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Crimson Veil 5.5.1 Walkthrough

Una guia de un juego muy bueno
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0% found this document useful (0 votes)
291 views250 pages

Crimson Veil 5.5.1 Walkthrough

Una guia de un juego muy bueno
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ver. 5.5.

1
WALKTHROUGH by MKRUdesign

https://www.patreon.com/MKRUdesign

Foreword

Welcome to the Crimson Veil Walkthrough! Before you begin playing, please note that this is a
game that is currently in development. This walkthrough is also a work in progress and its
content goes as far as the version number above. If you are unaware, this is an adult oriented
game primarily focused on vampire content. The majority of the lewd scenes in this game
revolve around getting a bad ending. At certain points in the game, if you fall into a trap, or are
defeated by an enemy, a scene involving the fate of your character will play out, followed by an
illustration.This ending will result in a game over, so remember to save often and before any bad
endings you want to view. Illustrations for each bad ending can be collected throughout the
course of the game, so you can use your gallery collection as a guide to how much of the game
you have completed! I hope you will enjoy my game!

Things to note: Pressing F4 on a windows machine will make the game fullscreen or return it to
a default window size. Holding the Enter Key makes scenes play out faster. Hold down the
Shift Key to walk faster. Holding down the PGDN Key on a windows machine will make text
scroll super fast (May cause some scenes to not run as intended. Use at your discretion).

CHAPTER 1 4
•Noctorna HQ 5
•Mor Town 6
•Slime Ranch 7
•Eastern Mountains 8
•Cliffside Library 9
•Underground Lab 11
CHAPTER 2 15
•Humilem Woods 16
•Humilem Village 16
•Abandoned Manor 18
•Humilem Village cont. 20
•Abelleth Village 24
•Besilly Cathedral 25
•The Rotten Grove 25
•Ilbrooke 27
•Cliffside Library Revist 27
CHAPTER 3 30
•Fallholt 31
•Fallholt Castle 32
CHAPTER 4 38
•Lingrave Wastelands 40
•Lingrave Clinic 41
CHAPTER 5 52
•The First Shard 56
•The Second Shard 59
•The Third Shard 61
•The Test of Resonance 63
•Castle Noctorna 66
•Entry to Entropy 67
•Forest of Anguish 68
•Solitary Conservatory 70
•Abolished Aqueduct 75
•Factory of Agony 77
•Forsaken Cathedral 80
•Arena of Enmity 83
•Hall of the Lost 87
•Restless Clock Tower Prison 90
•The Apex 94
CONTRACTS (Hunter Route) 102
•Contract 2: Avenge the Fallen Daughter 102
•Contract 3: The Scrawled Contract 103
•Contract 4: Dark Dreams 104
•Contract 5: Cleansing the Cathedral 108
•Contract 6: A Lesson in Botany 112
•Contract 7: The Blood Temple 114
•Contract 8: The Lost Wife 120
•Contract 9: Suspicious Snake Oil 122
•Contract 10: Keeping Mindful 125
•Contract 11: Beneath the Full Moon 130
•Contract 12: The Tragic Bride 133
•Contract 13: The Forgotten Treasure 135
-SIDE QUESTS AND EXTENDED BAD ENDINGS (Hunter Route) 141
•Viviene’s Servant 141
•Serenity Sleuth 144
•The Heart of the Library 145
•Dubious Ingredients 146
•Becoming a Member of the Blood Temple 147
•A Simple Delivery 148
•The Cursed Attire 154
•A Major Wager/ A Mysterious Wager 155
•Turned into a Bunny Succubus 158
•Slime Cave 158
•Turned into a Slime Girl 159
•Fenrir Glade 160
•Records of a Bookworm 163
•Bianca’s Request 165
•Bianca’s Second Request 166
•Bianca’s Final Request 167
•The Rocky Relationship 168
•A Bat out of Her Element 169
•The Fall of Noctorna 170
•The Forbidden Memory 171
VAMPIRE ROUTE 179
Chapter 1-V 179
•Abelleth Town (Future) 182
•Ilbrooke (Future) 182
•The Rotten Grove (Future) 183
•Noctorna HQ (Future) 187
•Mor Town (Future) 188
•Eastern Mountains (Future) 189
Chapter 2-V 192
•Humilem Village (Future) 193
•Friedrich Knights Sanctuary 195
Chapter 3-V 198
•Slime Cave (Vampire Route) 201
•Fredrick’s Ranch 202
•Abandoned Lighthouse 202
•Fenrir Glade 202
•Gauthier Residence 202
•Fallholt (Vampire Route) 202
•Friedrich HQ 208
CONTRACTS (Vampire Route) 216
•Contract 1: Terror of the Seas 216
•Contract 2: Countess in Crimson 220
•Contract 3: Shattered Sanctity 223
•Contract 4: The Heir in Hiding 226
•Contract 5: Something Familiar About Her 232
-SIDE QUESTS (Vampire Route) 237
•A Disturbance in the Woods 237
•A Sticky Situation 238
•Sticky Arena 240
•A Promise Held Close 240
PETS 241
•Ophelia 242
•Bianca 243
•Vicilla 244
•Lauren 245
•Edith 246
•Seraphina 247
•Clover 248
Gold Chests 249

CHAPTER 1
•Noctorna HQ

Waking up from Mila’s room, immediately check the drawer in front of you for 50 gold.
You can also examine the other objects in Mila’s room to get a few interesting dialogues
including, though you may notice the dialogue regarding her diary is a bit different from the
others… We’ll be back here for sure…

Head downstairs to be scolded by your older sister. After receiving your mission orders, she will
give you your first weapon, Sacred Whip. Afterward, speak with your fellow Noctorna allies to
receive a few free items. Speaking to Iris who is sitting by the table will give you a free
Medicinal Herb, a weak healing item. Further to the right, you can speak with Maria who will
give you Holy Water, an invaluable item early on that will cure the Vampirism status. Be sure to
always keep these on hand, as the Vampirism status is inflicted frequently. On the left, you can
speak with Bridgette who will give you Liquid Silver, which weakens undead enemies. Follow
her upstairs and speak with her again to receive a Supply Cache (S), which restores 30 SP. For
now, using this item is the only way to recover SP so be sure to grab this free one while you are
here!

The last two NPCs you can speak with here are Maye, Noctorna’s information specialist, and
Faahlda Noctorna’s personal trainer. Maye will provide you with a few hints and lore early on,
including the ever important tip to SAVE OFTEN, but be sure to return to Falda frequently during
the adventure. By giving her either 4x Vampire Dust, 2x Vampire Fangs, or 1x Vampire Heart,
she will raise your Hunter Rank or HR. Each time your HR increases, your stats will go up and
reaching certain levels will grant you new skills as well. Before you leave, search the two bags
next to the bookshelves near where Iris is sitting to collect 20 Gold. While you’re here there is
also a short optional scene you can watch by searching Maye’s bookshelf on the second floor.
Her bookshelf is found on the leftmost side of the room. That’s all there is to do here for now, so
exit Noctorna HQ and head to the town to the south to continue.

•Mor Town

Mor Town can be entered from either the North, South, East, or West. We will start off in the
North area, which is the residential district. On the left is an NPC who has lost his house keys.
Go around the house and search one of the pots next to his house to find them and return the
keys to receive an Ammo Pouch. In West Mor Town, you can find a chest with a Supply Cache
(S) in plain sight by the connection to North Mor Town and you can find 50 gold inside one of
the barrels beside the growing crops. In South Mor Town there is a green chest hidden slightly
behind some trees. Open it to find a Vulnerary, a more potent healing item. On the right side of
the Antique Shop, you can also collect a single gold coin. You can also speak to Gestel who
talks about a shop he will be opening and then will give you a Felix Laurel. There is also an
NPC here who will tell you about Cursed Vampire Equipment. Keep this man in mind, we will
return to him later. East Mor Town has nothing to collect for now, so let’s head to Mor Town
Center.
Mor Town Center has 3 items to collect. The top-right of the map has a small red chest with 100
Gold, to the left of the Tavern is another small red chest with a Medicinal Herb, and going north
from there you can find an out of place looking set of vines next to a statue. Interact with it to get
another Medicinal Herb. Mor Town Center has all the shops you need for your adventure.You
can get extra supplies here with the money we’ve collected so far. Be sure to invest in some
Holy Water in the general store. The vampirism ailment makes upcoming enemies more of a
threat than they seem so be sure to buy a few just to be on the safe side.

Enter the flower shop and speak to the owner and she will give you a free Viribus Laurel, an
item which permanently raises your attack stat by a bit. The flower shop sells more stat raising
items, but they are pretty pricey at the moment. Grab a hidden 50 gold in the small palm tree to
the left of the store and leave. The armor shop has some equipment for you to buy, but you
should return here once you have collected some more gold. Lastly is the weapon upgrade
shop. In exchange for Silver Ore, the blacksmith can upgrade your whip! The first upgrade
requires a single Silver Ore, but further upgrades will require more. Check with the blacksmith to
see how many more ores you will need for the next upgrade.

We need to begin our first Hunting Contract, so head into the Tavern. Inside the Tavern, you can
speak with the bearded man with long hair to the left to get your first accessory, a Defense
Brooch.Make sure to equip it! Speaking with the bunny waitress will net you 50 gold searching
the pot next to the bar will earn you another 10 gold. Lastly, you can speak to the hopping man
to the right and speak to him to receive a Slice of Pork. Another weak, albeit free, healing item.

You can view the first bad ending in the Tavern by sitting at the empty table and
continuing to order drinks. Once you are ready, enter the room in the back. Read the job
posted on the wall to accept the contract (This large wall only has one job for you at the
moment, but as you progress further in the story, more quests will become available for you to
do.) After accepting the job, you can leave the Tavern and go outside. You will also unlock the
Contracts Journal! You can view it in the main menu to track your progress on story quests, side
quests, and contract quests! Head right and speak with the man near the roaming puppy, this is
your job contact. He’ll tell you that we need to clear out the ghouls in the Mountainside area and
check up on his client, the Librarian. We are done in Mor Town for now.

•Slime Ranch

You may have noticed a small house to the east of town on the overworld. You can visit it to
come upon the Slime Ranch. Speaking with the man here will grant you a Hunting Bow. Oddly,
this isn’t a weapon, but rather a tool to farm slime jelly. This slime rancher will pay you gold for
each Slime Jelly you bring him, so it’s a good way to earn gold for items and equipment in town
if you aren’t feeling very confident. In the upcoming Mountainside area, You’ll notice roaming
slimes. Tagging one of them will knock them out and earn you a Slime Jelly. These slimes will
respawn after a short while, so spend as much time as you need hunting them down. Don’t
forget to pick up the hidden Medicinal Herb in the leftmost flower bush while you are here!

•Eastern Mountains
If you haven’t saved yet, now would be a good time. This open area has rampant Ghouls who
will attack you if you bump into them. They are relatively easy, dying in about two hits or so from
a basic attack, but be wary of their Bite attack. If it lands, it will infect you with the vampirism
status, which can currently only be removed by using Holy Water. Losing to one ghoul will net
you another bad ending. I recommend defeating each Ghoul in this area. Each one you kill will
earn you 50 gold and have a 25% chance of dropping Vampire Dust, which you will need to
level up later. Additionally, Ghouls may also drop garnets and garnet shards which can be sold
for a small profit later in the game. Exploring this first open area, you will find 100 Gold in a
chest to the left, a Praesidio Laurel in a chest hidden in some trees to the south, and another
100 Gold in a chest to the right on the river. There are two other alcoves that you can enter.
They can be found by following the arrow pattern of grass to the right side of the map, which
leads you to a red chest containing a Holy Water and another alcove to the north west that has
a ghoul and a chest containing 200 Gold.

Head north up the mountain to find a few more ghouls and some hidden items. Interact with a
lone log sitting on some grass to the left to find a Medicinal Herb. From there, go up one flight
of stairs to see a lone rock on your left. Interact with it to find a Liquid Silver. Coming up, you’ll
find a cavern. Inside is what appears to be a vampire lair, with four coffins and a chest
containing 150 Gold. Be careful, the coffin on the left is boobytrapped and will infect you with
vampirism if you try and examine it! Heal yourself with holy water if you have one as vampirism
will damage you even as you walk around! If you die while on the overworld with vampirism,
you will get another bad ending.
Exiting this cave and continuing to head north up the mountain, you will find one last red chest
containing a Holy Water. It will come in handy if you decide to check the boobytrapped coffin!
Proceed north and enter the Library,

•Cliffside Library

Here we have a dumpster of a library which has certainly seen better days. There are plenty of
books scattered about, each of which contain some unique text. From the looks of things, it
seems that someone was frantically searching for something in this library…

There is only one chest here and it’s currently locked. Near the top left half of the library is a
blond ghoul. After defeating her, she will drop both a Vampire Dust and a Precious Locket.
The locket isn’t an accessory, but rather a key item which you can examine from your inventory.
Checking the locket will net you a Tiny Key, which will open that locked chest from earlier which
contains the Bat Medallion. Continuing on the left side, you will see a book on top of the
bookshelf which can be reached using a convenient ladder. Check the book to get another
medallion, this time the Drake Medallion. Also, be certain to inspect the open book on the top
left half of the library. Reading it teach Mila the Treat Wound Skill
Optionally, on the right half of the library, we come across our first mini boss.

Bookworm
Max HP: 400
The Bookworm is pretty shy and will occasionally skip her turn as she nervously looks around,
she shouldn’t be too much of a threat, but like the ghouls we’ve fought previously she may
attempt to bite you, which will complicate things. Losing to the Bookworm will earn you
another bad ending. After beating her, you are presented with a choice: Slay the vampire or
spare her. Your choice will affect future sections of the game and if you want to collect every
picture in the picture gallery, you must choose to spare the bookworm. Whatever you decide to
do, we will now head to the dragon statue behind the main desk in the library.

Inspecting the statue will reveal that it has a combination lock. Clues to the answer can be found
In the 3 envelopes on the floor of the library.. The secret to their order is to look at the words that
are incorrectly capitalized in these letters. Reading these, we can infer that the combination
Is 941. Enter that code and you will be granted access below the library.

•Underground Lab

Underneath the library is what appears to be a high tech lab of some sort. Your forward path is
immediately blocked by a laser, but the laser can be disabled by inserting both of the medallions
we collected into the two statues you see in that small room. Continue into the hallway to find 3
doors and a lone ghoul. The rightmost door is locked and the leftmost door has a chest we can’t
reach yet, but the middle room contains a chest with a Lab Key. This key’s only purpose is to
unlock the door to your right. Inside that room you will finally meet the Librarian! After your short
dialogue with her, be sure to check the objects in her room for some goodies. The small
bookcase houses 40 Gold, the glass case has some Vampire Dust, and the wardrobe contains
an Ammo Pouch which permanently increases your SP by 25! You can also try and read the
librarian’s diary, but she keeps averting your eyes away from what’s inside ... strange…

If you have defeated the ghoul that’s outside, speak with the Librarian again and she will bolt out
of that room to safety. There’s nowhere else to go but through the north hall, but the doorway is
also locked. If only we had a key… If you try to head back towards the room with medallion
statues, You will be stopped by the librarian who has taken a liking to you. It turns out, she is
already a vampire and if at any time during your dialogue you gaze into her eyes, she will
have you under her control and she will turn you, leading to a Bad Ending.
Denying her attempts to sway you will result in another mini boss battle (You can also get to this
boss battle by looking into the mirror before telling the Librarian you’ve defeated the ghoul.)

Librarian
Max HP: 650

This fight is similar to the Bookworm boss battle. She will occasionally waste a turn gazing at
you, which should give you more opportunities to punish her with your whip. Her attacks hit a bit
harder than the Bookworm, so use your liquid silver if you still have it to weaken her attacks and
heal with your medicinal herbs when necessary. This fight will be over before you know it. The
Librarian falls and will drop the Lab Master Key which will not only open the door to the north,
but can also be used to disable the lasers in the leftmost room by inserting the key into the
machine on the wall. The chest here contains a Silver Ore, an item that is used to upgrade your
whip at the weapon shop in Mor Town Center!

By now, you should have a good amount of gold and vampire dust accumulated from your
previous battles. At this point, we are about to face the boss of this chapter and it is
recommended that you head back the way you came and visit Faralda in Noctorna HQ to level
up as well as purchase some armor and items in town. Leaving the library after defeating the
Librarian will give you the option to fast travel back to Noctorna HQ if you desire. You can now
also turn in your quest to your client in Mor Town to receive your payment, but our job isn’t done
yet. Once you are all ready, head back underneath the library and follow the hallway north to
unlock that door.

You’re deep underground now! This dungeon has some women behind bars, but they appear to
be under some kind of influence and won’t respond to you. There are two doors to your right.
Let’s check out the bottom right one first to find a room with 5 coffins. You can examine 4 out 5
of these coffins to get 50 gold from each one. Exploring the remaining fifth coffin will result
in a bad ending.

The last room to explore houses the main villain of this chapter, Faye. This vampiric scientist is
Maye’s twin sister and is allegedly working on a cure for vampirism. You can listen to her for
more details on her plan, but if you agree to become her test subject you will get a bad
ending. Whether you ignore her or refuse to be her test subject, you are in for a boss battle.
Faye
Max HP:850

Faye doesn’t hit hard, but she can be annoying. Her main method of attack is tossing random
vials of chemicals at you which can lower your attack, lower your defense, numb you, or
surprisingly, heal you. She can still bite you and if she decides to attack you, it can hurt. When
Faye is close to dying, she will tell you that she is about to fire off a powerful attack. Her Flying
syringes will do a great amount of damage and paralyze you on the next turn unless you
Defend. If you came prepared with a full set of equipment, this battle shouldn’t give you any
trouble. Faye is defeated, you’ll get a short cutscene and collect an ominous Dark Orb. What
could this be…?
After the cutscene with Amber back at Noctorna HQ, You will unlock the Picture Gallery along
with Pic 1-6, 8, 9, 23, 24, 38, 39, 66, and 93 ! Yeah, that’s a lot of pictures to unlock at once!
From the Bad Endings we have been able to witness until this point. There’s nothing more to do
for now. Head back to your room and go to sleep.

This marks the end of Chapter 1.

CHAPTER 2

Head downstairs and have Amber give you a briefing of your next mission. Your hunter ally, Iris
has gone missing while on duty and it's your job to finish her contract and find her if she still
lives. Before you storm off, Amber will give you The Virgin’s Cross, an heirloom of your father.
You had better take good care of it!
You won’t be able to leave this time until you speak with each of your allies, so go do that. Maria
will give you a “short” lecture and confer upon you a new skill, Purify, which removes the
vampirism status from you at the cost of Light Points, or LP. Bridgette will take out the Supplies
Chest, which will fully restore your SP at any time and will give you the Quick Travel Widget, a
device which allows you to warp back to Noctorna HQ by interacting with Gemmare Statues, the
statues seen in places such as outside the Cliffside Library and Mor Town Center. Upstairs,
Maye can be seen reading through Faahlda’s diary, which makes Mila quite nervous. Maye is
just playing a prank on her, but it just makes the contents of Mila’s diary more suspicious. You
can speak to Faahlda to level up if you haven’t already, but speaking to her is optional. After
you’ve spoken with all the ladies, you can leave the HQ.

Exiting the HQ, Mila will have a short monologue that she thinks she should get rid of her diary.
You now have the option to go up to Mila’s room and peer into her diary’s dirty secrets. You can
read it, destroy it, or ignore it. If you read through it, you will discover Mila’s true intent as a
vampire hunter. If you decide to act upon her desires, you will get a bad ending. Destroying
the diary instead will give Mila another new LP skill, Brave Soul and unlock Pic 7, 10 and 11 in
the Picture Gallery.

You have two choices of what to do next. If you would like to detour from the main story and get
a free vampire dust as well as a new skill, a new hunting contract is available in the tavern.
Please check the Sidequests section of the walkthrough for more details.
•Humilem Woods

Head to Humilem Woods on the west of the map. Immediately as you enter, head up and left to
find a Viribus Laurel inside a chest hidden by the trees, then proceed back onto the main path
leading west into the forest. You’ll be stopped by a mysterious vampire. After a short cutscene,
you’ll be forced into a battle. There is no way to win or surrender, so just keep fruitlessly
attacking until you are defeated. After losing, the vampire will rip away your Virgin’s Cross and
flee, leaving you to solve the forest’s maze.

The trick to finding your way in the forest is to follow the white flowers that precede each
pathway. If you go towards a path with the grass, you’ll end up back at the forest’s entrance.
From the first maze room, just go North, West, South, West. You will also notice a change in
the audio as you get closer to the forest’s end. Solving this maze will lead you into Humilem
Village.

•Humilem Village

The villagers here are dedicated to their spiritual leader Viviene, but seem nice enough.
Following the path west will lead you to what looks like an old building. The gate to enter is
locked so there’s nothing to do here at the moment. Going north instead will lead you to the
Waterfall’s Ridge. To the northwest of that map is a chest containing 200 Gold. Following the
path to the left will take you to a small shrine that has a hidden chest that contains 300 Gold. If
you jump down the well, you will find a Gemmare Statue to warp back to HQ if you need to and
a chest with a Supply Cache (S). The way forward is blocked by a man trying to move a rock
out of the way, so head back the way you came and enter the Humilem’s tavern, which is the
larger building by the village’s entrance.

Inside the Tavern, we find a drunken Iris. Speak with her and she will tell you she’s already
completed her contract and is just enjoying some R&R and will leave with you after a few more
drinks. When you try to head out of the tavern, you’ll bump into a cute blond who is meeting her
friend at the tavern. Go and speak to the girl and you will find out the two of them are hunters
who got the idea to complete Iris’ contract before she did. After the chat, leave and head up the
path that was originally blocked by the man and the boulder. You may also notice a creepy
blond woman different from the other NPCs whose gaze is constantly following you…
Odd...

Following that path will lead you to the cathedral where you can finally meet this Saint Viviene
the villager’s are clambering about. While speaking to her, you will offer to investigate that
spooky mansion to the west. Although the gate itself is locked, if you return to Waterfall’s Ridge
after speaking with Viviene, that creepy girl from earlier has disappeared and in her place is
sparkling light. Investigate it to get a Rusted Key. Use this key to open the gate blocking the
mansion’s entrance. Before you enter the building, go around the left side of the mansion to
grab a Praesidio Laurel from a chest hidden in the back.
•Abandoned Manor

As soon as you enter the building, you’ll hear a large crash coming from the room to the west.
Head that way to find the two hunters from before. They introduce themselves as Lucy, (blond)
and Evelyn (redhead) who were searching the place for the rumored vampires. They will remain
there searching the west wing for any clues which leaves you to explore… basically everywhere
else.
Go to the second floor’s west wing and you will see an inaccessible chest and the gap where
Lucy and Evelyn fell through. If you search the shelves in this room you will find a Holy Water
and a Medicinal Herb right next to it. The bedroom on the east side will have a bookshelf that
you can search to collect the Encyclopedia Vol. VI. Head down to the first floor and explore the
Dining Room to the right. Examine the shelf to the west to get a hidden Salutem Laurel and
also be sure to get the Wooden Plank that was left on the floor. You can use that wooden plank
to cover the hole that the two hunters fell through to open a chest that contains the Ghost
Pendant, an accessory that slightly increases evasion. Back in the Dining Hall, place the
encyclopedia we got earlier on the rightmost bookshelf to reveal a hidden staircase leading to
the basement.

This basement is none other than a vampire’s lair, but the vampire is nowhere to be found. What
you kind find however is another one of those sinister Dark Orbs. Grab it and an ominous light
will flash. The orb’s altar will crumble and that’s your cue to get out of that mansion.
Before you leave, we can’t forget about that ominous Dark Chest that you will find in the
basement. Open the chest to find a Vampire Cape. If you try and wear this piece of equipment,
you’ll have a brief scene of Mila saying that she enjoys how it looks on her. This piece of
equipment is part of an ongoing questline. There are 4 pieces of equipment to find in total.

If you try to leave or head towards the room where Lucy and Evelyn are, you’ll hear Lucy
screaming in terror in the distance. Enter the room to see that the two are missing and the
fireplace is no longer lit. Examine the fireplace to find a crawl space you can enter. Follow the
path and you’ll find Lucy in terror as Evelyn is bitten by that creepy girl we saw before who was
in fact, a vampire! Who would have guessed?!

The vampire will disappear and there will be a short cutscene. You have no choice but to leave
Evelyn behind and Lucy will join your party temporarily.

•Humilem Village cont.


As soon as you leave the mansion, Lucy will leave your party to collect her thoughts.Head east
back into the village and you’ll see that all the residents of the village are now vampires. After
the short scene, Lucy will head towards the cathedral to protect any survivors, which leaves you
to find Iris. Unfortunately, the tavern is locked so all that’s left to do is clear out some vampiric
villagers.

You need to kill at least 3 Corrupted Villagers before a male vampire villager will exit his home
and stand outside, blocking his door. Once you defeat him, you can enter his home to find a
woman who has already been drained and remains motionless on the floor. Examine her to get
the Bar Key. As you are about to leave, the woman’s vampiric form will rise up and attack you.
This corrupted villager has slightly higher stats than the last few villagers but not by much. Beat
her and exit the house.

Before you enter the tavern, make sure to save and to be at full health as we are about to fight a
mini boss. Entering the tavern you will discover that it’s unfortunately too late for Iris. She has
already become a vampire and must be stopped.
Iris
Max HP:1050

Iris can be tough if you don’t come prepared. She is fast and hits hard. If you are at less than
half health, remember to use an item to heal instead of Treat Wound, since items have priority
over other actions. If she is too difficult for you at this point, I would recommend coming into this
fight with plenty of Liquid Silver to weaken her enough for you to take down. You should have
the Axe skill by now, so spam it until you are out of SP. After defeating Iris, she will cry crocodile
tears and ask you to help her. If you help her, you will get a bad ending. Deny her, and she
will burst into ash. Bye-Bye Iris, we hardly knew you. Once you defeat Iris, You will Unlock Pic
13 and Pic 40 in the Picture Gallery.

For this next part you will want to be at least level 4, so that you can have the Cross skill. You
may want to head back towards HQ anyway since you now have two Vampire Fangs in your
inventory, enough to raise your level. Be sure to restore your SP and grab some more items in
town if you need to, then head towards the chapel. Right before you enter the chapel however,
You’ll be stopped by a horde of Corrupted Villagers. You will be fighting off 4 Corrupted Villagers
at once in this battle. Use your Cross skill to hit all of them in one attack and keep doing it until
they are all dead. They don’t hit hard. The only thing to worry about in this battle is if one of
them manages to land a bite on you. Once you beat them, heal up, restore SP with any Supply
Caches you are carrying, and save. We are about to fight the chapter’s major boss.

The cathedral looks a lot more fleshy than the last time we visited it! Viviene has Lucy under
mind control, leaving her as a helpless puppet. You’ve arrived just in time to prevent Viviene
from performing a ritual that would turn her into one of the village’s corrupted residents, but
Viviene does offer you the choice to join the ritual instead of fighting her. If you agree to the
ritual, there is an extended ending where you play as Viviene’s servant. If you want to follow that
ending in more detail, it will be covered in the Sidequests section. Refuse to take part in the
ritual and the boss battle commences.

Viviene
Max HP: Form 1: 1650
Max HP: Form 2: 1400
Max HP: Form 3: 1100
Max HP: Form 4: 1000

Viviene is a multiphase boss fight. Despite her high HP count per form, she doesn’t really have
that much health… Let me explain. When each of Viviene’s forms loses a certain percentage of
HP, she will lose one of her wriggling tentacles and shift to her next form. Additionally, she will
automatically become weakened for each tentacle you slash off. In her final form, Viviene will be
left fighting alone and severely weakened. While in this form, she is more likely to land a more
accurately placed bite on you. Her tentacles can ensnare you and prevent you from taking
action, but her attack stat isn’t very high. Bring healing items just to be safe. Losing to Viviene
will give you a different Bad Ending than accepting to take part in the ritual from earlier.
The battle is over and Viviene is defeated, but not before she tries to make Lucy kill you instead!
Miraculously, Lucy breaks through Viviene’s control and stakes her, putting an end to this cult
leader. The cathedral returns to its original state and Lucy and Mila return to HQ.

A few days pass and Mila mourns Iris’ death. Lucy comes over and hands Iris' pay for
completing her contract and the two mourn the friends they’ve lost. After this scene, speak with
Amber in her room upstairs inside Noctorna HQ. She wants you to return to the Cliffside Library
and see if you can find any research documents on the Dark Orb that Faye had on her. After
speaking with Amber, you will unlock Pic 12-16 and Pic 82-85 in your Picture Gallery. You
can now access the eastern half of the overworld by following the road if you wish, there are
some items that can be obtained by exploring them.

•Abelleth Village

This humble village houses the grim tradition of sacrificing young women to their guardian for
prosperity’s sake. It is also home to two important locations, the Silver Mine to the north of the
village, which will sell you Silver Ore for 10,000 Gold a pop. To the southeast of the city, you’ll
find the Hoarder’s Paradise, a place to sell any of your unwanted items. To the right of this pawn
shop is also a chest with a free Silver Ore! You can also enter the village leader’s office, but
without an appointment, you won’t be able to speak with them. Seems like they are getting
chewed out by someone in there already anyway. Before you leave, be sure to grab a cup of
Sunlite Tea, a healing item which permanently raises your attack by 1! Be sure to speak to the
blond NPC McCall who will give you a Salutem Laurel. Lastly, speak with the woman
overlooking the graves outside. She will tell you that the graves are actually empty and belong
to the women who were sacrificed to the village’s guardian, whose bodies were never
recovered.She’s concerned that there will soon be another grave planted here and wishes there
was something she could do. Speaking with this woman will unlock the Blood Temple
contract in Mor Town’s tavern!
•Besilly Cathedral

Outside of this cathedral, walk around to the right side to find a chest containing a Silver Ore.
You can enter the cathedral to speak with some NPCs if you like, but there is nothing left to
collect here for now. We will be revisiting this location when you accept the Fallen Friends and
Unholy Vows contract

•The Rotten Grove


This is an expansive and maze-like forest with a couple of collectibles to get and some vampires
to slay if you would like to earn some extra gold and Vampire Dust. Aside from that, there isn’t
much to do in this area unless you are doing one of the sidequests or contracts. Right by the
entrance is a chest in plain sight containing 300 Gold. In the same area, if you follow the road
north, then head right towards the trees, you’ll notice there’s a wooden chest obscured by the
trees. Open the chest to get a Celeritas Laurel.

If you go to the area to the west of the entrance, you will be in an old looking graveyard with
some ghouls you can fight if you like. There is also a chest containing 60 Gold you can grab.
From the entrance, if you follow the road heading east, you will enter the Forest Maze. This area
is easy to get lost in and introduces a new enemy type, the Nosferatu. These monstrous looking
vampires are resistant to physical attacks and smashing attacks like the Axe, but are weak to
piercing attacks, like Knife and Dagger. They can also use sharp claws to cause the bleeding
status, which will make you lose a slight bit of health each turn until you cure it with a
Tourniquet.

There are two chests in this area.The first is another dark chest is found in front of a large tree
which is near the center point of the forest. Inside, you will find Vampire Boots. Just northwest
of there is another chest containing a Silver Ore. There are 4 paths that lead to other areas in
the Forest Maze. One at the northwest edge of the map, another just to the right of that path, a
third path to the west, and a fourth path heading south.

Following the first path to the northwest edge leads us to a dead end, although we can see
there is a cliff above us and there is a chest to the right which has a Supply Cache (S). The
path to the right of the first one leads to an area with a few enemies and a broken bridge to the
left. From the Forest Maze if you follow the area leading south, you’ll find a small grotto with a
few paths, but containing no enemies. Nothing to do here for now. Finally is the path leading
east, which has a small pond, bridges to cross and vines to climb, eventually leading you into
the other side of the area with the broken bridge.

In this area, you’ll see some vines you can climb to put you on a small cliff heading west.
Following the path north from here will lead you to a cavern. This is the entrance to the Blood
Temple, the home of Humiilem Village’s guardian, however it is locked and there is no way to
enter at the moment. There is a Gemmare Statue by the cave’s entrance to quickly leave the
area. Lastly, you can follow the river leading east to return to the last area with the pond and
wooden bridges. Keep following the path leading south, then where the path seemingly ends,
keep moving south, hugging the edge of the water to reach a green chest with a Goddess
Pendant, an accessory that raises LP regeneration in battle.
•Ilbrooke

This gloomy village has a few things to nab, so let’s go over them quickly. In the southwest
corner, there is a chest containing a Mysterious Dress. Check all of the barrels in town and you
will come across 290 Gold, 30 Gold, and a Tourniquet is in the barrel next to the locked shack.
You can explore the caves to the north if you like, but I will cover that area in the contract 10
section of this guide. The last place of interest here is the Ilbrooke Inn and Diner. Here you can
purchase food items that will provide temporary stats buffs and healing. These are always useful
before major battles so stock up if you have the gold. Be sure to check the barrels here to
collect a Liquid Silver and a Moonlite Tea.There are two NPCs you can meet here who will
give you items for speaking with them. Sesame Seed can be found on the second floor of the
Ilbrooke Inn. He’s looking for his room keys, which can be found inside a vase downstairs. After
you return the keys, follow him inside where he will give you one of three teas to take! Chris
Leiterman will appear after you clear contract 10 and will give you a Celeritas Laurel for talking
to him.. You can also step outside to find Robert Häupel, who will give you a Salutem Laurel for
chatting with him.

•Cliffside Library Revist

This next part will change based on if you killed the Bookworm in Chapter 1.

If you killed the Bookworm…


Head towards the room where you fought Faye back in Chapter 1. Once you reach the
dungeon, you’ll notice that the cage door is open and the women inside are nowhere to be
seen. Head inside the prison cell to find a Gemmare Statue and a wooden chest containing a
Supply Cache (S). As you try to enter the room where you fought Faye, you’ll be stopped by
the women who were inside of the cage, who have turned into ghouls. You’ll have to fight the 3
of them at once, but they are much easier than the villager horde we faced before. Defeat them
and continue into the lab room and examine the book laying on the ground where Faye once
stood to collect the Research Notes. Once you’ve got those notes, use the Gemmare Statue
inside the prison cell to warp back to HQ.

If you spared the Bookworm…

The Cliffside Library is now all neat and tidy. The dragon statue leading underground is also
back in its original place, but if you try and input the code, it won’t budge an inch. What gives?
(If you didn’t collect the Silver Ore in the underground, the same chest will appear next to the
dragon statue). To the left half of the library, you’ll find the Bookworm vampire you spared in
Chapter 1. Speak with her and she will be shocked to see you. It turns out she busted the
dragon statue, which is why it can no longer move. Thankfully, she was thoughtful enough to
clean through Faye’s old things. She leaves you for a moment and returns to hand you the
Research Notes.
Although this vampire is timid and oddly tame, Mila is skeptical and attempts to slay her. You will
have the option to slay her or spare her for a second time. If you do slay her, you will merely get
a Vampire Dust for your actions and you permanently will miss out on collecting an image for
your Picture Gallery. Choose to spare her instead and she will tell you how she has never tasted
human blood before, choosing to die instead of hurting another human and that her previous
actions were influenced by the one who turned her, the Librarian. She will then drop a bookmark
to the floor as she sobs. The bookmark is actually a Photograph of the Bookworm before she
was turned. She no longer wants it so you decide to take it with you. She says she won’t hurt
anyone and will remain at the library and you’ve got the Research Notes you came for. Head
outside and use the Gemmare Statue to the left to warp back to HQ.

Now that you have the Research Notes, enter HQ to find a panicking Amber. Seems like
someone stole both of the Dark Orbs we had collected so far. A certain someone with silver
hair… The two of you need to get those stolen items back somehow, but for now you will return
to your room to reflect on all that has happened so far…

This marks the end of Chapter 2. More contracts will be unlocked for you to play once you have
completed this section. Once you are back in control of Mila, speak with Maria to receive a free
Moonlite Tea, which permanently raises your Agility stat by 1 and heals you a little. When you
are ready to begin the next chapter, simply rest in Mila’s bed.
CHAPTER 3

After waking up, head down stairs to have a short scene with Maria regarding the state of
Noctorna HQ. Enter Amber’s room and speak with her. There will be a scene where she will
describe the Guardia, a race that she believes once aided their father in battle. You’ll eventually
be tasked with picking up a package for Amber in South Mor Town’s Antique Store. You will
receive Amber’s Package. You will also unlock Pic 46 in your Picture Gallery after the scene.
Head downstairs and after another short scene, Lucy will join your party temporarily. Before
heading to South Mor Town though, be sure to speak with Maria as she will grant you a new
Light Skill, Holy Purify, which not only removes the vampire status, but also heals HP a bit!

When you try to enter the Antique Store in South Mor Town, you will bump into the mayor of Mor
Town, Charlotte Sholz and have a short scene. Once that’s done, enter the shop proper and
speak with the owner. This man’s name is Dealer and will hand you the Dagger of Verderbt in
exchange for Amber’s Package. Dealer will also offer you a quest to deliver an item for him and
before you can even accept will hand you 3000 Gold, as an incentive to return to him. If you
wish to tackle this quest, it will have to wait until after Lucy has left your party, but you can talk to
him again at any time to get started on his quest. For more details, check out the
Side Quests section under A Simple Delivery
Return to Amber in her room where Mila will scold her sister for spending such an insane
amount of money on the dagger. Amber will inform Mila and Lucy that they have been tasked
with assisting the king of Fallholt, the city to the north. She tells you to prepare and to meet her
at the Port of Mor when you are ready. Shortly after the scene Lucy will leave your party and you
are once again free to complete any side quests or activities you choose to take. Once you are
ready to continue, meet with Amber at the Port of Mor, which is north of Noctorna HQ. Check
one of the barrels to the left for 60 Gold and then the vase for a Holy Water. You can also
speak to Roman who will give you a Sunlite Tea. Next, the three of you will board the ship to
Fallholt and then a scene will play.

Once you dock, you will have Amber and Lucy in your party temporarily. Check the barrels that
are to the left to find 20 Gold and 30 Gold. It should be noted that both of these ports have a
small store with supplies, but nothing beyond the very basics. Once you are outside, you will
have to head straight to Fallholt in the north. There are two other places to explore, but are
inaccessible until you reach Fallholt first.

•Fallholt
Once Lucy and Amber leave your party, you are free to explore the big city (As well as a few
locations outside of the city!). Your goal is to reach the castle at the north end of the city, but
there are some goodies to collect first, so let’s do that.
You can find a Silver Plate in a red chest just to the northeast of the residential area, sitting
along the river. In the northeast end of the park, there is another red chest with a Ruby Tiara
and a small brown chest containing a Vulnerary is found northwest of the park, by the road. On
the east side of the town is a small brown chest containing Holy Water and finally there is a
small brown chest with a Mighty Tea to the left of the shopping district on the east side of town.
Inside of the Tavern you can speak to the NPC Alexander who will give you a Viribus Laurel.

On the subject of shopping, Fallholt has some interesting things to buy in the shops! There is a
new Flower Shop here for purchasing Laurels, though since it's more expensive, you should
exhaust the Mor Flower Shop before buying from here. The prices for equipment can also be
high, but the effects will prove useful. I personally recommend purchasing the Revenge Plate, if
you can afford it! Being able to counter attack occasionally will be useful in tougher fights. Lastly,
there is the bistro where you can purchase some food items which heal and provide buffs for a
few turns. There is also a man inside the bistro who will give you a free Fruit Smoothie just for
talking to him! Fruit Smoothies boost your natural HP regeneration each turn! Keep in mind that
these benefits can all be applied outside of battle! Give yourself an edge and have a full course
meal before a major fight! When you are done, go ahead and go north to Fallholt Castle and
meet up with Amber there. Don’t forget to collect the Viribus Laurel to the right of the castle’s
entrance!

There are other areas of interest you can choose to explore before heading to the castle, the
Casino, the Slime Cave, and Fenrir Glade. For more information on them, check out the Side
Quest section!

•Fallholt Castle

You’ll be stopped by the Captain of the guard, Samantha Friedrich. She finds you suspicious
despite having an order from the king. She sends you away to a waiting room while she verifies
it. There are a few people you can talk to in this room while you wait, but only 3 are necessary
for progression. You need to speak with Amber, Mayor Sholz who seems to be here on her own
business, and Fall- I mean Maahlda. Keep Matilda's location in mind, you can return to her to
level up instead of going all the way back to HQ. ONce you’ve spoken to the three of them,
Captain Friedrich will return and escort you to the king.

The King will explain that he requires help with his daughter. Follow the king into the princess’
room where he explains that she’s been bitten by a vampire and tasks the two hunters with
saving her. Amber says she has a plan, so we will have to take her word for it. After all the
scenes have played out, you will be back in control. In this guest room, Amber has laid out a
supplies chest to restock your SP and left a small brown chest containing 2 Liquid Silver, 2
Holy Water, 3 Medicinal Herbs, and a Supply Cache (S). It’s a good idea to stay prepared,
and this small kit certainly helps! In this same room check the northern drawer for 40 Gold.

Your goal now is to speak with the princess again, though I recommend first getting familiar with
the layout of the castle. There’s a few things you can grab now, but I will detail them shortly,
once we have full access to the castle. After speaking with the princess, be sure to check her
drawers on the right side of the room for some Lucky Panties! Also, check the King’s closet on
the west end of the room for an Ammo Pouch! You can return and speak with Amber if you
wish, she will tell you to stay nearby in case she needs you. Head back towards your guest
room where you will hear a scream coming from one of the guest rooms! Enter the opened
guest room to find that same silver haired vampire we met in chapter 2. She seems to have
cornered the mayor and you will be given the option to fight her. Regardless of your option, the
vampire will flee and the mayor will tell you that she is after the princess! Rush back to the
Princess’ side, though ultimately you will be too late and a boss fight will ensue against the
princess herself.

Anja
Max HP: 1900

Use either dagger or Liquid Silver to immediately weaken the vampiric princess. Her attacks do
a fair amount of damage at this point, especially if you haven’t upgraded any of your equipment.
Anja is capable of wounding you and using the tempt skill to reduce your LP to 0 on a whim, so
don’t be conservative with using Light Skills when they become available. It should be noted
that if your HP gets reduced to 20% or lower, a prompt will appear offering you to surrender. Be
sure to ignore this prompt unless you want to get a bad ending.

Once she’s downed, Amber will enter the room. She finds the princess’ weakened body on the
floor and before the two can decide what to do, they are interrupted by the king and Captain
Friedrich. The two hunters are arrested for harming the princess and are placed in a jail cell.
Once the scene is done and you are back in control, you will unlock Pic 50 in your Picture
Gallery. Speak with Amber to continue. After some dialogue, the silver haired vampire returns,
introducing herself as Ashe. She offers to free you from your cell if you decide to help her, but
regardless of your choice, Amber will cut your discussion short and shoo away the mysterious
vampire. Without much hope, the two sleep for a few hours. Before long, they are rescued by
Lucy, who is in disguise as a Fallholt soldier. Once you are free from your cell, head up the
stairs to return to the castle’s main hall.

Amber feels uneasy seeing the castle so empty. Her fears are found to be true as they are soon
attacked by Fallholt Soldiers who have been turned into vampires. Amber leaves you to go and
protect the King and she tasks you with clearing out the castle of any vampires that threaten it.

Clearing out every single vampire is not necessary but you will want to clear out as many as you
can, since these vampires will not respawn once you have cleared this part of the story!
Start by heading to the west wing of the second floor and enter the kitchen, which is the second
room on the right hand side. Interact with the vampire maid on the far right to engage in a battle
with her. Once she is taken care of, collect the shining object in front of her, which is the Forked
Tongue. Go one room south of that to the guest lounge and open the chest there for a Maid
Hairband. Go downstairs to the first floor and enter the library. Collect the Research Notes that
Amber left behind and you will be attacked by a Vampire Guard. Once he is defeated, he will
drop the F.Castle Guest M-Key. This key will open all of the guest rooms on the second floor
hallway.

Return to the main hall’s first floor and enter the wooden door on the west side. It will lead you to
the castle armory, which has a few free chests. Here, you will find a Hex Plate, Steel Plate, and
a Silver Ore in chests. You are unable to open those gold chests at this time. Back in the main
hall’s first floor, enter the gated doors to enter the courtyard. There are a lot of vampires in this
area so you should take out at least a few of them to give yourself some breathing room. Pick
up the Viribus Laurel in the green chest to the north and then interact with the dragon statue in
the center. Place the Forked Tongue we picked up earlier to open a secret passage
underground. Inside, you will find a silver chest containing the Fallholt Family Emblem. Now let’s
go back to the second floor hallway. Restock your supplies in your room if you need to then
begin opening the locked doors in that hallway.

Starting from the leftmost room, check the drawers for a Medicinal Herb and 60 Gold. To open
the third room, you will have to fight the vampire blocking the door. Once she’s beaten you’ll find
the surviving humans all gathered together in this one room waiting to be rescued. Checking the
drawers on the left, you will find a Holy Water and an Ammo Pouch inside the red chest. Inside
the fourth room, you will find a Sunlite Tea and Liquid Silver inside the drawers as well as a
Sapphire Tiara in the red chest. The fifth room is empty and can be skipped. The sixth room
has three vampire maids looking very happy to see you. EIther fight them or leave. Finally, the
eighth room has a Liquid Silver inside one of the drawers on the left and locked chest. Use the
Fallholt Family Emblem on the chest to unlock it and get the F.Castle Treasure Key.

Return to the main hall’s first floor and enter the east wing. In the hallway, take the first door
which will lead you to the treasure room. Unlock the door using the key we just obtained and
claim all of the goodies inside, including: Noble Robe, Elixir, 4600 Gold, 2 Silver Ores, and the
War Room Key, the last key we need to progress in this area! Take the key to the east wing
second floor to unlock the door leading to the war room and prepare for a battle.
Samantha
Max HP: 2700

Captain Friedrich’s mind is being controlled by a vampire and she attacks you as you enter the
hallway to the war room. Daggers and Liquid Silver are ineffective against her, since she is still a
human. Her physical defense is rather high due to her armor. Bombs are an effective way of
getting around this. Watch for her spear stab which can wound you and also be wary of her
multi hitting spear attack. After beating her, you will unlock Pic 51 in your Picture Gallery.

Proceed into the War Room to find Anja feeding on one of the maids. You’ll be forced into a fight
with her, but despite your best efforts, she will defeat you. Thankfully, you are saved by Ashe
and get to play as her briefly! Just use her Blood Moon Crescent skill to finish her off in a single
hit. Your new objective is to save Amber from the real villain of this chapter, but before leaving
the war room, check out the cabinets to find a Salutem Laurel and 130 Gold! Go to the throne
room and the villain will reveal herself to you. Get ready for the main boss fight of chapter 3.
Charlotte
Max HP: 4700
The mayor starts off the battle by giving herself a 30% boost to her attack and defense, a boost
which lasts 6-8 turns. While her attack is the highest we have seen so far, her defense is pitiful. I
opt to guard the first few turns to help build up the LP meter faster. Using skills like Brave Soul,
and Compassionate Soul are helpful to bide your time until Charlotte’s buff runs out. After 10
turns, Charlotte will cast her buff once again but once that runs out she will not cast it again.
Charlotte likes to waste turns laughing at you while her HP is still high, so use those early turns
to set up debuffs on her while buffing yourself with Light Skills, but also be aware that she
occasionally attacks you twice.

If you are defeated in this fight or surrender, you will be treated to an extended bad ending
where you play as Lucy. While playing as her, just enter the throne room again to watch the
scene.

Charlotte is defeated and Lucy joins you still in her guard disguise. Go into the King’s bedroom
on the west side of the room to watch the scene. There will be a few scenes that play back to
back, but once you are in control of Mila again, you’ll be back in the throne room. You will also
unlock Pic 49, 52, 53, 54, 78, and 96 in your Picture Gallery. You must now head back to the
port to return home, but before doing that pay Princess Anja a visit. She’s still a vampire, but her
demeanor returns to what it once was. She will reward you with a Felix Laurel for helping her.
Once you join the others at the port, the final few cutscenes will play for the chapter. New
contracts become available after this, so tackle them if you’d like. Otherwise, head to bed to
start the next chapter.

CHAPTER 4

Chapter 4 begins with a dream sequence. Once you watch it, you’ll be back in control of Mila.
Head downstairs to watch another cutscene and when you are in control again, you will have to
speak with all the Noctorna members before you are allowed to leave. Bridgette will upgrade
your Quick Travel Widget into an “Enhanced Q.T.W” which allows you to warp to any other
warp point you have visited previously. Handy! Speaking with Maria will unlock a powerful Light
Skill called Magna Flash, which damages all enemies with light damage, but also heals you and
removes vampirism. You won’t be able to use it for a few turns after, but unlike the Summon
Aeriseth Skill (which I recommended you unlock for this chapter) it can be used multiple times
per battle. Lastly, speak with Maye and Faahlda. If you haven’t destroyed your diary to unlock
the Brave Soul skill yet, a short scene will play out and you will unlock it along with Pic 7, 10
and 11 in the Picture Gallery. Once you have finished speaking to everyone, head to Mor
Town.

Speak with Amber for a short scene where she explains her anxieties a bit. Both she and Lucy
will then head back to Noctorna HQ, leaving you to look for some contract work inside the Mor
Tavern.
If you haven’t done many contracts up until this point, use this time to complete some!

Inside the contracts room will be a woman dressed in a cloak. Speak with her and she
introduces herself as Morgan Gerver. She’s looking for Mila’s dad to complete a contract, but
he’s, well, dead. Mila then says she’s his daughter and so Morgan allows her to complete the
contract in his stead. She asks you to meet her at her home in the southeast corner of the
Lingrave Wastelands, south of Mor Town. Take Morgan’s advice and purchase some Antitoxin
from the shop in town if you don’t have any already. The Wastelands are filled with poisonous
bogs you can fall into and lamias with toxic bites.

If you haven’t already, while you’re in town check out the Mayor’s office in South Mor Town.
After returning from your adventure in Fallholt, this building is opened to you and inside you will
find a chest with a Prism Core, a valuable item that permanently increases LP generation in
battle!

Once you’re ready, head south towards the Wastelands.


•Lingrave Wastelands

The Wasteland area is separated by a series of tunnels. While the outdoor areas have Toxic
Lamias, the caverns are filled with strong Ghouls and Nachzehrer. There are also some optional
items to find in this section. In the outdoor areas, you can explore to find: 2x Antitoxin (in
separate chests), Supply Cache (M), Sapphire Shard, Viribus Laurel, Praesidio Laurel, 600
Gold, Elixir, Ruby, Jade Shard and a Silver Ore. Head towards the southeast corner of this
section leading east to find Morgan’s house. Enter the house and go to the second floor. Explore
if you wish, but there are no items to grab here. Leave the house and Mila will want to check
elsewhere for Morgan and her father’s whereabouts. Enter the cave behind the house.

This cave is a bit bigger than the last few cave sections. There are no items to pickup here, but
there is a diary you can stumble upon in the southwest corner, if you are curious. To continue,
make your way to the northeast corner of the cave that will lead to several cutscenes that play
back-to-back.
After the cutscenes, you will be placed back at the entrance of the cave, so you’ll have to
traverse it once again. Once you reach the light at the end of the cave, you will reach the
Lingrave Clinic, and would you look at that! There’s a Gemmare Statue we can use to warp
back here! As counterproductive as it might seem, warp back to Noctorna HQ to pick up some
handy items. Rinaldo’s Vault is now open and the loot inside the chests, pots, and barrels can
be collected now. In the vault you will find a Viribus Laurel, an Ammo Pouch, Silver Ore, and
an invaluable Moonstone. You can augment a piece of your equipment with Moonstone to add
additional augment slots to it! Be sure to save it for a great piece of armor with few slots! Be
sure to restock your SP while you’re here and then warp back to the Lingrave Clinic’s exterior to
continue. Be sure to also collect the Sapphire found behind the Clinic before entering.

•Lingrave Clinic

Enter the clinic and you will find that it’s oddly quiet. There’s not a soul around and little as far as
exploration. Most doors, as you will come to find out, are locked. In the lobby area, you can find
a Vulnerary inside of a locker. The center room of this floor is an outdoor area that is polluted
with poison. There is another Antitoxin for you to collect here. The only other areas open to us
are on this floor’s east wing. In the easternmost bathroom, you can collect 40 gold in the locker.

You may want to save before proceeding any further, as the next section will lock you away from
accessing supplies and may pose a challenge depending on how prepared you are at this point.
Finally, the room in the northeast corner has a chest that upon opening will trigger a trap door
that Mila will fall through. After a cutscene where Morgan reveals herself as a villain, reveals the
name of the Dark Orbs as Malispheres, and relays some other exposition, you will have to find a
way to escape your cell and hide before Morgan returns.

You will have 80 seconds to escape before Morgan returns, leading to a bad ending.

To escape, check the large pot for a Rusty Pin. There is another one in your cell, however it will
break upon using it. Once the cell door is open the wardrobe on the left to enter and hide inside
it. Morgan will return, but instead of looking for you, she will send her cute new vampire friend to
hunt you down. That can’t be good… Now your goal is to escape from this dungeon, which may
not be so easy with your whip gone. You’ll need to either avoid enemies’ line of sight or attack
them with your limited and weakened skills. Either way you decide to go, head upstairs from this
prison room.

This next room has a bunch of doors you can enter and learn how enemies interact with you in
this section. They have a movement route that they will traverse. If they spot you, they will dart
towards you and force you into battle. The Nachzehrer in particular can be dangerous as they
can act twice and often inflict the vampirism state on Mila. If you are spotted, you may be able to
escape by hiding behind some cover, but you are usually better off leaving the room entirely. If
you escape from battle, you will knock the enemy back a bit and stun them for about a second.
Use that time to get away or heal if you have to.
In the northwestern room, you can find a Supply Cache (s), a Tourniquet, and 160 Gold inside
of the pots. There is also a chest locked behind some iron bars. Make a mental note of that. The
northernmost room has nothing but a locked door at the end of it. The northeastern room has
another Supply Cache (s) inside of a barrel. The room to the west is locked, so the last room
we can enter is the one to the south. None of the barrels carry items. There is only one thing to
collect here: The Raven Key, found in a dark corner behind some boxes. Collecting the key will
make the music dim and the sound of a door opening will play. If you walk the way you came
you will find the vampire that is looking for you: Ashe. Stay hidden behind the boxes and she will
eventually walk away. Before moving, wait until you hear the door close. If she spots you, she
will chase you through to the center room and back if you run back in. Either hide behind some
objects or flee to one of the other rooms and wait for the music to return to normal. That is your
cue that it’s all clear.Attempting to fight off Ashe is pointless and she will defeat you in a few
rounds unless you run away, resulting in a bad ending.

Once you’ve eluded Ashe, you can open the door to the west with the Raven Key. This will lead
you to another hall separated by a bridge over water. In this room, check the barrels to collect a
Medicinal Herb, Supply Cache (s), Jade Shard, and a Salutem Laurel. To the southwest,
there is a room with a briefcase we cannot reach and a gold chest. We will return here later.
There is also another room to the east which is locked by a simple lockpick. The rooms we can
enter are the rooms directly north and northeast. The north room has vases with one of them
containing Holy Water. The west side of this room is also separated by a wall we cannot cross
yet. Return to the main hall and head east to find another hall with more rooms we can enter.
There is a Ghoul and Nachzehrer you can fight here. All of the rooms on the southside can be
opened and unlock doors from before that were previously locked. You can enter the rooms to
the north if you like, but let’s head all the way east first and collect a necessary item.

This room is another prison. In the very last cell, you will find a vampire who you will recognize
from an older bad ending. This vampiress, Gabrielle will assist Mila in exchange for releasing
her from the prison cell. Accept her proposal and she will hand you the Hairpin Lockpick,
essentially our second key of this dungeon. Once you’ve collected this, backtrack to the hall with
the bridge as there is a door on the east side of the room we can now open with the lockpick.
Inside is that chest that was blocked off before and it contains a Blaze Guard. This head armor
will be useful during the upcoming boss fight.

Return to the hallway that connects to the prison. The room on the northwest contains nothing
of note but a broken floor that we cannot cross. The room in the north center is filled with more
poisonous tiles as well as a new enemy, the Vampire Lamia. These enemies are stronger than
regular lamias but defeating them guarantees a Vampire Fang drop, so I recommend defeating
her at some point. The room to the northeast has a few ghouls in it as well as an iron gate that
can now be opened with the Hairpin Lockpick we obtained. Don’t forget to check the pots for
another Supply Cache (s) and 260 Gold. Head to the next room through the iron gate. The
next hallway is linear and separated by short walls you can use to avoid line of sight with the
enemies. Head up the stairs on the west side of the room, but not before collecting the Supply
Cache (s) in the barrel next to you..
This floor is VERY dark. The power is out on this floor and you won’t be able to do much until
you fix it. Luckily, the room to restore the power is the first room on the east side. In this room,
simply flip the switch to get the lights and the power back on. As soon as you do that, Ashe will
enter and unless you want to be chased by her, hide behind the boxes to the south of the room,
stay out of her sight, and run past her when her back is turned. From that point, Ashe will begin
patrolling the hall searching for you, making exploring a bit tricky. You will want to press the blue
switch which will open 2 doors for you in that room (North and South respectively). They’ll only
stay open for a few seconds so run to them quickly. Starting with the southernmost room, you’ll
have to complete a simple switch puzzle which will unlock all of the red doors across the entire
dungeon. Be sure to collect the Supply Cache (s), Amethyst Shard and Amethyst inside the
cells. Return to the previous room and enter the other Blue Door.

In this room, the wall is jutting out slightly from the left. Check the shelves to find a Vulnerary
then unlock the south gate with the lockpick. Go around the coffins and you will find a switch
that causes the jutting wall to shift to the right. This will block off the way you entered this room,
but it will also move aside a wall in the room to the west of this, allowing access to another
optional treasure. Before we leave this room, it should be noted that there is a booby-trapped
perfume by the coffins that will infect Mila with vampirism. Exit through the west door by the
coffins and the door will lock behind you. Then enter the room to the left of the blue button and
in that room you can open the chest containing the Valkyrie Ring. Head up the stairs and you
will be back on the main floor. There is a unique ghoul you can fight in this room which will drop
a vampire dust upon defeat. With the red button pressed, you will be able to open the door to
the south of this room, leading you back to a room we explored when we first entered the clinic.
You may think you can just walk out the front door and escape, but no. The way out is locked
and what’s worse, Ashe is now patrolling this floor. There is now also a Vampire Lamia you can
fight in the poison garden at the center of this floor. In the west wing of this floor, you can use
your Raven Key to unlock a door that leads to a water drainage room. Push the blue button,
then leave. The room to the south can also be unlocked with the lockpick. Leading to a room
with a Nachzehrer and a chest containing a Praesidio Laurel. In the east wing, return to the
room where you first triggered the chest trap. We can also open the door at the back of the
room with the lockpick. This leads to a hallway where you can collect a Mighty Tea from a chest
and is also another way down to the floor below.

Return to the main hall of this floor and take any of the corridors north to reach the stairs leading
to the second floor. In the west wing, there is another door which can be unlocked with your
lockpick. Inside are a bunch of chests rife with goodies including:a Vulnerary, Supply Cache
(L), Holy Water, Antitoxin, and most importantly of all, your whip!

(If you collected the Critical Whip at this point, it will also return to your inventory but will not be
automatically equipped!)

In the east wing of the second floor, open the red door leading to a room with a Vampire Lamia.
Defeat her and the wall to the right will move aside revealing a hidden passage. Enter the room
to find another unique ghoul. This ghoul has some different attacks and can weaken Mila
severely if she is hit by it. The ghoul will drop another vampire dust upon defeat, so beat him or
skip him, but be sure to open the chest containing the Beetle Key. This key has two uses. Let’s
get the first use back on the west wing of the first floor. There is a room with a ghoul and a chest
containing a Sacred Elixir. We need to head back downstairs, specifically to the room with the
blue button where Ashe was patrolling. On the west side of this room is a door originally locked
by the red switch. Enter the room and head downstairs through the hall, unlocking the door at
the end with your beetle key.

We are back inside the room that was blocked off earlier. Check the pots for 2 Medicinal Herbs,
defeat the ghoul if you like, then knock over the chest using your whip. It contains the Snake
Key, which we need to free Gabrielle! You can also unlock the door on the east side of the room
for a shortcut back to the bridge room. Before heading towards Gabrielle, return to the room
with the Gold Chest and the briefcase. If you drained the water earlier, the briefcase here can be
reached and it contains a very valuable item: the Skeleton Lexicon! This item unlocks all gold
chests. You can use it right now on the gold chest to unlock an Ethereal Scarf!

Check out the Gold Chests section of the guide for the location of all the chests in case you
forgot!

Return to the prison cell where Gabrielle is, but before speaking with her, unlock the other cell
doors to pick up a Diamond Shard and a Viribus Laurel. Speaking to Gabrielle will trigger
another cutscene and Gabrielle will hand over the Pentagram Key. The cutscene will then lock
you away from the prison cell and unlock Pic 86 in your Picture gallery. With the Pentagram key
in hand, you can unlock the boss room on the first floor as well as the exit to the dungeon if you
need to resupply or level up before the fight. You can also use this time to go gold chest hunting
with your fancy new Skeleton Lexicon!

Once you are prepared, head for the east wing of the first floor to find the room locked with the
Pentagram Key. Unlock it and a scene will play, forcing you into a fight with a stronger
Nachzehrer, Dr. Gerver.

Dr. Gerver
Max HP:1500

Once Morgan’s dad is defeated, you’ll have a moment to heal up in the menus, but once you
walk towards Morgan, your fight against her will begin.
Morgan
Max HP:6700
Morgan starts the fight by summoning 2 ghouls to her side. While these ghouls are weak, they
can inflict annoying status conditions on Mila, so your best bet is to clear them off with Cross
skills as quickly as possible. Every other turn, Morgan will spend her turn resummoning the
ghouls back, so use that to your advantage. Aside from summoning ghouls, Morgan mainly
attacks with magical attacks, meaning high defense won’t do much good. Her attacks are mostly
fire based, so equip the Blaze Guard you (hopefully) picked up earlier and Crystal Plate armor if
you have it. Axe Skills also do extra damage against her and once she’s defeated, the other
ghouls will fall immediately. Morgan shouldn’t give you much trouble if you have the equipment
to deal with her. If you lose (or surrender) during this fight, there is an extended Bad Ending.

If you want an easy Crystal Plate, you can get one for free from the Gold Chest in the Mayor’s
Office in Mor Town.

After the fight, Morgan will retreat to the room behind her and you will unlock Pic 87, 88, and 89
In your Picture Gallery. Heal up and restock your supplies if you have to, because this chapter
isn’t over yet. We still have one more battle to get through! Following Morgan into the room will
trigger a cutscene. Gabrielle enters the room through the window and bites Morgan. She then
shares exposition with Mila explaining that she is Faye’s Mistress and has been looking for you
all this time unknowingly. After this scene, the fight begins.
Gabrielle
Max HP:13,000

Gabrielle’s fight plays similarly to Morgan’s except that she has a silver weakness and her stats
are inflated. If you still have that fire resistant equipment on, you’re in good shape as Gabrielle
will bombard you with flame attacks that occasionally debilitate Mila with a burn. Be wary of your
LP in this fight as Gabrielle can use the tease skill to unexpectedly drop your LP to 0 at a
moment’s notice. As a vampire, Gabrielle occasionally bites too, but it is less frequent than the
other skills mentioned. After a few turns Gabrielle will summon ghouls to her side and buff
herself with the power of the Dark Orb. This will happen every few turns for the rest of the battle,
if you defeat her reinforcements. If you lose (or surrender) during this fight, there is an extended
Bad Ending.
Once she goes down, Mila will collect the final Malisphere as well as Ashe’s sword “Nothung''.
She returns to Ashe who is no longer under mind control and explains the situation. Ashe will
want to return to Noctorna HQ immediately and joins your party. You will then unlock Pic 90 and
91 in your Picture Gallery. After, you can choose to quickly head back to the surface or you can
have Ashe help you clean up any leftover enemies still in the dungeon. While she is in your
party, she will heal your wounds and revive you if you fall in battle. She also makes quick work
of any enemy.you come across. You won’t be able to explore areas outside those of chapter 4,
but she is useful for the time that you have her. Head to Noctorna HQ to continue.
Back home, you’ll be prompted to speak with a very worried Faahlda. Ashe will leave your party
and Faahlda will explain that if there are any other things you need to do, do them now.

This is a point of no return for the Vampire Route specifically. After the following scene, this
route will become inaccessible unless you load a previous save.

Head downstairs to Rinaldo’s vault and watch the final cutscene of chapter 4.

CHAPTER 5

Once you’ve played through all of the cutscenes, you’ll wake up outside a thoroughly changed
Noctorna HQ. The only familiar faces by your side are Ashe and Faahlda. Ashe tells you to
speak with Faahlda, so go ahead and do so (Pic 92 will also be unlocked in the Picture Gallery).
Faahlda will reveal her true Guardia form to you and share with you a bit about her power. You
won’t have much time to chat, as a screaming villager rushes toward the three and exclaims
that Mor Town is under siege by ghouls! While Mila and Ashe rush toward the town, Faahlda
stays behind. Something feels off with her…
Mor Town is indeed on fire and crawling with ghouls! You’ll need to destroy all the ghouls in Mor
Town Center to move on. Feel free to use your best skills to clear them out quickly. If you run
low on SP, there is a chest of supplies by the general store to fully restock as often as you like.
Before taking out the last ghoul, be sure your SP is topped off and you equip any fire resistant
gear if you have it. A boss fight will immediately commence after the last ghoul is dead.

Or
Faye
Max HP: 9,400
Ellenore
Max Hp: 3,700
Bianca
Max Hp: 1,900

It turns out the ones behind the attack on the town were Faye and her minions! If you killed
Bianca the bookworm vampire at any point in the story, she will join the other two in this fight.
Faye has been given the power of fire and she will use it often. Ellenore and Bianca will serve
as backup. Bianca will continuously buff her allies while Ellenore the librarian uses Faye’s old
moveset to constantly pelt you with debuffs. These can be a deadly combo, so try and take
them both out quickly before you get overwhelmed. With the other two out of the way, the fight
becomes much more manageable. Just be aware that like in the first fight, Faye will announce
she is using her strongest attack as she is close to defeat. Guard to get past this, otherwise,
you’ll get paralyzed!
With the vampires defeated, Faye drops a mysterious glowing shard. Faye warps and snatches
it from Mila’s hand and it turns out to be incredibly important! After a few cutscenes, she
explains to you that what you picked up was a Polarisphere Shard, a piece of her Guardia
power essentially. If all of the pieces can be returned, Faahlda’s power can be restored and she
would be allowed to assist Mila. She mentions there being a test after all the pieces are
collected, but for now, your job is to find all these shards. How will you do that exactly?
Faahlda’s got you covered. She hands you the Fractured Polarisphere and with it you can
better gauge where these shards are hidden. Pic 101 is also unlocked in the Picture Gallery.

It should be noted that the overworld is now dark and Mor Town is in rough shape. All of the
shops are thankfully still open though and you can still complete contracts as normal. You can
talk with the citizens if you like, but if you go to Mor Town East, there is a woman there who tells
you she was bitten by a ghoul during the attack. If you give her holy water, you will heal her and
she will give you an Ammo Pouch as a reward. If you continuously deny her holy water, she will
eventually turn into a ghoul herself, so be sure you have one on hand unless you want to miss
out on the reward.You can also speak with David Reeder in Mor Town North for a free Viribus
Laurel.

Returning to the main content, there are three polarisphere shards to collect in total and you can
obtain them in any order you like. You will be returning to former areas and some new ones. It
should be noted that previous areas have been repopulated with stronger versions of enemies,
which have a higher drop rate of vampire materials. If your level is low or you feel like you are
underpowered, it may be a good idea to take out some of these enemies before jumping into the
upcoming boss battles.

•The First Shard

(If you picked up the Rubber Bodysuit from the Slime Cave near Fallholt, you’ll have a big
advantage in this upcoming section.)

Head or warp to Humilem village. The vampiric cult has returned and they are now capable of
doing a pretty powerful water attack against you. If your magic defense is low you’ll want to
watch out! Enter the church to find an ominous green portal. Entering it will place you in a
demonic, slimy sticky looking cave, filled with familiar vampiric tentacles.

This cave is a small maze and tentacles will attempt to grab Mila from the ceiling and walls.
There are no items to find here, so it’s all a matter of navigating to the end of the maze. It’s
relatively straightforward, but if you find yourself getting lost, check out the map below.
Your goal is to reach the room on the upper left hand side of the map. Once you get there, the
Polarisphere will warn you that the boss fight is up ahead. Save and restore your health and
supplies, then walk through to watch the cutscene and the fight will begin.
Viviene
Max HP: 8,500
Iris
Max Hp: 5,700

Iris has learned how to manipulate the tendrils herself. Because of that, each of these ladies will
be able to act multiple times per turn and unlike the first Viviene fight, you won’t be able to slash
off the tentacles to weaken her. As a matter of fact, Viviene’s water based attacks will be
weakening YOU. Well, your defenses anyway. While both of their attacks start off relatively
weak, this can change once the debuffs start piling up. One thing to note, if Viviene’s HP starts
falling below Iris’, Iris will actually take the damage instead. Your best way of getting around this
is to either focus on defeating Iris alone first, or using the Cross skills to attack both of them at
once.

Once Viviene falls, you will obtain the first Polarisphere Shard. Iris will be returned to her old
mental state and there will be a touching scene before you are given 5 minutes to get to the exit.
A rather generous amount of time to escape. Though you can just leave immediately, continuing
to talk to Iris will allow you to take her with you! You’ll move much slower out of the cave, but
there are no more enemies to interrupt you. Whether you choose to take Iris with you or not,
once you’ll be warped outside of the church. A job well done!
•The Second Shard

Warp to Fallholt and by the residential district in the west side of the city is an NPC named
Vladislav Vetrov who will give you an Ultimus Laurel for speaking to him. He’ll mention strange
winds coming from the east, so leave the town, following the trail that leads east. The Tundra
Trail is an area that was inaccessible before due to the strong winds. While the weather is still
breezy, you are now able to enter and explore the place.

This area contains a new enemy type, the Fuyukiba. These icy vampires have a tendency to
leave behind frozen husks of their victims, but they occasionally turn those that they like into
vampires like them. These enemies sport a high magical attack stat, and their ice attacks can
deal a lot of damage, so be aware of that if you decide to engage with them. Also, every few
seconds, there will be a strong wind that blows through this map, obscuring your vision, and
causing Mila to move slower and take a bit of damage.

This area has a few chests for you to collect. Inside you can find a Sapphire in the chest closest
to the west, a Silver Ore in the chest towards the center of the map, and a chest containing 850
gold towards the east. In the southeast corner of the map, you can also find a cave. Inside,
there are a bunch of frozen corpses, but more importantly, a chest containing a Fuyukiba
Gown. This piece of equipment protects against ice and wind based attacks and will be helpful
in the upcoming boss fight.

If you return to the Tundra Trail and follow the path heading east, you’ll reach the Tundra Tower.
This winding tower is seven floors tall and as you continue to climb it, you’ll find it to be the
home of the bat-like Frost Baitelle. These airborne enemies are fast and susceptible to silver
and piercing damage. Though technically not undead enemies, they will resist Light based skills,
so keep that in mind. Once you’ve climbed up to the top of floor 6, you’ll get a warning right
before entering the boss room. Save and restore yourself with items and head through once you
are ready.

Charlotte
Max HP: 13,000
Vampire Elite Soldier
Max Hp: 4,500
Vampire Elite Maid
Max Hp: 4,700

Once again we come face to face with the former mayor of Mor Town. This time, she has some
back up and the power of wind behind her. Her power of wind blows away any buffs you place
on yourself, so don’t waste your precious LP on buffs. Speaking of LP, the Vampire Elite Maid is
able to tease Mila, causing her to lose all of her LP as well as buff her allies and debuff your
speed. With such low defense, the maid should be your first target to get a better control of the
battle. The soldier, while sports the highest defense of the three, and focuses on physical
attacks. He can be brought down fairly easily with some Bomb skills.Charlotte’s health is pretty
high, but her defense is poor. Keep your health high throughout this battle so that Charlotte
doesn’t catch you off guard with an unexpected third action during her turn! Once the three
vampires are beaten you will obtain the second Polarisphere Shard. Pic 102-103 will also be
unlocked in the Picture Gallery.
•The Third Shard

Warp to the Lingrave Clinic and enter it. You’ll find an off putting surprise as you walk in. Amber
will attack you, but she just stares you down. There’s no way to lose this fight, so just defeat her
quickly to move on. After the fight, Amber will run off to the west wing of the clinic and you must
give chase. The polarisphere will resonate when you are in the right direction, so enter the room
to the southwest corner of the hall. Once you enter, the door will be locked behind you and you’ll
be trapped in a room with two Wights, a new enemy type.
The Wights are similar to Nachzehrer in their high attack stat and skill set. One of the
differences is that they have a high libido. If you are at half health, they will become dazed while
staring at the weakened Mila. However, if your health reaches below 20%, they will attempt to
mesmerise Mila out of a turn. This can be devastating if it lands, so be sure to keep your health
topped off whenever you can. Once both of the Wights in the room are beaten, the door will
unlock and a bat will fly out of the room you were in and the Polarisphere will resonate
accordingly. Chase after the bat, heading towards the eastern wing of the clinic, but be aware
that the clinic is now infested with multiple Wights that will chase after you if they make eye
contact!

Enter the ritual room where you first faced off against Morgan in chapter 4. There, you will see
Amber once again. Defeating her in this second encounter will reveal that she was seemingly
made of some sort of mud. Save up and heal, then proceed into Morgan’s bedroom to start the
next boss fight.

Morgan
Max HP: 9,800

Morgan, like in her first fight, is a boss that attacks you with sheer numbers. She starts the fight
with Mud Soldiers at her side, but she will soon summon ghouls as well. While the ghouls can
be destroyed easily enough, the Mud Soldiers are immortal as long as Morgan is alive. Don’t
waste your attacks by targeting them! Morgan still has her old moveset of dark magic, but she
can also use Earth based moves, which deal a substantial amount of damage, even when
guarding or if your defense is high. Since Morgan is a vampire now, she is also susceptible to
their inherent silver weakness, so use dagger skills to weaken her (Or Count Vorigan’s Cane if
you have it!) If she has her ghouls out, attack them with the Cross skills and then use the Axe
skills to deal high damage to her quickly! Once Morgan is down, she’ll drop the last
Polarisphere Shard, but not before spitting out some ominous words about her Mistress,
Gabrielle. Pic 104-107 will also be unlocked in the Picture Gallery.

•The Test of Resonance


Once you have collected the 3 Polarisphere Shards, you will be warped back to Noctorna HQ.

Using her power, Faahlda reunites all of the shards and restores the Polarisphere and her
power back to full strength. Now there is just one more task you need to complete before
Faahlda will assist you. Pass the Test of Resonance. To do this, you’ll need to defeat her in
battle. If you feel that you are underleveled for this point in the game, Faahlda will continue to
increase your level like normal and while the fight can be tricky, there is no consequence for
losing, aside from having to start from the beginning. Once the scene with her is done, you will
also unlock Pic 108 in the Picture Gallery.
Faahlda
Max HP: 15,000

Faahlda is resistant to all skill types outside of your standard whip skill, which she is slightly
weak to. If you either obtained the Double Band from the Casino or the Dual Strike skill from the
lamia contract, you’ll have an edge in this fight. You’ll also want to upgrade your whip as high as
you are able to at this point to deal the most amount of damage possible. Faahlda’s attacks of
note include a light arrow attack which strikes multiple times but has low accuracy and a skill
which heals Faahlda when it lands. The last important factor to this fight is Faahlda’s ultimate
move. She will activate an invincible form about every 5 turns or so and it will last 1-2 turns.
While in this form, she will attack you with a devastating move that will likely end the fight if your
health is low and you aren’t guarding. Your LP will likely remain high throughout the fight, so use
any Light Skills you’ve obtained throughout the game to your advantage. Compassionate Soul is
helpful to reclaim some HP lost after Faahlda’s ultimate and Brave Soul will increase your
damage output. Try and time the use of these skills to the turn you think Faahlda will activate
her invincible form!

Once Faahlda is defeated, her power will join with Mila and you will obtain her old
Polarisphere. Faahlda also provides you with two new skills. Summon Faahlda will allow you
to call Faahlda’s power in battle, raising all of your stats while the effect is active and providing
you with an auto-life effect! If you fall in battle, you’ll automatically be revived once while it’s
active! The second skill you will get is Call Faahlda. This skill is used outside of battle and
allows you to spend your vampire materials to level up from anywhere! After this, Faahlda will
also provide you with an overall stat boost!
This scene is then interjected by Ashe’s arrival. Through some exposition, Ashe explains that
the secret to defeating Amber’s newfound power is to restore the Virgin’s Cross. The Virgin’s
Child, which had been missing, is explained to be hidden in Mila’s mother’s grave. Beneath the
grave is a ladder leading into the crypt. Once you are ready for another fight, proceed down.

Inside the crypt, it turns out that Mila’s mother is not dead, but rather undead. She is a vampire
and has been sleeping silently inside of the crypt, kept dormant by the power of the Virgin’s
Child which rests behind her. As soon as her mother gets a whiff of her scent, she springs to life
and unfortunately for Mila, she will have to destroy her mother, who has become a mindless
servant of Gabrielle.

Selina
Max HP: 8,000

Selina is an absolute joke of a boss after all the fights you’ve gone through. WIth Faahlda’s
power, you should be able to make short work of her. Selina doesn’t have much experience as a
vampire since she’s been asleep for most of it. All of her attacks are basic fare, so there isn’t
anything she can throw at you that should come off as a surprise.

Once Mila’s mother is taken care of, you will return to the surface after another cutscene. Ashe
will return to Mila the fully restored Virgin’s Cross and then leave your side once again. The
Virgin’s Cross is actually a handy tool for taking down a certain powerful boss. You can use it in
battle and while its effects are active, your resistance to Dark based skills is increased
dramatically. Pic 109 will also be unlocked in the Picture Gallery.

You have all you need to take on Amber and with that, Faahlda creates a bridge of light,
allowing you to reach the floating castle at last!
•Castle Noctorna

Welcome to the last stretch of the game! This castle contains some of the strongest enemies the
game has to offer, but also plenty of opportunities to make Mila even more powerful! The main
distinction that sets this dungeon apart from other areas of the game is that all of the enemies
you defeat (aside from bosses) respawn shortly after you defeat them. If you feel the need to
grind to gain some levels, this is the place to do it.

As you walk into the first room of the castle, a cutscene will play where you will once again meet
with the mysterious antiques dealer. After a rather ominous conversation about the nature of the
castle and creating a store inside of a literal hole in the wall, he hands you a Shop Card. The
castle is a vast labyrinth that can disorient you if you aren’t careful. This consumable can be
used at any time within the castle to quickly warp to the shop, so use it in case you ever get lost
or want a quick way to leave. There you can purchase more Shop Cards, laurels, consumables,
and some unique equipment. You can even sell at this store too, so you have all your bases
covered! Another thing to note is that you can also restore your SP for free within the shop. If
you ever run low while exploring, the shop is your haven! After the scene, head forth into the
castle!

Since the castle is broken into multiple areas, I will be covering these sections a bit differently,
so that you don’t miss any items. For each section, I will be listing the collectibles items that can
be found in each room, whether it is in a chest, barrel, jar, or hidden somewhere in the room,
followed by the area map, and then the walkthrough of the area itself.
A Red Room indicates an Entrance/Exit. An Orange Room signifies that there is something
noteworthy in the room. Blue Rooms indicate that there is a chest to be found. Light Blue
Rooms indicate that it is a warp room (a key item is required to use them). Green Rooms
indicate that it contains a False Memory (See The Forbidden Memory for more details). The
room with the S is the Shop and certain rooms with a colored barrier at the entrance mean a
specific boss must be defeated to open it. Yellow barriers require other means to open them.

•Entry to Entropy

This first area gives you a taste of what to expect in the castle moving forward. As you explore,
you’ll notice that there are many doors with jewels in them that cannot be opened. Keep a
mental note of them (or just refer to the map) because they will become accessible as you clear
certain challenges within the dungeon.

At the moment, there aren’t many rooms you can access here, as most are blocked off by the
aforementioned jeweled doors. Check the map to grab the goodies that you can, particularly the
Castle Noctorna Map! Each area has its own map to collect, whose pages will be added to
your map as a whole. You can quickly access the map outside of the menu by pressing (PgUp
on PC). Once you are ready, head toward the north east corner (EE-11) to proceed to the next
area.
Items:
● EE-1 90 Gold
● EE-2 Medicinal
Herb
● EE-2 30 Gold
● EE-2 Holy
Water
● EE-2 Liquid
Silver
● EE-2 Diamond
(Gold Chest)
● EE-2 Castle
Noctorna Map
(Blue Chest)
● EE-3 Celeritas
Laurel
● EE-3 Holy
Water
● EE-4 Mighty
Tea
● EE-5 Castle
Travel Widget
(Purple Chest)
● EE-9 Jade
● EE-9 60 Gold
● EE-10 250 Gold
● EE-11 Garnet
● EE-12 Sunlite
Tea
● EE-12 Moonlite
Tea (Teapot)
● EE-13 Ultimus
Laurel (Chest)
● EE-14 Silver
Ore
● EE-15 Elixir
● EE-15 Silver
Ore
● EE-2 Blaze
Earrings

•Forest of Anguish
This area is much larger than the last and with a greater variety of enemies too, The Forest of
Anguish is also the first area that houses a Chaos Gate.Chaos Gates are like the transition
rooms we used to get to from the last area to this one, except when you enter, the colors are
inverted. Without a Chaos Canceller, you’ll be repeating the room indefinitely. Once you do have
it, the Chaos Gate can transport you to a totally separate part of the castle! This can open up
the way to shortcuts later on, as well as useful items.

Same as the last area, many routes are still blocked off, so collect all the items that you can and
also be sure to visit room FA-16. This warp room is still inaccessible, but once you do have the
ability to warp around the castle, you will be able to warp to any of the rooms you previously
visited. It’ll be worth the trip to check the room out once! In room FA-5 there is a locked door that
can be opened by pressing a green switch hidden behind a small hedge. Also notable here is
room FA-10, which has the first appearance of Leap Panels. Once you obtain the Leaping
Anklet, you can use these panels to hop around the map to additional areas! Keep FA-10 at the
back of your mind, as there is a useful item beyond these high hedges!
Items:
● FA-2 Vulnerary
● FA-2 25 Gold
● FA-2 110 Gold
● FA-2 Viribus
Laurel
● FA-3 Supply
Cache (s)
● FA-6 Castle
Noctorna Map
(Blue Chest)
● FA-7 Holy
Water
● FA-7 50 Gold
● FA-7 Medicinal
Herb
● FA-11 200 Gold
● FA-12 Relic
Earrings
(Chest)
● FA-13
Praesidio
Laurel
● FA-14 70 Gold
● FA-14 Prison
Key (Chest)
● FA-18 Antitoxin
● FA-19 Antitoxin
Suit (Chest)

•Solitary Conservatory
This area will be the first in the castle where your path can diverge. Though you can leave this
area through the exit on the third floor towards the Forsaken Cathedral, this guide will assume
you are completing this area first then heading towards the Abolished Aqueduct. That being
said, this area has a cutscene as soon as you walk into its second area! Maye is being chased
by some lesser vampires on the upper floors. You have to head to her to proceed… but she can
wait while we explore the area a bit.
In this first hallway there are some rooms with a glowing book. If you read them, you’ll get a bit
of lore, but more importantly, these passages contain a clue to a puzzle into a room up ahead.
You are meant to figure out a code, similar to the puzzle in the Cliffside Library. In room FA-20
there is a gold door which requires a code. By using the words in the books as a clue, we can
infer that the code is 524. Within, you will find the first of the False Memories. This one will only
appear if you have completed Contract 13. See the Forbidden Memory for more details on this
fight.

When you are ready to proceed, make your way to the third floor, Room SC-27. The room just
before has a chest to restore your SP, so use it if you need to. Once you get to the room, it turns
out that Maye was already turned into a vampire before you arrived. She and the other
members of Noctorna were turned into Amber’s servants and they are looking to add Mila into
their ranks….
Maye
Max HP: 20,000

Maye’s signature attack is sending her bats to attack you. Since she uses it fairly often and
attacks multiple times a turn, the damage can rack up fast. A funny way to use this to your
advantage is to equip either the Revenge Plate, or have the Wicked Child as your whip. Each
time you are hit with a bat, there’s a small chance of counter attacking, and this can occur
multiple times per turn! Maye will waste some of the early fight laughing at you, so use that time
to your advantage by buffing yourself with Faahlda or any of your light skills. Once Maye is
defeated, you’ll watch another cutscene with a cryptic vision, followed by a mysterious hooded
shadow.
The shadow will disappear into the darkness before Mila can reach it, but once the scene is
done you will be able to open all of the Blue Doors across the castle! You will also unlock Pic
112 in the Picture Gallery. Open up the blue door ahead which leads us to a room with useful
keys! Inside the chest is the aforementioned Chaos Canceller as well as a lever that will move
the bookcase in SC-13. With that done, we have access to the Abolished Aqueduct, although
you can also backtrack to the Forest of Anguish to go through the Chaos Gate. If you do so, it
will lead you to a frozen area of the Aqueduct with a gold chest containing either a Viribus
Laurel, or Explosive Educations if Bianca was killed at any point.
Items:
● SC-1
Holy
Water
● SC-3
Amethyst
Shard
● SC-4
Ammo
Pouch
● SC-4
Dragonsc
ale Plate
(Chest)
● SC-6
Prism
Core
(Chest)
● SC-16 55
Gold
● SC-17
Castle
Noctorna
Map
(Blue
Chest)
● SC-17
Celeritas
Laurel
● SC-19
Mighty
Tea
● SC-22
Sapphire
Shard
● SC-22
Supply
Cache
(M)
● SC-24 95
Gold
● SC-24
Holy
Water
● SC-28
Chaos
Canceller
● SC-30
140 Gold
● SC-30
110 Gold
● SC-30 40
Gold
● SC-30 80
Gold
● SC-32 85
Gold
● SC-32
Antitoxin
● SC-32 35
Gold
● SC-33
Garnet
Shard

•Abolished Aqueduct
The central gimmick of this area is in AA-2, marked in orange for your convenience. In this room
there are three valves that control several bridges throughout the aqueduct. You can only have
one active at a time, so if you want to fully explore this area, you’ll have to return to this room
often. The color of the walls should help you get your bearings as well as remind you which are
the bridges you need to open next.
If you would prefer to make a bee-line to the next area, the valve you want to turn is the Blue
one. Also, should you decide to explore and run low on SP, you can return to the central room,
AA-15 for an SP restoring chest!

Items:
● AA-1 65 Gold
● AA-1 Supply Cache
(s)
● AA-1 Holy Water
● AA-3 Castle Noctorna
Map (Blue Chest)
● AA-3 20 Gold
● AA-3 Medicinal Herb
● AA-3 15 Gold
● AA-3 40 Gold
● AA-3 Praesidio Laurel
● AA-3 100 Gold
● AA-4 Moonlite Tea
● AA-4 Mighty Tea
● AA-5 Supply Cache
(M)
● AA-5 70 Gold
● AA-8 Explosive
Educations (If Bianca
is dead)/Viribus
Laurel (if not) (Gold
Chest)
● AA-9 Holy Water
● AA-9 Sacred Elixir
(Chest)
● AA-11 Rubber Body
Suit (Chest)
● AA-12 120 Gold
● AA-12 Tourniquet
● AA-12 Ammo Pouch
● AA-15 Felix Laurel
● AA-15 30 Gold
● AA-15 Vulnerary
● AA-15 40 Gold
● AA-15 15 Gold
● AA-15 Amethyst
● AA-15 Ring of Winds
(Chest)
•Factory of Agony

As its name implies, this factory can be a bit of a pain, particularly its lower floor that is filled with
spikes! The factory itself is a dead-end, however there is an elevator we can use to get to other
parts of the castle. Unfortunately it’s out of power. You need to give it some juice by locating
three Energy Cells scattered inside of green chests.

These Energy Cells then need to be returned to the power generator found in FA-5. Two of the
Energy Cells can be gained rather easily. The first is tucked away at FA-8. From there you can
go downstairs via FA-9 to reach FA-13, where you will need to move an iron ball on top of the
switch to unlock the door to FA-14. The last one is tricky. You’ll need to have obtained at least 1
Energy Cell before attempting to get this one. At the north end of FA-18, there is a power
conduit where you can insert one of your Energy Cells. Do so, then flip the lever which opens
the door on the south side of the room. You’ll only have 25 seconds to get there before the
power shuts off and you’ll have to try again. If you fail, you can take the conveyor belt back to
the north end of the room without having to walk all the way around. If you are having trouble
with this section, you can return once you have the Leaping Anklet, which gives you access to
some shortcuts to make this challenge a bit easier. Once you get the third Energy Cell, don’t
forget to take the one you inserted into the power conduit!
With all that done, return to FA-5. Insert all the Energy Cells in their conduits and flip the switch.
Voila! The power has been restored! The elevator is now accessible… or it would be, if it wasn’t
for the next boss encounter!

Bridgette
Max HP: 21,000
Bridgette is speedy, but lacks defense. She tends to jump up like a Baitelle and attack from the
rafters. Also watch for her Bombga skill. Equipping Fire-resistant equipment could help you in
this fight! Once she is down, heed her advice and return to the first floor. Back in the Entry to
Entropy, you will finally gain the Castle Travel Widget. Warping Across the castle is now
possible! You will also unlock Pic 114 in the Picture Gallery upon defeating Bridgette.
Items:
● FA-1 40 Gold
● FA-1 30 Gold
● FA-4 130 Gold
● FA-5 Holy
Water
● FA-5 Supply
Cache (L)
● FA-6 Shop
Card
● FA-6 Vulnerary
● FA-6 200 Gold
● FA-7 Viribus
Laurel
● FA-8 Power
Cell (Green
Chest)
● FA-9 Ruby
● FA-9 Supply
Cache (M)
● FA-10
Tarnhelm (Gold
Chest)
● FA-11 Elixir
● FA-11 Jade
Shard
● FA-12 Salutem
Laurel (Chest)
● FA-14 Power
Cell (Green
Chest)
● FA-17 Sunlite
Tea
● FA-17 Castle
Noctorna Map
(Blue Chest)
● FA-19 Ammo
Pouch (Chest)
● FA-20 Power
Cell (Green
Chest)
With two jeweled doors unlocked and the Castle Travel Widget in your hands, now might be a
good time to do some item clean up around the castle. Having access to the elevator also
opens up a couple of other areas, but the one I recommended going to next is the 4th floor,
which leads to the Forsaken Cathedral.

•Forsaken Cathedral

Before you can do anything in this area, go to FC-2 to get both of the ritual items, the Ritual
Chalice and the Papyrus of Acknowledgment. You’ll need to take these items to rooms on
both sides of the Cathedral to turn them into the Blood Chalice and Acknowledgement of Sin.
The rooms are located at the two orange points on the map.
There is also a unique piece of equipment you can earn at FC-9. Press the green button and
make your way through the maze to open the chest before the timer runs out to obtain the
Mitternachtskleid. With both of the ritual items obtained, return them to the altars from which
you got the original items from. Be sure you’re ready for combat, because there’s another boss
fight ahead.

Maria
Max HP: 24,000
Maria is pretty tanky, with a beefy defense and magical defense stat. She can also boost her
defenses further while striking you with hefty light magic. You can drive down her defense with
daggers then attack her with the axe skills. Once she is defeated, you will unlock Pic 115 in the
Picture Gallery and have access to all the purple doors in the castle. Open up the purple door in
the church to get the Leaping Anklet! Enjoy hopping around!
Items:
● FC-1 Holy Water
● FC-2 Supply Cache
(L)
● FC-2 65 Gold
● FC-2 Ritual Chalice
(Altar)
● FC-2 Papyrus of
Acknowledgement
(Altar)
● FC-3 Liquid Silver
● FC-3 105 Gold
● FC-3 Garnet
● FC-4 90 Gold
● FC-4 Supply Cache
(M)
● FC-5 Ammo Pouch
● FC-5 Moonlite Tea
● FC-6 Elixir
● FC-6 15 Gold
● FC-7 50 Gold
● FC-7 45 Gold
● FC-9
Mitternachtskleid
(Chest)
● FC-10 Praesidio
Laurel
● FC-11 Leaping
Anklet
● FC-12 45 Gold
● FC-12 15 Gold
● FC-12 Moonstone
(Chest)
● FC-13 Supply Cache
(S)
● FC-13 Holy Water
● FC-14 Celeritas
Laurel
● FC-15 Chalice of
Blood (Font)
● FC-16 Sunlite Tea
● FC-16 Vulnerary
● FC-17 Medicinal
Herb
● FC-17 20 Gold
● FC-17 40 Gold
● FC-17 60 Gold
● FC-18 Salutem
Laurel
● FC-19 90 Gold
● FC-24 Salutem
Laurel
● FC-24 Viribus Laurel
● FC-24 Praesidio
Laurel
● FC-24 Felix Laurel
● FC-24 Celeritas
Laurel
● FC-25
Acknowledgement of
Sins
● FC-26 45 Gold
● FC-26 Castle
Noctorna Map (Blue
Chest)

The next area is optional, so if you feel like skipping it, take the elevator to the 9th floor.
Otherwise, take the exit through FC-13 in the arena.
•Arena of Enmity
This area has a jazzy theme and is devoid of any enemies (for now). Speak with the arena’s
host, Immi. She’ll invite you to participate in the arena challenge, which consists of 5 rounds of
combat, plus a final round against the champion. You are allowed to use any items and tricks up
your arsenal, so feel free to go all out! I’ll be listing the arena fights below.

The Drip Trips

The Night Prowlers

Maidens of the Moon

Dark Harpies
Undead Horde

Arena Champion
Max HP: 18,000

You’ll need to be careful when attacking the Arena Champion. She has a good chance of
counter attacking your blows whenever you strike. She also has a priority move in Knifega, so
keep your Health high at all times so that you aren’t caught off-guard. Her physical attack is
high, but compared to the other vampire bosses we have fought so far, her HP is low. When the
Arena Champion is bested, you’ll be crowned the new Arena champion and unlock the gold
doors in the arena area as well as Pic 113 in the Picture Gallery. Be aware that enemies like
vampire lamias and hybrids will also roam outside the arena walls now. Take C-8 into the Hall of
the Lost.
Items:
● AE-1 Medicinal
Herb
● AE-1 30 Gold
● AE-2 Vulnerary
● AE-3 Supply
Cache (S)
● AE-3 Medicinal
Herb
● AE-3 Supply
Cache (S)
● AE-3 Castle
Noctora Map
(Blue Chest)
● AE-6 Supply
Gadget (Chest)
● AE-7 Sunlite Tea
● AE-7 210 Gold
● AE-12 Ammo
Pouch
● AE-13 75 Gold
● AE-13 Elixir
● AE-13 20 Gold
● AE-13 50 Gold
● AE-13 15 Gold
● AE-14 Viribus
Laurel
● AE-14 Supply
Cache (M)
● AE-16 Liquid
Silver
•Hall of the Lost
Depending on where you enter this area from, some areas may not be open to you immediately.
If you enter this area from anywhere other than C-8, you’ll need to make your way over HL-1
and trigger the cutscene there.

We’ve finally caught up with Lucy. Although she’s acting loopy, she hasn’t fully turned, which
gives Mila hope that she can save her friend. Lucy runs into the dark portal which transports her
somewhere. Mila follows and you are sent to HL-2. The gimmick of this area are the portals that
seemingly teleport you all around. If you get lost, consult the map to know where all these
portals are taking you. This area also contains a new enemy type: the Verlorenne. These ghosts
are immune to physical attacks, so you can only damage them with fire and light based skills.

As you explore this area, there are also some hidden items that can be easily missed. In HL-8,
you can trigger a small scene that will boost your Def by 3 by touching the gravestone that is
different from the others. In HL-15, if you touch the wall along the raised pedestal, your M. Def
will be raised by 3, and finally you can raise your Atk by 3 by touching the unlit candle in HL-19.

Once you’ve made your way around the Hall and are ready to proceed, go toward HL-24 which
is a straight shot to the exit of the area, and the “boss”.
Lucy
Max HP: 25,000

This is a scripted fight, so you won't be able to actually defeat Lucy here. Her defense is high
and all she will do is tease you to reset you LP. After a few rounds, the fight will end and you will
be interrupted by the Shadowy figure from earlier. It turns out, this was Gabrielle all along. She
commands Lucy to return to Amber and beckons Mila to chase after her. What are you waiting
for?! Get going!
Items:
● HL-1 Supply
Cache (S)
● HL-3 Celeritas
Laurel
● HL-5 25 Gold
● HL-5 Amethyst
Shard
● HL-8 Medicinal
Herb
● HL-8 +3
Defense
(Gravestone)
● HL-9 Supply
Cache (M)
● HL-9 140 Gold
● HL-10 Sapphire
● HL-10 Antitoxin
● HL-11 Castle
Noctorna Map
(Blue Chest)
● HL-12 Garnet
● HL-12 220 Gold
● HL-12 Shop
Card
● HL-13 60 Gold
● HL-15 Supply
Cache (S)
● HL-15 +3
M.Defense
(touch wall on
pedestal)
● HL-19 80 Gold
● HL-19 +3
Attack (Candle
with missing
flame)
● HL-20 20 Gold
● HL-20 Felix
Laurel
● HL-20 Ring of
Purify
● HL-24 Elixir
● HL-24 Ruby
● HL-24 25 Gold
● HL-25 Diamond
Shard
● HL-25 Viribus
Laurel
● HL-29 100 Gold

•Restless Clock Tower Prison


This area is highly condensed and to make any progress, you’ll have to have defeated the
previous bosses (minus the arena champion).
The Hunter Route circles around outside the clocktower itself and there are many prison cells
that are locked. To unlock them, you need to get the Prison Key, which is found at FA-14 by
using the Leap Panels in the area behind it. The items are all optional, but some of the notable
ones are Salutis, an additional whip with high attack at the cost of having no buffs and Ancile,
arguably the best armor in the game. With how easy it is to warp now, I would say it's worth the
effort to grab these goodies. Follow the stairways up to the top and get ready to confront
Gabrielle for the last time

Gabrielle
Max HP: 22,000

Gabrielle instantly puts your fight on a timer, so you don’t have much wiggle room to mess
around if your level is low. She’s resistant to the Silver Debuff and to Numbness as well. After 10
rounds, Gabrielle will instantly defeat you, regardless of whether you have Faahlda’s skill up or
not. Once she’s beaten, she’ll fade away instead of just dying, which is concerning. But with only
one more area to clear, that issue should resolve itself shortly! Pic 116 is also unlocked in the
Picture Gallery.
Items:
● RC-1 300
Gold
● RC-1 6000
Gold (Chest)
● RC-1 20 Gold
● RC-2
Vulnerary
● RC-3 150
Gold
● RC-3 Castle
Noctorna
(Blue Chest)
● RC-4 35 Gold
● RC-5 10 Gold
● RC-5 Jade
● RC-5 Sunlite
Tea
● RC-7 Ammo
Pouch
● RC-7 Shop
Card
● RC-8 15 Gold
● RC-8
Amethyst
● RC-8 85 Gold
● RC-9
Praesidio
Laurel
● RC-9 45 Gold
● RC-9 Supply
Cache (M)
● RC-9 Salutis
(Chest)
● RC-12 Fruit
Smoothie
● RC-12
Gingerbread
Cookies
● RC-12
T-Bone Steak
● RC-12 Clam
Chowder
● RC-12 Fried
Cod
● RC-12
Supreme
Pizza
● RC-12 Spicy
Curry
● RC-13 Holy
Water
● RC-14 125
Gold
● RC-16
Diamond
(Chest)
● RC-18 90
Gold
● RC-20 85
Gold
● RC-20
Celeritas
Laurel
● RC-20
Moonlite Tea
● RC-22 Ancile
(Chest)
•The Apex
We’ve made it to the final area of the last dungeon! This fancy area has the greatest diversity of
enemies yet! Before leaving the first room, don’t forget to check the tea cup for a free Mighty
Tea!

This area is also home to an item that can greatly decrease the time it takes to grind out levels!
From TA-8, activate the stone and then quickly race over to TA-7 and touch the dragon statue to
earn the Treasure Monger’s Ring. This ring ups the drop rate of all items, including vampire
dust and fangs! Go ahead and scan through the map below and grab everything you can. After
this is the last part of the game. Just a few more battles and cutscenes to go!
Items:
● TA-1 95 Gold
● TA-1 Medicinal
Herb
● TA-1 30 Gold
● TA-1 Mighty
Tea (tea cup)
● TA-2 55 Gold
● TA-3 10 Gold
● TA-3 Supply
Cache (S)
● TA-3 20 Gold
● TA-3 Vulnerary
● TA-3 45 Gold
● TA-4 Salutem
Laurel
● TA-4 Sunlite
Tea (Center
Coffin)
● TA-5 Jade
Shard
● TA-5 Sapphire
Shard
● TA-6 Ammo
Pouch
● TA-6 80 Gold
● TA-7 60 Gold
● TA-7 Treasure
Monger’s Ring
(Chest*)
● TA-9 Medicinal
Herb
● TA-10
Moonlite Tea
● TA-11 Castle
Noctorna Map
(Blue Chest)
● TA-12 Viribus
Laurel
● TA-12 95 Gold
● TA-12 140
Gold
● TA-12 220
Gold
● TA-13 Shop
Card
● TA-14 Supply
Cache (L)
● TA-15
Moonlite Tea
● TA-18 Felix
Laurel
● TA-23
Sentimental
Doll

Leading up to TA-17, you’ll reunite with Lucy, however it’s too late. She has fully turned and now
you will have to face her for real.

Lucy 2
Max HP: 30,000

Like before, her resistance to attack is incredibly high. You’ll need to take Faahlda’s advice and
strike her with Magna Flash to weaken her first! Once you’ve reduced most of Lucy’s HP, the
fight will end abruptly. She will run off as Princess Anja and Ashe catch up to you (Queen
Sophia will join too if you complete contract 11). Anja explains that Lucy is actually her sister,
Princess Emma and she’s come to try and save her. They go ahead of you and wait in TA-19,
which is a recreation of Noctorna HQ. Pic 117 is also unlocked in the Picture Gallery.

The old HQ is worse for wear. There are still a few neat things to see here before proceeding to
the final battles. Within Amber’s room, you can find what is left of Captain Samantha Friedrich.
She’s been turned into a lowly ghoul. You can put her out of her misery if you want for a free
Vampire Dust. In Mila’s room lies the last False Memory for you to fight as well as an innocuous
doll that you can pick up. The Sentimental Doll doesn’t do anything, but will unlock an
additional scene after the credits roll if you grab it. In the upper floors you can also find Iris, if
you saved her earlier.She won’t join you for the final fight, but she will give you a Felix Laurel
for luck!

Now all that is left is to face Amber once and for all. After a lengthy cutscene filled with
revelations, Amber shows you the power of the Malispheres first hand!

Amber
Max HP: 26,000
Due to the power of the Malisphere, Amber cannot be weakened or numbed, much like
Gabrielle before her. She will also increase her defenses a bit with a blood aegis. Roughly every
5 turns, Amber will charge up her ultimate attack. You must use the Virgin’s Cross before this or
else you will suffer a devastating attack that will likely annihilate you. Once Amber’s health is
low, she will activate the Crimson Veil once again. When she does this, use the Virgin’s Cross
from your inventory, even if its passive effect is active. This will end the fight immediately and
play the next cutscene. Once that’s through, Amber’s second phase begins.
Amber 2
Max HP: 30,000+

Amber comes right into this fight swinging. If you started the last fight with low HP, heal
immediately and cast Summon Faahlda as soon as you can to even the playing field. Amber
has a very high attack stat and will only strike you with physical attacks. As you attack her, she
will use the spheres more and more to heal and grow stronger. However, the spheres will stop
healing her eventually and then all you have to do is survive a few turns until Amber gives up.

Amber collapses from her wounds and she and Mila have a heart to heart. Despite the tragedy
of the scene, Gabrielle returns from the shadows to ruin the moment. Like she did to the others,
she rips away Amber’s soul and uses it as fuel along with her own body to revive the true ruler
of the castle, Alexandria! This is the point of no return, so heal up and tap off your SP with the
chest in the last room. Make any last second visits to the shop and pick up items, grind levels if
you want. This is the endgame!
Alexandria
Max HP: 45,000

The mistress of the Malispheres and wielder of the Crimson Veil herself has finally shown her
face. She is a step above Amber in terms of power and fights in a similar style. Every few turns
she will activate her Crimson Veil and become immune to most attacks. Use the Virgin’s Cross
to blow it away. She also has the same ultimate attack that will tear you to shreds without the
cross’ power. If your HP gets too low, Mila’s blood will spill onto Alexandria, which she will drink
and gain a small boost to her HP and Atk, so try to stay above 20% throughout the fight.
Alexandria can also inflict you with the Pyre Curse which reduces your HP by 15% each turn.
This status cannot be removed by healing items, so it can be debilitating. This can be a long
fight, but once you’ve reduced most of her health, the fight will abruptly end.

Evidently, Alexandria isn’t very fond of being slapped around by a lowly human. In a last ditch
effort, Alexandria reveals the true, monstrous power of the Malispheres as she morphs into her
final form!
Alexandria Ω
Max HP: 50,000

Malispheres α, β, γ, and δ
Max HP: 5,000 x 4

Alexandria starts this fight completely invulnerable. Before you can get to her, you will have to
destroy the Malispheres once and for all. With Faahlda at your side, you now have the capability
to do so. They each have a specific set of skills that they are weak to. From left to right their
weaknesses are Fire, Light, Smashing, Piercing (and/or) Silver. They have very little HP so
you should be able to destroy them in a round or two. Meanwhile, Alexandria will be attacking
you with heavy blows, but at this point, one attack per turn should be manageable.

When all four Malispheres are destroyed, Alexandria will launch a move that reduces Mila’s HP
to 1. Before she can land the final blow, Ashe will jump in to help, restoring all your HP and SP
as well as joining you for the final part of the fight. Ashe, just as she did before will revive you if
you are defeated and will constantly heal herself. Once she is on your side, it becomes very
difficult to lose. There’s no bad ending if you lose to this form of Alexandria, so just hit her with
everything you’ve got! With that done, congratulations! You’ve cleared Crimson Veil’s main
campaign! Enjoy the final cutscene and credits. You’ve earned it!
Once the credits roll, you’ll be returned to TA-20, just before the fight with Alexandria with Pic
118-122 unlocked in the Picture Gallery. With the final boss cleared, you also have access to the
Theater of Inevitability, found at room EE-8 of the castle (the locked room from earlier). Here
you can view all of the game’s bad endings whenever you want! Have fun indulging in your
favorites!
THIS IS THE END OF THE HUNTER ROUTE SECTION OF THE WALKTHROUGH

CONTRACTS (Hunter Route)

This section covers all contracts and miscellaneous side quests that can be completed during
the course of Crimson Veil’s Hunter Route as well as mention when and how the quest can be
started.

•Contract 2: Avenge the Fallen Daughter


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 7

After accepting the contract, meet your client just south of the armor shop in Mor Town Center.
He will tell you his daughter was bitten by a red haired vampire who fled into the mountains
when she was spotted. The daughter died and her father wants revenge. Go to the
Mountainside area and go to the cave with the vampire lair inside, the one with the 4 coffins.
Examine the northmost coffin to find none other than Evelyn! It turns out she didn’t end up killing
herself and turned instead. She was the one who killed your client’s daughter and now she is
thirsty for you.
Evelyn
Max HP:1900

Evelyn is like a bulkier version of Iris. She trades in speed for power and can use the Axe skill
and the quick Knife skill. Start the battle off by using Dagger or Liquid Silver to weaken her
blows and use Fire Bomb to numb her for a turn or two. Her physical defense is much greater
than her magical defense, so Fire Bomb is your best bet. If you have Brave Soul, this is a good
time to use it. Once you have beaten her, Evelyn will ask you to watch over Lucy for her and will
surrender. Evelyn’s soul can finally be put to rest and you will get Evelyn’s Remains. Return
the remains back to your client to receive your reward of 1200 Gold and an Ammo Pouch! You
will also unlock Pic 18 in your Picture Gallery.

•Contract 3: The Scrawled Contract


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 7

After reading through this fishy looking contract, return to the Abandoned Manor in Humilem
Village. You will notice a shadowy figure towards the west side of the second floor. If you try to
approach it, it will flee to the bedroom in the east. Once you enter that room, you’ll find nothing.
Once you exit that room, the shadowy figure will reminisce on the state of the manor, then walk
to the room across the hall. Finally enter that room to meet this mysterious character. It’s the
vampire who attacked Evelyn during the events of Chapter 2. She is actually your client and she
happens to be looking for a new blood thrall. Unless you want to become one, prepare for a
fight.
Karen
Max HP:2200

Karen’s gimmick is that she often attacks using the Axe skill, which can mean you’ll likely take a
lot of damage when one of her attacks hits. Thankfully, the Axe skill has an unpredictable
accuracy so there will be turns where she will miss, unless you get unlucky. Use Dagger and
Liquid Silver to weaken her blows if she is dealing too much damage and heal if you are at less
than half of your health. Pretty straight forward.

Well, you’ve killed your client, you will unlock Pic 19 in your Picture Gallery, but all she drops is
a crummy Hymn Sheet. Take that Hymn Sheet to the Humilem Church and use it to play a
haunting tune on the organ. After playing the song, the curtain will reveal your true reward, an
Ultimus Laurel, which raises your HP, Attack, Defense, and Agility stats by 5!

•Contract 4: Dark Dreams


-Availability: At the end of Chapter 1
-Recommended Hunter Level: 4
Head to East Mor Town and go to the second floor of the Eastern Shelter. Knock on the door
second from the right and open the door to meet your client, Sybille. She tells you that she fears
she is being stalked by a succubus and would like your protection while she sleeps. Speak with
her a second time once you are ready to begin the job.

This quest will have 2 possible endings based on how you answer the choices you are
presented with. Answering either positively or negatively will influence Sybille’s “Trust” level,
thus affecting the second half of this questline. If your answers are mostly negative, you will get
the less desirable outcome and a lesser reward. Still, if you would like to see both outcomes,
merely save before speaking with Sybille a second time.

Sybille will try and fall asleep, but will remain restless and begin speaking to you. If you attempt
to inquire further, she will begin to tell you of her past, but hesitate and tell you she needs more
time. If you don’t press her, the conversation will end there and her Trust will decrease.
Regardless of your choice, time will pass and she will open up and reveal her troubling past to
you. After their chat, Sybille will ask if she is a burden to you. Choose the appropriate answer to
affect her Trust and your client will finally head to bed.

Not long after, Mila dozes off only to see a succubus looming above Sybille and draining her
energy. The succubus, Aeriseth, is unbeatable at this point. You can keep attacking, but she will
merely tease you for a few turns while chatting with you. She will attempt to bribe you with gold
in exchange for Sybille’s soul. If you accept, it will severely impact Sybille’s Trust towards you
and you will only get a mocking chuckle from the succubus in return. Eventually, Aeriseth will get
bored and put you to sleep, ending the fight.

You will wake up in a nightmare world that looks just like Noctorna HQ. There is a chest here
you can grab with a free Vampire Dust. Go to the east side of the building to find a creature that
looks like Maria, only with a freakish looking face. She will ask you a question and you are given
5 possible answers. The topmost answer will negatively affect Sybille’s Trust the most, while the
one at the bottom will affect Sybille’s Trust the most positively. After speaking with that Maria
creature, walk all the way to the west half to speak with a Bridgette looking creature. Same deal
here with the answers. Lastly return to the east side of the room near the tables to find a Mate
looking creature and answer her question. You’ll then be transported to a different area.

There is nothing and no one in this area, you are completely alone. If you keep running in a
direction, you’ll just end up back the way that you came. Keep doing that a few times and you
will suddenly find yourself surrounded by those creatures who questioned us earlier for a cheap
scare. Mila will flee from them and then seemingly end up back in the same spot again, only this
time, Sybille is standing there, looking off into the distance. This is where her Trust level affects
the second part of this quest.

If Sybille doesn’t trust you…

Speak with Sybille and you will be transported out of the dream and back into her room, but
neither she nor the succubus are anywhere to be found. When you leave her room you will hear
some lewd noises coming from the room next door. The door is ajar, so you take a peek to see
Sybille has been turned into a succubus herself and is enjoying her first meal. Utterly corrupted,
you have no choice but to defeat your former client.
Succubus Sybille
Max HP:1200

Sybille is a lesser succubus and has not come into her powers yet. Her attack is not very high,
although she can still inflict Bleeding on you with her claw swipe and after 3 turns, she will
mercilessly drain your health with her succubus powers. Defeating her will earn you the Lesser
Succubus Choker as well as Pic 20 and 21 in the Picture Gallery.

If Sybille does trust you…

You will emerge from the nightmare to see that Aeriseth is still draining your client. She’s
shocked to see that you’ve broken her spell and you immediately charge at her.
Aeriseth
Max HP: 800

Aeriseth is a similar fight to Succubus Sybille. Her stats are a bit higher, but she has less
HP.Once you deal at least 800 points of damage to her, she will end the battle and disappear,
saying that her interest has shifted to you instead of Sybille. Sybille wakes up and everything is
fine again! The only problem is, well, Sybille can’t exactly afford your services. She’ll give a
mere 50 Gold. She’s a troubled soul with plenty of issues to sort out, so we’ll just have to accept
it and move on.

As you leave the Eastern Shelter, you’ll bump into a little girl. She’s startled but then leaves you,
heading towards the graveyard a bit to the south. Go on and speak to her to find out she’s been
orphaned and has no one to care for her now. I think we know where this cheesy story is
going… You of course take the little girl back to Sybille and have her take care of the girl in the
place of compensation. After the sweet little scene, Mila will be rewarded with a new skill,
Selfless Soul, which restores a small amount of SP in exchange for LP. You will also unlock Pic
20 and 21 in the Picture Gallery.

•Contract 5: Cleansing the Cathedral


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 8
After accepting the contract, go to Besilly Cathedral and speak with the first blond nun by the
entrance. She will introduce you to Sister Lily, a woman who looks strikingly similar to Iris. After
a bit of PTSD flashbacks, Lily tasks you with defeating some ghouls in the Rotten Grove. As you
step out of the cathedral, an injured nun stumbles toward you named Mother Clara. She’s pretty
rude, but Lily comes outside to take care of her and urges you to clean up those ghouls in the
Rotten Grove as soon as possible.

While on this quest, you will only be able to explore the initial area of the Rotten Grove!

3 Ghouls will spawn in this entrance area. Simply defeat all 3 and then head back to the
cathedral, where the church bells have ominously stopped. Inside, Mother Clara will be waiting
for you beside 2 unusually quiet nuns.She will pay you 800 Gold for your work and bark at you
to leave. There is more to this Clara than meets the eye…

Return once again to the cathedral to find it completely empty. Head over to the small chapel on
the right side and walk into the holy water to get Mila soaking wet. This may seem like a bit of a
gag, but it has a purpose. Save and then walk to the room on the left side. Check the flowers on
the table to get a small 20 Gold. Walk into either of the doors to enter Clara’s office. Inside the
office is a red chest containing a rare Prism Core! Check the drawer next to it to get a
Tourniquet.
Once you are in this office, you MUST read the journal on Clara’s table.You will discover that
she is in fact one of Viviene’s old servants and wishes to continue her lofty goals. If you leave
this office without reading the entry, it will result in an immediate bad ending. After
reading this passage, leave Clara’s office to bump into Lily, who has already been turned into a
vampire by Clara.

Lily
Max HP: 1400

This fight shouldn’t give you too much of an issue. Lily doesn’t have much in the way of
surprises in the way that she fights. Her attack isn’t particularly hard and she should go down
with ease. Leave Clara’s office after the fight and return to the main area of the cathedral and
you will see that the nuns have all been turned into vampires. You can fight them or ignore
them, but once you have defeated the boss of this area, they will be gone regardless, so keep
that in mind. Proceed to the chapel on the right to face off against Clara, this quest’s boss.
Clara
Max HP: Form 1: 1000+
Max HP: Form 2: 2000

Clara will start off as a rather tame battle, actually having even less attack than the corrupted
nuns. During the second turn of the battle, if you fell into the holy water earlier, Clara will take an
additional 350 damage at the start of the turn. Once Clara has been dealt at least 1000 damage,
the battle truly begins. Clara’s actions become erratic and her attack and agility stats increase
greatly. Use Brave Soul as soon as you are able to buff your defense. Even if you are at the
recommended level, Clara may still outspeed you and move first. Liquid Silver can be more
useful than Dagger for weakening Clara since its item priority makes it always go first. Fire
Bombs are very ineffective against Clara with her high magical defense, so use physical skills
like Axe or Knife instead.

Once she is beaten, Clara will fall into the holy water she very foolishly decided to stand near
and burn in a blaze of glory. Leave the room to find a man shocked at the carnage you left
behind in this holy place. He goes toward the altar to pray. Speak with the man again to receive
a Felix Laurel, which raises your Luck stat by 4. You will also unlock Pic 22 in the Picture
Gallery

You can also step outside to find Robert Häupel, who will give you a Salutem Laurel for
chatting with him.
•Contract 6: A Lesson in Botany
-Availability: At the end of Chapter 2
-Recommended Hunter Level: 10

After accepting the contract, go to Mor Town West and speak with the bearded man standing in
front of the crops. He tasks you with collecting a Devil’s Ribwort, a sort of root that is harvested
from Alraune that lives in the Rotten Grove. He mentions that they use mind altering pollen and
gives you a Gas Mask to protect you from its effects. You should equip this head gear
immediately. Head on over to the Rotten Grove and head east through the forest maze, north
through the pond area, and up the cliff on the west end of the area with the broken bridge.

As soon as you enter this area, Mila will comment on the sweet scent in the air. Speak with
Alraune standing alone in the dirt. Her name is Marina and she explains to you that vampires
have been murdering her kind to steal her nectar. Mila suspects that the vampires may be using
this nectar to create some sort of mind altering substance. You are presented with two options
and your quest will change based on your decision.

Inquire about the vampires…

If you press Marina for information on the vampires. She thinks they are in the southeast edge
of the forest. From where Marina is standing if you just go south, you can actually jump down to
quickly get back to the forest maze. Once you are in the maze, enter the area leading south. In
that small grotto, you will find two Corrupted Nuns chatting. Mila hides behind some trees
nearby to hear their conversation, but she is quickly noticed and the two vampires will attack.
Beat them to receive the Stolen Alraune Nectar.

Return to Marina and hand over the nectar you collected. In return she will give you the Devil’s
Ribwort that belonged to one of her Alraune friends. Marina has a desire to restore the forest to
a healthy state, however, it would be difficult without more alraune around. She has the crazy
idea of turning you into one to help her repopulate the forest and expels her pollen at you.

Marina
Max HP: 2600

Marina starts off the fight by spreading her sapping seeds all over you. During the entire course
of the fight, a bit of your health will be sapped away and restore Marina’s health. Since she is
not undead, liquid silver and daggers will not weaken her. She will occasionally use her pollen to
make you woozy, preventing you from taking any action. If you are unlucky, she will mesmerise
Mila, making her immobile for even longer! If you equipped the Gas Mask before the fight, you
will be able to resist both status ailments. Also watch for her corrupting fluid, which will weaken
Mila and temporarily lower her stats. Marina has a high amount of HP and a sizable attack stat.
Her biggest weakness is her low agility and weakness to fire, so use Fire Bomb as your main
attack. In addition to doing damage, the Fire Bomb can occasionally numb enemies which will
likely skip Marina’s next action. Packing additional Supply Caches will be useful since you will
be spending a lot of SP during this fight. Defeating Marina will get you a Celeritas Laurel.

Marina seems genuinely sorry for attacking you. If you speak with her again after the fight, Mila
will apologize for hurting her and Marina will give you the Alraune Headdress. Return to your
client in Mor Town West and turn in the Devil’s Ribwort to receive 2000 Gold and unlock Pic 30
and 31 in your Picture Gallery.

Harvest the Alraune…

If you choose to harvest Marina for the Devil’s Ribwort instead, you will immediately have to
battle her. Follow the strategy posted above if you need help. After you have defeated her,
return to your client in Mor Town West and turn in the Devil’s Ribwort to receive 2000 Gold and
unlock Pic 30 and 31 in your Picture Gallery.

•Contract 7: The Blood Temple


-Availability: At the end of Chapter 2 and after speaking to the girl in the graveyard of
Abelleth Village.
-Recommended Hunter Level: 13
After accepting the contract, head to Abelleth Village’s graveyard. You arrive too late as your
client has already been taken to the Blood Temple as a sacrifice. Head to the Village Elder’s
Office and a woman will bump into you as you enter. Her name is Astoria and happens to be the
lover of your client, Alexa. Astoria is confident that the village’s traditional ritual is a sham and
wants to enter the Blood Temple herself to try and rescue Alexa. Though the temple itself is
locked, Astoria stole the key from under the leaders’ nose. She will open the place up for you
and await you inside.

The Blood Temple is located in a cave at the northern end of the Rotten Grove. Go down the
hole and proceed north and you will find the temple’s large stone door. Shimmering on the floor
nearby is the Stone Tablet that Astoria was carrying. Use it on the door to open the way into the
temple.

Go through the first hall into a room which has 4 doors and a mirror in the center. All of the
rooms are locked except for the leftmost room, so enter that room first. This room looks like a
sort of lobby with large desks, a piano, and a suit of armor with a pool of blood on the floor and
on the wall by it. Your attention should be drawn to the shimmering object on the table to the
right. Examine it to pick up a Small Key. You can use this key to unlock any of the other 3
locked doors in the room before this. The last thing to mention in this room is the scattered
notes on the centermost table. It will mention a trap that has been laid downstairs. Make a
mental note of this.

Before we use that small key we just got, let’s go get the other 2 so we can open each door
without having to backtrack. From the main room with 4 doors, head west into a hallway with a
long dining table and stairs leading downstairs. Ignore the stairs for now and go north through
the hall and take a right to go into the next room. It will appear as if you are outside, even
though you are underground. On these grounds you’ll find more graves of the sacrifices that
were sent down here. There is also a bridge crossing a small river that leads to a large stone
slab with text on it. Shimmering in the water to your left will be another Small Key.

Exiting this room east will lead you to another hallway where you will be chased down by a now
vamped Astoria. She reveals that Alaexa had already been turned by the time she arrived and
Astoria willingly joined her in undeath. She’s thirsty and looking to make you her first bite.
Astoria
Max HP: 1200

Astoria is very weak, even if you are under the recommended level, her attacks shouldn’t even
scratch you. She’s more interested in healing her wounds and slowing you down than actually
attacking you. If the battle goes on for too long, she’ll eventually run out of SP to cast her
healing and focus on attacking, but by that point she should be nearly defeated. Once the battle
is over, Astoria becomes mist and disappears.

Head down the hallway and into the first room on the right. In this bathing hall, merely grab the
last Small Key that is in the water. The second room on the right is an indoor garden filled with
corrupting fluid. If you try to walk through this purple muck you’ll become infected with
vampirism! There is a chest in this room as well, but it is blocked by some thorny plants we
can’t get past yet.

Return to the main room with the 4 doors so that we can begin to unlock them. Starting with the
rightmost door, check the glass cabinet for a Vulnerary, then inspect the rightmost wardrobe for
a Liquid Silver,the wardrobe on the right wall for a Supply Cache (S), and of course the chest
that contains an Ammo Pouch. The last thing to note in this room is the bed on the left. If you
decide to use the bed at any point while Astoria still lives, you will get a Bad Ending.
The door second to the right is a treasury room with 8 gold chests that are inaccessible. The
red chest on the right contains 400 Gold and the chest on the left contains a Gothic Corset, a
new Clothing equipment for Mila. Check the last locked door in the main room to enter a small
library. There is a scrapped paper here that reads B-3, this will be important soon. There is an
envelope on a desk from Alexa to Astoria you can read if you like and a statue you can inspect
which has a button you can press. Press it to open a secret passageway in the room next door
leading downstairs.

Return to the room with the piano and suit of armor and go down the newly unlocked
passageway to enter a small wine basement with a chest containing Large Shears. You can
use these shears on the thorny plants found in the garden to grab the chest containing a Torch.
Now that we have the Torch and have beaten Astoria, we can go down the staircase found in
the dining hall in the west section of the Blood Temple.

This room is pitch black, but once you’ve obtained the Torch, Mila will automatically light up the
room. Astoria can be seen on the opposite wall walking down another flight of stairs, we should
follow her. There is a locked gate immediately in front of you, but after you light the passageway,
you can find a Gate Key shimmering on the floor that will unlock this gate. In this underground
maze there are a few chests to collect. In the north end is a small chest containing 50 Gold, to
the west is a chest containing a Supply Cache (M), a large chest to the east containing a
Viribus Laurel, and finally to the south is a chest containing Holy Water. Our goal is to reach
the staircase on the eastmost side, but there is another staircase leading down towards the
center of this maze.

There is an eerie silence in this room. When you enter, you will find switches on both sides,
labeled with a letter and a number. Take a moment to remember which panel is which before
proceeding. On the north end of the room, is a dark chest containing the Vampire Corset, but
be warned: once you have opened this chest, you will trigger a trap! Gas will begin to fill the
room and you will have a mere 15 seconds to deactivate it before Mila will be consumed
by the corrupting gas and turned into a vampire, leading to a Bad Ending. Flip the B-3
switch found in the second row on the right to deactivate the gas and unlock the gate to allow
you to escape. Leave this trap room and venture through the maze leading to the rightmost side
to get to the stairs that Astoria entered.

You will enter another quiet and foggy room. Save and proceed through the gate door which you
can open without a key to find Astoria and her lover, Alexa. The two vampires will try and
seduce Mila into joining them. If you accept their proposal, it will lead you to an extended
Bad Ending where Mila will become a slave to Abelleth’s Guardian (You can read more
details in the Side Quests Section.) If you deny their offer, you will have to face the two
vampires at once

.
Astoria
Max HP: 1200
Alexa
Max HP: 1600
The two vampires will work as a team to defeat you. Alexa is the main attacker while Astoria
provides her with support, casting healing and buffs on her while casting debuffs on you. Start
the battle by using Liquid Silver on Alexa to weaken her attacks and then use Cross to cause
damage to both vampires. If you have Knifera, use it on Alexa and try to defeat her first since
she is the main threat. Astoria will rarely attack you and her damage output is pitiful. Leaving her
to fend for herself will likely spell victory for you. Either way, while both of the vampires remain
alive, they may occasionally waste a turn admiring each other so use those free turns to your
advantage. Defeating the two of them will drop 2x Vampire Dust and a Ruby Spinel. After the
battle, you will be given the option to quickly head back upstairs if you want to skip the return
trip through the maze. Keep in mind that just to the north of this room is a chest with a Silver
Ore, that you may miss if you choose to quickly head back up, although you can always come
back for it later if you choose.

All that is left to do is to defeat the village’s Guardian. Now that the other two vampires are
gone, you can also safely rest in the bed found in the rightmost room of the 4 door room. Once
you are full on HP and SP, save and return to that outdoor area with the graves and inspect the
large stone slab beyond the bridge. Place the ruby spinel in it to open a passageway leading to
this quest’s boss.

In this crypt, the village’s Guardian will reveal herself. A buxom vampire dressed in red named
Victoria will greet you, expecting another tasty meal. Mila will tell Victoria that she has already
destroyed Alexa, her most recent catch. Hearing this, Victoria will want to replace her with Mila
instead.

Victoria
Max HP: 3100

Victoria has stats appropriate to a village guardian with plenty of tricks of her sleeve to make this
fight challenging if you aren’t prepared. Victoria can hit hard, buff herself, and summon a swarm
of bats which hit multiple times and drain HP per hit. Her bat swarm attack in particular is
deadly. While Victoria still has at least 75% of her health left, she may waste turns laughing at
you instead. She will only begin to cast Blood Heal when she is at 20% health or less, so use
these clues to gauge how close you are to finishing the fight. She doesn’t have any other
distinct weakness from other vampires you’ve faced so far. Use the usual strategy of debuffing
with Liquid Silver and Daggers first then using as many skills as possible. It should be noted that
her Magic Defense is a bit lower than her Physical Defense, so Fire Bomb may be a good move
against Victoria, especially if you are outspeeding her. Be VERY conscious of your health during
this fight. If your HP reaches 20% or less, she will automatically inflict the Wounded status on
you!

If you happen to lose against Victoria, she will turn you into a Ghoul and release you into the
Rotten Grove to join the other wandering undead. If you do defeat her, you will unlock Pic 32 in
your Picture Gallery. Victoria will also drop a House Key onto the floor which you can pick up.
Your contract is complete, but there is one last thing we need to do. If you examine the House
Keys you picked up, they will have an address on them: 341 Abelleth Village Residence. Return
to Abelleth Village enter the house with that address using the House Key you collected. This is
Alaexa’s house and the main trinket to get here is the Silver Ore found inside the chest. You
can also read through Alaexa’s diary as well to find out what she was saving the ore for.

•Contract 8: The Lost Wife


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 14
After accepting the contract, go to the flower shop in Mor Town Center to speak with your client.
Once you have finished speaking with him, he will give you the Woods Map. With this, you’ll be
able to get to a hidden area in Humilem Woods, so head there. Once you have arrived at the
crossroads, you can check the map in your key items to see that you need to head North, West,
and North to find Wheezie Woods.

Once you’ve entered this golden forest, you’ll see the Whezzia, bee-girls who seem
uninterested in speaking with you. Head North to enter their hive and at the end you will meet
the Whezzia Queen, although she too is rather uninterested in speaking with you. To grab her
attention, go to any pool of honey to interact with it and take some Wheezie Honey. Doing this
once is enough to grab the Queen’s attention. If you do this two more times however, the whole
hive will be alerted to your presence and attempt to stop you, prompting a fight with some
Wheezing Workers.

While individually they are weak, the Whezzia Workers have strength in numbers and may
overwhelm you if you are too low level. Defeating them may occasionally grant more Wheezie
Honey and some gold as well. The Wheezie Honey can be used as a healing item, but it’s not
recommended that you use any for now. If you consume at least 3, speaking to the Whezzia
Queen will always result in a Bad Ending. If you did this accidentally, you’ll need to return to
the client in the Mor Flower Shop. Speak with him and Mila will… expel the honey from her
body.
Once you have grabbed the Queen’s attention, speak with her again. The bipolar Queen seems
unstable, but you can ask her a series of questions. Select the third option and then confirm the
following question to see a bad ending. Select the fourth option to find out that the Queen is
actually your client’s missing wife who was turned into one of the Whezzia. After the scene a
fight will commence.

Betty
Max HP: 2300
Betty has low HP and low Defense, although her attack is higher to compensate. At the end of
the first turn, she will summon two Whezzia Workers to the fight. If you got the Gas Mask from
the alraune contract, you should equip it before the fight since both Betty and the workers can
make Mila Woozy. The Cross and Cross skills are pretty ineffective in this fight. While they will
hit all of the enemies, they do little damage to enemies who aren’t weak to the Light attribute.
The Axe and Axera skills however are very effective and will do much more damage if you
manage to land them. Once Betty is at 30% Health or lower, she will summon 2 more Whezzia
Workers to help her.

The Queen is defeated and the rest of her workers scatter into the forest. Return to the Mor
Flower shop again to report to your client. He will leave the shop without giving you your reward,
so follow him outside and speak with him again. He will give you 800 Gold for your services as
well as the Striped Dress. You will also unlock Pic 41 In your Picture Gallery.

•Contract 9: Suspicious Snake Oil


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 15

After accepting the contract, head to Mor Town North and enter the house at the northeastern
corner. Inside, you will meet your client who will explain the story of his missing wife and a
shady business woman in South Mor Town. He hands you 600 Gold before you go. Once you
are in South Mor Town, speak with the woman with the violet hair. She will ask if you are
interested in purchasing her products. You can accept if you want, but all of her items are
overpriced and pretty worthless. You’ll have a short chat, and she will invite you to her resort,
which she opened recently, just outside of town. After the exchange, she will hand you a
Member’s Card so that you can check the resort out for yourself. After the woman has left,
leave Town and head to the resort which is just to the south.

Once you arrive at the Althaeban Resort, show the Member's Card to the guards and they will
let you pass. If you enter the southmost tent, you can find Liquid Silver inside the jar to the left.
Speak with the lady with the purple hair again and enter the resort lobby. She will have you fill
out some paperwork. Once that’s done, you can try and enter the men’s restroom. Although it is
locked, you can continue to pester the man inside. Keep doing this multiple times and he will
eventually give you an Albatraoz Oil. If you check the trash bin in the women’s restroom, you
can also find Alquarf Oil. Speak with the receptionist lady to turn in the paperwork and then
speak with the woman on the left side of the room and she will take you to the spa room behind
the curtains.
Mila will lay comfortably on the bed and you will be prompted if you want to get dressed or stay
longer. If you stay longer, you will get a Bad Ending. Get dressed and then head outside to
the southmost tent where you found the Liquid Silver. There, a woman will transform into a
lamia before your eyes. Another lamia will enter as well and a fight will commence.

Newborn Lamia
Max HP: 1300
Lamia Servant
Max HP: 1850
The Newborn Lamia is a very weak enemy that shouldn’t be much of an issue. She acts as
more of a supporting role for the lamia servant. The main thing you should be wary of is if either
of them decides to coil you, restraining you from acting for a few turns. The lamia servant can
not only weaken you, but also poison you for continuous damage. Lamias are susceptible to
Piercing attacks, so spam Knifera whenever you can. The Lamias will also drop Antitoxin when
defeated, which removes Poison and heals a bit of health.

The newborn Lamia is actually your client’s wife. After the scene, you will receive the Resort
Key. Exiting the tent you will see more Lamias who will slowly move toward you. You can fight
them for some extra gold if you like. Return to the Resort Lobby and head to the back of the
room where there is a door that you can unlock using the Resort Key. Head down the steps and
in the last room you will find the business woman from earlier, Nefertari. She will reveal herself
to be a Lamia as well and a fight will commence.
Nefertari
Max HP: 5300
Nefertari, like the other Lamias, is weak to piercing, so Knifera should be your go to move
during this fight.Nefertari can occasionally act twice per turn, so be prepared for that. Stacking
multiple status effects is how this boss can get the better of you. If you have any Antitoxin left
from defeating the Lamia Servants, this is a good fight to use them. If Nefertari brings you to
20% of your health, she will try and attempt to coax you into surrendering. If you fight back, you
will inflict a bit of damage on her, but if you give in, she will inject Mila with her venom,
dominating you and effectively ending the fight.

Once the Lamia Queen has been defeated, a scene will play out and you will be returned to
your client’s house, where he will be reunited with his lamia-fied wife. He doesn’t seem to mind
however, and will give you 950 Gold as a reward. More Importantly, the client’s wife will teach
you the Light Skil Dual Lashings! You will also unlock Pic 42 in the Picture Gallery.

One last thing you can pick up is a Sunlite Tea from Delum at the Resort Lobby. He’ll be sitting
by the massage room after you’ve completed the quest.

•Contract 10: Keeping Mindful


-Availability: At the end of Chapter 2
-Recommended Hunter Level: 17
While this contract is doable at HR 17, it is recommended you at least reach Fallholt in chapter
3 to pick up stronger gear and skills before proceeding. The battle in this chapter will be
challenging without proper preparation! Anyway, after accepting the contract, head to the small
town of Ilbrooke which can be found in the southwest side of the Eastern Overworld. Upon
arriving, there will be a cutscene where you will meet a mysterious woman in black. You’ll notice
that the town is covered in a strange fog, yet this odd woman pays it no mind. During the
conversation another young woman will bump into the two of you and then run away while
dropping something onto the floor. The woman in black then invites you to follow her into the
Ilbrooke Caves to the north end of town. Following the woman will result in a Bad Ending.
Deny her proposal and the woman will leave and Mila will pick up the Ilbrooke Shack Key that
was dropped on the floor.

Exploring the town, you’ll notice that most of its residents are nowhere to be seen. All the
buildings are locked and the only people outside are three women acting incredibly strange. The
northernmost building has one woman who is not acting odd and it’s the woman who bumped
into you earlier. Speak with her and hand her the Ilbrooke Shack Key that you picked up earlier
then follow her inside of the shack.

-It should be noted that you can also explore the caves to the north, but exploring too deep
right now will result in a bad ending. Speaking to the woman in black outside of the caves will
also have the option to give you a bad ending.
Speak to the woman again to find that she is your client, Melody. She explains that her town is
being preyed on by an Hirnlienne, a brain-draining monster that leaves its victims as debauched
shadows of their former selves. Under normal circumstances, you would have no hope to fight
against this mesmerizing enemy. However, Melody provides you with a Tin Foil Hat. This
headgear has pitiful stats, but it will be necessary to equip if you are to stand any chance
against the Hirnlienne. Do so before going on any further. Once you have received your shiny
nice headgear, check the barrels to collect 200 Gold and a Salutem Laurel. You are now ready
to explore those caves to the north, so let’s head there.

Starting off, there are 3 entrances to the cave which lead to different areas. The cave itself is
dark and contains Ghouls to fight against. You’ll also notice that there are holes strewn about
the cave which you cannot pass. Throughout the cave are chests which contain “Sturdy
Board”. You can use this item over any hole to cross them. There are a total of 3 levels in the
Ilbrooke caves and your target is on the third. Follow the maps below if you need help
navigating the maze.
Before entering the cave that leads to floor 3, take a moment to roll the boulder down the hill to
unlock a shortcut that will be useful soon. Once you have reached the third floor, you will need
to go down the hole at point C to find the last Sturdy Board to cover the holes. After picking this
up, you’ll be back at the first floor, but you can use that shortcut we opened up earlier to get
right back up to floor 3. If you go through the entrance at point D, there will be a small section
with 4 ghouls and a chest containing Silver Ore! Once you are ready to tackle the boss, head
back to floor 3 and enter point E. Be absolutely sure you have your Tin Foil Hat equipped or it
will result in an automatic loss!
Lillith
Max HP: 7200

The woman in black turned out to be the Hirnlienne all along! Many of her attacks are magical
which means that you likely will not have the defense necessary to take minimal damage. High
HP and stat boosting foods are recommended. Lilith has a 75% chance to take two actions each
turn and she is rather fast. Plan each turn assuming that she will attack twice. Her physical
attack isn’t very high, but she is capable of using Claw Swipe to cause continuous bleeding
damage, and her Lewd Slime attack can lower your physical defense as well. Her nastiest
attacks are the ones she is most likely to use often. Her Brain Drain skill recovers her health
slightly while reducing your agility and her Brain Waves skill hits multiple times and reduces your
magical resistance. If you completed the Casino Side Quest, the skill you earn from it will be
invaluable in not only healing you, but also getting a lot of damage early on.

Once you’ve vanquished the goth mind sucker, you’ll automatically be returned to Melody. She
will reward you with your pay of 2750 Gold and she will also comment on the item you picked
up after defeating Lillith. With your newly obtained Mind’s Eye you will be able to check enemy
weakness, resistances, and total HP! In addition an HP gauge is displayed for the remainder of
the battle! With your contract complete, you will unlock Pic 64 and 65 in the Picture Gallery.
Additionally an NPC named Chris will appear in the village after you’ve cleared the quest and he
will give you a Celeritas Laurel for chatting with him.

•Contract 11: Beneath the Full Moon


-Availability: At the end of Chapter 3
-Recommended Hunter Level: 19
Head to the Fallholt Tavern and speak to the red haired guard sitting alone at the table. This is
Quinn, a guard lacking a bit of self-confidence. She tasks you with helping her on an
investigation regarding missing people. The outcome of this quest will change based on the way
you answer questions throughout this quest, similar to the Succubus Quest from earlier. If you
answer questions negatively, Quinn will end up as Lycanthrope herself and you will be forced to
fight against her. This guide will show you the positive answers to keep her as a human, but feel
free to go against it if you would like to see the other outcome.

Keep in mind that once you speak with Quinn, you will not be allowed to leave her side until you
are done with the quest.

In the first conversation with her, answer “You’re on to something”. Quinn will then join your
party and you must head to the western side of the city to question some of the townspeople. To
the man, answer “Intervene”, for the old woman answer “Disregard her Comment”, for the man
by the snow, your answer changes nothing. After speaking to the 3 people, head to the Fallholt
Cathedral and speak with the church worker there. Afterwards, go outside for another scene
and answer “Don’t say that”. Then, search the floor near the church to find the final clue to
Quinn’s investigation, a tuft of bloody fur. Head to Fenrir Glade to track down your suspect.
(Check the Side Quests section of the guide for more detail on Fenrir Glade.)

Once you are in the area, your way to the village will be blocked by Lycanthrope Guards. You
will have to defeat them to get past them and Quinn is there to assist you a bit. Once they are
out of the way, the Lycanthropes of the village will mob you. Either avoid them or take them all
out, but your goal is the Queen’s home to the north of the village. You’ll once again have to fight
against two more of her guards and once they are defeated, you have one last chance to heal
up and save before going through a couple of scenes, culminating in two back-to-back battles in
Fallholt.

Lycanthrope Elite/Quinn
Max HP: 3000

Both of these enemies are slightly stronger versions of the standard Lycanthrope enemy you
have faced up until now. The strategy of this fight is the same no matter what. Both enemies
have the same stat line. Focus on conserving your SP as much as you are able because unlike
your HP, your SP will not be restored in the subsequent fight.
Sophia
Max HP: 8000

Sophia has high attack and speed, befitting a werewolf queen. Daggera is recommended to
have in this fight and you’ll have a tough time against her without it. She attacks twice per turn
and occasionally uses a skill which allows her to strike 3 times. This can be devastating if she
uses it twice in a row, although this is unlikely. If you earned the Aeriseth Summon from an
earlier quest, you will have another useful tool to combat her.

Completing this grueling fight, you will be transported back to the Queen’s home. Speak to
Quinn one last time to complete the quest, earning you the Daggerga skill as well as Pic 81 in
the Picture Gallery. Once you have cleared this quest, you can also speak to some NPCs for
some goodies. If you go to Fenrir Lake, speak with the NPC Peranut on the northwest corner to
receive a Salutem Laurel. Then, you can go to the Port of Fallholt.There you can find a
lycanthrope with silver hair named Erin who will give you a Silver Ore for speaking to her.

•Contract 12: The Tragic Bride


-Availability: At the end of Chapter 3
-Recommended Hunter Level: 20
This quest is relatively straight-forward, though it does have multiple endings. Your client Konrad
will be waiting inside of Fallholt Cathedral. Speak to him and he will brief you on his Client,
Jessica. You may have seen this character at multiple points during the adventure (It’s even
possible to fight her early during the events of chapter 3!). She is a vampire, but like princess
Anja, her mind has been returned to her after a chance encounter. After speaking with Konrad,
you’ll have to visit Jessica at her home in the residential district of Fallholt, Residence A-3. She’ll
give you her backstory and afterwards you are free to walk around her home. Something to note
is that there is a pot on the second floor of her home that contains a Moonlite Tea. Be sure to
grab it before returning to Konrad.

Speak with Konrad again and he will start preparing a meet up between Jessica and some
suitors. Finally, return to Jessica one last time and once you are ready for a fight, agree to go
with her to the meet up. During the scene at the cathedral, there are multiple opportunities to get
a different ending. Jessica confesses her love to Mila and you can accept it to earn one ending.
Deny her to proceed to the boss battle.
Jessica
Max HP: 6000

Due to being inside of the cathedral, Jessica’s health is constantly ticking down. This fight isn't
particularly difficult, but it can be a bit annoying if you don’t understand how it works. Jessica’s
primary move mesmerises MIla, which will prevent you from taking any actions for a few turns.
Combined with her ability to wound Mila with continuous damage, you can find yourself losing a
lot of HP without realizing it. The trick is that her mesmerizing move almost always goes first.
Slower moves like Axe, bomb, or any of the buffing skills will be canceled if she decides you use
this. Your best bet is to attack her with either the knife or dagger skills, since those have priority
in battle. After a few rounds, Jessica should go down. Losing this battle will result in a slightly
altered bad ending from the last mentioned one.

Once Jessica is beaten, you have the option of slaying her or sparing her. Whatever you decide
to do, you will unlock the Crossga skill as well as Pic 99 in the Picture Gallery. If you spare
Jessica, you can then visit her at her home whenever you like for a few optional conversations!

•Contract 13: The Forgotten Treasure


-Availability: At the end of Chapter 3
-Recommended Hunter Level: 22
It is recommended that you obtain the “Skeleton Lexicon” from chapter 4 before accepting this
quest.

Oh boy! A treasure hunting expedition! I’m sure nothing could possibly go wrong!
Meet with your client, Rita, at the Port of Mor. She’ll give you a run down of the adventure you
two will go on and will also mention to stock up before heading out to your destination since
items are pricier in the desert town of Kedje. It would be wise to purchase several Supply
Caches for the following quest just in case. You should also be carrying at least 500 Gold with
you before you go. Once you are ready, get on the ship and sail to the Port of Kedje.

Once you’ve arrived at the port and read through the short scenes there, check the pot right by
the port’s exit to get a free Garnet Shard. You won’t be able to explore the desert without Rita,
so head into the nearby town of Kedje. There are two shops and a restaurant here. A store of
note is the accessory stand with unique accessories you may find useful. If you are attempting
this quest below the recommended level, you may want to pick up the Blaze Earrings. These
will enhance the damage of your bomb skills, which is key to clearing this section efficiently.

You can speak with the locals for some lore and also warnings about Asenath’s tomb as well as
her cursed guardians! Next to the restaurant is a vase containing 15 Gold. Inside the leftmost
tent, check the barrels for: A Vulnerary, 20 Gold, and 80 Gold. You can also speak with Don
here who will hand you a Felix Laurel. The rightmost tent has a couple of restaurant workers on
break and you can find 100 Gold inside one of the barrels. Finally, inside the restaurant proper,
you can order some food items for health and stat boosts if you like. Speaking with a silent man
over and over again will reward you with a Ham & Cheese Sandwich.

Rita doesn’t know the direction to Asenath’s Tomb, so pick up the Tartuset Desert Map from
the item stand of the west side for 500 gold.With the map in hand, speak with Rita again and
you will be sent back to the field map. The tomb is far to the northwest. If you decide to explore
the desert instead, you can find items hidden in the sand. There is a faint glow and examining it
will reward you with the item. There are six items to get it total: A Praesidio Laurel to the south,
Jade to the southwest, a Felix Laurel around the center of the desert leaning west, a Garnet to
the East, a Diamond Shard to the north near the border of the desert, and finally another Jade
in the northeast corner.

Arriving at the Pyramid will result in another cutscene. Follow Rita inside and help her move the
structure to move further into the tomb. The next door will be locked, but by moving the nearby
stone onto the switch, you can unlock it. Follow Rita into the chamber and then over to the large
sphinx at the top of the room for another cutscene. You’ll be separated from Rita and she falls to
the room below. The way out is shut, so you’ll have to rely on what you’ve got on you to get
through this dungeon.

Start exploring Asenath’s Tomb beginning with this room. There is a Supply Cache (s), and 25
Gold found inside of some vases. Proceed to the west hallway.and go down the stairs. From the
bottom of the staircase, ignore the south door and continue west.
In this room you will have your first encounter with the Cursed Guardians. These mummies have
high physical defense, but can be defeated easily with Bomb skills. They can also drain your
health and inflict the Cursed state on Mila. While cursed, Your agility is drained and you will lose
a small amount of SP and LP each turn. It can be detrimental in this dungeon if you don’t have a
way to recover SP. Being cursed also slows you down outside of battle and you also cannot
open chests while cursed. This will be relevant in an upcoming room.

Explore this west hall to collect a Salutem Laurel from a chest and a Supply Cache (s) in a
vase. There is room that leads north, but you should ignore it. Inside is a trap which will toss you
into a room filled with cursed guardians. You’ll have to defeat all of them to escape, which will
put a dent in your resources. Continue east to find a similar room. This time there is a switch
that you can press which causes a statue to move out of the way of another room’s entrance.
This room is the queen’s treasure room, however, it is protected by a fog that will curse Mila as
soon as she enters. If she remains in the room for more than 30 seconds, it will lead to a bad
ending. We will need to double back to this room once the boss is taken care of. The last thing
of note in this room is a chest containing a Medicinal Herb. Continue through the lower east
exit. The other exit leads to a dead end. In this connecting hall there is an unmissable chest with
a Praesidio Laurel in it and the other side leads to the east hall, connecting several important
rooms.

Grab the Supply Cache (M) in the chest then go to the room to the northwest. It leads to a bath,
which is the room where Rita fell down to, though she is nowhere to be seen. The door ahead is
locked and the way to open it is by getting two keys that can be placed in the large crystals to
the side of the door. Grab the Supply Cache (L) and Jade Shard from the vase then exit and
make your way to the room next door. In this curious room, there are several switches, each
marked with a roman numeral. What you want to do is press switches that add up to exactly 7 to
unlock the vial at the center of the room. Getting the answer wrong will place a movable boulder
in front of the room’s exit and the room will be filled with cursed fog. Failing to escape in the
allotted time will result in a bad end. If you mess up along the way, press the 0 switch to reset
the puzzle. Complete the puzzle to grab the Red Elixir.
From the last hallway, enter the eastmost room to find a large sphinx statue, two
sarcophaguses, and three movable boulders. Once you approach the boulders, the door will
close behind you and cursed guardians will emerge from their rest to try and get at you. All that
you have to do here is move two of the boulders onto the two switches to unlock the door and
obtain the Turquoise Tablet from the sphinx. This is one of the keys needed to unlock the door in
the bath.

For the last key, double back to the western stairwell. For an extra treasure, go there via the
east stairwell to pick up a Ruby Shard inside of a chest. Once there, go through the southern
exit. You’ll find a long claustrophobic corridor that leads to a statue. Pick up the Medicinal Herb
and Vulnerary from the vases if you like and then use the Red Elixir when prompted and you
will receive the Olivine Octagon. With both of these keys in hand, return to the bath and place
the keys inside of the crystals. Heal up and be ready for a few fights.

Once you go through the chamber, you will be face to face with Asenath herself. She will try and
mesmerise Mila and submitting to her will result in a bad ending. If you resist, she will summon
more of her guardians to deal with you, Rita among them.
Mummy Horde
Max HP: 900 x 3
This fight isn’t tackled much differently than regular cursed guardians. In fact, they actually have
less health than the ones you’ve fought individually. Use either cross or bomb skills, but don’t go
too crazy using SP as there is another fight right after this.

Asenath
Max HP: 10,500
Asenath’s gimmick is swapping between her undead and human forms. The only time you can
do significant damage to her is while she is in her undead form. She will swap between them
every four turns so use that knowledge to your advantage. Use the time where you can’t attack
to heal or use buffs. Like the cursed guardians, Asenath is capable of draining HP as well as
inflicting the curse state. Magna Flash is also effective, if you have it. This fight may take a little
while, but you should have no issue as long as you remain patient and keep your HP high.
Defeating Asenath will land you with Asenath’s Diadem as well as Pic 100 in the Picture
Gallery! This headgear prevents curses, so go ahead and equip it to grab the real prize of this
quest, the queen’s treasure! All of the cursed guardians will disappear after Asenath’s defeat, so
it should be an easy sprint over to the treasure room. Here you will find six regular chests plus
one gold chest! Inside the regular chests are one Silver Ore, a Sacred Elixir, 8000 Gold,
Illustrious Garments, Ancient Royal Plate, and Pharaoh’s Heels! Take note that the armor
found in these chests are permanently cursed, so you will need to equip Asenath’s Diadem to
wear them without the drawbacks. If you did pick up the Skeleton Lexicon from chapter 4 before
taking on this quest, go ahead and unlock the gold chest to unlock the Axega skill!

-SIDE QUESTS AND EXTENDED BAD ENDINGS (Hunter Route)

•Viviene’s Servant
-Availability: Accept Viviene’s proposal to become a vampire before her fight in Chapter 2
-Recommended Hunter Level: N/A

Despite all logical reasons, Mila surrenders to Viviene to become a servant of Satan. Viviene
puts Mila under her control and receives the Eternal Blessing. Mila and Lucy will be turned into
vampires and receive orders from their new mistress, Viviene to turn the members of Noctorna
into blood thirsty vampires as well. After the scene, Mila’s memory will be wiped and will remain
in her human form, thinking herself to be human as well.

Once you are back in control of Mila, you will notice that her sprite is a bit different, sporting red
eyes! Keep in mind that since this is an extended Bad Ending, progress in the main story is no
longer possible, so take caution to not save over your main file. All of your equipment will be
taken away as well and your stats will reflect that of a vampire’s. You can re-enter the corrupted
church and speak with Viviene and Lucy for a few interesting chats with them. If you leave south
and enter the village, you will see all of the corrupted villagers return. You can share some nice
conversations with your new brothers and sisters here too.

Your goal is to head to Noctorna HQ, but there’s lots of other scenes you can do before heading
over there! You can begin by visiting Mor Town for a few extra scenes. It’s nighttime and most
everyone has returned home. The only ones still awake are guards in Mor Town Center and
shady folk in Mor Town East. Mila will comment on the scent of blood in the air making her
thirsty. The guards here are on patrol and will not make suitable targets, however, if you enter
the farm house here, a lone guard will be on break and you can visit him for a quick bite.

In Mor Town East, Mila can speak to a shady looking man there who will offer to make her into a
prostitute. If you accept his proposal, Mila will be given three options for a tattoo design that will
mark her as a prostitute. Your choice will be reflected in certain scenes, with some characters
commenting on what they think of the design.
After you’ve made your decision, you can enter the eastern shelter where there are two clients
willing to pay for a fun time with Mila. You can return any gold you make to Viviene for a short
scene, but there is no ultimate reward for bringing her loads of gold! Oh well! On the second
floor of the eastern shelter, you will also find Sybille, a character from an earlier contract! She
will only appear if she is still alive at the end of her quest or if you have never accepted her
quest. You can make her into a vampire, if you like.

As a vampire, the eastern part of the overworld is open for you to explore and there are scenes
to be found in just about every area. You can find a scene outside of Besilly Cathedral, Abelleth
Village, Ilbrooke, and Dorian Manor. All of these are areas you can explore more fully after
completing chapter 2. (Be aware that the scene in Dorian Manor will end with its own bad
ending). Once you are done exploring, return to Noctorna HQ.

In Noctorna HQ, you will attempt to take Maria as your first meal, however she will brandish a
crucifix to force you to keep your distance, you must find another way. If you approach any of
the holy items found throughout the HQ, Mila will turn away in fear. You can visit Mila’s room for
a few interactables, particularly the mirror which will have Mila view her nonexistent reflection.
Go to the bedrooms of the other Noctorna Hunters. Once you have bitten them, they will be
subservient to you, obeying your commands. Once you have them both under your control, you
can return to Maria, where your new slaves will rip away Maria’s crucifix, allowing you to get in
close for a good bite. Once this scene is over, you will be returned to the Title Screen.

•Serenity Sleuth
-Availability: After the start of Chapter 2
-Recommended Hunter Level: N/A

East Mor Town has a bad reputation for all of the shady things that go on there. One of its
biggest issues is its drug problem. After you start Chapter 2, you can speak with a Serenity
Dealer who will offer you to try the illegal drug. Should you refuse, you can speak with any of the
guards to report him, ending his trafficking and unlocking you Pic 94 and 95 in the Picture
Gallery. However, you can also accept the drug and use it if you prefer. Using Serenity has
mostly negative effects. Mila will gain the “High” state, which raises her agility slightly, although
her stats will be negatively impacted. Additionally, continued use of the drug will eventually
cause Mila to become an addict. Her sprite will change and occasional detrimental effects will
occur during battle. Purchasing more Serenity while an addict will cause the dealer to sell the
drug at a higher price and attempting to purchase Serenity while an addict and without sufficient
funds to pay for it will result in a bad ending. This ending can also be viewed during Viviene’s
extended ending for slight changes in the art and dialogue. Mila should never speak with a
guard while carrying Serenity in her inventory. She will be arrested and charged for possession.
Should she fail to pay for bail, it will result in a game over. One last thing of note is that you can
also reverse the effects of Serenity by visiting either Besilly Cathedral or Fallholt Cathedral. For
1500 Gold, the negative effects will be removed, however your permanent stat losses will not be
restored and Mila will temporarily suffer from the “withdrawal” state. It will disappear on its own
after some time has passed.

•The Heart of the Library


-Availability: Only if you did not slay the Bookworm at any point.
-Recommended Hunter Level: N/A

Return to Mor Town Center and you will find 2 guards speaking to an old lady. After she has
yelled at them, the guards will leave and allow you to speak with her. It turns out this woman is
the Bookworm’s grandmother. The Bookworm’s actual name is Bianca. Mila shows the
Photograph she received from her and the old woman allows you to follow her into her house.
When you speak with the old woman again, she asks if you can deliver something to Bianca if
you run into her again. She gives you the Ragged Book. Return to the Cliffside Library and give
this item to Bianca. She will be unable to control her emotions and give you a peek underneath
her sweater. The two of you make up and it seems that this vampire girl will not cause you any
trouble for the time being. Mila learns to be merciful and will gain the Light Skill,
Compassionate Soul along with Pic 17 in your Picture Gallery. Compassionate Soul is an
incredibly useful Light Skill which raises the amount of HP you regain at the end of each turn!
Also, if you didn’t grab the Treat Wound skill while the library was still a mess, speak with
Bianca one more time and she will teach it to you.
•Dubious Ingredients
-Availability: At the end of Chapter 2
-Recommended Hunter Level: N/A

Go to Mor Town South and speak with a man standing by some tents. This incredibly odd man
wants you to go to the Rotten Grove and collect some mushrooms for him. If you accept his
request he will give you half of your reward immediately which is 200 Gold. Simply go to the
Forest Maze section of the Rotten Grove and look around for Wild Mushrooms growing on the
ground. There are several of these growing in this area and you must collect 5 of them to
continue.There is no required combat during this quest, but if this is your first time visiting this
area, be cautious of the durable Nosferatu enemies.

Return to South Mor Town and speak with the client again to see him jumping for joy at your
return. He will pay you the remaining 200 Gold he owes you and task you with delivering one
last item for him. He will give you the Package and tell you to deliver it to someone waiting for
you at the abandoned house in East Mor Town. Mila will protest this, but the man’s demeanor
will change to something much more sinister… It seems the choice of what to do with this
package is up to you. If you deliver it to the abandoned house, you will get a Bad Ending in
which Mila is turning into a vampire drug junkie.
Give the package to one of the guards in front of the Mayor’s office instead and they will reward
you with a Guardsman’s Pendant as well as unlocking Pic 25-29 in your Picture Gallery.

•Becoming a Member of the Blood Temple


-Availability: At the end of Chapter 2, while on the Blood Temple Contract
-Recommended Hunter Level: 11
Before the fight with Astoria and Alexa, they will attempt to seduce you into joining them. If you
choose not to resist, the two of them will feed on Mila and turn her into a vampire. After control
is returned to you, you will be controlling a naked, vamped Mila. Speak with Alexa and they will
tell you that they must all report to their mistress. They will turn into mist and leave you behind to
explore the temple as a vampire. You have the option to transform into a bat by selecting the
Bat Form skill from the menu. While in the bat form, you will move much faster. If you would like
to revert, use the True Form skill. Keep in mind that the Bat Form will use up about half of your
SP, so if you revert you won’t be able to turn into a bat again. Make your way through the maze
and back into the main halls of the temple. You can interact with all sorts of objects within the
temple to get some unique dialogue from Vampire Mila. Once you’ve had your fun, meet up with
Astoria and Alexa in the outdoor looking area by the stone slab. You will descend down into the
crypt to greet your mistress, Victoria. Once you watch this scene, you will be returned to the Title
Screen.

•A Simple Delivery
-Availability: After speaking with Dealer in Chapter 3
-Recommended Hunter Level: 50

While the level of this quest is very high, the majority of it can be completed at around HR:10,
although you will want to return with a higher level and better skills before facing the main boss.
You will be prompted before it’s time to face him, so don’t worry about fighting him accidentally.
My personal recommendation is to return to this quest once you have received some important
items and skills in Chapter 5.
Return to Dealer at any point after receiving the dagger. He wants you to deliver a proposal to
Lord Dorian and hands you 3000 Gold up front just for hearing him out. He does have another
reward for you if you accept and return afterward, however. Speak with him and he will hand
you the Proposal Letter. With that out of the way, leave Mor Town and head east towards the
sea and you will find a castle surrounded by mountains. Cross the bridge leading to the castle.
Follow the road and open the gate, which will lead you to the front door of Dorian Manor.

Once inside, you will be greeted by the manor’s maid girl. Dorian is unavailable, but she asks
you to join them for dinner and walks toward the room in the east hall. The only room you can
explore at the moment is a messy closet which has nothing to see inside. Follow the maid into
the dining room and she will serve you a meal. Though the meal is quite good, it turns out the
maid is quite hungry too and will transform into a vampire before your eyes.

Vampire Maid
Max HP: 1300

The maid doesn’t have anything special up her sleeve. She is just a standard enemy which you
should be able to defeat with ease if you are at least level 10. With the maid defeated you will
unlock Pic 33 in your Picture Gallery. We can now explore the mansion and get some goodies
inside.

Start with the second floor and enter the first room on the left. By checking the wardrobe on the
north wall you will find an Elixir. In the second room, you will notice something shining in the
wardrobe to the left, although the wardrobe itself is locked and you cannot reach it. The
wardrobe above it contains a Viribus Laurel and there is an Ammo Pouch and a Moonlite Tea
inside the drawers and wardrobe on the north wall respectively. The last room on the right has
800 Gold in the middle wardrobe on the left wall as well as the last dark chest containing the
Vampire Headdress. Head back downstairs and go to the end of the west hallway and you will
exit the mansion to find a chest containing 950 Gold. Return to the west hallway and there will
be two rooms to the north and south. The south door is locked, so enter the northern room to
enter a library with a woman standing by a bookshelf. Speak with the woman to begin a boss
fight.

Genevieve
Max HP: 1400

Genevieve is the first of Dorian’s brides who excels in magic. Her agility is fairly high, but her
physical attack and defense are nothing to write home about. Her most devastating move is her
Invoke Fire spell which can hit extremely hard. Keep your HP high at all times so that she
doesn’t surprise you with her fire spell and defeat you! When Genevieve is at less than 40% of
her health she will use Blood Heal to recover health.

After the fight Genevieve will seemingly turn into ash and disappear, but as you get close to the
door, she will reemerge to tease you some more. She wants to introduce you to her Lord, but he
is weak and recovering. She asks you to wait in the gallery across the hall for her and even
unlocks the door so you can enter. Make sure your HP is at full and proceed into the gallery to
the south.
Dorian’s personal gallery is a dim room with all kinds of artsy objects. In the middle of the room
is a portrait of a woman you can examine. You will notice that the portrait also has a small
keyhole towards the bottom… While looking at this artwork, Dorian’s second bride will surprise
you, looking to punish you for entering Dorian’s personal gallery.

Scarlett
Max HP: 1650

Scarlett has very high agility and a good amount of attack. Her most devastating attack is her
Summon Bats ability which hits multiple times and drains HP. Scarlett can also Wound you to
further reduce your HP slowly.

After beating Scarlett, she will tell you to try and open the lock on the portrait if you can and then
vanish. We need to find the key hidden somewhere in the mansion. Return to the middle room
on the second floor to find a vampire frantically searching through her wardrobes. You’ll notice
that the shimmering object in the closet has gone missing too. If you speak with the vampire
she’ll ask you to help her look for her lost key. Speak with her a second time and the ditzy vamp
will realize you’re actually a human. She’ll ask you a few questions, but regardless of your
answers, you’ll have to fight her next.
Claudia
Max HP: 2150

This thick vampire has high defense and a lot of HP. She likes to hit you with very accurate bites
to drain your health quickly, but she will also waste turns giggling to herself. Claudia has one
very exploitable weakness that she will outright tell you if your HP falls below 20%. Her
weakness to fire is very high. Spam Fire Bombs on her and you will find her to be an easy
adversary. After beating Claudia, she will drop the Elegant Key onto the floor. Use the Elegant
Key on the portrait lock to obtain the Master’s Key. This key can be used on the door found on
the 3rd floor. You will have to fight the quest’s boss after this door and losing to him before
reaching Chapter 5 means following the Vampire route (After reaching chapter 5, this route
becomes inaccessible. To continue towards the Vampire Route, check the Vampire Route
section of this guide).
Dorian
Max HP: 10,000+

Dorian’s first form is a similar fight to that of his brides. His stats are much higher and he will act
twice per turn. His Hellfire skill is also a stronger version of Genevieve’s fire based skill. Set up
some buffs, like Compassionate Soul and Brave Soul and feel free to use Magna Flash as soon
as you need it, since this will be a longer fight. The Dagger skills are the ones you will really
want to prioritize using to keep his damage output under control. If you have the Daggerga skill,
it provides a different debuff than the Daggera and Dagger skills, which means they can be
stacked to debilitate Dorian even further! Once he is weakened, use the Bomb skills to lay on
the damage. The Bomb’s multi-hit property gives you a high damage output, especially if one of
those hits becomes a critical one! Once you have dealt close to 10,000, Dorian will transform
into a monstrous beast and the real fight will begin.
Dorian 2nd
Max HP: 25,000

Dorian’s second form is beefy. He is resistant to most skill types outside of Fire and Light and is
capable of acting up to three times per turn. All of his attacks do a great deal of base damage,
even when guarding, so it’s vital that you keep your health high throughout the fight. Setting up
multiple buffs is not advised, as Dorian can use a skill which removes all of them. If you have
obtained the summon skill from chapter 5, you will want to use it in this half of the fight. The stat
boost and auto-life are the only buff exempt from Dorian’s buff-clearing skill. Dorian’s ultimate
attack requires that he charge for a turn before unleashing it. This skill can be telegraphed as he
uses it every 5-6 turns. You’ll either need to guard or use the item obtained in chapter 5 to
reduce the damage. The bomb and Dagger skills continue to be your main source of damage
each round. If you have any Supply Cache (L) on you, this is the fight to use it in.

Once Dorian is defeated and you’ve watched the subsequent scene, return to Dealer to claim
the Dawnstone, an item necessary to forge the strongest weapon in the game, the Dawn
Bringer!

•The Cursed Attire


-Availability: Anytime
-Recommended Hunter Level: N/A
In Mor Town South, you can find an NPC that will tell you about cursed vampire equipment.
Once you have collected all 4 pieces, you can return them to him and he will destroy them. In
exchange, you will be rewarded with Pic 45 for your Picture Gallery and Count Vorigan’s Cane,
a very useful item that acts like using a liquid silver toward all undead enemies! It’s reusable too,
so feel free to sell off any Liquid Silver you have as they have just become irrelevant! Keep in
mind that if you choose to ignore the man’s warning about the equipment being cursed and
decide to wear all of the equipment, you will get a bad ending instead and become Count
Vorigan’s newest servant.

The locations for each piece are:


Vampire Cape: Dining Room Basement in the Abandoned Manor (Humilem Village)
Vampire Boots: By the large tree in the center of the Forest Maze (Rotten Grove)
Vampire Corset: Trap Room (Blood Temple)
Vampire Headdress: Third Guest Room on the right (Dorian Manor)

•A Major Wager/ A Mysterious Wager


-Availability: Chapter 3 after reaching Fallholt and completing contract 4/
Chapter 3-V after reaching Fallholt.
-Recommended Hunter Level: N/A
This casino area is a diversion you can spend some time on to earn gold or exclusive items. If
you have the patience or get lucky, you can win the Critical Whip here, which is a whip that is
guaranteed to land a critical hit, if it lands. Additionally, power ups like laurels and ammo
pouches can be earned here indefinitely.

Speak with the blonde bunny girl at the entrance to receive the Casino Coin Purse and 100
Casino Coins to get started! With this, you will be able to collect and track how many coins you
have collected at the casino. Use it directly from the menu. Once the bunny girl leaves you can
start playing the slot machines. The machines on the bottom row are single coin machines while
the top row are ten coin machines. Speak with the same bunny girl and she will tell you that if
you earn 500 coins while playing, she will show you a backroom where higher stakes gambling
takes place. To help a bit, you can find 80 coins for free by checking the glowing area on the
southeast end of the casino. You can also speak with Connor Card Caster for a game of
Blackjack and the opportunity to win 1000 coins (Hunter Route only). This serves as a bit of
practice for what’s to come…

Once you’ve either earned or purchased 500 coins (check the counter with the two bunny girls
to purchase coins or cash out for gold), speak with the blonde bunny girl again and she will lead
you downstairs to the private slot machine. She will ask you to try it out. Either play or refuse.
Regardless of your choice, she will then want to play another game with you, a game with
higher stakes.
It turns out that wasn’t your average bunny girl, but rather Aeriseth in disguise. She’s hungry for
Mila’s soul but will give you a chance to fight back against her in a game of chance. You will
have to face her in a game of blackjack. If you are unfamiliar with the rules, be sure you read
them over as she explains them to you.

Aeriseth
Max HP: 9000

Despite this elder succubus’ high HP, the rules of this fight make that number somewhat
irrelevant. All you need to do to defeat her is win three rounds of blackjack without losing three
rounds first. You are unable to use healing items or any kind of skills that affect the parameters
of the fight. Either select attack or guard and Aeriseth will begin dealing you a hand.

If you complete this quest in the Hunter Route, you can return to the Casino later in the Vampire
Route and win this fight immediately!

Once you’ve beaten her, Aeriseth will assist you in battle by giving you the Summon Aeriseth
Skill. Not only does she swear her loyalty to you, but you also Pic 48 for your Picture Gallery! If
you complete this quest during the Vampire Route, you will unlock Pic 146 in the Picture
Gallery.instead. One last thing to note is if you speak with Aeriseth upstairs, she will give you the
Bunny Girl Ears, which increases the odds of winning at the slot machines while you are
wearing them. You can also choose to go downstairs and rematch your succubus servant to a
game of blackjack, for a bit of fun.
•Turned into a Bunny Succubus
-Availability: Lose the card game against Aeriseth
-Recommended Hunter Level: N/A

So, you lost the card game against Aeriseth. Your luck has caused Mila to spend the rest of her
days as a lesser succubus under the dominance of her new mistress. Aeriseth will task you with
helping out the waiting staff. You can get a short scene of Aeriseth dominating Mila’s mind by
speaking with her again. Otherwise, speak with the green bunny girl near the tables. She’ll
explain to you your job and then 3 NPCs will call you to order something. Speak with all three of
them first to get their orders and then speak with the bartender on the right side of the wall. He
will only hand you 1 drink, so you will need to pick the drink of the customer you wish to service.
Each of the customers you select will give you a slightly different bad ending.

•Slime Cave
-Availability: Chapter 3 after reaching Fallholt and have Hunting Bow obtained
-Recommended Hunter Level: 7
The Slime Cave is an area not tied to any specific side quest. You can enter and leave as you
wish. There are some chests to find here. Explore the cave to find chests containing a Rubber
Body Suit, 1200 Gold, and a Gold Crown, which doubles gold dropped by enemies! You can
find regular slimes here which you can collect slime jelly from, but you can also fight slime girls
who drop different varieties of slime girl jelly. Blue are common, pink are rare, and liquid metals
are very rare.

If you spot a liquid Metal Slime Girl, be sure to try and beat it! Its jelly is worth a whopping
10,000 gold if you manage to defeat it! Liquid Metal Slime Girls have incredibly high defense
and speed. Only your regular attacks will damage it, doing a mere 1 damage. These slimes
have 3 HP total, so you will need to successfully land 3 hits or get a critical hit to defeat it. Liquid
Metal Slimegirls often run away so it will be a challenge to defeat one! Liquid Metal Slimegirls
can be easily defeated if you manage to win the Critical Whip at the Casino in Fallholt! If you
beat any of the slimgirls and collect their jelly, bring them to Jauffre and he will reward you with
gold. The first time you do this, you will unlock Pic 47 for your Picture Gallery.

•Turned into a Slime Girl


-Availability: Lose to a Slimegirl
-Recommended Hunter Level: N/A
If you are beaten by any of the slimegirls, Mila will be corrupted and transformed into one of
them herself. Depending on the slime girl that defeated her, she will transform into one of three
different varieties. There are a few differences in the dialogues of the slimegirls you interact with
depending on which kind of slime Mila was turned into. There isn’t much to this section, simply
go towards the entrance of the cave to see how the scene plays out.

•Fenrir Glade
-Availability: Chapter 3 after reaching Fallholt
-Recommended Hunter Level: 12
This forest is home to the Lycanthrope people as well as friendly wolves. Humans aren’t usually
allowed in, but special cases are made for those who can prove their worth in battle. When you
enter this frozen forest, you can find a chest to the right which contains a White Wolf Pendant,
a decent accessory at this point in the game. Going north from here will lead you to a cavern.
There is a chest outside of the cave containing 400 gold, but this cave will remain empty until
you complete chapter 3. At which point, you can return here for an optional boss fight.

Velzea
Max HP: 6000

Velzea is a vampiric dominatrix living in the secluded cave which she has transformed into her
own dungeon. She beckons you to join her, but if you refuse, you will be forced into a fight
against her. Velzea is able to seduce Mila, entrancing her and making her incapable of making a
move for 2-3 turns. She can also tease Mila and reduce her LP to 0, so try not to rely on LP
skills such as purify too much in this fight. Defeating Velzea will earn you a Dominatrix Cap and
unlock Pic 79 in the Picture Gallery.

From the entrance of Fenrir Glade, you head west to find two Lycanthrope Guards blocking your
way. In order to enter, you will need to show your strength and defeat them both.
Lycanthrope Guards
Max HP: 1300 x2

The Cross skills aren’t particularly effective in this fight. While they do hit both enemies, both of
the wolf girls resist Light type skills. You are better off taking them out one by one. The Dagger
skills do tremendous damage to Lycanthropes due to their silver weakness. Axera also does
solid damage, if you have the skill at this point in the game. Defeating them grants you access
to Crescent Village and there are lots of goodies to grab here!

The main draw of this village is the tent with the torches in front of it. Here you can turn the
gems you have collected throughout your fights and use them to upgrade your equipment!
Speak to the lycan girl to the left for a full rundown, but be sure to take advantage of this useful
feature while you are here!

Inside the village, speak to the red haired lycanthrope by the cooking spit to receive Cooked
Rabbit Legs. Check the barrels in the north to collect 120 gold and a Garnet. Check the
barrels inside the tents for 40 Gold, an Amethyst Shard, a Garnet Shard, and a Moonlite Tea.
In the playground area to the left, there is a chest containing an Ammo Pouch as well as a
young Lycanthrope girl who may become a relevant character at some point in the story…
Finally, if you follow the frozen river to the west of the village, you will reach Fenrir Lake, which
contains a sliding puzzle with a Diamond Shard as its reward. There’s multiple solutions to this
sliding puzzle, but here is the one I found:
The Queen’s room is inaccessible until you return her for a contract that is unlocked after
completing Chapter 3.

•Records of a Bookworm
-Availability: After completing chapter 2
-Recommended Hunter Level: N/A
(If you spared Bianca on both occasions, you will need to have completed the side quest “The
Heart of the Library” before this quest becomes available.)
This prequel story can be found by reading the shining book located in either the Cliffside
Library Lobby or Faye’s laboratory, the same room where you fought her. Once you begin
reading, you will be put in the shoes of Bianca. Since this quest is primarily story based, I’ll only
be covering the short bits of gameplay.

Once you are in control of Bianca, leave her home to watch a cutscene with two mean girls.
From there, head into Mor Town West and speak with the blonde woman to start another scene.
The woman will leave and you will receive the Harvest from the farmer, Mr. Winkler. He informs
Bianca to follow the blonde woman, named Mrs. Sauer, in regards to getting a job at the
Cliffside Library. Follow her to Mor Town North and speak with her. After getting the information,
you can return to Bianca’s home where her Grandmother is waiting for her outside. She’ll snap a
picture of Bianca and hand it to her as a souvenir. You’ll receive the Photograph item which you
can still view as usual.

After the scene of Bianca and her Grandmother speaking about the library reopening, you’ll
have control of her again. This time your objective is to make it all the way up to the Cliffside
Library. The woods are brighter and there are no enemies to deal with at this time. There are
also no items to be found, so exploration isn’t necessary. Just head up to your destination. Once
at the Library, speak to the Librarian for a series of cutscenes that connect to one another. You
will regain control of Bianca briefly at her house. Leave her house to continue more scenes.
You’ll once again regain control at the library. You can try and interact with the dragon statue for
a quick gag, but speak with Mrs. Sauer to continue.

When you regain control of Bianca, you will be outside of the Library in the pouring rain. You
now need to make your way down the mountain. The catch is, there are now ghouls blocking
your path. You can easily escape from them if they catch you, but you can get surrounded by
them in the narrow paths if you aren’t careful. Ghouls only attack, so you don’t need to worry
about them inflicting the vampirism status on you. You can also enter the cave from which the
Ghouls emerged from. This is the small vampire lair we know from the main story, but there is a
deeper cave not normally accessible here. If you choose to enter it, know that it will result in
a Bad Ending. Maneuver your way around the ghouls heading toward the exit to the overworld.
You’ll run into Iris and she will take you to the Mor Tavern for a few drinks.

Bianca has a few too many drinks and when you regain control over her, she’ll be rather loopy
and slow. If you speak to the last man at the counter, you will get a Bad Ending if you
accept his proposal. Otherwise, exit the bar and walk back towards Bianca’s house. There will
be a long string of cutscenes that play into each other, culminating in Bianca's inevitable turning.
Once the scenes end, you’ll be in control of a naked, bitten Bianca who must now obey her
mistress’ call. Walk to the coffin room downstairs and speak to the librarian for more scenes.
Finally, you will have control of Bianca one last time and all you need to do is exit the room you
are in and watch the last cutscenes. After the scenes, the quest is complete and you will unlock
Pic 55-63 for your Picture Gallery! If you ever want to replay this quest, you can simply read the
diary again at any time.

•Bianca’s Request
-Availability: Only if you did not slay the Bookworm at any point and after completing the
“Records of a Bookworm” quest.
-Recommended Hunter Level: N/A
(The reward for the quest can also be obtained if you killed Bianca, though you will still need to
complete the “Record of a Bookworm” quest before you can claim it.)

After reading the diary, speak with Bianca. She will mention to you that she is looking for a novel
that she hasn’t read in years and would like to again. Unfortunately, the book was checked out
of the Cliffside Library and she has no way of going out and getting another one. You are tasked
with finding her a copy!

This quest is simple enough. Once you have reached Fallholt Castle, go to the library there and
speak with the maid at the lower left corner of the library and she will provide you with the book.
Simply return it to Bianca and she will hand you a combat manual that will earn you the Knifega
Skill, the highest level knife skill!

If Bianca is dead, go to the library in Fallholt Castle after completing the diary quest and
defeating the chapter 3 boss. Speak with the maid looking at a bookshelf near the middle of the
room and she will hand you the same combat manual.

•Bianca’s Second Request


-Availability: After completing the “Bianca’s Request” and have reached chapter 4
-Recommended Hunter Level: N/A
Speak to Bianca at the Cliffside Library to find out that she is a bit down. She wants to learn
more about being a vampire and tasks you with finding a record of an older, experienced
vampire. You can find one in the library of Dorian’s Manor (view the sidequest “A Simple
Delivery” for more details). Records of the Dracul can be found sitting on a table in the library.
Take it back to Bianca and she will reward you with another book which when read grants you
the powerful Bombga skill!

•Bianca’s Final Request


-Availability: After completing the “Bianca’s Second Request” and have reached chapter 5
-Recommended Hunter Level: N/A

The final quest tied to Bianca is really more of a formality. If you’ve done everything else to
reach this point, you’ve done your fair share of backtracking. All you need to do to complete this
quest is agree to go with Bianca to visit her grandmother. Once you view the scene, you will be
rewarded with the Light Skill Compassionate Soul + along with Pic 110 and 111 in your Picture
Gallery!

•The Rocky Relationship


-Availability: Multiple Points from Chapter 1-3
-Recommended Hunter Level: N/A

Jessica is the central focus of contract 12, but she can actually be interacted with at several
points in the story before then. While there are no tangible rewards for viewing these scenes,
dialogue in contract 12 will change slightly depending on which scenes you viewed before then.
Here I will list all the locations and times when you can view each scene.

1 Mor Town Center. Available until the first contract is accepted.


2 Mor Town West. Available from defeating the librarian until Faye is defeated.
3 Mor Town North. Available after defeating Faye until the start of chapter 2. Viewing this scene
alters future dialogue!
4 Mor Town East. Available from the beginning of chapter 2 until you enter Humilem Village.
5 Mor Town Flower Shop. Available from first dialogue with Viviene until the vampires appear in
Humilem village.
6 Mor Town North. Available after beating Viviene until the end of chapter 2. Viewing this scene
alters future dialogue!
7 Fallholt Cathedral. Available from the arrival in Fallholt until after the first visit with Princess
Anja.
8 Fallholt, Residential Area. Available after the first scene with Princess Anja until the Castle is
swarmed by vampires.
9 Fallholt, Behind the Cathedral. Available while vampires are swarming the castle until
Charlotte is defeated. This scene includes a fight and a unique bad ending. Viewing this scene
alters future dialogue!

•A Bat out of Her Element


-Availability: After Chapter 3
-Recommended Hunter Level: 22

Pull up to Mor Town Tavern and speak to the woman right by the entrance to the contracts room
to receive this quest. She’ll task you with taking down a Baitelle, a sort of bat harpy. She tells
you that it can be found in the Rotten Grove, but not specifically where. That’s where I come in!
The Baitelle can be found in the pond area of the rotten grove, just east of the forest maze.
She’ll be fluttering above the first cliff so just interact with her to engage.
Baitelle
Max HP: 2250

The Baitelle’s primary gimmick is the ability to fly high into the air and strike down a turn or so
later. This move gets over your guard skill, so be sure to cap off your HP with an item or skill to
make sure the attack doesn’t take you out. The Baitelle can also fly high to recover some health,
but will only do this when her health is low. The Baitelle is fast and hits pretty hard and while her
bites can’t inflict vampirism, they are more accurate and daze Mila which can put you in a bad
spot. Their main weakness is knife and dagger skills, so put those to use whenever you can.
Thankfully, the Baitelle will still drop a Vampire Fang after it dies, despite not actually being a
vampire. Return to the woman at the Tavern to collect your reward, a Deep Bloody Plate and a
Moonlite Tea as well as Pic 97 and 98 for your Picture Gallery!

•The Fall of Noctorna


-Availability: Lose to Gabrielle in Chapter 4 and become her underling
-Recommended Hunter Level: N/A
If you surrender to Gabrielle and accept her proposal to become her underling, she will oblige
and you will be taken to a short scene where you corrupt the members of Noctorna, culminating
in the return of Alexandria. All of the members will then be transported to Alexandria’s new
castle and then you must speak with all of the newborn vampires to complete this bad ending.

•The Forbidden Memory


-Availability: Castle Noctorna, once all Contracts and “A Simple Delivery” are complete
-Recommended Hunter Level: 85
Throughout Castle Noctorna are several rooms with floating purple spirits. If you complete the
spirit’s corresponding contract, it will instead become a False Memory. These are stronger
versions of previously defeated bosses and you will need to defeat all 12 of them before you
can face the game’s ultimate challenge. None of these enemies can be weakened or numbed,
so don’t waste any of your turns trying to debuff them! The strategies for fighting them are much
the same, (That means you must equip the Tin Foil Hat before fighting False Memory X). They
have some new attacks, but nothing you haven’t seen before. I will be listing each False
Memory’s location and strategy below:
False Memory II
Max HP: 16000
Location: R.C-15

False Memory III


Max HP: 21000
Location: AE-15

False Memory IV
Max HP: 17000
Location: H.L-23
False Memory V
Max HP: 19700
Location: F.C-21

False Memory VI
Max HP: 17000
Location: F.A-17

False Memory VII


Max HP: 19500
Location: E.E-6

False Memory VIII


Max HP: 17500
Location: F.A-9
False Memory IX
Max HP: 20000
Location: A.E-5

False Memory X
Max HP: 19500
Location: A.A-7
False Memory XI
Max HP: 21000
Location: F.A-21

False Memory XII


Max HP: 16000
Location: T.A-23
False Memory XIII
Max HP: 20500
Location: S.C-21

Once you have defeated the 12 spirits, return to E.E-16 where one last spirit waits for you. This
is the game’s ultimate challenge, who is even more powerful than the final boss!

False Memory I
Max HP: 75000
Location: E.E-16
This False Memory hits like a freight train and will always strike thrice per turn.The fight is just
like the Dorian fight, minus the first form. If your stats are high enough and you’ve got the right
equipment, the False Memory will fall and you will be rewarded with the ultimate skill,
Omnibright. This skill can make mince meat of nearly any enemy, including the final boss. The
skill comes rather late to be truly useful, but it sure makes for a fun trophy!

VAMPIRE ROUTE
Chapter 1-V

Would you rather become a vampire than continuing on as a vampire hunter? After completing
chapter 2, you will have the option to forgo the main story and begin a new one where Mila will
work alongside other vampires instead. This route does not feature bad endings for losing to
ALL enemies. Losing to some enemies will just lead to a Game Over screen. However, as a
vampire, you are now capable of inflicting those juicy Bad Ending scenes onto your foes! To
begin the Vampire Route, you must follow the sidequest “A Simple Delivery” and lose to Lord
Dorian or Select Vampire Route from the title screen.

After being defeated by Dorian and watching the scene, you will be in control of Mila once again
as well as unlock Pic 34 in your Picture Gallery. Mila will reawaken as an Ancient Vampire. You
can check her status in the menu to see all that has changed. All of your previous equipment
and items will all be gone, but more importantly, Mila’s memory seems to be mostly gone. She
doesn’t understand why she has woken up here or anything else about her previous life as a
hunter. From the coffin room, proceed upstairs to return to the dining hall of the mansion. Leave
that room and a new vampire maid will greet you. She calls you her mistress with utmost
respect and says that Dorian has been waiting to speak with you.

You can explore the mansion and speak with Dorian’s other brides for some dialogue. You’ll
notice that Claudia’s demeanor in particular has changed quite a bit since you last saw her.
Once you are ready, speak with Dorian in his quarters. He laments that it is his fault that you
have lost your memory. Genevieve enters the room and states that if Mila drinks blood, her
memories may return to her. As soon as she states this, the mansion comes under attack by
vampire hunters. Follow Genevieve downstairs to confront the problem.

A group of vampire hunters have come to wreck your home and Genevive sees this as a grand
opportunity to test your new powers.
Ophelia
Max HP: 1250

Ophelia is a well trained vampire hunter, but she is still nothing compared to your strength.
Ophelia will use most of your old skills like Knife, Axe, Cross, etc. She and other hunters you
fight also have the ability to perform 2 actions per turn. The only skill available to you at this time
is Bite. If it lands, Ophelia will be given the vampirism status and lose health each turn. Halfway
through the fight, Ophelia will cast Brave Soul on herself as well as recover all HP and statuses
on her. Once she’s beaten, Mila will enjoy her first feeding.

Mila will fall unconscious after tasting Ophelia’s virgin blood. She will be reawakened by Dorian
and Genevieve and some of her memories will have returned to her. Dorian will reveal that Mila
has been dormant for over a century and the world outside has changed drastically. He tasks
Mila with visiting a contact in Mor Town’s antique shop. Afterwards, he gives you the Cursed
Whip, your new weapon! Mila will also reach Hunter rank 2 and learn the Bat Form and True
Form skill. Using this skill, you can quickly traverse the map as a bat, except in certain
situations. You can also quickly access this form outside of the menu by pressing PGUP on PC.
You will also unlock Pic 35 in the Picture Gallery.
If you head into the closet downstairs, you will find Ophelia. Her mind is broken and all she can
think about now is you. She is slowly turning into a vampire now. Let's return once her
transformation is complete. You will immediately notice how much the world has changed as
soon as you leave the mansion and enter the overworld. The color palet is drab and the villages
you visit will be very different than they were a century ago.

Before we visit Dorian’s contact, let’s quickly go over any collectibles there are to obtain at this
point. It should be stated that while exploring the towns you must avoid contact with any
vampire hunters patrolling the streets. If they spot you, you will be forced into a battle against
many hunters at once. Your only choice is to run, however, the hunters you leave behind will
sound an alarm causing all hunters in the vicinity to track you down and corner you. If you get
surrounded by them, it’s game over. For that reason, Saving is impossible in towns with
roaming Vampire Hunters. All other NPCs are safe to talk to. They will not notice your vampiric
appearance.

•Abelleth Town (Future)

To the north of the village in front of the now closed Silver Mine is a gold chest with 300 Gold
and near the southern exit is a red chest containing Low Quality Blood, a weak healing item.
Check the barrels to collect 150 Gold, a Garnet Shard, and a Moonlite Tea. You can also
speak to the NPC Blackbeth who will give you a Mana Talisman for speaking with her.

•Ilbrooke (Future)
The devastated town is home to a few collectibles and not much more. Check the chests and
barrels to obtain: a Lesser Succubus Choker, 2x Low Quality Blood, a Garnet, and a
Bloody Plate.

•The Rotten Grove (Future)

The Rotten Grove still has a bunch of Ghouls and Nosferatu, though they will no longer attack
you. This is also the first area where you can begin fighting off vampire hunters for Gold and
Experience.

Let me briefly explain how the leveling system works in the Vampire Route.
When you defeat a vampire hunter, you will be given the option to either Turn the hunter, or
Drain them. If you turn the hunter, there will be a short scene showing you biting the hunter that
you just defeated. The hunter will then collapse and after about a minute, they will turn into a
vampiric ally that you can speak to.

If you drain them instead, it will skip the biting scene and the hunter will collapse just as before,
only will instead rise as a ghoul. You will level up every time you obtain 10 Blood Points. You
gain 3 points for draining a victim and 2 points for turning a victim. During the story, you will run
into virgins, which will net you 10 Blood Points regardless of whether you turn them or drain
them. You can also earn a small amount of BP by simply defeating enemies later on, but let’s
not get ahead of ourselves.

There are also a variety of different hunters that can be encountered here as well as in other
areas of the game. The standard vampire hunter uses a variety of skills, similar to what Mila
could use during the hunter route. They are the most common enemy type and while they have
the most varied move set, they do not excel at any one thing. Berserkers are heavy axe wielding
enemies, with high attack and durability and often use devastating Axe Skills. The Righteous
Acolytes will use the various Cross Skills and are capable of healing their health and curing
vampirism if you inflict it on them. Edge Weavers are ninja-like warriors with exceptionally high
agility, attacking multiple times per turn with a variety of Knife and Dagger skills. While their
attack isn’t high, the debuffs they inflict with dagger skills can quickly close the gap in power.
Finally, Blast Chemists use Bomb based skills. Mila has a weakness to fire and the bomb skills
are capable of numbing her, forcing her to lose a turn. Combine that with a high magic stat and
you have an enemy that means trouble.

There are quite a few collectibles to be found here. The layout of this forest has remained the
same, so I will be referring to the item placements as I have been. The first area has a green
chest in the northern portion that contains Good Quality Blood. The graveyard to the west has
no items to get, so go east into the forest maze. To the northwest is a green chest with a
Celeritas Laurel, towards the center-east is another chest with a Viribus Laurel, towards the
southwest is a chest with Low Quality Blood, and finally at a small opening to the southeast of
the maze is a chest with Vile Poison. Vile Poison works similarly to Liquid Silver in the standard
route.

In the small grotto area south of the Forest Maze is a chest with a Mana Talisman, which raises
your SP by 25 points. Return to the Forest Maze and go north to enter a section of the broken
bridge area to open a chest containing a Praesidio Laurel. Run to the eastern pond area,
climbing the cliffs to reach the other side of the broken bridge area. If you go towards the Blood
Temple, you’ll see that the entrance has been blocked off by a vampire hunter. There will be a
chest containing a Dark Dress here. Lastly, return to the pond area via the ground path of the
bridge area to collect a green chest in the northeast section with a Low Quality Blood. Follow
the pond leading all the way south to reach a chest containing a Salutem Laurel.
There are additional fights to be found in the Rotten Grove if you are looking for more of a
challenge. I suggest you be at least HR 6 before attempting these fights. South of the Forest
Maze, in the small grotto, you will find the gold knight Johannes and at the west end of the
forest where the cemetery is, you will encounter Alyena. Speak with them and select the first
option to begin the battle

Johannes
Max HP: 7600
Johannes is a multiphase boss. Initially, his attacks shouldn’t do too much. He is also immune to
the Vampire and Entranced statuses. Johannes also likes to block attacks, so you should focus
on just attacking and healing if needed, but save any stronger moves for the next phases. Once
you have dealt at least 3800 damage to Johannes, his stats will increase for a few turns and he
will recover all of his HP. If you bring him down to half health a second time, he will again
increase his stats, though this time will sacrifice most of his defense for raw attack power. His
attacks deal very heavy damage at this point, especially the multi hitting fire bomb move.
Guarding if you are close to half health of less may be a good option at this stage. Johannes
uses up so much power he will occasionally fatigue himself and miss a turn or two. This is your
chance to either recover or go in for stronger attacks. While in this last form, he also loses his
immunity to Vampire and Entranced statuses so take advantage of that. Defeating him will earn
you Johannes’ Plate and Unlock Pic 43 in your Picture Gallery.
Alyena
Max HP: 1850

Alyena goes back and forth between attacking with her blade and using magical spells. Every
two turns, she will switch between these stances so that you can anticipate what she will do
next. She has a variety of attacks in both forms, but her most damaging move is her Fencing
Blade skill while she is in her sword form. Alyena is susceptible to Mesmerise and if you use it
on her a turn after she has switched forms and it lands, she will miss the chance to switch
forms. I recommend doing this while she is in her magical form, because it is much easier to
deal with the attacks she uses while in this form. About halfway through the fight, she will power
herself up, much like Ophelia did during her battle, so keep that in mind. Defeating her will earn
you Alyena’s Ring and Unlock Pic 44 in your Picture Gallery.
Jaina
Max HP: 5000

Jaina is fast, VERY fast. You are not likely to go first in this fight, so be prepared for that. One of
Jaina’s main attacks is the bomb skill, which you should know occasionally prevents you from
attacking. Combined with her ability to occasionally attack twice may put you in a tough spot if
you are unprepared. Jaina has low HP compared to the other hunters though, so just keep up
the pressure with status effects and you’ll be fine. You will receive Jaina’s Pendant after
defeating her and unlock Pic 80 in the Picture Gallery.

•Noctorna HQ (Future)
Your old HQ lies in ruins, all that remains are memories and a few pickups. There is a shadowy
figure among the ruins. Once it notices your presence, it will flee north. Check all the
shimmering spots to find a Broken Whip, Rusted Noctorna Armour, and a Rusted Noctorna
Helmet. The two armor pieces can be equipped immediately, but the Broken Whip is currently
useless.

•Mor Town (Future)

Mor Town has seen the most changes in layout in the time gap. Starting with Mor Town North,
you can collect Low Quality Blood in a chest to the west and a Brew of Mana to the east
between two houses. In Mor Town West, you can find 200 Gold near the connection to Mor
Town North, a Vile Poison between, and an Amethyst Shard inside of a barrel near the
farmlands. Mor Town South is the base of operations for the Knights of Friedrich, your new
nemeses. Next to the Antique Shop is a chest with a Viribus Laurel. In Mor Town East, enter
the East Shelter to find a chest containing a Sapphire Tiara, then head upstairs and speak with
the NPC Lyric to obtain a Mighty Tea. All of the shops here are closed, so we will have to do our
shopping elsewhere. In the northwest is a chest with a Ghost Pendant, to the northeast is a
chest with Steel Plate armor, and to the southwest is a chest with a Reinforced Corset.There
is also a barrel containing 50 Gold.

There’s an NPC in Mor Town South you can chat with named jar. The old fellow will either give
you a Celeritas Laurel for picking his right hand when prompted or a Salutem Laurel for
picking the left. Head inside the Antique Shop in South Mor Town to meet Dorian’s contact. He
happens to be the bald man who sent you to meet Dorian over a century ago! His name is
Dealer and although you request his help, he refuses. Mila will attempt to dominate his mind,
but unbeknownst to her, Dealer is much too powerful to be overtaken. After the lewd scene, he
will task you with bringing to him Eliza Friedrich, the leader of the Knights of Friedrich. This is no
small feat, as she is sure to be well guarded, but you’ll have to do this if you are to get Dealer’s
assistance. Once the conversation has ended, you will unlock Pic 36 in the Picture Gallery.
There is also a book you can read in the Antique shop which will unlock all of the
standard route’s Pics in your Picture Gallery! Once you step out of the antique shop, you will
sense that Ophelia’s transformation is finally complete. If you would like to divert from the
story for a moment and purchase some items, check Ophelia in the Pets section of this
guide.

You’ll need to find the whereabouts of Eliza before you can continue. If you enter the Tavern in
Mor Town center, there will be some hunters gathered around a table who are all perfectly safe
to speak to (they’re on break after all!) One of the hunters will mention Eliza heading towards
the Cliffside Library so let’s head there. Speak to a man sitting at the westmost table before you
leave. He will give you a Defense Brooch.

•Eastern Mountains (Future)

In this initial area you can find a chest containing a Low Quality Blood, and another with some
Lucky Panties. The alcove leading east has a chest with a Brew of Mana. Go up the mountain
cliff towards the library and enter the cave that used to be a vampire lair. There is a lone hunter
here you can fight if you like and a chest containing a Celeritas Laurel. Once you are in front of
the library, be sure to save if you haven’t already.
•Cliffside Library (Future)

The library’s appearance will vary based on whether or not you killed the Bookworm vampire at
any point for beginning the Vampire Route. If she was slain, the library will be in an even worse
shape than it was before and the Vampire Hunter Leader we believe to be Eliza will have found
and killed her targeted vampire. If the bookworm was never slain, the library will be in pristine
condition and the Vampire Hunter Leader will still be searching for her target. Either way, a boss
fight will commence.

Vampire Hunter Leader


Max HP: 5900
The hunter leader has a ton of HP, but your damage output should be more than enough to
make this fight a drawn out victory. A few things to note, the hunter leader will purify herself if
you land a Bite on her and when she is close to health she will begin to use Brave Soul to buff
her attack and defense. Use Mesmerise as much as you can here. It is a very useful stalling tool
against this boss.

Once the hunter is down, Mila will turn her into a vampire to obtain information out of her. We
find out that she isn’t actually Eliza Friedrich, but just the leader of this particular group of
hunters tasked with defeating the vampire in the mountains. Mila sends the former hunter leader
out to find out information on Eliza’s whereabouts and you will unlock Pic 37, 147, 148, 149,
and Pic 150 in your Picture Gallery.

Before you leave the library, if you never killed the Bookworm in the standard route, she will be
on the west side of the library and you can speak to her. After speaking with her, Bianca the
Bookworm will become your newest Pet. She will wait for you in Dorian Manor. Check the Pets
section for more information on Bianca.

Return to Dorian Manor and a scene will play with Mila recounting the recent events. Once the
scene is over, you will be forced to speak with Claudia, who will return to you your Quick Travel
Widget, allowing you to return to Dorian Manor from any Gemmare Statue. To proceed to the
next chapter, return to the coffin room where the Vampire Route first began and rest in your
coffin.
Chapter 2-V

While resting in her coffin, Mila’s slumber is interrupted by Geneveive. She tells Mila that the
hunter she turned recounts that Eliza Friedrich is currently in Humilem Village. That is your next
destination, however Genny also tasks her to be on the lookout for something called a
Malisphere, which sounds familiar to Mila. Once the scene is over, you will unlock Pic 67 in your
Picture Gallery. Attempt to leave the Manor where another scene will play involving Claudia and
Ophelia. Claudia now seems to be looking for Eliza as well, though she doesn’t seem to want to
work together with Mila. Thankfully, Ophelia can now join Mila into battle. If you enter her closet
shop, you have the option of taking her with you into battle. Once the scene is done, head west
toward Humilem Village.

The road to Humilem Village now has a road leading you in the right direction. Once you are a
bit deep in the woods, there will be a scene where you will encounter a blonde warrior named
Vicilla. During this scene, a choice will be presented which will alter a few events in this chapter.
You can either choose to attack Vicilla, or leave her be.

If you attacked Vicilla…


Vicilla
Max HP: 4500
Vicilla has high attack, but low defense and abysmal magical defense. She is also more
susceptible to being entranced than the average boss enemy. Her main form of attack is using
her axe and axera skills, which hit hard, but are inaccurate. Once she is taken care of, you will
unlock Pic 74 in your Picture Gallery. Enter Humilem Village.

If you let Vicilla go…

Vicilla will leave your side and return to searching for her partner in the woods. Follow the path
into Humilem Village.

•Humilem Village (Future)

Humilem Village has been reestablished with citizens and even though Mila is here looking for
Eliza, turning the poorly guarded town into a lair for the undead becomes her new goal. Speak
with everyone in the town to attack them. Check every area, including the insides of houses for
villagers. Whether you decide to turn them into vampires or ghouls has no effect on how the
story plays out, so do whatever you like. Collectibles in the village include: Low Quality Blood,
25 Gold, 35 Gold, 15 Gold, Draught of Mana, 20 Gold, 100 Gold, and a Mana Talisman.
Once you have attacked everyone, a scene will play out in the village’s main square depending
on your choice with Vicilla from earlier.

If you attacked Vicilla…


You will be introduced to the hunteress, Eve. Although your vampiric minions surround her,
you’ll still have to face off against her to continue.

Eve
Max HP: 4900
Much like the fight against Vicilla, Eve sports high attack and low defense, although her speed is
higher. Eve uses sword skills to attack, including a multi-hitting attack.

If you let Vicilla go…

Eve and Vicilla


Max HP: 4900
Despite having to face off against two hunters from the get go, don’t waste your time attacking
Vicilla. After a few short rounds, she will flee the fight and abandon Eve. Eve sports high attack
and low defense. Watch out for her multi-hitting sword attack.

Once Eve is down, Mila will claim her. The entranced Eve will lead the way towards where she
was meeting with Eliza Friedrich, The Friedrich Knights Sanctuary. After this scene, you will also
unlock Pic 68-73 and Pic 75 in your Picture Gallery.

•Friedrich Knights Sanctuary

This three floor mansion is one big puzzle. The goal is to open the locked door on the third floor
by entering a 4 digit passcode. The first clue can be found in the room immediately to your right
on the first floor. On a scrap of paper, you can deduce that the third digit is 3. Be sure to pick up
the Hex Plate in the chest too. The second clue is in the room across from this one. Check the
bookshelf and a scrap of paper will fall out of it. Check the paper which will read that the second
digit is the suits of armor in the main hall. Don’t be fooled by the statues of armor, the correct
answer for this is 2! Before you leave this room, grab the Vile Poison from the cabinet on the
western wall.

The third clue is on the second floor in east room 2B. The note with the clue states that the first
digit is the number of plants found in the mansion. If you go through each room, you will find that
your answer is 8. Remember to check the vase for another Vile Poison and the next door room
for 65 Gold. In the west hallway, check the rooms to find a Viribus Laurel, and a Pendant of
Ruin. The final clue is found on the second floor hallway leading to the third floor. Glass can be
found on the floor coming from the broken window in the center. If you go outside and around
the mansion to investigate, you will find a scrap of paper with the fourth digit, 9. You now have
the entire code:8239. Be sure to save before walking through the door.

As you enter a scene will play and Mila will find what seems to be the Malisphere she was
looking for. Before she can get a good look at it, a wolf girl steals it from her grasp. She calls
herself Eliza Friedrich but runs away before you can fight against her. Mila will then be
surrounded by three vampire hunters, which you will need to fight against. Using the flame skill
is recommended since it can hit all of your targets at once! Once the hunters are taken care of,
leave the mansion and towards the back of the village that was gated off. The gateway is now
open and you will face off against the main boss of this chapter, which is dependent on your
choice with Vicilla from earlier.

If you attacked Vicilla…

Eliza Friedrich
Max HP: 7000
This wolf’s defining trait is her high agility and high attack. From the beginning of the fight, she
will cast Brave Soul on herself and increase her attack and defense. Try to play defensively until
her buff wears off so that she doesn’t catch you off guard. Once her buffs are gone, try whittling
away her life by stacking damaging debuffs with Vile Poison, Claw Swipe, and all flame attacks.
Be aware however that Eliza is immune to the vampirism stat.

If you let Vicilla go…


Newborn Wolf Vicilla
Max HP: 6000
Vicilla has an enormous attack stat with access to high damaging skills like Axe and Axera. Use
Blood Aegis if you have access to it to buff up your defense. Take advantage of Vicilla’s near
non-existent magical defense. Casting flame skills to burn her will not only be an effective way
to damage her, but the burn will also cripple her attack stat. Try to always keep your Health high
so as to not be taken off guard by a devastating critical hit from her. Beating her will unlock Pic
74 in your Picture Gallery.

Once the fight is over, there will be another cutscene and you will ultimately be transported in
front of Dorian Manor. To continue the story, just head inside to trigger an event. Once you are
back at the manor and watch the cutscene, follow Genevieve into the third bedroom and speak
with her to trigger another cutscene. After this scene, you will also unlock Pic 76 and Pic 77 in
your Picture Gallery. Return and speak with Maye outside to watch the final scene for chapter
2-V.
Once you’ve viewed the scene, you can return to Humilem Village to find both Eve and Vicilla by
the church who are now vampires themselves. Eve will explain that she has set up contracts for
you inside that you can choose to tackle for valuable rewards! Details on these contracts will be
listed in the Contracts (Vampire route) section of the guide. Once you are inside of the church,
open the chest containing an Ultimus Laurel! Then, speak with Vicilla. She wishes to learn
more about her vampiric powers and wants to join Mila on her adventures! She is now a
playable Pet and can join Mila in battle if you choose to take her! More details for Vicilla will be
listed in the Pets section of the guide. You can now also enter the Humilem Bistro, where you
can take your Pets to increase their bond points. Inside the bistro is an NPC named And Buz
(A.B.) who will give you a Viribus Laurel. You can choose to complete a few contracts now, or
head back to your coffin to rest. However, you should complete at least contract 1 now, as it will
be required to progress further early into chapter 3-V.

Chapter 3-V
Once you fall asleep in your coffin, you may think that you have ended up back on the Hunter
Route. However, you’ll quickly discover that this is just one of Mila’s disturbing nightmares.
She’ll wake up in a cold sweat. With nothing else to do, leave the coffins room, where you will
meet Scarlett. She says that Genevieve wants to meet with her in the gallery, so go do that.
There, Genevieve appears to be experimenting with the Malisphere that Mila brought her. She
then offers the power of the Malisphere to Mila, but is promptly rejected by the dark power. Too
bad! After this scene you will unlock Pic 141 in the Picture Gallery.
After, Genny asks if you can have Maye leave their home, as she has been freeloading for
longer than is socially acceptable. She was last seen in Claudia’s room, so go upstairs and look
for her. In Claudia’s room, you won’t find Maye, but you will find Maye’s ID card. Maye will walk
in and reveal some major information. Not only are Vampires citizens in Fallholt, but the Queen
herself is a vampire! Maye departs, but not before offering Mila the opportunity to obtain an ID at
her home in Fallholt. Curious as to why Dorian never told her about legalization, Mila confronts
him in his chamber. Dorian explains his reasons as well as some of his backstory before
ultimately giving her his blessing to do what she likes, including going to Fallholt to get legalized.
Finally, return to Scarlett who says she was looking for Claudia to help her obtain a vessel to
help them flee their home in the event of a hunter raid. Since Claudia is nowhere to be found,
Scarlett asks if Mila can assist her in this. If you completed contract 1 before this scene,
congrats! You can move on to the next part of the story. Otherwise, return to Humlem village
and complete contract 1 to earn yourself a ship. (Check out the Contracts section for more
details)

With a ship obtained, return to the port of Abelleth and have Gloria sail you to Fallholt. While
sailing, a crew member mentions that they believe there may be a stowaway on board. No one
is found however. Very mysterious… Anyway, you’ll end up at the port of Fallholt. As you try to
leave you’ll be stopped and asked for ID. Mila doesn’t have any at this time, which would be an
issue, if Maye wasn’t there to save the day! She hands Mila a Temporary Card which will grant
her access to Fallholt until she gets a legitimate ID. With that in hand, Fallholt is just a short walk
away. However, you do have some access to a few other areas, so let’s go check them out now!
•Slime Cave (Vampire Route)

The Slime Cave has seen better days. The ceiling has caved in entirely and everything inside
has frozen over, including the slimegirls. You won’t find much here, aside from frozen statues.
However, there is one chest to be obtained here. It’s above the slippery walkway, which can be
reached by changing into your bat form and flying over the slide. Inside is a Rubber Body Suit.
Great for defending against water and slime attacks!
•Fredrick’s Ranch
Much like Jauffre’s Ranch in the Hunter Route, there is another slime ranch to be found out here
in Fallholt. The ranch is down on it’s luck since the nearby Slime cave was destroyed. The
Ranch will likely go out of business, so without much hesitation, he will hand over the Hunting
Bow. Having this in hand will initiate a side quest involving finding the Slime Queen. If you’re
interested in tackling that now, check out the side quests section of the guide. Don’t forget to
equip the Rubber Body Suit you found in the ruined Slime Cave!

•Abandoned Lighthouse
This area is even more desolate than the ruined slime cave. There’s nothing to be found here at
the moment. However, rumor has it that the place is haunted. Best to leave this place for now…

•Fenrir Glade
The forest of the lycanthropes is only partially accessible to you at the moment. The lycan
guards won’t allow a vampire to pass and you aren’t given the option to fight them either. If you
look around nearby you’ll find a chest containing a decent accessory, the White Wolf Pendant.
Here you will also meet Stefan R, who will hand you a Mana Talisman for talking to him. The
cave to the north is seemingly empty. However, if you obtained the Hunting Bow from Fredrick,
you’ll meet the Slime Queen, Oozora. Check the side quests section for more details on this
encounter.

•Gauthier Residence
You won’t be able to do much here at the moment. The guards will not let you enter the estate.
However, walking around the back of the house, you’ll find a hidden barrel containing a Mana
Talisman. Keep this location in mind, as you will be returning here for a contract you can take
on after Chapter 3-V.

•Fallholt (Vampire Route)


We have finally made it to the big city! The layout of Fallholt has changed a bit in the last
century! You can head to Maye’s home in the northwestern corner to progress the story, but
there is plenty to see in town, so why not explore a little?

The city’s biggest draw is the Center of Commerce. This place is like a shopping mall that’s
open all hours of the day. Here you’ll find a variety of shops to purchase consumables and
equipment for Mila and the party. On the first floor, you can speak with Gattino Gattina, who will
ask you a question and depending on your answer will give you either a Potion of Strength or
Potion of Guard. You can purchase more of these potions at the potion shop on the second
floor, as well as the Potion of Hero which has the benefit of both potions in one! On the second
floor, you can also visit a shop that will allow you to upgrade your equipment with the various
gemstones you’ve collected!

A unique location on the second floor is Sinister Sip Street. Here vampires can hire public thralls
to feed on for a variety of prices.
Helena is the public thrall available to you and she offers you different services, each providing
you with a bit of BP (2,3, and 4 BP respectively). Keep in mind, you will have to walk around a
bit before you can use her services again. Visiting her often can help your BP intake and
frequent customers eventually get a small discount! It pays to bite Helena whenever you’re in
the area!

On the second floor, there is a bookstore called the Quill & Scroll.There is nothing to purchase
here, however, if you have Bianca in your party, she can gain a small bonus to her M.Atk and
M.Def by talking to the shop owner! Remember the location of this store as we will be returning
here shortly.

Some other buildings of note are the Fredrich HQ, which is mostly inaccessible at this time, the
Traveler's Inn, and the Fallholt Casino.

The Fallholt Casino has the same layout as the Hunter Route. In fact the questline attached to is
very close to the one in the Hunter Route. Funny that. For details on the quest line, check the
Side Quests section for the Hunter Route as the details of it include any changes specific to the
Vampire Route. Anyway, while you’re here there are a few things you can pick up. All the way
on the left is a female vampire named Brittany, who will give you a Felix Laurel for talking to
her. There is another woman near the poker table who will give you a free 50 casino coins and
another NPC who will give you 15 casino coins. Play on the slots or take on the side quest if
you are interested. Otherwise, let’s move on.

At the Traveler’s Inn there are a few pickups. By speaking to the Pirate girl by the table, you’ll
get a Sunlite Tea and speaking with Ashrun at the counter will get you a Moonlite Tea. There is
also a Low Quality Blood inside one of the barrels.
Exploring the city of Fallholt also has a few things to see. Directly behind the Center of
Commerce, you’ll find a Serenity Dealer. Depending on your actions in the Hunter Route, who
this drug dealer is will change. There’s no major benefit to using Serenity in the Vampire Route.
As the long term hindrance it causes will make the game more difficult. I suppose you could
always use it if you wanted to do a more difficult playthrough of the game.

While the Cathedral here is inaccessible, there’s a few unique dialogues you’ll get if you have
Seraphina in your party. Speaking to the woman jumping up and down outside the building while
she is in your party will have her drop a free Viribus Laurel!

Behind the residential area is a small sideshow where a man has managed to train a Wight to
speak. If you are unfamiliar with Wights at this point in the story, they are a type of vampire with
lower intelligence, though not as mindless as a ghoul. Their minds are overtaken with lust and
they shamelessly pleasure themselves in public.
This Wight’s name is Muddy. You can interact with her for a short scene, but there’s no reward
to be had from it. Mila notices that the poor Wight is cold. If you purchase the Warm Blanket
from one of the shops at the Center of Commerce, Mila will toss it to her. Although this will
cause Mila to get yelled at by the show host. Muddy will forever appreciate this act of kindness!

With that all squared away, let’s finally head to Maye’s home in the northwest side of town. Her
home is immense with two floors and multiple rooms (and a pool!). When you enter, visit each of
the rooms at least once. In the master bedroom, examine the closet on the right for a free
Viribus Laurel. In the Library, there is a Sapphire Shard in the closet towards the back. The
Lavatory has 250 Gold in one of the closets and you can get a High Quality Blood in the closet
of the guest room. After, return to the entrance, where Maye will be waiting for you. She
manages to get Mila an audience with the Queen in three days time. She then asks Mila for a
small favor: to pick up a book she pre-ordered. She’ll hand you Maye’s Receipt, which you’ll
need to turn into the Quill & Scroll, back at the Center of Commerce.

Once you’re there, you’ll quickly realize that the owner isn’t there. If you talk to the man in the
store or check the note on the table, you’ll learn that he went to go get food downstairs. Head
down and you’ll see a depressed looking woman sitting at the counter of the restaurant.
The owner of the restaurant will ask you to get her to leave, which she will quickly do once she
has noticed you. As thanks, the restaurant owner will give you the funds in his tip jar that
amount to 1350 Gold. You’ll also get the Lost ID Card, which happened to belong to the Quill &
Scroll owner. He left just as you got there, so return to the store again and hand him his ID.
While thankful, he still charges you for the book Maye pre ordered, as apparently she only put a
down payment. Good thing you got that tip money! If you happen to bring along any of your
Pets, they will cover the full cost of the book!

As you are leaving, you can also engage in an optional conversation with an important
character! Sigrun, the Estelle woman who was hired by the Queen to help in defeating you is
just casually resting. She’s unaware of who you are and appears rather friendly. Let’s keep it
that way… You can view an optional scene at this time and find the depressed woman
seemingly crying to herself near the Traveler’s Inn.

Return to Maye’s home. She’s still at work and since we’ve explored the rest of the town at this
point, go to the guest room upstairs and sleep. After a brief scene where you are in control
again, meet with Maye outside of the Castle. You won’t have access to your party for a little
while, but there aren’t any fights you’ll be forced to engage with that they’ll be necessary. Once
you are inside, speak with everyone. Here you’ll meet with Sigrun, who will have a slightly
different conversation depending on if you spoke to her earlier or not. Cassie, the Queen’s
secretary who has… quite the personality. Lastly, you’ll meet again with Petra, the lycan you
dealt with in the last chapter. Though she won’t be fighting you, your relationship still appears to
be a hostile one. You can also briefly speak to Duchess Gauthier if you like. She owns the
estate just outside of Fallholt that was inaccessible earlier.
Mila will then meet Queen Anja and her Ambassadors. The Queen is protected by her personal
guard, the White Knight, who is enigmatic but feels familiar. Her power is overwhelming. If you
choose to disagree with the Queen when prompted, you’ll be forced into an unwinnable fight
against the White Knight. Don’t be scared of choosing to do so on your first time, as the game
autosaves before this choice is given.

Once Mila is given legalization by the Queen, you’ll follow Cassie who has to sketch Mila’s face
for her ID. To complete this section, just ask every question you are presented at least one time.
Once you do so, Cassie will finish the sketch, take your temporary card and finally hand you the
ID Badge. With this in hand, the hunters in town will no longer attack you if you happen to bump
into them. Won’t stop them from acting rude towards you though. Oh well!

Mila leaves the castle and on her way back to Maye’s home, runs into the depressed girl from
earlier, who turns out to have been Claudia in disguise, who followed you all the way here. She
calls Mila a traitor and tasks her with proving her loyalty by obtaining the Malisphere hidden in
Fallholt. It’s held in high security at the Friedrich HQ. So now it’s time to tackle this chapter’s
dungeon!

•Friedrich HQ

*IMPORTANT!* Once you have completed this dungeon, you will be unable to return, so be sure
you grab all the collectibles you can before completing it. You will be given a prompt before you
pass a point of no return, but just be aware.

The building is inaccessible while the front desk worker is there. However, there’s no one else in
sight, so Mila takes advantage of this situation and hypnotizes her and puts her to sleep. To not
raise any suspicions, Mila will have to do this to each of the enemies she defeats here. You
won’t be able to use the elevator until you get a lift key, so use the stairs to head up to the
second floor. Get the 45 Gold in the cabinet, then go to the next floor as the way forward is
blocked by Cassie’s security system. On the third floor, there is a Garnet Shard, Medicinal
Herb, and 20 Gold to grab inside the vase and cabinets, then use the exit door to the south to
leave the building, then enter it again using the door to the right to get to the other side. There is
60 Gold and Sanctusaid in the lockers as well as 20 Gold in the vase. Next to the green
security door, there is usually a red button you can press that will deactivate the laser beams
blocking your way. Push it to make backtracking easier in the future.

In this room you’ll notice a tile on the floor different from the others. This is a warp panel and
they are found throughout this dungeon. Use it, and it will take you to the previous floors, behind
the security gate. Grab the Smooth Whiskey in the Barrel, the Medicinal Herb from the locker,
and the Vile Poison in the vase outside that warp room. Disable the security beams, then talk to
the vampire hunter looking at the painting on the wall.
Vampire Hunter Leader
Max HP: 5900

At this point, the hunter leader shouldn’t be much of a problem for you. Much like the chapter 1
boss, try to keep your health high and entrance her if you need some breathing room. Once you
defeat her, she will drop the FHQ Lift Key. Use it on the elevator and you will have access to all
the floors of this dungeon, and as it turns out the place is way larger than it first appears! Check
below for the full dungeon map.
Your objective is on B-7, but if you go there, you’ll find the Malisphere is tightly guarded with no
way of getting to it. You’ll need to deactivate three switches throughout the dungeon to disable
the security.

On B-1 you’ll notice a few important points to this dungeon. The first is the locked green door
with a card swiper. There are a few of these in the dungeon and we’ll be able to open them once
we get a certain key. The other is a warp point surrounded by digital looking tiles. If you use it,
you’ll be taken to a closed off room with multiple red warp tiles. The coordinates for these warp
tiles are scrambled and won’t take you where you need to go until they are fixed, so that’s
another objective you’ll need to complete. Grab the Amethyst and the Draught of Mana in the
cabinets as well as the 5 Gold and T-Bone Steak in the vases. Then take warp point C to get
the 115 Gold and 80 Gold found on the shelves. The security gate is locked and the switch to
disable it is on the other side, so return the way you came.

B-2 has an infirmary where you can heal and save. If you examine the photo on the counter,
you’ll notice a name that’s highlighted Sara. Keep that info with you for later. Grab the 20 Gold
and 25 Gold in the cabinets, then take warp point E in the infirmary to reach a closed off room
with two switches. The two of them cannot remain open at the same time, so you will have to
return here to unlock the other once you’ve grabbed what’s inside. The one on the left will open
a room with treasures including an Assassin’s Dress, Cargo Gear, Viribus Laurel, and a Low
Quality Blood. The right switch will give you access to warp point J, allowing further progress.
Go to Floor B-5 and enter the break room where warp point J is. Grab the Clam Chowder and
Supreme Pizza in the vases as well as the Jade Shard in the Cabinet. Take warp point J,
which brings you to a room with a computer and 4 switches. You’ll need to step on the switches
in the proper order to reset the computer and correct the coordinates on floor B-3. The proper
order is shown on the map.

Return to the warp room, via warp tile D on floor B-1. Let’s start with tile C/H. Disable the
security door on the right and get the 15 Gold, 20 Gold, and 70 Gold found in the easternmost
room on this floor, then grab the 35 Gold, Sanctusaid, and Cooked Rabbit Legs in the lockers
to the north.

Taking warp point C/H will take you to another room with a security console, however, this one
requires a written username and password. If you search the nearby desk you’ll find a letter with
the name Nathan highlighted. Reading further, you’ll learn that Nathan set his password as his
daughter’s name. With this clue and the other from earlier, we can deduce that the User name
is Nathan and the Password is Sara. Remember that the password is case sensitive. Entering
both names will cause the security on floor 2F to short-circuit, allowing you to get past it! Collect
the Sanctusaid that’s in the cabinet, then return to that previously closed off office (which turns
out to be Eliza Friedrich’s office) and search the desk to get the FHQ Card Key. With this, you
can now open all those green security doors. Remember to check her cabinets for a Mana
Talisman and 300 Gold too.

An optional area you can now open is across from the infirmary on B-2. Check each of the
cabinets for a healing item and the chest for a Potion of Hero. You can also get the chest that’s
in B-4, which contains a Blood Ruby Tiara.

Return to the warp room on B3 and take the I/B warp point. This will take you to the area that
was previously closed off on 3F. Here you can find Switch 1. Press it, then take the elevator to
B-1 and with your FHQ Card Key, open the green door in the southwest corner to gain access to
Switch 2. Go to B-3 and open the green door on the west side, collect the Rosenblad Wine, 10
Gold, Salutem Laurel, and Brew of Mana that are in the lockers, then take warp point G to
B-4, giving you access to Switch 3.

On Floor B-4, warp to B-6 using warp point F, disable the security door, then take warp point I to
reach switch Switch 4. Disable the security door, which will also unlock the room with the two
locked chests containing 1500 Gold and a Praesidio Laurel, as well as the vase with another
200 Gold.. There is also a Celeritas Laurel in the cabinet at the southeast corner of B-5. With
all 4 switches pressed, you can take the elevator to floor B-7 and once you are ready, claim the
Malisphere.

However, Mila will be stopped by Cassie who followed her down here. You may think that she is
trying to impede your progress, but surprisingly she willingly surrenders herself to Mila and
chooses to be turned by her. Once the scene is over, you’ll be warped outside the Friedrich HQ,
being unable to enter for the time being.You will also unlock Pic 144 in the Picture Gallery. WIth
the Malisphere in hand, it’s to journey back home.
Warp back to Dorian Manor, where an exasperated Scarlett will stop you. Sigrun, the estelle
from earlier, has been sent to force Dorian to comply with Fallholt’s customs. You’ll have to head
upstairs and confront her, so be ready for a fight!

You will find Sigrun inside of Dorian’s room, attempting to reason with him. Sigrun has the power
to cause extreme fear in vampires, similar to the fear caused by a cross. Due to this, Dorian is
unable to retaliate against her. Sigrun asks for Mila’s help in getting Dorian on their side, but
Mila ultimately refuses. Disappointed, Sigrun reluctantly has to put a stop to Mila.

Sigrun
Max HP: 11,000

As hinted in the story, Sigrun is completely immune to the vampirism status, so avoid using the
bite skill. Sigrun has attacks capable of attacking the entire party which have the holy element.
Setting up buffs against this is recommended especially since every 4 turns or so, Sigrun will
inflict the numbness status on your party, effectively giving her a free turn. You really don’t want
to be low on HP when that happens, so have your partner support you with buffs and healing
while Mila dishes out the damage. Sigrun is still weak to burn and poison, so you can weaken
her attacks that way.

Once Sigrun is defeated, she will quickly recover attempting to use her full power to destroy
Dorian since he cannot be convinced. In an act of desperation, Mila unleashes the power of the
Malisphere she was carrying and blows Sigrun away with a powerful magical attack. Weaken
from being thrown across the room, Mila bites Sigrun, weakening her further into submission.

A scene will play, putting an end to chapter 3-V. Dorian will ask Mila if she trusts him. Answer
whatever you like and once you are back in control, you can visit the now imprisoned Sigrun
downstairs for a spicy scene… You will also unlock Pic 145 in the Picture Gallery.

There’s also a few things to do if you return to Fallholt. Head back to the Center of Commerce,
and inside the Ironclad Emporium you’ll find Josh T. who will hand you a Praesidio Laurel after
speaking to him. Upstairs, you’ll find a now vamped Cassie speaking to a…potential blood
donor. She’ll provide you with a short Side Quest (A Promise Held Close), which you can follow
in the Side Quests section of the guide. Additionally, inside Sinister Sip Street, you’ll find a
cloaked NPC named Solid. He will hand you a Divine Drink for speaking to him,

THIS IS THE END OF THE VAMPIRE STORY SECTION OF THE WALKTHROUGH


CONTRACTS (Vampire Route)

This section covers all contracts and miscellaneous side quests that can be completed during
the course of Crimson Veil’s Vampire Route as well as mention when and how the quest can be
started.

•Contract 1: Terror of the Seas


-Availability: At the end of Chapter 2-V
-Recommended Hunter Level: 15

Once you have accepted the quest, meet your client at the now open Port of Abelleth. A
vampire has put the guard under hypnosis, which allows you to pass. Your client is the male
vampire by the boxes and will explain that you are tasked with stopping Captain Gloria and the
pirates of the Ruddy Raider from importing a hazardous (to vampires) substance known as
“Sanctusaid ''. Though the substance hurts vampires, its main use is to treat vampire bites. Mila
is suggested the idea to turn the crew into blood thralls, by using the sanctusaid on the pirates
that she bites, thereby having a way to sail the seas freely while having easy access to blood.

You won’t be able to leave once you begin the mission, so come well prepared and speak with
him again once you’re ready.

Once you wake up from your little nap, Mila will emerge and ambush a weak pirate lass. In the
cutscene, Mila demonstrates how she uses the Sanctusaid on the downed Pirate to cure her
wounds. She won’t be getting back up, but it’s your duty to do this to all 4 of the other Pirates
and eventually to their Captain. Be sure to grab the “Good Quality Blood” inside of the barrel
in the starting room.

In order to turn the crew into thralls, you’ll need to find Sanctusaid throughout the ship. They
come in small blue bottles. While you have some in your inventory, interact with the Pirate Lass’
downed body. Once you have done this to all of them, you’ll get a prompt telling you to go after
the captain. To do this, you’ll need to find her room (Which you can enter via the deck of the
ship) and also obtain the key to her door. Let’s go through and explore the ship room by room.

Once you have left your room, you’ll find a “Low Quality Blood” inside one of the barrels. The
room to the right is locked though, so we’ll come back to it. Head upstairs. The lower deck is a
hall which leads to six different rooms and to the deck of the ship.The first room in the top left
corner, is filled with a ton gun gunpowder, which you can’t use. You can however take the “Vile
Poison” that’s in one of the plain barrels and the first Pirate Lass. The leftmost room is filled
with treasure. Inside, you’ll find: “Sapphire”, “Jade”, “Amethyst”, and 950 total gold between
three chests. There is also a gold chest containing a whopping 20,000 Gold, but you’ll have to
return once you’ve obtained the Skeleton Lexicon. The last room in the bottom left corner has
the second Pirate Lass, a bottle of “Sanctusaid”, and a “Spicy Curry” within one of the
barrels.

On the top right side, there is a room with a simple switch puzzle. Once you’ve solved it, You’ll
get the “Prison Key” which unlocks the brig, the locked room from earlier. The right-most room
Has a tricker puzzle. Your goal is to unlock the safe behind the bars. The bars can be opened
with the “Prison Key”, but to unlock the safe, you’ll need to figure out the combination using
clues within the room. The notes in the room will give you some clues, but if you just want to
move on, the code is: 232. Unlocking the safe will give you the “Elegant Key” which can be
used to unlock the door to Captain Gloria’s room. The Third Pirate Lass is also here. The last
room on the bottom right corner has another bottle of “Sanctusaid”, 50 gold, and “Good
Quality Blood”

Let’s double back downstairs and unlock the prison door. Inside is a lone Slimegirl. This enemy
cannot be permanently defeated and will regenerate after a few seconds. It constantly drops
“Slimegirl Jelly” and a bit of gold each time you defeat it. It’s also a consistent way of raising
your Pet’s level, although the method can be a bit slow. Inside this prison are two bottles of
“Sanctusaid” and a “Brew of Mana”. Lastly, let’s head upstairs to the deck to find the fourth
and last Pirate Lass, though be aware, this Pirate is a bit stronger than the others. If you climb
the crow’s nest of the ship and examine it, you’ll find a “Viribus Laurel”.

With the last pirate girl down and drenched in Sanctusaid, it’s time to face off against the Pirate
Captain herself!

Captain Gloria
Max HP: 7200
Gloria sports various attacks that hit multiple times. Combined with a decent critical hit rate and
the fact that she can weaken Mila with Silver element attacks, Gloria can prove to be tricky.
Gloria has a pitiful Magical Defense stat, so attacking her with Flame attacks is advised. Plus,
the burn status effect will lessen the pain she dishes out. Keep your health topped off as often
as you can so that you don’t get killed by a stray critical hit!

Once she’s defeated, the ship is suddenly struck by a reef and is flooded. After the brief scene
that ensues, Mila will be washed up on an island. She needs to chase after Gloria, but not
before dealing with her Mermaid partner in crime, Maryn! Be sure to check the barrels on the
island beforehand for a free “Vile Poison” and “High Quality Blood”

Unlike Gloria, Maryn does not have a weakness to magic. In fact, both of her defense stats are
pretty much balanced. Her standard attacks are weak, but her real strength lies in her powerful
water based attacks. She acts less often than Gloria and has less health to boot. Just be sure to
watch out for the Holy Wave and Tsunami attacks. Both of these attacks will inflict a debilitating
status effect on the party, which can cause you to lose control of the battle!

With Maryn beaten and bitten, all that’s left is to follow Gloria into Devil’s Cay. Check the barrels
for a “Fried Cod” and the chest for a “Crystal Plate” armor! Go north to view the last scene for
this quest and finally claim Gloria as your own personal thrall. You will return to the Port of
Abelleth in front of your client, with a reward of 3000 gold and you will also unlock Pic 123, 124,
125, 126, and 127 in your Picture Gallery. Once you’ve completed the quest, you can speak
with the NPC Damon P for a Mana Talisman. You should notice him standing near you once
you’ve finished speaking to the client. Additionally, you will find the NPC Eric Howe inside the
Devil’s Cay cave who will give you a Felix Laurel.

You can return to the Ruddy Raider any time you like to visit your thralls! If you have any leftover
Sanctusaid, you can suck on Gloria’s neck for easy blood points. You will use up all of your
Sanctusaid when you bite her and you will receive 3 blood points times the number of
Sanctusaid you had on hand!

•Contract 2: Countess in Crimson


-Availability: At the end of Chapter 2-V
-Recommended Hunter Level: 15

Meet your client in Abelleth Town. She is a maid standing outside of a house to the south end.
Once you’ve spoken with her, you will be invited inside, where a scene will play introducing the
characters of this quest: Lauren Lindholm, the maid you spoke with earlier and Edith Rosenblad,
heir to the Rosenblad estate which you may have already run into. Edith explains that her
inheritance had been taken from her by her younger brother, Alvin. She devises a plan to plant
evidence that would cause the Knights of Friedrich to arrest him and she needs Mila’s help. In
exchange she offers the Rune of Rosenblad, a treasure which can manipulate the minds of
undead.While Mila is uninterested, Edith proposes instead to destroy the artifact and then offer
both herself and Lauren as servants to Mila’s cause. Mila happily obliges and bites Lauren, soon
adding her as a new Pet. Once the scene is over, speak with Edith again to begin the quest. You
will be unable to leave once you have begun, so be sure you are well prepared!
Once you have spoken with Edith again, you will be moved to the Rosenblad Winery Estate.
You will also receive Lauren as a temporary party member. Edith is there too, but she won’t be
assisting you in battle. Enter the building through the gap between the trees on the left and then
head straight towards the secret entrance on the left-hand side of the building. Don’t try to
engage with the crimson soldiers, or Edith will scold you. Another scene will play out in the
house, introducing you to Alvin and his crass demeanor. Edith also explains to avoid the
crimson soldiers at all cost. Unless you are playing this at a much higher level than intended, it’s
recommended to take her advice. The soldier’s crimson armor resists most attacks and they hit
pretty hard.

Your goal is to make a distraction to get the guards protecting the stairs to move. Edith suggests
setting off the sprinklers in the indoor garden maze. However, since the maids are the ones
normally in charge of outdoor maintenance, they will need to be taken care of first. Both of the
maids are in rooms on the right side of the estate. Grab the “Rosenblad Wine” in the west
wing, then head over there while avoiding the lone crimson soldier patrolling the dining room.
There is also a hidden “Salutem Laurel” in one of the cabinets of the dining room. The maids
are no fighters and aren’t much stronger than the villagers of Humilem. Once you’ve beaten
them both, head to the indoor garden at the center of the estate, but not before picking up the
“Smooth Whiskey” inside the cabinet of the east wing.

There are three switches here and you’ll have to press them in order. The correct order is
indicated by the small plants near each switch. Once the sprinkler goes off, the crimson soldiers
will emerge from the southern exit. Exit the room from the north side and walk all the way
around back to the main foyer to reach the stairs. From here, you can head to Edith’s fathers
room to continue the quest, or go down the hall and visit Edith’s room for some optional
dialogue. Alvin’s room is not accessible at this time. Inside Edith's room, you can grab a free
“Mighty Tea” from the tea set on the table and 3000 Gold from the chest.

Once you enter the Master Bedroom, you’ll notice a locked gold chest, which can be opened if
you have a Skeleton Lexicon and contains a Mana Talisman. However, a scene will play out as
soon as you walk in. It seems your distraction was loud enough to get Alvin’s attention and he
has the party cornered.

Alvin
Max HP: 6500

Using his family heirloom, the Rune of Rosenblad, he can manipulate the minds of the undead.
In terms of the fight, he can take control of Lauren and cause her to fight for him. He can’t
control Mila (unless you lose), but she will be stunned when he activates it. If you defeat Lauren,
she will return to your side with some of her health restored. Alvin will recast the spell every 6
turns and take control of her, even if she’s knocked out. Alvin has a lot of quick attacks that can
make him an annoying challenge. Using Vampiric Curse could lower his speed, however he has
access to some priority moves such as Knifera and Daggera. The best strategy would probably
be to weaken him with debilitating effects such as burn and poison.

With Alvin defeated, all in the family is set right (well, right as far as you’re all concerned!). The
knights apprehend Alvin and haul him away, leaving the estate back in the hands of Edith. Edith
surrenders to Mila, and Mila claims her as her newest Pet. Once the scene is done, you can
return to the estate and speak with the now vampiric Edith and add her to your party! You will
also unlock Pic 128, 129, 130, and 131 in your Picture Gallery. Lauren is also available and can
be found in Alvin’s old room.Inside of Alvin’s room is a chest containing another “Rosenblad
Wine” and a total of 400 Gold between two closets. One other thing to mention is the chest
behind the estate that is now accessible, containing a “Spiced Rum”! All the drinks you
collected during the quest can give you a quick boost of bond points on Lauren. Avoid giving it
to Edith, as she will receive far less than if you were to give it to someone else. One last thing to
mention is that you can return to Edith’s old home in Abelleth Town to find it is now home to the
NPC Kopal, who will give you a Viribus Laurel for talking to him.

•Contract 3: Shattered Sanctity


-Availability: At the end of Chapter 2-V
-Recommended Hunter Level: 23

There’s a significant jump in this contract’s difficulty compared to the last one. If you want to
complete this quest below the recommended level, you should bring a Pet with you to bridge the
difficulty gap. With the quest accepted, find your way to Besilly Cathedral in the northeast corner
of the map. The door will be locked, but Mila will be able to fly up through the window on the
second floor. She’ll witness a group of nuns arguing amongst each other and some of the local
vampire hunters.

The leader of the cathedral, Sister Seraphina is the target of this quest and you are tasked with
recruiting her to your cause. Her malicious influence has caused the holy protection of the
church to wane, allowing vampires to enter unharmed. That will change if Seraphina is given
enough time to sanctify the building again. She retreats below the cathedral, to the Blutig
Waterway, along with the other nuns and hunters to take care of the ghouls that have made their
way inside.

The way inside has been locked, so you’ll have to find a key first. Look for the bedroom at the
back of the cathedral. There, you will find a file on Seraphina detailing her extensively. Peer
through it if you like, but once you close the file, a note will fall out of it with a clue to getting the
key. The nearby desk has a safe with a combination lock. The combination is on the note you
just found “11223345”. You’ll obtain the Gate Key which will open the door to the Blutig
Waterway.

As expected, the underground has a few hunters and nuns you can fight off if you need the BP.
The nuns have low health, but their strong Light based skills can cause heavy damage, so be
aware of that. This first area has some barrels to loot which will net you a “Good Quality
Blood”, “Smooth Whiskey” and 75 Gold total between 2 barrels, though one of them you’ll
have to get by circling around the right side of the room. The rightmost room contains another
50 Gold, but more importantly, the “Ivory Edge”, a weapon upgrade for Vicilla. Onto the left,
you’ll find 15 Gold and “Low Quality Blood”. Below this room, you’ll come to a room with
multiple doors to enter. After grabbing the goodies in the barrels and the “Dominatrix Cap”
from the chest, start with the northernmost room to the west. It’s a dead end,but you can snag a
“Praesidio Laurel” in the water. The room to the right is inaccessible, since the bridge is
underwater, so we’ll have to return once it’s up. So, let’s head through the double doors on the
west, leading further below. Be sure to grab the “Sanctusaid” and 40 Gold in the barrels too.
The hallway leading east has a door to the north with some optional journal entries you can read
if you’re curious. Otherwise, keep on truckin’ through.

You’ll find another room with multiple doors. The only one we need to enter however is on the
bottom left side. The room contains the controls for the lowered bridges throughout the
dungeon. If you are low on health, I suggest saving before raising the bridges as you’ll be
thrown into a mini boss battle against the vampire hunter elite and Seraphina’s right hand nun.
The elite has a fair amount of health and is the real threat, but you should defeat the nun first
before her attacks debilitate your team too much. With those two out of the way, return to the
previous room and enter the door now accessible from the water bridge. Inside is a chest
containing a “Drake Medallion”. Familiar, isn’t it?

Go back upstairs to the room with multiple doors. This time enter the western room, via the tight
hallway at the bottom of the room. This will lead to a mossy underground room that looks much
like the Rotten Grove. Collect the 185 Gold from the three barrels and the “Spicy Curry”, then
enter the northernmost room. Follow the hallway all the way down, ignoring the first door you
see. Don’t worry, we’ll be right back. The end of the road leads you to the entrance of the Blood
Temple, from the Hunter Route. Though you are unable to enter, you can examine the door to
find the “Bat Medallion” wedged inside the door slot. You can also grab the “Undead
Countess’ Gown” from the chest in the room, which includes a spooky cameo from the original
questline’s main boss!

With both Medallions in hand, return to the previous hallway and enter the room we brushed
past. Inside are two statues like the ones found in the Cliffside Library’s lab. Insert both
Medallions and another bridge will open leading to a chest containing the “Rusted Key”! This is
the final piece we need to get to Seraphina! Once you’re prepped, return to the entrance of
Blutig Waterway and enter the door to the north end of the room and get ready to fight against
the unwilling Seraphina.

Seraphina
Max HP: 9200
Due to Seraphina’s mighty Light magic, your party’s health will drain throughout the battle.
However, Seraphina shouldn’t put up much of a fight if you have a Pet helping you out. Watch
your health and keep your Pet on healing duty with items if necessary. Roughly every 3-4 turns,
Seraphina will likely launch her most devastating move, Light Arrows. Keep your health high
and be aware of the turn count so you aren’t caught off guard when she uses this. Seraphina is
also fairly resistant to the Mesmerise skill, so it’s generally a risky option. If any of your party
members is low on health, be aware that there is a risk of them getting wiped due to Seraphina
having access to the priority skill Knifera. Keep hammering at her and this fight will be over
before you know it. However, should you lose this fight, there is an alternative Bad Ending you
can witness, if you’re curious.

Seraphina falls right into Mila’s hands and takes her tasty reward. Once the scene is done, you
can return to the chapel and speak with the now vampiric Seraphina and add her to your party!
You will also unlock Pic 137, 138, and 139 in your Picture Gallery. Also, should you return to the
Waterway Sanctum where you fought Seraphina, you’ll find the NPC Saline, who will give you a
“Felix Laurel”.

•Contract 4: The Heir in Hiding


-Availability: At the end of Chapter 3-V
-Recommended Hunter Level: 27

Once you’ve accepted the contract, we can now visit the estate just outside of Fallholt to meet
with the client of this contract, Isolde Gauthier. She is a woman of significant religious influence
within Fallholt, dating back to her grandmother, Maria (Yes, the very same Maria from the
Hunter Route). She tasks you with finding the whereabouts of her kidnapped daughter, but she
obviously resents Mila for what she is and tasks a group of bumbling guards to follow her in
secret. During your conversation with Isolde, you get a report that someone who appears like
Isolde’s daughter, Emily Gauthier, has been seen in Mor Town, so let’s head there.
Once Mila arrives, she’ll comment on how she never actually got the description herself, so
you’ll have to ask around Mor Town for some clues to her whereabouts. Look around town for
any NPC with a speech bubble above their head. Some will point you in the right direction and
others… will not. There is a missable Praesidio Laurel only obtainable early on in this quest.
There is a cloaked man standing in the northwest corner of Mor Town Center who asks for 500
Gold. He won’t give you clues to Emily’s location, but will give you the laurel at the very least.

In order to proceed, you need to speak with the female NPC with blonde highlights in the south
side of Mor Town Center, by the road. Once you’ve spoken to her, you’ll notice a blonde woman
standing outside the tavern who will suggest you speak with someone inside. You don’t need to
speak with her to continue, but heed her advice and speak with the drunk Berserker standing at
the edge of the bar. Doing so will cause the Bar Owner to inform you that a young lady recently
purchased a home in Mor Town North. Leave the Tavern, then move to Mor Town East and
speak with the bearded man, who will tell you that he saw a girl with highlights leaving that very
house. Sound familiar? Return to where the girl with the highlights was earlier, in Mor Town
Center. You’ll find that she is no longer there, but another man will inform you that she headed
north. Head to Mor Town North and attempt to enter Residence A-2. The door is locked
unfortunately, however, after doing so, a food delivery man will appear on the western exit of
Mor Town North. Speaking to him will cause Mila to mesmerize him and take the Meal Order
that is coincidentally for Residence A-2 (As well as a nice 400 Gold)! Return back to the house
and the same girl with highlights will open the door for you. She calls herself Clover and
begrudgingly allows Mila inside.
A cutscene will play and before you know it, the bumbling guards from earlier barge in and give
chase to Clover, who quickly flees the premises. There’s nothing to grab inside of Clover’s
home, so exit and speak with the blonde male just outside of the house to find out that the three
of them fled to East Mor Town. Follow that lead and speak to the guard there, by the eastern
exit, who will tell you that he saw the guards leave town and head east. We are done with Mor
Town for now, so head to the next town over, Abelleth Town. The southern exit is blocked by the
bumbling guards arguing amongst themselves. You won’t be able to leave town through there.
Speak with the bearded man near the center of Town who will inform you that he saw a girl run
through the southern exit. Leave town the way you came and then head south to Ilbrooke. Here,
you will finally catch up with Clover, who is about to be attacked by a group of ghouls. Quickly
finish them off. Once you have, the guards will catch up to you and you’ll have to settle things
with them.

Dopey Guard 1
Max HP: 3500
Dopey Guard 2
Max HP: 3100

These two goons may be red armored guards, but they’re nothing to worry about. Be aware that
they can use both Bombra and Crossra skills. Focus on defeating one, then move on to the
other. Once they are defeated, they will be taken down by a couple of ghouls, then Clover and
Mila will escape back to Mor Town.
If it wasn’t obvious already, Clover is Emily Gauthier and while Mila is tasked with returning to
Isolde with her in hand, circumstances dictate a change in client. Clover tells Mila that her
mother is likely looking to frame her for the supposed kidnapping. So Mila must now confront
Isolde before her reputation is irreparably smeared. Once you are ready to proceed, speak with
Clover once again. I personally recommend taking Vicilla or Lauren with you for the upcoming
section.

Once you’ve arrived back at the silent estate, Clover will tell you that Isolde is likely asleep in
her room down the hall. However, she detects an ambush, saying she can hear multiple
footsteps just down the way. Before heading through the hallway, explore the estate for some
free items. Inside the vase, by Clover is a Potion of Guard. In the bedroom to the left, there is a
Sanctusaid and 80 Gold inside of the vases. There’s also a Vulnerary and a Vile Poison in
the drawers. The eastern room is a bathhouse where you can find a Sapphire and Warm
Blanket inside the closets as well as a Rosenblad Wine in the vase by the pool.

When you approach the hall, Isolde will be waiting for you with an ambush in wait. Before you
can reach her in the next room, you’ll have to take on a series of fights with no breaks in
between.
Isolde’s Guard 1 Isolde’s Guard 2

Isolde’s Guard 3 Isolde’s Guard 4

Once you have cleared this gauntlet of foes, heal yourself to full health and head north into
Isolde’s room. She and Clover are in the middle of a parental argument before Mila interrupts.
Sickened with Clover’s insolent disposition towards her and furious with Mila’s existence, Isolde
summons her guards to aid her in finishing Mila off and reclaiming her daughter.

Isolde
Max HP: 14,500
Fallholt Soldier LV .2
Max HP: 4500 x 2

Isolde fights like a beefed up Righteous Acolyte. Her Magical Attack and Magical Defense are
rock solid and her physical attack is nothing to sneeze at. She will constantly use Crossra and
even Crossga every 4 turns or so. Inflicting Vampirism on her will force her to cure it and heal a
sizable amount of health at the end of the turn. Isolde is also capable of using her dagger to
weaken you. Her weakness is her rather low physical defense. Stack a couple of debilitating
effects on her, like burn and poison and you’ll be able to finish her off. Once she’s thoroughly
defeated, Isolde begs for mercy, as above all else, becoming a vampire is her biggest fear.
Clover chooses to abandon her and go her own way. Before they are able to leave, Isolde
attempts to stab Mila in the back. While she succeeds, she fails at killing her and is tossed aside
by Mila’s fury. Just before she is able to sink her fangs into Isolde’s neck, Clover begs Mila to
spare her. In an act of mercy, Clover asks Mila to wipe her mother’s memory of her, freeing
herself and sparing her mother’s life. With nothing left holding her back, Clover proposes that
Mila turn her and end her previous existence. With a single bite, Clover’s previous life ends. You
are returned to Mor Town, just outside of Clover’s home and you will unlock Pic 151 in your
Picture Gallery. Speak with Clover inside and you will unlock her as a new Pet!

One last thing to note is that you can now return to the Gauthier Residence and explore it a bit
more. Speaking will Isolde will show that she is still very much under Mila’s spell, much to her
dismay. She’ll hand you a Noble Robe while under hypnosis. Also, there is a chest in the walled
off garden just past Isolde’s room with a valuable Ultimus Laurel.
•Contract 5: Something Familiar About Her
-Availability: At the end of Chapter 3-V
-Recommended Hunter Level: 29

Before you begin, I recommend taking either Clover or Seraphina with you, as both of them
have skills that will be helpful in this quest. With the contract accepted, head to Abelleth Town.
On the west side of the town, you’ll find a cat, (which you may have seen at other points in the
story). Pet it’s head and you’ll discover that this cat is in fact a shape shifting Feline Familiar
named Luna. She needs help putting a stop to her former Mistress. Mila remains confused by
Luna’s odd request, but with little time before her original cat form returns, Lunda pleads that
Mila follow her into the Rotten Grove, where she can show her the hidden entrance to the
Ebonwood Institute. In a flash, Luna reverts back and runs off. She tells you to meet her at the
northeastern corner of the Rotten Grove, just north of the small pond. You’ll find her there
waiting for you and then will reveal the path that leads to the abandoned school.
Luna is nowhere to be found and the school has an ominous air about it. There’s nothing left to
do but to start exploring the place. Grab the Good Quality Blood within the vase in the Institute
Foyer, then go west, through the hallway and into the library. There is a Sapphire Shard and Vile
Poison inside the vases here. If you have Bianca in your party, she will comment on the
collection of books here. In the top left, there is a suspicious looking clock as well as door on the
north east side of the room, which is unlocked, despite giving Mila a bit of trouble to open at
first. And within this closet is your first clue that something truly sinister has gone on in this
school. You’ll find a Rusted Key next to a mess of blood on the floor, with the number 20:06
written in blood on the wall. Next grab the Smooth Whiskey and 75 Gold hidden in the
drawers. Return to the grandfather clock in the library, whose time you can set. Convert the clue
you found earlier to the clock when prompted to the code 0806. The clock will move out of the
way, leading to a small pocket room where there’s a chest containing a Mana Talisman, as well
as another bloody corpse, hidden in shadow.

Walk over to the eastern hallway and into the classroom. Pick up the Celeritas Laurel and
Garnet Shard inside of the vases. Then, use the Rusted Key you got earlier on the lever and
pull it. This causes the statue in the room to move out of your way, allowing access to that small
pocket hall in between the classrooms. Have Mila touch the symbol on the wall and the
bookshelf on the western wall will move, allowing you to access yet another hidden room. Head
to that room, which is riddled with broken tiles and leads to a hallway which gets progressively
darker as you walk through it, leading to a small chest with an Illusionite inside. Head back the
way you came and from the Institute Foyer, head to the second floor. Upstairs there is a door to
a bedroom. The room itself tells a bit of a story if you take the time to look, but more importantly,
you’ll find an Elegant Dress inside of the chest, A Viribus Laurel, 25 Gold, a Brew of Mana,
and a Ruby inside of the closets. Nothing inside of the vases unfortunately… Well, nothing we
can collect at least… There is another door on this floor, however it is currently locked. Go down
the second long hallway on the west side, which has a chest at the end of it. Place the Illusionite
inside which will give you the Raven Key. I won’t ruin what happens next, but I will say that the
dialogue is different depending on what Pet you have with you!

Anyway, return to the locked door from earlier which you can now unlock and you’ll finally
reunite with Luna and a mysterious black witch. This witch is Dorothy, Luna’s Mistress and after
witnessing her disturbing mood swing, she will reveal that you are only speaking to an illusion.
She invites you to join her downstairs in the dungeon, where she hopes to turn Mila into a Feline
Familiar as well as her lover. Grab the 200 Gold, Sanctusaid, and Gazpacho in the closet, then
return downstairs and go through the double doors Dorothy so kindly opened for you. In the
stairwell, grab the second Celeritas Laurel and High Quality Blood in the vases, then leave
through the door to the north. There’s a couple of items in the barrels including a Garnet,
Sanctusaid, and 30 Gold. There’s also a Divine Drink in a chest hidden behind one of the
trees on the left. Go inside the Garden shack to find a Tranquil Sting, a weapon for Clover, if
you’ve added her as a Pet. You can also collect a paltry 50 Gold and Low Quality Blood from
the barrels there.

Return to the stairwell from earlier and proceed down to the dungeon. Grad the 60 Gold in the
barrel on the left hand side then proceed through the western hallway. Grab the Brew of Mana,
Jade Shard, and 100 Gold from the barrels here, then enter the door on the south side of the
hall. There is 25 Gold, and a Salutem Laurel within the barrels, and more importantly the
Torture Dungeon Key hooked on the wall. With that in hand, you can return to the prison cells
on the east side of the dungeon and open all of the cells with the key. You may notice the
enemies here are a bit odd. They don’t act like their usual counterparts and even turn to dust
upon defeat. You can’t bite them, so defeating each of them will only reward you with 1 BP. The
Prison Cells contain 15 Gold, Sunlite Tea, 20 Gold, Good Quality Blood, and Vile Poison
from the barrels and you can get a Blood Ruby Tiara from the chest. Head back to the western
hallway and go all the way down until you reach the torture hall. There is a Brew of Mana, Vile
Poison, 15 Gold, Low Quality Blood, and 90 Gold inside of the barrels. Lastly, the final door
to use your Torture Dungeon Key, which leads to the next boss fight. Use the Save Circle
nearby for a quick heal, equip anything that will increase your magical defense, then go through
the hall when you are ready.

You finally reach Dorothy and interrupt her as she has seemingly placed Luna under some sort
of hypnotic spell. Luna now mindlessly obeys her Mistress’ commands and will join Dorothy as
she attempts to weaken you with her vast array of spells.
Dorothy
Max HP: 9000
Luna
Max HP: 5000
To win this battle, you ONLY need to defeat Dorothy. Luna won’t contribute too much to the fight,
but keeping her around for long could cause you some problems. Every 3 turns or so, Luna will
use 1 of 4 different skills, which range from magical/physical attacks, to a regeneration boost for
Dorothy, and a big damage boost for her. If you do defeat Luna, Dorothy will eventually revive
her, so focus on defeating Dorothy. Speaking of,Dorothy has multiple elemental spells and will
cast two each turn. She’s pretty fast and has high damage output. However, she can be beaten
very easily if you manage to silence her with Clover’s Silent Shot skill or by performing a Dual
Crush with Seraphina. The latter is your best option, as Dorothy also has a Light weakness,
which you can further exploit with her other Light based skills. However, should you lose this
fight, there is an alternative Bad Ending you can witness, if you’re curious.
Defeating Dorothy isn’t the end though. Once Luna has been freed from Dorothy’s spell, the
dark witch will be taken over by the malefic force that has been possessing her and providing
her unnatural affinity for magic. Don't lose this next battle. Believe me.

Abyssalisk
Max HP: 17,500
This unnatural entity doesn’t have a partner to assist it, but it’s hardly necessary. Abyssalisk’s
attack power is even higher than Dorothy’s and her catalog of spells are at a higher level.
Thankfully, her weakness to Light is even greater and her defense stat is pitiful. Starting the
battle with a strong Dual Crush (Light) will help tremendously in this fight, especially if you can
silence her. Be aware that she will then resort to her only physical attack which is pretty strong.
Unlike Dorothy, this monster cycles through multiple elements per turn, so you can better predict
which attacks she’ll throw at you next.

With Abyssalisk exorcized, Dorothy will be freed from its influence and return to her old self.
However, she laments what she did while under the evil entity’s influence and chooses to go on
a journey of penance, alone. She asks Mila to adopt Luna and take care of her, to which Mila
agrees. After performing a ritual to transfer her ownership, Mila obtains the Summon Luna skill!
With this, Luna will randomly select one of the skills she performed in the previous fight, once
per battle. With that, Dorothy leaves to parts unknown and you will unlock Pic 153 and 154 in
your Picture Gallery.
-SIDE QUESTS (Vampire Route)

•A Disturbance in the Woods


-Availability: Train Bianca to the max level, then set her free when prompted. Complete
contract 1 “Terror of the Seas” Reach Chapter 3-V.
Recommended Hunter Level: N/A
Once you have done everything with Bianca and she has gone off on her own, you must enter
Humilem Village, Waterfall’s Ridge three separate times. That means entering the woods and
exiting entirely from that zone. This can quickly be achieved by simply warping to Dorian’s
Manor and back 3 times. You’ll notice an NPC appear by the water. Speak with him and accept
the quest from the NPC that appears by the water. You’ll then need to enter and explore
Humilem woods while you have no party member with you. If you do so, a scene will trigger
where a sole vampire hunter is able to sneak up from behind Mila and shoot her with a corrosive
shot. Thankfully she is saved by Bianca, who you will now be able to take with you on your
quest. Simply meet her back at the usual location! She’ll be happy to travel with you!

•A Sticky Situation
-Availability: Chapter 3-V, after reaching Fallholt
-Recommended Hunter Level: 26
To begin this quest, be sure you have first obtained the Hunting Bow from Fredrick’s Slime
Ranch. Once you have, go to the cave at the back on Fenrir Glade. There you will find a lonely
slimegirl. This particular slimegirl is carrying Glacial Seraphinite on her forehead, the stone
Fredrick said could unfreeze the slimegirls. Mila tries to obtain it, but in doing so, triggers some
dormant personality within the timid slime queen. This change in mood causes her to attack!

Oozora
Max HP: 6500

Queen Oozora packs high defense and magic defense. She is also capable of attacking up to 3
times per turn. Equipping the Rubber Body Suit from the ruined slime cave is recommended as
it will give you resistance to Oozora’s water based skills. It is recommended that you bring a
party member with a thunder element skill, such as Lauren, Bianca, or Seraphina as these skills
will decimate the slime Queen, who has a near 2x weakness to it. Defeating Oozora will give
you a Queen Slime Jelly and unlock Pic 139 in your Picture Gallery, who you can give to
Fredrick for a whopping 15,000 Gold! Once you’ve done that, you can return to Oozora’s cave
and fight at the Sticky Arena!

•Sticky Arena
-Availability: After completing A Sticky Situation
-Recommended Hunter Level: 26+

Returning to the cave in Fenrir Glade after helping Fredrick with his slime problem, you’ll find
that the slimes have made several changes! Oozora offers you the challenge of taking on the
Sticky Arena, a contest that consists of three rounds against 3 randomly selected slimegirls.You
can leave at any time, however, if you manage to defeat all three of them, you will be given a
prize. The prize is random each time, and ranges from simple slime jelly (of varying types) to
exclusive weapons for your party! Here you can obtain the Stormcrusher, Glacial Scepter, a
Swift Belt, or an additional Queen Slime Jelly!

•A Promise Held Close


-Availability: After completing Chapter 3-V
-Recommended Hunter Level: N/A
Return to the second floor of Fallholt’s Center of Commerce to find Cassie, attempting to seduce
a man for some blood and failing badly. Once you talk to her, she will ask you to meet her at her
room at the Traveler’s Inn. Go there and speak with the man working the front desk who will
give you the Inn Room Keys. Go visit Cassie and grant her reward, which will earn you the
Blaze Earrings as well as unlock Pic 146 in the Picture Gallery.

PETS

Exclusively in the Vampire Route, there will be certain characters that you will be able to
dominate and turn into your slaves.These characters can be trained to grow stronger and will
provide you with various benefits. Each Pet has a maximum Bond Level of 6 which can be
raised in various ways, such as combat (with or against them), gifts, or going out on a date.
Each time your Pet’s bond level increases, a new conversation and perk with them is unlocked.
Some can even help Mila earn Blood Points to level up. Additionally, by reaching the Maximum
Bond Level, you will unlock a new combined ability when that Pet is in your party, known as a
Dual Crush. The move is rather costly in SP for both Mila and her Pet, but this technique allows
them to perform a powerful elemental move that can be activated once per battle. The element
is based on the Pet you bring with you. The move itself will also leave a debilitating status
condition on the enemies, so there is no reason not to use it in powerful fights.

Each girl has their preferences when it comes to food. Using food items on them while they are
in your party awards Bond Points for that girl. The amount of points awarded is randomized
each time you use it, but their favorite foods will yield the greatest amount of points, while
disliked will award the fewest. The food which grants the greatest amount of points will be
in bold characters. When gifting food, you will want to order their favorites for the highest
chance of a successful date, which yields the most amount of Bond Points!

Each girl will notify you when they have leveled up their bond. You will need to speak with them
at their designated location to increase their level. You cannot gain any more bond points
until you view the conversation, so it’s important that you view it as soon as you can!

•Ophelia
-Availability: After speaking with Dealer for the first time.

Ophelia will be waiting for you in the closet space of Dorian Manor. Once you have had her
initial speech, she will sell her own stock of items for you to purchase.The items available will
change depending on the chapter you are on, so be sure to check her stock before you start the
next chapter! Additionally, you can spar with her at any time for additional BP if you feel
underleveled. Her level of power will scale to you, so she should provide a balanced challenge.
Each time you defeat her, you are also awarded with a few bond points, so you could max out
her affection without ever taking her with you into battle (But why would you do that??). Ophelia
learns many of the skills Mila learned as a hunter, so if you miss having those skills as part of
your kit, Ophelia’s your girl. She is rather frail unfortunately, so be sure to watch her health.

Level Rewards:
Level 2: Ophelia Stat increase.
Level 3: "Invoke Flames" Skill for Ophelia.
Level 4: Ophelia Greater Stat increase.
Level 5: "Invoke Hellfire" Skill for Ophelia.
Level 6: Mila Stat increase. "Triple Lashings" Skill for Ophelia, “Dual Crush Wind” (Removes
most buffs and inflicts Agility Debuff), and Pic 135 for your Picture Gallery

Likes: House Fillet Mignon, Gingerbread Cookies, Fruit Smoothie, Hawawshi, Lamb Kebab,
Pineapple Cocktail.
Dislikes: Spicy Curry, Clam Chowder, Fried Cod, House Salad, Gazpacho, Cooked Rabbit
Legs, Mahshi. Spiced Rum

•Bianca
-Availability: If she was never slain during the standard route; after defeating the vampire
hunter leader at Cliffside Library.

Bianca will be waiting for you on the leftmost bedroom on the second floor after you have
recruited her. By sparring with her, she will level up and become stronger. Each time she does
so, a new support conversation will be unlocked. Once she reaches the maximum level, you will
have the option of setting her free. If you choose to keep her, you can continue to train with her,
however, she will yield less BP upon defeat. When you are ready, set her free and a new quest
will become available, once you meet a few prerequisites.

Bianca Lv. 1 Bianca Lv. 2 Bianca Lv. 3 Bianca Lv. 4 Bianca Lv. 5
Max HP: 750 Max HP: 1600 Max HP: 3200 Max HP: 6400 Max HP: 8250

-Availability: Train Bianca to the max level, then set her free. Complete contract 1 “Terror
of the Seas”and reach Chapter 3-V. Enter Humilem Village, Waterfall’s Ridge three
separate times and accept the quest “A Disturbance in the Woods” from the NPC that
appears by the water.
Bianca returns to your Home Base in the same room she was in before. Though you can no
longer train with her, you can now take her with you into battle. Bianca’s strength lies in her
ability to cast long lasting curses on enemies. Her unique skills debilitate an enemy’s
weaknesses to certain elements which you can then exploit by striking them with. She’s also
fairly bulky and can take hits better than most other Pets.
Level Rewards:
Level 2: Bianca Stat increase.
Level 3: "Timor Flammae" Skill for Bianca.
Level 4: Bianca Greater Stat increase.
Level 5: "Veneficus Donum" Skill for Bianca.
Level 6: Mila Stat increase. "Bombga" Skill for Bianca, “Dual Crush Thunder” (Numbs and
inflicts debuff to Magic Defense for 5 turns), and Pic 136 for your Picture Gallery

Likes: Supreme Pizza, Clam Chowder, House Filet Mignon, Gingerbread Cookies, Fruit
Smoothie, Hawawshi,
Dislikes: T-Bone Steak, Cooked Rabbit Legs, Spicy Curry, Gazpacho, Smooth Whiskey.

•Vicilla
-Availability: After the events of Chapter 2-V, inside the old Humilem Church.
Vicilla will be waiting for you right in front of where the contracts are posted in the Humilem
church. She is a berserker and thus will attack automatically using a small pool of heavy hitting
skills. She’s a risky partner to take into battle, but if you just need raw damage on your side,
Vicilla should be your partner of choice.

Vicilla comes in two different forms, depending on your choices during the events of Chapter
2-V. The two forms differ in appearance and stats. Vicilla’s “Hybrid” form has higher Attack and
Agility, however she also has a greater weakness to silver which could make her rather frail
against enemies with silver element skills, such as Dagger. Her support conversations remain
mostly the same.

Level Rewards:
Level 2: Vicilla Stat increase.
Level 3: “Axe” skill upgraded to “Axera”.
Level 4: Vicilla Greater Stat increase.
Level 5: “Attack” Skill upgraded to “Attack (Heavy)”
Level 6: Mila Stat increase. “Axega” Skill for Vicilla, “Dual Crush Earth” (Physical attack that
inflicts Defense Debuff), and Pic 132 for your Picture Gallery

Likes: T-Bone Steak, House Fillet Mignon, Gingerbread Cookies,Cooked Rabbit Legs,
Smooth Whiskey.
Dislikes: Spicy Curry, Clam Chowder, Fried Cod, House Salad, Gazpacho, Mahshi.

•Lauren
-Availability: After completing the Countess in Crimson Contract, inside Rosenblad
Estate.

Lauren waits in Alvin’s old room. Her role is that of a supporter and healer. She learns a bevy of
skills that buff Mila and debilitate the opponent. Her stats are rather low, outside of her large SP
stat, so you will have to be wary of her taking too many hits. Take care of her and she will take
care of you.
Level Rewards:
Level 2: Lauren Stat increase.
Level 3: “Blood Goad” Skill for Lauren.
Level 4: Lauren Greater Stat increase.
Level 5: “Greater Blood Heal” skill for Lauren.
Level 6: Mila Stat increase. “Blood Suck” Skill for Lauren, “Dual Crush Ice” (Inflicts Freezing
state), and Pic 133 for your Picture Gallery
.

Likes: House Salad, Gingerbread Cookies, Fruit Smoothie, Mahshi Pineapple Cocktail
Dislikes: T-Bone Steak, Cooked Rabbit Legs, Lamb Kebab

•Edith
-Availability: After completing the Countess in Crimson Contract, inside Rosenblad
Estate.

Edith waits for you in her room, within her estate. Edith’s greatest strength is in her higher than
normal defense and decent magic stats. As her level increases, she will eventually learn a
unique attack called “Center of Attention” which will cause enemies to focus on her for a few
turns, while increasing her defense. Edith has no skills that heal, so keeping her on item duty is
recommended.
Level Rewards:
Level 2: Edith Stat increase.
Level 3: “Invoke Flames” Skill for Edith.
Level 4: Edith Greater Stat increase.
Level 5: “Invoke Hellfire” skill for Edith.
Level 6: Mila Stat increase. “Surge of Darkness” Skill for Edith, “Dual Crush Fire” (Inflicts Burn
state), and Pic 134 for your Picture Gallery

Likes: Spicy Curry, Clam Chowder, Fried Cod, Gazpacho


Dislikes: Supreme Pizza, House Salad, Ham & Cheese Sandwich, Cooked Rabbit Legs, Any
Alcoholic Drink (Dates are more successful if you opt out of ordering a drink with Edith)

•Seraphina
-Availability: After completing the Shattered Sanctity Contract, inside Besilly Chapel.

Seraphina can be found in the chapel towards the back of Besilly Cathedral. She impresses
Mila with her quick mastery over her vampiric powers, but strangely enough still has access to
her former light powers. She also has the unique ability of “Soul Tribute”, which can sacrifice
Seraphina’s remaining health to temporarily give Mila a large boost to all of her stats!
Level Rewards:
Level 2: Seraphina Stat increase.
Level 3: "Chaos Well" Skill for Seraphina.
Level 4: Seraphina Greater Stat increase.
Level 5: "Light Arrows" Skill for Seraphina.
Level 6: Mila Stat increase. "Soul Tribute" Skill for Seraphina, “Dual Crush Light” (inflicts Silence
state), and Pic 140 for your Picture Gallery

Likes: T-Bone Steak, House Filet Mignon, Gingerbread Cookies, Gazpacho, Hawawshi, Lamb
Kebab, Mahshi
Dislikes: Supreme Pizza, Spicy Curry, Clam Chowder, Fried Cod, House Salad, Fruit Smoothie,
Ham & Cheese Sandwich, Cooked Rabbit Legs

•Clover
-Availability: After completing the Heir in Hiding Contract, inside Residence A-2 in Mor
Town North.

Clover prefers to lay low in the shadows. She has a passive ability to draw less attention in
battle and you’ll notice that enemies will often attack Mila instead of her. Be aware that Clover’s
defensive stats are fairly low as is her HP, so if she does get hit she won’t be able to survive for
very long. Clover’s strength comes from her various Bow skills that are capable of wounding
enemies and inflicting various power status effects.
Level Rewards:
Level 2: Clover Stat increase.
Level 3: "Spread Shot” Skill for Seraphina.
Level 4: Clover Greater Stat increase.
Level 5: "Dual Spread" Skill for Clover.
Level 6: Mila Stat increase. "Arrow Rain" Skill for Clover, “Dual Crush Darkness” (inflicts Blind
state), and Pic 152 for your Picture Gallery

Likes: Slice of Pork, T-Bone Steak, Supreme Pizza, Spicy Curry, Clam Chowder, House Fillet
Mignon, Fried Cod, Ham & Cheese Sandwich, Fresh Fries, Hawawshi, Lamb Kebab, Mahshi
Dislikes: House Salad, Gingerbread Cookies, Fruit Smoothie, Gazpacho, Cooked Rabbit
Legs,

Gold Chests
Gold chests can be found throughout the game, but they cannot be unlocked until you obtain
the Skeleton Lexicon (Currently only available in the dungeon of Chapter 4 of the Hunter
Route). Here, I will be marking the locations of each Gold Chest as well as the contents of each.

Hunter Route

Mor Town Mayor’s Office - Crystal Plate


Humilem Village House - Ammo Pouch
Lingrave Clinic Dungeon - Ethereal Scarf
Blood Temple Treasures Room - Prism Core, 3000 Gold, Noble Robe, Sacred Elixir, Celeritas
Laurel, 4200 Gold, Sapphire, Jade, Viribus Laurel, Ammo Pouch.
Abelleth Village Silver Mine - Silver Ore
Fallholt Castle Armory - Silver Ore
Fallholt Castle Treasure Room - Diamond, Prism Core
Crescent Village Alpha’s Hut - Moonstone
Pyramid of Asenath, Queen’s Treasure Room- “Axega” Skill

Vampire Route
Rosenblad Estate Master Bedroom - Mana Talisman
Ruddy Raider Cabin 2B - 20,000 Gold

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