Y7 -Y9 CURRICULUM MAP
Curriculum rationale & The Computing Faculty at Astrea Academy Woodfields recognise that every child matters. We believe therefore that an ambition curriculum for all
design should be provided so pupils can thrive in modern day Britain, whether that be today or in the future. The curriculum is designed to provide
inclusive opportunities for all pupils irrespective of background with a focus on broadening experiences and knowledge of computer science,
computer studies, business studies subjects
Curriculum aims Primary school students in the local area of Balby have limited access to technology at home. If they do use technology, it is no longer the
conventional type of desktop computers and or laptops. They are using gaming consoles, entertainment devices and smart devices and are lacking
the computer related skills required to type, save, search for files, finding appropriate information on the internet and how to communicate via
email correctly. Every student deserves to be provided with the opportunity to understand this as it is an essential life skill.
The aim of the curriculum is to expose students to as many fundamental aspects of computer science and ICT as possible in a safe and supportive
environment. In addition, topics within the curriculum have been selected to support pupils with knowledge and experience to access the digital
industries, should they decide this.
Curriculum end point: Year 7 scholars will:
• be confident users of computers
• be able to understand a range of ways to use technology safely and respectfully
• be able to use basic programming techniques
• be able to understand how a computer works
• be able to develop skills in spreadsheet development
• be able to see how data is represented in a range of formats
• be able to gain an understanding of how data is used responsibly and securely
• use a range of software to record and review work
Curriculum end point: Year 8 scholars will:
understand the positive and negatives of gaming.
understand the fundamentals of hardware and software components, including how they communicate with one and other with other
systems.
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develop their programming skills using Python, including computational thinking and data structures.
use Photoshop and understand the impact it has on society.
develop websites using HTML.
Create videos using Adobe software.
record findings in appropriate software
Curriculum end point: Year 9 scholars will:
understand how to use a range of technology, including how to protect themselves online
develop and understand how business studies can play a role with technology (spreadsheets)
develop skills to build website using HTML and CSS
evaluate and review programmes
understand how to plan, design, and create video content.
Computer Science:
KS4 Our computer science curriculum is designed to be engaging and practical, encouraging creativity and problem solving, allowing students to
develop their understanding and application of the core concepts in computer science. Students will be able to analyse problems in computational
terms and devise creative solutions by designing, writing, testing and evaluating programs. By the end of year 11 students will know;
how computers work. Including, CPU, memory and storage
how computers communicate
networking infrastructure
how to use technology safely, respectfully and how to protect their digital footprint. Including system security and Ethical, Legal, Cultural and
Environmental concerns
continue to develop their programming skills
develop and apply their analytic, problem solving and computational thinking skills
apply mathematical skills relevant to Computer Science
to develop and apply key programming techniques
Business Studies:
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KS4 Students at Astrea Woodfields will leave school with a wide variety of business knowledge that allow them to join the world of work. The
business curriculum will provide students with the skills and knowledge to be able to:
understand the purpose of the organisations they will work for and the role they hold within it.
understand the economic world around them and will make informed decisions and contribute towards business success including; Operational,
Human Resources and Marketing aspects
learn and acquire the necessary skills and knowledge to allow opportunities for success within a company
have the confidence to become a self-sufficient entrepreneur; remembering how each topic will contribute to their success in the world of work
understand the impacts of external influences of businesses
how businesses grow
how finances are used in business
Assessment
Aut 1 Spring 1 Summer 1
Year 7 Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that
taught: taught: taught: taught: taught:
Basic IT skill Online safety PowerPoint creative Basic IT skill will be taught:
Using a Creating project Using a mouse Introduction to Scratch Small Basic programming
mouse Slide master Using a Exploring a
Using a and sharing Navigation keyboard new What is
keyboard passwords Transitions Office 365
File Animations Teams programming small
manageme Self-image Project Email basic?
nt planning File environment
Formatting and identity management Sequences How to use
Careers Formatting Making
Emailing Managing intelligence
sprites move
information Loops ?
online If, then and Basic code
Online Knowledge that will be
relationships taught: else – IF and
Online Photoshop constructs
bullying Careers turtle.
Ethics of Comparison Loops
Health, operators
wellbeing photo Conditions and
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and lifestyle manipulation Variables Branching
Project
planning
Adding text
Fill effects
Shapes tool
Eyedropper
tool
Quick
selection tool
Year 8 Knowledge that will Knowledge that will be Knowledge that will be Knowledge that will beKnowledge that will be Knowledge that will be
be taught: taught: taught: taught: taught:
Data protection Networking taught: Basic IT skill Adobe Animate Introduction to Python
Right to Networks and Spreadsheet Modelling Using a mouse Getting to know Exploring a new
privacy Using a
Fake news protocols in Excel keyboard the workspace. programming
Illegal Networking Excel Basics. Office 365 Working with environment
content hardware Formulas Teams
Right to
Functions Email elements. Transferable skills
access Wired and
File Inputs and outputs
Data Adding motion. Variables
The bubble wireless collection management
Charts and Formatting Creating Graphics Data types
Protecting yourself networks Operations
The internet Graphs and Importing If statements
online
Internet
Conditional Formatting Art. Iteration
services
The World Designing
Knowledge that will Animation.
Wide Web be taught:
Web Development- Refining
HTML Animation &
The internet Adding
Website Complexity.
fundamentals Adding Basic
HTML and CSS Interactivity.
sheets Embedding Media
Project planning and Advanced
Interactivity.
Year 9 Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be Knowledge that will be
taught: taught: taught: taught: taught: taught:
Introduction to Data representation Basic IT skill How Computers Work Python project
Cybersecurity The impact of Gaming Using a mouse Hardware and Computational
You and Representation Using a software Thinking
your data Impacts of keyboard Computer Representing
Social of data across Gaming Office 365 specifications Algorithms
engineering time Benefits of Teams Inside a computer Python Recap
Script gaming Email Operating Lists
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kiddies Number Bases Drawbacks of File Systems While loops
DDoS gaming management Computer For loops
Legal issues Binary conversion Wellbeing and Formatting
Bots Binary gaming Security
Security Hidden gambling
threats mathematics in gaming
Methods to Hexadecimal Real life Vs
protect conversion Fantasy
against ASCII
threats
Year 10 CS Topic 1: Fundamentals of Algorithms Topic 3: Fundamentals of Data Representation Topic 3: Fundamentals of Data Representation
Representing Algorithms Number Bases Number Bases
Efficiency of Algorithms Units of Information Units of Information
Searching Algorithms Binary Arithmetic Binary Arithmetic
Sorting Algorithms Character Encoding Character Encoding
Topic 2: Programming (Theory) Representing Images Representing Images
Data Types Representing Sound Representing Sound
Programming concepts Data Compression Data Compression
Arithmetic Operations
Relational Operators
Boolean Operators Topic 4: Computer Systems Topic 4: Computer Systems
Data Structures Hardware and Software Hardware and Software
Input / Output Boolean Logic Boolean Logic
String Handling Software Classification Software Classification
Random Library Classification of Programming Languages Classification of Programming Languages
Structured Programming and Sub- Systems Architecture Systems Architecture
Routines
Topic 2: Programming (Practical)
Data Types
Programming concepts
Arithmetic Operations
Relational Operators
Boolean Operators
Data Structures
Input / Output
String Handling
Random Library
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Structured Programming and Sub-
Routines
Year 11 CS Topic 2: Programming (Practical Revisited) Topic 7: Relational Databases and SQL Final Exam Preparation
Data Types Relational Databases Structured Query Algorithms
Programming concepts Language (SQL) Programming Theory and Practical
Arithmetic Operations Data Representation
Relational Operators February Mock Exam Revision Computer Systems Computer Networks
Boolean Operators Algorithms Cyber Security
Data Structures Programming Theory and Practical Relational Databases and SQL
Input / Output Data Representation Ethical, Legal and Environmental Impacts
String Handling Computer Systems Computer Networks
Random Library Cyber Security
Structured Programming and Sub- Relational Databases and SQL
Routines Ethical, Legal and Environmental Impacts
November Mock Exam Revision Topic 8: Ethical, Legal and Environmental
Algorithms Impact of Digital Technology
Programming Theory and Practical Cyber Security
Data Representation Mobile Technologies
Computer Systems Computer Networks Wireless Networks
Cyber Security Cloud Storage
Ethical, Legal and Environmental Impacts Wearable Technologies
Computer Based Implants
Autonomous Vehicles
Year 10 BS
2.1.1 Business growth
1.1.1 The dynamic 1.2.1 Customer 1.3 Aims and objectives 1.4.1 The options for 1.5.1 Business
nature of business needs Organic
1.3 Sources of finance start-up and small stakeholders
1.3 Revenues, costs and businesses 1.5.2 Technology and Inorganic
1.1.2 Risk and 1.2.2 Market research Financing
profits 1.4.2 Business location business
reward 1.2.3 Market
1.3 Cash flow 1.4.3 The marketing 1.5.3 Legislation and 2.1.2 Changes in
segmentation
1.3 Improving revenue mix Product business business aims and
1.1.3 The role of 1.2.4 The competitive
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business environment and cash flow Price Consumer objectives
enterprise Business Plan project- 1.3 Breakeven Place Employee 2.1.3 Business and
1.1.4 Added Value Risks and rewards Promotion 1.5.4 The economy and globalisation
1.1.5 Role of Objectives Differentiati business 2.1.4 Ethics, the
entrepreneursh Segmentation / on
ip Customer needs Business Cycle environment and business
1.4.4 Business plans
Market mapping Exchange Rates Ethics
Market Research 1.5.5 External influences Pressure
SWOT Groups
Environment
Government
Year 11 BS
2.2.1 Product 2.3.1 Business 1.3 Revenues, costs 2.5.1 Organisational structures
2.1.1 Business growth
2.2.2 Price operations and profits 2.5.2 Effective recruitment
Organic 2.2.3 Promotion 1.3 Cash flow 2.5.3 Effective training and development
Operations
Inorganic 2.2.4 Place Stock 1.3 Breakeven Employment law
Financing 2.2.5 Using the Technology 2.4.1 Business 2.5.4 Motivation
2.1.2 Changes in marketing mix to make 2.3.2 Working with calculations
business aims and business decisions suppliers
Gross
objectives 2.3.3 Managing quality Profit
2.1.3 Business and 2.3.4 The sales process Net Profit
globalisation 3 Finance recap (needs ARR
to be built on before 2.4.2
2.1.4 Ethics, the
2.4) Understanding
environment and
business
business 2.4 Making Financial
performance
Decisions
Ethics
Pressure
Groups
Environme
nt
Government
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