SANSKAR COLLEGE OF ARCHITECTURE AND PLANNING,
HAPUR
THESIS SYNOPSIS
ON
AUTOMOBILE MUSEUM
2025-26
Submitted in partial fulfilment of the requirement for the award of the
degree of Bachelor of Architecture.
SUBMITTED BY
KESHAV KAUSHIK
2108260810006
UNDER THE SUPERVISION OF
AR. KUMAR ABHISHEK
(H.O.D)
1
Contents
1 INTRODUCTION ............................................................................................................................... 3
1.1 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF THEME/COLLECTION FOCUS ................... 3
1.2 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF OWNERSHIP ............................................ 3
1.3 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF INTEGRATION WITH OTHER FUNCTIONS 3
2 AIM .................................................................................................................................................. 4
3 OBJECTIVE ....................................................................................................................................... 4
4 SCOPE .............................................................................................................................................. 4
5 LIMITATIONS .................................................................................................................................... 4
6 METHODLOGY ................................................................................................................................. 5
7 THRUST AREA: IMMERSIVE DIGITAL EXPERIENCE ........................................................................... 5
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AUTOMOBILE MUSEUM
1 INTRODUCTION
An automobile museum is a specialized cultural and educational facility dedicated to
preserving, showcasing, and celebrating the history, technology, and cultural significance
of automobiles. It serves as both a knowledge hub and a recreational destination, offering
visitors an immersive journey through the evolution of vehicles—from pioneering prototypes
to cutting-edge futuristic concepts. In some cases, such facilities are integrated with an
automobile mall—a large-scale venue combining exhibition spaces with automobile-related
retail, showrooms, workshops, and experiential zones—creating a single destination for both
heritage appreciation and contemporary automotive commerce.
The proposed project envisions a state-of-the-art automobile museum that harmoniously
blends architectural innovation with immersive digital technologies to create a highly
engaging, interactive, and informative environment. By integrating Augmented Reality
(AR), Virtual Reality (VR), projection mapping, and interactive displays, the museum
will transform conventional static exhibits into dynamic storytelling experiences. The
design aspires to merge aesthetic appeal, spatial functionality, and technological
advancement, while being contextually responsive to site conditions, climate, and diverse
visitor needs.
1.1 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF
THEME/COLLECTION FOCUS
Historical Automobile Museum
Technology & Innovation Museum
Brand-Specific Museum
Motorsport Museum
Specialized Vehicle Museum
1.2 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF OWNERSHIP
Public / Government-Owned Museum – Managed by cultural or heritage
departments.
Private / Foundation-Owned Museum – Owned by individuals, corporations, or
automotive clubs.
Corporate Museum – Run by automobile companies to promote brand heritage.
1.3 TYPES OF AUTOMOBILE MUSEUMS ON BASIS OF INTEGRATION
WITH OTHER FUNCTIONS
Automobile Museum with Research & Restoration Center – Includes workshops
for restoring historic vehicles.
Automobile Museum within Automobile Mall – Combines exhibition with retail
showrooms, test tracks, and service facilities.
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Hybrid Transport Museum – Covers automobiles along with trains, planes, or ships
in a broader transport theme.
2 AIM
To design a technologically advanced and visitor-centric automobile museum that showcases
the heritage, innovation, and future of the automotive industry through immersive digital
experiences, while ensuring architectural harmony and operational efficiency.
3 OBJECTIVE
To create an iconic museum that reflects the dynamism of automotive design.
To integrate immersive digital technologies for interactive storytelling.
To incorporate sustainable design strategies for energy efficiency.
To ensure universal accessibility and a smooth visitor flow.
To comply with all relevant building codes, fire safety norms, and accessibility
standards.
4 SCOPE
Master Planning of the museum complex, including outdoor display areas and
landscaping.
Architectural Design of exhibition halls, interactive zones, administration, and
visitor amenities.
Immersive Digital Integration:
AR-enhanced exhibits for 3D model visualization.
VR simulators for historic and concept vehicle experiences.
Projection mapping zones for dynamic automotive storytelling
Sustainability Measures such as daylight optimization, solar integration, and
rainwater harvesting.
5 LIMITATIONS
High initial cost for digital technology integration.
Dependence on continuous power supply and internet connectivity for immersive
systems.
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6 METHODLOGY
METHODOLOGY
LITERATURE
SITE STUDY CASE STUDY
STUDY
DATA NORMS AND
SITE ANALYSIS
COLLECTION STANDARDS
SITE ZONING
CONCEPT
DESIGN
7 THRUST AREA: IMMERSIVE DIGITAL EXPERIENCE
Concept:
The museum will employ immersive digital technologies to enhance visitor engagement,
learning, and entertainment. The approach transforms static displays into interactive
narratives, making the history and future of automobiles come alive.
Applications:
AR-Enhanced Exhibits – Overlay animations and technical details onto real vehicles
using smart devices.
VR Driving Simulations – Experience driving vintage, sports, or concept cars in a
fully immersive environment.
Projection Mapping – Turn walls, floors, or vehicles into dynamic storytelling
surfaces.
5
Interactive Touch Tables – Provide design blueprints, manufacturing processes, and
educational games.
Dynamic Lighting & Soundscapes – Synchronize with exhibits for thematic impact.
Benefits:
Enhances engagement for diverse age groups.
Increases repeat visitation through changeable digital content.
Bridges physical and digital experiences for a deeper connection with exhibits.