MULTIMEDIA AND ITS APPLICATIONS
Introduction
Multimedia is the media that uses numerous forms of information contented and
information processing (e.g. text, audio, graphics, animation, and video
interactivity) to inform or entertain the user. Multimedia also mentions to the use
of electronic media to store and knowledge multimedia content.
Multimedia elements
Text, Graphics, Audio, Video, Animation, Interactivity
Problem statement
Accessibility: Multimedia definite quantity electricity
to be operated, which may not be accessible in some
rural areas or may not be systematically acquirable
due to deficit and intermission.
Distracting: Multimedia may take away the focusing
from the lesson due to its attention-grabbing
formats.
Costly: Production of multimedia requires an
electronic device, which may be relatively expensive.
Time Consuming: Creating multimedia requires
more time.
Requires Mastery: Multimedia requires consistent
and long practice to master, which may take a lot of
time and energy from the user.
Fragile: The device used for multimedia must be
used with attention; vulnerability to moisture or
other elements could cause costly, reparable
damage which would require another purchase of a
device.
Methodology
Researchers use the following area of multimedia application as
a methodology
Multimedia in Education: classroom demand needs audio and visual
media. The software package named computer aided direction is accessible
that supply a friendly interactive acting of learning.
Multimedia in Training: There diverse systems and intelligent tutoring
systems accessible to train the students in numerous areas opening from
the mathematics of a original abrupt to a difficult surgical process for a
medical student.
Science and Technology: At the same time the multimedia also helps in live
which is a live interaction through audio messages and it is only possible
with the multimedia.
Multimedia in Business:
Multimedia in Games: One of the most exciting applications of multimedia
is games. Now days the live internet pay to play gaming with multiple
players has become popular
Creative industries:
Language communication:
Medicine: In medicine, doctors can get trained by looking at a virtual
surgery or they can simulate how the human body is affected by diseases
spread by viruses and bacteria and then develop techniques to prevent it.
Results
It brings more life to discussions.
It caters all types of learners.
Multimedia mostly requires only a one-time purchase of devices and
software, which can be used unlimited times thereafter.
It offers ideal learning assessment tools which are also entertaining for
the students.
It provides approaches which make learning more realistic.
Multiple media formats are available for use, with different models being
able to create multimedia.
The current trend of culture leans toward technology, and a great number
of resources are being made available for different media formats.
Conclusion
The domain study of multimedia system is a "thinking-about" that is typically
communicated through academic locale like textbooks, articles, and lectures.
"Thinking-with" is the occupation of multimedia that has its own traditions of
linguistic unit, forms of organization, tools, and outcomes. To think-with
multimedia is to use multimedia to research ideas and to communicate them
Recommendation
Based on this research, more research is required on how to
access multimedia in related with power solution
Its cost ,storage and easiness with uneducated community.