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Curriculum Map Computing and Business

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0% found this document useful (0 votes)
29 views7 pages

Curriculum Map Computing and Business

Uploaded by

tawengwajared
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Y7 -Y9 CURRICULUM MAP

Curriculum rationale & The Computing Faculty at Astrea Academy Woodfields recognise that every child matters. We believe therefore that an ambition curriculum for all
design should be provided so pupils can thrive in modern day Britain, whether that be today or in the future. The curriculum is designed to provide
inclusive opportunities for all pupils irrespective of background with a focus on broadening experiences and knowledge of computer science,
computer studies, business studies subjects

Curriculum aims Primary school students in the local area of Balby have limited access to technology at home. If they do use technology, it is no longer the
conventional type of desktop computers and or laptops. They are using gaming consoles, entertainment devices and smart devices and are lacking
the computer related skills required to type, save, search for files, finding appropriate information on the internet and how to communicate via
email correctly. Every student deserves to be provided with the opportunity to understand this as it is an essential life skill.
The aim of the curriculum is to expose students to as many fundamental aspects of computer science and ICT as possible in a safe and supportive
environment. In addition, topics within the curriculum have been selected to support pupils with knowledge and experience to access the digital
industries, should they decide this.

Curriculum end point: Year 7 scholars will:


• be confident users of computers
• be able to understand a range of ways to use technology safely and respectfully
• be able to use basic programming techniques
• be able to understand how a computer works
• be able to develop skills in spreadsheet development
• be able to see how data is represented in a range of formats
• be able to gain an understanding of how data is used responsibly and securely
• use a range of software to record and review work
Curriculum end point: Year 8 scholars will:
 understand the positive and negatives of gaming.
 understand the fundamentals of hardware and software components, including how they communicate with one and other with other
systems.

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 develop their programming skills using Python, including computational thinking and data structures.
 use Photoshop and understand the impact it has on society.
 develop websites using HTML.
 Create videos using Adobe software.
 record findings in appropriate software
Curriculum end point: Year 9 scholars will:

understand how to use a range of technology, including how to protect themselves online
 develop and understand how business studies can play a role with technology (spreadsheets)
 develop skills to build website using HTML and CSS
 evaluate and review programmes
 understand how to plan, design, and create video content.
Computer Science:
KS4 Our computer science curriculum is designed to be engaging and practical, encouraging creativity and problem solving, allowing students to
develop their understanding and application of the core concepts in computer science. Students will be able to analyse problems in computational
terms and devise creative solutions by designing, writing, testing and evaluating programs. By the end of year 11 students will know;
 how computers work. Including, CPU, memory and storage
 how computers communicate
 networking infrastructure
 how to use technology safely, respectfully and how to protect their digital footprint. Including system security and Ethical, Legal, Cultural and
Environmental concerns
 continue to develop their programming skills
 develop and apply their analytic, problem solving and computational thinking skills
 apply mathematical skills relevant to Computer Science
 to develop and apply key programming techniques
Business Studies:

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KS4 Students at Astrea Woodfields will leave school with a wide variety of business knowledge that allow them to join the world of work. The
business curriculum will provide students with the skills and knowledge to be able to:
 understand the purpose of the organisations they will work for and the role they hold within it.
 understand the economic world around them and will make informed decisions and contribute towards business success including; Operational,
Human Resources and Marketing aspects
 learn and acquire the necessary skills and knowledge to allow opportunities for success within a company
 have the confidence to become a self-sufficient entrepreneur; remembering how each topic will contribute to their success in the world of work
 understand the impacts of external influences of businesses
 how businesses grow
 how finances are used in business

Assessment

Aut 1 Spring 1 Summer 1

Year 7 Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that
taught: taught: taught: taught: taught:
Basic IT skill Online safety PowerPoint creative Basic IT skill will be taught:
 Using a  Creating project  Using a mouse Introduction to Scratch Small Basic programming
mouse  Slide master  Using a  Exploring a
 Using a and sharing  Navigation keyboard new What is
keyboard passwords  Transitions  Office 365
 File  Animations  Teams programming small
manageme  Self-image  Project  Email basic?
nt planning  File environment
 Formatting and identity management  Sequences How to use
 Careers  Formatting  Making
 Emailing  Managing intelligence
sprites move
information  Loops ?
online  If, then and Basic code
 Online Knowledge that will be
relationships taught: else – IF and
 Online Photoshop constructs
bullying  Careers turtle.
 Ethics of  Comparison Loops
 Health, operators
wellbeing photo Conditions and

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and lifestyle manipulation  Variables Branching
 Project
planning
 Adding text
 Fill effects
 Shapes tool
 Eyedropper
tool
 Quick
selection tool

Year 8 Knowledge that will Knowledge that will be Knowledge that will be Knowledge that will beKnowledge that will be Knowledge that will be
be taught: taught: taught: taught: taught:
Data protection Networking taught: Basic IT skill Adobe Animate Introduction to Python
 Right to  Networks and Spreadsheet Modelling  Using a mouse  Getting to know  Exploring a new
privacy  Using a
 Fake news protocols in Excel keyboard the workspace. programming
 Illegal  Networking  Excel Basics.  Office 365 Working with environment
content hardware Formulas  Teams
 Right to

Functions  Email elements.  Transferable skills
access  Wired and 
 File  Inputs and outputs
 Data  Adding motion.  Variables
 The bubble wireless collection management
Charts and  Formatting  Creating Graphics  Data types
Protecting yourself networks   Operations
The internet Graphs and Importing  If statements
online 
Internet
 Conditional Formatting Art. Iteration
services
 The World  Designing
Knowledge that will Animation.
Wide Web be taught:
Web Development- Refining
 HTML Animation &
 The internet Adding
 Website Complexity.
fundamentals  Adding Basic
 HTML and CSS Interactivity.
sheets Embedding Media
Project planning and Advanced
Interactivity.

Year 9 Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be
taught: taught: taught: taught: taught: taught:
Introduction to Data representation Basic IT skill How Computers Work Python project
Cybersecurity The impact of Gaming  Using a mouse  Hardware and  Computational
 You and  Representation  Using a software Thinking
your data  Impacts of keyboard  Computer  Representing
 Social of data across Gaming  Office 365 specifications Algorithms
engineering time  Benefits of  Teams  Inside a computer  Python Recap
 Script gaming  Email  Operating  Lists
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kiddies  Number Bases  Drawbacks of  File Systems  While loops
 DDoS gaming management  Computer  For loops
 Legal issues  Binary conversion  Wellbeing and  Formatting
 Bots  Binary gaming Security
 Security  Hidden gambling
threats mathematics in gaming
 Methods to  Hexadecimal  Real life Vs
protect conversion Fantasy
against  ASCII
threats

Year 10 CS Topic 1: Fundamentals of Algorithms Topic 3: Fundamentals of Data Representation Topic 3: Fundamentals of Data Representation
 Representing Algorithms  Number Bases  Number Bases
 Efficiency of Algorithms  Units of Information  Units of Information
 Searching Algorithms  Binary Arithmetic  Binary Arithmetic
 Sorting Algorithms  Character Encoding  Character Encoding
Topic 2: Programming (Theory)  Representing Images  Representing Images
 Data Types  Representing Sound  Representing Sound
 Programming concepts  Data Compression  Data Compression
 Arithmetic Operations
 Relational Operators
 Boolean Operators Topic 4: Computer Systems Topic 4: Computer Systems
 Data Structures  Hardware and Software  Hardware and Software
 Input / Output  Boolean Logic  Boolean Logic
 String Handling  Software Classification  Software Classification
 Random Library  Classification of Programming Languages  Classification of Programming Languages
 Structured Programming and Sub-  Systems Architecture  Systems Architecture
Routines
Topic 2: Programming (Practical)
 Data Types
 Programming concepts
 Arithmetic Operations
 Relational Operators
 Boolean Operators
 Data Structures
 Input / Output
 String Handling
 Random Library
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 Structured Programming and Sub-
Routines

Year 11 CS Topic 2: Programming (Practical Revisited) Topic 7: Relational Databases and SQL Final Exam Preparation
 Data Types  Relational Databases Structured Query  Algorithms
 Programming concepts Language (SQL)  Programming Theory and Practical
 Arithmetic Operations  Data Representation
 Relational Operators February Mock Exam Revision  Computer Systems Computer Networks
 Boolean Operators  Algorithms  Cyber Security
 Data Structures  Programming Theory and Practical  Relational Databases and SQL
 Input / Output  Data Representation  Ethical, Legal and Environmental Impacts
 String Handling  Computer Systems Computer Networks
 Random Library  Cyber Security
 Structured Programming and Sub-  Relational Databases and SQL
Routines  Ethical, Legal and Environmental Impacts

November Mock Exam Revision Topic 8: Ethical, Legal and Environmental


 Algorithms  Impact of Digital Technology
 Programming Theory and Practical  Cyber Security
 Data Representation  Mobile Technologies
 Computer Systems Computer Networks  Wireless Networks
 Cyber Security  Cloud Storage
 Ethical, Legal and Environmental Impacts  Wearable Technologies
  Computer Based Implants
 Autonomous Vehicles

Year 10 BS
2.1.1 Business growth
1.1.1 The dynamic 1.2.1 Customer 1.3 Aims and objectives 1.4.1 The options for 1.5.1 Business
nature of business needs  Organic
1.3 Sources of finance start-up and small stakeholders
1.3 Revenues, costs and businesses 1.5.2 Technology and  Inorganic
1.1.2 Risk and 1.2.2 Market research  Financing
profits 1.4.2 Business location business
reward 1.2.3 Market
1.3 Cash flow 1.4.3 The marketing 1.5.3 Legislation and 2.1.2 Changes in
segmentation
1.3 Improving revenue mix Product business business aims and
1.1.3 The role of 1.2.4 The competitive

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business environment and cash flow  Price  Consumer objectives
enterprise Business Plan project- 1.3 Breakeven  Place  Employee 2.1.3 Business and
1.1.4 Added Value  Risks and rewards  Promotion 1.5.4 The economy and globalisation
1.1.5 Role of  Objectives  Differentiati business 2.1.4 Ethics, the
entrepreneursh Segmentation / on
ip Customer needs  Business Cycle environment and business
1.4.4 Business plans
 Market mapping  Exchange Rates  Ethics
Market Research 1.5.5 External influences  Pressure
 SWOT Groups
 Environment
 Government

Year 11 BS

2.2.1 Product 2.3.1 Business 1.3 Revenues, costs 2.5.1 Organisational structures
2.1.1 Business growth
2.2.2 Price operations and profits 2.5.2 Effective recruitment
 Organic 2.2.3 Promotion 1.3 Cash flow 2.5.3 Effective training and development
 Operations
 Inorganic 2.2.4 Place  Stock 1.3 Breakeven Employment law
 Financing 2.2.5 Using the  Technology 2.4.1 Business 2.5.4 Motivation
2.1.2 Changes in marketing mix to make 2.3.2 Working with calculations
business aims and business decisions suppliers
 Gross
objectives 2.3.3 Managing quality Profit
2.1.3 Business and 2.3.4 The sales process  Net Profit
globalisation 3 Finance recap (needs  ARR
to be built on before 2.4.2
2.1.4 Ethics, the
2.4) Understanding
environment and
business
business 2.4 Making Financial
performance
Decisions
Ethics

Pressure

Groups
 Environme
nt
Government

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