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Batman

The document outlines various equipment options and traits available for models in a game, categorized by different characters such as Bane, Joker, and Law Forces. Each character has specific items they can acquire, with restrictions based on their names or traits, enhancing their abilities in gameplay. Additionally, some equipment is marked as immune to the Broken Equipment rule, indicating special conditions for usage.

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Daniel Zink
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© © All Rights Reserved
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0% found this document useful (0 votes)
18 views11 pages

Batman

The document outlines various equipment options and traits available for models in a game, categorized by different characters such as Bane, Joker, and Law Forces. Each character has specific items they can acquire, with restrictions based on their names or traits, enhancing their abilities in gameplay. Additionally, some equipment is marked as immune to the Broken Equipment rule, indicating special conditions for usage.

Uploaded by

Daniel Zink
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

BANE

• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Grapple-gun ($300): Model gains the Batclaw/Grapple-gun trait.
• 0-2 Titan Dose ($100): Model gains one Titan Dose.
• 0-1 Night Vision Goggles ($200): Model gains the Night Vision trait.
• 0-3 Venom Dose ($100): Model gains one Venom Dose.
• 0-1 Backpack ($100): Model gains the Backpack trait.
• 0-1 Antidote ($50): Model is immune to Poison Status.
• 0-2 Neurotoxic Drugs ($250): Model gains +2 Movement and Dodge trait.
• 0-2 Camo Vest ($200): Model gains the Stealth trait.
• 0-3 Gas Mask ($150): Model gains the Gas Mask trait.
• 0-1 War Hardened ($200): Model gains the Cruel trait.

The following options may be taken only when a model with Name: Bane is in the
crew:
• 0-1 Handcuffs ($100): Model gains the Arrest trait.
• 0-1 Venom Laboratory* (5 Rep + $100) (Can only be purchased by LEADER or
SIDEKICK): All models in your crew can use more than 1 Titan Dose per game. This
bonus remains in play even if this model is removed from play or leaves the board.
Also, the cost of Venom Doses in the equipment list is reduced to $50.
• 0-2 Venom Applicator ($0+2 Rep Points): This model can use Titan and Venom Doses
on a friendly model in contact.

The following options may be taken only when a model with Name: Bird is in the
crew:
• 0-2 Military Progress ($150) Model gains the Veteran trait.

The following options may be taken only when a model with Name: Thomas Wayne is in
the crew:
• 0-1 Dual Handguns* (7 Rep + $300) (Can only be purchased by a model with Name:
Thomas Wayne): Model gains the Rapid Fire trait and the following weapon:
• Dual Handguns: Blood/Stun - ROF: 4 - AMMO:3 - S. Range / Firearm / Light /
Assault
• 0-1 Surgeon Training ($200): Model gains the Medic trait.

The following options may be taken only when a model with Alias: Scarecrow (Arkham
Knight) is in the crew:
• 0-1 Fear Gas Dispenser ($150): Model gains the Inspire Fear trait.
• 0-1 Secret Laboratory* (2 Rep + $100) (Can only be purchased by Scarecrow): At
the start of the game you can chose up to 2 henchmen in your crew. These models let
you use Scarecrow Inspire Fear from those models position as if Scarecrow would be
placed over there. The Willpower roll caused by any Inspire Fear suffers a +1
Penalty to the roll.

The following options may be taken only when a model with Name: Jason Todd is in
the crew:
• 0-2 Radio ($150): This model is always treated as though it were within range of
it's Boss's Inspire trait.
• 0-1 Hidden Magazine ($200) (Can only be purchased by Jason Todd): Model gains one
Ammunition for one weapon.
• 0-1 Cybernetic Arms ($50) (Can only be purchased by Jason Todd): Model gains the
Reinforced Gloves trait.
• 0-1 Arkham Knight Secret Armoury ($100): One of this Model's ranged weapons gains
the Acid trait.
• 0-1 Hook Pistol (400$) (Can only be purchased by Jason Todd, and only if he is
the Boss): Gains the Grapple-gun trait and the following ranged weapon:
• Electric Hook: Stun/Stun - RoF: 1 - Ammo: 2 -
S.Range/Mechanical/Electric/Devastating
The following options may be taken only when a model with Name: Slade Wilson is in
the crew:
• 0-1 Martial Training ($150): Model gains the Martial Artist and Master Fighter
traits.
• 0-1 Contract* ($0) (Can only be purchased by a model with Name: Slade Wilson):
Gains SIDEKICK rank of BANE crew.

Equipment marked * cannot be affected by the Broken Equipment rule.

ORGANIZED CRIME
• 0-3 Magazine ($150): Model gains one Ammunition for one weapon.
• 0-1 Bribe ($100): Model gains the Informer trait.
• 0-1 Kevlar Vest ($200): Model gains the Kevlar Vest trait.
• 0-1 Grapple-gun ($250): Model gains the Batclaw/Grapple-gun trait.
• 0-1 C-4 ($250): Model gains the Explosive Gel trait.
• 0-1 Gas Mask ($150): Model gains the Gas Mask trait.
• 0-1 Silencer ($200): One of this Model's ranged weapons gains the Silencer trait.
• 0-2 Brass Knuckles ($100): Model gains the Reinforced Gloves trait.
• 0-1 The Cleaner ($100): When this model reveals an enemy Suspect, you may
immediately draw 1 card from your Objective deck.
• 0-2 Backpack ($100): Model gains the Backpack trait.
• 0-2 Family ($150): Model gains the Mobster trait.
• 0-1 Rusty Tools ($200): Model gains the Cruel trait.

The following options may be taken only by models with the Cop trait:
• 0-1 Planted Evidence ($200): Model gains the Evidence Tampering trait.
• 0-1 Abuse the Badge ($150): Model gains the Interrogation trait.

The following option may be taken only when a model with Name: Roman Sionis is in
the crew:
• 0-1 Psychotic ($150) (Can only be purchased by a model with Alias: Black Mask):
Model gains the Protect Me! trait.

The following option may be taken only when a model with Name: Carmine Falcone is
in the crew:
• 0-1 Mob Payroll ($200) (Can only be purchased by a model with Name: Carmine
Falcone): Model gains the Corrupt trait.

The following option may be taken only when a model with Name: Salvatore Maroni is
in the crew:
• 0-1 Long Guns ($0): If Sal Maroni is the Boss, select up to three friendly
Henchmen with ranged weapons with the Short Range and Firearm rules. Those weapons
replace the Short Range rule with the Medium Range rule. These models must be
selected before Pre-Game Phase C.

The following option may be taken only when a model with Name: Arnold Wesker is in
the crew:
• 0-2 Mafia ($100): Model gains the Criminal trait.

The following option may be taken only when a model with Name: Alexander Joseph
Luthor is in the crew:
• 0-1 Advanced Weaponry ($200): One of this Model's ranged weapons gains the
Accurate trait.

The following option may be taken only when a model with Name: Jervis Tetch is in
the crew:
• 0-1 Broken Equipment ($250): Before Phase A of the pre-game sequence choose one
item of equipment purchased by the opposing player before the game begins. That
item may not be used during the game.
• 0-2 Weird Device ($200): Model gains the Goad trait.
• 0-1 Trained Mind ($100): Model gains the Desensitized trait.
• 0-1 Rhyme with Me ($200): Model gains the Disarray trait.
• 0-3 Masks of Wonderland ($200): When choosing this equipment, choose only one of
the following masks:
• 0-1 Queen of Hearts mask: Model gains the Assassin (1) and Order traits.
• 0-1 White Rabbit mask: Model gains the Fast and Tireless traits.
• 0-1 Cheshire Cat mask: Model gains the Stealth and Climbing Claws traits.

HARLEY AND FRIENDS


• 0-2 Spray Can ($150): Model gains 1 Spray Can.

The following options may be taken only by a model with the Plant trait:
• 0-1 Sense Mutation ($100): Model gains the Night Vision trait.
• 0-1 Extra Spores ($100): Model gains one Ammunition for one weapon.
• 0-2 Spikes Mutation ($200): Model gains the Claws trait.
• 0-1 Luminescent Mutation ($100): Model gains the Lantern trait.
• 0-1 Large Roots ($200): Models moving within this model's action radius suffer
Impaired Movement.

The following options cannot be taken by a model with the Plant trait:
• 0-1 Grapple-gun ($300): Model gains the Batclaw/Grapple-gun trait.
• 0-1 Camo Vest ($300): Model gains the Stealth trait.
• 0-2 Adaptive Planning (2 Rep + $150): Model gains the Adaptable trait.
• 0-2 Titanic Mutation ($150): Model gains one Titan Dose.

The following option may be taken only when a model with Name: Dr. Harleen Frances
Quinzel is in the crew:
• 0-1 Smash 'n Grab ($200): This Model’s Close Combat attacks gain the Steal trait.

The following option may be taken only when a model with Name: Dr. Pamela Lillian
Isley is in the crew:
• 0-3 Corrosive Blood ($50): When this model becomes a Casualty, all models in
Contact must pass an Endurance roll or receive a Blood Damage.
• 0-1 Ancient Plants* (1) (40 Rep + $200): Model gains:
• Invulnerability (1) and Tough Skin traits
• +1 to all Basic Skills except Endurance
• +3 to Endurance
• The action area radius is increased to 6”.
• 0-1 Mutation Serum (2) (3 Rep + $200): Model gains the Tough Skin and
Desensitized traits.
• 0-1 Modified Pheromones (2) (5 Rep + $150) (Can only be purchased by LEADER,
SIDEKICK or FREE AGENTS): When using the Control Pheromones trait, all models in
the crew can target up to 2 enemy models instead of 1. Resolve the effect one a
time.

The following option may be taken only when a model with Name: Barbara Gordon is in
the crew:
• 0-1 Watch Tower ($200) (Can only be taken by a model with Name: Barbara Gordon):
Model gains Exhaustive Planner rule.
• 0-1 Radio ($200): This model is always treated as though it were within range of
it's Boss's Inspire trait.

The following option may be taken only when a model with Name: Dinah Lance is in
the crew:
• 0-1 Pitch Perfect Vocals ($200) (Can only be taken by a model with Name: Dinah
Lance): Model gains the Mixed Combat Style trait.

The following option may be taken only when a model with Name: Alec Holland is in
the crew:
• 0-1 Passage ($200): Model gains the Undercover rule.

(1) Only Plants can purchase this equipment.


(2) Plants cannot purchase this equipment.

Equipment marked * cannot be affected by the Broken Equipment rule.

JOKER
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Grapple-gun ($300): Model gains the Batclaw/Grapple-gun trait.
• 0-2 Clown Paint ($150): Model gains the Distract trait.
• 0-2 Flare ($300): Model gains the Flare trait.
• 0-2 Neurotoxic Drugs ($250): Model gains +2 Movement and Dodge trait.
• 0-1 Improvised Armor ($150): Model gains the Hockey Gear trait.
• 0-1 Gas Mask ($100): Model gains the Gas Mask trait.
• 0-1 Antidote ($100): Model is immune to the Poison Status.
• 0-1 Poison Training ($200): Model gains the Poison Master trait.
• 0-1 Mental Torture ($150): Model gains the Aggressive Schizophrenia trait.
• 0-1 Joker's Gas ($100): Model gains the Joker's Gas trait.

The following option may be taken only when a model with Alias: Joker is in the
crew:
• 0-2 Nerve Gas ($150): Model gains the Sturdy trait.

The following option may be taken only when a model with Name: Harleen Quinzel is
in the crew:
• 0-1 Sexy Costume (5 Rep + $300): Model gains the Disarray trait.
• 0-1 Pole Dancer ($150): Model gains Escape Artist trait.

The following option may be taken only when a model with Alias: Gaggy is in the
crew:
• 0-1 Enhanced Gas ($200) (Can only be Purchased by LEADER or SIDEKICK): When an
enemy model within 8” of this model suffers the Enervating status, it is increased
by +1.

The following option may be taken only when a model with Name: Duela Dent is in the
crew:
• 0-1 Rusty Tools (2 Rep + $200): Model gains the Cruel trait.

The following option may be taken only when a model with Name: Mr. Hammer is in the
crew:
• 0-1 Brutal Training ($150): Model gains the Savage Fighter trait.

Equipment marked * cannot be affected by the Broken Equipment rule.

LAW FORCES
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Flashlight ($50): Model gains the Lantern trait.
• 0-2 Handcuffs ($100): Model gains the Arrest trait.
• 0-2 Whistle ($150): Model gains the Halt/Stop trait.
• 0-1 Street Patrol ($50): Model gains the Street Guy trait.
• 0-1 Intensive Training ($100): Model gains the Teamwork (1) (All) trait.
• 0-2 Radio ($200): This model is always treated as though it were within range of
it's Boss's Inspire trait.
• 0-1 Antidote ($50): Model is immune to the Poison Status.
• 0-1 Grapple-gun ($200): Model gains the Batclaw/Grapple-gun trait.
• 0-1 Helmet ($100): Model gains the Hardened trait.
• 0-1 Patrol Training ($150): Model gains the Undercover trait.
• 0-1 Gas Mask ($100): Model gains the Gas Mask trait.
• 0-2 Riot Gear ($150): The models gains the Football Gear trait.
• 0-1 Medic ($150): Model gains the Medic trait.
• 0-2 SWAT Special Training ($100): If the model has Elite (SWAT) trait you can
choose one of these options:
• Model gains the Tracking trait.
• Model gains the Precise Aim trait.

The following options may be taken only when a model with Name: Bruce Wayne is in
the crew:
• 0-1 Upgraded Batsuit ($200) (Can only be purchased by a model with Name: Bruce
Wayne): Model gains +1 to Endurance.
• 0-1 Kevlar Cowl ($200) (Can only be purchased by a model with Name: Bruce Wayne):
Model gains Immunity to CRT.
• 0-1 EMP ($100): Model gains the EMP trait.
• 0-1 Martial Arts Training (2 Rep + $100) (Can only be purchased by SIDEKICK or
FREE AGENTS): Model gains the Martial Artist trait.
• 0-1 Mentor (3 Rep + $100) (Can only be purchased by SIDEKICK or FREE AGENTS):
Model gains the Hidden Boss trait.
• 0-1 Hidden Magazine ($300) (Can only be purchased by LEADER or SIDEKICK): Model
gains one Ammunition for one weapon.
• 0-1 Morality ($50) (Can only be purchased by a model with Alias: Batman): Model
gains the Moral Compass and Demotivate traits.

The following options may be taken only when a model with Name: Dick Grayson is in
the crew:
• 0-1 Circus Training (5 Rep + $200): Model gains the Acrobat trait.
• 0-1 Runner ($100): Model gains the Tireless trait.

The following option may be taken only when a model with Name: Oliver Queen is in
the crew:
• 0-1 Command Center Support ($250): Model gains the Scheming (2) trait.
• 0-1 Tactical Gloves ($50) (Can only be purchased by a model with Name: Oliver
Queen): Model gains the Reinforced Gloves trait.

The following option may be taken only when a model with Name: Roy Harper is in the
crew:
• 0-1 Hi-Tech Ammo (2 Rep + $150): One of this Model's ranged weapons gain the
Bleed (2) trait.

The following option may be taken only when a model with Name: Kathy Kane is in the
crew:
• 0-1 Officer Training (2 Rep + $100): Model gains the Follow Me! trait.

The following option may be taken only when a model with Name: Tim Drake is in the
crew:
• 0-1 Inspiring Presence ($250) (Can only be taken by a model with Name: Tim
Drake): Model gains the Leadership trait.

The following option may be taken only when a model with Name: Barbara Gordon is in
the crew:
• 0-1 Watch Tower ($200) (Can only be taken by a model with Alias: Batgirl): Model
gains Exhaustive Planner rule.

The following option may be taken only when a model with Alias: Red Hood (Arkham
Knight) is in the crew:
• 0-1 Deadly Weapons (2 Rep + $150) (Can only be taken by a model with Alias: Red
Hood (Arkham Knight)): This Model's ranged weapons gain the Silencer trait.

The following option may be taken only when a model with Name: James Gordon is in
the crew:
• 0-1 Heliport* ($150) (Can only be taken by a model with Name: James Gordon): When
you use the Air Support rule, target an enemy model affected by the template, the
target receives a ranged attack with Blood/Stun - ROF 1 - Firearm and ignores the
Cover Rule.
• 0-2 Sergeant Training* ($50): Model gains the Order rule.

The following option may be taken only when a model with Name: Selina Kyle is in
the crew:
• 0-1 Feline Stalk* ($200): Model gains Tracking rule.

Equipment marked * cannot be affected by the Broken Equipment rule.

LEAGUE OF ASSASSINS
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-1 Loyalty Tattoo ($200): Model gains the Bodyguard trait.
• 0-2 Climbing Claws ($100): Model gains the Climbing Claws trait.
• 0-1 Trained in the Shadows ($200): Model gains the Hidden trait.
• 0-1 Gas Mask ($100): Model gains the Gas Mask trait.
• 0-1 Grapple-gun ($400): Model gains the Batclaw/Grapple-gun trait.
• 0-2 Combat Bracers ($150): This Model’s Close Combat weapons and Unarmed Attacks
gain the Defensive trait.
• 0-1 Venom Dose ($100): Model gains one Venom Dose.
• 0-1 Precise Orders ($150): Model gains the Chain of Command trait.
• 0-1 Pure Lazarus ($300) (Can only be purchased by LEADER or SIDEKICK): Model
gains the Regeneration trait.

The following option may be taken only when a model with Name: Ra’s Al Ghul is in
the crew:
• 0-2 Ancient Weapon ($150): This Model’s Close Combat weapons gain Bleed (1).

The following option may be taken only when a model with Name: Talia Al Ghul is in
the crew:
• 0-2 Shadow Training ($150): Model gains the Undercover trait.

The following option may be taken only when a model with Alias: Lady Shiva is in
the crew:
• 0-1 Unarmed Combat Training ($150): Model gains the Close Combat Master trait.

The following option may be taken only when a model with Alias: Cheshire is in the
crew:
• 0-1 Poison Training ($50): Model gains the Poison Master trait.

The following option may be taken only when a model with Alias: Bane is in the
crew:
• 0-2 Military Progress ($150): Model gains the Veteran trait.
The following option may be taken only when a character with Name: Nyssa Al Ghul is
in the crew:
• 0-1 Bow Training ($100): Model gains the Shooter trait.

MR FREEZE
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-1 Grapple-gun ($150): Model gains the Grapple-gun trait.
• 0-2 Cryo-Grenade ($100): Model gains the Cryo-Grenade trait.
• 0-1 Med-pack ($200): Once per game, remove 2 Damage markers from a model in
contact with this model.
• 0-1 Scope ($300): One of this Model`s ranged weapons gains the Scope trait.
• 0-1 Gas Mask ($150): Model gains the Gas Mask trait.
• 0-1 Cool Generator ($300): Model gains the Halt/Stop! trait.

The following options may be taken only when a model with Name: Victor Fries is in
the crew:
• 0-1 Freeze Generator ($150): Model gains Shockwave trait.
• 0-2 Engineer Training ($150): Model gains the Handyman trait.

The following option may be taken only when a model with Alias: Killer Frost is in
the crew:
• 0-1 Queen's Choosen ($200): Model gains the Bodyguard trait.

The following option may be taken only when a model with Alias: Poison Ivy (1997)
is in the crew:
• 0-1 Ivy's Snow Coat ($200) (Can only be purchased by a model with Alias: Poison
Ivy): Model gains the Cold Acclimation trait.

Equipment marked * cannot be affected by the Broken Equipment rule.

COURT OF OWLS
The following options may be taken only for HENCHMEN and FREE AGENTS models:
• 0-2 Magazine ($100): Model gains one Ammunition for one weapon.
• 0-2 Climbing Claws ($100): Model gains the Climbing Claws trait.
• 0-1 Antidote ($100): Model is immune to the Poison status.
• 0-2 Camo Vest ($100): Model gains the Stealth trait.
• 0-1 C-4 ($300): Model gains the Explosive Gel trait.
• 0-1 Gas Mask ($150): Model gains the Gas Mask trait.
• 0-1 Grapple-gun ($400): Model gains the Batclaw/Grapple-gun trait.
• 0-1 Ancient Weapon ($200): This Model’s Close Combat weapon attacks gain the
Bleed (1) trait.
• 0-3 Genetic Alteration ($100): Model gains +2 Movement.
• 0-2 Hunter Training ($150): Model gains the Sneaking trait.
• 0-2 Ancient Training ($150): Model gains Master Fighter trait.
• 0-1 Circus Gromming ($100): Model gains Combat Flip trait.

The following option may be taken only when a model with Alias: The Court is in the
crew:
• 0-1 Lords of Gotham ($200) (Can only be purchased by a model with Alias: The
Court): This Model’s crew generates 1 extra Sewer marker.

The following option may be taken only when a model with Name: Lincoln March is in
the crew:
• 0-1 Talon Serum Infusion ($200) (Can only be purchased by a model with Name:
Lincoln March): Once per game, at the start of the Raise the Plan phase, choose up
to three friendly models with the Reanimated Owl trait. Those models gain 1
additional Strength die to their attacks until the end of the round, but then at
the Recovering phase (when resolving effects) suffer 1 Blood damage.

PENGUIN
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Grapple-gun ($200): Model gains the Batclaw/Grapple-gun trait.
• 0-2 Laser Sight ($150): Model gains the Laser Sight trait.
• 0-2 Camo Vest ($150): Model gains the Stealth trait.
• 0-1 C4 ($100): Model gains the Explosive Gel trait.
• 0-2 Radio ($200): This model is always treated as though it were within range of
it's Boss's Inspire trait.
• 0-1 Backpack ($100): Model gains the Backpack trait.
• 0-3 Biker Jacket ($100): Model gains the Hockey Gear trait.
• 0-1 Helmet ($150): Model gains the Hardened trait.
• 0-1 Raised on the Streets ($150): Model gains the Plead trait.

The following option may be taken only when a model with Name: Oswald C. Cobblepot
is in the crew:
• 0-1 Ostentatious Clothes ($200): Model gains the Goad trait.

The following option may be taken only when a model with Alias: Emperor Penguin is
in the crew:
• 0-2 Trained Mobsters (2 Rep + $250): Model gains +2 Endurance.

Iceberg Lounge Equipment Options (Can only select 1):


• 0-1 Neurotoxic Drugs ($500): Model gains +2 Movement and Dodge trait.
• 0-1 Silencer ($400): One of this Model's ranged weapons gains the Silencer trait.
• 0-1 Weird Ammo ($300): This Model's Ranged attacks gain either the Enervating 2
or the Anti-Tank trait.
• 0-1 Mutation Serum ($500): Model gains the Tough Skin and Desensitized traits.
• 0-1 Fear Gas Dispenser ($600): Model gains the Inspire Fear trait.
• 0-1 Titan Dose ($300): Model gains one Titan Dose.
• 0-1 Prototype Freeze Ray ($500): Model gains the Ice Flash trait.

RIDDLER
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Grapple-gun ($300): Model gains the Grapple-gun trait.
• 0-1 Mirror Games ($100): Model gains the Magic Tricks trait.
• 0-2 Enigma Data-Pack ($100): Model gains the Bluff trait.
• 0-1 Broken Equipment ($250): Before Phase A of the pre-game sequence choose one
item of equipment purchased by the opposing player before the game begins. That
item may not be used during the game.
• 0-1 Gas Mask ($200): Model gains the Gas Mask trait.
• 0-2 Another One! ($150): Model gains the Drop a Riddle trait.
• 0-1 Level Up ($150) (Can only be purchased by a model with Alias: Riddler): At
the start of your first Raise the Plan phase, you may place up to 2 friendly
Suspect markers at least 4” away from your Deployment zone.

The following option may be taken only by models with Alias: Quelle:
• 0-1 It's a Dud ($100): At the start of this model's activation, you may remove 1
Riddle marker from the Gaming Area.

The following option may be taken only by models with Alias: Echo:
• 0-1 Inspiration ($100): When this model plays an Objective card, it may
immediately search into your Objective deck 1 card to add it to its controller’s
hand (instead of replenishing that played card).

The following option may be taken only by models with Alias: Query:
• 0-1 Weird Ammo ($100): This Model's Ranged attacks gain either the Enervating 2
or the Anti-Tank trait.

The following option may be taken only by models with the Bot trait:
• 0-1 Battle Bot (3 Rep + $250): Model gains the Claws trait.
• 0-1 Shock Droid ($50): Model gains the CRT: Stunned trait.
• 0-1 Improved Chassis MK ($50): The model gains Tireless trait.

The following option may be taken only when a models with Alias: The Riddler
(Arkham Knight) or The Riddler’s Mech (Arkham Knight) is in the crew:
• 0-1 Improved Armor* (2 Rep + $250) (Can only be purchased by the Riddler): Models
with the Bot trait in your Crew gain the Light Armor trait.
• 0-1 Enhanced Servo-engines* ($150) (Can only be purchased by Riddler’s Mech):
Riddler’s Mech gains +1 to Movement and Combo: Mechanic Claw.

Equipment marked * cannot be affected by the Broken Equipment rule.

ROYAL FLUSH
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-1 Halt! ($150): Model gains the Halt/Stop! trait.
• 0-2 Comrades ($150): Model gains the Teamwork (1) (Spades, Clubs, Diamonds,
Hearts) trait.
• 0-1 Royal Communication Device ($200): Model gains the Radio trait.
• 0-1 Grapple Gun ($250): Model gains the Batclaw/Grapple-gun trait.
• 0-1 Royal Medic ($200): Model gains the Medic trait.
• 0-1 Familiar with the Subject ($200): When this model places a Suspect within 4"
of an enemy model, you can search for a card that haves the same Suit as this model
Keyword.
• 0-2 Levy's Work ($150) (Can only be purchased by a model with the For My Lords!
trait): This model can activate a 2nd time each round, at the end of that 2nd
activation, this model suffers blood_icon iconblood_icon icon (you can force this
model to be removed as casualty by the use of this trait).
• 0-1 The Good King ($400) (Can only be purchased by LEADER): Model gains the
Leadership trait.
• 0-1 King's Call ($300) (Can only be purchased by LEADER): During this model
activation you can spend 1 Action to place within 4" a previously removed as
Casualty model with the trait For My Lords! If you do, the opponent immediately
gains a Pass marker.
• 0-1 Last Service ($300) (Can only be purchased by SIDEKICK): When a friendly
model is removed as a Casualty within 8" and LoS to this model, you can search into
your Objective deck 1 card and add it to your hand.

The following option may be taken only when a model with Alias: Punchline is in the
crew:
• 0-2 Punchline's Toys ($100): Model gains the Poison Device trait.
• 0-1 Poison Training ($250) (Can only be purchased by a model with Alias:
Punchline): Model gains the Poison Master trait.

SCARECROW
• 0-2 Magazine ($200): Model gains one Ammunition for one weapon.
• 0-2 Disposable Nightmare (1) ($150): Model gains the Disposable Nightmare trait.
• 0-1 Fear Dampening (1) ($300): Model gains the Fear Dampening trait.
• 0-2 Terrible Visage (1) ($200): Model gains the Terrible Visage trait.
• 0-2 Terror Invigoration (1) ($200): Model gains the Terror Invigoration trait.
• 0-1 Apparition (2) ($200): Model gains the Apparition trait.
• 0-1 Handcuffs (2) ($150): Model gains the Arrest trait.
• 0-1 Neurotoxic Drugs (2) ($300): Model gains +2 Movement and Dodge trait.
• 0-1 Fear Advantage (3) ($200): This model may use the Protect Me! Trait on a
friendly model with the Nightmare trait without the need of performing an Effort.
• 0-1 Intensive Treatment (3) ($100): Model gains the Intensive Treatment trait.

The following option may be taken only when a model with Alias: Scarecrow is in the
crew:
• 0-1 Intense Fear ($200): Model gains the Intense Fear trait.

The following option may be taken only when a model with Alias: Dr. Friitawa is in
the crew:
• 0-1 Working in Advance ($200): Model gains the Working in Advance trait.

(1) Only Nightmares can purchase this equipment.


(2) Nightmares cannot purchase this equipment.
(3) Only Arkham Asylum Dr can purchase this equipment.

Equipment marked * cannot be affected by the Broken Equipment rule.

SUICIDE SQUAD
• 0-2 Airborne Deployment ($300): Select a model in your Suicide Squad crew before
the game starts. This model is not deployed at the beginning of the game, but is
instead held in reserve. At the beginning of the second round or any subsequent
round, before determining who takes the lead, deploy the model in contact with any
board edge, as long as the model’s base physically fits in the new position. The
model may act normally in the round it arrives.
• 0-1 Aerial Locator System ($200): Once per game at the start of the round, before
determining who takes the lead, you can target one model currently in play. For the
remainder of the round the target is illuminated, as if affected by a Lantern. Note
that unlike the Lantern or Lamppost rules, only the target model is illuminated,
not other models within 4”.
• 0-1 Magazine ($300): Model gains one Ammunition for one weapon.
• 0-2 Back on Track ($150): If this model has a Task counter on it, this model can
be targeted by a Cranial Bomb Activated card, then return it to the Cranial Bomb
pile without removing this model. If you do so, remove the Task counter from this
model.
• 0-2 Right Motivation ($200): While this model does not have a Task counter, it
gains a free Manipulate action.

The following option may be taken only when a model with Alias: Poison Ivy is in
the crew:
• 0-2 Modified Pheromone ($100) (Can only be purchased by a model with the Control
Pheromones trait): When this model uses the Control Pheromones trait, the targeted
model adds 1 additional dice and adds all the 3 results together while taking that
Hypnotize Willpower roll. If the target Efforts to add an additional die to the
Willpower roll, then they must roll 4D6 and then choose 3 of them.

The following option may be taken only when a model with Alias: Deathstroke
(Vanguard Team) is in the crew:
• 0-1 Father Teamwork ($150) (Can only be purchased by a model with Alias:
Deathstroke (Vanguard Team)): Model gains the Teamwork (1) (Ravager (Vanguard
Team)) trait.
The following option may be taken only when a model with Alias: Ravager (Vanguard
Team) is in the crew:
• 0-1 Daughter Teamwork ($150) (Can only be purchased by a model with Alias:
Ravager (Vanguard Team)): Model gains the Teamwork (1) (Deathstroke (Vanguard
Team)) trait.

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