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Angry Bois

The document outlines a 2000-point army roster for the Chaos - World Eaters faction, detailing various units, characters, and their specific abilities and weapons. Key characters include Angron, Khârn the Betrayer, and Lord Invocatus, supported by multiple Khorne Berserkers and vehicles like Chaos Predators and Rhinos. Additionally, it includes rules and mechanics such as Relentless Rage, Deadly Demise, and Blessings of Khorne that govern gameplay for this army configuration.

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0% found this document useful (0 votes)
17 views10 pages

Angry Bois

The document outlines a 2000-point army roster for the Chaos - World Eaters faction, detailing various units, characters, and their specific abilities and weapons. Key characters include Angron, Khârn the Betrayer, and Lord Invocatus, supported by multiple Khorne Berserkers and vehicles like Chaos Predators and Rhinos. Additionally, it includes rules and mechanics such as Relentless Rage, Deadly Demise, and Blessings of Khorne that govern gameplay for this army configuration.

Uploaded by

rivfade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chaos - World Eaters - Angry bois - (2000 pts)

Army Roster (Chaos - World Eaters) (2000 pts)

Configuration
Battle Size Strike Force (2000 Point limit)

Blessings of Khorne Reference Blessings of Khorne: 1. Unbridled Bloodlust, 2. Rage-fuelled Invigoration, 3. Total Carnage, 4. Martial
Excellence, 5. Warp Blades, 6. Decapitating Strikes

Detachment Choice Berzerker Warband

Rules: Relentless Rage

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Legends are visible,
Chaos Knights are visible

Epic Hero (580 pts)


Angron (1) Rules: Deadly Demise D6, Deep Strike, Blessings of Khorne, Devastating Wounds
(385 pts) Unit: Angron
Abilities: Invulnerable Save[1], Reborn in Blood, Wrathful Presence, Damaged: 1-6 wounds remaining
Wrathful Presence: The Blood God's Favour, Driven by Ultimate Rage (Aura), Overwhelming Wrath (Aura)
Melee Weapons: Samni’arius and Spinegrinder - strike, Samni’arius and Spinegrinder - sweep

Khârn the Betrayer (1) Rules: Leader, Blessings of Khorne, Pistol, Hazardous
(85 pts) Unit: Khârn the Betrayer
Abilities: Legendary Killer, The Betrayer, Berserker Frenzy, Invulnerable Save[1], Leader[1]
Melee Weapons: Gorechild
Ranged Weapons: Plasma pistol - standard, Plasma pistol - supercharge

Lord Invocatus (1) Rules: Leader, Scouts 6", Blessings of Khorne, Deep Strike, Extra Attacks, Lance, Pistol, Devastating
(110 pts) Wounds
Abilities: Invulnerable Save[1], Leader[2], Fire Riders, Bloody Stampede
Unit: Lord Invocatus
Melee Weapons: Bladed horn, Coward's Bane
Ranged Weapons: Bolt pistol

Character (60 pts)


Master of Executions (1) Rules: Leader, Blessings of Khorne, Precision, Devastating Wounds, Pistol
(60 pts) Unit: Master of Executions
Abilities: Leader[3], A Worthy Skull, Forwards, For Blood!
Melee Weapons: Axe of dismemberment
Ranged Weapons: Bolt pistol (x8) (x8)

Battleline (540 pts)


Khorne Berserkers (10) Icon of Khorne
(180 pts) • 5x Khorne Berserker
• 2x Khorne Berserker w/ chainblade and plasma pistol
• 2x Khorne Berserker w/ eviscerator and bolt pistol
• Khorne Berserker Champion: Plasma pistol

Rules: Blessings of Khorne, Hazardous, Pistol


Abilities: Blood Surge, Icon of Khorne
Unit: Khorne Berserker (x3) (x3)
Melee Weapons: Chainblade (x10) (x40), Khornate eviscerator (x4) (x8)
Ranged Weapons: Plasma pistol - standard (x7) (x21), Plasma pistol - supercharge (x7) (x21), Bolt pistol
(x8) (x24)

Khorne Berserkers (10) Icon of Khorne


(180 pts) • 5x Khorne Berserker
• 2x Khorne Berserker w/ chainblade and plasma pistol
• 2x Khorne Berserker w/ eviscerator and bolt pistol
• Khorne Berserker Champion: Plasma pistol

Rules: Blessings of Khorne, Hazardous, Pistol


Abilities: Blood Surge, Icon of Khorne
Unit: Khorne Berserker (x3) (x3)
Melee Weapons: Chainblade (x10) (x30), Khornate eviscerator (x4) (x4)
Ranged Weapons: Plasma pistol - standard (x7) (x14), Plasma pistol - supercharge (x7) (x14), Bolt pistol
(x8) (x16)
Khorne Berserkers (10) Icon of Khorne
(180 pts) • 5x Khorne Berserker
• 2x Khorne Berserker w/ chainblade and plasma pistol
• 2x Khorne Berserker w/ eviscerator and bolt pistol
• Khorne Berserker Champion: Plasma pistol

Rules: Blessings of Khorne, Hazardous, Pistol


Abilities: Blood Surge, Icon of Khorne
Unit: Khorne Berserker (x3) (x3)
Melee Weapons: Chainblade (x10) (x30), Khornate eviscerator (x4) (x4)
Ranged Weapons: Plasma pistol - standard (x7) (x14), Plasma pistol - supercharge (x7) (x14), Bolt pistol
(x8) (x16)

Infantry (215 pts)


Eightbound (3) • Eightbound Champion
(150 pts) • 2x Eightbound

Rules: Scouts 6", Blessings of Khorne


Unit: Eightbound
Abilities: Beacons of Rage (Aura), Invulnerable Save[2]
Melee Weapons: Chainblades (x2)[1] (x4)

Jakhals (10) 1 mauler chainblade, 7 chainblades


(65 pts) • Jakhal w/ mauler chainblade
• 7x Jakhal
• Dishonoured w/ skullsmasher and mangler
• Jakhal Pack Leader

Rules: Blessings of Khorne, Pistol, Sustained Hits


Abilities: Objective Ravaged
Unit: Jakhal
Ranged Weapons: Autopistol (x3) (x9)
Melee Weapons: Chainblades (x2)[2] (x4), Skullsmasher and mangler, Mauler chainblade

Vehicle (435 pts)


Chaos Predator Annihilator (1) 2 lascannons, Combi-weapon, Havoc launcher
(145 pts)
Rules: Deadly Demise D3, Blessings of Khorne, Blast, Twin-linked, Rapid Fire, Anti-, Devastating Wounds
Unit: Chaos Predator Annihilator (x2) (x2)
Abilities: Blood-hungry Annihilator, Damaged: 1-4 wounds remaining
Melee Weapons: Armoured tracks (x5) (x5)
Ranged Weapons: Havoc launcher (x5) (x5), Predator twin lascannon (x2) (x2), Combi-weapon (x5) (x5),
Lascannon (x4) (x4)

Chaos Predator Annihilator (1) 2 lascannons, Combi-weapon, Havoc launcher


(145 pts)
Rules: Deadly Demise D3, Blessings of Khorne, Blast, Twin-linked, Rapid Fire, Anti-, Devastating Wounds
Unit: Chaos Predator Annihilator (x2) (x2)
Abilities: Blood-hungry Annihilator, Damaged: 1-4 wounds remaining
Melee Weapons: Armoured tracks (x5) (x5)
Ranged Weapons: Havoc launcher (x5) (x5), Predator twin lascannon (x2) (x2), Combi-weapon (x5) (x5),
Lascannon (x4) (x4)

Chaos Predator Destructor (1) 2 heavy bolters, Combi-weapon, Havoc launcher


(145 pts)
Rules: Deadly Demise D3, Blessings of Khorne, Blast, Rapid Fire, Anti-, Devastating Wounds, Sustained Hits
Unit: Chaos Predator Destructor
Abilities: Punishing Suppression, Damaged: 1-4 wounds remaining
Melee Weapons: Armoured tracks (x5) (x5)
Ranged Weapons: Havoc launcher (x5) (x5), Predator autocannon, Combi-weapon (x5) (x5), Heavy bolter
(x2) (x2)

Dedicated Transport (170 pts)


Chaos Rhino (1) Combi-weapon, Havoc launcher, Combi-bolter
(85 pts)
Rules: Deadly Demise D3, Blessings of Khorne, Firing Deck 2, Rapid Fire, Blast, Anti-, Devastating Wounds
Unit: Chaos Rhino (x2) (x2)
Abilities: Meet Any Challenge
Transport: Chaos Rhino
Melee Weapons: Armoured tracks (x5) (x5)
Ranged Weapons: Combi-bolter (x2) (x2), Havoc launcher (x5) (x5), Combi-weapon (x5) (x5)
Chaos Rhino (1) Combi-weapon, Havoc launcher, Combi-bolter
(85 pts)
Rules: Deadly Demise D3, Blessings of Khorne, Firing Deck 2, Rapid Fire, Blast, Anti-, Devastating Wounds
Unit: Chaos Rhino (x2) (x2)
Abilities: Meet Any Challenge
Transport: Chaos Rhino
Melee Weapons: Armoured tracks (x5) (x5)
Ranged Weapons: Combi-bolter (x2) (x2), Havoc launcher (x5) (x5), Combi-weapon (x5) (x5)
Rules:

Relentless Rage Each time a ^^**World Eaters^^** unit from your army makes a Charge move, until the end of the turn, add 1 to the Attacks
characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.

Deadly Demise D6 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Blessings of Khorne If your Army Faction is ^^**World Eaters^^**, at the start of the battle round, you can make a Blessings of Khorne roll. To do
so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the
dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only
activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded.
Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Example: **Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s
to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4.
They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4.
However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are
discarded.**

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):

% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.

If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.

If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.
Scouts 6" Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle
round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the
distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater
than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a
unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability
are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in
their abilities, conferred by an Enhancement or by an attached Character, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players
have units that can do this, the player who is taking the first turn moves their units first.

Extra Attacks Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more
Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes
attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The
number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is
explicitly specified in that rule.

Lance Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the
bearer made a Charge move this turn, add 1 to that attack’s Wound roll.

Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.

Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Firing Deck 2 Some TRANSPORT models have ‘Firing Deck x’ listed in their abilities. Each time such a model is selected to shoot in the
Shooting phase, you can select up to ‘x’ models embarked within it whose units have not already shot this phase. Then, for
each of those embarked models, you can select one ranged weapon that embarked model is equipped with (excluding
weapons with the [ONE SHOT] ability). Until that TRANSPORT model has resolved all of its attacks, it counts as being
equipped with all of the weapons you selected in this way, in addition to its other weapons. Until the end of the phase, those
selected models’ units are not eligible to shoot.
Blessings of Khorne Roll

1. Unbridled Bloodlust Double 1+

You can re-roll Charge rolls made for this unit.

2. Rage-fuelled Invigoration Double 2+

Each time a model in this unit makes a Pile-In or Consolidation move, it can move up to 6" instead of up to 3".

3. Total Carnage Double 3+

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed
model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

4. Martial Excellence Double 4+ or Triple 1+

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

5. Warp Blades Double 5+ or Triple 2+

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability.

6. Decapitating Strikes Double 6+ or Triple 3+

Each time a model in this unit makes a melee attack that targets an ^^**Infantry^^** unit, that attack has the [DEVASTATING WOUNDS] ability.

Unit M T SV W LD OC

Angron 14" 11 2+ 16 5+ 6

Khârn the Betrayer 8" 4 3+ 5 6+ 1

Lord Invocatus 10" 6 3+ 8 6+ 2

Master of Executions 8" 4 3+ 4 6+ 1

Khorne Berserker (x3) (x3) 8" 4 3+ 2 6+ 2

Eightbound 10" 6 3+ 3 6+ 1

Jakhal 7" 4 6+ 1 7+ 1

Chaos Predator Annihilator (x2) (x2) 10" 10 3+ 11 6+ 3

Chaos Predator Destructor 10" 10 3+ 11 6+ 4

Chaos Rhino (x2) (x2) 12" 9 3+ 10 6+ 2


Abilities

Invulnerable Save[1]

This model has a 4+ invulnerable save.

Reborn in Blood

At the start of the battle round, when you make a Blessings of Khorne roll, if this model is destroyed, you can use a triple 6 from that roll to use this ability
instead of activating any Blessings of Khorne at the start of that battle round. If you do, this model is no longer destroyed and in the Reinforcements step of
your next Movement phase, it is set up anywhere on the battlefield using its Deep Strike ability, with 8 wounds remaining.

Wrathful Presence

At the start of the battle round, select one Wrathful Presence ability. Until the start of the next battle round, this model has that ability.

Damaged: 1-6 wounds remaining

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Legendary Killer

While this model is leading a unit, each time a model in that unit makes a melee attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

The Betrayer

At the end of your Charge phase, if this model is leading a unit and that unit is not within Engagement Range of one or more enemy units, you must take a
Leadership test for this model. If that test is failed, one Bodyguard model of your choice in that unit is destroyed.

Berserker Frenzy

The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it
was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.

Leader[1]

This model can be attached to the following unit: ^^**Khorne Berserkers^^**

Leader[2]

This model can be attached to the following units: ^^**Eightbound^^**, ^^**Exalted Eightbound^^**, ^^**Khorne Berserkers^^**

Fire Riders

While this model is leading a unit, models in that unit have the Deep Strike ability and each time a model in that unit makes a Normal, Advance, Fall Back or
Charge move, it can move horizontally through models and terrain features. When making a Normal, Advance or Fall Back move, models in that unit can move
within Engagement Range of enemy models, but cannot end that move within Engagement Range of them and any Desperate Escape test is automatically
passed.

Bloody Stampede

Each time this model's unit ends a Charge move, select one enemy unit within Engagement Range of this model, then roll one D6: on a 2-3, that enemy unit
suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Leader[3]

This model can be attached to the following unit: ^^**Khorne Berserkers^^**

A Worthy Skull

Each time this model makes a melee attack that targets a ^^**Character^^** unit, you can re-roll the Hit roll and you can re-roll the Wound roll. Each time this
model's unit destroys a ^^**Character^^** model, you gain 1CP.

Forwards, For Blood!

While this model is leading a unit, you can re-roll Advance rolls made for that unit and each time that unit makes a Blood Surge move, you can re-roll the D6
used to determine how far models in that unit move.

Blood Surge

In your opponent's Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can
make a Blood Surge move. To do so, roll one D6 and add 2 to the roll: models in this unit move a number of inches up to this result, but this unit must finish
that move as close as possible to the closest enemy unit (excluding ^^**Aircraft^^**). When doing so, those models can be moved within Engagement Range
of that enemy unit. This unit cannot make a Blood Surge move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can
only make one Blood Surge move per phase.

Icon of Khorne
Each time the bearer's unit destroys an enemy unit, you gain one Bloodshed point. Each time you make a Blessings of Khorne roll, roll one additional D6 for
each Bloodshed point you have, after which, all your Bloodshed points are lost.

Beacons of Rage (Aura)

While a friendly ^^**World Eaters^^** unit is within 6" of this unit, each time a model in that unit makes a melee attack that targets a unit (excluding
^^**Monsters^^** and ^^**Vehicles^^**), add 1 to the Hit roll. If that attack targets a unit that is Below Half-strength, add 1 to the Wound roll as well.

Invulnerable Save[2]

Models in this unit have a 5+ invulnerable save.

Objective Ravaged

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your
opponent's Level of Control over that objective marker is greater than yours at the end of a phase.

Blood-hungry Annihilator

Each time this model makes a ranged attack that targets the closest eligible ^^**Monster^^** or ^^**Vehicle^^** target within 18", you can re-roll the Wound roll
and you can re-roll the Damage roll.

Damaged: 1-4 wounds remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Punishing Suppression

In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks (excluding ^^**Monsters^^** and ^^**Vehicles^^*).
Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the
Hit roll.

Meet Any Challenge

In your opponent's Movement phase, each time an enemy unit is set up or ends a Normal, Advance or Fall Back move within 9" of this model, any units
embarked within it can disembark.

Wrathful Presence

The Blood God's Favour

Each time you make a Blessings of Khorne roll, if this model is on the battlefield, you can re-roll up to 6 of the D6 rolled.

Driven by Ultimate Rage (Aura)

While a friendly ^^**World Eaters^^** unit is within 6" of this model, you can ignore any or all modifiers to that unit's Move characteristic and to Advance and
Charge rolls made for it, and each time a model in that unit makes a melee attack, you can ignore any or all modifiers to that attack's Weapon Skill
characteristic and/or any or all modifiers to the Hit roll.

Overwhelming Wrath (Aura)

Each time an enemy unit within 6" of this model is selected to Fall Back, that unit must take a Leadership test. If that test is failed, that unit must Remain
Stationary this phase instead.
Melee Weapons Range A WS S AP D

Samni’arius and Spinegrinder - strike Melee 8 2+ 14 -3 D6+2

Devastating Wounds

Samni’arius and Spinegrinder - sweep Melee 16 2+ 7 -2 2

Devastating Wounds

Gorechild Melee 8 2+ 7 -2 3

Bladed horn Melee 4 3+ 6 -1 2

Extra Attacks, Lance

Coward's Bane Melee 7 2+ 6 -2 2

Devastating Wounds

Axe of dismemberment Melee 5 2+ 7 -2 2

Devastating Wounds, Precision

Chainblade (x10) (x10) Melee 4 3+ 4 -1 1

Khornate eviscerator (x4) (x4) Melee 3 3+ 8 -2 2

Chainblades (x2)[1] (x2) Melee 5 3+ 8 -2 2

Chainblades (x2)[2] (x2) Melee 3 4+ 3 0 1

Skullsmasher and mangler Melee 2 4+ 4 -1 2

Mauler chainblade Melee 3 5+ 4 -1 2

Armoured tracks (x5) (x5) Melee 6 3+ 6 0 1

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Ranged Weapons Range A BS S AP D

Plasma pistol - standard 12" 1 3+ 7 -2 1

Pistol

Plasma pistol - supercharge 12" 1 3+ 8 -3 2

Hazardous, Pistol

Bolt pistol 12" 1 2+ 4 0 1

Pistol

Bolt pistol (x8) (x8) 12" 1 3+ 4 0 1

Pistol

Plasma pistol - standard (x7) (x7) 12" 1 4+ 7 -2 1

Pistol

Plasma pistol - supercharge (x7) (x7) 12" 1 4+ 8 -3 2

Hazardous, Pistol

Autopistol (x3) (x3) 12" 1 4+ 3 0 1

Pistol

Havoc launcher (x5) (x5) 48" D6 4+ 5 0 1

Blast

Predator twin lascannon (x2) (x2) 48" 1 4+ 14 -3 D6+1

Rapid Fire 2, Twin-linked

Combi-weapon (x5) (x5) 24" 1 4+ 4 0 1

Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1

Lascannon (x4) (x4) 48" 1 4+ 12 -3 D6+1

Predator autocannon 48" 4 4+ 9 -1 3

Rapid Fire 6

Heavy bolter (x2) (x2) 36" 3 4+ 5 -1 2

Rapid Fire 2, Sustained Hits 1

Combi-bolter (x2) (x2) 24" 2 4+ 4 0 1

Rapid Fire 4

Transport

Chaos Rhino

This model has a transport capacity of 12 ^^**World Eaters Infantry**^^ models. It cannot transport ^^**Possessed^^** or ^^**Terminator^^** models.

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