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vishalrajput2157
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SISTec/BTech/CS/2022/7/MajorProject_I/01

ABSTRACT

Nowadays, video-game industry is one of the biggest and fastest growing


around, providing jobs to many people and having a very big market. From
the 1950s until now, many different video-game genres were created suiting different
people tastes. Among them, Shoot ’em up games mainly consist of a player
trying to complete the game while evading different obstacles which can include
enemies, environmental objects, or different types of projectiles.
During my whole life, I have spent countless hours playing a great variety of
video-games. I was always interested in developing one by myself, which led me
to consider making this project: a 2D video-game in shoot ’em up genre, which I
have named Simple Space.
By making Simple Space, I have learned how the video-games can be designed
and developed by a single person. This process includes the usage of different
tools for graphic and audio design such as Inkscape, Audacity and Bfxr, as well as
the Unity engine for combining them into a seamlessly working game.
Using Inkscape, I have designed a variety of graphic objects for this game
which include different space-ships made of simple geometrical figures, a big and
complicated Boss ship and many miscellaneous objects used in level design and
user interface.
I have used python to design and develop
a single working level with a careful crafted game logic, different particle effects
and a complete menu system. For this purpose, I have utilized python/pygame
game creation tools that Unity offers in combination with the graphical
effects created before.
Additionally,
I have also considered the ability to play the game on older computer systems
by benchmarking and testing the game with tools such as MSI Afterburner. As a
result, I have obtained a fully working game, gained a lot of experience and feel
more motivated than ever before in continuing making games

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