Monk 4 / Rogue 1 Eride26560
CLASS & LEVEL PLAYER NAME
Abú Ratep Ravenbloom 2.0
Human Urchin (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 17 33 --
8 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
-1 Charisma
Total 4d8 + 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
18 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION E +10 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
13 +3
+1
Animal Handling WIS
Arcana INT
Crossbow, Hand, Scimitar, Shortsword,
Simple Weapons
+1 -1 Athletics STR === TOOLS ===
ABILITY SAVE DC Disguise Kit, Flute, Poisoner's Kit, Thieves'
-1 Deception CHA
Tools
+1 History INT
INTELLIGENCE
P +6 Insight WIS === LANGUAGES ===
40 ft. (Walking) Aarakocra, Common, Common Sign
12 -1 Intimidation CHA
Language, Dwarvish, Thieves’ Cant
+1 Investigation INT
+1 +3 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & TRAINING
WISDOM E +9 Perception WIS
-1 Performance CHA === ACTIONS === Focused Patient Defense. You can expend 1 Focus
16 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Point to take both the Disengage and Dodge actions
as a Bonus Action.
Hide, Ready, Search, Utilize, Opportunity Attack,
+1 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, Step of the Wind
P +7 Sleight of Hand DEX Interact with an Object, Study, Influence You can take the Dash action as a Bonus action.
P +7 Stealth DEX === BONUS ACTIONS === Focused Step of the Wind. You can expend 1 Focus
CHARISMA Flurry of Blows Point to take both the Disengage and Dash actions as
P +6 Survival WIS
You can expend 1 Focus Point to make two a Bonus Action, and your jump distance is doubled for
the turn.
8 Unarmed Strikes as a Bonus Action.
Patient Defense Unarmed Strike
You can take the Disengage action as a Bonus You can make an Unarmed Strike as a Bonus
-1 action. Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
19 PASSIVE PERCEPTION
Dagger +7 1d6+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger +7 1d6+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
16 PASSIVE INSIGHT
Dagger +7 1d6+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
11 PASSIVE INVESTIGATION
Dagger +7 1d6+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Darkvision 60 ft. Dagger +7 1d6+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger, +1 +8 1d6+5 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 4 / Rogue 1 Eride26560
CLASS & LEVEL PLAYER NAME
Abú Ratep Ravenbloom 2.0
Human Urchin (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === Action. saving throw or take 2d6+4 damage of the same type
Step of the Wind. You can take the Dash action as a dealt by the attack.
* Core Monk Traits • free-rules 101 Bonus action or expend 1 Focus Point to take both the
Disengage and Dash actions as a Bonus Action, and | Deflect Attack: 1 Reaction
* Martial Arts • free-rules 101 your jump distance is doubled for the turn.
You gain the following benefits when unarmed or | Deflect Attack: Redirect Attack: 1 Reaction
wielding only Monk weapons, provided you aren’t Features that use Focus Points may require your
wearing armor or wielding a Shield. target to make a saving throw. The save DC equals 8 * Monk Subclass free-rules 103
+ Wis. modifier + Prof. Bonus.
| Warrior of Shadow
• You can make an Unarmed Strike as a Bonus
Action. | Focus Points: 4 / Short Rest • Special
* Shadow Arts PHB-2024 105
• You can roll 1d6 in place of the normal damage
Youve learned to draw on the power from the
from your Unarmed Strikes or Monk weapons. | Flurry of Blows: 1 Bonus Action
Shadowfell and gain the following benefits:
• You can use Dex. instead of Str. for the attack and You can expend 1 Focus Point to cast Darkness
damage rolls of your Unarmed Strikes and Monk | Patient Defense: 1 Bonus Action without spell components, and when you do, you can
Weapons. In addition, when you use the Grapple or see within the spells area. While the spell persists,
Shove option of your Unarmed Strike, you can use | Step of the Wind: 1 Bonus Action you can move its area of Darkness to a space within
Dex. instead of Str. to determine the save DC. 60 ft. of you at the start of each of your turns.
* Unarmored Movement • free-rules 102 You gain Darkvision with a range of 60 ft., and if
| Unarmed Strike: 1 Bonus Action Your speed increases by 10 ft. while you aren’t you already have Darkvision, its range is increased by
wearing armor or wielding a Shield. 60 ft.
* Unarmored Defense • free-rules 101 You know the Minor Illusion spell, and Wisdom is
While you aren’t wearing armor or wielding a Shield, * Uncanny Metabolism • free-rules 102 your spellcasting ability for it.
your base AC equals 10 + Dex. modifier + Wisdom Once per Long Rest, when you roll Initiative you can
modifier. regain all expended Focus Points, and regain 1d6+4 * Ability Score Improvement free-rules 103
HP.
* Monk’s Focus • free-rules 101 * Slow Fall free-rules 103
Your focus and martial training allows you to harness a | 1 / Long Rest • Special You can take a Reaction when you fall to reduce any
well of energy within yourself called Focus Points. You falling damage by 20.
have 4 Focus Points and regain all expended points * Deflect Attacks • free-rules 102
after you finish a Short or Long Rest. When an attack roll that includes Bludgeoning, | 1 Reaction
Piercing, or Slashing damage hits you, you can take a
You can expend these points to enhance or fuel Reaction to reduce the attack’s total damage by === ROGUE FEATURES ===
certain Monk features. You start knowing three such 1d10+8.
features: * Core Rogue Traits free-rules 129
If you reduce the damage to 0, you can expend 1
Flurry of Blows. You can expend 1 Focus Point to Focus Point to redirect some of the attack’s force. If * Expertise free-rules 129
you do, choose a creature you can see within 5 ft. of You gain Expertise in two of your skill proficiencies of
make two Unarmed Strikes as a Bonus Action.
your choice.
Patient Defense. You can take the Disengage action you if it was melee, or a creature you can see within 60
as a Bonus action or expend 1 Focus Point to take ft. that isn’t behind Total Cover if the attack was
both the Disengage and Dodge actions as a Bonus ranged. The creature must succeed on a DC 14 Dex.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Potion of Fire Resistance 1 -- Sling Bullets 20 1.5 lb.
Dagger, +1 1 1 lb. Oil 2 2 lb.
SP 0 Potion of Healing 1 -- Rations 10 20 lb.
Brazier of Commanding Fire Elementals 1 -- Rope 1 5 lb.
EP 0 Dagger 1 1 lb. Bedroll 1 7 lb.
Dagger 1 1 lb. Tinderbox 1 1 lb.
GP 521 Dagger 1 1 lb. Torch 10 10 lb.
Dagger 1 1 lb. Waterskin 1 5 lb.
PP 0 Dagger 1 1 lb.
Sling 1 --
WEIGHT CARRIED
67.5 lb. Case, Map or Scroll 1 1 lb.
ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
120 lb. Small Knife 1 --
PUSH/DRAG/LIFT Backpack 1 5 lb.
240 lb. Flute 1 1 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Monk 4 / Rogue 1 Eride26560
CLASS & LEVEL PLAYER NAME
Abú Ratep Ravenbloom 2.0
Human Urchin (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
* Sneak Attack • free-rules 129 You gain an Origin feat of your choice. attack roll against you, you can spend 1 Luck Point to
Once per turn you can deal an extra 1d6 damage to impose Disadvantage on that roll.
one creature you hit with an attack if you have * Languages • free-rules 37
Advantage on the roll and the attack uses a Finesse or Your character knows at least three languages: | Luck Points: 3 / Long Rest • Special
Ranged weapon. The extra damage’s type is the same Common plus two languages you roll or choose from
as the weapon’s type. the Standard Languages table. Knowledge of a * Weapon Mastery • PHB-2024 129
language means your character can communicate in it,
You don’t need Advantage on the attack if at least one read it, and write it. | Dagger (Nick) •
of your allies is within 5 ft. of the target, the ally doesn’t Nick. When you make the extra attack of the Light
have the Incapacitated condition, and you don’t have * Ability Score Increases • free-rules property, you can make it as part of the Attack action
Disadvantage on the attack roll. When determining your character’s ability scores, instead of as a Bonus Action. This extra attack can
increase one score by 2 and a different one by 1, or only be made once per turn.
| 1 Action increase three scores by 1.
| Sling (Slow) •
* Thieves’ Cant • free-rules 129 | Increase two scores (+2 / +1) • Slow. If you hit a creature with a Sling and deal
You know Thieves’ Cant and one other language of Increase one scores by 2 and a different score by 1. damage to the creature, you can reduce its Speed by
your choice. 10 ft. until the start of your next turn. If the creature is
hit more than once with this property, the Speed
* Weapon Mastery • free-rules 129 === FEATS === reduction doesn’t exceed 10 ft.
* Defensive Duelist • PHB-2024 203 | Nick (Dagger): 1 Action
=== HUMAN SPECIES TRAITS === Ability Score Increase. Dex. increased by 1.
| Slow (Sling): 1 Action
* Creature Type • free-rules 194 Parry. If you're holding a Finesse weapon and another
You're a Humanoid. creature hits you with a melee attack, you can take a
Reaction to add 3 to your AC, potentially causing the
* Size • free-rules 194 attack to miss. You gain this bonus to your AC against
Your Size is Medium or Small, chosen when you select melee attacks until the start of your next turn.
this species.
| Parry: 1 Reaction
* Speed • free-rules 194
Your Speed is 30 ft. * Lucky • PHB-2024 201
Luck Points. You have 3 Luck Points that you can
* Resourceful • free-rules 194 spend on the benefits below. You regain expended
You gain Heroic Inspiration whenever you finish a Luck Points after a Long Rest.
Long Rest.
Advantage. When you roll a d20 for a D20 Test, you
* Skillful • free-rules 193 can spend 1 Luck Point to give yourself Advantage on
You gain proficiency in one skill of your choice. the roll.
* Versatile • free-rules 194 Disadvantage. When a creature rolls a d20 for an
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Abú Ratep Ravenbloom 2.0
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Minor Illusion Shadow Arts -- 1A 30 ft./5 ft. Cube S,M 1 minute free-rules 298 D: 1m, 5 ft. Cube, S/M
=== 2nd LEVEL ===
O Darkness Shadow Arts -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes free-rules 260 D: 10m, 15 ft. Sphere, V/M
=== 5th LEVEL ===
O Conjure Elemental Brazier of Commanding Fire Elementals -- 1A 60 ft. V,S Concentration, up to 10 minutes free-rules 254 1 Charge, D: 10m, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.