PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS
BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO"
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS
IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE
YOU OR YOUR CHILD PLAY VIDEO GAMES
AXWARNING - Seizures
* Some people (about t In 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while
watching TV or playing video games, even if they have never had a seizure before.
* Anyone who has had a seizure, loss of awareness, ar other symptom linked to an epileptic condition should consult
a doctor bafore playing a video game
* Parents should wateh when thelr children play video games. Stop playing and consult a doctor if you or your child
have any of the following symptoms
Convulsions
Altered vision
Eye or muscle twitching
Involuntary movements
Loss of awareness
Disorientation
To reduce the likelthood of # seizure when playing video games.
1, Bit oF stand ap far from the ecreen as possible,
2, Play video games on the smnallest available
4, 00 Not play if you are tined oF need sloop.
4, Play i a welll room,
5. Take a 1010 15 minute break avery hou
avinion soreen
AAWARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
* Avoid excessive play. Itis recommended that parents monitor their children for appropriate play,
+ Take a 10 to 15 minute break every hour, even if you don’t think you need it
* If your hands, weists or arms or eyes become tired or sore while playing, stop and
rest them for several hours before playing again.
+ if you continue to have sore hands, wrists or arms or eyes during or after play, Stop.
playing and see a doctor.
AWWARNING - Battery Leakage
Leakage of battery acid can cause personal injury a5 well as damage to your Game Boy. If battery leakage occurs,
thoroughly wash the affected skin and clothes. Keep battery acid away from your eyes and mouth. Leaking batteries may
make popping sounds.
To avoid battery leakage:
* Do not mix used and new batteries (replace all batteries at the same time).
Do not mix alkaline and carbon zine batteries.
Do not mix different brands of batteries.
Do not use nickel cadmium batteries,
Do not leave usad batteries in the Game Boy. When the batteries are losing their charge, the power light may
become dim, the game sounds may become weak, or the display screen may be blank. When this happens,
promptly replace ail used batteries with new batteries.
+ Do not leave batteries in the Game Boy or accessory for long patios of non-use.
‘© Donat leave the power switch on after the batteries have lost their charge. When you finish using the
Game Boy, always slide the power switch OFF.
* Do not recharge the batteries.
* Do not put the batteries in backwards. Make sure that the positive (+) and negative (-) ends are facing in thes >
correct directions. Insert the negative end first. When removing battteries, remove the positive end first
+ Do not dispose of batteries in a fire.The official seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems,
accessories, games
and related
THIS GAME PAK WILL WORK ONLY WITH
THE GAME BOY® ADVANCE OR
Fantasy Violence
Suggestive Themes
NINTENDO DS™ VIDEO GAME SYSTEM
Smportant Legal Information
Copying of any video game for any Nintendo system
is illegal and is strictly prohibited by domestic and
international intellectual property laws. “Back-up”
or “archival” copies are not authorized and are not
secessoy fo rote yoe software. Violators will
be prosecuted.
This video game is not designed for use with any
anectberized copying device or any vlensed accessory,
Use of any such device will invalidate your Nintendo
product warranty. Nintendo (and/or any Nintendo licensee
or distributor) is not responsible for any damage or loss
tased by tae el wep Orv eevee D bse tach tevié
causes your game to stop operating, disconnect the device
tareldhy i $POMd Ges Gad 3o00e harind ies poy.
If your game cases 10 operate and you have no device
aftached to it, please contact the game publisher's
"Technical Support" or "Customer Servite" department.
The contents of this notice do not interfere with your
statutory rights.
This booklet and other printed materials onal
this F nos are protected by domestic and international
intellectual property laws.
Rev-D ()
RADEMARKS OF NINTENDO,
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pecan cee or ice te hate ag
Rete het
CONTENTS
STORY.........05
Pa ci eer
awd
TT ails
GUNSTAR SUPER HEROENEU eR in eee eC te cu
Ree Ree a oR Ma me ed
Cee ar tans
Rue a ee a ee ae
Peete er ha Maree nc ured nena
known as the Megalith.
However, the Empire's plan hasn't gone unnoticed, On the Earth, the organization known
Ce eee een ie eee ar eae
alii m oat " "
OME
HEROES GUNSTAR SUPER HEROES GU
NSTAR SUPER HEROES GUNSTAR SUP@ MAIN MENU
RED/BLUE
Select either RED or BLUE to play the game with the selected char.
acter. Next, select the difficulty level of the game (EASY, NORMAL,
HARD). Then select. ane of the following
NEW DATA... . Available only when you play the selected
Character/ Difficulty Level combination far the first time. Select to
start the game.
CONTINUE .. . .. Continue the game from any stage you have already completed or
entered, Select this to display the Stage Select Screen,
DELETE DATA. . . Delete the game data for the selected Character Difficulty Level.
When confirmed, select YES to delete; NO (or B Button) to cancel.
i THE GAMI
During the Title Screen, press START (or A Button) to display the
Main Menu.
@ MENU CONTROLS
Select Menu Item ...... .. + Control Pad
Enter Selected Menu Item... . A Button/START
Cancel/Go Back One Step a B Button
R Button
A Button
B Button
START
L Button:
Game data is created for each Character/Difficulty Level. The game data contains
information such as the stages cleared, the top score for the stage completed and
amount of life left at certain areas in the stage.
+ Control Pad
SELECT
OPTIONS
CONTROL ....... Change the button assignments for the weapon
SOFTWARE RESET attacks (see p12).
Any time during the game, press the START, SELECT, A and B Buttons simultaneously BRIGHT . Change the brightness level of the screen.
to reset the game and return to the Title Screen.
NSTAR SUPER HEROES GUINSTHOW TO PLAY @ STAGES — CONTROLS & GAME SCREENS
In Gunstar Super Heroes, the stages consist of 2 to 5 action areas of different types,
SIGE Set ECT with different controls. Here, the controls and the screens for each type of action area
When you CONTINUE the game (p.7) or after you complete a will be explained separately,
stage, the Stage Select Screen will be displayed. You may
select and start from any stage available, including the stage EMS! ACTONBREES
you just completed. Each stage consists of a multiple number These are the basic action areas, moving sideways (and up and dawn it needed). The
of areas. If a stage has been played before, partially or com majority of this game features this area type.
pletely, you can start from any area you have completed. Use One
The game will end, if this is reduced to zero.
the + Control Pad #** to select the stage, and t¥ to select
the area (if available),
@ Weapons.
Ifyou started with NEW DATA, you will automatically start Highlighted ican is the weapon currently ih use,
the game from EARTH ffirst stage]. Saree Gauge (p11).
Score.
@ Enemy's Life.
Displayed when the Stage Boss appears (and also when
you shoot at some:of the stronger enemies in the area).
@Selected Stage.
@ Areas available to start.
@Stage/Continue Records.
Displays the Stage Record when the Area cursor is at 1:
otherwise the Continue Record is displayed.
@ Amount of Life at the start of the Stage/Area
NSTAR SUPER H* Controls for Normal Action Areas
‘The arrows indicate the directions of the + Control Pad entered.
a for shots + Control Pad
. A Button
Weenie _ See the chart on p12
Change Weapon . L Button
and B Button
Wf /Aeand A Button
.. fand A Button
"While in ain, @/ and A Button
. While in air, /% and A Button
Drop Kick ........ i . While in air, + and A Button
Triangle Kick... While in ain, press the + Control Pad towards the wall and A Button
Descend floor Joel pwn: Above the floor you can go through, # and A Button
Somersautt Kick. . . While hanging down, f and A Button
\Note: Except for the Triangle Kicks, you may kick while airborne only once.
Pick Up an ttem .
Sliding Attack. .....
Jumping Uppercut,
‘Side Kick
Drill Kick
STAR SUPEF
EROES GUNSTAR SUPE!
+ Moving with a Force Mecha
In FORCE CANYON, you cannot jump. Instead, change your
position on the screen by pressing the A Button. There are 3 Fe cae
positions you can move among, regardless of whether you're yi
moving horizontally or vertically. You can control the positian Nee
you move to from the center position by,using the + Control
Pad simultaneously with the A Button.
+ Weapon Attacks
Each character has 3 kinds of weapans, which you can change with
the L Button. All weapons can be shot in succession for rapid firing
(the rate varies with the type of weapon). You can also attack with a
sword for a close range attack. See the next page for button assign-
ments.
Attacking the enemies will also charge the Supercharge Gauge. Fire
your Supercharge when the gauge flashes. The characteristics of
the Supercharge are tied directly to the weapon in use, so a Chaser
Supercharge tracks enemies, just like a Chaser weapon does. Each
Supercharge has its own gauge that must be filled adequately in
order to use. Note also that the amount of charge on each gauge
will carry over to the next Stage/Area.
HEROES GUNSTAR SUPER+ Button Assignments for Weapon Attacks
The button assignments for Weapon Attacks can be selected in the OPTIONS menu (p.7).
a SIMPLE B
Normal Shot? | 8Button | B Button | = =
Begin Rapid Fire"* | Hold B Button | Hold B Button | B Button B Button
Stop Rapido" | Soccer | Gawwon | Rtscuton | 8 Button Twice
Shoot at Hold B Button Haid Hold Hold
Fixed Direction"?| and R Button R Button B Button B Button
‘Shoot from Hold Hold 8 Button | Hold B Button | & Button twice
Fixed Location’s| —_R Button and R Button | and R Button and Hold
Sword Attack | TapB Button | TapB Button | Tap B Button R Button
Supercharge | R Button Twice | R Button Twice | —_R Button Beane
*4 You shoot and move [if possible) in the same direction the + Control Pad is entered
*2 You continue to shoot in the direction of the + Control Pad when this button {combi-
nation) is pressed, regardless of the + Control Pad direction entered afterwards,
until released. You will move in the direction of the + Control Pad entered.
*3 You will stand still at the location and shoot in the direction of the + Control Pad
entered.
MSTAR SUPER HEROES
GUNSTAR SUPEF
HEROES GUINSTAR SUPER HE
COBIT VILLAGE/SAVE THE CHICKS
The objective in this area is to rescue the chicks scattered
throughout the area, and guide them all to the EXIT. Touch a
chick to make it follow you. If you take damage from an
enemy, all the chick{s) following you will go back to their origi
nal location, The more chicks you can lead at one time to the
EXIT, the higher your scare will be.
@ Number of Chicks Rem:
SKY ROAD/AIR DRIFT and IMPERIAL MOON/SIGN OF RUIN
In these areas, you will be on top of a spacecraft. You will nat
be able to move or jump. However, you can contral the rota-
tion of the spacecraft you're on by using the + Control Pad
©. Controls are otherwise the same as the normal action
areasUNBLINKING CITY/LIGHTNING STRIKE and G-ARC/SPACE STRIKE
In these areas, you guide your spacecraft in a top/down or
side view.
+ Control Pad
Movement . $
L Button/R Button
Rotate Spacecraft.
Missiles Come f Strike area a ony shoot at ground enemies) . A Button
Shoot... 6.65 Cawesssvesesseeusesesraenueseaennedns .. B Button
EVENT SCENES
During the game, there are event scenes with story and dia-
logue. Press the A Button (or ¥ on the + Control Pad) to
read the next lines. Press START to skip.
NSTAR SUPER HEROES GUNSTAR SUPEF
@ PAUSE MENU
Any time during the game (except during between-the-stages
event screens), press START to pause the game and display
the Pause Menu. Select CONTINUE GAME (or simply press
START) to resume the game. Select EXIT GAME to quit the
game (select YES to confirm your action),
@ ITEMS IN THE GAME
During the game, if you destroy certain objects. or enemies,
an item may appear. There are two kinds of items. Note that
these appear only in the normal action areas.
LIFE ITEM: Increases the amount of your Life by 10.
SUPERCHARGE ITEM: Increase the Supercharge Gauge.
NOTE ON LIFE
By collecting Life Items, you may have more life than when you started the stage.
However, regardless of the amount of life left at the end of the stage, when you begin
a new stage, your life will be reset to the standard life for the difficulty level you're in.
Note also that there is an upper limit to the amount of Life.
HEROES GUNSTAR SUPER HEROES GU,@ RESULT SCREEN @ NAME ENTRY
After the completion of each stage, information pertaining to
your performance will be displayed. if you did not complete
the stage, the result screen will show information up to your
last point, If either the Initial Area Score ar the Elapsed Time.
to start certain areas is better than the previaus record, you
will be prompted to enter your name (see next page].
If you break record(s) in eny category, you can enter your ini-
tials {up ta 3 letters) here.
Here, use the + Control Pad ¥ to scroll the screen. Press
the B Button to view the previous record. You can also use
the + Control Pad #™ to view records of ather stages.
Press the A Button/START to advance.
When done, select SAVE to save your record. If you select
DON'T SAVE, your new record will not be saved.
NOTE: When your progress is saved, the game saves both the starting area where you
last left off and the Life you had remaining at the time. So be careful when saving, ather-
wise you might be saving your game where you have very little Life.
LR SUPER HER«a
Here are the characters that appear in this game.
The player can only control Red or Blue,
RED)
Ared-head with a temper, she is an
expert marksman, and relatively
new to 3YE (the 3rd Eye) as an
operative. She's very impulsive, but
optimistic and a little naive in
nature. She's definitely not afraid
to show her ematians. She lost her
parents when she was just a child,
and upon joining the organization,
has considered Blue as her bigger
brother.
(@} FORCE: Shoots a beam of plasma energy.
FIRE: Shoats a ball of fire that explodes.
Blue is a levelheaded Gunstar,
wha rarely shows much emo-
tion. He tends to be sarcastic
about things, although he actu-
ally does have a strong sense
of responsibility. He likes to
alleviate stressful moments by
teasing Red, whose personality
is quite different fram his own.
Blue was also an orphan, so he
can relate to Red.
LIGHTNING: Fires a stream of electricity.
ff CHASER: Shoots laser darts that seek out.and destroy multiple enemies.
FIRE: Shoots a ball of fire that explodes.
3; GUNSTAR SUPER HEROES Guey GREEN)
The commander in charge of the Gunstar Super
Heroes, she relays the orders of 3YE ta Red and
Blue. She tends to worry, and thinks of herself as the
mother figure for both Red and Blue, despite all of
them being of similar age. Her past is shrouded in
secresy, although it's been rumored that she has an
older brother,
‘A former member of the Gunstar Super Heroes, for reasons
unknown, he left and decided to join the Empire: It's said that he
holds an ancient relic known as the "Seven Force." He also has a
mysterious past that no one seems to know about.
NSTAR SUPER HEROE GUNSTAR SUF
R HEROES GU.Pink (center) is a well known bounty hunter. She rarely goes anywhere without her two
minions, Kain [left] and Kotaro (right), who both obey her without question. Recently
hired by the Empire, they await the Gunstar
Super Heroes at Cobit Village
‘The captain of a huge warship, Orange loves mélée combat, and is known for his incredi-
ble fighting skills and strength.
irs CS,5.9— 8 ata Trt
NSTAR SUPEThe boss of a casino, Black is a devote follower of
the Empire. He awaits the Gunstars at his
Fortress, which is filled with many treacherous
‘traps. Not much is known about his past, but it's
‘said to be quite surprisi
STAR SUPEF HE!
—
yf areneeres
a
ba
Not much is known about
Colonel Smash except that
he obediently follows General
Gray. He is eager to face the
Gunstars and prove his
worth to the general.The head of the Empire, not much is known about
the General's past, It's only rumored that he plans to
resurrect the God of Ruin for unknown reasons and
that he's hired Pink, Orange, Green and Black to
help him. He has had clashes with 3YE in the past
perrieco
CREDITS
‘The follwing credits list the staff responsible for the localization and marketing for the
North American release of Gunstar Super Heroes. See in-game credits for the complete
list of the original development staff.
SEGA OF AMERICA, INC.
CEO
Naoya Tsurumi
President/COO
Simon Jeffery
Senior VP of Product Development
Bilt Petro
Director of Localization and GA
Qsamu Shibamiya
Localizatian Producer
Jason Kuo
GA Project Lead
Shawn Dobbins
Testers
Cliff Anderson
Chestar Lee
Josh Pfeiffer
Davidson Talag
Vice President, Entertainment Marketing
Scott A. Steinberg
HEROES GUNSTAR
Associate Product Manager
Teri A. Higgins
Creative Services
Chris Mowry
Web Development
Chris Olson
Bridget Gates
Rodwin Pabello
Public Relations
Jennie Sue
Special Thanks
Rick Ribble
Cammy Budd
Tina Peinton
Sandy Hatcher
Ayumi Tani
SEGA CORPORATION (SOU)
CS Marketing Dept. International Team
Shinobu Shindo
Yukiko Kato
SUPER HEROES GUMSIMPORTANT LEGAL INFORMATION
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by
domestic and international intellectual property laws, "Backup" of “archival” copies are
not authorized and are not necessary to protect your software. Vialators will be prose-
cuted.
This video game is not designed for use with any unauthorized copying deviee or any unli-
censed accessory, Use of any such device will invalidate your Nintendo product warranty.
Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any dam-
age or loss caused by the use of any such device. If use of such device causes your game
to stop operating, disconnect the device Carefully to avoid damage and resume normal
game play. If your game ceases to operate and you have no device attached to it, please
contact the game publisher's "Technical Support" or "Customer Service” department.
The contents of this notice do nat interfere with your statutory rights:
This booklet and other printed materials accompanying this game are protected by
domestic and international intellectual property laws.
Rev-D (L)
STAR SUPER HEROES GUNSTAR SUPEF
“THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN GAME BOY ADVANCE GAME PAK MANUFACTURED
FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!
Limited Warranty
‘Sega‘of America, Inc. werrants to the originel consumer purchaser thatthe Game Boy Advance Game Pak shall free fro
\warkmanship fr @ period of $0-days from the original date of purchasa I a defect coverad
tiod, the dafective Game Pak or component will be replaced free of charge, This bmited warranty does not apply the defects have been coused by
Regigance, accident, unreasonsble use, modification, tampering, of any other causes not related to defective materials ar workmanship. This limited
Warranty dovs not apply to used software orto software acquirad through private transactions between individuals ar purchased from online auction sites
Please retain the arginal or a photocopy of your dated sales receipt to establish the date of purchase fo in-warranty replacement. For replacement, turn
the product. with ts orginal packaging and receipt, tothe raailer from which the software was originally purchased. nthe event thst you eannot obtain a
feplacement from the retaiey, please contact Sege to obtain support
focts in material and
this limited warrenty occurs during this 90-day warranty
Obtaining technical support/service
To receive ditional support cluding woubleshoating assistance, slase contact Sepe at
web ste phew ge.comlss
=
[email protected]
phone 1-#00-USA SEGA
LIMITATIONS ON WARRANTY
‘ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY
LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBLECT TO THE CONDITIONS SET FORTH HEREIN. INNO EVENT SHALL SEGA OF
AMERICA, INC. BELIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED
WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION
MAY NOT APPLY TD YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO
STATE.
SEGA\s rogisterod in the US. Patent and Trademark Ofice, SEGA, the SEGA loge, and Gunstar Super Horous aro either ragistered trademarks or
trademarks of Sege Corporation, Al Rights Reserved. © SEGA, 206. CREATED BY TREASURE 2008. This game is lieensad for use with The Nintendo Game
Bay Advance System oniy. Copying andlor transmission of this game is strict prohibited, Unauthorized rental or public performance ofthis game is a
Volation of applicable laws. Tho ratings icon iso trademark af the Entertainment Software Aesaciation, Sega of Americ, nc., 650 Towmsand Stree, “s
(50, Sen Francisco, CA 94103 All rights reserved. Programmed in Japan, Made end printed in Japan
by Sharp Corporation, except some characters. LCFONT, LC Font and the LC ogo mark sre trademarks of Suey
=
™ This product usus tho LC
CorporationHi-speed Sonic action comes
to the Nintendo 0S™ system!