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D&D Character Flaws List

This document provides a list of new character flaws for role-playing games, emphasizing the importance of flaws in creating interesting and relatable characters. Each flaw is designed to enhance character depth and can be modified as needed. The document includes a variety of flaws that range from personal insecurities to moral dilemmas, encouraging players to embrace imperfection in their characters.

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martijnotter112
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0% found this document useful (0 votes)
128 views7 pages

D&D Character Flaws List

This document provides a list of new character flaws for role-playing games, emphasizing the importance of flaws in creating interesting and relatable characters. Each flaw is designed to enhance character depth and can be modified as needed. The document includes a variety of flaws that range from personal insecurities to moral dilemmas, encouraging players to embrace imperfection in their characters.

Uploaded by

martijnotter112
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Flaws

T
his document contains [number] new Flaws for d100 Flaw
you to use with your characters. Flaws are an 1 I killed my family.
important part of a good character; perfect
characters are boring to role play. Finding an 2 I have an obvious tell when I lie.
interesting, usable Flaw that both you and the Nobody can know anything about my history, as they
D.M. can use is imperative. that's why I'm here. 3
will inevitably use it against me.
Feel free to change the wording.
I always keep a hand on my coin purse, and my
4
weapon
I always position myself so that I can see everyone,
5
and every entrance and exit in the room.
6 Paranoid doesn't even begin to describe me.
I let down my guard around friends, and am usually
7
unprepared if anything happens.
I rely on my friends for almost everything, because I
8
don't trust myself.
9 I don't have any flaws. I am perfect (In my eyes).
I'm the smartest one here, and don't let anyone else
10
tell you otherwise.
11 I can't stand still for longer than ten seconds.
I find it hard to concentrate on one thing, and often
12
find my mind wandering.
12 I am invincible!
I am mortal. Everything and Everything can kill me.
14
Please help.
15 I have crippling depression, but I try to hide it.
I seem to lose everything good in my life.I am
16
hesitant about new things.
I'm not trustworthy, and I don't like it when people
17
depend on me.
18 I try and save everyone, even if they are a lost cause.
I have nightmares about a mistake I made, and have
19
vowed never to let it happen again.
I will often take anything valuable that isn't bolted
20
down. And some things that are.
I'm horribly awkward in social situations, despite my
21
best efforts.
22 I'm afraid to spend money. What if I need it later?
d100 Flaw Don't get on my bad side. If you do... Well, just watch 35
28
I always take charge of the situation, especially when out, OK?
23 36
someone else is meant to. 29 I am always smug and self centred.
37
I am extremely jealous of everyone for one thing or 30 I make a joke out of everything.
24 38
another.
31 I speak very loudly, and have a tendency to yell.
25 I don't take orders well. I work alone. 39
Once I set my mind on something, nothing can stop
26 I hate those who differ from my opinions. 32 40
me, even a God.
27 I don't care if I kill. We all die eventually... right? 41
33 I am extremely belligerent towards another race.
34 I dont' need help. Must I do everything myself? 42
d100 Flaw 87 I exaggerate everything, especially pain.
59 I have a really bad reputation where I come from Life is suffering. The only way to end it is to sever all
88
I have a bounty on my head for a crime I didn't material attachments.
60
commit. 89 I only carry the bare minimum to survive.
I blamed some one else for a crime, and now they 90 Good deeds are only repaid with bad ones.
61
are dead.
In the end, we all die. Nothing we do matters. So
62 I am always ready to run away for my friends. 91
what's the point?
63 My first instinct is to hide. 92 When all seems lost, It probably is, so just give up.
64 I am judgemental about everyone
65 I am really clumsy, and really embarased about it.
66 I talk to myself when i'm alone
67 I can speak to animals. Or, at least I think I can.
68 I can't stand the sight of blood.
69 I hate speaking. It's so... restricted.
70 I am annoyingly sarcastic.
71 I am terse and blunt, and only speak when necessary.
72 I follow my own whims.
73 I involve myself in everything.
74 Something terrible happened to me. I tell everyone.
No one wants to know my real story, so I make up a
75
new one each time.
76 I'm a coward, but I hide it under a guise of arrogance.
I am secretly corrupt, and care only about money.,
77
butI want to be better.
Happiness can buy you money. If you sell other
78
people's happiness, that is.
79 I never start a fair fight.
80 My favour, once lost, is lost forever.
I have been scarred by an event, and I have trying to
81
forget it for years.
82 I am a high functioning psycopath.
83 I am so Naive, I think Owlbears are cuddly.
I am infatuated with magic, and want more of it
84
desperately.
85 I hate using violence, but I force myself to.
No one can hate you if they don't like you in the first
86
place.
d100 Flaw I enjoy inflicting misery on others, whether social,
98
I always see the best in people. Everyone is emotional, or physical.
93
redeemable. I am sceptical of anything I didn't make or come up
99
I will protect my friends with my life, even if they with.
94
don't need protecting. 100 I often lose my train of thought mid sentence.
95 I have an intense fear of something.
96 I am predictable and prone to routines.
97 I don't have time for pity.
XGtE Theme
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By: TraitorousFiend

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A character who views themselves as 'the smartest one here' can lead to complex team dynamics characterized by pride, resistance to others' input, and potential for conflict. This perception might result in the character challenging authority or dismissing team decisions, sometimes leading to successful innovative solutions but also to division within the group. The narrative may explore themes of humility, as the character must learn to reconcile their self-image with others' contributions. This flaw could eventually foster personal growth and enhance team synergy as the character realizes the value of diverse perspectives .

A character's 'inability to stand still for longer than ten seconds' introduces both challenges and potential for comedic relief in a narrative. This trait might lead to complications during stealth or negotiation scenes where stillness is necessary, thus creating tension and testing players' problem-solving skills to mitigate such limitations. Conversely, the restless behavior could lighten the narrative tone, offering comedic scenarios where the character inadvertently disrupts formal gatherings or stealth plans in a humorous manner. This duality helps maintain engaging and thematically rich narratives .

The flaw of 'relying on friends for almost everything' affects a character's independence by highlighting their dependency on others for decision-making and action-taking. This can lead to a storyline that focuses on themes of trust and relationships as the character must either grow more self-reliant or face consequences due to unmet expectations. It might create interpersonal tension if the character's friends become overburdened or frustrated, pushing the narrative to explore conflict resolution or the character's personal growth. Alternatively, it can foster strong bonds among characters, driving team-centric plots and emphasizing cooperative play .

A character's tendency to 'always position themselves to see every entrance and exit' suggests a hyper-vigilant or paranoid nature, which influences interactions by causing others to perceive them as either cautious and competent or anxious and untrusting. This behavior could drive scenarios where the character's foresight prevents ambushes or betrayal, earning them respect and leadership roles. However, it may also create tension if others perceive it as a lack of trust. Over time, this flaw can evolve into a broader narrative arc about overcoming fears, learning to trust more openly, and relying on others' instincts rather than solely their own .

Extreme paranoia can drastically shape a character's interactions, leading them to misinterpret others' actions as threats, causing conflict within their group, or hindering alliances. This paranoia can create isolating experiences for the character, pushing their teammates to distance themselves or lose trust in situations requiring cooperation. It can also drive the character into making pre-emptive strikes or decisions with severe unintended consequences that reshape the storyline. Conversely, well-leveraged paranoia can sometimes be vindicated within a narrative, turning typically skeptical actions into acts of foresight that avert genuine dangers, reinforcing group dynamics .

A character's belief that they are 'invincible' can lead to their downfall due to overconfidence and recklessness in dangerous situations. This flaw may cause the character to underestimate threats and fail to adequately prepare or respond to them, potentially leading to catastrophic consequences. It can also alienate allies or team members who perceive the character's attitude as arrogant or dismissive of genuine risks. Such behavior could result in the character taking unnecessary risks, ultimately leading to failure or harm, thus driving dramatic narrative tension and development through their unrealistic self-perception .

A character's compulsion to 'take anything valuable that isn't bolted down' can significantly undermine group trust and jeopardize mission outcomes. This behavior can lead to tensions and conflicts within the group if others perceive it as greed or betrayal, potentially endangering alliances or relationships with NPCs. It may also create plot elements involving legal or social consequences, such as being pursued by authorities. Conversely, this compulsion can occasionally benefit the group if acquired items prove to be useful, though the character may need to navigate moral dilemmas about the justifications for their behavior .

A character with the flaw of 'always taking charge of situations' can lead to numerous narrative outcomes. This trait can create internal team conflict, as other characters may feel undermined or resentful. It might also result in a character's arrogance or failure due to neglecting more suitable leadership. However, it could also enable the group to have decisive leadership in crises, possibly leading to successful resolution of conflicts if handled cautiously. The player's interpretation of this trait can either aid in propelling the narrative forward through decisive action or create significant plot tension and development through misjudgments or interpersonal conflicts .

Intense jealousy in a character can strain interpersonal dynamics, as it may lead to rivalry, mistrust, or sabotage within the group. This emotion might be catalyzed by perceived favoritism or accomplishments of others, prompting actions that could hinder group cohesion and problem-solving efficacy. It also serves as a narrative tool to explore themes of self-worth, redemption, and the resolution of internal conflicts. The storyline could depict jealousy as a hindering force that characters must actively work through to achieve common goals, fostering character development and deeper relational understanding among party members .

Incorporating character flaws can significantly enhance the engagement in role-playing games by adding depth and complexity to characters. Flaws provide avenues for character development and storytelling, making characters more relatable and realistic. They create dynamism within the narrative, as characters must navigate challenges and conflicts arising from their imperfections. This allows for richer interactions between characters and encourages players to develop problem-solving strategies that are rooted in the character's unique traits and weaknesses. Flaws can also serve as catalysts for growth, prompting characters to evolve over the course of the game .

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