Khopesh (d8, Hefty) Spiked shield (d6, A1)
exchange, those who accept have 0GD at the next Bronze Scale (A1)
combat encounter
The Twisted Beast
4. The Isle of the Cat - This island of white cliffs VIG 18 CLA 10 SPI 12 8GD
has a safe anchorage, a marble temple filled with Torque-whipped rock (d8, Slow, counts as Siege
gold and silver jewelery, and a cat asleep
at the centre on a cushioned pedestal. It does engine) Twisting fists (2d10)
not stir but taking treasure will wake it and
provoke its ire. If killed, enraged d8 cat-headed
warriors emerge to fight.
5. The Isle of the Twisted Beast - A creature Fresh Water A Remembrance of Home
surges down to the beach, a flurry of twisting Creamy Milk A Vital Rush (Restore VIG)
limbs, like a cross between a hyena and an ape. It Sweet Sack Visions of things thought lost
catapults rocks at the ship an incredible distance,
It can move its skin about its body or move any of Good Ale Perfect Vision (Restore CLA)
its muscles and bones around inside its skin, Hot Blood Wild dreams & nightmares
making it impossible to capture. Quicksilver Renewed hope (Restore SPI)
Quicksilver