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Puk Pukkupuk

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0% found this document useful (0 votes)
21 views4 pages

Puk Pukkupuk

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Beast Barbarian 10/Sheperd Druid 4

CLASS & LEVEL PLAYER NAME


Puk Pukkupuk
Mandrake Guide -
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

/ +5/+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
/ +4/+8 Constitution +1 10/14 84/140 84/140
11/19 / +9/+5 Intelligence
CLASS
/ +10/+6 Wisdom INITIATIVE HIT POINTS
+0/+4
+4 Charisma
Fire (R) 10d12 + 4d8
Total SUCCESSES
Saving Throw Modifiers bludgeoning, piercing, and slashing
DEXTERITY FAILURES
damage (in rage) 10d12 + 4d8
Dex (A)
13 Str (A, in rage) DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS INSPIRATION


=== ARMOR ===
Light armor, medium armor, shields
CONSTITUTION +1 Acrobatics DEX
=== WEAPONS ===
+5 PROFICIENCY BONUS
9/17 / +10/+6

+4/-1
Animal Handling WIS
Arcana INT
Simple weapons, martial weapons

=== TOOLS ===


-1/+3 / +5/+9 Athletics STR Cartographer's Tools
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
/ +9/+4 History INT Common, plant, sylvan,
INTELLIGENCE druidic
/ +10/+6 Insight WIS
40 ft
16/8 -1 Intimidation CHA
+4/-1 Investigation INT
+4/-1 / +10/+6 Medicine WIS SPEED

/ +9/+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM X 15/11 Perception WIS


-1 Performance CHA === ACTIONS === === REACTIONS ===
20/12 -1 Persuasion CHA
-Attack, Standard Actions
-Reckless Attack
When enemy comes close into 10ft, use tail reaction to
increase AC by 1d8 (rolled)
-Wild Shape
+4/-1 Religion INT -Wild Companion
+5/+1
+1 Sleight of Hand DEX
=== BONUS ACTIONS ===
/ +6 Stealth DEX -Rage
-Instinctive Pounce
CHARISMA / +10/+6 Survival WIS -Form of the Beast
-Spirit Totem
8
-1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


25/21 PASSIVE WISDOM (PERCEPTION)
Claws +9 2d6+4

20/16
Tail +9 1d8+4
PASSIVE WISDOM (INSIGHT)

Carnelian Triceratops
14/9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLASS FEATURES === === RACIAL TRAITS === === FEATS ===
Rage Plant Nature - Even though you are not fully a plant, Skill Expert
you still possess many of the same traits as one. As
Unarmored Defense long as you are within direct sunlight for at least 4 Fey Touched - You learn the Misty Step spell and one
hours a day, you do not need to eat. Additionally, you 1st-level spell of your choice. The 1st-level spell must
Reckless Attack can breathe through your leaves and extremities, and be from the Divination or Enchantment school of
can absorb water and nutrients through your feet. magic. You can cast each of these spells without
Danger Sense Even if you arent proficient in Stealth, you can add expending a spell slot. Once you cast either of these
your proficiency bonus to Dexterity (Stealth) checks spells in this way, you can't cast that spell in this way
Extra Attack that you make to hide in natural environments, such as again until you finish a long rest. You can also cast
forests. these spells using spell slots you have of the
Feral Instinct appropriate level. The spells' spellcasting ability is the
Root Magic - You know the shillelagh cantrip and can ability increased by this feat.
Instinctive Pounce target yourself with the spell, treating one of your limbs
as a club instead of an unarmed strike. When you
Brutal Critical reach 3rd level, you can cast the goodberry spell once
with this trait and regain the ability to do so when you
Relentless Rage finish a long rest. When you reach 5th level, you can
cast the barkskin spell once with this trait and regain
Form of the Beast the ability to do so when you finish a long rest. Wisdom
is your spellcasting ability for these spells.
Bestial Soul
Seasonal Subrace - Summer
Infectious Fury
Deep Roots - As long as your feet are on natural
Wild Shape ground, you have advantage on Strength saving
throws and on all ability checks you make to resist
Wild Companion being pushed, shoved, knocked prone, or otherwise
moved involuntarily.
Spirit Totem
Wildfire Resistance - Having withstood the dry
conditions and occasional forest fires of midsummer,
you have resistance to fire damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Greataxe 1

Maul 1

SP Explorer's Pack 1

Javelins 4
EP Prosthetic Limb 1

GP

PP

WEIGHT CARRIED

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

Carnelian Triceratops 1

PUSH/DRAG/LIFT

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wis 18 +10
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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